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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8.     print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9.     local rp = RealPlayer
  10.     script.Parent = rp.Character
  11.    
  12.     --RemoteEvent for communicating
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.  
  16.     --Fake event to make stuff like Mouse.KeyDown work
  17.     local function fakeEvent()
  18.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.  
  23.     --Creating fake input objects with fake variables
  24.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28.     end}
  29.     --Merged 2 functions into one by checking amount of arguments
  30.     CAS.UnbindAction = CAS.BindAction
  31.  
  32.     --This function will trigger the events that have been :Connect()'ed
  33.     local function te(self,ev,...)
  34.         local t = m[ev]
  35.         if t and t._fakeEvent then
  36.             for _,f in pairs(t.Functions) do
  37.                 f(...)
  38.             end
  39.         end
  40.     end
  41.     m.TrigEvent = te
  42.     UIS.TrigEvent = te
  43.  
  44.     Event.OnServerEvent:Connect(function(plr,io)
  45.         if plr~=rp then return end
  46.         m.Target = io.Target
  47.         m.Hit = io.Hit
  48.         if not io.isMouse then
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local Mouse = Player:GetMouse()
  69.     local UIS = game:GetService("UserInputService")
  70.     local input = function(io,a)
  71.         if a then return end
  72.         --Since InputObject is a client-side instance, we create and pass table instead
  73.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74.     end
  75.     UIS.InputBegan:Connect(input)
  76.     UIS.InputEnded:Connect(input)
  77.  
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.  
  88.     ----Sandboxed game object that allows the usage of client-side methods and services
  89.     --Real game object
  90.     local _rg = game
  91.  
  92.     --Metatable for fake service
  93.     local fsmt = {
  94.         __index = function(self,k)
  95.             local s = rawget(self,"_RealService")
  96.             if s then return s[k] end
  97.         end,
  98.         __newindex = function(self,k,v)
  99.             local s = rawget(self,"_RealService")
  100.             if s then s[k]=v end
  101.         end,
  102.         __call = function(self,...)
  103.             local s = rawget(self,"_RealService")
  104.             if s then return s(...) end
  105.         end
  106.     }
  107.     local function FakeService(t,RealService)
  108.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109.         return setmetatable(t,fsmt)
  110.     end
  111.  
  112.     --Fake game object
  113.     local g = {
  114.         GetService = function(self,s)
  115.             return self[s]
  116.         end,
  117.         Players = FakeService({
  118.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119.         },"Players"),
  120.         UserInputService = FakeService(UIS,"UserInputService"),
  121.         ContextActionService = FakeService(CAS,"ContextActionService"),
  122.     }
  123.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124.     g.service = g.GetService
  125.    
  126.     g.RunService = FakeService({
  127.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  128.         BindToRenderStep = function(self,name,_,fun)
  129.  
  130.         end,
  131.         UnbindFromRenderStep = function(self,name)
  132.             self._btrs[name]:Disconnect()
  133.         end,
  134.     },"RunService")
  135.  
  136.     setmetatable(g,{
  137.         __index=function(self,s)
  138.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  139.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140.         end,
  141.         __newindex = fsmt.__newindex,
  142.         __call = fsmt.__call
  143.     })
  144.     --Changing owner to fake player object to support owner:GetMouse()
  145.     game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149. --By Rufus14
  150. --ears: 391268255
  151. --bamalam: 720451528
  152. --columb: 1202637744
  153. music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  154. music.Volume = 0
  155. music.SoundId = "rbxassetid://0"
  156. music.Looped = true
  157. music:Play()
  158. mouse = game.Players.LocalPlayer:GetMouse()
  159. gun = Instance.new("Part", game.Players.LocalPlayer.Character)
  160. gun:BreakJoints()
  161. gun.CanCollide = false
  162. gun.Name = "Shotgun"
  163. mesh = Instance.new("SpecialMesh", gun)
  164. mesh.MeshId = "rbxassetid://477037714"
  165. mesh.TextureId = "rbxassetid://477037796"
  166. mesh.Scale = Vector3.new(0.03,0.03,0.03)
  167. weld = Instance.new("Weld", gun)
  168. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  169. weld.Part1 = gun
  170. weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5)
  171. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  172. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  173. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  174. rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  175. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  176. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  177. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  178. lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  179. shot = Instance.new("Sound", gun)
  180. shot.Volume = 10
  181. shot.SoundId = "rbxassetid://185044507"
  182. pump = Instance.new("Sound", gun)
  183. pump.Volume = 10
  184. pump.SoundId = "rbxassetid://255061173"
  185. pump.PlaybackSpeed = 0.7
  186. function owtheedge()
  187.     workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80
  188. end
  189. game:GetService("RunService").RenderStepped:connect(owtheedge)
  190. for i = 0,0.7 , 0.01 do
  191.     weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  192.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  193.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  194.     game:GetService("RunService").RenderStepped:wait()
  195. end
  196. using = false
  197. ammo = 5
  198. function shoot()
  199.     if not using then
  200.         using = true
  201.         shot:Play()
  202.         for i = 1,5 do
  203.             local missle = Instance.new("Part", workspace)
  204.             missle:BreakJoints()
  205.             missle.Name = "bullet"
  206.             missle.CanCollide = false
  207.             missle.Material = "Neon"
  208.             missle.Size = Vector3.new(0.1,0.1,0.1)
  209.             missle.CFrame = gun.CFrame * CFrame.new(0,0,2)
  210.             missle.Transparency = 1
  211.             local vel = Instance.new("BodyVelocity", missle)
  212.             vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-50,50),math.random(-50,50),0)
  213.             vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  214.             local function hit(part)
  215.                 local hitval = math.random(25,40)
  216.                 local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
  217.                 if humanoid then
  218.                     if humanoid.Health == math.huge or humanoid.Health >= 600 then
  219.                         humanoid.Health = 100
  220.                     end
  221.                     if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then
  222.                         humanoid.MaxHealth = 100
  223.                     end
  224.                     if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
  225.                        
  226.                     else
  227.                         if humanoid.Health < hitval then
  228.                             humanoid.JumpPower = 0
  229.                             humanoid.PlatformStand = true
  230.                             humanoid.WalkSpeed = 0
  231.                             local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
  232.                             if findlefthip then
  233.                                 findlefthip:Remove()
  234.                                 local glue = Instance.new("Glue",  humanoid.Parent.Torso)
  235.                                 glue.Part0 = humanoid.Parent.Torso
  236.                                 glue.Part1 = humanoid.Parent["Left Leg"]
  237.                                 glue.Name = "Left leg"
  238.                                 local collider = Instance.new("Part",  humanoid.Parent["Left Leg"])
  239.                                 collider.Position = Vector3.new(0,999,0)
  240.                                 collider.Size = Vector3.new(1.5, 1, 1)
  241.                                 collider.Shape = "Cylinder"
  242.                                 local weld = Instance.new("Weld", collider)
  243.                                 weld.Part0 =  humanoid.Parent["Left Leg"]
  244.                                 weld.Part1 = collider
  245.                                 weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  246.                                 collider.TopSurface = "Smooth"
  247.                                 collider.BottomSurface = "Smooth"
  248.                                 collider.formFactor = "Symmetric"
  249.                                 glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  250.                                 glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  251.                                 collider.Transparency = 1
  252.                             end
  253.                             --
  254.                             local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
  255.                             if findrighthip then
  256.                                 findrighthip:Remove()
  257.                                 local glue = Instance.new("Glue",  humanoid.Parent.Torso)
  258.                                 glue.Part0 = humanoid.Parent.Torso
  259.                                 glue.Part1 = humanoid.Parent["Right Leg"]
  260.                                 glue.Name = "Right leg"
  261.                                 local collider = Instance.new("Part",  humanoid.Parent["Right Leg"])
  262.                                 collider.Position = Vector3.new(0,999,0)
  263.                                 collider.Size = Vector3.new(1.5, 1, 1)
  264.                                 collider.Shape = "Cylinder"
  265.                                 local weld = Instance.new("Weld", collider)
  266.                                 weld.Part0 =  humanoid.Parent["Right Leg"]
  267.                                 weld.Part1 = collider
  268.                                 weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  269.                                 collider.TopSurface = "Smooth"
  270.                                 collider.BottomSurface = "Smooth"
  271.                                 collider.formFactor = "Symmetric"
  272.                                 glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  273.                                 glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  274.                                 collider.Transparency = 1
  275.                             end
  276.                             --
  277.                             local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
  278.                             if findrightshoulder then
  279.                                 findrightshoulder:Remove()
  280.                                 local glue = Instance.new("Glue",  humanoid.Parent.Torso)
  281.                                 glue.Part0 = humanoid.Parent.Torso
  282.                                 glue.Part1 = humanoid.Parent["Right Arm"]
  283.                                 glue.Name = "Right arm"
  284.                                 local collider = Instance.new("Part",  humanoid.Parent["Right Arm"])
  285.                                 collider.Position = Vector3.new(0,999,0)
  286.                                 collider.Size = Vector3.new(1.5, 1, 1)
  287.                                 collider.Shape = "Cylinder"
  288.                                 local weld = Instance.new("Weld", collider)
  289.                                 weld.Part0 =  humanoid.Parent["Right Arm"]
  290.                                 weld.Part1 = collider
  291.                                 weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  292.                                 collider.TopSurface = "Smooth"
  293.                                 collider.BottomSurface = "Smooth"
  294.                                 collider.formFactor = "Symmetric"
  295.                                 glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  296.                                 glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  297.                                 collider.Transparency = 1
  298.                             end
  299.                             --
  300.                             local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
  301.                             if findleftshoulder then
  302.                                 findleftshoulder:Remove()
  303.                                 local glue = Instance.new("Glue",  humanoid.Parent.Torso)
  304.                                 glue.Part0 = humanoid.Parent.Torso
  305.                                 glue.Part1 = humanoid.Parent["Left Arm"]
  306.                                 glue.Name = "Left arm"
  307.                                 local collider = Instance.new("Part",  humanoid.Parent["Left Arm"])
  308.                                 collider.Position = Vector3.new(0,999,0)
  309.                                 collider.Size = Vector3.new(1.5, 1, 1)
  310.                                 collider.Shape = "Cylinder"
  311.                                 local weld = Instance.new("Weld", collider)
  312.                                 weld.Part0 =  humanoid.Parent["Left Arm"]
  313.                                 weld.Part1 = collider
  314.                                 weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  315.                                 collider.TopSurface = "Smooth"
  316.                                 collider.BottomSurface = "Smooth"
  317.                                 collider.formFactor = "Symmetric"
  318.                                 glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  319.                                 glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  320.                                 collider.Transparency = 1
  321.                             end
  322.                             local findhead = humanoid.Parent:findFirstChild("Head")
  323.                             if findhead then
  324.                                 local attachment = Instance.new("Attachment", humanoid.Parent.Head)
  325.                                 attachment.Position = Vector3.new(0, -0.5, 0)
  326.                                 attachment.Name = "lol"
  327.                                 attachment.Visible = false
  328.                                 humanoid.Parent.Torso.NeckAttachment.Visible = false
  329.                                 humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  330.                                 local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  331.                                 ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
  332.                                 ball.Attachment1 = attachment
  333.                                 ball.LimitsEnabled = true
  334.                                 ball.TwistLimitsEnabled = true
  335.                                 ball.UpperAngle = 90
  336.                                 ball.Restitution = 0.5
  337.                                 ball.TwistUpperAngle = 90
  338.                                 ball.TwistLowerAngle = -90
  339.                                 local  collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  340.                                 collidepartofleftleg.Name = "Bone"
  341.                                 collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  342.                                 collidepartofleftleg.Transparency = 1
  343.                                 collidepartofleftleg:BreakJoints()
  344.                                 local weeld = Instance.new("Weld", collidepartofleftleg)
  345.                                 weeld.Part0 = collidepartofleftleg
  346.                                 weeld.Part1 = humanoid.Parent["Head"]
  347.                                 if humanoid.Parent.Torso:findFirstChild("Neck") then
  348.                                     humanoid.Parent.Torso.Neck:destroy()
  349.                                 end
  350.                             end
  351.                             wait(10)
  352.                             humanoid.Health = 0
  353.                     else
  354.                         humanoid.Health = humanoid.Health - hitval
  355.                     end
  356.                     end
  357.                 else
  358.                     if part.Name == "Shotgun" or "bullet" then
  359.                        
  360.                     else
  361.                         missle:destroy()
  362.                     end
  363.                 end
  364.             end
  365.             missle.Touched:connect(hit)
  366.         end
  367.         for i = 0,1 , 0.07 do
  368.             weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  369.             rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  370.             lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  371.             game:GetService("RunService").RenderStepped:wait()
  372.         end
  373.         for i = 0,1 , 0.05 do
  374.             weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  375.             rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  376.             lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  377.             game:GetService("RunService").RenderStepped:wait()
  378.         end
  379.         pump:Play()
  380.         for i = 0,1 , 0.05 do
  381.             weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  382.             rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  383.             lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  384.             game:GetService("RunService").RenderStepped:wait()
  385.         end
  386.         for i = 0,1 , 0.05 do
  387.             weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  388.             rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  389.             lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  390.             game:GetService("RunService").RenderStepped:wait()
  391.         end
  392.         for i = 0,0.7 , 0.04 do
  393.             weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  394.             rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  395.             lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  396.             game:GetService("RunService").RenderStepped:wait()
  397.         end
  398.         using = false
  399.     end
  400. end
  401. mouse.Button1Down:connect(shoot)
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