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Feb 26th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Feb 12 2019)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.vmf
  10. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendrockdirt006a_wvt_patch
  11. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgrassgravel01_wvt_patch
  12. Patching WVT material: maps/rp_medieval_v2_edit_v1//stonegrassblend_wvt_patch
  13. Patching WVT material: maps/rp_medieval_v2_edit_v1/fork/blendgravelsand001a_wvt_patch
  14. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgravelgravel02b_wvt_patch
  15. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendgrassdirt01_wvt_patch
  16. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendmudmud001a_wvt_patch
  17. Patching WVT material: maps/rp_medieval_v2_edit_v1/nature/blendrockdirt007d_wvt_patch
  18. fixing up env_cubemap materials on brush sides...
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  20.  
  21. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2342.2 6972.0 811.4)
  22. Leaf 0 contents:
  23. Leaf 1 contents: CONTENTS_SOLID
  24. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  25. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  26. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  27. Candidate brush IDs: Brush 34334:
  28.  
  29.  
  30. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4369.3 4894.7 -352.9)
  31. Leaf 0 contents: CONTENTS_SOLID
  32. Leaf 1 contents:
  33. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  34. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  35. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  36. Candidate brush IDs: Brush 7822:
  37.  
  38.  
  39. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4887.3 11492.0 6085.3)
  40. Leaf 0 contents:
  41. Leaf 1 contents: CONTENTS_SOLID
  42. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  43. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  44. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  45. Candidate brush IDs: Brush 417269:
  46.  
  47. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2352.8 6972.0 808.7)
  50. Leaf 0 contents:
  51. Leaf 1 contents: CONTENTS_SOLID
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  55. Candidate brush IDs: Brush 34334:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4369.3 4894.7 -352.9)
  59. Leaf 0 contents: CONTENTS_SOLID
  60. Leaf 1 contents:
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  64. Candidate brush IDs: Brush 7822:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14027.6 -8432.6 94.4)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs: Brush 26428:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14027.6 -8432.7 94.4)
  77. Leaf 0 contents:
  78. Leaf 1 contents: CONTENTS_SOLID
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs: Brush 26428:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14160.1 -8736.0 60.2)
  86. Leaf 0 contents: CONTENTS_SOLID
  87. Leaf 1 contents:
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  91. Candidate brush IDs: Brush 26372:
  92.  
  93. *** Suppressing further FindPortalSide errors.... ***
  94. Processing areas...done (0)
  95. Building Faces...done (0)
  96. Chop Details...done (0)
  97. Find Visible Detail Sides...
  98. Merged 240 detail faces...done (0)
  99. Merging details...done (0)
  100. FixTjuncs...
  101. PruneNodes...
  102. WriteBSP...
  103. NODRAW on terrain surface!
  104. NODRAW on terrain surface!
  105. NODRAW on terrain surface!
  106. NODRAW on terrain surface!
  107. NODRAW on terrain surface!
  108. NODRAW on terrain surface!
  109. NODRAW on terrain surface!
  110. NODRAW on terrain surface!
  111. NODRAW on terrain surface!
  112. NODRAW on terrain surface!
  113. done (4)
  114. writing C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.prt...Building visibility clusters...
  115. done (1)
  116. Too many unique verts, max = 65536 (map has too much brush geometry)
  117.  
  118.  
  119. ** Executing...
  120. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  121. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1"
  122.  
  123. Valve Software - vvis.exe (Feb 12 2019)
  124. 8 threads
  125. reading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
  126. reading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.prt
  127. 15567 portalclusters
  128. 55790 numportals
  129. The map overflows the max portal count (55790 of max 32768)!
  130.  
  131.  
  132. ** Executing...
  133. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  134. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1"
  135.  
  136. Valve Software - vrad.exe SSE (Feb 12 2019)
  137.  
  138. Valve Radiosity Simulator
  139. 8 threads
  140. [Reading texlights from 'lights.rad']
  141. [45 texlights parsed from 'lights.rad']
  142.  
  143. Loading c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
  144. No vis information, direct lighting only.
  145. Setting up ray-trace acceleration structure... Done (13.04 seconds)
  146. 42991 faces
  147. 19 degenerate faces
  148. 22862934 square feet [3292262400.00 square inches]
  149. 2089 Displacements
  150. 5735970 Square Feet [825979776.00 Square Inches]
  151. 612 direct lights
  152. BuildFacelights: 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
  153. 10 (552)
  154. Build Patch/Sample Hash Table(s).....Done<0.5765 sec>
  155. FinalLightFace: 0...1...2...3...4...5...6...7...8...9... warning - face vectors parallel to face normal. bad lighting will be produced
  156. 10 (21)
  157. FinalLightFace Done
  158. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  159. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  160. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
  161. Writing leaf ambient...done
  162. Ready to Finish
  163.  
  164. Object names Objects/Maxobjs Memory / Maxmem Fullness
  165. ------------ --------------- --------------- --------
  166. models 28/1024 1344/49152 ( 2.7%)
  167. brushes 5781/16384 69372/196608 (35.3%)
  168. brushsides 53100/65536 424800/524288 (81.0%) VERY FULL!
  169. planes 51112/65536 1022240/1310720 (78.0%)
  170. vertexes 65504/65536 786048/786432 (100.0%) VERY FULL!
  171. nodes 28535/65536 913120/2097152 (43.5%)
  172. texinfos 4971/12288 357912/884736 (40.5%)
  173. texdata 152/2048 4864/65536 ( 7.4%)
  174. dispinfos 2089/0 367664/0 ( 0.0%)
  175. disp_verts 54633/0 1092660/0 ( 0.0%)
  176. disp_tris 70976/0 141952/0 ( 0.0%)
  177. disp_lmsamples 15462400/0 15462400/0 ( 0.0%)
  178. faces 42991/65536 2407496/3670016 (65.6%)
  179. hdr faces 0/65536 0/3670016 ( 0.0%)
  180. origfaces 20837/65536 1166872/3670016 (31.8%)
  181. leaves 28564/65536 914048/2097152 (43.6%)
  182. leaffaces 48987/65536 97974/131072 (74.7%)
  183. leafbrushes 20390/65536 40780/131072 (31.1%)
  184. areas 4/1024 32/8192 ( 0.4%)
  185. surfedges 282546/512000 1130184/2048000 (55.2%)
  186. edges 161591/256000 646364/1024000 (63.1%)
  187. LDR worldlights 612/8192 53856/720896 ( 7.5%)
  188. HDR worldlights 0/8192 0/720896 ( 0.0%)
  189. leafwaterdata 1/32768 12/393216 ( 0.0%)
  190. waterstrips 2919/32768 29190/327680 ( 8.9%)
  191. waterverts 0/65536 0/786432 ( 0.0%)
  192. waterindices 49962/65536 99924/131072 (76.2%)
  193. cubemapsamples 2/1024 32/16384 ( 0.2%)
  194. overlays 179/512 63008/180224 (35.0%)
  195. LDR lightdata [variable] 37629008/0 ( 0.0%)
  196. HDR lightdata [variable] 0/0 ( 0.0%)
  197. visdata [variable] 0/16777216 ( 0.0%)
  198. entdata [variable] 310649/393216 (79.0%)
  199. LDR ambient table 28564/65536 114256/262144 (43.6%)
  200. HDR ambient table 28564/65536 114256/262144 (43.6%)
  201. LDR leaf ambient 136483/65536 3821524/1835008 (208.3%) VERY FULL!
  202. HDR leaf ambient 28564/65536 799792/1835008 (43.6%)
  203. occluders 0/0 0/0 ( 0.0%)
  204. occluder polygons 0/0 0/0 ( 0.0%)
  205. occluder vert ind 0/0 0/0 ( 0.0%)
  206. detail props [variable] 1/10107208 ( 0.0%)
  207. dtl prp lght [variable] 1/4 (25.0%)
  208. HDR dtl prp lght [variable] 1/4 (25.0%)
  209. static props [variable] 1/136312 ( 0.0%)
  210. pakfile [variable] 327257/0 ( 0.0%)
  211. physics [variable] 2189530/4194304 (52.2%)
  212. physics terrain [variable] 422989/1048576 (40.3%)
  213.  
  214. Level flags = 0
  215.  
  216. Total triangle count: 112796
  217. Writing c:\users\drouin\desktop\rp_medieval_v2_edit_v1.bsp
  218. 14 minutes, 38 seconds elapsed
  219.  
  220. ** Executing...
  221. ** Command: Copy File
  222. ** Parameters: "C:\Users\Drouin\Desktop\rp_medieval_v2_edit_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_medieval_v2_edit_v1.bsp"
  223.  
  224.  
  225. ** Executing...
  226. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  227. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_medieval_v2_edit_v1" -steam
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