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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][3];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 67.999977, 260.518402, "Job Goal");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.400000, 1.600000);
  5. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  6. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  7. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  8. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  10. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  12. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  13.  
  14. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 61.666664, 277.525970, "~y~91% ~w~~H~completed");
  15. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.176666, 1.010963);
  16. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  17. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  18. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  19. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 1);
  20. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  21. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2);
  22. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  23. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  24.  
  25. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 90.666679, 288.725921, "~g~$931,412~w~~h~~n~out of~n~$1.000.000");
  26. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.228333, 0.961185);
  27. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 2);
  28. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
  29. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  30. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 1);
  31. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  32. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  33. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  34. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
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