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  1. [game] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at ConfigureMachineOutputs.Framework.Patches.CheckForActionPatch.Postfix(Object __instance, Farmer who, Boolean& justCheckingForActivity) in C:\SDV_Modding\MyMods\MyStardewMods\Configure-Machine-Outputs\ConfigureMachineOutputs\Framework\Patches\CheckForActionPatch.cs:line 84
  3. at checkForAction_Patch3(Object who, Farmer justCheckingForActivity, Boolean )
  4. at <checkAction>b__0_Patch0(Object )
  5. at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
  6. at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
  7. at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 173
  8. at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 994
  9. at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
  10. at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
  11. at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
  12. at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
  13. at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
  14. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
  15. at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
  16. at Update_Patch1(Object gameTime, GameTime )
  17. [game] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
  18. at ConfigureMachineOutputs.Framework.Patches.CheckForActionPatch.Postfix(Object __instance, Farmer who, Boolean& justCheckingForActivity) in C:\SDV_Modding\MyMods\MyStardewMods\Configure-Machine-Outputs\ConfigureMachineOutputs\Framework\Patches\CheckForActionPatch.cs:line 84
  19. at checkForAction_Patch3(Object who, Farmer justCheckingForActivity, Boolean )
  20. at <checkAction>b__0_Patch0(Object )
  21. at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
  22. at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
  23. at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 173
  24. at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 994
  25. at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
  26. at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
  27. at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
  28. at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
  29. at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
  30. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
  31. at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
  32. at Update_Patch1(Object gameTime, GameTime )
  33. [game] An error occured in the base update loop: System.NullReferenceException: Object reference not set to an instance of an object.
  34. at ConfigureMachineOutputs.Framework.Patches.CheckForActionPatch.Postfix(Object __instance, Farmer who, Boolean& justCheckingForActivity) in C:\SDV_Modding\MyMods\MyStardewMods\Configure-Machine-Outputs\ConfigureMachineOutputs\Framework\Patches\CheckForActionPatch.cs:line 84
  35. at checkForAction_Patch3(Object who, Farmer justCheckingForActivity, Boolean )
  36. at <checkAction>b__0_Patch0(Object )
  37. at StardewValley.ModHooks.OnGameLocation_CheckAction(GameLocation location, Location tileLocation, Rectangle viewport, Farmer who, Func`1 action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 13
  38. at checkAction_Patch0(Object tileLocation, Location viewport, Rectangle who, Farmer )
  39. at StardewValley.Locations.BuildableGameLocation.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\BuildableGameLocation.cs:line 173
  40. at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Farm.cs:line 994
  41. at tryToCheckAt_Patch1(Vector2 grabTile, Farmer who)
  42. at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10291
  43. at StardewValley.Game1.<>c__DisplayClass771_0.<UpdateControlInput>b__0() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14351
  44. at StardewValley.ModHooks.OnGame1_UpdateControlInput(KeyboardState& keyboardState, MouseState& mouseState, GamePadState& gamePadState, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 11
  45. at StardewValley.Game1.UpdateControlInput(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 13876
  46. at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3545
  47. at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2900
  48. at Update_Patch1(Object gameTime, GameTime )
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