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- HOMETOWN
- Home Region
- 01-10 Kanto - A region that has shed many of its traditions and culture for the sake of modernizing.
- 11-20 Johto - Kanto's rural neighbor that shares it League but preserves a more traditional way of life.
- 21-30 Hoenn - A tropical region where humans maintain a delicate balance to respect a diverse ecosystem.
- 31-40 Sinnoh - Mt. Coronet towers over this chilly region, known for its myths and legends.
- 41-50 Unova - An old but culturally diverse region that prioritizes cooperation. Urbanized without sacrificing culture.
- 51-60 Kalos - Known for its wealth and prosperity, Kalos's checkered past has been shed for a opulent future.
- 61-70 Alola - Most notable for its temperamental gods, this tropical region lives an otherwise peaceful existence with Pokemon.
- 71-80 Galar - Although it has both myths and industry as part of its past, Galar makes its emphasis on battling its first priority.
- 81-90 Paldea - Mysteries and exploration of all kinds has lead Paldea to be the leading region in terms of education in most fields.
- 91-100 Minor Region (Sevii and side game regions) - Smaller and less prominent regions, whether it be for size or lack of trainers.
- Minor Regions
- 01-16 Almia - The largest of the Ranger-dominated regions. Lacking trainers, important Pokemon ethology research is done here.
- 17-32 Ferrum - An island region known for its Pokken Tournaments, which can power the bonds between competing humans and Pokemon.
- 33-48 Fiore - A small region west of Johto. It's very small and lacks trainers, preferring to stay under the care of Rangers instead.
- 49-52 Kitakami - While human settlements are scarce here, the legend of Ogerpon and the Loyal Trio brings the region great tourism.
- 53-64 Oblivia - A Ranger-controlled archipelago known for tourism and the temples which hold odd power.
- 65-84 Orre - A rugged region with scarce wildlife, healing from an economic depression and rampant crime syndicates.
- 85-100 Sevii - A chain of islands distantly south of Kanto, with its own rural culture and ties to mythology.
- Kanto
- 01-15 Celadon City - The entertainment and residential center of Kanto. Many tourists flock here for entertainment or shopping.
- 16-25 Cerulean City - A beautiful city nestled within the mountains. A river sweeps through, with mysteries lying to the north.
- 26-30 Cinnabar Island - Once producing leading technology, its town was wiped out by an eruption. Its gym leader hopes to rebuild.
- 31-40 Fuchsia City - The heart of modern ninjutsu and the Safari Zone, being the last remnants of Kanto's old culture.
- 41-45 Lavender Town - A small and spiritual village, home to Kanto's largest grave site and its radio tower, but otherwise isolated.
- 46-50 Pallet Town - A small town on the edge of the wilderness, surrounded by farmland. Kanto's leading researchers work here too.
- 51-60 Pewter City - This city has made its fortune through digging up fossils in Mt. Moon and through its historical museum.
- 61-80 Saffron City - The commercial and industrial heart of Kanto, where many powerful businesses are headquartered.
- 81-90 Vermilion City - A developing city with a military base and a bustling port. The S.S. Anne returns here once a year.
- 91-100 Viridian City - A beautiful, verdant city with a Trainer School. However, it once hid the heart of crime within its gym.
- Johto
- 01-05 Azalea Town - An isolated village surrounded by wilderness, known for crafting Apricorns and its reverence for Slowpoke.
- 06-15 Blackthorn City - Home to a clan of ancient dragon tamers, this city in the mountains is known for producing strong trainers.
- 16-20 Cherrygrove Town - A small city where the scent of flowers from the cherry tree groves and the sea breeze mix well.
- 21-25 Cianwood City - This beachside town is isolated from the rest of the region by the sea. It is known for its medicine.
- 26-35 Ecruteak City - A city that is a spiritual and cultural landmark for Johto, home to the towers reverent to legendary Pokemon.
- 35-55 Goldenrod City - A large city that has undergone rampant development, being an oasis of urbanity among the rural region.
- 56-60 Mahogany Town - Although known for its ninja heritage, this town's cold environment means it never got as popular as Fuchsia.
- 61-65 New Bark Town - An isolated town amidst pleasant woodlands. Many veteran trainers pass through on their way to the League.
- 76-90 Olivine City - Bustling and bright, Olivine City works to export food and ore from nearby to all around the world.
- 91-100 Violet Town - Although a culturally-traditonal city, it is known for its academy and monks willing to share their wisdom.
- Hoenn
- 01-04 Dewford Town - New fads and trends spread like wildfire over this quaint island village.
- 05-08 Ever Grande City - A city on the water blanketed by blooming flowers; it is the seat of the Hoenn Pokemon League.
- 09-12 Fallarbor Town - This small farming community was originally formed by scholars seeking to study a cluster of meteorites.
- 13-20 Fortree City - A strange city that lives among nature in treehouses. The people here are fit and accustomed to the wilds.
- 21-24 Lavaridge Town - A perfect retirement home; the old folks who migrated here relax in the town's hot springs.
- 25-28 Littleroot Town - A cozy village deep within nature, home to the region's top professor.
- 29-36 Lilycove City - The rise of Pokemon Contests has revitalized this once struggling tourist city out on the coast.
- 37-45 Mauville City - The crossroads of Hoenn is filled with bright lights, entertainment, and leading technology.
- 46-54 Mossdeep City - This island town is centered around a space research facility, hoping to one day reach the stars.
- 55-58 Oldale Town - An old but simple town for people that prefer to live life with an ascetic lifestyle.
- 59-62 Pacifidlog Town - A remote sea village floating on man-made platforms over a Corsola reef and under the shade of Sky Pillar.
- 63-68 Petalburg City - A widespread city with as much greenery as there is buildings. It lies between Petalburg Woods and the coast.
- 69-77 Rustboro City - With buildings wrought from stone, this town is home to technological innovation and mining.
- 78-85 Slateport City - Home to shipwrights, open markets, and marine scientists, the ocean is the focus of this bustling port city.
- 86-93 Sootopolis City - Built into an volcano island's crater, Sootopolis is connected to beings of legendary power.
- 94-100 Verdanturf Town - Although at the seat of a volcano, Verdanturf is known for clean air and graceful spectacle.
- Sinnoh
- 01-08 Canalave City - A large port city bisected by a canal. Many foreign ships come through, helping spread the library's wisdom.
- 09-12 Celestic Town - Sitting at the base of Mt. Coronet works hard to preserve the culture and ways of life of old Sinnoh.
- 13-20 Eterna City - One of the oldest cities in Sinnoh, ancient forests lie at the edge of the city to help show a forgotten history.
- 21-24 Fight Area - Professional trainers from all over the world come to this small port town to challenge the Battle Frontier.
- 25-28 Floaroma Town - Flowering meadows stretch throughout this town, making it known as a town of floral lovers.
- 29-36 Hearthome City - People and Pokemon from all corners of the world came together here, for both companionship and commerce.
- 37-44 Jubilife City - The largest and most modernized city in Sinnoh. It is bustling with businessmen on the go.
- 45-52 Oreburgh City - Nestled into a canyon, this rugged mining village supplies the energy needs of Sinnoh with its coal deposits.
- 53-58 Pastoria City - Originally founded to protect the wetlands, it has grown overtime as a city with abundant water sources
- 59-62 Resort Area - This town attracts trainers who wish to wind down from the constant battling, enjoying Pokemon in other ways.
- 63-66 Sandgem Town - A small town known for its coastal dunes. Research on Pokemon evolution is done at the laboratory here.
- 67-72 Snowpoint City - An ever-winter city known for the nearby ruins and its ferry that takes trainers to the Battle Zone.
- 73-78 Solaceon Townf - A temperate town surrounded by the dotted remains of ancient ruins and nearby farmsteads.
- 79-86 Sunyshore City - Known for its clear skies and beach-side comfort, Sunyshore takes advantage with its use of solar power.
- 87-90 Survival Area - A town within the Battle Zone surrounded by powerful wild Pokemon, where trainers go to hone their skills.
- 91-94 Twinleaf Town - Nestled near Verity Lake, this relaxing village can calm the emotions of even the most hot-blooded people.
- 95-100 Veilstone City - Carved out from steep mountains, the entertainment and department is often worth the trek out there.
- Unova
- 01-06 Accumula Town - A rapidly-developing settlement known for the great views caused by its hilly environment.
- 07-09 Anville Town - A small company town established mostly to maintain Unova's trains, yet people sometimes flock here to trade.
- 10-14 Aspertia Town - This town sits at the base of a high mountain which overlooks all of Unova. The Trainer School is also here.
- 15-22 Castelia City - A thriving metropolis that has everything you could ever want. The true melting pot of Unova.
- 23-31 Driftveil City - This port town has favorable waters, making it excellent for sea merchants and sail-boaters alike.
- 32-36 Floccesy Town - An old town that used to be a grassy meadow. It is known for its historical clocktower and sacred grove.
- 37-41 Humilau City - A resort town that started at the coastline but has developed into the shallow ocean waters.
- 42-46 Icirrus City - A city built upon hills to avoid the wetlands below. It is overlooked by Dragonspiral Tower.
- 47-51 Lacunosa Town - This town is surrounded by high walls and with strict rules, maintained by the myth of a man-eating monster.
- 52-55 Lentimas Town - Sitting on Reversal Mountain, this place is known for porcelain and pottery made from volcanic clay.
- 56-60 Mistralton City - The center of Unova's airport, it carries good from all over Unova to Driftveil in order to be exported.
- 61-65 Nacrene City - Known as the City of Art, artists of all kinds live within repurposed warehouses built a century ago.
- 66-73 Nimbasa City - A wealth of amusement parks, sports stadiums, and game corners makes Nimbasa the entertainment capital of Unova.
- 74-76 Nuvema Town - A rural town on the edge of the coast. The quiet serenity lets you enjoy the seascape in peace.
- 77-81 Opelucid City - Teetering on the precipice of the past and future, Opelucid is torn between tradition and modernizing itself.
- 82-86 Striaton City - A small city home to the best restaurants in the region and research conducted upon dreams.
- 87-91 Undella Town - A high-end resort town that many powerful trainers spend their vacations at. Popular tourist destination.
- 92-95 Village Bridge - This village built on top of a bridge in order to prevent their homes from being destroyed by floodwaters.
- 96-100 Virbank City - This industrious city is often covered by smoke and clouds, with a lively club and concert scene.
- Kalos
- 01-04 Ambrette Town - A rugged coastal town. Once known for its aquarium, the unearthing of rare fossils lead to popularity.
- 07-12 Anistar City - This city is well-known for a crystal sundial overlooking the city. It has an odd tie to Mega Evolution.
- 12-16 Aquacorde Town - A rural village built around a pristine riverside. You make sure to keep the town quiet and serene.
- 17-20 Camphrier Town - One of the oldest towns in Kalos, known for its neglected manor of one of Kalos's many noble families.
- 21-26 Coumarine City - A resort town known for its excellent weather, lush forests, and steep cliffs. Common cruise ship destination.
- 27-33 Couriway Town - Waterfalls feed into the town's many canals. It is a common travel stop thanks to its railway and Contest Hall.
- 34-39 Cyllage City - Nestled between the cliffs and the sea, this beachside city is well-known for its great cycling terrain.
- 40-43 Dendemille Town - This chilly rural community is well-known for its windmills and Miltank ranches.
- 44-47 Geosenge Town - This isolated village is built among ominous stone pillars that the people watch over.
- 48-53 Kiloude City - A Southern Kalosian settlement popular with Pokemon Trainers for its surrounding safari.
- 54-59 Laverre City - Giant trees tower over the buildings in this enchanted town, wowing tourists and travelers alike.
- 60-76 Lumiose City - This metropolis is the biggest in Kalos. It is the world center for fashion, art, and architecture.
- 77-82 Santalune City - The peaceful wilderness, along with its Trainer School, make this a popular destination for new trainers.
- 83-89 Shalour City - Sandwiched between the Tower of Mastery and Reflection Cave, this ancient city invites quiet introspection.
- 90-96 Snowbelle City - Built near Kalos' tallest peak, this city is isolated by treacherous terrain and cold weather.
- 97-100 Vaniville Town - This fledgling village in the country side is home to a famous Rhyhorn rider.
- Alola
- 01-30 Hau'oli City - This sprawling city is the largest in the otherwise-quaint Alola, home to classy hotels and shopping centers.
- 31-42 Heahea City - This city is much smaller than Hau'oli, although it welcomes visitors warmly. Home to plenty of labs and offices.
- 43-48 Iki Town - What people think of when they think about life in Alola: a small, traditiona town that greatly reveres Tapu Koko.
- 49-60 Konikoni City - A city of merchants, where many peddlers offer treasures from rare stones to traditional medicine.
- 61-80 Malie City - A proud Johtonian city with a sprawling garden and a recycling plant managed by both people and Pokemon.
- 81-92 Paniola Town - A rural community known for its ranches and pastures, providing the region with plenty of Moomoo Milk.
- 93-96 Po Town - A walled town in complete disrepair after Team Skull called it home. Even now, it's still pretty lawless.
- 97-100 Seafolk Village - Boats outnumber buildings at this small village, made up of wanderers who live every day on a boat.
- Galar
- 01-06 Ballonlea - Towered over by giant trees and illuminated by mushrooms, this village is like from a fairy-tale book.
- 07-14 Circhester - A historical city known for its old buildings and the Hero's Bath, where Galar's heroes went to bathe and heal.
- 15-18 Freezington - A lone, struggling village within the desolate wilderness of the Crown Tundra.
- 19-26 Hammerlocke - This city is built into a medieval castle walls, thriving among great history and architecture.
- 27-33 Hulbury - Known for its bustling markets and seafood restaurants, it's no wonder this port city is bustling.
- 34-43 Motostoke - A city known for its modern use of steam power in the use of industrial manufacturing.
- 44-49 Postwick - An ancient farming village with a quiet history to it. There is unspoken harmony between people and Pokemon.
- 50-53 Stow-on-Side - This vibrant town has been built around an ancient mural and the surrounding labyrinthine ruins.
- 54-61 Spikemuth - A gloomy city known for its punk culture, crowded streets, and plenty of shops.
- 62-67 Turffield - In the center of Galar's breadbasket, the terraced farms surrounding Turffield is resonsible for the region's food.
- 69-71 Wedgehurst - A small town surrounded by beautiful lakes and expansive farms. It is home to the esteemed Research Lab.
- 71-100 Wyndon - The capital of Galar, epitomizing the region's love of spectacle. It is centered around its iconic stadium.
- Paldea
- 01-06 Alfornada - A picturesque tourist destination with a museum focused on astronomy and spas. People here love psychic-types.
- 07-14 Artazon - Full of art exhibits and installations, this town puts emphasis on creativity that stems from the surrounding nature.
- 15-19 Cabo Poco - A seaside residential area made up of mostly homes and manors. The area is quiet and overlooks the blue sea.
- 20-29 Cascaffara - Canals and lifts move people around this stunning, multi-tiered city known for its restaurants and cafes.
- 30-35 Cortondo - Olive orchards surround this farming community. Although rural, markets and festivals are held year-round.
- 36-45 Levincia - Historically known for exporting ore, it's become a business hub connected with the greater world.
- 46-51 Los Platos - Settled at the bottom of a valley, it's a quiet town of vacation homes and pools that students gather after study.
- 52-59 Medali - A rather normal-looking town with apartment complexes. Most of its citizens are quiet and commute elsewhere for work.
- 60-82 Mesagoza - Paldea's largest city, overlooked by the region's great academy. Students of all ages from all over attend here.
- 83-88 Montenevera - Located high upon the mountain slopes, it hosts tons of outdoor performances to heat up the wintery environmnet.
- 89-94 Porto Marinada - This port city is the major exporter of Paldean goods. Many restaurants, shops, and auctions happen here.
- 95-100 Zapapico - Zapapico is a historical mining village at the base of Paldea's highest peak, with homes carved into the rock.
- Almia
- 01-16 Boyleland - A volcanic island known for its Drifloon airlfits and its Snow Festival, where Ice-types are gathered for winter.
- 17-32 Chicole Village - A relatively new village within Almia, surrounded by nature but not far from civilization.
- 33-48 Haruba Village - An oasis town within the Haruba Desert. It's a tourist destination known for its temple to Hippowdon.
- 49-72 Pueltown - The heart of Almia. This prosperous port city oversees all travel within the region, including ferries to islands.
- 73-85 Shiver Camp - A remote village mainly established for research facilities. Despite the chill, its residents are cheery.
- 86-100 Vientown - A rustic town near the heart of Almia. It is home to the Ranger School, a lush forest, and a beautiful beach.
- Ferrum
- 01-20 Neos City - The largest settlement in Ferrum. It's a modern city built with the coexistence of people and Pokemon in mind.
- 21-36 Old Ferrum Town - An ancient town with a nostalgic atmosphere. The City of Water is known for its historical landmarks.
- 37-52 Selen Island - A large island off the coast of Ferrum. Civilization is sparse, yet important duels are fought here.
- 53-68 Techne Town - A city known for its dojos. Many fierce trainers come here to learn so they can compete in the tournament.
- 69-84 Tellur Town - A rural farming town sitting among a lush valley. Battles have always been held here since people can remember.
- 85-100 Thalia Beach - A resort island known for its wonderful weather. Among the activities, the local battles are an attraction.
- Fiore
- 01-40 Fall City - The capital of Fiore. This port city is full of landmarks named after Rangers who have performed heroic deeds.
- 41-60 Ringtown - This village on the edge of the forest has mild weather. The people here live tranquilly with natural.
- 61-80 Summerland - This island is popular for vacation. Built out on the boardwalk, it is surrounded by jungle and ancient ruins.
- 81-100 Wintown - Here, it snows for half of the year as it is located in the northernmost part of Fiore near the highest peaks.
- Kitakami
- 01-100 Mossui Town - This quiet, traditional village reveres the Loyal Trio as its protectors. They hold many festivals.
- Oblivia
- 01-33 Aqua Resort - A coastal resort town known for its humid climate. Its humidity makes it a great home for retirement.
- 34-66 Cocona Village - An idyllic rural village within the rain forest. Every year it holds the Rainbow Festival.
- 67-100 Tilt Village - A rugged town known for their windmill homes. It welcomes ships form faraway lands for travel and trade.
- Orre
- 01-19 Agate Village - A village nestled among Orre's remnant greenery. Retired ace trainers guard the local forest shrine to Celebi.
- 20-48 Gateon Port - This seaport has been revitalized as part of Orre's upswing. Loitering sailors and seafood are a common site.
- 49-74 Phenac City - Built upon a large reservoir of water in the middle of the desert, this manmade oasis is the capital of Orre.
- 75-94 Pyrite Town - A rough and dirty town full of scoundrels. This used to be a mining village but nowadays it's home to battles.
- 95-100 The Under - An underground town that was once ruled by criminal syndicates. Although once buried, some have dug it back up.
- Sevii
- 01-13 One Island - Knot Island has a strategic position for communication between Kanto and Hoenn. Also known for hot springs.
- 14-27 Two Island - Even if it's one of the smaller islands, Boon Island finds itself known for its marketable and Game Corner.
- 28-49 Three Island - Kin Island is one of the larger islands with vast wilderness beyond the town. Perfect for raising a family.
- 50-66 Four Island - Although just as warm as the other islands, Floe Island is home to Icefall Cave. There is also a Daycare here.
- 67-73 Five Island - Chrono Island is a peaceful island town. Known for its peaceful meadow, it was briefly host to Team Rocket.
- 74-84 Six Island - Fortune Island was founded by treasure hunters exploring the nearby ruins. It's view of the night sky is gorgeous.
- 85-100 Seven Island - Quest Island finds itself at just outside a canyon full of dangerous Pokemon. It's popular with strong trainers.
- FAMILY STATUS
- Family Economic Status
- 01-05 Orphan - You have no known family. Roll again on this table to see who raised you. If you roll this again, you were homeless.
- 06-15 Poor - You struggled a lot more than others growing up. You might not even had a roof over your head.
- 16-60 Modest - You had a perfectly average childhood with regards to money. Your family either had a decent house or apartment.
- 61-70 Well-Off - While not exactly rich, your family could easily afford any expense and likely owned their home.
- 71-80 Rich - Your family is undoubtedly rich. Not extravagantly so, but you never struggled in your life.
- 81-85 Religious Order - You were raised as part of a religious organization, likely taking care of an important shrine or temple.
- 86-95 Wealth Unimportant - For some reason, your family's economic status didn't matter. They might have lived on the wild's edge.
- 96-98 Top .1% - Your family is extremely rich and important. Any trouble that comes your way is usually bought out of.
- 99-100 Raised By Pokemon - You never knew your real parents. You gained consciousness surrounded by creatures not like you.
- Family Reputation
- 01-40 Unknown - Your family has no collective identity to others in the community. Individuals are treated without care about family.
- 41-55 Good - Your family is generally well-received by the community, although not exactly famous. Good-meaning people.
- 56-65 Outstanding - People in your community generally enjoy your family's involvement and contributions, but they aren't worshiped.
- 66-75 Black Mareep - Although your family is regarded well-enough by the community, it is stained by a one or few bad apples.
- 76-90 Mostly Bad - Your family is treated with contempt by your peers and others, but you can or have rise about that reputation.
- 91-100 Bad - What your family has done is unforgivable by the community. Even if it happened long in the past, people still remember.
- Parents
- 01-65 Two Living Parents - Both are alive, healthy, and together since the start. Their relation could be rocky or smooth.
- 66-75 Parents Separated - Both may or may not be alive but they have separated for whatever reason. They might also remarry.
- 76-80 One Living Parent - One of your parents are either dead or absent and your other parent hasn't gotten a new relationship.
- 81-85 One Ill - One of your parents has an injury or illness that is keeping them relatively inactive or passive in your life.
- 86-90 Both Ill - Both of your parents have a serious injury or illness that impedes their and your way of life.
- 91-95 Parents Lost or Unknown - You currently have no clue about your parents' whereabouts, but they may not be dead.
- 96-100 Adoptive or Foster Parents - You grew up a significant portion of your life without knowing your parents. You may roll again.
- Siblings
- 01-25 No Siblings - You have no siblings and thus are an only child. You got a lot more attention than some of your friends.
- 26-45 Oldest - You are the oldest child in the family. There may be pressure on you to be successful. You have 1d6 younger siblings.
- 46-75 Middle - You are a middle child, and thus maybe a little forgotten. You have 1d4 older siblings and 1d4 younger siblings.
- 76-95 Youngest - You are the youngest child, and thus maybe a little spoiled. You have 1d6 older siblings.
- 96-100 Twins - You were born at the same time as one of your siblings. Roll this table again. If you get this again, roll 1d4 twins.
- Extended Family
- 01-10 None - Your family is considered to be the ones you are immediately related to or lived with.
- 11-20 No Known Relatives - You have other relatives out there, but you and your family were never that connected with them.
- 21-55 Few Nearby Relatives - Your family is likely new to the community or not that well-spread. You have 2d6 living relatives.
- 56-90 Many Nearby Relatives - Your family is well-established and you have a bunch nearby. You have 2d12 living relatives.
- 91-100 Huge Extended Family - You know dozens of relatives of various generations. Your family gatherings are expansive.
- Ancestors of Note (Note, this could also be a living relative as well.)
- 01-30 None - Your family has no ancestors that are very notable. Maybe you'll be the one to change that.
- 31-50 Trainer - Your family has an ancestor that is known for their feats handling Pokemon. It's a big reason you might do so too.
- 50-55 Forgotten Ancestor - Your family has a once-great ancestor of note whose deeds were lost for whatever reason.
- 56-60 Immigrant - Your family did not originally come from these lands, but rather your ancestor moved here.
- 61-63 Master Artisan - An ancestor was an craftsman or artist with unmatched skill who left a legacy that is still talked about.
- 64-66 Successful Merchant - An ancestor created a new business or trade route that continues to contribute to the family's wealth.
- 67-69 Unsuccessful Merchant - An ancestor created a new business or trade route that was bought, lost, or stolen from the family.
- 70-72 Priest - Your family produced a religious figure of some repute. It's lead to a very religious upbringing.
- 73-75 Supernatural - Your family produced someone well-versed in supernatural power like a Psychic, Hex Maniac, or Aura Guardian.
- 76-77 Artifact - Someone in your family's past produced a strange mechanical or supernatural artifact. May or may not be a heirloom.
- 78-79 Move Creator - An ancestor created a new Pokemon move that is now lost to common knowledge. You know how to teach it, however.
- 80-81 Victorious Hero - Someone in your family once made a great hero who made the world a better place, no matter how small.
- 82-83 Defeated Hero - Someone in your family once stood up against the darkness and was broken by it. Still, they might have won.
- 84-85 Explorer - Someone in your family once left home to discover something such as a new plant, Pokemon, resource, or region.
- 86-90 Disbelieved Hero - Someone in your family once stood up against the darkness, but no one believes those ancient tails.
- 91-92 Leader - One of your ancestors held a high position in a political system in the past.
- 93-94 False Hero - Your family has what most people believe is a great hero, but they were actually a fraud who stole the credit.
- 95-97 Villain - Your family had or has someone who held a high rank in a current or former villain team. They might have started it.
- 98-100 Noble - Your family is part of a noble bloodline that could span back three thousand years. It may not matter much these days.
- CHILDHOOD
- CIRCUMSTANCE OF BIRTH
- 01-75 Normal Birth - Nothing unusual occurred around the time you were born.
- 76-80 Natural Mystic - You were born with innate powers like Aura or telekinesis. It may even be passed down by your family.
- 81-85 Odd Birthmark - You have a birthmark on your body that looks important, like a Pokemon's body part or a celestial object.
- 86-90 Bastard-Born - You were born out of wedlock. You know one of your parents, but the other is unknown or a distant presence.
- 91-93 Sickly - You have a congenital illness that hinders your ability to be a pro trainer. A device likely helps your everyday life.
- 94-96 Separated - You have a identical twin that was separated by you from birth. You either know or don't know of their existence.
- 97-98 Odd Weather - A strange weather or celestial event happened during your birth such as unseasonable weather or an eclipse.
- 99-100 Close Death - When you were born, someone of note in your family or your community died at the same time.
- EARLY CHILDHOOD EVENTS
- 01-05 Not Home Yet - An older relative, sibling, or friend left for a Pokemon journey, and still hasn't returned.
- 06-10 Prepare For Trouble - You had a run-in with a local villainous team that scared you. They might have left a lasting impression.
- 11-15 Make It Double - You stumbled into a fight between two different villainous teams. You might have even gotten in the crossfire.
- 16-20 Even Pokemon Die - You attended a funeral for a family friend's Pokemon. This might have changed your view on life.
- 21-25 World Shaking - You were able to see a legendary Pokemon from afar. They might have saved your life, or it was just chance.
- 26-30 Big Battler - You won a local junior Pokemon tournament that uses rental Pokemon. This gave you the reputation of a prodigy.
- 31-35 Volunteer - You volunteered at a Pokemon Center, the local Gym, or even in a research facility. You learned much from it.
- 36-40 Survivor - You survived a Pokemon attack that left you scarred. You might hate or are afraid of this Pokemon.
- 41-45 Got a Reading - You met a supernatural human who showed you how their powers work. You may be chasing that same talent as well.
- 46-50 Fossil Run - Either during a field trip or while exploring near your home, you found a fossil in the earth.
- 51-55 Spectacular - You attended a Pokemon Contest and got very inspired as a result. You want to match that level of skill.
- 56-60 Local Hero - You got to meet a hero who helped your community, no matter how big or small. It affected you on a personal level.
- 61-65 Lost Woods - You got lost in the wilderness and a Pokemon watched over you until you found yourself home.
- 66-70 Long Missing - You got lost deep in the wilds for several years. You returned home, but still longed for the open fields.
- 71-75 Outcast - You were considered the weird child growing up. As a result, you found yourself preferring the company of Pokemon.
- 76-80 Ceremony - You partook in a major role in a traditional ceremony, steeping yourself in the local spiritual beliefs.
- 81-85 Instruct - You were an inside child who focused on your academics. People often came to you for help at school.
- 86-90 Coaching - You visited a nearby dojo quite often and learned martial arts. Even now, you might still like a good spar.
- 91-95 Follow Me - A friend got into a dangerous with a Pokemon and you threw yourself in front of an attack to save them.
- 96-100 Natural Art - You got obsessed with the natural world and decided to pick up a skill to help express your inspiration.
- TRAINER EXPERIENCE
- TRAINER ARCHETYPE
- 01–12 Commander - A professional Pokemon trainer who is able to make split-second decisions to their Pokemon.
- 13–14 Defender - Someone who has focused in their durability, expecting to often take blows from both Pokemon and people alike.
- 15–16 Fighter - Fighter - These trainers who have honed their knowledge of martial arts and close-quarters combat.
- 17–26 Gen. Researcher - Some trainers don't have a specialized field of study and prefer to dabble in a wide array of topics.
- 27–28 Marksman - These trainers have some training with a ranged weapon, whether it be darts or a bow, and prefer staying behind.
- 29–38 Med. Researcher - Trained medical professionals that are able to apply first aid to those injured or sick.
- 39–40 Mystic - Trainers with powers that allow them to interact with the world in supernatural methods.
- 41–50 Nat. Researcher - Researchers that specialize in the outdoors. Not only do you know of nature, you know how to thrive in it.
- 51–52 Occ. Researcher - The brave few that research the dying arts of mysticism to better understand the supernatural world.
- 53–62 Performer - These trainers excel at being in the center of the stage, controlling the battlefield in style.
- 63–64 Provocateur - Their words aren't just for giving out commands. Instead, the provocateur love to fluster and insult the enemy.
- 65–66 Ranger - Often taking on the role of law enforcement, Rangers are able to make connections with Pokemon outside of their team.
- 67–68 Rogue - Sketchy trainers who are willing to use underhanded tactics against people or other Pokemon to gain the upper hand.
- 69–70 Strider - These trainers are nimble and graceful. You bob and weave through the frontline alongside their Pokemon.
- 71–80 Tech Researcher - These are your stereotypical scientists. These trainers tinker with chemicals and gadgets.
- 81–90 Training Specialist - These trainers specialize in the soul of training: improving one's own Pokemon and breaking their limits.
- 91–100 Type Ace - Either for convenience or for fixation, these trainers specialize in specific groups of Pokemon.
- COMMANDER ORIGINS
- 01-20 The Studied - You have poured over books. You have studied high level matches. You plan and pre-plan for every major battle.
- 21-40 The Motivator - Strategy and harsh training aren't your strong suits. Instead, your friendship will be the deciding factor.
- 41-60 The Tracker - Your primary strategy is simply overwhelming the opponent, giving them little room to breathe.
- 61-80 The Instructor - You command your Pokemon and others alike. You are a natural teacher who is able to adapt.
- 81-100 The Fan - You've watched all the League Battles and felt drawn to the soul and passion put into every command.
- DEFENDER ORIGINS
- 01-20 The Punching Bag - As a kid growing up, you were bullied. Instead of shrinking away, you prefer taking the pain of others.
- 21-40 The Bodyguard - You were paid to protect others, often with your own life on the line. Taking blows for others is natural now.
- 41-60 The Knight - You love your armor. It's become a second skin to you and it's what keeps you safe in dangerous situations.
- 61-80 The Behemoth - You are simply just someone who cannot drop, no matter what's thrown at you. Nothing can bring you down.
- 81-100 The Bulwark - It isn't enough to take blows. You actively build obstructions in the terrain to keep others safe.
- FIGHTER ORIGINS
- 01-20 The Black Belt - You spent your time training and honing your combat prowess in a dojo, sparring with your Pokemon.
- 21-40 The Feral - Whether you were raised by Pokemon or simply trained by one, you mimic a Pokemon in your fighting style.
- 41-60 The LARPer - This started off as a simple game of pretend. You've simply become too engrossed in the fantasy to let it go.
- 61-80 The Glory Hound - Why let your Pokemon have all the fame? You and your Pokemon fight alongside each other in pit fights.
- 81-100 The Monk - Martial arts to you isn't just about fighting. Instead, it's a way of life and a philosophy.
- GENERAL RESEARCHER ORIGINS
- 01-20 The Bard - Music and poetry were the original way humans told stories to each other. You help keep that traditional alive.
- 21-40 The Watcher - A sharp eye, a quick pencil, and a good memory help you in your field research.
- 41-60 The Loremaster - Whether you spent time watching videos online or with your nose in books, you know a lot more about history.
- 61-80 The Journalist - Your research about the world isn't just for personal amusement, but for groundbreaking events happening now.
- 81-100 The Teacher - You are a true educator, skilled in passing your knowledge down to others for their growth.
- MARKSMAN ORIGINS
- 01-20 The Soldier - Although the world is peaceful, national defense is still needed beyond a Ranger force. That's where you come in.
- 21-40 The Hunter - Although hunting is more taboo in the modern days, you keep an old tradition alive with your bow.
- 41-60 The Hawkeye - You practice competitive shooting or throwing, hitting the bullseye with a steady hand and keen sight.
- 61-80 The Juggler - You specialize in throwing weapons, having great trust in your motor skills to hit the apple on someone's head.
- 81-100 The Demolitionist - You have a hand cannon and aren't afraid to use it. You bust down stone walls like a sand castle.
- MEDICAL RESEARCHER ORIGINS
- 01-20 The Nurse - You worked at a Pokemon Center before and learned your ability to heal from your time there.
- 21-40 The Witch - Toil and tumble, potions a-rumble. You keep the old art of brewing strange concoctions alive.
- 41-60 The Pharmacist - Not only can you prepare medicine from nature, you prefer it that way. Roots and herbs look different to you.
- 61-80 The Experimenter - You have extensive knowledge on anatomy and physiology, but your skills might not be for purest pursuits.
- 81-100 The Caretaker - Medicine is just a part of your greater toolkit in treating the needs of Pokemon.
- MYSTIC ORIGINS
- 01-20 The Mind - You are a Psychic. Whether its lifting stuff with your mind or reading others', you are the symbol of supernatural.
- 21-40 The Soul - You are an Aura Guardian. You are able to weave your life force for offense or to gauge the life force around you.
- 41-60 The Heart - You are an Empath. You have an odd ability to connect with Pokemon on a spiritual level, unlocking a deeper bond.
- 61-80 The Mouth - You are a Shaman. You are seen as a medium between the physical and spiritual world, often called for exorcisms.
- 81-100 The Wild - You are a Fairytale Girl/Boy. You have an unsettling connection with mystical Pokemon, making you act odd to others.
- NATURE RESEARCHER ORIGINS
- 01-20 The Ecologist - Unlike most others of your type, you spent your training reading books. Still, you know how to survive.
- 21-40 The Camper - You learned by simply being in the wilderness. You can survive indefinitely with only a lean-to and a hatchet.
- 41-60 The Traveler - You don't live in the wilds, but you trek through it. The sights are patient, but you aren't.
- 61-80 The Homesteader - It's not enough for you to survive. You thrive out here in the wilderness by marking your stake.
- 81-100 The Guide - You do not prefer to just travel alone. Instead, you are able to bring anyone you want on your expeditions.
- OCCULT RESEARCHER ORIGINS
- 01-20 The Hex Maniac - You study the dark arts that warlocks and witches once dabbled in, wanting to apply hexes to curse their foes.
- 21-40 The Sage - Contrary to the Hex Maniac, you specialize in rituals that restore health and protect from the spiritual forces.
- 41-60 The Priest - You honor a Pokemon that has great significance to your culture, drawing upon your connection for their aid.
- 61-80 The Dreamer - Your focus of study is on the strange mystery of dreams. You hope to once bridge the waking and sleeping world.
- 81-100 The Investigator - Someone supernatural once wronged you and couldn't be stopped. You train that same power to do so yourself.
- PERFORMER ORIGINS
- 01-20 The Model - You and your Pokemon are the definition of Beauty. The type of charm people that define how others see themselves.
- 21-40 The Cooltrainer - You are a trendsetter. Cool and stylish, your Pokemon have an aura of power that others can't compare to.
- 41-60 The Idol - When it comes to Cuteness, you and your Pokemon are second-to-none. People are positively Charmed by your presence.
- 61-80 The Learned - Every movement your Pokemon make is calculated. There is no one on the stage Smarter or more Clever than you.
- 81-10 The Tough Guy - Trained to be the Toughest cookies out there, people are always impressed by your physical feats.
- PROVOCATEUR ORIGINS
- 01-20 The Charmer - You just have a way of words that sways others to your side. Even in a scrap, people can't help but like you.
- 21-40 The Roughneck - You don't need to look imposing to sound tough. Others are terrorized with just a few loud words.
- 41-60 The Manipulator - Life is like Chess to you. You hope to never get into a fight, hoping to simple outsmart your way to victory.
- 61-80 The Authority - You are the boss. When you speak, people listen. Each word is dripping with confidence.
- 81-100 The Diplomat - Contrary to your class name, you seem a lot more reasonable. You prefer to resolve tension peacefully.
- RANGER ORIGINS
- 01-20 The Officer - You work in the cities to defend the people that live there, stopping gangs and rampaging Pokemon.
- 21-40 The Conservationist - You work out in the wilderness to prevents poachers and trainers from catching endangered Pokemon.
- 41-60 The Rescuer - You search for people who go missing in the wilderness and save them before they met their end.
- 61-80 The Spec Op - You are the last line of defense when things go awry. To help you, you gear up more than most rangers.
- 81-100 The Operator - Although you aren't often on the front lines, your support helps any Ranger complete their mission.
- ROGUE ORIGINS
- 01-20 The Criminal - Whether by choice or to survive, you made your payment through breaking the law.
- 21-40 The Gumshoe - You are a detective or private investigator that keeps tabs on the streets, snooping around to keep the peace.
- 41-60 The Ninja - You practice an ancient martial art that uses tools and trickery as part of its utility.
- 61-80 The Swashbuckler - Taking inspiration from the pirates of the past, you are a braggart with a sense of superiority.
- 81-100 The Bounty Hunter - In more lawless places, you are there to help keep the peace through more morally-grey methods.
- STRIDER ORIGINS
- 01-20 The Athlete - You are a professional athlete who relies on speed to win your games, able to keep up with the best.
- 21-40 The Dancer - Dancing comes in many forms. You might have fancy movement like a ballerina to the sacred arts of a shrine maiden.
- 41-60 The Skirmisher - You are a martial artist who relies less on brute strength and more on swift strikes as part of your style.
- 61-80 The Gymnast - You are an entertainer who use their spectacular skill in acrobatics for sporting events.
- 81-100 The Explorer - You don't use your speed to express yourself or for fighting, but instead to explore dangerous locales.
- TECH RESEARCHER ORIGINS
- 01-20 The Gadgeteer - Necessity is the mother of invention, and you are the other parent. You always have a gizmo for any situation.
- 21-40 The Ballsmith - Poke Balls are central to all trainers. You put your love of gadgets to make full use of that technology.
- 41-60 The Petrologist - You are fascinated with stones and shards imbued with elemental energy and use them as an energy source.
- 61-80 The Mechanic - You make gadgets for organizations such as research labs or the Ranger Union to make their lives easier.
- 81-100 The Jailbreaker - You don't build your own gadgets. You take existing tech and make it your own through personal touches.
- TRAINING SPECIALIST ORIGINS
- 01-20 The Breeder - Before you became a trainer, you were a breeder. You pampered and cared for young Pokemon to raise to maturity.
- 21-40 The Stat Ace - Your Pokemon all have one thing in common whether it be power, bulk, intelligence, resilience, or agility.
- 41-60 The Scourge - You wouldn't call yourself abusive to your Pokemon, but most who know your methods of training Pokemon may.
- 61-80 The Exploiter - To stay one step ahead of your opponents, you have trained your Pokemon to exploit any weakness they find.
- 81-100 The Underdog - You do not use the biggest or the most impressive Pokemon. You often use weaker Pokemon because you like them.
- TYPE ACE ORIGINS
- 01-05 The Bug Maniac - You never grew out of your Bug catcher phase. Even today you may still wear cargo shorts and carry a net.
- 06-10 The Ruse Master - Your affinity for Dark-type Pokemon comes from your aggressive, almost sadistic style of combat.
- 11-15 The Ferocious - Dragon-types called to you for their mix of power and mystique. Even those of the past knew their power.
- 16-20 The Shocking - You prefer the Electric-types ability to simply overwhelm the opponent with astounding speed and strength.
- 21-25 The Mystical - You always found a calling with the Fairy-type's whimsical and magical nature, being the source of fairy tales.
- 26-30 The Coach - There is a simple reason you love Fighting-types so much: you just want to smash the opponent into the ground.
- 31-35 The Firedancer - You specialize in hot Fire that burns the battlefield clean of anyone you deem unworthy.
- 36-40 The Ace - Like your Pokemon, you live for Flying high in the air. Your Pokemon use their mobility to control the battle's pace.
- 41-45 The Specter - Something on the edge of life and death calls to you. Your affinity for Ghosts can haunt unprepared challengers.
- 46-50 The Herbalist - You understand a Grass-type's ability to afflict status upon your enemies while keeping themselves healthy.
- 51-55 The Sturdy - You use a Ground-type's ability to shape the earth in order to obstruct your enemy's ability to move.
- 56-60 The Glacier - Most people think Ice-types are fragile. Your training has made them a wall of ice that chills them to the bone.
- 61-65 The Everyman - You have a simple affinity for Normal-type. You love that it's a straightforward-type with tons of utility.
- 66-70 The Miasma - Your specialty for Poison is often seen as cruel. You don't fight that. Instead, you and your Pokemon embody it.
- 71-75 The Mental - You may actually be a Psychic or just specialize in it, but you enjoy Pokemon who are equal in mind.
- 76-80 The Boulder - Maybe a mountain man, maybe a miner, always a Rock-lover. You just to crush your Pokemon under a landslide.
- 81-85 The Bastion - People see Steel Pokemon as cold and emotionless. You know better than them, and that's why you wield its power.
- 86-90 The Maelstrom - You have a fondness for the sea and love swimming with your Pokemon. You even bring the sea to the battlefield.
- 91-95 The Practical - Your preference for a single type doesn't come from a close bond, but rather the practicality of doing so.
- 96-100 The Heir - You grew up in an environment or with a family that have a strong tie to a single type. You inherited that tie.
- MAJOR REGION STARTER POKEMON
- 01-65 Native Pokemon - Your starter comes from your region. Roll on your region's roll table.
- 66-100 Foreign Pokemon - Roll on the home region table. Reroll if you get your region. If you roll a minor region, use its table.
- MINOR REGION STARTER POKEMON
- 01-40 Pokemon from First Prominent Region - Your region's dex comes from its first prominent region. Roll its first major region.
- 41-70 Pokemon from Second Prominent Region - Your region's dex comes from its second prominent region. Roll its second major region.
- 71-100 Pokemon from Foreign Region - Your Pokemon is from another region entirely, regardless if it's in your region. See above.
- Sevii: Johto, Kanto
- Orre: Johto, Hoenn
- Ferrum: Sinnoh, Kanto
- Fiore: Hoenn, Kanto
- Almia: Sinnoh, Hoenn
- Oblivia: Sinnoh, Johto
- Kitakami: Paldea, Johto
- POKEMON RARITY
- 01-45 Common Pokemon - Your Pokemon is one of the most common within its region. Roll on the Common Pokemon table.
- 46-90 Uncommon Pokemon - Your Pokemon is one of the more uncommon Pokemon within the region. Roll on the Uncommon Pokemon table.
- 91-100 Rare Pokemon - You have a rare and valuable Pokemon on you. Roll on the Rare Pokemon table.
- POKEMON ORIGIN
- 01-12 A family pet you've had for a while.
- 13-24 Present from someone close to you.
- 25-32 A lucky catch with a random Poke Ball.
- 33-38 Sought help from you in a moment from weakness.
- 39-43 Given by a professor or other authority figure.
- 44-51 Friends before becoming their trainer.
- 52-59 Domesticated itself or willingly follows you.
- 60-65 Rescued and nursed to health.
- 66-73 Hatched from an egg or resurrected from a fossil.
- 74-85 Bought from a breeder or adopted from a shelter.
- 86-90 Won as a prize in a contest of skill or chance.
- 91-96 Rented or loaned by an organization.
- 97-100 Stolen from someone else's possession.
- POKEMON LOYALTY
- 01 Rebellious - Your Pokemon is outright disloyal and nearly hostile to you. Your relationship has a rift that's hard to heal.
- 02-05 Unruly - Your Pokemon may be disobedient, but it's not outright violent to you. May act like a spoiled child or lazy pet.
- 06-25 Neutral - Your Pokemon seems a little indifferent to your existence. You fulfill their basic needs, but they need a bit more.
- 26-75 Dependable - You have a budding bond between you and your partner. You are friends, but there are disagreements.
- 76-95 Faithful - You are truly starting to get them. Your Pokemon hates leaving your side, and you both always bounce off each other.
- 96-99 Best Friend - The closest a trainer and his Pokemon can be. Even if you may not be a psychic, you may understand them somehow.
- 100 ??? - Your relationship with your Pokemon is complicated to say the least. At least, it's hard to explain to a normal person.
- COMMON POKEMON
- KANTO POKEMON
- 01-06 Bellsprout
- 07-12 Caterpie
- 13-18 Geodude
- 19-24 Goldeen
- 25-30 Magikarp
- 31-36 Meowth
- 37-42 Nidoran-F
- 42-48 Nidoran-M
- 49-54 Oddish
- 55-60 Paras
- 61-66 Pidgey
- 67-72 Rattata
- 73-78 Sandshrew
- 79-84 Spearow
- 84-90 Tentacool
- 91-96 Weedle
- 96-100 Zubat
- JOHTO POKEMON
- 01-11 Hoothoot
- 12-22 Hoppip
- 23-33 Ledyba
- 34-44 Mareep
- 45-55 Murkrow
- 56-66 Phanpy
- 67-77 Sentret
- 78-88 Spinarak
- 89-100 Sunkern
- HOENN POKEMON
- 01-09 Aron
- 10-18 Barboach
- 19-27 Gulpin
- 28-36 Luvdisc
- 37-45 Poochyena
- 46-54 Surskit
- 55-63 Taillow
- 64-72 Whismur
- 73-81 Wingull
- 82-91 Wurmple
- 92-100 Zigzagoon
- SINNOH POKEMON
- 01-14 Bidoof
- 15-28 Burmy
- 29-42 Combee
- 43-56 Finneon
- 57-70 Glameow
- 71-84 Kricketot
- 85-100 Starly
- UNOVA POKEMON
- 01-10 Ducklett
- 11-20 Frillish
- 21-30 Lillipup
- 31-40 Patrat
- 41-50 Pidove
- 51-60 Purrloin
- 61-70 Roggenrola
- 71-80 Sewaddle
- 81-90 Venipede
- 91-100 Woobat
- KALOS POKEMON
- 01-25 Bunnelby
- 26-50 Fletchling
- 51-75 Scatterbug
- 76-100 Skiddo
- ALOLA POKEMON
- 01-17 A-Geodude
- 18-34 Grubbin
- 35-51 Pikipek
- 52-68 A-Rattata
- 69-85 Wishiwashi
- 86-100 Yungoos
- GALAR POKEMON
- 01-15 Blipbug
- 16-30 Nickit
- 31-45 Rolycoly
- 46-60 Rookidee
- 61-75 Skwovet
- 76-90 Wooloo
- 91-100 Yamper
- PALDEA POKEMON
- 01-11 Lechonk
- 12-22 Maschiff
- 23-33 Nacli
- 34-44 Nymble
- 45-55 Pawmi
- 56-66 Shroodle
- 67-77 Smoliv
- 78-88 Tarountula
- 89-100 Wattrel
- UNCOMMON POKEMON
- KANTO POKEMON
- 01–03 Abra
- 04–06 Cleffa
- 07–09 Cubone
- 10–12 Diglett
- 13–15 Doduo
- 16–18 Drowzee
- 19–21 Eevee
- 22–24 Elekid
- 25–27 Exeggcute
- 28–30 Farfetch’d
- 31–33 Gastly
- 34–36 Grimer
- 37–39 Growlithe
- 40–42 Horsea
- 43–45 Igglybuff
- 46–48 Koffing
- 49–51 Krabby
- 52–54 Machop
- 55–57 Magby
- 58–60 Magnemite
- 61–63 Mankey
- 64–66 Pichu
- 67–69 Poliwag
- 70–72 Ponyta
- 73–75 Psyduck
- 76–78 Rhyhorn
- 79–81 Seel
- 82–84 Shellder
- 85–87 Slowpoke
- 88–90 Smoochum
- 91–93 Staryu
- 94–95 Tauros
- 96–97 Venonat
- 98–99 Voltorb
- 100 Vulpix
- JOHTO POKEMON
- 01–05 Aipom
- 06–10 Azurill
- 11–15 Chinchou
- 16–20 Corsola
- 21–25 Delibird
- 26–30 Gligar
- 31–35 Houndour
- 36–40 Mantyke
- 41–45 Miltank
- 46–50 Misdreavus
- 51–55 Natu
- 56–59 Pineco
- 60–63 Qwilfish
- 64–67 Remoraid
- 68–71 Skarmory
- 72–75 Slugma
- 76–79 Sneasel
- 80–83 Swinub
- 84–87 Teddiursa
- 88–91 Tyrogue
- 92–96 Wooper
- 97–100 Yanma
- HOENN POKEMON
- 01–04 Baltoy
- 05–08 Cacnea
- 09–12 Carvanha
- 13–15 Clamperl
- 16–18 Corphish
- 19–21 Duskull
- 22–24 Electrike
- 25–27 Illumise
- 28–31 Lotad
- 32–34 Lunatone
- 35–38 Makuhita
- 39–41 Mawile
- 42–44 Meditite
- 45–48 Nincada
- 49–51 Numel
- 52–55 Seedot
- 56–58 Seviper
- 59–61 Shroomish
- 62–64 Shuppet
- 65–67 Skitty
- 68–71 Snorunt
- 72–74 Solrock
- 75–77 Spheal
- 78–80 Spinda
- 81–83 Spoink
- 84–87 Swablu
- 88–91 Torkoal
- 92–95 Volbeat
- 96–100 Zangoose
- SINNOH POKEMON
- 01–08 Bronzor
- 09–15 Budew
- 16–22 Buizel
- 23–29 Buneary
- 30–36 Chatot
- 37–43 Cherubi
- 44–50 Croagunk
- 51–57 Drifloon
- 58–64 Hippopotas
- 65–71 Shellos
- 72–78 Shinx
- 79–85 Skorupi
- 86–92 Snover
- 93–100 Stunky
- UNOVA POKEMON
- 01–03 Axew
- 04–06 Basculin
- 07–09 Blitzle
- 10–12 Cottonee
- 13–14 Cubchoo
- 15–16 Darumaka
- 17–19 Deerling
- 20–21 Drilbur
- 22–24 Durant
- 25–26 Dwebble
- 27–29 Elgyem
- 30–32 Ferroseed
- 33–35 Foongus
- 36–37 Gothita
- 38–39 Heatmor
- 40–42 Joltik
- 43–45 Karrablast
- 46–47 Klink
- 48–50 Litwick
- 51–52 Maractus
- 53–55 Mienfoo
- 56–58 Minccino
- 59–60 Munna
- 61–63 Panpour
- 64–65 Pansage
- 66–68 Pansear
- 69–71 Pawniard
- 72–73 Petilil
- 74–76 Sandile
- 77–78 Sawk
- 79–81 Scraggy
- 82–83 Shelmet
- 84–85 Solosis
- 86–87 Throh
- 88–89 Timburr
- 90–91 Trubbish
- 92–93 Tympole
- 94–96 Vanillite
- 97–98 Vullaby
- 99–100 Yamask
- KALOS POKEMON
- 01–07 Bergmite
- 08–14 Binacle
- 15–21 Clauncher
- 22–28 Espurr
- 29–34 Flabébé
- 35–40 Furfrou
- 41–46 Hawlucha
- 47–52 Helioptile
- 53–59 Inkay
- 60–65 Litleo
- 66–71 Pancham
- 72–77 Phantump
- 78–83 Pumpkaboo
- 84–89 Skrelp
- 90–95 Spritzee
- 96–100 Swirlix
- ALOLA POKEMON
- 01–05 Bounsweet
- 06–10 Bruxish
- 11–15 Crabrawler
- 16–20 Dewpider
- 21–25 A-Diglett
- 26–30 Fomantis
- 31–35 Komala
- 36–40 Mareanie
- 41–45 A-Meowth
- 46–50 Morelull
- 51–55 Mudbray
- 56–60 Oricorio
- 61–65 Passimian
- 66–70 Pyukumuku
- 71–75 Rockruff
- 76–80 Salandit
- 81–84 A-Sandshrew
- 85–88 Sandygast
- 89–92 Stufful
- 93–96 Wimpod
- 97–100 A-Vulpix
- GALAR POKEMON
- 01–05 Applin
- 06–10 Arrokuda
- 11–15 Chewtle
- 16–19 Clobbopus
- 20–23 Cramorant
- 24–27 G-Corsola
- 28–31 Cufant
- 32–36 G-Darumaka
- 37–40 Falinks
- 41–44 Gossifleur
- 45–49 Hatenna
- 50–53 Impidimp
- 54–57 Indeedee
- 58–61 G-Meowth
- 62–66 Milcery
- 67–70 G-Ponyta
- 71–74 Silicobra
- 75–78 Sinistea
- 79–83 Sizzlipede
- 84–87 G-Slowpoke
- 88–91 Toxel
- 92–96 G-Yamask
- 97–100 G-Zigzagoon
- PALDEA POKEMON
- 01–04 Bombirdier
- 05–08 Bramblin
- 09–12 Capsakid
- 13–16 Cetoddle
- 17–20 Charcadet
- 21–24 Cyclizar
- 25–28 Fidough
- 29–32 Finizen
- 33–36 Flamigo
- 37–40 Flittle
- 41–44 Greavard
- 45–48 Klawf
- 49–52 Orthworm
- 53–56 Poltchageist
- 57–60 Rellor
- 61–64 Squawkabilly
- 65–68 Tadbulb
- 69–72 Tandemaus
- 73–76 P-Tauros
- 77–80 Tatsugiri
- 81–84 Tinkatink
- 85–88 Toedscool
- 89–92 Varoom
- 93–95 Veluza
- 96–98 Wiglett
- 99–100 P-Wooper
- RARE POKEMON
- KANTO POKEMON
- 01–06 Aerodactyl
- 07–13 Bulbasaur
- 14–19 Charmander
- 20–26 Ditto
- 27–32 Dratini
- 33–39 Happiny
- 40–45 Kabuto
- 46–52 Kangaskhan
- 53–58 Lickitung
- 59–65 Mime Jr.
- 66–71 Omanyte
- 72–78 Pinsir
- 79–84 Porygon
- 85–91 Scyther
- 92–97 Squirtle
- 98–100 Tangela
- JOHTO POKEMON
- 01–08 Bonsly
- 09–15 Chikorita
- 16–22 Cyndaquil
- 23–29 Dunsparce
- 30–36 Girafarig
- 37–43 Heracross
- 44–50 Larvitar
- 51–57 Shuckle
- 58–64 Smeargle
- 65–71 Stantler
- 72–78 Togepi
- 79–85 Totodile
- 86–92 Unown
- 93–100 Wynaut
- HOENN POKEMON
- 01–06 Absol
- 07–13 Bagon
- 14–19 Beldum
- 20–26 Castform
- 27–32 Chingling
- 33–39 Feebas
- 40–45 Mudkip
- 46–52 Ralts
- 53–58 Relicanth
- 59–65 Sableye
- 66–71 Slakoth
- 72–78 Torchic
- 79–84 Trapinch
- 85–91 Treecko
- 92–97 Tropius
- 98–100 Wailmer
- SINNOH POKEMON
- 01–10 Carnivine
- 11–19 Chimchar
- 20–28 Cranidos
- 29–37 Gible
- 38–46 Munchlax
- 47–55 Piplup
- 56–64 Riolu
- 65–73 Rotom
- 74–82 Shieldon
- 83–91 Spiritomb
- 92–100 Turtwig
- UNOVA POKEMON
- 01–06 Alomomola
- 07–12 Archen
- 13–18 Audino
- 19–24 Bouffalant
- 25–30 Cryogonal
- 31–35 Druddigon
- 36–41 Emolga
- 42–47 Golett
- 48–53 Larvesta
- 54–59 Oshawott
- 60–64 Rufflet
- 65–70 Sigilyph
- 71–75 Snivy
- 76–81 Stunfisk
- 82–86 Tepig
- 87–92 Tirtouga
- 93–97 Tynamo
- 98–100 Zorua
- KALOS POKEMON
- 01–10 Amaura
- 11–19 Carbink
- 20–28 Chespin
- 29–37 Dedenne
- 38–46 Fennekin
- 47–55 Froakie
- 56–64 Goomy
- 65–73 Honedge
- 74–82 Klefki
- 83–91 Noibat
- 92–100 Tyrunt
- ALOLA POKEMON
- 01–09 Comfey
- 10–18 Dhelmise
- 19–26 Drampa
- 27–34 Jangmo-o
- 35–42 Litten
- 43–50 Mimikyu
- 51–58 Minior
- 59–66 Oranguru
- 67–74 Popplio
- 75–82 Rowlet
- 83–91 Togedemaru
- 92–100 Turtonator
- GALAR POKEMON
- 01–07 Arctovish
- 08–14 Arctozolt
- 15–21 Dracovish
- 22–28 Dracozolt
- 29–35 Dreepy
- 36–42 Duraludon
- 43–49 Eiscue
- 50–55 G-Farfetch’d
- 56–61 G-Stunfisk
- 62–68 Grookey
- 69–74 Mime Jr.
- 75–81 Pincurchin
- 82–88 Scorbunny
- 89–94 Sobble
- 95–100 Stonjourner
- PALDEA POKEMON
- 01–17 Dondozo
- 18–34 Frigibax
- 35–51 Fuecoco
- 52–68 Gimmighoul
- 69–84 Quaxly
- 85–100 Sprigatito
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