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Akashic Records Cards draft v1

Jun 24th, 2017
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  1. ================================================================================
  2.  
  3. Glenn Radars
  4. Card No.: AR/WHM-001 Rarity: RR
  5. Color: Yellow
  6. Level: 3 Cost: 3 Power: 10000 Soul: 3
  7. Trait 1: Teacher Trait 2: Assassin
  8. Triggers: One
  9. TEXT: [C] Cannot be targeted by card effects
  10. (Own and Opponents in ANY Zone unless the card states [Glenn Radars])
  11. [A] When this card comes in to play you may draw two cards,
  12. then send 1 card from hand to waiting room.
  13. [A] If damage done by this card is cancelled you may burn 1
  14. [S] [Place one "The Fool" to Clock zone] During the climax phase,
  15. if you do not have a climax in the climax zone you may pay cost and this card
  16. gains the following effects:
  17. Your opponent may not play Backups from hand for the turn.
  18. If damage done by this card is cancelled you may burn 1.
  19.  
  20. ================================================================================
  21.  
  22. The Aloof Teacher, Glenn
  23. Card No.: AR/WHM-001 Rarity: RR
  24. Color: Yellow
  25. Level: 3 Cost: 2 Power: 5500 Soul: 3
  26. Trait 1: Teacher Trait 2: Assassin
  27. Triggers: One
  28. TEXT: [C] This card gains +1500 power for each <Student> on the field.
  29. [A] When this card is played from hand to stage, you may place the top card of
  30. your clock into your waiting room.
  31. [A][Pay 1, place 1 "Tarot: The Fool" in memory] At the beginning of the climax phase
  32. you may pay cost, is you do send this card to memory and search your deck for 1
  33. [Glenn Radars] and place it on the stage.
  34.  
  35. ================================================================================
  36.  
  37. Training Montage, Glenn
  38. Card No.: AR/WHM-002 Rarity: RR
  39. Color: Yellow
  40. Level: 2 Cost: 1 Power: 7500 Soul: 1
  41. Trait 1: Teacher Trait 2: Assassin
  42. Triggers: One
  43. TEXT: [A] When this attacks, if the Level of the Character Opposite this is 3 or
  44. higher, this gains +6000 Power for the turn.
  45.  
  46. ================================================================================
  47.  
  48. Glenn, Late for class
  49. Card No.: AR/WHM-002 Rarity: RR
  50. Color: Yellow
  51. Level: 1 Cost: 0 Power: 6000 Soul: 1
  52. Trait 1: Teacher Trait 2: Assassin
  53. Triggers: None
  54. TEXT: [A] When this is placed from hand to the Stage, Rest 1 of your Standing <Student> Characters.
  55.  
  56. ================================================================================
  57.  
  58. Glenn, Unmotivated
  59. Card No.: AR/WHM-002 Rarity: RR
  60. Color: Yellow
  61. Level: 1 Cost: 0 Power: 4000 Soul: 1
  62. Trait 1: Teacher Trait 2: Assassin
  63. Triggers: none
  64. TEXT: [C] This card cannot side attack.
  65. [A] When this becomes Reversed, if the Level of the Battle Opponent of this is
  66. Level 1 or lower, you may send that Character to the Stock. If so, put the bottom
  67. card of your Opponent's Stock in the Waiting Room.
  68.  
  69. ================================================================================
  70.  
  71. Glenn marrying into money
  72. Card No.: AR/WHM-002 Rarity: RR
  73. Color: Yellow
  74. Level: 1 Cost: 0 Power: 6000 Soul: 1
  75. Trait 1: Teacher Trait 2: Assassin
  76. Triggers: None
  77. TEXT: [A] [(1)] When this attacks, if "TOTAL MOTIVATION!" is in the Climax Zone,
  78. you may pay cost. If so, this gains +3000 Power for the turn, and Opponent
  79. may not use "[A] ENCORE" during the turn. (This includes the "[A] ENCORE [(3)]" provided by the rules.)
  80.  
  81. ================================================================================
  82.  
  83. Classmates
  84. Card No.: AR/WHM-025 Rarity: CC
  85. Color: Yellow Event
  86. Level: 0 Cost: 0 Power: 2500 Soul: 1
  87. Trait 1: Student Trait 2: None
  88. Triggers: None
  89. TEXT:[C] You may have as many copies of cards with the same name as this in your deck.
  90. [C] For each other "Classmates" in your Front Row, this gains +1000 Power.
  91.  
  92. ================================================================================
  93.  
  94. Glenn, Actually teaching!?
  95. Card No.: AR/WHM-025 Rarity: CC
  96. Color: Yellow Event
  97. Level: 0 Cost: 0 Power: 1000 Soul: 0
  98. Trait 1: None Trait 2: None
  99. Triggers: None
  100. TEXT: [C] All <Students> gain +500 power.
  101. [S][Pay 1 Rest this card] Brainstorm 5: For each card with "Formation" and/or "Incantation"
  102. in its name, search your deck for 1 card with "Formation or "Incantation" in its name and add it to hand.
  103. Shuffle your deck.
  104.  
  105. ================================================================================
  106.  
  107. Glenn, A reason to live
  108. Card No.: AR/WHM-025 Rarity: CC
  109. Color: Yellow Event
  110. Level: 0 Cost: 0 Power: 1000 Soul: 0
  111. Trait 1: None Trait 2: None
  112. Triggers: None
  113. TEXT: [A] [Put this in the Waiting Room] When your other Character is placed from
  114. the Stage to the Waiting Room, if this is in the Back Row, you may pay cost. If so,
  115. put that Character Rested in the Slot it was in.
  116. [S] [Rest this] Choose 1 of your Characters with "Sistine" or "Rumia" in the name,
  117. and that Character gains +1 Level and +1000 Power for the turn.
  118.  
  119. ================================================================================
  120.  
  121. Memories from the past, Glenn
  122. Card No.: AR/WHM-025 Rarity: CC
  123. Color: Yellow Event
  124. Level: 0 Cost: 0 Power: 1500 Soul: 0
  125. Trait 1: None Trait 2: None
  126. Triggers: None
  127. TEXT: [A] [(1) Discard a card from hand to Waiting Room, Send this to Memory]
  128. When this becomes Reversed in battle, you may pay cost. If so, search your Library
  129. for up to 1 <Student> Character, reveal it, put it in your hand, and shuffle your
  130. Library.
  131.  
  132.  
  133. ================================================================================
  134.  
  135. Formation: Two man cell
  136. Card No.: AR/WHM-025 Rarity: CC
  137. Color: Yellow Event
  138. Level: 1 Cost: 0 Power: 0 Soul: 0
  139. Trait 1: None Trait 2: None
  140. Triggers: None
  141. TEXT: [C] If you do not have a <Teacher> on the field, you may not play this card from hand.
  142. [Counter] Choose up to 2 of your Characters, Stand them, then Swap them.
  143.  
  144. ================================================================================
  145.  
  146. Tarot: The Fool
  147. Card No.: AR/WHM-0023 Rarity:
  148. Color: Yellow Event
  149. Level: 2 Cost: 1 Power: Soul:
  150. Trait 1: Trait 2:
  151. Triggers: Zero
  152. TEXT: [C] If you do not have a character named "Glenn" on the field you may not
  153. play this card from hand
  154. [C] This card may effect [Glenn Radars]
  155. [Counter] Choose 1 of your Characters. It gains +2000 Power and
  156. [A] When the Battle Opponent of this becomes Reversed, you may
  157. deal 1 Damage to your Opponent" for the turn. (Damage Cancel can occur)
  158. Send this card to Memory
  159.  
  160. ================================================================================
  161.  
  162. TOTALLY MOTIVATED!
  163. Card No.: AR/WHM-24 Rarity: CC
  164. Color: Yellow Climax
  165. Level: 0 Cost: 0 Power: 0 Soul: 0
  166. Trait 1: None Trait 2: None
  167. Triggers: Soul Soul
  168. TEXT: [A] When this is placed from hand to the Climax Zone, Choose 1 YELLOW character
  169. from waiting room and place it in stock.
  170.  
  171. ================================================================================
  172.  
  173. Tarot: The Fool
  174. Card No.: AR/WHM-025 Rarity: CC
  175. Color: Yellow Climax
  176. Level: 0 Cost: 0 Power: 0 Soul: 0
  177. Trait 1: None Trait 2: None
  178. Triggers: Soul Whirlwind
  179. TEXT: [C] All characters gain +1000 power and +1 Soul.
  180.  
  181. ================================================================================
  182.  
  183. Sistine Fibel
  184. Card No.: AR/WHM-0026 Rarity: RR
  185. Color: Green
  186. Level: 3 Cost: 2 Power: 10000 Soul: 2
  187. Trait 1: Student Trait 2: Noble
  188. Triggers: One
  189. TEXT: [C] If there is a [Glenn Radars] in your level zone this gains -1 level in hand
  190. [A] When this card is played from hand you may move 1 card from clock to waiting room.
  191. [S] [Pay 1] When this card attacks, if "Wedding Day" is in your climax zone you may pay cost,
  192. If so you may send 1 card in your opponents field to top of deck.
  193.  
  194. ================================================================================
  195.  
  196. Eleanor Charlet, The Necromancer
  197. Card No.: AR/WHM-0026 Rarity: RR
  198. Color: Green
  199. Level: 3 Cost: 2 Power: 10000 Soul: 2
  200. Trait 1: Necromancer Trait 2: Maid
  201. Triggers: One
  202. TEXT: [C] If you have 6 or more climax in waiting room this gains -1 level in hand
  203. [A] When this card is played from hand to stage you may add 1 character card
  204. from waiting room to hand
  205. [A][Encore: Send 1 character from hand to waiting room]
  206.  
  207. ================================================================================
  208.  
  209. Training montage, Sistine
  210. Card No.: AR/WHM-0026 Rarity: RR
  211. Color: Green
  212. Level: 2 Cost: 1 Power: 8000 Soul: 1
  213. Trait 1: Student Trait 2: Noble
  214. Triggers: One
  215. TEXT: [C] If there is a [Training montage, Glenn] on the field this card
  216. gains +2000 power and +1 soul
  217.  
  218. ================================================================================
  219.  
  220. Sistine, Top of the class
  221. Card No.: AR/WHM-027 Rarity: RR
  222. Color: Green
  223. Level: 1 Cost: 0 Power: 5000 Soul: 1
  224. Trait 1: Student Trait 2: Noble
  225. Triggers: None
  226. TEXT: [A] When this character reverses opposing character, send it to waiting room.
  227. [S][Rest 2 characters]This card gains "When this card reverses the opponent you may send the top
  228. card of your deck to stock."
  229.  
  230. ================================================================================
  231.  
  232. Restrained and afraid, Sistine
  233. Card No.: AR/WHM-027 Rarity: RR
  234. Color: Green
  235. Level: 1 Cost: 0 Power: 5500 Soul: 1
  236. Trait 1: Student Trait 2: Noble
  237. Triggers: None
  238. TEXT: [A] [(2)] When this attacks, if "Someone please save me!" is in the Climax Zone,
  239. you may pay cost. If so, choose a Cost equal to your level or lower Character in your
  240. Waiting Room and put it in any Slot on the Stage.
  241. [A] ENCORE [Discard a Character card from your hand to the Waiting Room]
  242.  
  243. ================================================================================
  244.  
  245. Know it all, Sistine
  246. Card No.: AR/WHM-027 Rarity: RR
  247. Color: Green
  248. Level: 0 Cost: 0 Power: 1500 Soul: 1
  249. Trait 1: Student Trait 2: Noble
  250. Triggers: None
  251. TEXT: [A] [Discard a card from hand to the Waiting Room] When this is placed from
  252. hand to the Stage, you may pay cost. If so, look at up to 4 cards from top of your
  253. Library and search for up to 1 <Student> Character, reveal it, put it in your hand,
  254. and put the rest in the Waiting Room.
  255.  
  256. ================================================================================
  257.  
  258. On her way to school, Sistine
  259. Card No.: AR/WHM-027 Rarity: RR
  260. Color: Green
  261. Level: 0 Cost: 0 Power: 1500 Soul: 1
  262. Trait 1: Student Trait 2: Noble
  263. Triggers: None
  264. TEXT: [A] CHANGE [Discard a card from hand to the Waiting Room, Put this in the Waiting Room]
  265. At the beginning of your Climax Phase, you may pay cost. If so, choose a
  266. "Glenn, Late for class" in your Waiting Room and put it in the Slot this was in.
  267. [S][Rest this card] Give 1 of your characters +500 power.
  268.  
  269. ================================================================================
  270.  
  271. Formation: 3-Man cell Sistine
  272. Card No.: AR/WHM-100 Rarity: CC
  273. Color: Green
  274. Level: 0 Cost: 0 Power: 2000 Soul: 1
  275. Trait 1: Student Trait 2: Noble
  276. Triggers: None
  277. TEXT: [C] If this card is in your Front row Left slot, this gains
  278. [Encore: Discard 1 character card from hand to waiting room]
  279.  
  280. ================================================================================
  281.  
  282. Spell Incantation: Wind
  283. Card No.: AR/WHM-100 Rarity: CC
  284. Color: Green Event
  285. Level: 2 Cost: 1 Power: 0 Soul: 0
  286. Trait 1: None Trait 2: None
  287. Triggers: None
  288. TEXT: Put all of your Opponent's Stock in the Waiting Room, and your Opponent put
  289. the same number of cards from the top of their Library in the Stock.
  290.  
  291. ================================================================================
  292.  
  293. Wedding Day
  294. Card No.: AR/WHM-025 Rarity: CC
  295. Color: Green Climax
  296. Level: 0 Cost: 0 Power: 0 Soul: 0
  297. Trait 1: None Trait 2: None
  298. Triggers: Soul Gold Bar
  299. TEXT: [C] All characters gain +1000 power and +1 Soul.
  300.  
  301. ================================================================================
  302.  
  303. Someone please save me!
  304. Card No.: AR/WHM-025 Rarity: CC
  305. Color: Green Climax
  306. Level: 0 Cost: 0 Power: 0 Soul: 0
  307. Trait 1: None Trait 2: None
  308. Triggers: Soul Soul
  309. TEXT: [A] When this is placed from hand to the Climax Zone, choose up to 1 GREEN
  310. card in your Waiting Room and put it in your Stock, and all your Characters
  311. gain +1 Soul for the turn.
  312.  
  313. ================================================================================
  314.  
  315. Rumia Tingel
  316. Card No.: AR/WHM-0051 Rarity: RR
  317. Color: Red
  318. Level: 3 Cost: 2 Power: 3000 Soul: 3
  319. Trait 1: Student Trait 2: Princess
  320. Triggers: One
  321. TEXT: [C] This card may Effect [Glenn Radars]
  322. [C] If there is a [Glenn Radars] in your clock zone this gains -1 level in hand
  323. [C] All characters with "Glenn" in the name gain 500 power.
  324. [C] ASSIST All your Characters in front of this gain +X Power. X = 500
  325. times the level of the Character.
  326. [S] [Pay 1] Brainstorm: for each hit all characters on field gaing +1000 power and +1 soul.
  327.  
  328. ================================================================================
  329.  
  330. The strength to help others, Rumia
  331. Card No.: AR/WHM-0051 Rarity: RR
  332. Color: Red
  333. Level: 1 Cost: 0 Power: 1000 Soul: 1
  334. Trait 1: Student Trait 2: Princess
  335. Triggers: None
  336. TEXT: [A] When you use the BACKUP of this, if you have a <Teacher> Character,
  337. choose 1 of your Characters in battle, and that Character gains +1000 Power for the turn.
  338. [S] [Counter] BACKUP 1000, Level 1 [Discard this card from your hand to the Waiting Room]
  339.  
  340. ================================================================================
  341.  
  342. Abandoned Princess, Rumia
  343. Card No.: AR/WHM-0051 Rarity: RR
  344. Color: Red
  345. Level: 1 Cost: 0 Power: 4000 Soul: 1
  346. Trait 1: Student Trait 2: Princess
  347. Triggers: None
  348. TEXT: [A] When this card attacks, if "Princess in hiding" is in your climax zone you may
  349. choose 1 character in your waiting room and add it to your hand.
  350.  
  351. ================================================================================
  352.  
  353. Always has faith in Glenn, Rumia
  354. Card No.: AR/WHM-0051 Rarity: RR
  355. Color: Red
  356. Level: 1 Cost: 0 Power: 4000 Soul: 1
  357. Trait 1: Student Trait 2: Teacher
  358. Triggers: None
  359. TEXT: [S][Pay 1] Brainstorm 4: for each hit target character gains +2000 Power
  360.  
  361. ================================================================================
  362.  
  363. Abandoned Princess, Rumia
  364. Card No.: AR/WHM-0051 Rarity: RR
  365. Color: Red
  366. Level: 1 Cost: 0 Power: 4500 Soul: 1
  367. Trait 1: Student Trait 2: Princess
  368. Triggers: None
  369. TEXT: [A] When this card attacks, you may give another character +1500.
  370.  
  371. ================================================================================
  372.  
  373. On her way to school, Rumia
  374. Card No.: AR/WHM-002 Rarity: RR
  375. Color: Red
  376. Level: 0 Cost: 0 Power: 1000 Soul: 1
  377. Trait 1: Student Trait 2: Princess
  378. Triggers: None
  379. TEXT: [A] CHANGE [Discard a card from hand to the Waiting Room, Put this in the Waiting Room]
  380. When this card is Front Attacked, you may pay cost. If so, choose a
  381. "Glenn, Late for class" in your Waiting Room and put it in the Slot this was in.
  382. [A] When this becomes Reversed, if the Level of the Battle Opponent of this is 0 or lower, you may Reverse that Character.
  383.  
  384. ================================================================================
  385.  
  386. Celica Arfonia
  387. Card No.: AR/WHM-0052 Rarity: RR
  388. Color: Red
  389. Level: 0 Cost: 0 Power: 500 Soul: 1
  390. Trait 1: Teacher Trait 2: Immortal
  391. Triggers: None
  392. TEXT: [C] Your Deck can only contain one of this card.
  393. [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is YELLOW,
  394. you may pay cost. If so, you may search your library for up to 1 <Student> character, reveal, and put it into your hand.
  395. Shuffle your Library.
  396. [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is RED,
  397. you may pay cost. If so, you may add 1 character from hand from waiting room.
  398. [C][Place 1 card from Hand to Clock] When your Characters' Trigger Check reveals a Climax, if it is GREEN,
  399. you may pay cost. If so, you may choose 1 <Student> card in your Clock and return it to hand.
  400. [C][Discard a card from hand to waiting room] When your Characters' Trigger Check reveals a Climax, if it is BLUE,
  401. you may pay cost. If so, you may look at up to three cards from the top of your deck. Choose one character and add it to your hand.
  402. [C] If you are level 2 or higher, place this card in stock.
  403.  
  404. ================================================================================
  405.  
  406. Formation: 3-Man cell Rumia
  407. Card No.: AR/WHM-100 Rarity: CC
  408. Color: Red
  409. Level: 0 Cost: 0 Power: 1000 Soul: 1
  410. Trait 1: Student Trait 2: Princess
  411. Triggers: None
  412. TEXT: [C] If this card is in your Back row, this gains
  413. "[C] All characters with {3-Man Cell} Gain +500 Power and +1 level"
  414.  
  415. ================================================================================
  416.  
  417. Supernatural Ability Holder, Rumia
  418. Card No.: AR/WHM-100 Rarity: CC
  419. Color: Red
  420. Level: 0 Cost: 0 Power: 1000 Soul: 1
  421. Trait 1: Student Trait 2: Princess
  422. Triggers: None
  423. TEXT: [A] [(1) Rest 2 of your Standing Characters] This ability activates up to once
  424. per turn. When you play a event with "Formation" or "Incantation", you may pay
  425. cost. If so, look at up to 4 cards from top of your Library, choose up to 1 Character
  426. with either , <Student> or <Teacher>, reveal it, put it in your hand, and put the rest
  427. in the Waiting Room.
  428. [A] At the start of your Climax Phase, choose 1 of your Characters, and that
  429. Character gains +500 Power for the turn.
  430.  
  431. ================================================================================
  432.  
  433. Spell Incantation: Fire
  434. Card No.: AR/WHM-100 Rarity: CC
  435. Color: Red Event
  436. Level: 3 Cost: 1 Power: 0 Soul: 0
  437. Trait 1: None Trait 2: None
  438. Triggers None
  439. TEXT: BRAINSTORM Flip over the top card of your Library and put it in the Waiting Room.
  440. Deal X Damage to your Opponent, where X = the Level of the card+1 put in the Waiting Room this way.
  441. (Climax cards are considered Level 0 for this effect)
  442.  
  443. ================================================================================
  444.  
  445. Princess in hiding
  446. Card No.: AR/WHM-100 Rarity: CC
  447. Color: Blue Climax
  448. Level: 0 Cost: 0 Power: 0 Soul: 0
  449. Trait 1: None Trait 2: None
  450. Triggers: Soul Soul
  451. TEXT: [A] When this is placed from hand to the Climax Zone, choose up to 1
  452. RED card in your Waiting Room and put it in your Stock, and all your Characters
  453. gain +1 Soul for the turn.
  454.  
  455. ================================================================================
  456.  
  457. Re=L Rayford
  458. Card No.: AR/WHM-0076 Rarity: RR
  459. Color: Blue
  460. Level: 3 Cost: 3 Power: 12000 Soul: 2
  461. Trait 1: Student Trait 2: Clone
  462. Triggers: One
  463. TEXT: [A] At the start of your Opponent's Attack Phase, you may move this to an empty
  464. Slot in your Front Row that has an Opponent's Character Opposite that Slot.
  465. [C] Opposite character gains -1 soul
  466. [C] [Send 1 "The Chariot" to waiting room] If this card reverses the opponent you
  467. may pay cost, Draw 2.
  468.  
  469. ================================================================================
  470.  
  471. Long range magic user, Albert Frazer
  472. Card No.: AR/WHM-0076 Rarity: RR
  473. Color: Blue
  474. Level: 3 Cost: 2 Power: 10000 Soul: 2
  475. Trait 1: Student Trait 2: Clone
  476. Triggers: One
  477. TEXT: [C] You may only have 1 copy of this card in your deck.
  478. [A][Discard 1 card] At the beginning of your climax phase you may pay cost, if you do
  479. this card may attack from back row till the end of the turn.
  480. [A][Discard 2 cards] When this card is played from hand to stage you may pay cost,
  481. if you do you may move the top card of your clock into stock.
  482.  
  483. ================================================================================
  484.  
  485. Meeting a old friend, Re=L
  486. Card No.: AR/WHM-002 Rarity: RR
  487. Color: Blue
  488. Level: 0 Cost: 0 Power: 2500 Soul: 1
  489. Trait 1: Assassin Trait 2: Clone
  490. Triggers: One
  491. TEXT: [A] CHANGE [Put this in Clock] At the start of your Climax Phase, you may pay cost.
  492. If so, choose a 'Glenn, Late for class' from your hand and put it in the Slot this was in.
  493.  
  494. ================================================================================
  495.  
  496. Formation: 3-Man cell Re=L
  497. Card No.: AR/WHM-100 Rarity: CC
  498. Color: Blue
  499. Level: 0 Cost: 0 Power: 2500 Soul: 1
  500. Trait 1: Student Trait 2: Assassin
  501. Triggers: None
  502. TEXT: [C] If this card is in your Front row Right slot, this gains:
  503. "[C] At the start of your opponents battle phase you may move this card to a empty slot."
  504.  
  505. ================================================================================
  506.  
  507. Spell Incantation: Shock
  508. Card No.: AR/WHM-100 Rarity: CC
  509. Color: Blue Event
  510. Level: 1 Cost: 1 Power: 0 Soul: 0
  511. Trait 1: None Trait 2: None
  512. Triggers: None
  513. TEXT: If you have no <Student> Characters, you cannot play this from your hand.
  514. Choose a Cost 1 or lower Character and put it in the Waiting Room.
  515.  
  516. ================================================================================
  517.  
  518. The Chariot
  519. Card No.: AR/WHM-0098 Rarity:
  520. Color: Blue Event
  521. Level: 2 Cost: 1 Power: Soul:
  522. Trait 1: Trait 2:
  523. Triggers: Zero
  524. TEXT: [Counter] Choose 1 Climax card in your Opponent's Climax Zone and put it in the Waiting Room.
  525. Send this card to Memory.
  526.  
  527. ================================================================================
  528.  
  529. The Chariot
  530. Card No.: AR/WHM-099 Rarity: CC
  531. Color: Blue Climax
  532. Level: 0 Cost: 0 Power: 0 Soul: 0
  533. Trait 1: None Trait 2: None
  534. Triggers: Book
  535. TEXT: [C] All your Characters gain +1000 Power and +1 Soul.
  536.  
  537. ================================================================================
  538.  
  539. Project: Revive Life
  540. Card No.: AR/WHM-100 Rarity: CC
  541. Color: Blue Climax
  542. Level: 0 Cost: 0 Power: 0 Soul: 0
  543. Trait 1: None Trait 2: None
  544. Triggers: Soul Soul
  545. TEXT: [A] When this is placed from hand to the Climax Zone, draw a card,
  546. choose 1 of your BLUE Characters, and that Character gains +3000 Power
  547. and +1 Soul for the turn.
  548.  
  549. ================================================================================
  550.  
  551. Akashic Records
  552. Card No.: AR/WHM-100 Rarity: CC
  553. Color: Colorless Climax
  554. Level: 0 Cost: 0 Power: 0 Soul: 0
  555. Trait 1: None Trait 2: None
  556. Triggers: None
  557. TEXT: [C] You may only have 1 copy of this card in your deck.
  558. [C] When this card is placed into climax zone it counts as any Climax for the purpose of performing Climax Combos.
  559. [C] If this card is in your Climax Zone, during the encore step, place this card in memory.
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