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- ================================================================================
- Glenn Radars
- Card No.: AR/WHM-001 Rarity: RR
- Color: Yellow
- Level: 3 Cost: 3 Power: 10000 Soul: 3
- Trait 1: Teacher Trait 2: Assassin
- Triggers: One
- TEXT: [C] Cannot be targeted by card effects
- (Own and Opponents in ANY Zone unless the card states [Glenn Radars])
- [A] When this card comes in to play you may draw two cards,
- then send 1 card from hand to waiting room.
- [A] If damage done by this card is cancelled you may burn 1
- [S] [Place one "The Fool" to Clock zone] During the climax phase,
- if you do not have a climax in the climax zone you may pay cost and this card
- gains the following effects:
- Your opponent may not play Backups from hand for the turn.
- If damage done by this card is cancelled you may burn 1.
- ================================================================================
- The Aloof Teacher, Glenn
- Card No.: AR/WHM-001 Rarity: RR
- Color: Yellow
- Level: 3 Cost: 2 Power: 5500 Soul: 3
- Trait 1: Teacher Trait 2: Assassin
- Triggers: One
- TEXT: [C] This card gains +1500 power for each <Student> on the field.
- [A] When this card is played from hand to stage, you may place the top card of
- your clock into your waiting room.
- [A][Pay 1, place 1 "Tarot: The Fool" in memory] At the beginning of the climax phase
- you may pay cost, is you do send this card to memory and search your deck for 1
- [Glenn Radars] and place it on the stage.
- ================================================================================
- Training Montage, Glenn
- Card No.: AR/WHM-002 Rarity: RR
- Color: Yellow
- Level: 2 Cost: 1 Power: 7500 Soul: 1
- Trait 1: Teacher Trait 2: Assassin
- Triggers: One
- TEXT: [A] When this attacks, if the Level of the Character Opposite this is 3 or
- higher, this gains +6000 Power for the turn.
- ================================================================================
- Glenn, Late for class
- Card No.: AR/WHM-002 Rarity: RR
- Color: Yellow
- Level: 1 Cost: 0 Power: 6000 Soul: 1
- Trait 1: Teacher Trait 2: Assassin
- Triggers: None
- TEXT: [A] When this is placed from hand to the Stage, Rest 1 of your Standing <Student> Characters.
- ================================================================================
- Glenn, Unmotivated
- Card No.: AR/WHM-002 Rarity: RR
- Color: Yellow
- Level: 1 Cost: 0 Power: 4000 Soul: 1
- Trait 1: Teacher Trait 2: Assassin
- Triggers: none
- TEXT: [C] This card cannot side attack.
- [A] When this becomes Reversed, if the Level of the Battle Opponent of this is
- Level 1 or lower, you may send that Character to the Stock. If so, put the bottom
- card of your Opponent's Stock in the Waiting Room.
- ================================================================================
- Glenn marrying into money
- Card No.: AR/WHM-002 Rarity: RR
- Color: Yellow
- Level: 1 Cost: 0 Power: 6000 Soul: 1
- Trait 1: Teacher Trait 2: Assassin
- Triggers: None
- TEXT: [A] [(1)] When this attacks, if "TOTAL MOTIVATION!" is in the Climax Zone,
- you may pay cost. If so, this gains +3000 Power for the turn, and Opponent
- may not use "[A] ENCORE" during the turn. (This includes the "[A] ENCORE [(3)]" provided by the rules.)
- ================================================================================
- Classmates
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Event
- Level: 0 Cost: 0 Power: 2500 Soul: 1
- Trait 1: Student Trait 2: None
- Triggers: None
- TEXT:[C] You may have as many copies of cards with the same name as this in your deck.
- [C] For each other "Classmates" in your Front Row, this gains +1000 Power.
- ================================================================================
- Glenn, Actually teaching!?
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Event
- Level: 0 Cost: 0 Power: 1000 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: [C] All <Students> gain +500 power.
- [S][Pay 1 Rest this card] Brainstorm 5: For each card with "Formation" and/or "Incantation"
- in its name, search your deck for 1 card with "Formation or "Incantation" in its name and add it to hand.
- Shuffle your deck.
- ================================================================================
- Glenn, A reason to live
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Event
- Level: 0 Cost: 0 Power: 1000 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: [A] [Put this in the Waiting Room] When your other Character is placed from
- the Stage to the Waiting Room, if this is in the Back Row, you may pay cost. If so,
- put that Character Rested in the Slot it was in.
- [S] [Rest this] Choose 1 of your Characters with "Sistine" or "Rumia" in the name,
- and that Character gains +1 Level and +1000 Power for the turn.
- ================================================================================
- Memories from the past, Glenn
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Event
- Level: 0 Cost: 0 Power: 1500 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: [A] [(1) Discard a card from hand to Waiting Room, Send this to Memory]
- When this becomes Reversed in battle, you may pay cost. If so, search your Library
- for up to 1 <Student> Character, reveal it, put it in your hand, and shuffle your
- Library.
- ================================================================================
- Formation: Two man cell
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Event
- Level: 1 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: [C] If you do not have a <Teacher> on the field, you may not play this card from hand.
- [Counter] Choose up to 2 of your Characters, Stand them, then Swap them.
- ================================================================================
- Tarot: The Fool
- Card No.: AR/WHM-0023 Rarity:
- Color: Yellow Event
- Level: 2 Cost: 1 Power: Soul:
- Trait 1: Trait 2:
- Triggers: Zero
- TEXT: [C] If you do not have a character named "Glenn" on the field you may not
- play this card from hand
- [C] This card may effect [Glenn Radars]
- [Counter] Choose 1 of your Characters. It gains +2000 Power and
- [A] When the Battle Opponent of this becomes Reversed, you may
- deal 1 Damage to your Opponent" for the turn. (Damage Cancel can occur)
- Send this card to Memory
- ================================================================================
- TOTALLY MOTIVATED!
- Card No.: AR/WHM-24 Rarity: CC
- Color: Yellow Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Soul
- TEXT: [A] When this is placed from hand to the Climax Zone, Choose 1 YELLOW character
- from waiting room and place it in stock.
- ================================================================================
- Tarot: The Fool
- Card No.: AR/WHM-025 Rarity: CC
- Color: Yellow Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Whirlwind
- TEXT: [C] All characters gain +1000 power and +1 Soul.
- ================================================================================
- Sistine Fibel
- Card No.: AR/WHM-0026 Rarity: RR
- Color: Green
- Level: 3 Cost: 2 Power: 10000 Soul: 2
- Trait 1: Student Trait 2: Noble
- Triggers: One
- TEXT: [C] If there is a [Glenn Radars] in your level zone this gains -1 level in hand
- [A] When this card is played from hand you may move 1 card from clock to waiting room.
- [S] [Pay 1] When this card attacks, if "Wedding Day" is in your climax zone you may pay cost,
- If so you may send 1 card in your opponents field to top of deck.
- ================================================================================
- Eleanor Charlet, The Necromancer
- Card No.: AR/WHM-0026 Rarity: RR
- Color: Green
- Level: 3 Cost: 2 Power: 10000 Soul: 2
- Trait 1: Necromancer Trait 2: Maid
- Triggers: One
- TEXT: [C] If you have 6 or more climax in waiting room this gains -1 level in hand
- [A] When this card is played from hand to stage you may add 1 character card
- from waiting room to hand
- [A][Encore: Send 1 character from hand to waiting room]
- ================================================================================
- Training montage, Sistine
- Card No.: AR/WHM-0026 Rarity: RR
- Color: Green
- Level: 2 Cost: 1 Power: 8000 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: One
- TEXT: [C] If there is a [Training montage, Glenn] on the field this card
- gains +2000 power and +1 soul
- ================================================================================
- Sistine, Top of the class
- Card No.: AR/WHM-027 Rarity: RR
- Color: Green
- Level: 1 Cost: 0 Power: 5000 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: None
- TEXT: [A] When this character reverses opposing character, send it to waiting room.
- [S][Rest 2 characters]This card gains "When this card reverses the opponent you may send the top
- card of your deck to stock."
- ================================================================================
- Restrained and afraid, Sistine
- Card No.: AR/WHM-027 Rarity: RR
- Color: Green
- Level: 1 Cost: 0 Power: 5500 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: None
- TEXT: [A] [(2)] When this attacks, if "Someone please save me!" is in the Climax Zone,
- you may pay cost. If so, choose a Cost equal to your level or lower Character in your
- Waiting Room and put it in any Slot on the Stage.
- [A] ENCORE [Discard a Character card from your hand to the Waiting Room]
- ================================================================================
- Know it all, Sistine
- Card No.: AR/WHM-027 Rarity: RR
- Color: Green
- Level: 0 Cost: 0 Power: 1500 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: None
- TEXT: [A] [Discard a card from hand to the Waiting Room] When this is placed from
- hand to the Stage, you may pay cost. If so, look at up to 4 cards from top of your
- Library and search for up to 1 <Student> Character, reveal it, put it in your hand,
- and put the rest in the Waiting Room.
- ================================================================================
- On her way to school, Sistine
- Card No.: AR/WHM-027 Rarity: RR
- Color: Green
- Level: 0 Cost: 0 Power: 1500 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: None
- TEXT: [A] CHANGE [Discard a card from hand to the Waiting Room, Put this in the Waiting Room]
- At the beginning of your Climax Phase, you may pay cost. If so, choose a
- "Glenn, Late for class" in your Waiting Room and put it in the Slot this was in.
- [S][Rest this card] Give 1 of your characters +500 power.
- ================================================================================
- Formation: 3-Man cell Sistine
- Card No.: AR/WHM-100 Rarity: CC
- Color: Green
- Level: 0 Cost: 0 Power: 2000 Soul: 1
- Trait 1: Student Trait 2: Noble
- Triggers: None
- TEXT: [C] If this card is in your Front row Left slot, this gains
- [Encore: Discard 1 character card from hand to waiting room]
- ================================================================================
- Spell Incantation: Wind
- Card No.: AR/WHM-100 Rarity: CC
- Color: Green Event
- Level: 2 Cost: 1 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: Put all of your Opponent's Stock in the Waiting Room, and your Opponent put
- the same number of cards from the top of their Library in the Stock.
- ================================================================================
- Wedding Day
- Card No.: AR/WHM-025 Rarity: CC
- Color: Green Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Gold Bar
- TEXT: [C] All characters gain +1000 power and +1 Soul.
- ================================================================================
- Someone please save me!
- Card No.: AR/WHM-025 Rarity: CC
- Color: Green Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Soul
- TEXT: [A] When this is placed from hand to the Climax Zone, choose up to 1 GREEN
- card in your Waiting Room and put it in your Stock, and all your Characters
- gain +1 Soul for the turn.
- ================================================================================
- Rumia Tingel
- Card No.: AR/WHM-0051 Rarity: RR
- Color: Red
- Level: 3 Cost: 2 Power: 3000 Soul: 3
- Trait 1: Student Trait 2: Princess
- Triggers: One
- TEXT: [C] This card may Effect [Glenn Radars]
- [C] If there is a [Glenn Radars] in your clock zone this gains -1 level in hand
- [C] All characters with "Glenn" in the name gain 500 power.
- [C] ASSIST All your Characters in front of this gain +X Power. X = 500
- times the level of the Character.
- [S] [Pay 1] Brainstorm: for each hit all characters on field gaing +1000 power and +1 soul.
- ================================================================================
- The strength to help others, Rumia
- Card No.: AR/WHM-0051 Rarity: RR
- Color: Red
- Level: 1 Cost: 0 Power: 1000 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [A] When you use the BACKUP of this, if you have a <Teacher> Character,
- choose 1 of your Characters in battle, and that Character gains +1000 Power for the turn.
- [S] [Counter] BACKUP 1000, Level 1 [Discard this card from your hand to the Waiting Room]
- ================================================================================
- Abandoned Princess, Rumia
- Card No.: AR/WHM-0051 Rarity: RR
- Color: Red
- Level: 1 Cost: 0 Power: 4000 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [A] When this card attacks, if "Princess in hiding" is in your climax zone you may
- choose 1 character in your waiting room and add it to your hand.
- ================================================================================
- Always has faith in Glenn, Rumia
- Card No.: AR/WHM-0051 Rarity: RR
- Color: Red
- Level: 1 Cost: 0 Power: 4000 Soul: 1
- Trait 1: Student Trait 2: Teacher
- Triggers: None
- TEXT: [S][Pay 1] Brainstorm 4: for each hit target character gains +2000 Power
- ================================================================================
- Abandoned Princess, Rumia
- Card No.: AR/WHM-0051 Rarity: RR
- Color: Red
- Level: 1 Cost: 0 Power: 4500 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [A] When this card attacks, you may give another character +1500.
- ================================================================================
- On her way to school, Rumia
- Card No.: AR/WHM-002 Rarity: RR
- Color: Red
- Level: 0 Cost: 0 Power: 1000 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [A] CHANGE [Discard a card from hand to the Waiting Room, Put this in the Waiting Room]
- When this card is Front Attacked, you may pay cost. If so, choose a
- "Glenn, Late for class" in your Waiting Room and put it in the Slot this was in.
- [A] When this becomes Reversed, if the Level of the Battle Opponent of this is 0 or lower, you may Reverse that Character.
- ================================================================================
- Celica Arfonia
- Card No.: AR/WHM-0052 Rarity: RR
- Color: Red
- Level: 0 Cost: 0 Power: 500 Soul: 1
- Trait 1: Teacher Trait 2: Immortal
- Triggers: None
- TEXT: [C] Your Deck can only contain one of this card.
- [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is YELLOW,
- you may pay cost. If so, you may search your library for up to 1 <Student> character, reveal, and put it into your hand.
- Shuffle your Library.
- [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is RED,
- you may pay cost. If so, you may add 1 character from hand from waiting room.
- [C][Place 1 card from Hand to Clock] When your Characters' Trigger Check reveals a Climax, if it is GREEN,
- you may pay cost. If so, you may choose 1 <Student> card in your Clock and return it to hand.
- [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is BLUE,
- you may pay cost. If so, you may look at up to three cards from the top of your deck. Choose one character and add it to your hand.
- [C] If you are level 2 or higher, place this card in stock.
- ================================================================================
- Formation: 3-Man cell Rumia
- Card No.: AR/WHM-100 Rarity: CC
- Color: Red
- Level: 0 Cost: 0 Power: 1000 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [C] If this card is in your Back row, this gains
- "[C] All characters with {3-Man Cell} Gain +500 Power and +1 level"
- ================================================================================
- Supernatural Ability Holder, Rumia
- Card No.: AR/WHM-100 Rarity: CC
- Color: Red
- Level: 0 Cost: 0 Power: 1000 Soul: 1
- Trait 1: Student Trait 2: Princess
- Triggers: None
- TEXT: [A] [(1) Rest 2 of your Standing Characters] This ability activates up to once
- per turn. When you play a event with "Formation" or "Incantation", you may pay
- cost. If so, look at up to 4 cards from top of your Library, choose up to 1 Character
- with either , <Student> or <Teacher>, reveal it, put it in your hand, and put the rest
- in the Waiting Room.
- [A] At the start of your Climax Phase, choose 1 of your Characters, and that
- Character gains +500 Power for the turn.
- ================================================================================
- Spell Incantation: Fire
- Card No.: AR/WHM-100 Rarity: CC
- Color: Red Event
- Level: 3 Cost: 1 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers None
- TEXT: BRAINSTORM Flip over the top card of your Library and put it in the Waiting Room.
- Deal X Damage to your Opponent, where X = the Level of the card+1 put in the Waiting Room this way.
- (Climax cards are considered Level 0 for this effect)
- ================================================================================
- Princess in hiding
- Card No.: AR/WHM-100 Rarity: CC
- Color: Blue Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Soul
- TEXT: [A] When this is placed from hand to the Climax Zone, choose up to 1
- RED card in your Waiting Room and put it in your Stock, and all your Characters
- gain +1 Soul for the turn.
- ================================================================================
- Re=L Rayford
- Card No.: AR/WHM-0076 Rarity: RR
- Color: Blue
- Level: 3 Cost: 3 Power: 12000 Soul: 2
- Trait 1: Student Trait 2: Clone
- Triggers: One
- TEXT: [A] At the start of your Opponent's Attack Phase, you may move this to an empty
- Slot in your Front Row that has an Opponent's Character Opposite that Slot.
- [C] Opposite character gains -1 soul
- [C] [Send 1 "The Chariot" to waiting room] If this card reverses the opponent you
- may pay cost, Draw 2.
- ================================================================================
- Long range magic user, Albert Frazer
- Card No.: AR/WHM-0076 Rarity: RR
- Color: Blue
- Level: 3 Cost: 2 Power: 10000 Soul: 2
- Trait 1: Student Trait 2: Clone
- Triggers: One
- TEXT: [C] You may only have 1 copy of this card in your deck.
- [A][Discard 1 card] At the beginning of your climax phase you may pay cost, if you do
- this card may attack from back row till the end of the turn.
- [A][Discard 2 cards] When this card is played from hand to stage you may pay cost,
- if you do you may move the top card of your clock into stock.
- ================================================================================
- Meeting a old friend, Re=L
- Card No.: AR/WHM-002 Rarity: RR
- Color: Blue
- Level: 0 Cost: 0 Power: 2500 Soul: 1
- Trait 1: Assassin Trait 2: Clone
- Triggers: One
- TEXT: [A] CHANGE [Put this in Clock] At the start of your Climax Phase, you may pay cost.
- If so, choose a 'Glenn, Late for class' from your hand and put it in the Slot this was in.
- ================================================================================
- Formation: 3-Man cell Re=L
- Card No.: AR/WHM-100 Rarity: CC
- Color: Blue
- Level: 0 Cost: 0 Power: 2500 Soul: 1
- Trait 1: Student Trait 2: Assassin
- Triggers: None
- TEXT: [C] If this card is in your Front row Right slot, this gains:
- "[C] At the start of your opponents battle phase you may move this card to a empty slot."
- ================================================================================
- Spell Incantation: Shock
- Card No.: AR/WHM-100 Rarity: CC
- Color: Blue Event
- Level: 1 Cost: 1 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: If you have no <Student> Characters, you cannot play this from your hand.
- Choose a Cost 1 or lower Character and put it in the Waiting Room.
- ================================================================================
- The Chariot
- Card No.: AR/WHM-0098 Rarity:
- Color: Blue Event
- Level: 2 Cost: 1 Power: Soul:
- Trait 1: Trait 2:
- Triggers: Zero
- TEXT: [Counter] Choose 1 Climax card in your Opponent's Climax Zone and put it in the Waiting Room.
- Send this card to Memory.
- ================================================================================
- The Chariot
- Card No.: AR/WHM-099 Rarity: CC
- Color: Blue Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Book
- TEXT: [C] All your Characters gain +1000 Power and +1 Soul.
- ================================================================================
- Project: Revive Life
- Card No.: AR/WHM-100 Rarity: CC
- Color: Blue Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: Soul Soul
- TEXT: [A] When this is placed from hand to the Climax Zone, draw a card,
- choose 1 of your BLUE Characters, and that Character gains +3000 Power
- and +1 Soul for the turn.
- ================================================================================
- Akashic Records
- Card No.: AR/WHM-100 Rarity: CC
- Color: Colorless Climax
- Level: 0 Cost: 0 Power: 0 Soul: 0
- Trait 1: None Trait 2: None
- Triggers: None
- TEXT: [C] You may only have 1 copy of this card in your deck.
- [C] When this card is placed into climax zone it counts as any Climax for the purpose of performing Climax Combos.
- [C] If this card is in your Climax Zone, during the encore step, place this card in memory.
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