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InfiniCon Jump: Work in progress

Oct 4th, 2014
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  1. Jump chain:InfiniCon edition. written by teratophilia OP.
  2. welcome to infinity city,AK. Buried several meters underground infinity city is the home of InfiniCon, the world's only twenty-four seven 365 science-fiction/fantasy/role-playing/LARP /tabletop gaming/Anime/Manga/horror/comic book convention. As well as countless smaller, more specialized conventions popping up one after another. It was shortly after InfiniCon started that a phenomenon known as “immersion“ started happening, people began to gain the abilities of the characters they were cosplaying as, this led to various fandoms factioning into loosely associated gangs of adventuring parties, and driving the much hated furrys down into the undercon. No one really knows what's down there, or even how deep it goes. there always seems to be a forgotten panel rediscovered whenever someone thinks they've hit bottom, no one even knows how old the city really is, It's a town of rivalry, intrigue, mystery, magic, and most certainly geekness.
  3. Some people call this place Las Vegas with a neckbeard, some call it heaven, some just call it weird, for ten years you will call it home. You now have +1000cp
  4.  
  5. Starting area
  6. roll 1D8 or pay 100cp to choose freely.
  7.  
  8. 1.Little Tokyo - Anime, Manga, and Japanese media and culture district. Has a large variety of import shops that carry just about everything you could imagine. Also offers a lot of cultural attractions, such as sushi restaurants, noodle shops, artificial hot springs, and apartments built like traditional Japanese castles. Unsurprisingly, Little Tokyo has the most Martial Arts studios in the city, offering classes in many traditional martial arts, as well as things like stage combat and Super Sentai styles.
  9. 2.Metropolis - The Comics, Cartoons, and Western media district. Modern city, most resembles a normal city. Pretty typical in appearance for the most part, though it contains a large number of comic shops, video stores, and theaters which only play animated films. Even more so than other districts, the citizens of Metropolis are known to police themselves, due to a large number of vigilante do-gooders patrolling the streets. It can be quite a headache for ConSec and the Enforcers to deal with, but most of the time, no one bothers to break any laws or cause any troubles for fear of a dozen righteous citizens leaping out to stop them.
  10. 3.Grimdark Forest - The LARP and Renaissance District. Rather than being any sort of city, this district consists of the public parks and open fields surrounding the city. Title aside, the LARP area offers a dense forest and expansive fields to house nearly any sort of organized Live-Action Role Play. Most differing groups know to avoid each other and often act as if the others don't exist, if only to keep the illusion of their own worlds in-tact. In some areas, the homes can range from a simple collection of tents to full blown medieval cities to scrap-built shanty towns in post-apoc territory.
  11. 4.Neckbeard Alley - Traditional gaming and Fantasy District. This district has a certain rustic charm to it, with many of the buildings being fashioned after old wooden taverns or stone castles. If there's one thing this place has an abundance of, it's taverns to gather at. In addition, they have numerous bookstores which carry both literature and rulebooks. Despite the old-world aesthetic, though, the gamers of this district couldn't survive without fast food, so there are a variety of restaurants disguised amongst the fake thatched roof cottages that will deliver pizza or Chinese food.
  12. 5.Neo Infinity - The Tech, Sci-Fi, and futurist District. On top of looking more futuristic and shiny than the other districts, this area is the go to place for the latest gadgets, computer components, and the latest software. As such, this district is also home to the most computer savvy citizens, most of which help run and maintain the various networks within the city.
  13. 6.lndustrial District - Further from the city lies the Industrial Zone, where the power plant, the water treatment center, the Recyclery where trash is sorted and re-purposed, and the shipping and storage warehouses where all of the incoming shipments arrive. Due to safety regulations and being further from the city, costuming and unusual behavior are less common in this District, though not completely absent. For the benefit of the bordering LARP fields, the city has erected a wide variety of pre-abandoned and faux-dilapidated buildings and factories dotting the outskirts of the district.
  14. 7.The UnderCon - Due to the large number of apartment buildings and hotels and high rises, most buildings have basements several floors deep with service tunnels connecting them and a vast sewer network below that. Con security and Organizers often use the most well-maintained service tunnels as shortcuts through the city, but all those forgotten and unmaintained back halls house the city's homeless con-goers who refused to leave. Immersion abilities are also much more powerful down here if half the stories are true This is the place where your wildest fantasies can become real, if you can survive the hordes of furrys and worst things that dwell here already.
  15. 8.Free choice-you got lucky this time, pick any of the above areas.
  16.  
  17. Backgrounds
  18. you may choose your age at the cost of 100cp for any background except celebrity guest. You may choose your biological gender . Otherwise, your biological gender is the one from the last jump you were in, and yes this does work for celebrity guest, history will change to accommodate their sex change. You may become a perfectly normal human of your biological gender for free.
  19. drop-in: free
  20. role 1D8+20 for your age.
  21. you wake up in a modest dwelling in a shady low-rent part of the district of your choice, or a relatively nice and secure makeshift hovel in the undercon, this dwelling is in your name
  22. celebrity guest: 500cp
  23. choose any living real-life celebrity that primarily geeks care about, you are now them! Your age is their age, and you gain that much time worth of life experiences which are also their's. Plus, you now have a mansion on the outskirts of a district appropriate to their best-known work ,a regular income based off of appearances at cons, and access to a security team to keep you safe.
  24. New in town:100cp
  25. roll 1d8 +18 this is your age, you come from a middle-class American family and you have both an overly extensive knowledge of a fandom of your choice and enough general geek knowledge to compete in competitive trivia tournaments. Additionally , you gain a powerful understanding of a professional skill such as any form of traditional graphic art , game making either traditional or video crafting props, costuming, model making, “acquiring”video data to make bootleg DVDs. Note: mastery of esoteric fandom trivia is updated with each jump to stay accurate and relevant.
  26. Established player:200cp
  27. role 1D8 +23. For age. you've been here for a while. you are well known and respected in your faction, with plenty of connections, contacts, favors owed, and knowledge of the ins and outs and the ups and downs of the city and its people, also you have additional skills based on your faction , fantasy fans understand basic construction and can set anything from hot tubs to hamlets in a matter of hours, sci-fi fans gain the equivalent of an engineering degree and one subspecialty, comics and Western art fans have knowledge of practical modern matters such as accounting, housekeeping, auto repair or computers. Japanese culture and animation fans gain intense knowledge of Japan and its ways equivalent to a very well bred and traditional native, as well as skill in one Asian martial art of their choice equivalent to a Greenbelt. Additionally this includes everything from new in town.
  28. Enforcer:400cp
  29. role 1D8 +23. For age. You are one of the people charged with maintaining law , security and stability throughout the various conventions of infinity city, in exchange for your efforts you get a steady paycheck from the government, a jaded resistance to any crazy bullcrap you should you happen across and full legal enforcement powers as well. As the ability to create a Mundanely field which suppresses supernatural and hypertechnological abilities with the force of your willpower. You start with a uniform Taser, nightstick and a modest apartment paid through two months from now.
  30. abilities
  31.  
  32. Urban exploration doesn't have to be draining;100cp
  33. you have almost a sixth sense about the twisting and turning tunnels of a city and how to access them, you'll always know what kind of tunnel you are in, your relative position in the city above, how far down you are as well as a mental map of the route you have taken , including branches and landmarks.
  34.  
  35. Tracing is an Art:100cp
  36. You are a master tracer and human fly fully trained and able to perform impressive feats of Parkour with ease, there is almost nothing that can stop you , and very few places in the city you can't get to with a bit of forethought.
  37. Nat 1s, Nat 20s :100cp
  38. probability seems to curve around you, you'll always get the most extreme results on whatever chances you take, for example, if you were to enter the lottery you'd either be found guilty of cheating and go to jail or strike the jackpot. With no chance of any other results. Additionally, every twenty-four hours you can choose to turn it off. However, it cannot be reactivated until twenty-four hours have passed since it's been turned off.
  39. freegan urban nomad:100cp, free for drop-in
  40. even without a different address or income, you and your friends will always have someplace dry and safe if not particularly warm to sleep, and be able to find an adequate amount of food. Additionally , you'll be well aware of the furry's hunting routine and territories, as well as con-sec's patrol routes and how to avoid them. As you travel to other worlds. This will turn into a knowledge of local hazards and skill at finding food and resting places in those cities,
  41. Games master: 200 CP
  42. you are among the best in the country at strategy,statistics , brinksmanship and bluffing, you can become a poker star or a national master in chess with the right effort.
  43.  
  44. Master Autist:200 discounted for new in town
  45. you are able to enter a state of hyperfocus at will, shutting out anything that does not pose an immediate threat. In this state you are able to bring to bear the entirety of your mental ability and creativity on any task you choose, additionally in this state there is almost nothing that will be able to break your concentration.
  46.  
  47. Content creator:200 discounted for new in town
  48. your creativity is greatly increased along with your artistic skill, you can easily make rent money from regularly taking commissions, and with the right exposure in time you can even get an income from licensing our works, or even gain employment from a major company. You are good enough that you could be the next Rowling,Gygax , Ernst ,Disney or Miyamoto.
  49.  
  50. Caffeine fiend:300cp
  51. stimulants will only have desired effects on you and will not suffer any harmful effects of being on stimulants for extended periods of time , except for the fact that when you finally run out of stimulants and go to bed. You'll be asleep for an extra hour for every day you went without sleep. Furthermore , once a day you will find a pack of caffeinated gum in your pocket.
  52.  
  53. Secret master of fandom:400 CP free for established player.
  54. You are intensely organized, and able to coordinate large teams of people to mutual endeavors, your logistical skills are some of the best in the world , as well as being an able manager to keep these people motivated and on task, putting together a con is nothing to you.
  55.  
  56. The dice god's favor:500cp
  57. if at any time you would get less than the average result for a matter of random chance you will instead get the best possible result.
  58.  
  59. Live steel: 500 CP free for enforcer.
  60. Despite being a part of the US,Infinity Cty has strict laws against possessing functional weapons of any sort.you though are able to carry sharpened swords and loaded guns in public without fear of legal retribution, using them will require some discretion However.
  61.  
  62. Immersion:600cp. Cannot be taken with enforcer. Discounted and modified for celebrity guest
  63. You've tapped into the power of immersion, by neglecting your hygiene you may gain up to have half of to the power of a non-omnipotent character you are cosplaying as at the expense of an equal amount of your sociability and persuasiveness, this drain can be restored simply by putting on regular clothes and doing body maintenance. However, you will lose an equal portion of these abilities. If you are a celebrity guest you may only cosplay as characters you have portrayed in your works, or that you have created, however, you do not lose charisma. The maximum potential strength, granted by cosplaying a character is equal to the awareness of a character , divided by the number of people doing so. Expect to be pretty weak If you're playing an OC without the boost of being deep within the under con. Unfortunately it doesn't work so well once you get past city limits, but on your next jump you will still be able to have it working at peak efficiency Regardless of where you go. You may only choose one character to be able to immerse yourself in.
  64.  
  65. RPG group:800cp discounted for established player, 100 CP off for each fewer member, Minimum of one.
  66. What a lucky gamer you are, you found a group of eight friends who play the same RPG system you like along with a GM you are especially lucky since the weirdness of infinity city has granted all of them the abilities of their characters, it's a midrange power campaign of a midrange power system so things will not get too out of control , but the five of them are still going to be competitive for at least another four jumps unless you decide to start upgrading them as well. alternately these people might be eight of your companions, in which case they would gain the new in town background for free as well as immersion.
  67.  
  68. equipment
  69. the platinum gundam:100cp
  70. you own either an immensely valuable collection of fungible items, or one extremely rare/unique item worth an immense amount.
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