Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.vmf"
- Valve Software - vbsp.exe (Feb 12 2019)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.vmf
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendrockdirt006a_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgrassgravel01_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1//stonegrassblend_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/fork/blendgravelsand001a_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgravelgravel02b_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgrassdirt01_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendmudmud001a_wvt_patch
- Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendrockdirt007d_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2342.2 6972.0 811.4)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 34334:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4369.3 4894.7 -352.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 7822:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4887.3 11492.0 6085.3)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 417269:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2352.8 6972.0 808.7)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 34334:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4369.3 4894.7 -352.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 7822:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14027.6 -8432.6 94.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 26428:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14027.6 -8432.7 94.4)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 26428:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14160.1 -8736.0 60.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 26372:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 240 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (4)
- writing C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.prt...Building visibility clusters...
- done (1)
- Too many unique verts, max = 65536 (map has too much brush geometry)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1"
- Valve Software - vvis.exe (Feb 12 2019)
- 8 threads
- reading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
- reading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.prt
- 15567 portalclusters
- 55790 numportals
- The map overflows the max portal count (55790 of max 32768)!
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1"
- Valve Software - vrad.exe SSE (Feb 12 2019)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (13.04 seconds)
- 42991 faces
- 19 degenerate faces
- 22862934 square feet [3292262400.00 square inches]
- 2089 Displacements
- 5735970 Square Feet [825979776.00 Square Inches]
- 612 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
- 10 (552)
- Build Patch/Sample Hash Table(s).....Done<0.5765 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
- 10 (21)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 28/1024 1344/49152 ( 2.7%)
- brushes 5781/16384 69372/196608 (35.3%)
- brushsides 53100/65536 424800/524288 (81.0%) VERY FULL!
- planes 51112/65536 1022240/1310720 (78.0%)
- vertexes 65504/65536 786048/786432 (100.0%) VERY FULL!
- nodes 28535/65536 913120/2097152 (43.5%)
- texinfos 4971/12288 357912/884736 (40.5%)
- texdata 152/2048 4864/65536 ( 7.4%)
- dispinfos 2089/0 367664/0 ( 0.0%)
- disp_verts 54633/0 1092660/0 ( 0.0%)
- disp_tris 70976/0 141952/0 ( 0.0%)
- disp_lmsamples 15462400/0 15462400/0 ( 0.0%)
- faces 42991/65536 2407496/3670016 (65.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20837/65536 1166872/3670016 (31.8%)
- leaves 28564/65536 914048/2097152 (43.6%)
- leaffaces 48987/65536 97974/131072 (74.7%)
- leafbrushes 20390/65536 40780/131072 (31.1%)
- areas 4/1024 32/8192 ( 0.4%)
- surfedges 282546/512000 1130184/2048000 (55.2%)
- edges 161591/256000 646364/1024000 (63.1%)
- LDR worldlights 612/8192 53856/720896 ( 7.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2919/32768 29190/327680 ( 8.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 49962/65536 99924/131072 (76.2%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 179/512 63008/180224 (35.0%)
- LDR lightdata [variable] 37629008/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 310649/393216 (79.0%)
- LDR ambient table 28564/65536 114256/262144 (43.6%)
- HDR ambient table 28564/65536 114256/262144 (43.6%)
- LDR leaf ambient 136483/65536 3821524/1835008 (208.3%) VERY FULL!
- HDR leaf ambient 28564/65536 799792/1835008 (43.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/10107208 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/136312 ( 0.0%)
- pakfile [variable] 327257/0 ( 0.0%)
- physics [variable] 2189530/4194304 (52.2%)
- physics terrain [variable] 422989/1048576 (40.3%)
- Level flags = 0
- Total triangle count: 112796
- Writing c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
- 14 minutes, 38 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_medieval_v2_edit_v1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_medieval_v2_edit_v1" -steam
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement