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  1. #pragma region RU_23_11_19_RU
  2.  
  3. enum I64_ADDRESSES_RU : __int64
  4. {
  5. I_SSYSTEMGLOBALENVIRONMENT_ADR = 0x141C02CD0,
  6. I_IGAMEF_RAMEWORK_ADR = 0x141D79D80,
  7. I_IS_SAME_TEAM_FA = 0x140FCB5F0,
  8. I_DIRECT_DEVICE_ADR = 0x141ECF9F8
  9.  
  10. };//enum I64_ADDRESSES_RU : __int64
  11.  
  12. enum I_OFFSETS_VAR_RU : int
  13. {
  14. SSG_ENTITY_SYSTEM = 0xD8,
  15.  
  16. A_GET_ID = 0x20,
  17. A_GET_PLAYER = 0xD10,
  18.  
  19. P_IGNORE_RECOIL = 0xB1,
  20.  
  21.  
  22. IDD_GET_CLIENT_DEVICE = 0xA6E0,
  23. I_ENDSCENE_OFFSET = 0x2A,
  24. };//enum I_OFFSETS_RU : int
  25.  
  26. enum I_OFFSETS_FUNK_RU : int
  27. {
  28. F_GET_CLIENTACTOR = 0x470,
  29. F_GET_GAMERULES = 0x448,
  30. F_GET_IACTORSYSTEM = 0xC8,
  31.  
  32. A_ISDEAD = 0xC0,
  33.  
  34. AS_GET_ACTOR = 0x78,
  35.  
  36. IES_GET_ENTITY_ITERATOR = 0xA0,
  37.  
  38. IEI_GET_NEXT = 0x30,
  39.  
  40. IE_GET_PROXY = 0x1D8,
  41. IE_GET_ID = 0x8,
  42.  
  43. IRP_RENDER_PROXY_SETHUD = 0x160,
  44. IRP_GET_RENDERNODE = 0xA0,
  45.  
  46.  
  47. };//enum I_OFFSETS_FUNK_RU : int
  48.  
  49. #pragma endregion
  50.  
  51. #pragma region EU_23_11_19_EU
  52.  
  53. enum I64_ADDRESSES_EU : __int64
  54. {
  55. I_SSYSTEMGLOBALENVIRONMENT_ADR_EU = 0x141C03D30,//+
  56. I_IGAMEF_RAMEWORK_ADR_EU = 0x141D7ADE0,//+
  57. I_IS_SAME_TEAM_FA_EU = 0x140FCB890,//+
  58. I_DIRECT_DEVICE_ADR_EU = 0x141ED0A58//+
  59.  
  60. };//enum I64_ADDRESSES_EU : __int64
  61.  
  62. enum I_OFFSETS_VAR_EU : int
  63. {
  64. SSG_ENTITY_SYSTEM_EU = 0xD8, //+
  65.  
  66. A_GET_ID_EU = 0x20,//+
  67. A_GET_PLAYER_EU = 0xD10,//+
  68.  
  69. P_IGNORE_RECOIL_EU = 0xB1,//+
  70.  
  71.  
  72. IDD_GET_CLIENT_DEVICE_EU = 0xA6E0,//+
  73. I_ENDSCENE_OFFSET_EU = 0x2A,//+
  74. };//enum I_OFFSETS_EU : int
  75.  
  76. enum I_OFFSETS_FUNK_EU : int
  77. {
  78. F_GET_CLIENTACTOR_EU = 0x470,//+
  79. F_GET_GAMERULES_EU = 0x448,//+
  80. F_GET_IACTORSYSTEM_EU = 0xC8,//+
  81.  
  82. A_ISDEAD_EU = 0xC0,//+
  83.  
  84. AS_GET_ACTOR_EU = 0x78,//+
  85.  
  86. IES_GET_ENTITY_ITERATOR_EU = 0xA0,//+
  87.  
  88. IEI_GET_NEXT_EU = 0x30,//+
  89.  
  90. IE_GET_PROXY_EU = 0x1D8,//+
  91. IE_GET_ID_EU = 0x8,//+
  92.  
  93. IRP_RENDER_PROXY_SETHUD_EU = 0x160,//+
  94. IRP_GET_RENDERNODE_EU = 0xA0,//+
  95.  
  96.  
  97. };//enum I_OFFSETS_FUNK_EU : int
  98.  
  99. #pragma endregion
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