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  1. Program terminated with signal SIGSEGV, Segmentation fault.
  2. #0 0x00007f280abc6609 in __dynamic_cast ()
  3. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  4. (gdb) bt full
  5. #0 0x00007f280abc6609 in __dynamic_cast ()
  6. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  7. No symbol table info available.
  8. #1 0x000000000045a734 in GameState::onAttack (this=this@entry=0x7f280849b980,
  9. attacker=attacker@entry=0x7f2790000c70, pos=..., me=me@entry=
  10. 0x7f280849bc20) at game.cpp:218
  11. targetIsSummon = <optimized out>
  12. manaDamage = 0
  13. pvpArena = <optimized out>
  14. summonVsPlayer = <optimized out>
  15. damage = 0
  16. tile = 0x16649e00
  17. arenaLosers = std::vector of length 0, capacity 0
  18. targetCreature = 0x7f00000007
  19. targetMonster = <optimized out>
  20. targetPlayer = <optimized out>
  21. newmagicItem = <optimized out>
  22. attackPlayer = <optimized out>
  23. attackMonster = 0x0
  24. cit =
  25. #2 0x000000000045bdee in Game::creatureMakeMagic (
  26. this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7f2790000c70,
  27. centerpos=..., me=me@entry=0x7f280849bc20) at game.cpp:4797
  28. ---Type <return> to continue, or q <return> to quit---
  29. tlIt = {x = 126, y = 66, z = 7}
  30. topLeft = {x = 124, y = 64, z = 7}
  31. isBlocking = false
  32. poslist = std::vector of length 9, capacity 16 = {{x = 124, y = 64,
  33. z = 7}, {x = 125, y = 64, z = 7}, {x = 126, y = 64, z = 7}, {
  34. x = 124, y = 65, z = 7}, {x = 125, y = 65, z = 7}, {x = 126,
  35. y = 65, z = 7}, {x = 124, y = 66, z = 7}, {x = 125, y = 66,
  36. z = 7}, {x = 126, y = 66, z = 7}}
  37. bSuccess = true
  38. spectatorlist = std::vector of length 655608, capacity 17475672661773 = {<error reading variable spectatorlist (Cannot access memory at address 0x0)>
  39. lockClass = {mutex = 0x74dde0 <g_game+352>}
  40. frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  41. tmpMagicAreaVec = std::vector of length 9, capacity 16 = {{x = 124,
  42. y = 64, z = 7}, {x = 125, y = 64, z = 7}, {x = 126, y = 64,
  43. z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65, z = 7}, {
  44. x = 126, y = 65, z = 7}, {x = 124, y = 66, z = 7}, {x = 125,
  45. y = 66, z = 7}, {x = 126, y = 66, z = 7}}
  46. bottomRight = {x = 126, y = 66, z = 7}
  47. gamestate = {game = 0x74dc80 <g_game>,
  48. spectatorlist = std::vector of length 20, capacity 32 = {0x74eb330,
  49. 0x74eb8c0, 0x74ebb80, 0x754ab10, 0x578cf80, 0x74ebe90,
  50. 0x7f26f9f0e8e0, 0x7f26f9e4bef0, 0x7f271f3241f0, 0x7f26fa0702a0,
  51. ---Type <return> to continue, or q <return> to quit---
  52. 0x7f26f9f7f9b0, 0x7f26f99ba9b0, 0x7f26f99babc0, 0x7f271f9c1ee0,
  53. 0x7f26f9eecb90, 0x7f26f9e47110, 0x7f26f9f68210, 0x7f2790000c70,
  54. 0x7f26f9ef3800, 0x5796f00},
  55. creaturestates = std::map with 9 elements = {
  56. [0x16649080] = std::vector of length 0, capacity 0,
  57. [0x16649260] = std::vector of length 0, capacity 0,
  58. [0x16649380] = std::vector of length 1, capacity 1 = {{
  59. first = 0x7f271f9c1ee0, second = {damage = 61, manaDamage = 0,
  60. drawBlood = true,
  61. attackerlist = std::vector of length 0, capacity 0}}},
  62. [0x16649680] = std::vector of length 0, capacity 0,
  63. [0x166497a0] = std::vector of length 1, capacity 1 = {{
  64. first = 0x7f26f9e47110, second = {damage = 75, manaDamage = 0,
  65. drawBlood = true,
  66. attackerlist = std::vector of length 0, capacity 0}}},
  67. [0x166498c0] = std::vector of length 0, capacity 0,
  68. [0x16649b00] = std::vector of length 0, capacity 0,
  69. [0x16649c20] = std::vector of length 1, capacity 1 = {{
  70. first = 0x7f26f9eecb90, second = {damage = 41, manaDamage = 0,
  71. drawBlood = true,
  72. attackerlist = std::vector of length 0, capacity 0}}},
  73. [0x16649e00] = std::vector of length 1, capacity 1 = {{
  74. first = 0x7f2790000c70, second = {damage = 0, manaDamage = 0,
  75. ---Type <return> to continue, or q <return> to quit---
  76. drawBlood = true,
  77. attackerlist = std::vector of length 0, capacity 0}}}}}
  78. targettile = 0x166497a0
  79. hasTarget = true
  80. it = <optimized out>
  81. #3 0x000000000045caa5 in Game::creatureThrowRune (
  82. this=this@entry=0x74dc80 <g_game>, creatureID=<optimized out>,
  83. centerpos=..., me=..., rune=rune@entry=0x0) at game.cpp:5028
  84. tile = <optimized out>
  85. lockClass = {mutex = 0x74dde0 <g_game+352>}
  86. dist_y = <optimized out>
  87. creature = 0x7f2790000c70
  88. dist_x = <optimized out>
  89. #4 0x000000000045ce7b in Game::burstArrow (this=this@entry=0x74dc80 <g_game>,
  90. c=c@entry=0x7f2790000c70, pos=...) at game.cpp:8891
  91. lockClass = {mutex = 0x74dde0 <g_game+352>}
  92. col = std::vector of length 3, capacity 4 = {1 '\001', 1 '\001',
  93. 1 '\001'}
  94. runeAreaSpell = {<MagicEffectAreaClass> = {<MagicEffectClass> = {
  95. _vptr.MagicEffectClass = 0x5075d0 <vtable for MagicEffectAreaNoExhaustionClass+16>, minDamage = 40, maxDamage = 81, offensive = true,
  96. drawblood = true, manaCost = 0, attackType = ATTACK_PHYSICAL,
  97. animationColor = 198 '\306', animationEffect = 6 '\006',
  98. ---Type <return> to continue, or q <return> to quit---
  99. hitEffect = 5 '\005', damageEffect = 255 '\377'},
  100. direction = 1 '\001', areaEffect = 4 '\004',
  101. areaVec = std::vector of length 3, capacity 4 = {
  102. std::vector of length 3, capacity 3 = {1 '\001', 1 '\001',
  103. 1 '\001'}, std::vector of length 3, capacity 3 = {1 '\001',
  104. 1 '\001', 1 '\001'}, std::vector of length 3, capacity 3 = {
  105. 1 '\001', 1 '\001', 1 '\001'}}}, <No data fields>}
  106. #5 0x000000000045f53b in Game::checkCreatureAttacking (
  107. this=0x74dc80 <g_game>, id=268487791) at game.cpp:6162
  108. magicid = <optimized out>
  109. wandid = <optimized out>
  110. player = 0x7f2790000c70
  111. fromtile = <optimized out>
  112. player = <optimized out>
  113. speed = <optimized out>
  114. attackedCreature = 0x7f26f9e47110
  115. attacker = <optimized out>
  116. attackedPlayer = <optimized out>
  117. player = <optimized out>
  118. monster = 0x0
  119. lockClass = {mutex = 0x74dde0 <g_game+352>}
  120. creature = 0x7f2790000c70
  121. #6 0x000000000044dcd3 in operator() (a0=<optimized out>, this=<optimized out>)
  122. ---Type <return> to continue, or q <return> to quit---
  123. at /usr/include/boost/function/function_template.hpp:767
  124. No locals.
  125. #7 operator() (arg=<optimized out>, this=<optimized out>) at scheduler.h:93
  126. No locals.
  127. #8 Game::eventThread (p=0x74dc80 <g_game>) at game.cpp:1444
  128. task = 0x7f2790396740
  129. ret = -67026224
  130. #9 0x00007f280a3d2064 in start_thread (arg=0x7f280849c700)
  131. at pthread_create.c:309
  132. __res = <optimized out>
  133. pd = 0x7f280849c700
  134. now = <optimized out>
  135. unwind_buf = {cancel_jmp_buf = {{jmp_buf = {139809914472192,
  136. -4656896994637504627, 0, 139809960579168, 7659432,
  137. 139809914472192, 4688089192483004301, 4688093972211834765},
  138. mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  139. data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  140. not_first_call = <optimized out>
  141. pagesize_m1 = <optimized out>
  142. sp = <optimized out>
  143. freesize = <optimized out>
  144. __PRETTY_FUNCTION__ = "start_thread"
  145. #10 0x00007f28089b062d in clone ()
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