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- $ ./etl
- ET Legacy v2.75 linux-i386 Sep 13 2016
- Zone megs: 64
- Info: fs_game now defaults to 'legacy' mod instead of 'etmain'
- ----- FS_Startup -----
- Current search path:
- /home/kujaw/.etlegacy/legacy
- ./legacy
- ./legacy/pak3_v2.75.pk3 (951 files)
- ./legacy/etl_bin_v2.75.pk3 (8 files)
- /home/kujaw/.etlegacy/etmain
- /home/kujaw/.etlegacy/etmain/.pk3 (191 files)
- /home/kujaw/.etlegacy/etmain/venice_ne4.pk3 (325 files)
- /home/kujaw/.etlegacy/etmain/SuperGoldrush_Final.pk3 (170 files)
- /home/kujaw/.etlegacy/etmain/school.pk3 (115 files)
- /home/kujaw/.etlegacy/etmain/school.b7.pk3 (34 files)
- ./etmain
- ./etmain/pak2.pk3 (22 files)
- ./etmain/pak1.pk3 (10 files)
- ./etmain/pak0.pk3 (3725 files)
- ./etmain/mp_bin.pk3 (6 files)
- ----------------------
- 5557 files in pk3 files
- Creating PID file 'profiles/asdf/profile.pid'
- execing default.cfg
- execing profiles/asdf/etconfig.cfg
- couldn't exec autoexec.cfg
- Hunk_Clear: reset the hunk ok
- Not logging server attacks to disk.
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- Trying to load "librenderer_opengl1_i386.so" from "."...
- -------------------------------
- ETKEY found.
- Available client translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
- Available mod translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
- Language set to English
- ----- Client Initialization Complete -----
- ----- R_Init -----
- SDL build version 2.0.4 - link version 2.0.4.
- SDL initialized driver "x11"
- Initializing OpenGL display
- Estimated display aspect: 1.600
- ...setting mode -2: 1280x800
- Using 24 color bits, 24 depth, 0 stencil display.
- Available modes [33]: '640x400 720x450 840x525 960x600 1280x800 800x512 700x450 680x384 320x180 432x243 480x270 512x288 640x360 720x405 800x450 864x486 960x540 1024x576 1280x720 360x202 684x384 320x240 400x300 512x384 576x432 640x480 700x525 800x600 896x672 928x696 960x720 1024x768 640x512'
- Using GLEW 2.0.0
- GL_VENDOR: Intel Open Source Technology Center
- GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
- GL_VERSION: 2.1 Mesa 18.0.5
- Using vanilla renderer
- Initializing OpenGL extensions
- ...found OpenGL extension - GL_EXT_texture_compression_s3tc
- ...found OpenGL extension - GL_EXT_texture_env_add
- ...found OpenGL extension - GL_ARB_multitexture
- ------- Input Initialization -------
- ...game controller disabled by cvar setting
- ------------------------------------
- GL_MAX_TEXTURE_SIZE: 8192
- GL_MAX_ACTIVE_TEXTURES_ARB: 8
- PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
- MODE: -2, SCREEN: 1280 x 800 fullscreen (ratio 1.6000) Hz:N/A
- GAMMA: hardware w/ 0 overbright bits
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 2
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: enabled
- Initializing Shaders
- R_Init: glGetError() = 0x500
- ----- finished R_Init -----
- ------ Initializing Sound (1)------
- SDL_Init( SDL_INIT_AUDIO )... OK
- SDL audio driver is "pulseaudio".
- SDL_AudioSpec:
- Format: AUDIO_S16LSB
- Freq: 44100
- Samples: 512
- Channels: 2
- Silence: 0
- Size: 2048
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