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- SUBROUTINE GENERL3()
- {318830} 03A4: SCRIPT_NAME 'GENERL3'
- {318840} 0050: GOSUB @GENERL3_46
- {318851} 0112: HAS_DEATHARREST_BEEN_EXECUTED
- {318860} 0050: GOSUB @GENERL3_26174
- {318867} 0050: GOSUB @GENERL3_26269
- {318874} 004E: TERMINATE_THIS_SCRIPT
- SUBROUTINE GENERL3_46()
- {318876} 0317: REGISTER_MISSION_GIVEN
- {318878} 0004: $ONMISSION = 1
- {318885} 0001: WAIT 0 ms
- {318889} 054C: LOAD_MISSION_TEXT 'GENERA3'
- {318899} 058E: SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION -163.0 -1439.4 9.0 201.5
- {318921} 0004: $2360 = 0
- {318928} 0005: $2361 = 156.0404
- {318938} 0005: $2362 = -1193.324
- {318948} 0005: $2363 = 17.8427
- {318958} 0005: $2368 = 462.29
- {318968} 0005: $2369 = -486.0
- {318978} 0005: $2370 = 10.48
- {318988} 0005: $2364 = 463.4609
- {318998} 0005: $2365 = -461.3178
- {319008} 0005: $2366 = 9.486246
- {319018} 0005: $2367 = 178.791
- {319028} 0005: $2309 = 457.6495
- {319038} 0005: $2310 = -512.88
- {319048} 0005: $2311 = 9.899857
- {319058} 0005: $2312 = 454.1362
- {319068} 0005: $2313 = -503.9373
- {319078} 0005: $2314 = 16.9188
- {319088} 0005: $2316 = 462.877
- {319098} 0005: $2317 = -514.963
- {319108} 0005: $2318 = 16.951
- {319118} 0005: $2319 = 12.838
- {319128} 0005: $2303 = 446.7785
- {319138} 0005: $2304 = -525.1792
- {319148} 0005: $2305 = 9.5282
- {319158} 0005: $2306 = 315.6846
- {319168} 0004: $2371 = 0
- {319175} 0004: $2373 = 0
- {319182} 0005: $2374 = 497.03
- {319192} 0005: $2375 = -518.829
- {319202} 0005: $2376 = 10.6891
- {319212} 0005: $2377 = 163.719
- {319222} 0005: $2378 = 455.754
- {319232} 0005: $2379 = -528.0207
- {319242} 0004: $2381 = 0
- {319249} 0005: $2382 = 423.574
- {319259} 0005: $2383 = -513.052
- {319269} 0005: $2384 = 9.774
- {319279} 0005: $2385 = 248.0281
- {319289} 0005: $2386 = 451.082
- {319299} 0005: $2387 = -523.164
- {319309} 0005: $2388 = 10.4
- {319319} 0004: $2390 = 0
- {319326} 0005: $2391 = 486.535
- {319336} 0005: $2392 = -537.118
- {319346} 0005: $2393 = 11.191
- {319356} 0005: $2394 = 250.382
- {319366} 0004: $2396 = 0
- {319373} 0005: $2397 = 465.478
- {319383} 0005: $2398 = -416.186
- {319393} 0005: $2399 = 11.2568
- {319403} 0005: $2400 = 172.784
- {319413} 0005: $2401 = 459.131
- {319423} 0005: $2402 = -485.317
- {319433} 0005: $2403 = 11.136
- {319443} 0004: $2405 = 0
- {319450} 0005: $2406 = 425.64
- {319460} 0005: $2407 = -513.68
- {319470} 0005: $2408 = 9.785
- {319480} 0005: $2409 = 245.37
- {319490} 0005: $2410 = 451.121
- {319500} 0005: $2411 = -519.82
- {319510} 0005: $2412 = 10.486
- {319520} 0004: $2334 = 0
- {319527} 0004: $2335 = 0
- {319534} 0004: $2336 = 0
- {319541} 0004: $2337 = 0
- {319548} 0004: $2338 = 0
- {319555} 0004: $2339 = 0
- {319562} 0004: $2340 = 0
- {319569} 0004: $2341 = 0
- {319576} 0004: $2342 = 0
- {319583} 0004: $2343 = 0
- {319590} 0004: $2416 = 0
- {319597} 0004: $2417 = 0
- {319604} 0004: $2418 = 0
- {319611} 0004: $2419 = 0
- {319618} 0004: $2420 = 0
- {319625} 0004: $2300 = 0
- {319632} 0004: $2426 = 0
- {319639} 0004: $2427 = 0
- {319646} 0004: $2428 = 0
- {319653} 0004: $2429 = 0
- {319660} 0004: $2290 = 0
- {319667} 0004: $2430 = 0
- {319674} 0004: $2301 = 0
- {319681} 0004: $2434 = 0
- {319688} 0004: $2431 = 0
- {319695} 0004: $2456 = 0
- {319702} 0004: $2457 = 0
- {319709} 0004: $2458 = 0
- {319716} 0004: $2416 = 0
- {319723} 0004: $2360 = 0
- {319730} 0004: $2461 = 0
- {319737} 0004: $2463 = 0
- {319744} 0004: $2464 = 0
- {319751} 0004: $2465 = 0
- {319758} 0004: $2466 = 0
- {319765} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP03 0
- {319791} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP04 0
- {319817} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP05 0
- {319843} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP24 0
- {319869} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP25 0
- {319895} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP28 0
- {319921} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP32 0
- {319947} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP35 0
- {319973} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP41 0
- {319999} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP47 0
- {320025} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP50 0
- {320051} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP51 0
- {320077} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP64 0
- {320103} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP70 0
- {320129} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP71 0
- {320155} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP72 0
- {320181} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP73 0
- {320207} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODARGOHULL2 0
- {320233} 03CF: LOAD_MISSION_AUDIO 1 'MONO_9'
- {320245} 023C: LOAD_SPECIAL_CHARACTER 1 'CSPLAY'
- {320257} 023C: LOAD_SPECIAL_CHARACTER 2 'CSCOLO'
- {320269} 01BB: GET_OBJECT_COORDINATES $YT_MAIN_BODY $YACHT_X $YACHT_Y $YACHT_Z
- {320283} 0009: $YACHT_X += 0.003
- {320293} 000D: $YACHT_Y -= 1.381
- {320303} 0009: $YACHT_Z += 3.149
- {320313} 0244: SET_CUTSCENE_OFFSET $YACHT_X $YACHT_Y $YACHT_Z
- {320324} 03CB: LOAD_SCENE $YACHT_X $YACHT_Y $YACHT_Z
- {320335} 038B: LOAD_ALL_MODELS_NOW
- WHILE {320337} 00D6: IF or
- {320341} 823D: not HAS_SPECIAL_CHARACTER_LOADED 1
- {320345} 823D: not HAS_SPECIAL_CHARACTER_LOADED 2
- {320356} 0001: WAIT 0 ms
- {320367} 041D: SET_NEAR_CLIP 0.1
- {320374} 02E4: LOAD_CUTSCENE 'COL_3A'
- {320384} 01BB: GET_OBJECT_COORDINATES $YT_MAIN_BODY $YACHT_X $YACHT_Y $YACHT_Z
- {320398} 0009: $YACHT_X += 0.003
- {320408} 000D: $YACHT_Y -= 1.381
- {320418} 0009: $YACHT_Z += 3.149
- {320428} 0244: SET_CUTSCENE_OFFSET $YACHT_X $YACHT_Y $YACHT_Z
- {320439} 02E5: CREATE_CUTSCENE_OBJECT #SPECIAL01 $CS_PLAYER
- {320446} 02E6: SET_CUTSCENE_ANIM $CS_PLAYER 'CSPLAY'
- {320459} 02E5: CREATE_CUTSCENE_OBJECT #SPECIAL02 $150
- {320466} 02E6: SET_CUTSCENE_ANIM $150 'CSCOLO'
- {320479} 0395: CLEAR_AREA -244.2799 -1360.67 7.0786 1.0 1
- {320503} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR -244.2799 -1360.67 7.0786
- {320523} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 279.1362
- {320533} 016A: DO_FADE 1500 1
- {320540} 03AD: SWITCH_RUBBISH 0
- {320544} 03AF: SWITCH_STREAMING 1
- {320548} 02E7: START_CUTSCENE
- {320550} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- WHILE {320555} 00D6: IF
- {320559} 001A: 2880 > $CUT_SCENE_TIME
- {320574} 0001: WAIT 0 ms
- {320578} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320590} 00BC: PRINT_NOW 'GEN3_A' 10000 ms 1 // Thomas, I appreciate your coming.
- WHILE {320605} 00D6: IF
- {320609} 001A: 4968 > $CUT_SCENE_TIME
- {320624} 0001: WAIT 0 ms
- {320628} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320640} 00BC: PRINT_NOW 'GEN3_B' 10000 ms 1 // Forgive me for getting straight to business.
- WHILE {320655} 00D6: IF
- {320659} 001A: 8932 > $CUT_SCENE_TIME
- {320674} 0001: WAIT 0 ms
- {320678} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320690} 00BC: PRINT_NOW 'GEN3_C' 10000 ms 1 // Diaz has asked me to oversee a minor business transaction.
- WHILE {320705} 00D6: IF
- {320709} 001A: 11868 > $CUT_SCENE_TIME
- {320724} 0001: WAIT 0 ms
- {320728} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320740} 00BC: PRINT_NOW 'GEN3_D' 10000 ms 1 // Let's hope it goes better than last time, huh?
- WHILE {320755} 00D6: IF
- {320759} 001A: 13573 > $CUT_SCENE_TIME
- {320774} 0001: WAIT 0 ms
- {320778} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320790} 00BC: PRINT_NOW 'GEN3_E' 10000 ms 1 // Which is why I thought of you, my friend.
- WHILE {320805} 00D6: IF
- {320809} 001A: 16601 > $CUT_SCENE_TIME
- {320824} 0001: WAIT 0 ms
- {320828} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320840} 00BC: PRINT_NOW 'GEN3_F' 10000 ms 1 // I've dropped some protection at the multistory carpark.
- WHILE {320855} 00D6: IF
- {320859} 001A: 19737 > $CUT_SCENE_TIME
- {320874} 0001: WAIT 0 ms
- {320878} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320890} 00BC: PRINT_NOW 'GEN3_G' 10000 ms 1 // Pick it up - then go and watch over Diaz's men at the drop off.
- WHILE {320905} 00D6: IF
- {320909} 001A: 23717 > $CUT_SCENE_TIME
- {320924} 0001: WAIT 0 ms
- {320928} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320940} 00BC: PRINT_NOW 'GEN3_H' 10000 ms 1 // Gracias, amigo.
- WHILE {320955} 00D6: IF
- {320959} 001A: 24768 > $CUT_SCENE_TIME
- {320974} 0001: WAIT 0 ms
- {320978} 02E8: GET_CUTSCENE_TIME $CUT_SCENE_TIME
- {320990} 016A: DO_FADE 1500 0
- {320997} 00BE: CLEAR_PRINTS
- {320999} 0001: WAIT 1000 ms
- {321008} 856A: not WAS_CUTSCENE_SKIPPED
- {321021} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {321032} 03D1: PLAY_MISSION_AUDIO 1
- {321036} 0004: $2466 = 1
- WHILE {321043} 00D6: IF
- {321047} 016B: GET_FADING_STATUS
- {321056} 0001: WAIT 0 ms
- {321067} 03AD: SWITCH_RUBBISH 1
- {321071} 02EA: CLEAR_CUTSCENE
- {321073} 0373: SET_CAMERA_BEHIND_PLAYER
- {321075} 0296: UNLOAD_SPECIAL_CHARACTER 1
- {321079} 0296: UNLOAD_SPECIAL_CHARACTER 2
- {321083} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP03 1
- {321109} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP04 1
- {321135} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP05 1
- {321161} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP24 1
- {321187} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP25 1
- {321213} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP28 1
- {321239} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP32 1
- {321265} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP35 1
- {321291} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP41 1
- {321317} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP47 1
- {321343} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP50 1
- {321369} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP51 1
- {321395} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP64 1
- {321421} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP70 1
- {321447} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP71 1
- {321473} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP72 1
- {321499} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODCARGOSHP73 1
- {321525} 0363: SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE -647.0 -1323.0 19.9 100.0 #LODARGOHULL2 1
- {321551} 04E4: REQUEST_COLLISION -244.2799 -1360.67
- {321563} 0395: CLEAR_AREA -244.2799 -1360.67 7.0786 1.0 1
- {321587} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR -244.2799 -1360.67 7.0786
- {321607} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 279.1362
- {321617} 0373: SET_CAMERA_BEHIND_PLAYER
- {321619} 04BB: SET_AREA_VISIBLE 0
- {321623} 0247: REQUEST_MODEL #ADMIRAL
- {321628} 0247: REQUEST_MODEL #CLA
- {321632} 0247: REQUEST_MODEL #CLB
- {321636} 0247: REQUEST_MODEL #INFERNUS
- {321641} 0247: REQUEST_MODEL #UZI
- {321646} 0247: REQUEST_MODEL #RUGER
- {321651} 023C: LOAD_SPECIAL_CHARACTER 1 'IGBUDDY'
- {321663} 023C: LOAD_SPECIAL_CHARACTER 2 'IGDIAZ'
- WHILE {321675} 00D6: IF or
- {321679} 823D: not HAS_SPECIAL_CHARACTER_LOADED 1
- {321683} 823D: not HAS_SPECIAL_CHARACTER_LOADED 2
- {321694} 0001: WAIT 0 ms
- WHILE {321705} 00D6: IF or
- {321709} 8248: not HAS_MODEL_LOADED #ADMIRAL
- {321714} 8248: not HAS_MODEL_LOADED #CLA
- {321718} 8248: not HAS_MODEL_LOADED #CLB
- {321722} 8248: not HAS_MODEL_LOADED #INFERNUS
- {321727} 8248: not HAS_MODEL_LOADED #UZI
- {321739} 0001: WAIT 0 ms
- WHILE {321750} 00D6: IF
- {321754} 8248: not HAS_MODEL_LOADED #RUGER
- {321766} 0001: WAIT 0 ms
- {321781} 0038: $2466 == 1
- WHILE {321795} 00D6: IF
- {321799} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {321810} 0001: WAIT 0 ms
- {321821} 03CF: LOAD_MISSION_AUDIO 1 'COL3_1'
- {321833} 03CF: LOAD_MISSION_AUDIO 2 'COL3_2'
- WHILE {321845} 00D6: IF or
- {321849} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {321853} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {321864} 0001: WAIT 0 ms
- {321875} 01B6: FORCE_WEATHER_NOW 4
- {321879} 016A: DO_FADE 1500 1
- {321886} 032B: CREATE_PICKUP_WITH_AMMO 276 3 210 $2361 $2362 $2363 $2289
- {321908} 03DC: ADD_BLIP_FOR_PICKUP $2289 $2358
- {321916} 00BC: PRINT_NOW 'GEN3_20' 10000 ms 2 // ~g~The Colonel has arranged some firepower for you at the multistory carpark.
- {321931} 0481: SET_ENTER_CAR_RANGE_MULTIPLIER 3.0
- WHILE TRUE
- {321938} 0001: WAIT 0 ms
- {321942} 00D6: IF
- {321946} 00E3: LOCATE_PLAYER_ANY_MEANS_2D $PLAYER_CHAR 457.6495 -512.88 100.0 100.0 0
- {321980} 010D: ALTER_WANTED_LEVEL $PLAYER_CHAR 0
- {321987} 00D6: IF
- {321991} 0038: $2300 == 0
- {322009} 0038: $2360 == 0
- {322027} 0214: HAS_PICKUP_BEEN_COLLECTED $2289
- {322039} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 0
- {322046} 02A3: SWITCH_WIDESCREEN 1
- {322050} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #RUGER
- {322055} 0001: WAIT 100 ms
- {322059} 00A5: CREATE_CAR $2446 #INFERNUS at 132.7045 -1211.924 15.2615
- {322082} 0175: SET_CAR_HEADING $2446 358.8415
- {322092} 0229: CHANGE_CAR_COLOUR $2446 1 1
- {322101} 0129: CREATE_CHAR_INSIDE_CAR $2291 pedtype 21 model 109 in_car $2446
- {322113} 01ED: CLEAR_CHAR_THREAT_SEARCH $2291
- {322118} 0568: SET_CHAR_NEVER_TARGETTED $2291 1
- {322125} 00A9: CAR_SET_IDLE $2446
- {322130} 01B8: SET_CURRENT_PLAYER_WEAPON $PLAYER_CHAR 0
- {322137} 0223: SET_CHAR_HEALTH $2291 600
- {322145} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2446 132.4825 -1199.147 16.7405
- {322165} 00AD: SET_CAR_CRUISE_SPEED $2446 15.0
- {322175} 0395: CLEAR_AREA 132.7045 -1211.924 15.2615 30.0 1
- {322199} 015F: SET_FIXED_CAMERA_POSITION 146.4568 -1198.275 17.66698 0.0 0.0 0.0
- {322231} 0159: POINT_CAMERA_AT_CHAR $2291 15 2
- {322240} 0395: CLEAR_AREA 154.763 -1193.619 16.7333 8.0 1
- {322264} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 154.763 -1193.619 16.7333
- {322284} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 122.5278
- {322294} 0004: $2300 = 1
- {322301} 0004: $2360 = 1
- {322308} 0006: 16@ = 0
- {322315} 00D6: IF
- {322319} 0038: $2300 == 1
- {322337} 0038: $2360 == 1
- {322355} 8118: not IS_CHAR_DEAD $2291
- {322371} 8119: not IS_CAR_DEAD $2446
- {322387} 01AF: LOCATE_CAR_3D $2446 132.4825 -1199.147 16.7405 3.0 3.0 3.0 0
- {322431} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 154.763 -1193.619 16.7333
- {322451} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 122.5278
- {322461} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2446 151.2979 -1196.164 16.7405
- {322481} 00AD: SET_CAR_CRUISE_SPEED $2446 15.0
- {322491} 0004: $2300 = 2
- {322498} 0006: 16@ = 0
- ELSE
- {322516} 0019: 16@ > 25000
- {322531} 00AB: SET_CAR_COORDINATES $2446 133.0962 -1199.203 16.7405
- {322551} 0175: SET_CAR_HEADING $2446 272.7057
- {322561} 0006: 16@ = 0
- {322568} 00D6: IF
- {322572} 0038: $2300 == 2
- {322590} 0038: $2360 == 1
- {322608} 8118: not IS_CHAR_DEAD $2291
- {322624} 8119: not IS_CAR_DEAD $2446
- {322640} 01AF: LOCATE_CAR_3D $2446 151.2979 -1196.164 16.7405 3.0 3.0 3.0 0
- {322684} 00A9: CAR_SET_IDLE $2446
- {322689} 0001: WAIT 750 ms
- {322694} 015F: SET_FIXED_CAMERA_POSITION 155.74 -1190.988 17.96301 0.0 0.0 0.0
- {322726} 0160: POINT_CAMERA_AT_POINT 155.1032 -1191.757 17.90615 2
- {322749} 8118: not IS_CHAR_DEAD $2291
- {322765} 8119: not IS_CAR_DEAD $2446
- {322777} 01D3: SET_CHAR_OBJ_LEAVE_CAR $2291 $2446
- {322785} 0210: TURN_PLAYER_TO_FACE_CHAR $PLAYER_CHAR $2291
- {322793} 0006: 16@ = 0
- {322800} 0004: $2300 = 3
- {322807} 0006: 16@ = 0
- ELSE
- {322825} 0019: 16@ > 25000
- {322840} 00AB: SET_CAR_COORDINATES $2446 151.3173 -1196.147 16.7405
- {322860} 0175: SET_CAR_HEADING $2446 268.9265
- {322870} 0006: 16@ = 0
- {322877} 00D6: IF
- {322881} 0038: $2300 == 3
- {322899} 0038: $2360 == 1
- {322917} 8118: not IS_CHAR_DEAD $2291
- {322933} 80DF: not IS_CHAR_IN_ANY_CAR $2291
- {322945} 04C2: SET_CHAR_OBJ_WALK_TO_CHAR $2291 $PLAYER_ACTOR
- {322953} 0006: 16@ = 0
- {322960} 00BC: PRINT_NOW 'GEN3_1' 5000 ms 1 // Hogging all the action, I see...
- {322975} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {322979} 00D6: IF and
- {322983} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {322987} 8118: not IS_CHAR_DEAD $2291
- {322999} 0001: WAIT 0 ms
- {323010} 040D: CLEAR_MISSION_AUDIO 1
- {323014} 03D5: CLEAR_THIS_PRINT 'GEN3_1' // Hogging all the action, I see...
- {323024} 0004: $2300 = 4
- {323031} 00D6: IF
- {323035} 8118: not IS_CHAR_DEAD $2291
- {323051} 0038: $2300 == 4
- {323069} 0038: $2360 == 1
- {323087} 0126: IS_CHAR_OBJECTIVE_PASSED $2291
- {323092} 0019: 16@ > 20000
- {323107} 00BC: PRINT_NOW 'GEN3_2' 5000 ms 1 // Look, you wanna do something other than just shadowing me everywhere? Why don't you come along and
- show me if you're any use.
- {323122} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {323126} 00D6: IF and
- {323130} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {323134} 8118: not IS_CHAR_DEAD $2291
- {323146} 0001: WAIT 0 ms
- {323150} 00D6: IF
- {323154} 00E1: IS_BUTTON_PRESSED 0 16
- {323167} 0002: GOTO @GENERL3_4697
- {323181} 040D: CLEAR_MISSION_AUDIO 2
- {323185} 03D5: CLEAR_THIS_PRINT 'GEN3_2' // Look, you wanna do something other than just shadowing me everywhere? Why don't you come along and
- show me if you're any use.
- {323195} 03CF: LOAD_MISSION_AUDIO 1 'COL3_2A'
- {323207} 03CF: LOAD_MISSION_AUDIO 2 'COL3_2B'
- WHILE {323219} 00D6: IF or
- {323223} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {323227} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {323238} 0001: WAIT 0 ms
- {323249} 015F: SET_FIXED_CAMERA_POSITION 156.1723 -1199.14 18.43115 0.0 0.0 0.0
- {323281} 0160: POINT_CAMERA_AT_POINT 155.5315 -1198.387 18.27806 2
- {323304} 8118: not IS_CHAR_DEAD $2291
- {323316} 0372: SET_CHAR_WAIT_STATE $2291 19 10000
- {323326} 00BC: PRINT_NOW 'GEN3_3' 5000 ms 1 // I might just do that. The name's Lance, by the way.
- {323341} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {323345} 00D6: IF and
- {323349} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {323353} 8118: not IS_CHAR_DEAD $2291
- {323365} 0001: WAIT 0 ms
- {323369} 00D6: IF
- {323373} 00E1: IS_BUTTON_PRESSED 0 16
- {323386} 0002: GOTO @GENERL3_4697
- {323400} 040D: CLEAR_MISSION_AUDIO 1
- {323404} 03D5: CLEAR_THIS_PRINT 'GEN3_3' // I might just do that. The name's Lance, by the way.
- {323418} 8118: not IS_CHAR_DEAD $2291
- {323430} 0372: SET_CHAR_WAIT_STATE $2291 0 100
- {323439} 00BC: PRINT_NOW 'GEN3_4' 5000 ms 1 // Tommy Vercetti. Let's go...
- {323454} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {323458} 00D6: IF and
- {323462} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {323466} 8118: not IS_CHAR_DEAD $2291
- {323478} 0001: WAIT 0 ms
- {323482} 00D6: IF
- {323486} 00E1: IS_BUTTON_PRESSED 0 16
- {323499} 0002: GOTO @GENERL3_4697
- {323513} 040D: CLEAR_MISSION_AUDIO 2
- {323517} 03D5: CLEAR_THIS_PRINT 'GEN3_4' // Tommy Vercetti. Let's go...
- :GENERL3_4697
- {323527} 040D: CLEAR_MISSION_AUDIO 1
- {323531} 040D: CLEAR_MISSION_AUDIO 2
- {323535} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 0 100
- {323548} 8118: not IS_CHAR_DEAD $2291
- {323560} 0372: SET_CHAR_WAIT_STATE $2291 0 100
- {323569} 03EB: CLEAR_SMALL_PRINTS
- {323571} 03CF: LOAD_MISSION_AUDIO 1 'COL3_3'
- {323583} 03CF: LOAD_MISSION_AUDIO 2 'COL3_4'
- WHILE {323595} 00D6: IF or
- {323599} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {323603} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {323614} 0001: WAIT 0 ms
- {323629} 8118: not IS_CHAR_DEAD $2291
- {323641} 01DF: SET_PLAYER_AS_LEADER $2291 $PLAYER_CHAR
- {323649} 04F5: SET_CHAR_AS_PLAYER_FRIEND $2291 $PLAYER_CHAR 1
- {323659} 0004: $2430 = 1
- {323666} 0319: SET_CHAR_RUNNING $2291 1
- {323673} 0006: 16@ = 0
- {323680} 02A3: SWITCH_WIDESCREEN 0
- {323684} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 1
- {323691} 02EB: RESTORE_CAMERA_JUMPCUT
- {323693} 018A: ADD_BLIP_FOR_COORD $2309 $2310 11.062 $2359
- {323709} 00BC: PRINT_NOW 'GEN3_44' 10000 ms 2 // ~g~Go with Lance to the drop off and watch over Diaz.
- {323724} 041E: SET_RADIO_CHANNEL 3 -1
- {323730} 0004: $2360 = 2
- {323737} 00D6: IF
- {323741} 0038: $2360 == 2
- {323759} 0038: $2464 == 0
- {323777} 0019: 16@ > 9500
- {323792} 03E5: PRINT_HELP 'GEN3_57' // The Kruger is an assault rifle, which allows you to manually aim in 1st person.
- {323802} 0006: 16@ = 0
- {323809} 0004: $2464 = 1
- {323816} 00D6: IF
- {323820} 0038: $2360 == 2
- {323838} 0038: $2464 == 1
- {323856} 0019: 16@ > 9500
- {323871} 0293: GET_CONTROLLER_MODE $18
- {323880} 0038: $18 == 3
- {323894} 03E5: PRINT_HELP 'GEN3_59' // Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle.
- {323904} 0006: 16@ = 0
- {323911} 0004: $2464 = 2
- ELSE
- {323925} 03E5: PRINT_HELP 'GEN3_58' // Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle.
- {323935} 0006: 16@ = 0
- {323942} 0004: $2464 = 2
- {323949} 00D6: IF
- {323953} 0038: $2360 == 2
- {323971} 0038: $2464 == 2
- {323989} 0019: 16@ > 9500
- {324004} 0293: GET_CONTROLLER_MODE $18
- {324013} 0038: $18 == 3
- {324027} 03E5: PRINT_HELP 'GEN3_62' // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
- {324037} 0006: 16@ = 0
- {324044} 0004: $2464 = 3
- ELSE
- {324062} 0038: $18 == 2
- {324076} 03E5: PRINT_HELP 'GEN3_61' // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
- {324086} 0006: 16@ = 0
- {324093} 0004: $2464 = 3
- ELSE
- {324107} 03E5: PRINT_HELP 'GEN3_60' // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
- {324117} 0006: 16@ = 0
- {324124} 0004: $2464 = 3
- {324131} 00D6: IF
- {324135} 0038: $2360 == 2
- {324153} 8118: not IS_CHAR_DEAD $2291
- {324169} 00F8: LOCATE_STOPPED_PLAYER_ANY_MEANS_3D $PLAYER_CHAR $2309 $2310 $2311 3.0 3.0 1.5 1
- {324211} 0101: LOCATE_STOPPED_CHAR_ANY_MEANS_3D $2291 $2309 $2310 $2311 3.0 3.0 1.5 0
- {324249} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #INFERNUS
- {324254} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2446
- {324259} 022B: SWITCH_PED_PATHS_OFF 378.103 -785.55 -10.908 448.572 -365.738 15.096
- {324291} 01E8: SWITCH_ROADS_OFF 378.103 -785.55 -10.908 448.572 -365.738 15.096
- {324323} 022B: SWITCH_PED_PATHS_OFF 461.047 -407.806 -5.549 470.15 -391.0296 16.9967
- {324355} 01E8: SWITCH_ROADS_OFF 461.047 -407.806 -5.549 470.15 -391.0296 16.9967
- {324387} 022B: SWITCH_PED_PATHS_OFF 435.0 -524.0 8.06 471.0 -543.0 10.22
- {324419} 01E8: SWITCH_ROADS_OFF 435.0 -524.0 8.06 471.0 -543.0 10.22
- {324451} 022B: SWITCH_PED_PATHS_OFF 459.0238 -516.2858 -9.8426 442.6711 -521.8006 9.3815
- {324483} 022B: SWITCH_PED_PATHS_OFF 453.827 -521.7261 -9.8193 458.1206 -518.6826 9.8448
- {324515} 022B: SWITCH_PED_PATHS_OFF 463.6935 -522.5222 -9.9304 458.2091 -523.7589 9.9072
- {324547} 01E8: SWITCH_ROADS_OFF 360.1251 -718.2709 5.6599 358.0144 -714.4711 15.5665
- {324579} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 0
- {324586} 02A3: SWITCH_WIDESCREEN 1
- {324590} 0164: REMOVE_BLIP $2359
- {324595} 0004: $2430 = 2
- {324606} 00E0: IS_PLAYER_IN_ANY_CAR $PLAYER_CHAR
- {324618} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $PLAYER_ACTOR
- {324627} 00DF: IS_CHAR_IN_ANY_CAR $2291
- {324639} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2291
- {324644} 0395: CLEAR_AREA $2364 $2365 50.0 50.0 1
- {324664} 00A5: CREATE_CAR $2296 #ADMIRAL at $2364 $2365 $2366
- {324681} 0229: CHANGE_CAR_COLOUR $2296 8 8
- {324690} 0175: SET_CAR_HEADING $2296 $2367
- {324698} 00A9: CAR_SET_IDLE $2296
- {324703} 020A: LOCK_CAR_DOORS $2296 3
- {324710} 02AC: SET_CAR_PROOFS $2296 1 1 1 1 1
- {324725} 053F: SET_CAN_BURST_CAR_TYRES $2296 0
- {324732} 0129: CREATE_CHAR_INSIDE_CAR $2295 pedtype 10 model 110 in_car $2296
- {324744} 00A9: CAR_SET_IDLE $2296
- {324749} 01ED: CLEAR_CHAR_THREAT_SEARCH $2295
- {324754} 0223: SET_CHAR_HEALTH $2295 500
- {324762} 0568: SET_CHAR_NEVER_TARGETTED $2295 1
- {324769} 01C8: CREATE_CHAR_AS_PASSENGER $2296 10 #CLB 0 $2293
- {324783} 01B2: GIVE_WEAPON_TO_CHAR $2293 23 3000
- {324793} 01ED: CLEAR_CHAR_THREAT_SEARCH $2293
- {324798} 0223: SET_CHAR_HEALTH $2293 10
- {324805} 011A: SET_CHAR_THREAT_SEARCH $2293 256
- {324813} 0243: SET_CHAR_PERSONALITY $2293 16
- {324820} 02E2: SET_CHAR_ACCURACY $2293 10
- {324827} 0568: SET_CHAR_NEVER_TARGETTED $2293 1
- {324834} 01C8: CREATE_CHAR_AS_PASSENGER $2296 10 #CLA 1 $2294
- {324848} 01B2: GIVE_WEAPON_TO_CHAR $2294 23 3000
- {324858} 01ED: CLEAR_CHAR_THREAT_SEARCH $2294
- {324863} 0223: SET_CHAR_HEALTH $2294 10
- {324870} 011A: SET_CHAR_THREAT_SEARCH $2294 256
- {324878} 0243: SET_CHAR_PERSONALITY $2294 16
- {324885} 02E2: SET_CHAR_ACCURACY $2294 10
- {324892} 0568: SET_CHAR_NEVER_TARGETTED $2294 1
- {324899} 00AD: SET_CAR_CRUISE_SPEED $2296 14.0
- {324909} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2296 $2368 $2369 $2370
- {324923} 015F: SET_FIXED_CAMERA_POSITION 453.4417 -534.7897 19.79188 0.0 0.0 0.0
- {324955} 0160: POINT_CAMERA_AT_POINT 453.7277 -533.8484 19.61285 2
- {324974} 0004: $2360 = 3
- {324981} 0006: 16@ = 0
- {324988} 00D6: IF
- {324992} 0038: $2360 == 3
- {325010} 8118: not IS_CHAR_DEAD $2291
- {325026} 8118: not IS_CHAR_DEAD $2295
- {325042} 8118: not IS_CHAR_DEAD $2293
- {325058} 8118: not IS_CHAR_DEAD $2294
- {325074} 8119: not IS_CAR_DEAD $2296
- {325090} 01AD: LOCATE_CAR_2D $2296 $2368 $2369 1.3 1.0 0
- {325120} 015F: SET_FIXED_CAMERA_POSITION 462.3437 -491.1512 11.73179 0.0 0.0 0.0
- {325152} 0160: POINT_CAMERA_AT_POINT 462.3286 -490.1543 11.65438 2
- {325171} 00A9: CAR_SET_IDLE $2296
- {325180} 80DF: not IS_CHAR_IN_ANY_CAR $2291
- {325196} 80E0: not IS_PLAYER_IN_ANY_CAR $PLAYER_CHAR
- {325208} 0395: CLEAR_AREA 461.4244 -493.8346 100.0 100.0 1
- {325232} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 461.4597 -494.8022 -100.0
- {325252} 00A1: SET_CHAR_COORDINATES $2291 462.4995 -495.6623 -100.0
- {325272} 0395: CLEAR_AREA 461.4244 -493.8346 100.0 100.0 1
- {325296} 0210: TURN_PLAYER_TO_FACE_CHAR $PLAYER_CHAR $2295
- {325304} 020E: TURN_CHAR_TO_FACE_CHAR $2291 $2295
- {325312} 01E0: LEAVE_GROUP $2291
- {325317} 0319: SET_CHAR_RUNNING $2291 0
- {325324} 01B8: SET_CURRENT_PLAYER_WEAPON $PLAYER_CHAR 0
- {325335} 00DF: IS_CHAR_IN_ANY_CAR $2295
- {325347} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2295
- {325352} 0211: SET_CHAR_OBJ_GOTO_COORD_ON_FOOT $2295 461.4244 -493.8346
- {325367} 0001: WAIT 350 ms
- {325372} 0004: $2371 = 1
- {325383} 8118: not IS_CHAR_DEAD $2293
- {325399} 00DF: IS_CHAR_IN_ANY_CAR $2293
- {325411} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2293
- {325416} 0001: WAIT 250 ms
- {325425} 8118: not IS_CHAR_DEAD $2294
- {325441} 00DF: IS_CHAR_IN_ANY_CAR $2294
- {325453} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2294
- {325462} 8118: not IS_CHAR_DEAD $2293
- {325474} 0211: SET_CHAR_OBJ_GOTO_COORD_ON_FOOT $2293 460.9342 -492.7018
- {325493} 8118: not IS_CHAR_DEAD $2294
- {325505} 0211: SET_CHAR_OBJ_GOTO_COORD_ON_FOOT $2294 462.7259 -492.7736
- {325520} 0004: $2360 = 4
- {325527} 0006: 16@ = 0
- ELSE
- {325545} 0019: 16@ > 20000
- {325560} 00AB: SET_CAR_COORDINATES $2296 $2368 $2369 -100.0
- {325576} 0175: SET_CAR_HEADING $2296 $2367
- {325584} 0006: 16@ = 0
- {325591} 00D6: IF
- {325595} 0038: $2371 == 1
- {325613} 8118: not IS_CHAR_DEAD $2295
- {325629} 8118: not IS_CHAR_DEAD $2291
- {325645} 82CB: not IS_CHAR_ON_SCREEN $2295
- {325657} 015F: SET_FIXED_CAMERA_POSITION 458.0866 -494.786 11.68491 0.0 0.0 0.0
- {325689} 0159: POINT_CAMERA_AT_CHAR $2295 15 2
- {325698} 0004: $2371 = 2
- {325705} 00D6: IF
- {325709} 0038: $2360 == 4
- {325727} 8118: not IS_CHAR_DEAD $2295
- {325743} 8118: not IS_CHAR_DEAD $2291
- {325759} 00E7: LOCATE_STOPPED_PLAYER_ON_FOOT_2D $PLAYER_CHAR 461.4445 -495.2143 2.0 2.0 0
- {325797} 00F0: LOCATE_STOPPED_CHAR_ON_FOOT_2D $2291 461.4445 -495.2143 2.0 2.0 0
- {325835} 00F0: LOCATE_STOPPED_CHAR_ON_FOOT_2D $2295 461.4445 -495.2143 2.0 2.0 0
- {325873} 8118: not IS_CHAR_DEAD $2293
- {325889} 8118: not IS_CHAR_DEAD $2294
- {325905} 8119: not IS_CAR_DEAD $2296
- {325917} 0319: SET_CHAR_RUNNING $2291 0
- {325924} 011C: SET_CHAR_OBJ_NO_OBJ $2295
- {325929} 011C: SET_CHAR_OBJ_NO_OBJ $PLAYER_ACTOR
- {325934} 020F: TURN_CHAR_TO_FACE_PLAYER $2295 $PLAYER_CHAR
- {325942} 0519: FREEZE_CAR_POSITION $2296 1
- {325949} 0372: SET_CHAR_WAIT_STATE $2295 19 10000
- {325959} 00BC: PRINT_NOW 'GEN3_5' 5000 ms 1 // You must be Cortez's new gun.
- {325974} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {325978} 00D6: IF and
- {325982} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {325986} 8118: not IS_CHAR_DEAD $2295
- {325998} 0001: WAIT 0 ms
- {326009} 040D: CLEAR_MISSION_AUDIO 1
- {326013} 03D5: CLEAR_THIS_PRINT 'GEN3_5' // You must be Cortez's new gun.
- {326023} 0372: SET_CHAR_WAIT_STATE $2295 0 100
- {326032} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 19 10000
- {326042} 00BC: PRINT_NOW 'GEN3_6' 5000 ms 1 // Until more gainful opportunities arise.
- {326057} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {326061} 00D6: IF and
- {326065} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {326069} 8118: not IS_CHAR_DEAD $2295
- {326081} 0001: WAIT 0 ms
- {326092} 040D: CLEAR_MISSION_AUDIO 2
- {326096} 03D5: CLEAR_THIS_PRINT 'GEN3_6' // Until more gainful opportunities arise.
- {326106} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 0 100
- {326115} 03CF: LOAD_MISSION_AUDIO 1 'COL3_5'
- {326127} 03CF: LOAD_MISSION_AUDIO 2 'COL3_6'
- WHILE {326139} 00D6: IF or
- {326143} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {326147} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {326158} 0001: WAIT 0 ms
- {326169} 0006: 16@ = 0
- {326176} 0004: $2360 = 5
- ELSE
- {326194} 0019: 16@ > 20000
- {326209} 00A1: SET_CHAR_COORDINATES $2295 461.4244 -493.8346 -100.0
- {326229} 0173: SET_CHAR_HEADING $2295 169.954
- {326239} 0006: 16@ = 0
- ELSE
- {326257} 0019: 16@ > 20000
- {326272} 00A1: SET_CHAR_COORDINATES $2291 462.4995 -495.6623 -100.0
- {326292} 0173: SET_CHAR_HEADING $2291 350.0
- {326302} 0006: 16@ = 0
- ELSE
- {326320} 0019: 16@ > 20000
- {326335} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 461.4597 -494.8022 -100.0
- {326355} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 350.0
- {326365} 0006: 16@ = 0
- {326372} 00D6: IF
- {326376} 0038: $2360 == 5
- {326394} 8118: not IS_CHAR_DEAD $2295
- {326410} 8118: not IS_CHAR_DEAD $2291
- {326426} 0019: 16@ > 500
- {326441} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2295 1
- {326448} 0210: TURN_PLAYER_TO_FACE_CHAR $PLAYER_CHAR $2291
- {326456} 020F: TURN_CHAR_TO_FACE_PLAYER $2291 $PLAYER_CHAR
- {326464} 015F: SET_FIXED_CAMERA_POSITION 463.0205 -492.5053 11.51502 0.0 0.0 0.0
- {326496} 0159: POINT_CAMERA_AT_CHAR $PLAYER_ACTOR 15 2
- {326509} 8118: not IS_CHAR_DEAD $2294
- {326521} 0337: SET_CHAR_VISIBLE $2294 0
- {326528} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 19 10000
- {326538} 00BC: PRINT_NOW 'GEN3_7' 5000 ms 1 // They'll be here any minute - we both better get a good vantage point...
- {326553} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {326557} 00D6: IF and
- {326561} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {326565} 8118: not IS_CHAR_DEAD $2295
- {326577} 0001: WAIT 0 ms
- {326588} 040D: CLEAR_MISSION_AUDIO 1
- {326592} 03D5: CLEAR_THIS_PRINT 'GEN3_7' // They'll be here any minute - we both better get a good vantage point...
- {326606} 8118: not IS_CHAR_DEAD $PLAYER_ACTOR
- {326618} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 0 100
- {326631} 8118: not IS_CHAR_DEAD $2291
- {326643} 0372: SET_CHAR_WAIT_STATE $2291 19 10000
- {326653} 00BC: PRINT_NOW 'GEN3_8' 5000 ms 1 // OK! I'll take the balcony, you get the roof across the yard.
- {326668} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {326672} 00D6: IF and
- {326676} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {326680} 8118: not IS_CHAR_DEAD $2295
- {326692} 0001: WAIT 0 ms
- {326703} 040D: CLEAR_MISSION_AUDIO 2
- {326707} 03D5: CLEAR_THIS_PRINT 'GEN3_8' // OK! I'll take the balcony, you get the roof across the yard.
- {326721} 8118: not IS_CHAR_DEAD $2291
- {326733} 0372: SET_CHAR_WAIT_STATE $2291 0 100
- {326742} 01E0: LEAVE_GROUP $2291
- {326747} 0006: 16@ = 0
- {326754} 0004: $2360 = 6
- {326761} 00D6: IF
- {326765} 0038: $2360 == 6
- {326783} 8118: not IS_CHAR_DEAD $2295
- {326799} 8118: not IS_CHAR_DEAD $2291
- {326815} 8118: not IS_CHAR_DEAD $2293
- {326831} 8118: not IS_CHAR_DEAD $2294
- {326843} 01B2: GIVE_WEAPON_TO_CHAR $2295 23 3000
- {326853} 0337: SET_CHAR_VISIBLE $2294 1
- {326860} 02A3: SWITCH_WIDESCREEN 0
- {326864} 015A: RESTORE_CAMERA
- {326866} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 1
- {326873} 018A: ADD_BLIP_FOR_COORD $2312 $2313 $2314 $2315
- {326887} 009E: CHAR_FOLLOW_PATH $2291 $2316 $2317 $2318 1.0 1
- {326908} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2295 1
- {326915} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2293 1
- {326922} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2294 1
- {326929} 0514: SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG $2295 3 0
- {326938} 0514: SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG $2293 3 0
- {326947} 0514: SET_CHAR_CAN_BE_DAMAGED_BY_MEMBERS_OF_GANG $2294 3 0
- {326956} 0006: 16@ = 0
- {326963} 0004: $2360 = 7
- {326970} 00D6: IF
- {326974} 0038: $2360 == 7
- {326992} 8118: not IS_CHAR_DEAD $2291
- {327008} 80FF: not LOCATE_CHAR_ON_FOOT_3D $2291 $2316 $2317 $2318 2.0 2.0 2.0 0
- {327046} 009E: CHAR_FOLLOW_PATH $2291 $2316 $2317 $2318 1.0 1
- {327067} 00D6: IF
- {327071} 0018: $2360 > 6
- {327089} 8118: not IS_CHAR_DEAD $2295
- {327101} 0226: GET_CHAR_HEALTH $2295 $2299
- {327109} 0014: $2299 /= 5
- ELSE
- {327123} 0004: $2299 = 0
- {327134} 002A: 0 >= $2299
- {327148} 0151: CLEAR_ONSCREEN_COUNTER $2299
- {327157} 8118: not IS_CHAR_DEAD $2291
- {327169} 0226: GET_CHAR_HEALTH $2291 $2460
- {327177} 0014: $2460 /= 6
- ELSE
- {327191} 0004: $2460 = 0
- {327202} 002A: 0 >= $2460
- {327216} 0151: CLEAR_ONSCREEN_COUNTER $2460
- {327221} 00D6: IF and
- {327225} 0018: $2360 > 7
- {327232} 001A: 13 > $2360
- {327250} 8118: not IS_CHAR_DEAD $2291
- {327266} 0118: IS_CHAR_DEAD $2293
- {327282} 0038: $2428 == 0
- {327300} 0038: $2426 == 0
- {327314} 0004: $2426 = 1
- {327321} 0004: $2427 = 0
- {327332} 0038: $2456 == 0
- {327350} 031D: HAS_CHAR_BEEN_DAMAGED_BY_WEAPON $2291 22
- {327364} 0467: CLEAR_CHAR_LAST_WEAPON_DAMAGE $2291
- {327373} 0038: $2426 == 0
- {327387} 0004: $2426 = 3
- {327394} 0004: $2427 = 0
- {327405} 02E0: IS_CHAR_SHOOTING $2291
- {327421} 0038: $2429 == 0
- {327439} 0038: $2426 == 0
- {327453} 0004: $2426 = 4
- {327460} 0004: $2427 = 0
- {327471} 02E0: IS_CHAR_SHOOTING $2291
- {327487} 0038: $2429 == 1
- {327505} 0038: $2426 == 0
- {327519} 0004: $2426 = 5
- {327526} 0004: $2427 = 0
- {327537} 02E0: IS_CHAR_SHOOTING $2291
- {327553} 0038: $2429 == 2
- {327571} 0038: $2426 == 0
- {327585} 0004: $2426 = 9
- {327592} 0004: $2427 = 0
- {327603} 0038: $2456 == 1
- {327621} 031D: HAS_CHAR_BEEN_DAMAGED_BY_WEAPON $2291 22
- {327635} 0467: CLEAR_CHAR_LAST_WEAPON_DAMAGE $2291
- {327644} 0038: $2426 == 0
- {327658} 0004: $2426 = 6
- {327665} 0004: $2427 = 0
- {327676} 0038: $2456 == 2
- {327694} 031D: HAS_CHAR_BEEN_DAMAGED_BY_WEAPON $2291 22
- {327708} 0467: CLEAR_CHAR_LAST_WEAPON_DAMAGE $2291
- {327717} 0038: $2426 == 0
- {327731} 0004: $2426 = 7
- {327738} 0004: $2427 = 0
- {327749} 0038: $2456 == 3
- {327767} 031D: HAS_CHAR_BEEN_DAMAGED_BY_WEAPON $2291 22
- {327781} 0467: CLEAR_CHAR_LAST_WEAPON_DAMAGE $2291
- {327790} 0038: $2426 == 0
- {327804} 0004: $2426 = 8
- {327811} 0004: $2427 = 0
- {327822} 0038: $2426 == 1
- {327840} 0038: $2427 == 0
- {327854} 03CF: LOAD_MISSION_AUDIO 1 'COL3_10'
- {327866} 0004: $2427 = 1
- ELSE
- {327884} 0038: $2427 == 1
- {327902} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {327913} 0004: $2427 = 2
- {327924} 0038: $2427 == 2
- {327938} 00BC: PRINT_NOW 'GEN3_16' 5000 ms 1 // Diaz's men are getting cut down!
- {327953} 03D1: PLAY_MISSION_AUDIO 1
- {327957} 0004: $2427 = 3
- {327968} 0038: $2427 == 3
- {327986} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {327997} 0004: $2427 = 0
- {328004} 0004: $2426 = 0
- {328011} 040D: CLEAR_MISSION_AUDIO 1
- {328015} 03D5: CLEAR_THIS_PRINT 'GEN3_16' // Diaz's men are getting cut down!
- {328025} 0004: $2428 = 1
- {328036} 0038: $2426 == 3
- {328054} 0038: $2427 == 0
- {328068} 03CF: LOAD_MISSION_AUDIO 1 'COL3_8'
- {328080} 0004: $2427 = 1
- ELSE
- {328098} 0038: $2427 == 1
- {328116} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {328127} 0004: $2427 = 2
- {328138} 0038: $2427 == 2
- {328152} 00BC: PRINT_NOW 'GEN3_14' 5000 ms 1 // Tommy! I need some help here!
- {328167} 03D1: PLAY_MISSION_AUDIO 1
- {328171} 0004: $2427 = 3
- {328182} 0038: $2427 == 3
- {328200} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {328211} 0004: $2427 = 0
- {328218} 0004: $2426 = 0
- {328225} 040D: CLEAR_MISSION_AUDIO 1
- {328229} 03D5: CLEAR_THIS_PRINT 'GEN3_14' // Tommy! I need some help here!
- {328239} 0004: $2456 = 1
- {328250} 0038: $2426 == 4
- {328268} 0038: $2427 == 0
- {328282} 03CF: LOAD_MISSION_AUDIO 1 'COL3_18'
- {328294} 0004: $2427 = 1
- ELSE
- {328312} 0038: $2427 == 1
- {328330} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {328341} 0004: $2427 = 2
- {328352} 0038: $2427 == 2
- {328366} 00BC: PRINT_NOW 'GEN3_46' 5000 ms 1 // Sheeit!
- {328381} 03D1: PLAY_MISSION_AUDIO 1
- {328385} 0004: $2427 = 3
- {328396} 0038: $2427 == 3
- {328414} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {328425} 0004: $2427 = 0
- {328432} 0004: $2426 = 0
- {328439} 040D: CLEAR_MISSION_AUDIO 1
- {328443} 03D5: CLEAR_THIS_PRINT 'GEN3_46' // Sheeit!
- {328453} 0004: $2429 = 1
- {328464} 0038: $2426 == 5
- {328482} 0038: $2427 == 0
- {328496} 03CF: LOAD_MISSION_AUDIO 1 'COL3_9'
- {328508} 0004: $2427 = 1
- ELSE
- {328526} 0038: $2427 == 1
- {328544} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {328555} 0004: $2427 = 2
- {328566} 0038: $2427 == 2
- {328580} 00BC: PRINT_NOW 'GEN3_15' 5000 ms 1 // Don't worry, I got you covered!
- {328595} 03D1: PLAY_MISSION_AUDIO 1
- {328599} 0004: $2427 = 3
- {328610} 0038: $2427 == 3
- {328628} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {328639} 0004: $2427 = 0
- {328646} 0004: $2426 = 0
- {328653} 040D: CLEAR_MISSION_AUDIO 1
- {328657} 03D5: CLEAR_THIS_PRINT 'GEN3_15' // Don't worry, I got you covered!
- {328667} 0004: $2429 = 2
- {328678} 0038: $2426 == 6
- {328696} 0038: $2427 == 0
- {328710} 03CF: LOAD_MISSION_AUDIO 1 'COL3_20'
- {328722} 0004: $2427 = 1
- ELSE
- {328740} 0038: $2427 == 1
- {328758} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {328769} 0004: $2427 = 2
- {328780} 0038: $2427 == 2
- {328794} 00BC: PRINT_NOW 'GEN3_48' 5000 ms 1 // Damn!
- {328809} 03D1: PLAY_MISSION_AUDIO 1
- {328813} 0004: $2427 = 3
- {328824} 0038: $2427 == 3
- {328842} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {328853} 0004: $2427 = 0
- {328860} 0004: $2426 = 0
- {328867} 040D: CLEAR_MISSION_AUDIO 1
- {328871} 03D5: CLEAR_THIS_PRINT 'GEN3_48' // Damn!
- {328881} 0004: $2456 = 2
- {328892} 0038: $2426 == 7
- {328910} 0038: $2427 == 0
- {328924} 03CF: LOAD_MISSION_AUDIO 1 'COL3_17'
- {328936} 0004: $2427 = 1
- ELSE
- {328954} 0038: $2427 == 1
- {328972} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {328983} 0004: $2427 = 2
- {328994} 0038: $2427 == 2
- {329008} 00BC: PRINT_NOW 'GEN3_47' 5000 ms 1 // Tommy!
- {329023} 03D1: PLAY_MISSION_AUDIO 1
- {329027} 0004: $2427 = 3
- {329038} 0038: $2427 == 3
- {329056} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {329067} 0004: $2427 = 0
- {329074} 0004: $2426 = 0
- {329081} 040D: CLEAR_MISSION_AUDIO 1
- {329085} 03D5: CLEAR_THIS_PRINT 'GEN3_47' // Tommy!
- {329095} 0004: $2456 = 3
- {329106} 0038: $2426 == 8
- {329124} 0038: $2427 == 0
- {329138} 03CF: LOAD_MISSION_AUDIO 1 'COL3_19'
- {329150} 0004: $2427 = 1
- ELSE
- {329168} 0038: $2427 == 1
- {329186} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {329197} 0004: $2427 = 2
- {329208} 0038: $2427 == 2
- {329222} 00BC: PRINT_NOW 'GEN3_48' 5000 ms 1 // Damn!
- {329237} 03D1: PLAY_MISSION_AUDIO 1
- {329241} 0004: $2427 = 3
- {329252} 0038: $2427 == 3
- {329270} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {329281} 0004: $2427 = 0
- {329288} 0004: $2426 = 0
- {329295} 040D: CLEAR_MISSION_AUDIO 1
- {329299} 03D5: CLEAR_THIS_PRINT 'GEN3_48' // Damn!
- {329309} 0004: $2456 = 4
- {329320} 0038: $2426 == 9
- {329338} 0038: $2427 == 0
- {329352} 03CF: LOAD_MISSION_AUDIO 1 'COL3_23'
- {329364} 0004: $2427 = 1
- ELSE
- {329382} 0038: $2427 == 1
- {329400} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {329411} 0004: $2427 = 2
- {329422} 0038: $2427 == 2
- {329436} 00BC: PRINT_NOW 'GEN3_52' 5000 ms 1 // These Haitians think they can take RICARDO DIAZ!?!
- {329451} 03D1: PLAY_MISSION_AUDIO 1
- {329455} 0004: $2427 = 3
- {329466} 0038: $2427 == 3
- {329484} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {329495} 0004: $2427 = 0
- {329502} 0004: $2426 = 0
- {329509} 040D: CLEAR_MISSION_AUDIO 1
- {329513} 03D5: CLEAR_THIS_PRINT 'GEN3_52' // These Haitians think they can take RICARDO DIAZ!?!
- {329523} 0004: $2429 = 3
- ELSE
- {329541} 0038: $2426 == 1
- {329555} 0004: $2427 = 0
- {329562} 0004: $2426 = 0
- {329569} 040D: CLEAR_MISSION_AUDIO 1
- {329573} 03D5: CLEAR_THIS_PRINT 'GEN3_16' // Diaz's men are getting cut down!
- {329583} 0004: $2428 = 1
- {329594} 0038: $2426 == 3
- {329608} 0004: $2427 = 0
- {329615} 0004: $2426 = 0
- {329622} 040D: CLEAR_MISSION_AUDIO 1
- {329626} 03D5: CLEAR_THIS_PRINT 'GEN3_14' // Tommy! I need some help here!
- {329636} 0004: $2456 = 1
- {329647} 0038: $2426 == 4
- {329661} 0004: $2427 = 0
- {329668} 0004: $2426 = 0
- {329675} 040D: CLEAR_MISSION_AUDIO 1
- {329679} 03D5: CLEAR_THIS_PRINT 'GEN3_46' // Sheeit!
- {329689} 0004: $2429 = 1
- {329700} 0038: $2426 == 5
- {329714} 0004: $2427 = 0
- {329721} 0004: $2426 = 0
- {329728} 040D: CLEAR_MISSION_AUDIO 1
- {329732} 03D5: CLEAR_THIS_PRINT 'GEN3_15' // Don't worry, I got you covered!
- {329742} 0004: $2429 = 2
- {329753} 0038: $2426 == 6
- {329767} 0004: $2427 = 0
- {329774} 0004: $2426 = 0
- {329781} 040D: CLEAR_MISSION_AUDIO 1
- {329785} 03D5: CLEAR_THIS_PRINT 'GEN3_48' // Damn!
- {329795} 0004: $2456 = 2
- {329806} 0038: $2426 == 7
- {329820} 0004: $2427 = 0
- {329827} 0004: $2426 = 0
- {329834} 040D: CLEAR_MISSION_AUDIO 1
- {329838} 03D5: CLEAR_THIS_PRINT 'GEN3_47' // Tommy!
- {329848} 0004: $2456 = 3
- {329859} 0038: $2426 == 8
- {329873} 0004: $2427 = 0
- {329880} 0004: $2426 = 0
- {329887} 040D: CLEAR_MISSION_AUDIO 1
- {329891} 03D5: CLEAR_THIS_PRINT 'GEN3_48' // Damn!
- {329901} 0004: $2456 = 4
- {329912} 0038: $2426 == 9
- {329926} 0004: $2427 = 0
- {329933} 0004: $2426 = 0
- {329940} 040D: CLEAR_MISSION_AUDIO 1
- {329944} 03D5: CLEAR_THIS_PRINT 'GEN3_52' // These Haitians think they can take RICARDO DIAZ!?!
- {329954} 0004: $2429 = 3
- {329961} 00D6: IF
- {329965} 0038: $2360 == 7
- {329983} 8118: not IS_CHAR_DEAD $2295
- {329999} 8118: not IS_CHAR_DEAD $2291
- {330015} 00F9: LOCATE_STOPPED_PLAYER_ON_FOOT_3D $PLAYER_CHAR $2312 $2313 $2314 1.0 1.0 2.0 1
- {330057} 00FF: LOCATE_CHAR_ON_FOOT_3D $2291 $2316 $2317 $2318 2.0 2.0 2.0 0
- {330095} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 0
- {330102} 02A3: SWITCH_WIDESCREEN 1
- {330106} 01EB: SET_CAR_DENSITY_MULTIPLIER 0.0
- {330113} 0173: SET_CHAR_HEADING $2291 $2319
- {330121} 0164: REMOVE_BLIP $2315
- {330126} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2295 1
- {330133} 0247: REQUEST_MODEL #CUBAN
- {330138} 0247: REQUEST_MODEL #CBA
- {330142} 0247: REQUEST_MODEL #HNA
- {330146} 0247: REQUEST_MODEL #HNB
- {330150} 0247: REQUEST_MODEL #BURRITO
- {330155} 0247: REQUEST_MODEL #VOODOO
- {330160} 0247: REQUEST_MODEL #TEC9
- WHILE {330165} 00D6: IF or
- {330169} 8248: not HAS_MODEL_LOADED #CUBAN
- {330174} 8248: not HAS_MODEL_LOADED #CBA
- {330178} 8248: not HAS_MODEL_LOADED #VOODOO
- {330190} 0001: WAIT 0 ms
- WHILE {330201} 00D6: IF or
- {330205} 8248: not HAS_MODEL_LOADED #TEC9
- {330210} 8248: not HAS_MODEL_LOADED #HNA
- {330214} 8248: not HAS_MODEL_LOADED #HNB
- {330218} 8248: not HAS_MODEL_LOADED #BURRITO
- {330230} 0001: WAIT 0 ms
- {330241} 0395: CLEAR_AREA $2303 $2304 500.0 500.0 1
- {330261} 00A5: CREATE_CAR $2302 #CUBAN at $2303 $2304 $2305
- {330278} 053F: SET_CAN_BURST_CAR_TYRES $2302 0
- {330285} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2302 1
- {330292} 04E0: SET_CAR_STRAIGHT_LINE_DISTANCE $2302 3
- {330299} 0175: SET_CAR_HEADING $2302 $2306
- {330307} 0224: SET_CAR_HEALTH $2302 3500
- {330315} 0129: CREATE_CHAR_INSIDE_CAR $2307 pedtype 7 model 83 in_car $2302
- {330327} 01B2: GIVE_WEAPON_TO_CHAR $2307 22 3000
- {330337} 00A9: CAR_SET_IDLE $2302
- {330342} 01ED: CLEAR_CHAR_THREAT_SEARCH $2307
- {330347} 011A: SET_CHAR_THREAT_SEARCH $2307 256
- {330355} 0223: SET_CHAR_HEALTH $2307 10
- {330362} 0568: SET_CHAR_NEVER_TARGETTED $2307 1
- {330369} 01C8: CREATE_CHAR_AS_PASSENGER $2302 7 #CBA 0 $2308
- {330383} 01B2: GIVE_WEAPON_TO_CHAR $2308 22 3000
- {330393} 01ED: CLEAR_CHAR_THREAT_SEARCH $2308
- {330398} 011A: SET_CHAR_THREAT_SEARCH $2308 256
- {330406} 0223: SET_CHAR_HEALTH $2308 10
- {330413} 01DE: SET_CHAR_AS_LEADER $2308 $2307
- {330421} 0568: SET_CHAR_NEVER_TARGETTED $2308 1
- {330432} 8118: not IS_CHAR_DEAD $2295
- {330444} 020E: TURN_CHAR_TO_FACE_CHAR $2295 $2307
- {330452} 015F: SET_FIXED_CAMERA_POSITION 461.6999 -476.1379 18.4551 0.0 0.0 0.0
- {330484} 0160: POINT_CAMERA_AT_POINT 461.5766 -477.0688 18.11078 2
- {330503} 00AB: SET_CAR_COORDINATES $2302 448.662 -525.4344 9.576
- {330523} 0175: SET_CAR_HEADING $2302 329.7276
- {330533} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2302 465.2766 -496.3094 10.82948
- {330553} 00AD: SET_CAR_CRUISE_SPEED $2302 8.0
- {330563} 020E: TURN_CHAR_TO_FACE_CHAR $PLAYER_ACTOR $2307
- {330571} 00BC: PRINT_NOW 'GEN3_37' 10000 ms 2 // ~g~Here come the Cubans. Watch over the deal making sure Diaz and Lance are safe.
- {330586} 04F7: DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING $2299 1 line 1 'GEN3_22' // Diaz's Health:
- {330603} 04F7: DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING $2460 1 line 2 'GEN3_49' // lance's health:
- {330620} 0006: 16@ = 0
- {330627} 0004: $2360 = 8
- ELSE
- {330645} 0019: 16@ > 35000
- {330662} 00A1: SET_CHAR_COORDINATES $2291 $2316 $2317 $2318
- {330676} 0006: 16@ = 0
- {330683} 00D6: IF
- {330687} 0038: $2360 == 8
- {330705} 8118: not IS_CHAR_DEAD $2295
- {330721} 8118: not IS_CHAR_DEAD $2291
- {330737} 8118: not IS_CHAR_DEAD $2307
- {330753} 8118: not IS_CHAR_DEAD $2308
- {330769} 8119: not IS_CAR_DEAD $2302
- {330785} 01AD: LOCATE_CAR_2D $2302 465.2766 -496.3094 1.5 1.5 0
- {330819} 00AD: SET_CAR_CRUISE_SPEED $2302 0.0
- {330829} 0210: TURN_PLAYER_TO_FACE_CHAR $PLAYER_CHAR $2307
- {330837} 02A3: SWITCH_WIDESCREEN 0
- {330841} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 1
- {330848} 03D5: CLEAR_THIS_PRINT 'GEN3_37' // ~g~Here come the Cubans. Watch over the deal making sure Diaz and Lance are safe.
- {330858} 02EB: RESTORE_CAMERA_JUMPCUT
- {330860} 0373: SET_CAMERA_BEHIND_PLAYER
- {330862} 011A: SET_CHAR_THREAT_SEARCH $2295 256
- {330870} 0243: SET_CHAR_PERSONALITY $2295 16
- {330877} 01D3: SET_CHAR_OBJ_LEAVE_CAR $2307 $2302
- {330885} 01D3: SET_CHAR_OBJ_LEAVE_CAR $2308 $2302
- {330893} 0004: $2360 = 9
- {330900} 0006: 16@ = 0
- ELSE
- {330918} 0019: 16@ > 20000
- {330933} 00AB: SET_CAR_COORDINATES $2302 465.2766 -496.3094 -100.0
- {330953} 0175: SET_CAR_HEADING $2302 349.697
- {330963} 0006: 16@ = 0
- {330970} 00D6: IF
- {330974} 0038: $2360 == 9
- {330992} 8118: not IS_CHAR_DEAD $2295
- {331008} 8118: not IS_CHAR_DEAD $2291
- {331024} 8118: not IS_CHAR_DEAD $2307
- {331040} 8118: not IS_CHAR_DEAD $2308
- {331056} 80DF: not IS_CHAR_IN_ANY_CAR $2307
- {331072} 80DF: not IS_CHAR_IN_ANY_CAR $2308
- {331088} 8119: not IS_CAR_DEAD $2302
- {331100} 020A: LOCK_CAR_DOORS $2302 3
- {331107} 0211: SET_CHAR_OBJ_GOTO_COORD_ON_FOOT $2307 461.4597 -494.8022
- {331122} 0211: SET_CHAR_OBJ_GOTO_COORD_ON_FOOT $2308 462.4995 -495.6623
- {331137} 0004: $2360 = 10
- {331144} 00D6: IF
- {331148} 0038: $2360 == 10
- {331166} 8118: not IS_CHAR_DEAD $2295
- {331182} 8118: not IS_CHAR_DEAD $2291
- {331198} 8118: not IS_CHAR_DEAD $2307
- {331214} 8118: not IS_CHAR_DEAD $2308
- {331230} 00F0: LOCATE_STOPPED_CHAR_ON_FOOT_2D $2307 461.4445 -495.2143 2.5 2.5 0
- {331257} 0019: 16@ > 35000
- {331278} 00F0: LOCATE_STOPPED_CHAR_ON_FOOT_2D $2308 461.4445 -495.2143 3.0 3.0 0
- {331305} 0019: 16@ > 35000
- {331322} 00A0: GET_CHAR_COORDINATES $2307 $2435 $2436 $2437
- {331336} 00A0: GET_CHAR_COORDINATES $2295 $2438 $2439 $2440
- {331350} 0011: $2436 *= -1.0
- {331360} 0011: $2439 *= -1.0
- {331370} 0086: $2441 = $2435 // $ = $ (float)
- {331378} 0059: $2441 += $2438 // $ += $ (float)
- {331386} 0086: $2442 = $2439 // $ = $ (float)
- {331394} 0059: $2442 += $2436 // $ += $ (float)
- {331402} 0015: $2441 /= 2.0
- {331412} 0015: $2442 /= 2.0
- {331422} 0011: $2442 *= -1.0
- {331432} 0107: CREATE_OBJECT $2433 #BRIEFCASE $2441 $2442 10.0625
- {331450} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2295 0
- {331457} 0446: SET_CHAR_SUFFERS_CRITICAL_HITS $2295 0
- {331464} 0446: SET_CHAR_SUFFERS_CRITICAL_HITS $2291 0
- {331471} 03F9: SET_CHARS_CHATTING $2307 $2295 20000
- {331482} 01E0: LEAVE_GROUP $2308
- {331487} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2308 1
- {331494} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2307 1
- {331501} 0006: 16@ = 0
- {331508} 04E3: SET_PLAYER_MOOD $PLAYER_CHAR 2 120000
- {331520} 0004: $2360 = 11
- {331527} 00D6: IF
- {331531} 0038: $2360 == 11
- {331549} 0019: 16@ > 4000
- {331568} 8118: not IS_CHAR_DEAD $2291
- {331584} 8118: not IS_CHAR_DEAD $2293
- {331600} 8118: not IS_CHAR_DEAD $2294
- {331616} 8118: not IS_CHAR_DEAD $2308
- {331628} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2291 1
- {331635} 011A: SET_CHAR_THREAT_SEARCH $2291 256
- {331643} 01B2: GIVE_WEAPON_TO_CHAR $2291 23 300000
- {331655} 0243: SET_CHAR_PERSONALITY $2291 16
- {331662} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2293 0
- {331669} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2294 0
- {331676} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2308 0
- {331683} 03E5: PRINT_HELP 'HELP45' // Press the ~h~~k~~PED_DUCK~~w~ button to duck. This will increase the accuracy of guns you are holding.
- {331693} 0006: 16@ = 0
- {331700} 0006: 17@ = 0
- {331707} 0004: $2360 = 12
- {331714} 00D6: IF
- {331718} 0018: $2360 > 5
- {331736} 001A: 13 > $2360
- {331754} 0038: $2416 == 0
- {331772} 051A: HAS_CHAR_BEEN_DAMAGED_BY_CHAR $2295 $PLAYER_ACTOR
- {331780} 051A: HAS_CHAR_BEEN_DAMAGED_BY_CHAR $2293 $PLAYER_ACTOR
- {331788} 051A: HAS_CHAR_BEEN_DAMAGED_BY_CHAR $2294 $PLAYER_ACTOR
- {331796} 0118: IS_CHAR_DEAD $2293
- {331801} 0118: IS_CHAR_DEAD $2294
- {331817} 8118: not IS_CHAR_DEAD $2295
- {331829} 011A: SET_CHAR_THREAT_SEARCH $2295 1
- {331840} 8118: not IS_CHAR_DEAD $2293
- {331852} 011A: SET_CHAR_THREAT_SEARCH $2293 1
- {331863} 8118: not IS_CHAR_DEAD $2294
- {331875} 011A: SET_CHAR_THREAT_SEARCH $2294 1
- {331886} 8118: not IS_CHAR_DEAD $2295
- {331898} 054E: CLEAR_CHAR_LAST_DAMAGE_ENTITY $2295
- {331907} 8118: not IS_CHAR_DEAD $2293
- {331919} 054E: CLEAR_CHAR_LAST_DAMAGE_ENTITY $2293
- {331928} 8118: not IS_CHAR_DEAD $2294
- {331940} 054E: CLEAR_CHAR_LAST_DAMAGE_ENTITY $2294
- {331945} 00BC: PRINT_NOW 'GEN3_33' 7000 ms 1 // ~r~Check your fire!! You're supposed to be watching over Diaz and his men, not shooting them!
- BREAK
- {331967} 00D6: IF
- {331971} 0018: $2360 > 7
- {331989} 001A: 13 > $2360
- {332007} 0038: $2416 == 0
- {332025} 051A: HAS_CHAR_BEEN_DAMAGED_BY_CHAR $2307 $PLAYER_ACTOR
- {332033} 051A: HAS_CHAR_BEEN_DAMAGED_BY_CHAR $2308 $PLAYER_ACTOR
- {332052} 8118: not IS_CHAR_DEAD $2307
- {332064} 011A: SET_CHAR_THREAT_SEARCH $2307 1
- {332075} 8118: not IS_CHAR_DEAD $2308
- {332087} 011A: SET_CHAR_THREAT_SEARCH $2308 1
- {332094} 00BC: PRINT_NOW 'GEN3_34' 7000 ms 1 // ~r~There ain't gonna be a deal if you shoot the Cubans!
- {332113} 8118: not IS_CHAR_DEAD $2307
- {332125} 054E: CLEAR_CHAR_LAST_DAMAGE_ENTITY $2295
- {332134} 8118: not IS_CHAR_DEAD $2308
- {332146} 054E: CLEAR_CHAR_LAST_DAMAGE_ENTITY $2293
- BREAK
- {332158} 00D6: IF
- {332162} 0038: $2457 == 1
- {332180} 0038: $2360 == 12
- {332198} 8118: not IS_CHAR_DEAD $2295
- {332214} 0038: $2461 == 0
- {332228} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2295 0
- {332235} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2295 463.2771 -495.5872
- {332250} 0004: $2461 = 1
- {332257} 0004: $2457 = 2
- {332264} 00D6: IF
- {332268} 0038: $2457 == 2
- {332286} 0038: $2360 == 12
- {332304} 8118: not IS_CHAR_DEAD $2295
- {332320} 00ED: LOCATE_CHAR_ON_FOOT_2D $2295 463.2771 -495.5872 1.0 1.0 0
- {332354} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2295 1
- {332361} 0173: SET_CHAR_HEADING $2295 69.0
- {332371} 0004: $2457 = 3
- {332378} 00D6: IF
- {332382} 0038: $2360 == 12
- {332400} 0038: $2457 == 3
- {332418} 8118: not IS_CHAR_DEAD $2295
- {332434} 8118: not IS_CHAR_DEAD $2291
- {332450} 02E0: IS_CHAR_SHOOTING $2291
- {332462} 04EB: TASK_TOGGLE_DUCK $2295 1 5000 ms
- {332472} 00D6: IF
- {332476} 0038: $2360 == 12
- {332494} 82AD: not IS_PLAYER_IN_ANGLED_AREA_2D $PLAYER_CHAR 453.5544 -461.5191 441.1417 -531.2878 33.5 0
- {332537} 8118: not IS_CHAR_DEAD $2295
- {332553} 82CB: not IS_CHAR_ON_SCREEN $2295
- {332569} 8038: not $2420 == 1
- {332587} 8038: not $2419 == 1
- {332601} 0321: EXPLODE_CHAR_HEAD $2295
- {332606} 00BC: PRINT_NOW 'GEN3_56' 5000 ms 1 // ~r~Diaz was ambushed and died! Next time keep him in your sights!
- BREAK
- {332628} 00D6: IF
- {332632} 0038: $2360 == 12
- {332650} 0019: 16@ > 5000
- {332669} 0038: $2373 == 0
- {332683} 0395: CLEAR_AREA $2374 $2375 $2376 5.0 0
- {332701} 00A5: CREATE_CAR $2372 #VOODOO at $2374 $2375 $2376
- {332718} 053F: SET_CAN_BURST_CAR_TYRES $2372 0
- {332725} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2372 1
- {332732} 0175: SET_CAR_HEADING $2372 $2377
- {332740} 0129: CREATE_CHAR_INSIDE_CAR $2320 pedtype 8 model 85 in_car $2372
- {332752} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2320 0
- {332759} 01B2: GIVE_WEAPON_TO_CHAR $2320 22 300000
- {332771} 01ED: CLEAR_CHAR_THREAT_SEARCH $2320
- {332776} 011A: SET_CHAR_THREAT_SEARCH $2320 1024
- {332784} 011A: SET_CHAR_THREAT_SEARCH $2320 128
- {332792} 0243: SET_CHAR_PERSONALITY $2320 16
- {332799} 0162: ADD_BLIP_FOR_CHAR_OLD $2320 color 4 dim 2 $2344
- {332811} 0168: CHANGE_BLIP_SCALE $2344 2
- {332818} 0223: SET_CHAR_HEALTH $2320 150
- {332826} 01C8: CREATE_CHAR_AS_PASSENGER $2372 8 #HNB 0 $2321
- {332840} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2321 0
- {332847} 01B2: GIVE_WEAPON_TO_CHAR $2321 22 300000
- {332859} 01ED: CLEAR_CHAR_THREAT_SEARCH $2321
- {332864} 011A: SET_CHAR_THREAT_SEARCH $2321 1024
- {332872} 011A: SET_CHAR_THREAT_SEARCH $2321 128
- {332880} 0243: SET_CHAR_PERSONALITY $2321 16
- {332887} 0162: ADD_BLIP_FOR_CHAR_OLD $2321 color 4 dim 2 $2345
- {332899} 0168: CHANGE_BLIP_SCALE $2345 2
- {332906} 0223: SET_CHAR_HEALTH $2321 150
- {332914} 020A: LOCK_CAR_DOORS $2372 3
- {332921} 0224: SET_CAR_HEALTH $2372 5000
- {332929} 00A9: CAR_SET_IDLE $2372
- {332934} 0004: $2416 = 1
- {332941} 0004: $2373 = 1
- {332952} 0038: $2373 == 1
- {332970} 8119: not IS_CAR_DEAD $2372
- {332982} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2372 462.3186 -503.6335 10.77767
- {333002} 00AD: SET_CAR_CRUISE_SPEED $2372 24.0
- {333012} 00AE: SET_CAR_DRIVING_STYLE $2372 3
- {333019} 0004: $2373 = 2
- {333030} 0038: $2373 == 2
- {333048} 8119: not IS_CAR_DEAD $2372
- {333064} 01AD: LOCATE_CAR_2D $2372 $2378 $2379 4.0 4.0 0
- {333094} 0004: $2373 = 3
- {333105} 0038: $2373 == 3
- {333123} 8119: not IS_CAR_DEAD $2372
- {333135} 0004: $2373 = 4
- {333146} 0038: $2373 == 4
- {333164} 8119: not IS_CAR_DEAD $2372
- {333180} 8118: not IS_CHAR_DEAD $2320
- {333196} 8118: not IS_CHAR_DEAD $2321
- {333212} 01AD: LOCATE_CAR_2D $2372 462.3186 -503.6335 3.0 3.0 0
- {333250} 0038: $2457 == 0
- {333264} 00BC: PRINT_NOW 'GEN3_19' 7000 ms 2 // ~g~Haitians! They're busting the deal! Protect Diaz!
- {333279} 0004: $2457 = 1
- {333286} 00A9: CAR_SET_IDLE $2372
- {333291} 0224: SET_CAR_HEALTH $2372 1000
- {333299} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2372 1
- {333306} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2320
- {333311} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2321
- {333320} 8118: not IS_CHAR_DEAD $2308
- {333332} 020E: TURN_CHAR_TO_FACE_CHAR $2308 $2320
- {333344} 8118: not IS_CHAR_DEAD $2307
- {333356} 020E: TURN_CHAR_TO_FACE_CHAR $2307 $2321
- {333364} 0004: $2373 = 5
- {333375} 8118: not IS_CHAR_DEAD $2320
- {333391} 80DF: not IS_CHAR_IN_ANY_CAR $2320
- {333407} 0038: $2373 == 5
- {333425} 02DF: IS_PLAYER_SHOOTING $PLAYER_CHAR
- {333441} 80E9: not LOCATE_PLAYER_ANY_MEANS_CHAR_2D $PLAYER_CHAR $2320 5.0 5.0 0
- {333468} 01BD: GET_GAME_TIMER $2447
- {333473} 04EB: TASK_TOGGLE_DUCK $2320 1 300000 ms
- ELSE
- {333492} 01BD: GET_GAME_TIMER $2448
- {333497} 0084: $2449 = $2448 // $ = $ (int)
- {333505} 0060: $2449 -= $2447 // $ -= $ (int)
- {333517} 0018: $2449 > 1000
- {333532} 04EB: TASK_TOGGLE_DUCK $2320 0 100 ms
- {333545} 0019: 17@ > 14000
- {333564} 0038: $2381 == 0
- {333582} 0038: $2416 == 1
- {333600} 0018: $2373 > 3
- {333607} 0119: IS_CAR_DEAD $2372
- {333619} 0395: CLEAR_AREA $2382 $2383 $2384 3.0 0
- {333637} 00A5: CREATE_CAR $2380 #VOODOO at $2382 $2383 $2384
- {333654} 053F: SET_CAN_BURST_CAR_TYRES $2380 0
- {333661} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2380 1
- {333668} 0175: SET_CAR_HEADING $2380 $2385
- {333676} 0129: CREATE_CHAR_INSIDE_CAR $2322 pedtype 8 model 86 in_car $2380
- {333688} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2322 0
- {333695} 01B2: GIVE_WEAPON_TO_CHAR $2322 22 300000
- {333707} 01ED: CLEAR_CHAR_THREAT_SEARCH $2322
- {333712} 011A: SET_CHAR_THREAT_SEARCH $2322 1024
- {333720} 011A: SET_CHAR_THREAT_SEARCH $2322 128
- {333728} 011A: SET_CHAR_THREAT_SEARCH $2322 8192
- {333736} 0243: SET_CHAR_PERSONALITY $2322 16
- {333743} 0162: ADD_BLIP_FOR_CHAR_OLD $2322 color 4 dim 2 $2346
- {333755} 0168: CHANGE_BLIP_SCALE $2346 2
- {333762} 0223: SET_CHAR_HEALTH $2322 130
- {333770} 01C8: CREATE_CHAR_AS_PASSENGER $2380 8 #HNA 0 $2323
- {333784} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2323 0
- {333791} 01B2: GIVE_WEAPON_TO_CHAR $2323 22 300000
- {333803} 01ED: CLEAR_CHAR_THREAT_SEARCH $2323
- {333808} 011A: SET_CHAR_THREAT_SEARCH $2323 1024
- {333816} 011A: SET_CHAR_THREAT_SEARCH $2323 128
- {333824} 0243: SET_CHAR_PERSONALITY $2323 16
- {333831} 0162: ADD_BLIP_FOR_CHAR_OLD $2323 color 4 dim 2 $2347
- {333843} 0168: CHANGE_BLIP_SCALE $2347 2
- {333850} 0223: SET_CHAR_HEALTH $2323 130
- {333858} 00A9: CAR_SET_IDLE $2380
- {333863} 0224: SET_CAR_HEALTH $2380 5000
- {333871} 0004: $2417 = 1
- {333878} 020A: LOCK_CAR_DOORS $2380 3
- {333885} 0004: $2381 = 1
- {333896} 0038: $2381 == 1
- {333914} 8119: not IS_CAR_DEAD $2380
- {333926} 00A7: CAR_GOTO_COORDINATES $2380 $2386 $2387 $2388
- {333940} 00AD: SET_CAR_CRUISE_SPEED $2380 30.0
- {333950} 00AE: SET_CAR_DRIVING_STYLE $2380 3
- {333957} 0004: $2381 = 2
- {333968} 0038: $2381 == 2
- {333986} 8119: not IS_CAR_DEAD $2380
- {333998} 0004: $2381 = 3
- {334009} 0038: $2381 == 3
- {334027} 8119: not IS_CAR_DEAD $2380
- {334039} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2380 458.637 -512.0005 10.6906
- {334059} 00AD: SET_CAR_CRUISE_SPEED $2380 30.0
- {334069} 0004: $2381 = 4
- {334080} 0038: $2381 == 4
- {334098} 8119: not IS_CAR_DEAD $2380
- {334114} 01AD: LOCATE_CAR_2D $2380 459.637 -512.0005 3.0 3.0 0
- {334148} 00A9: CAR_SET_IDLE $2380
- {334153} 0224: SET_CAR_HEALTH $2380 1000
- {334165} 0038: $2457 == 0
- {334179} 00BC: PRINT_NOW 'GEN3_19' 7000 ms 2 // ~g~Haitians! They're busting the deal! Protect Diaz!
- {334194} 0004: $2457 = 1
- {334205} 8118: not IS_CHAR_DEAD $2322
- {334217} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2322
- {334226} 8118: not IS_CHAR_DEAD $2323
- {334238} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2323
- {334243} 0004: $2381 = 5
- {334254} 0019: 17@ > 24000
- {334273} 0038: $2390 == 0
- {334291} 0038: $2417 == 1
- {334309} 0018: $2381 > 3
- {334316} 0119: IS_CAR_DEAD $2380
- {334328} 0395: CLEAR_AREA $2391 $2392 $2393 3.0 0
- {334346} 00A5: CREATE_CAR $2389 #BURRITO at $2391 $2392 $2393
- {334363} 053F: SET_CAN_BURST_CAR_TYRES $2389 0
- {334370} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2389 1
- {334377} 0175: SET_CAR_HEADING $2389 $2394
- {334385} 0129: CREATE_CHAR_INSIDE_CAR $2324 pedtype 8 model 85 in_car $2389
- {334397} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2324 0
- {334404} 01B2: GIVE_WEAPON_TO_CHAR $2324 22 300000
- {334416} 01ED: CLEAR_CHAR_THREAT_SEARCH $2324
- {334421} 011A: SET_CHAR_THREAT_SEARCH $2324 1024
- {334429} 011A: SET_CHAR_THREAT_SEARCH $2324 128
- {334437} 0243: SET_CHAR_PERSONALITY $2324 16
- {334444} 0223: SET_CHAR_HEALTH $2324 150
- {334452} 0162: ADD_BLIP_FOR_CHAR_OLD $2324 color 4 dim 2 $2348
- {334464} 0168: CHANGE_BLIP_SCALE $2348 2
- {334471} 01C8: CREATE_CHAR_AS_PASSENGER $2389 8 #HNB 0 $2325
- {334485} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2325 0
- {334492} 01B2: GIVE_WEAPON_TO_CHAR $2325 22 300000
- {334504} 01ED: CLEAR_CHAR_THREAT_SEARCH $2325
- {334509} 011A: SET_CHAR_THREAT_SEARCH $2325 1024
- {334517} 011A: SET_CHAR_THREAT_SEARCH $2325 128
- {334525} 0243: SET_CHAR_PERSONALITY $2325 16
- {334532} 0162: ADD_BLIP_FOR_CHAR_OLD $2325 color 4 dim 2 $2349
- {334544} 0168: CHANGE_BLIP_SCALE $2349 2
- {334551} 01C8: CREATE_CHAR_AS_PASSENGER $2389 8 #HNB 1 $2326
- {334565} 01B2: GIVE_WEAPON_TO_CHAR $2326 22 300000
- {334577} 01ED: CLEAR_CHAR_THREAT_SEARCH $2326
- {334582} 011A: SET_CHAR_THREAT_SEARCH $2326 1024
- {334590} 011A: SET_CHAR_THREAT_SEARCH $2326 128
- {334598} 0243: SET_CHAR_PERSONALITY $2326 16
- {334605} 0162: ADD_BLIP_FOR_CHAR_OLD $2326 color 4 dim 2 $2350
- {334617} 0168: CHANGE_BLIP_SCALE $2350 2
- {334624} 01C8: CREATE_CHAR_AS_PASSENGER $2389 8 #HNA 2 $2327
- {334638} 01B2: GIVE_WEAPON_TO_CHAR $2327 22 300000
- {334650} 01ED: CLEAR_CHAR_THREAT_SEARCH $2327
- {334655} 011A: SET_CHAR_THREAT_SEARCH $2327 1024
- {334663} 011A: SET_CHAR_THREAT_SEARCH $2327 128
- {334671} 0243: SET_CHAR_PERSONALITY $2327 16
- {334678} 0162: ADD_BLIP_FOR_CHAR_OLD $2327 color 4 dim 2 $2351
- {334690} 0168: CHANGE_BLIP_SCALE $2351 2
- {334697} 00A9: CAR_SET_IDLE $2389
- {334702} 0224: SET_CAR_HEALTH $2389 1000
- {334710} 020A: LOCK_CAR_DOORS $2389 3
- {334717} 0004: $2418 = 1
- {334724} 0004: $2390 = 1
- {334735} 0038: $2390 == 1
- {334753} 8119: not IS_CAR_DEAD $2389
- {334765} 0477: SET_CAR_TEMP_ACTION $2389 2 4000
- {334775} 01BD: GET_GAME_TIMER $2415
- {334780} 0004: $2390 = 2
- {334791} 0038: $2390 == 2
- {334809} 8119: not IS_CAR_DEAD $2389
- {334821} 01BD: GET_GAME_TIMER $2413
- {334826} 0084: $2414 = $2413 // $ = $ (int)
- {334834} 0060: $2414 -= $2415 // $ -= $ (int)
- {334846} 0018: $2414 > 3999
- {334854} 0495: IS_CAR_ON_FIRE $2389
- {334870} 8118: not IS_CHAR_DEAD $2324
- {334882} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2324
- {334891} 8118: not IS_CHAR_DEAD $2325
- {334903} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2325
- {334912} 8118: not IS_CHAR_DEAD $2326
- {334924} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2326
- {334933} 8118: not IS_CHAR_DEAD $2327
- {334945} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2327
- {334950} 0004: $2390 = 3
- {334961} 0038: $2390 == 3
- {334979} 0038: $2334 == 0
- {334997} 8118: not IS_CHAR_DEAD $2324
- {335013} 80DF: not IS_CHAR_IN_ANY_CAR $2324
- {335029} 8118: not IS_CHAR_DEAD $2291
- {335041} 0319: SET_CHAR_RUNNING $2324 1
- {335048} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2324 472.159 -528.149
- {335063} 0411: SET_CHAR_USE_PEDNODE_SEEK $2324 0
- {335070} 0004: $2334 = 1
- {335081} 0038: $2334 == 1
- {335099} 8118: not IS_CHAR_DEAD $2324
- {335115} 00ED: LOCATE_CHAR_ON_FOOT_2D $2324 472.159 -528.149 1.0 1.0 0
- {335153} 8118: not IS_CHAR_DEAD $2291
- {335165} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2324 473.9421 -522.4988
- {335180} 0411: SET_CHAR_USE_PEDNODE_SEEK $2324 0
- {335187} 0004: $2334 = 2
- {335198} 0038: $2334 == 2
- {335216} 8118: not IS_CHAR_DEAD $2324
- {335232} 00ED: LOCATE_CHAR_ON_FOOT_2D $2324 473.9421 -522.4988 1.0 1.0 0
- {335270} 8118: not IS_CHAR_DEAD $2291
- {335282} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2324 461.8707 -519.9243
- {335297} 0411: SET_CHAR_USE_PEDNODE_SEEK $2324 0
- {335304} 0004: $2334 = 3
- {335315} 0038: $2334 == 3
- {335333} 8118: not IS_CHAR_DEAD $2324
- {335349} 00ED: LOCATE_CHAR_ON_FOOT_2D $2324 461.8707 -519.9243 1.0 1.0 0
- {335387} 8118: not IS_CHAR_DEAD $2291
- {335399} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2324 $2291
- {335407} 0004: $2334 = 4
- {335418} 0038: $2335 == 0
- {335436} 8119: not IS_CAR_DEAD $2389
- {335452} 8118: not IS_CHAR_DEAD $2325
- {335468} 80DF: not IS_CHAR_IN_ANY_CAR $2325
- {335484} 8118: not IS_CHAR_DEAD $2295
- {335500} 00F2: LOCATE_CHAR_ANY_MEANS_CHAR_2D $2325 $2295 100.0 100.0 0
- {335527} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2325 $2295
- {335535} 0004: $2335 = 1
- {335546} 0038: $2336 == 0
- {335564} 8118: not IS_CHAR_DEAD $2326
- {335580} 80DF: not IS_CHAR_IN_ANY_CAR $2326
- {335596} 8118: not IS_CHAR_DEAD $2295
- {335608} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2326 $2295
- {335616} 0004: $2336 = 1
- {335627} 0038: $2337 == 0
- {335645} 8118: not IS_CHAR_DEAD $2327
- {335661} 80DF: not IS_CHAR_IN_ANY_CAR $2327
- {335677} 8118: not IS_CHAR_DEAD $2295
- {335689} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2327 $2295
- {335697} 0004: $2337 = 1
- {335708} 0019: 17@ > 41000
- {335729} 0038: $2396 == 0
- {335747} 0038: $2417 == 1
- {335761} 0395: CLEAR_AREA $2397 $2398 $2399 3.0 0
- {335779} 00A5: CREATE_CAR $2395 #BURRITO at $2397 $2398 $2399
- {335796} 053F: SET_CAN_BURST_CAR_TYRES $2395 0
- {335803} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2395 1
- {335810} 0175: SET_CAR_HEADING $2395 $2400
- {335818} 0129: CREATE_CHAR_INSIDE_CAR $2328 pedtype 8 model 86 in_car $2395
- {335830} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2328 0
- {335837} 01B2: GIVE_WEAPON_TO_CHAR $2328 22 300000
- {335849} 01ED: CLEAR_CHAR_THREAT_SEARCH $2328
- {335854} 011A: SET_CHAR_THREAT_SEARCH $2328 1024
- {335862} 011A: SET_CHAR_THREAT_SEARCH $2328 128
- {335870} 0243: SET_CHAR_PERSONALITY $2328 16
- {335877} 0162: ADD_BLIP_FOR_CHAR_OLD $2328 color 4 dim 2 $2352
- {335889} 0168: CHANGE_BLIP_SCALE $2352 2
- {335896} 01C8: CREATE_CHAR_AS_PASSENGER $2395 8 #HNA 0 $2329
- {335910} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2329 0
- {335917} 01B2: GIVE_WEAPON_TO_CHAR $2329 22 300000
- {335929} 01ED: CLEAR_CHAR_THREAT_SEARCH $2329
- {335934} 011A: SET_CHAR_THREAT_SEARCH $2329 1024
- {335942} 011A: SET_CHAR_THREAT_SEARCH $2329 128
- {335950} 011A: SET_CHAR_THREAT_SEARCH $2329 1
- {335957} 0243: SET_CHAR_PERSONALITY $2329 16
- {335964} 0162: ADD_BLIP_FOR_CHAR_OLD $2329 color 4 dim 2 $2353
- {335976} 0223: SET_CHAR_HEALTH $2329 130
- {335984} 0168: CHANGE_BLIP_SCALE $2353 2
- {335991} 01C8: CREATE_CHAR_AS_PASSENGER $2395 8 #HNB 1 $2330
- {336005} 01B2: GIVE_WEAPON_TO_CHAR $2330 22 300000
- {336017} 01ED: CLEAR_CHAR_THREAT_SEARCH $2330
- {336022} 011A: SET_CHAR_THREAT_SEARCH $2330 1
- {336029} 011A: SET_CHAR_THREAT_SEARCH $2330 1024
- {336037} 011A: SET_CHAR_THREAT_SEARCH $2330 128
- {336045} 0243: SET_CHAR_PERSONALITY $2330 16
- {336052} 0162: ADD_BLIP_FOR_CHAR_OLD $2330 color 4 dim 2 $2354
- {336064} 0223: SET_CHAR_HEALTH $2330 130
- {336072} 0168: CHANGE_BLIP_SCALE $2354 2
- {336079} 01C8: CREATE_CHAR_AS_PASSENGER $2395 8 #HNA 2 $2331
- {336093} 01B2: GIVE_WEAPON_TO_CHAR $2331 22 300000
- {336105} 01ED: CLEAR_CHAR_THREAT_SEARCH $2331
- {336110} 011A: SET_CHAR_THREAT_SEARCH $2331 1024
- {336118} 011A: SET_CHAR_THREAT_SEARCH $2331 128
- {336126} 011A: SET_CHAR_THREAT_SEARCH $2331 1
- {336133} 0243: SET_CHAR_PERSONALITY $2331 16
- {336140} 0162: ADD_BLIP_FOR_CHAR_OLD $2331 color 4 dim 2 $2355
- {336152} 0168: CHANGE_BLIP_SCALE $2355 2
- {336159} 00A9: CAR_SET_IDLE $2395
- {336164} 020A: LOCK_CAR_DOORS $2395 3
- {336171} 0004: $2396 = 1
- {336182} 0038: $2396 == 1
- {336200} 8119: not IS_CAR_DEAD $2395
- {336212} 00A7: CAR_GOTO_COORDINATES $2395 $2401 $2402 $2403
- {336226} 00AD: SET_CAR_CRUISE_SPEED $2395 22.0
- {336236} 00AE: SET_CAR_DRIVING_STYLE $2395 3
- {336243} 0004: $2419 = 1
- {336250} 0004: $2396 = 2
- {336261} 8119: not IS_CAR_DEAD $2395
- {336277} 01AD: LOCATE_CAR_2D $2395 $2401 $2402 10.0 10.0 0
- {336300} 0495: IS_CAR_ON_FIRE $2395
- {336316} 0038: $2396 == 2
- {336330} 00A9: CAR_SET_IDLE $2395
- {336339} 8118: not IS_CHAR_DEAD $2328
- {336351} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2328
- {336360} 8118: not IS_CHAR_DEAD $2329
- {336372} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2329
- {336381} 8118: not IS_CHAR_DEAD $2330
- {336393} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2330
- {336402} 8118: not IS_CHAR_DEAD $2331
- {336414} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2331
- {336419} 0004: $2396 = 3
- {336430} 0038: $2396 == 3
- {336448} 0038: $2338 == 0
- {336466} 8118: not IS_CHAR_DEAD $2328
- {336482} 80DF: not IS_CHAR_IN_ANY_CAR $2328
- {336498} 8118: not IS_CHAR_DEAD $2295
- {336514} 00F2: LOCATE_CHAR_ANY_MEANS_CHAR_2D $2328 $2295 50.0 100.0 0
- {336541} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2328 $2295
- {336549} 0004: $2338 = 1
- {336560} 0038: $2339 == 0
- {336578} 8118: not IS_CHAR_DEAD $2329
- {336594} 80DF: not IS_CHAR_IN_ANY_CAR $2329
- {336610} 8118: not IS_CHAR_DEAD $2295
- {336626} 00F2: LOCATE_CHAR_ANY_MEANS_CHAR_2D $2329 $2295 100.0 100.0 0
- {336653} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2329 $2295
- {336661} 0004: $2339 = 1
- {336672} 0038: $2340 == 0
- {336690} 8118: not IS_CHAR_DEAD $2330
- {336706} 80DF: not IS_CHAR_IN_ANY_CAR $2330
- {336718} 01CA: SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT $2330 $PLAYER_CHAR
- {336726} 0004: $2340 = 1
- {336737} 0038: $2341 == 0
- {336755} 8118: not IS_CHAR_DEAD $2331
- {336771} 80DF: not IS_CHAR_IN_ANY_CAR $2331
- {336787} 8118: not IS_CHAR_DEAD $2295
- {336799} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2331 $2295
- {336807} 0004: $2341 = 1
- {336818} 8118: not IS_CHAR_DEAD $2328
- {336834} 0038: $2338 == 1
- {336852} 02DF: IS_PLAYER_SHOOTING $PLAYER_CHAR
- {336868} 80E9: not LOCATE_PLAYER_ANY_MEANS_CHAR_2D $PLAYER_CHAR $2328 5.0 5.0 0
- {336895} 01BD: GET_GAME_TIMER $2450
- {336900} 04EB: TASK_TOGGLE_DUCK $2328 1 300000 ms
- ELSE
- {336919} 01BD: GET_GAME_TIMER $2451
- {336924} 0084: $2452 = $2451 // $ = $ (int)
- {336932} 0060: $2452 -= $2450 // $ -= $ (int)
- {336944} 0018: $2452 > 500
- {336959} 04EB: TASK_TOGGLE_DUCK $2328 0 100 ms
- {336972} 8118: not IS_CHAR_DEAD $2329
- {336988} 0038: $2339 == 1
- {337006} 02DF: IS_PLAYER_SHOOTING $PLAYER_CHAR
- {337022} 80E9: not LOCATE_PLAYER_ANY_MEANS_CHAR_2D $PLAYER_CHAR $2329 5.0 5.0 0
- {337049} 01BD: GET_GAME_TIMER $2453
- {337054} 04EB: TASK_TOGGLE_DUCK $2329 1 300000 ms
- ELSE
- {337073} 01BD: GET_GAME_TIMER $2454
- {337078} 0084: $2455 = $2454 // $ = $ (int)
- {337086} 0060: $2455 -= $2453 // $ -= $ (int)
- {337098} 0018: $2455 > 1000
- {337113} 04EB: TASK_TOGGLE_DUCK $2329 0 100 ms
- {337126} 0019: 17@ > 56000
- {337147} 0038: $2405 == 0
- {337165} 0038: $2418 == 1
- {337183} 0038: $2417 == 1
- {337201} 0018: $2381 > 3
- {337208} 0119: IS_CAR_DEAD $2380
- {337220} 0395: CLEAR_AREA $2406 $2407 $2408 3.0 0
- {337238} 00A5: CREATE_CAR $2404 #VOODOO at $2406 $2407 $2408
- {337255} 053F: SET_CAN_BURST_CAR_TYRES $2404 0
- {337262} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2404 1
- {337269} 0175: SET_CAR_HEADING $2404 $2409
- {337277} 0129: CREATE_CHAR_INSIDE_CAR $2332 pedtype 8 model 86 in_car $2404
- {337289} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2332 0
- {337296} 01B2: GIVE_WEAPON_TO_CHAR $2332 22 300000
- {337308} 01ED: CLEAR_CHAR_THREAT_SEARCH $2332
- {337313} 011A: SET_CHAR_THREAT_SEARCH $2332 1024
- {337321} 011A: SET_CHAR_THREAT_SEARCH $2332 128
- {337329} 011A: SET_CHAR_THREAT_SEARCH $2332 1
- {337336} 0243: SET_CHAR_PERSONALITY $2332 16
- {337343} 0162: ADD_BLIP_FOR_CHAR_OLD $2332 color 4 dim 2 $2356
- {337355} 0168: CHANGE_BLIP_SCALE $2356 2
- {337362} 01C8: CREATE_CHAR_AS_PASSENGER $2404 8 #HNA 0 $2333
- {337376} 0223: SET_CHAR_HEALTH $2333 130
- {337384} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2333 0
- {337391} 01B2: GIVE_WEAPON_TO_CHAR $2333 22 300000
- {337403} 01ED: CLEAR_CHAR_THREAT_SEARCH $2333
- {337408} 011A: SET_CHAR_THREAT_SEARCH $2333 1024
- {337416} 011A: SET_CHAR_THREAT_SEARCH $2333 128
- {337424} 011A: SET_CHAR_THREAT_SEARCH $2333 1
- {337431} 0243: SET_CHAR_PERSONALITY $2333 16
- {337438} 0162: ADD_BLIP_FOR_CHAR_OLD $2333 color 4 dim 2 $2357
- {337450} 0168: CHANGE_BLIP_SCALE $2357 2
- {337457} 00A9: CAR_SET_IDLE $2404
- {337462} 020A: LOCK_CAR_DOORS $2404 3
- {337469} 0004: $2420 = 1
- {337476} 0004: $2405 = 1
- {337487} 0038: $2405 == 1
- {337505} 8119: not IS_CAR_DEAD $2404
- {337517} 00A7: CAR_GOTO_COORDINATES $2404 $2410 $2411 $2412
- {337531} 00AD: SET_CAR_CRUISE_SPEED $2404 30.0
- {337541} 00AE: SET_CAR_DRIVING_STYLE $2404 3
- {337548} 0004: $2405 = 2
- {337559} 0038: $2405 == 2
- {337577} 8119: not IS_CAR_DEAD $2404
- {337593} 01AD: LOCATE_CAR_2D $2404 $2410 $2411 3.5 3.5 0
- {337616} 0495: IS_CAR_ON_FIRE $2404
- {337628} 00A9: CAR_SET_IDLE $2404
- {337637} 8118: not IS_CHAR_DEAD $2332
- {337653} 00DF: IS_CHAR_IN_ANY_CAR $2332
- {337665} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2332
- {337674} 8118: not IS_CHAR_DEAD $2333
- {337690} 00DF: IS_CHAR_IN_ANY_CAR $2333
- {337702} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2333
- {337707} 0004: $2405 = 3
- {337718} 0038: $2405 == 3
- {337736} 0038: $2342 == 0
- {337754} 8119: not IS_CAR_DEAD $2404
- {337770} 8118: not IS_CHAR_DEAD $2332
- {337786} 80DF: not IS_CHAR_IN_ANY_CAR $2332
- {337802} 8118: not IS_CHAR_DEAD $2295
- {337818} 00F2: LOCATE_CHAR_ANY_MEANS_CHAR_2D $2332 $2295 50.0 50.0 0
- {337845} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2332 $2295
- {337853} 0004: $2342 = 1
- {337864} 0038: $2343 == 0
- {337882} 8118: not IS_CHAR_DEAD $2333
- {337898} 80DF: not IS_CHAR_IN_ANY_CAR $2333
- {337914} 8118: not IS_CHAR_DEAD $2291
- {337926} 0319: SET_CHAR_RUNNING $2333 1
- {337933} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2333 456.27 -524.856
- {337948} 0411: SET_CHAR_USE_PEDNODE_SEEK $2333 0
- {337955} 0004: $2343 = 1
- {337966} 0038: $2343 == 1
- {337984} 8118: not IS_CHAR_DEAD $2333
- {338000} 00ED: LOCATE_CHAR_ON_FOOT_2D $2333 456.27 -524.856 1.0 1.0 0
- {338038} 8118: not IS_CHAR_DEAD $2291
- {338050} 0319: SET_CHAR_RUNNING $2333 1
- {338057} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2333 472.159 -528.149
- {338072} 0411: SET_CHAR_USE_PEDNODE_SEEK $2333 0
- {338079} 0004: $2343 = 2
- {338090} 0038: $2343 == 2
- {338108} 8118: not IS_CHAR_DEAD $2333
- {338124} 00ED: LOCATE_CHAR_ON_FOOT_2D $2333 472.159 -528.149 1.0 1.0 0
- {338162} 8118: not IS_CHAR_DEAD $2291
- {338174} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2333 473.9421 -522.4988
- {338189} 0411: SET_CHAR_USE_PEDNODE_SEEK $2333 0
- {338196} 0004: $2343 = 3
- {338207} 0038: $2343 == 3
- {338225} 8118: not IS_CHAR_DEAD $2333
- {338241} 00ED: LOCATE_CHAR_ON_FOOT_2D $2333 473.9421 -522.4988 1.0 1.0 0
- {338279} 8118: not IS_CHAR_DEAD $2291
- {338291} 0239: SET_CHAR_OBJ_RUN_TO_COORD $2333 461.8707 -519.9243
- {338306} 0411: SET_CHAR_USE_PEDNODE_SEEK $2333 0
- {338313} 0004: $2343 = 4
- {338324} 0038: $2343 == 4
- {338342} 8118: not IS_CHAR_DEAD $2333
- {338358} 00ED: LOCATE_CHAR_ON_FOOT_2D $2333 461.8707 -519.9243 1.0 1.0 0
- {338396} 8118: not IS_CHAR_DEAD $2291
- {338408} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2333 $2291
- {338416} 0004: $2343 = 5
- {338427} 0119: IS_CAR_DEAD $2372
- {338439} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2372
- {338448} 0119: IS_CAR_DEAD $2380
- {338460} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2380
- {338469} 0119: IS_CAR_DEAD $2389
- {338481} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2389
- {338486} 00D6: IF
- {338490} 0038: $2360 == 12
- {338508} 0038: $2420 == 1
- {338526} 0118: IS_CHAR_DEAD $2320
- {338542} 0118: IS_CHAR_DEAD $2321
- {338558} 0118: IS_CHAR_DEAD $2322
- {338574} 0118: IS_CHAR_DEAD $2323
- {338590} 0118: IS_CHAR_DEAD $2324
- {338606} 0118: IS_CHAR_DEAD $2325
- {338622} 0118: IS_CHAR_DEAD $2326
- {338638} 0118: IS_CHAR_DEAD $2327
- {338654} 0118: IS_CHAR_DEAD $2328
- {338670} 0118: IS_CHAR_DEAD $2329
- {338686} 0118: IS_CHAR_DEAD $2330
- {338702} 0118: IS_CHAR_DEAD $2331
- {338718} 0118: IS_CHAR_DEAD $2332
- {338734} 0118: IS_CHAR_DEAD $2333
- {338746} 00BE: CLEAR_PRINTS
- {338748} 0004: $2360 = 13
- {338755} 0006: 16@ = 0
- {338762} 00D6: IF
- {338766} 0038: $2360 == 13
- {338784} 0019: 16@ > 100
- {338798} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 0
- {338805} 02A3: SWITCH_WIDESCREEN 1
- {338809} 0247: REQUEST_MODEL #SANCHEZ
- WHILE {338814} 00D6: IF
- {338818} 8248: not HAS_MODEL_LOADED #SANCHEZ
- {338830} 0001: WAIT 0 ms
- {338841} 03CF: LOAD_MISSION_AUDIO 1 'SNIPER'
- {338853} 03CF: LOAD_MISSION_AUDIO 2 'COL3_24'
- WHILE {338865} 00D6: IF or
- {338869} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {338873} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {338884} 0001: WAIT 0 ms
- {338895} 00A5: CREATE_CAR $2421 #SANCHEZ at 467.9877 -432.7724 9.5777
- {338918} 0229: CHANGE_CAR_COLOUR $2421 6 6
- {338927} 0175: SET_CAR_HEADING $2421 176.3589
- {338937} 0129: CREATE_CHAR_INSIDE_CAR $2423 pedtype 8 model 86 in_car $2421
- {338949} 01ED: CLEAR_CHAR_THREAT_SEARCH $2423
- {338954} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2423 1
- {338961} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2421 1
- {338968} 00A9: CAR_SET_IDLE $2421
- {338973} 00AD: SET_CAR_CRUISE_SPEED $2421 20.0
- {338983} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2421 461.5507 -495.9435 10.06
- {339003} 04E0: SET_CAR_STRAIGHT_LINE_DISTANCE $2421 5
- {339010} 00AE: SET_CAR_DRIVING_STYLE $2421 2
- {339017} 00A5: CREATE_CAR $2424 #SANCHEZ at 465.387 -430.1095 9.53
- {339040} 0229: CHANGE_CAR_COLOUR $2424 6 6
- {339049} 0175: SET_CAR_HEADING $2424 176.3589
- {339059} 0129: CREATE_CHAR_INSIDE_CAR $2425 pedtype 8 model 86 in_car $2424
- {339071} 01ED: CLEAR_CHAR_THREAT_SEARCH $2425
- {339076} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2425 1
- {339083} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2424 1
- {339090} 00A9: CAR_SET_IDLE $2424
- {339095} 00AD: SET_CAR_CRUISE_SPEED $2424 30.0
- {339105} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2424 449.048 -548.812 9.71657
- {339125} 04E0: SET_CAR_STRAIGHT_LINE_DISTANCE $2424 5
- {339132} 0395: CLEAR_AREA 459.17 -384.687 300.0 300.0 0
- {339160} 8119: not IS_CAR_DEAD $2296
- {339172} 0519: FREEZE_CAR_POSITION $2296 0
- {339179} 00A6: DELETE_CAR $2302
- {339184} 00A6: DELETE_CAR $2372
- {339189} 00A6: DELETE_CAR $2380
- {339194} 00A6: DELETE_CAR $2389
- {339199} 00A6: DELETE_CAR $2395
- {339204} 00A6: DELETE_CAR $2404
- {339209} 00A6: DELETE_CAR $2296
- {339214} 0108: DELETE_OBJECT $2433
- {339219} 009B: DELETE_CHAR $2307
- {339224} 009B: DELETE_CHAR $2308
- {339229} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CBA
- {339233} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #BURRITO
- {339238} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #HNA
- {339242} 00A5: CREATE_CAR $2296 #ADMIRAL at 462.8591 -482.4778 10.09055
- {339265} 0175: SET_CAR_HEADING $2296 177.3171
- {339275} 0229: CHANGE_CAR_COLOUR $2296 8 8
- {339284} 020A: LOCK_CAR_DOORS $2296 3
- {339291} 02AA: SET_CAR_ONLY_DAMAGED_BY_PLAYER $2296 1
- {339298} 053F: SET_CAN_BURST_CAR_TYRES $2296 0
- {339305} 00A5: CREATE_CAR $2302 #CUBAN at 466.8876 -495.2599 10.79347
- {339328} 0175: SET_CAR_HEADING $2302 339.8893
- {339338} 053F: SET_CAN_BURST_CAR_TYRES $2302 0
- {339345} 00A5: CREATE_CAR $2372 #VOODOO at 464.6875 -501.6888 10.79347
- {339368} 0175: SET_CAR_HEADING $2372 327.731
- {339378} 053F: SET_CAN_BURST_CAR_TYRES $2372 0
- {339385} 0107: CREATE_OBJECT $2433 #BRIEFCASE 461.5507 -495.9435 10.06
- {339407} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CUBAN
- {339412} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #VOODOO
- {339417} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #TEC9
- {339426} 0057: IS_PLAYER_IN_AREA_3D $PLAYER_CHAR 452.2447 -472.5703 -5.0 462.9531 -541.2667 12.743 sphere 0
- {339470} 0004: $2434 = 1
- {339481} 0038: $2434 == 1
- {339495} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 453.3544 -508.6663 9.9747
- {339515} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 174.428
- ELSE
- {339532} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 454.112 -503.8624 16.9188
- {339552} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 162.0138
- {339566} 8118: not IS_CHAR_DEAD $2295
- {339578} 04EB: TASK_TOGGLE_DUCK $2295 0 100 ms
- {339587} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2295 1
- {339594} 00A1: SET_CHAR_COORDINATES $2295 463.8191 -496.5726 10.0225
- {339614} 0173: SET_CHAR_HEADING $2295 154.3421
- {339624} 02E2: SET_CHAR_ACCURACY $2295 70
- {339635} 8118: not IS_CHAR_DEAD $2293
- {339647} 00A1: SET_CHAR_COORDINATES $2293 464.8956 -493.4782 10.0225
- {339667} 0173: SET_CHAR_HEADING $2293 167.202
- {339677} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2293 1
- {339684} 02E2: SET_CHAR_ACCURACY $2293 70
- {339691} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2293 1
- ELSE
- {339705} 009B: DELETE_CHAR $2293
- {339710} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLA
- {339718} 8118: not IS_CHAR_DEAD $2294
- {339730} 00A1: SET_CHAR_COORDINATES $2294 463.9327 -505.5049 9.9656
- {339750} 0173: SET_CHAR_HEADING $2294 90.4333
- {339760} 0350: SET_CHAR_STAY_IN_SAME_PLACE $2294 1
- {339767} 02E2: SET_CHAR_ACCURACY $2294 60
- {339774} 02A9: SET_CHAR_ONLY_DAMAGED_BY_PLAYER $2294 1
- ELSE
- {339788} 009B: DELETE_CHAR $2294
- {339793} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLB
- {339797} 0151: CLEAR_ONSCREEN_COUNTER $2299
- {339802} 0151: CLEAR_ONSCREEN_COUNTER $2460
- {339807} 0004: $2360 = 14
- {339814} 0006: 16@ = 0
- {339821} 00D6: IF
- {339825} 0038: $2360 == 14
- {339843} 8118: not IS_CHAR_DEAD $2423
- {339859} 8119: not IS_CAR_DEAD $2421
- {339875} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {339894} 8118: not IS_CHAR_DEAD $2425
- {339910} 8119: not IS_CAR_DEAD $2424
- {339926} 00DB: IS_CHAR_IN_CAR $2425 $2424
- {339941} 0158: POINT_CAMERA_AT_CAR $2424 14 2
- {339950} 0006: 16@ = 0
- {339957} 0004: $2360 = 15
- {339964} 00D6: IF
- {339968} 0038: $2360 == 15
- {339986} 8118: not IS_CHAR_DEAD $2423
- {340002} 8119: not IS_CAR_DEAD $2421
- {340018} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {340037} 8118: not IS_CHAR_DEAD $2425
- {340053} 8119: not IS_CAR_DEAD $2424
- {340069} 00DB: IS_CHAR_IN_CAR $2425 $2424
- {340088} 01AD: LOCATE_CAR_2D $2421 460.9107 -477.6669 5.0 5.0 0
- {340122} 015F: SET_FIXED_CAMERA_POSITION 454.5264 -507.1066 13.64925 0.0 0.0 0.0
- {340154} 0158: POINT_CAMERA_AT_CAR $2421 15 2
- {340163} 0004: $2360 = 16
- {340170} 0006: 16@ = 0
- ELSE
- {340188} 0019: 16@ > 15000
- {340203} 00AB: SET_CAR_COORDINATES $2421 460.9107 -477.6669 -100.0
- {340223} 0175: SET_CAR_HEADING $2421 169.954
- {340237} 8448: not IS_CHAR_SITTING_IN_CAR $2423 $2421
- {340252} 036A: WARP_CHAR_INTO_CAR $2423 $2421
- {340260} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2421 461.5507 -495.9435 10.06
- {340280} 0006: 16@ = 0
- {340287} 00D6: IF
- {340291} 0038: $2360 == 16
- {340309} 8118: not IS_CHAR_DEAD $2423
- {340325} 8119: not IS_CAR_DEAD $2421
- {340341} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {340360} 01AD: LOCATE_CAR_2D $2421 461.5507 -495.9435 1.5 1.5 0
- {340394} 0108: DELETE_OBJECT $2433
- {340399} 00BC: PRINT_NOW 'GEN3_35' 7000 ms 2 // ~g~He's stolen Diaz's money!
- {340414} 0187: ADD_BLIP_FOR_CHAR $2423 $2422
- {340422} 00AE: SET_CAR_DRIVING_STYLE $2421 2
- {340429} 00AD: SET_CAR_CRUISE_SPEED $2421 16.0
- {340439} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2421 449.048 -548.812 9.71657
- {340463} 8118: not IS_CHAR_DEAD $2295
- {340479} 8118: not IS_CHAR_DEAD $2423
- {340491} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2295 $2423
- {340503} 8118: not IS_CHAR_DEAD $2291
- {340519} 8118: not IS_CHAR_DEAD $2425
- {340531} 01C9: SET_CHAR_OBJ_KILL_CHAR_ON_FOOT $2291 $2425
- {340539} 00BC: PRINT_NOW 'GEN3_53' 5000 ms 1 // MY MONEY!
- {340554} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {340558} 00D6: IF and
- {340562} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {340566} 8118: not IS_CHAR_DEAD $2295
- {340578} 0001: WAIT 0 ms
- {340589} 040D: CLEAR_MISSION_AUDIO 2
- {340593} 03D5: CLEAR_THIS_PRINT 'GEN3_53' // MY MONEY!
- {340603} 0004: $2360 = 17
- {340610} 0006: 16@ = 0
- ELSE
- {340628} 0019: 16@ > 15000
- {340643} 00AB: SET_CAR_COORDINATES $2421 461.5507 -495.9435 -100.0
- {340663} 0175: SET_CAR_HEADING $2421 169.954
- {340677} 8448: not IS_CHAR_SITTING_IN_CAR $2423 $2421
- {340692} 036A: WARP_CHAR_INTO_CAR $2423 $2421
- {340700} 0006: 16@ = 0
- {340707} 00D6: IF
- {340711} 0038: $2360 == 17
- {340729} 8118: not IS_CHAR_DEAD $2423
- {340745} 8119: not IS_CAR_DEAD $2421
- {340761} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {340780} 8118: not IS_CHAR_DEAD $2295
- {340796} 01AD: LOCATE_CAR_2D $2421 449.048 -548.812 7.5 7.5 0
- {340834} 8119: not IS_CAR_DEAD $2424
- {340846} 00AF: SET_CAR_MISSION $2424 10
- {340853} 03D1: PLAY_MISSION_AUDIO 1
- {340861} 8118: not IS_CHAR_DEAD $2425
- {340873} 0321: EXPLODE_CHAR_HEAD $2425
- WHILE {340878} 00D6: IF and
- {340882} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {340886} 8118: not IS_CHAR_DEAD $2295
- {340898} 0001: WAIT 0 ms
- {340909} 040D: CLEAR_MISSION_AUDIO 1
- {340917} 8119: not IS_CAR_DEAD $2296
- {340929} 036A: WARP_CHAR_INTO_CAR $2295 $2296
- {340937} 054A: SET_CHAR_CAN_BE_SHOT_IN_VEHICLE $2295 0
- {340944} 0001: WAIT 0 ms
- {340952} 8119: not IS_CAR_DEAD $2296
- {340964} 00AB: SET_CAR_COORDINATES $2296 460.7918 -488.6781 10.0225
- {340984} 0175: SET_CAR_HEADING $2296 177.0297
- {340994} 02AC: SET_CAR_PROOFS $2296 1 1 1 1 1
- {341009} 009B: DELETE_CHAR $2293
- {341014} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLA
- {341018} 009B: DELETE_CHAR $2294
- {341023} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLB
- {341031} 8119: not IS_CAR_DEAD $2424
- {341043} 00AB: SET_CAR_COORDINATES $2424 453.323 -541.0601 9.7917
- {341063} 0175: SET_CAR_HEADING $2424 161.5261
- {341073} 02A3: SWITCH_WIDESCREEN 0
- {341077} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 1
- {341084} 02EB: RESTORE_CAMERA_JUMPCUT
- {341086} 0373: SET_CAMERA_BEHIND_PLAYER
- {341088} 01EB: SET_CAR_DENSITY_MULTIPLIER 1.0
- {341095} 032B: CREATE_PICKUP_WITH_AMMO 282 3 90 455.9854 -531.2479 10.7576 $2462
- {341126} 8119: not IS_CAR_DEAD $2424
- {341138} 0161: ADD_BLIP_FOR_CAR_OLD $2424 color 0 dim 1 $2459
- {341154} 8119: not IS_CAR_DEAD $2296
- {341166} 0519: FREEZE_CAR_POSITION $2296 1
- {341173} 0006: 16@ = 0
- {341180} 0004: $2301 = 1
- {341187} 0004: $2360 = 18
- ELSE
- {341205} 0019: 16@ > 25000
- {341220} 00AB: SET_CAR_COORDINATES $2421 449.048 -548.812 -100.0
- {341240} 0175: SET_CAR_HEADING $2421 169.954
- {341254} 8448: not IS_CHAR_SITTING_IN_CAR $2423 $2421
- {341269} 036A: WARP_CHAR_INTO_CAR $2423 $2421
- {341277} 0006: 16@ = 0
- {341284} 00D6: IF
- {341288} 0038: $2360 == 18
- {341306} 8118: not IS_CHAR_DEAD $2295
- {341322} 0038: $2463 == 0
- {341336} 03CF: LOAD_MISSION_AUDIO 1 'COL3_25'
- {341348} 0004: $2463 = 1
- {341359} 0038: $2463 == 1
- {341377} 03D0: HAS_MISSION_AUDIO_LOADED 1
- {341388} 0004: $2463 = 2
- {341399} 0038: $2463 == 2
- {341413} 00BC: PRINT_NOW 'GEN3_54' 5000 ms 1 // Don't just stand there, you pricks, chase that Haitian dickhead down!
- {341428} 03D1: PLAY_MISSION_AUDIO 1
- {341432} 0004: $2463 = 3
- {341443} 0038: $2463 == 3
- {341461} 03D2: HAS_MISSION_AUDIO_FINISHED 1
- {341472} 040D: CLEAR_MISSION_AUDIO 1
- {341476} 03D5: CLEAR_THIS_PRINT 'GEN3_54' // Don't just stand there, you pricks, chase that Haitian dickhead down!
- {341486} 00BC: PRINT_NOW 'GEN3_36' 7000 ms 2 // ~g~Grab the bike, chase him down and get Diaz's money back!
- {341501} 0004: $2463 = 4
- ELSE
- {341515} 040D: CLEAR_MISSION_AUDIO 1
- {341519} 00D6: IF
- {341523} 8119: not IS_CAR_DEAD $2424
- {341539} 0442: IS_PLAYER_SITTING_IN_CAR $PLAYER_CHAR $2424
- {341558} 0038: $2465 == 0
- {341576} 0019: 16@ > 9500
- {341591} 03E5: PRINT_HELP 'GEN3_63' // As well as performing drive-by's,~h~ motorbikes ~w~allow you to ~h~shoot forwards~w~.
- {341601} 0006: 16@ = 0
- {341608} 0004: $2465 = 1
- {341619} 0038: $2465 == 1
- {341633} 0293: GET_CONTROLLER_MODE $18
- {341642} 0038: $18 == 3
- {341656} 03E5: PRINT_HELP 'GEN3_66' // To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button.
- {341666} 0006: 16@ = 0
- {341673} 0004: $2465 = 2
- ELSE
- {341687} 03E5: PRINT_HELP 'GEN3_64' // To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button.
- {341697} 0006: 16@ = 0
- {341704} 0004: $2465 = 2
- {341715} 0038: $2465 == 2
- {341733} 0019: 16@ > 9500
- {341748} 03E5: PRINT_HELP 'GEN3_67' // You must have a sub machine gun to shoot forwards on a motorbike.
- {341758} 0006: 16@ = 0
- {341765} 0004: $2465 = 3
- {341772} 00D6: IF
- {341776} 0038: $2458 == 0
- {341794} 0018: $2360 > 17
- {341812} 8038: not $2360 == 50
- {341830} 8119: not IS_CAR_DEAD $2424
- {341846} 0443: IS_PLAYER_SITTING_IN_ANY_CAR $PLAYER_CHAR
- {341851} 81FC: not LOCATE_PLAYER_ANY_MEANS_CAR_2D $PLAYER_CHAR $2424 65.0 65.0 0
- {341871} 0018: $2431 > 0
- {341885} 0164: REMOVE_BLIP $2459
- {341890} 0004: $2458 = 1
- {341897} 00D6: IF
- {341901} 0018: $2360 > 17
- {341919} 001A: 20 > $2360
- {341937} 8118: not IS_CHAR_DEAD $2423
- {341953} 8119: not IS_CAR_DEAD $2421
- {341969} 02CB: IS_CHAR_ON_SCREEN $2423
- {341985} 0448: IS_CHAR_SITTING_IN_CAR $2423 $2421
- {342004} 00EB: LOCATE_PLAYER_IN_CAR_CHAR_2D $PLAYER_CHAR $2423 50.0 50.0 0
- {342031} 00AD: SET_CAR_CRUISE_SPEED $2421 30.0
- ELSE
- {342048} 00AD: SET_CAR_CRUISE_SPEED $2421 22.0
- {342058} 00D6: IF
- {342062} 0038: $2360 == 18
- {342080} 8118: not IS_CHAR_DEAD $2423
- {342092} 0050: GOSUB @GENERL3_27583
- {342103} 8119: not IS_CAR_DEAD $2421
- {342119} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {342138} 01AD: LOCATE_CAR_2D $2421 258.262 -957.993 10.0 10.0 0
- {342172} 0004: $2301 = 1
- {342179} 0004: $2360 = 19
- {342186} 00D6: IF
- {342190} 0038: $2360 == 19
- {342208} 8118: not IS_CHAR_DEAD $2423
- {342220} 0050: GOSUB @GENERL3_27583
- {342231} 8119: not IS_CAR_DEAD $2421
- {342247} 00DB: IS_CHAR_IN_CAR $2423 $2421
- {342266} 01AD: LOCATE_CAR_2D $2421 191.64 -1305.0 10.0 10.0 0
- {342300} 0004: $2301 = 1
- {342307} 0004: $2360 = 20
- {342314} 00D6: IF
- {342318} 0038: $2360 == 20
- {342336} 8118: not IS_CHAR_DEAD $2423
- {342348} 0050: GOSUB @GENERL3_27583
- {342355} 00D6: IF
- {342359} 0018: $2360 > 17
- {342377} 8038: not $2360 == 50
- {342395} 0038: $2431 == 0
- {342413} 0118: IS_CHAR_DEAD $2423
- {342429} 056D: DOES_CHAR_EXIST $2423
- {342441} 0164: REMOVE_BLIP $2422
- {342446} 04A5: GET_DEAD_CHAR_PICKUP_COORDS $2423 $2443 $2444 $2445
- {342460} 0213: CREATE_PICKUP #BRIEFCASE 3 $2443 $2444 $2445 $2297
- {342478} 03DC: ADD_BLIP_FOR_PICKUP $2297 $2298
- {342486} 00BC: PRINT_NOW 'GEN3_29' 7000 ms 2 // ~g~Collect the briefcase and take it back to Diaz.
- {342501} 0004: $2431 = 1
- ELSE
- {342515} 00BC: PRINT_NOW 'GEN3_50' 5000 ms 1 // ~r~You lost Diaz's money! Next time try not to reduce the money to ashes!
- {342530} 0004: $2431 = 1
- BREAK
- {342544} 00D6: IF
- {342548} 0038: $2431 == 1
- {342566} 0214: HAS_PICKUP_BEEN_COLLECTED $2297
- {342578} 0164: REMOVE_BLIP $2298
- {342583} 00BC: PRINT_NOW 'GEN3_28' 7000 ms 2 // ~g~Take the briefcase back to Diaz.
- {342598} 018A: ADD_BLIP_FOR_COORD 461.1141 -483.7427 10.0225 $2432
- {342618} 0004: $2431 = 2
- {342625} 00D6: IF
- {342629} 0038: $2431 == 2
- {342647} 00E7: LOCATE_STOPPED_PLAYER_ON_FOOT_2D $PLAYER_CHAR 462.8465 -488.8573 1.0 1.0 1
- {342685} 8118: not IS_CHAR_DEAD $2295
- {342701} 8119: not IS_CAR_DEAD $2296
- {342713} 0395: CLEAR_AREA 461.1141 -483.7427 50.0 50.0 1
- {342737} 0164: REMOVE_BLIP $2432
- {342742} 02A3: SWITCH_WIDESCREEN 1
- {342746} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 0
- {342753} 0519: FREEZE_CAR_POSITION $2296 0
- {342760} 015F: SET_FIXED_CAMERA_POSITION 458.3597 -492.0299 11.40805 0.0 0.0 0.0
- {342792} 0160: POINT_CAMERA_AT_POINT 459.0232 -491.3191 11.1746 2
- {342811} 022D: CHAR_LOOK_AT_PLAYER_ALWAYS $2295 $PLAYER_CHAR
- {342819} 022E: PLAYER_LOOK_AT_CHAR_ALWAYS $PLAYER_CHAR $2295
- {342827} 0395: CLEAR_AREA 459.03 -492.26 50.0 50.0 0
- {342851} 0055: SET_PLAYER_COORDINATES $PLAYER_CHAR 462.3976 -488.8137 10.0225
- {342871} 0171: SET_PLAYER_HEADING $PLAYER_CHAR 94.7362
- {342881} 022E: PLAYER_LOOK_AT_CHAR_ALWAYS $PLAYER_CHAR $2295
- {342889} 020F: TURN_CHAR_TO_FACE_PLAYER $2295 $PLAYER_CHAR
- {342897} 0210: TURN_PLAYER_TO_FACE_CHAR $PLAYER_CHAR $2295
- {342905} 01B8: SET_CURRENT_PLAYER_WEAPON $PLAYER_CHAR 0
- {342912} 01B9: SET_CURRENT_CHAR_WEAPON $2295 0
- {342919} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2302
- {342924} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2372
- {342929} 00A6: DELETE_CAR $2421
- {342934} 00A6: DELETE_CAR $2424
- {342939} 0395: CLEAR_AREA 462.5829 -507.5089 10.62216 1.0 0
- {342963} 00A5: CREATE_CAR $2421 #SANCHEZ at 462.5829 -507.5089 10.62216
- {342986} 0175: SET_CAR_HEADING $2421 345.749
- {342996} 0229: CHANGE_CAR_COLOUR $2421 6 6
- {343005} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2302
- {343010} 01C3: MARK_CAR_AS_NO_LONGER_NEEDED $2372
- {343015} 0395: CLEAR_AREA 460.8782 -495.8145 10.018 2.0 1
- {343039} 0395: CLEAR_AREA 460.3542 -498.9017 9.9931 2.0 1
- {343063} 0395: CLEAR_AREA 459.4139 -503.3691 9.9561 2.0 1
- {343087} 0395: CLEAR_AREA 458.4541 -507.1656 9.9158 2.0 1
- {343111} 0395: CLEAR_AREA 457.2427 -513.5924 9.8549 2.0 1
- {343135} 03CF: LOAD_MISSION_AUDIO 1 'COL3_12'
- {343147} 03CF: LOAD_MISSION_AUDIO 2 'COL3_13'
- WHILE {343159} 00D6: IF or
- {343163} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {343167} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {343178} 0001: WAIT 0 ms
- {343189} 00BC: PRINT_NOW 'GEN3_9' 5000 ms 1 // I live! Dickheads! And it's all down to you! What is your name?
- {343204} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {343208} 00D6: IF and
- {343212} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {343216} 8118: not IS_CHAR_DEAD $2295
- {343228} 0001: WAIT 0 ms
- {343239} 040D: CLEAR_MISSION_AUDIO 1
- {343243} 03D5: CLEAR_THIS_PRINT 'GEN3_9' // I live! Dickheads! And it's all down to you! What is your name?
- {343257} 8119: not IS_CAR_DEAD $2296
- {343269} 0158: POINT_CAMERA_AT_CAR $2296 14 2
- {343278} 015F: SET_FIXED_CAMERA_POSITION 464.5828 -484.9439 11.91287 0.0 0.0 0.0
- {343310} 0160: POINT_CAMERA_AT_POINT 463.8417 -485.5769 11.68894 2
- {343329} 00BC: PRINT_NOW 'GEN3_10' 5000 ms 1 // Tommy.
- {343344} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {343348} 00D6: IF and
- {343352} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {343356} 8118: not IS_CHAR_DEAD $PLAYER_ACTOR
- {343368} 0001: WAIT 0 ms
- {343379} 040D: CLEAR_MISSION_AUDIO 2
- {343383} 03D5: CLEAR_THIS_PRINT 'GEN3_10' // Tommy.
- {343393} 03CF: LOAD_MISSION_AUDIO 1 'COL3_14'
- {343405} 03CF: LOAD_MISSION_AUDIO 2 'COL3_15'
- WHILE {343417} 00D6: IF or
- {343421} 83D0: not HAS_MISSION_AUDIO_LOADED 1
- {343425} 83D0: not HAS_MISSION_AUDIO_LOADED 2
- {343436} 0001: WAIT 0 ms
- {343447} 00BC: PRINT_NOW 'GEN3_11' 5000 ms 1 // I see you soon, amigo, I think!
- {343462} 03D1: PLAY_MISSION_AUDIO 1
- WHILE {343466} 00D6: IF and
- {343470} 83D2: not HAS_MISSION_AUDIO_FINISHED 1
- {343474} 8118: not IS_CHAR_DEAD $2295
- {343486} 0001: WAIT 0 ms
- {343497} 040D: CLEAR_MISSION_AUDIO 1
- {343501} 03D5: CLEAR_THIS_PRINT 'GEN3_11' // I see you soon, amigo, I think!
- {343511} 0004: $2431 = 3
- {343518} 009B: DELETE_CHAR $2291
- {343523} 00D6: IF
- {343527} 0038: $2431 == 3
- {343545} 8118: not IS_CHAR_DEAD $2295
- {343561} 8119: not IS_CAR_DEAD $2296
- {343577} 0448: IS_CHAR_SITTING_IN_CAR $2295 $2296
- {343592} 00AD: SET_CAR_CRUISE_SPEED $2296 20.0
- {343602} 00A7: CAR_GOTO_COORDINATES $2296 454.0 -629.2 9.65577
- {343622} 00AE: SET_CAR_DRIVING_STYLE $2296 2
- {343629} 0006: 16@ = 0
- {343636} 0004: $2431 = 4
- {343643} 00D6: IF
- {343647} 0038: $2431 == 4
- {343665} 8119: not IS_CAR_DEAD $2296
- {343681} 81FC: not LOCATE_PLAYER_ANY_MEANS_CAR_2D $PLAYER_CHAR $2296 30.0 30.0 0
- {343701} 0019: 16@ > 15000
- {343716} 0230: STOP_PLAYER_LOOKING $PLAYER_CHAR
- {343721} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 3 2000
- {343731} 00BC: PRINT_NOW 'GEN3_12' 5000 ms 1 // Shit. Where's that guy Lance?
- {343746} 03D1: PLAY_MISSION_AUDIO 2
- WHILE {343750} 00D6: IF and
- {343754} 83D2: not HAS_MISSION_AUDIO_FINISHED 2
- {343758} 8118: not IS_CHAR_DEAD $PLAYER_ACTOR
- {343770} 0001: WAIT 0 ms
- {343781} 040D: CLEAR_MISSION_AUDIO 2
- {343785} 03D5: CLEAR_THIS_PRINT 'GEN3_12' // Shit. Where's that guy Lance?
- {343795} 0372: SET_CHAR_WAIT_STATE $PLAYER_ACTOR 0 100
- {343808} 8118: not IS_CHAR_DEAD $2295
- {343820} 022F: STOP_CHAR_LOOKING $2295
- {343825} 02EB: RESTORE_CAMERA_JUMPCUT
- {343827} 02A3: SWITCH_WIDESCREEN 0
- {343831} 01B4: SET_PLAYER_CONTROL $PLAYER_CHAR 1
- {343838} 0002: GOTO @GENERL3_26195
- {343845} 0004: $2431 = 5
- {343852} 00D6: IF
- {343856} 0038: $2430 == 1
- {343874} 8118: not IS_CHAR_DEAD $2291
- {343890} 8320: not IS_CHAR_IN_PLAYERS_GROUP $2291 $PLAYER_CHAR
- {343909} 0038: $2290 == 0
- {343923} 00BC: PRINT_NOW 'GEN3_23' 10000 ms 1 // ~g~You've left Lance behind! Go and get him!
- {343938} 0164: REMOVE_BLIP $2359
- {343943} 0187: ADD_BLIP_FOR_CHAR $2291 $2292
- {343951} 0004: $2360 = 50
- {343958} 0004: $2290 = 1
- {343965} 00D6: IF
- {343969} 0038: $2360 == 50
- {343987} 8118: not IS_CHAR_DEAD $2291
- {344003} 0320: IS_CHAR_IN_PLAYERS_GROUP $2291 $PLAYER_CHAR
- {344022} 0038: $2290 == 1
- {344036} 018A: ADD_BLIP_FOR_COORD $2309 $2310 11.062 $2359
- {344052} 0164: REMOVE_BLIP $2292
- {344057} 03D5: CLEAR_THIS_PRINT 'GEN3_23' // ~g~You've left Lance behind! Go and get him!
- {344067} 00BC: PRINT_NOW 'GEN3_44' 5000 ms 2 // ~g~Go with Lance to the drop off and watch over Diaz.
- {344082} 0004: $2290 = 0
- {344089} 0004: $2360 = 2
- {344096} 00D6: IF
- {344100} 0018: $2360 > 11
- {344118} 0118: IS_CHAR_DEAD $2307
- {344130} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2307
- {344139} 0118: IS_CHAR_DEAD $2308
- {344151} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2308
- {344160} 0118: IS_CHAR_DEAD $2293
- {344172} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2293
- {344181} 0118: IS_CHAR_DEAD $2294
- {344193} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2294
- {344198} 00D6: IF
- {344202} 0018: $2373 > 1
- {344220} 0118: IS_CHAR_DEAD $2320
- {344232} 0164: REMOVE_BLIP $2344
- {344237} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2320
- {344246} 0118: IS_CHAR_DEAD $2321
- {344258} 0164: REMOVE_BLIP $2345
- {344263} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2321
- {344268} 00D6: IF
- {344272} 0018: $2381 > 1
- {344290} 0118: IS_CHAR_DEAD $2322
- {344302} 0164: REMOVE_BLIP $2346
- {344307} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2322
- {344316} 0118: IS_CHAR_DEAD $2323
- {344328} 0164: REMOVE_BLIP $2347
- {344333} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2323
- {344338} 00D6: IF
- {344342} 0018: $2390 > 1
- {344360} 0118: IS_CHAR_DEAD $2324
- {344372} 0164: REMOVE_BLIP $2348
- {344377} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2324
- {344386} 0118: IS_CHAR_DEAD $2325
- {344398} 0164: REMOVE_BLIP $2349
- {344403} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2325
- {344412} 0118: IS_CHAR_DEAD $2326
- {344424} 0164: REMOVE_BLIP $2350
- {344429} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2326
- {344438} 0118: IS_CHAR_DEAD $2327
- {344450} 0164: REMOVE_BLIP $2351
- {344455} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2327
- {344460} 00D6: IF
- {344464} 0018: $2396 > 1
- {344482} 0118: IS_CHAR_DEAD $2328
- {344494} 0164: REMOVE_BLIP $2352
- {344499} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2328
- {344508} 0118: IS_CHAR_DEAD $2329
- {344520} 0164: REMOVE_BLIP $2353
- {344525} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2329
- {344534} 0118: IS_CHAR_DEAD $2330
- {344546} 0164: REMOVE_BLIP $2354
- {344551} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2330
- {344560} 0118: IS_CHAR_DEAD $2331
- {344572} 0164: REMOVE_BLIP $2355
- {344577} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2331
- {344582} 00D6: IF
- {344586} 0018: $2405 > 1
- {344604} 0118: IS_CHAR_DEAD $2332
- {344616} 0164: REMOVE_BLIP $2356
- {344621} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2332
- {344630} 0118: IS_CHAR_DEAD $2333
- {344642} 0164: REMOVE_BLIP $2357
- {344647} 01C2: MARK_CHAR_AS_NO_LONGER_NEEDED $2333
- {344652} 00D6: IF
- {344656} 0018: $2360 > 1
- {344674} 001A: 21 > $2360
- {344692} 001A: 3 > $2431
- {344710} 0118: IS_CHAR_DEAD $2291
- {344722} 00BC: PRINT_NOW 'GEN3_25' 5000 ms 1 // ~r~Lance died!
- BREAK
- {344744} 00D6: IF
- {344748} 0038: $2360 == 50
- {344766} 0118: IS_CHAR_DEAD $2291
- {344778} 00BC: PRINT_NOW 'GEN3_25' 5000 ms 1 // ~r~Lance died!
- BREAK
- {344800} 00D6: IF
- {344804} 0018: $2360 > 3
- {344822} 001A: 50 > $2360
- {344840} 0118: IS_CHAR_DEAD $2295
- {344852} 00BC: PRINT_NOW 'GEN3_38' 5000 ms 1 // ~r~Diaz died! You failed to protect him!
- BREAK
- {344874} 00D6: IF
- {344878} 0038: $2431 == 0
- {344896} 0018: $2360 > 17
- {344914} 8038: not $2360 == 50
- {344932} 8118: not IS_CHAR_DEAD $2423
- {344948} 80E9: not LOCATE_PLAYER_ANY_MEANS_CHAR_2D $PLAYER_CHAR $2423 300.0 300.0 0
- {344975} 00BC: PRINT_NOW 'GEN3_30' 5000 ms 1 // ~r~He got away with the money! Diaz will have your balls for this!
- BREAK
- :GENERL3_26174
- {345004} 00BA: PRINT_BIG 'M_FAIL' 5000 ms 1 // MISSION FAILED!
- {345019} 01F0: SET_MAX_WANTED_LEVEL 4
- {345023} 0051: RETURN
- SUBROUTINE GENERL3_27583()
- {346417} 001A: 2 > $2301
- {346435} 8119: not IS_CAR_DEAD $2421
- {346451} 80DC: not IS_PLAYER_IN_CAR $PLAYER_CHAR $2421
- {346470} 02BF: IS_CAR_IN_WATER $2421
- {346482} 0004: $2301 = 2
- ELSE
- {346496} 0004: $2301 = 2
- ELSE
- {346510} 0004: $2301 = 2
- {346521} 0038: $2301 == 0
- {346539} 80DF: not IS_CHAR_IN_ANY_CAR $2423
- {346551} 01D5: SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER $2423 $2421
- {346559} 0319: SET_CHAR_RUNNING $2423 1
- {346566} 0004: $2301 = 1
- {346577} 0038: $2301 == 1
- {346595} 0448: IS_CHAR_SITTING_IN_CAR $2423 $2421
- {346610} 00AD: SET_CAR_CRUISE_SPEED $2421 30.0
- {346620} 00AE: SET_CAR_DRIVING_STYLE $2421 2
- {346631} 0038: $2360 == 18
- {346645} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2421 256.0 -969.15 9.622
- ELSE
- {346676} 0038: $2360 == 19
- {346690} 02C2: CAR_GOTO_COORDINATES_ACCURATE $2421 191.64 -1305.0 9.101
- ELSE
- {346717} 00A8: CAR_WANDER_RANDOMLY $2421
- {346722} 0004: $2301 = 0
- {346733} 0038: $2301 == 2
- {346751} 044B: IS_CHAR_ON_FOOT $2423
- {346756} 0119: IS_CAR_DEAD $2421
- {346768} 011C: SET_CHAR_OBJ_NO_OBJ $2423
- {346773} 01D0: SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS $2423 $PLAYER_CHAR
- {346781} 0004: $2301 = 3
- ELSE
- {346799} 0449: IS_CHAR_SITTING_IN_ANY_CAR $2423
- {346811} 03E2: SET_CHAR_OBJ_LEAVE_ANY_CAR $2423
- {346816} 0051: RETURN
- SUBROUTINE GENERL3_26174()
- {345004} 00BA: PRINT_BIG 'M_FAIL' 5000 ms 1 // MISSION FAILED!
- {345019} 01F0: SET_MAX_WANTED_LEVEL 4
- {345023} 0051: RETURN
- SUBROUTINE GENERL3_26269()
- {345099} 0004: $ONMISSION = 0
- {345106} 0164: REMOVE_BLIP $2358
- {345111} 0164: REMOVE_BLIP $2359
- {345116} 0164: REMOVE_BLIP $2315
- {345121} 0164: REMOVE_BLIP $2432
- {345126} 0215: REMOVE_PICKUP $2289
- {345131} 0215: REMOVE_PICKUP $2462
- {345136} 034F: REMOVE_CHAR_ELEGANTLY $2295
- {345141} 034F: REMOVE_CHAR_ELEGANTLY $2291
- {345146} 0296: UNLOAD_SPECIAL_CHARACTER 1
- {345150} 0296: UNLOAD_SPECIAL_CHARACTER 2
- {345154} 0108: DELETE_OBJECT $2433
- {345163} 8119: not IS_CAR_DEAD $2302
- {345175} 020A: LOCK_CAR_DOORS $2302 1
- {345186} 8119: not IS_CAR_DEAD $2372
- {345198} 020A: LOCK_CAR_DOORS $2372 1
- {345209} 8119: not IS_CAR_DEAD $2296
- {345221} 020A: LOCK_CAR_DOORS $2296 1
- {345228} 0519: FREEZE_CAR_POSITION $2296 0
- {345235} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #ADMIRAL
- {345240} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLA
- {345244} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CLB
- {345248} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CUBAN
- {345253} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #HNA
- {345257} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #HNB
- {345261} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #CBA
- {345265} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #BURRITO
- {345270} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #VOODOO
- {345275} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #TEC9
- {345280} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #SANCHEZ
- {345285} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #UZI
- {345290} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #RUGER
- {345295} 0249: MARK_MODEL_AS_NO_LONGER_NEEDED #INFERNUS
- {345300} 0164: REMOVE_BLIP $2344
- {345305} 0164: REMOVE_BLIP $2345
- {345310} 0164: REMOVE_BLIP $2346
- {345315} 0164: REMOVE_BLIP $2347
- {345320} 0164: REMOVE_BLIP $2348
- {345325} 0164: REMOVE_BLIP $2349
- {345330} 0164: REMOVE_BLIP $2350
- {345335} 0164: REMOVE_BLIP $2351
- {345340} 0164: REMOVE_BLIP $2352
- {345345} 0164: REMOVE_BLIP $2353
- {345350} 0164: REMOVE_BLIP $2354
- {345355} 0164: REMOVE_BLIP $2355
- {345360} 0164: REMOVE_BLIP $2356
- {345365} 0164: REMOVE_BLIP $2357
- {345370} 0164: REMOVE_BLIP $2422
- {345375} 0164: REMOVE_BLIP $2298
- {345380} 0215: REMOVE_PICKUP $2297
- {345385} 0164: REMOVE_BLIP $2459
- {345390} 01E7: SWITCH_ROADS_ON 360.1251 -718.2709 5.6599 358.0144 -714.4711 15.5665
- {345422} 022A: SWITCH_PED_PATHS_ON 378.103 -785.55 -10.908 448.572 -365.738 15.096
- {345454} 022A: SWITCH_PED_PATHS_ON 461.047 -407.806 -5.549 470.15 -391.0296 16.9967
- {345486} 022A: SWITCH_PED_PATHS_ON 435.0 -524.0 8.06 471.0 -543.0 10.22
- {345518} 022A: SWITCH_PED_PATHS_ON 459.0238 -516.2858 -9.8426 442.6711 -521.8006 9.3815
- {345550} 01E7: SWITCH_ROADS_ON 378.103 -785.55 -10.908 448.572 -365.738 15.096
- {345582} 01E7: SWITCH_ROADS_ON 461.047 -407.806 -5.549 470.15 -391.0296 16.9967
- {345614} 01E7: SWITCH_ROADS_ON 435.0 -524.0 8.06 471.0 -543.0 10.22
- {345646} 022A: SWITCH_PED_PATHS_ON 453.827 -521.7261 -9.8193 458.1206 -518.6826 9.8448
- {345678} 022B: SWITCH_PED_PATHS_OFF 448.1194 -547.571 -9.5965 451.8866 -545.3828 9.7703
- {345710} 022B: SWITCH_PED_PATHS_OFF 363.3187 -740.4727 -9.8304 358.7317 -742.9393 9.8132
- {345742} 022B: SWITCH_PED_PATHS_OFF 363.3187 -740.4727 -9.8304 358.7317 -742.9393 9.8132
- {345774} 022B: SWITCH_PED_PATHS_OFF 252.7259 -1010.698 -9.3932 247.8766 -1015.847 9.4152
- {345806} 01E8: SWITCH_ROADS_OFF 448.1194 -547.571 -9.5965 451.8866 -545.3828 9.7703
- {345838} 01E8: SWITCH_ROADS_OFF 363.3187 -740.4727 -9.8304 358.7317 -742.9393 9.8132
- {345870} 01E8: SWITCH_ROADS_OFF 363.3187 -740.4727 -9.8304 358.7317 -742.9393 9.8132
- {345902} 01E8: SWITCH_ROADS_OFF 252.7259 -1010.698 -9.3932 247.8766 -1015.847 9.4152
- {345934} 01E8: SWITCH_ROADS_OFF 458.3911 -489.0092 -10.0225 463.1796 -482.4622 10.0225
- {345966} 01E8: SWITCH_ROADS_OFF 433.9177 -580.8214 -9.7481 430.8031 -571.5383 9.644
- {345998} 022B: SWITCH_PED_PATHS_OFF 433.9177 -580.8214 -9.7481 430.8031 -571.5383 9.644
- {346030} 022B: SWITCH_PED_PATHS_OFF 461.4449 -458.5997 -9.5192 466.4395 -452.1389 9.5569
- {346062} 022B: SWITCH_PED_PATHS_OFF 409.9822 -628.7527 -9.6987 401.5934 -633.8622 9.7065
- {346094} 022B: SWITCH_PED_PATHS_OFF 397.3751 -659.5804 -9.9223 392.3924 -652.4006 12.6895
- {346126} 022B: SWITCH_PED_PATHS_OFF 451.3571 -549.2508 -9.72 371.0886 -706.9174 12.9341
- {346158} 022A: SWITCH_PED_PATHS_ON 467.448 -562.4217 10.0455 498.3176 -559.6038 10.0255
- {346190} 022A: SWITCH_PED_PATHS_ON 463.6935 -522.5222 -9.9304 458.2091 -523.7589 9.9072
- {346222} 022A: SWITCH_PED_PATHS_ON 403.8958 -706.7869 5.047491 401.1646 -707.5736 12.05998
- {346254} 022A: SWITCH_PED_PATHS_ON 512.5228 -414.8388 5.066745 515.016 -419.5481 12.06674
- {346286} 022A: SWITCH_PED_PATHS_ON 409.0673 -567.9186 5.203645 407.8025 -563.9974 11.11817
- {346318} 022A: SWITCH_PED_PATHS_ON 387.9402 -553.2854 5.080599 388.5724 -557.2783 11.06856
- {346350} 022A: SWITCH_PED_PATHS_ON 369.0032 -563.5308 8.19 374.3449 -563.1741 10.09998
- {346382} 01B7: RELEASE_WEATHER
- {346384} 0151: CLEAR_ONSCREEN_COUNTER $2299
- {346389} 0151: CLEAR_ONSCREEN_COUNTER $2460
- {346394} 0164: REMOVE_BLIP $2292
- {346399} 0164: REMOVE_BLIP $2459
- {346404} 01BD: GET_GAME_TIMER $CURRENT_TIME_IN_MS
- {346409} 00D8: MISSION_HAS_FINISHED
- {346411} 0051: RETURN
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