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etllog

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  1. $ ./etl
  2. ET Legacy v2.75 linux-i386 Sep 13 2016
  3. Zone megs: 64
  4. Info: fs_game now defaults to 'legacy' mod instead of 'etmain'
  5. ----- FS_Startup -----
  6. Current search path:
  7. /home/kujaw/.etlegacy/legacy
  8. ./legacy
  9. ./legacy/pak3_v2.75.pk3 (951 files)
  10. ./legacy/etl_bin_v2.75.pk3 (8 files)
  11. /home/kujaw/.etlegacy/etmain
  12. /home/kujaw/.etlegacy/etmain/.pk3 (191 files)
  13. /home/kujaw/.etlegacy/etmain/venice_ne4.pk3 (325 files)
  14. /home/kujaw/.etlegacy/etmain/SuperGoldrush_Final.pk3 (170 files)
  15. /home/kujaw/.etlegacy/etmain/school.pk3 (115 files)
  16. /home/kujaw/.etlegacy/etmain/school.b7.pk3 (34 files)
  17. ./etmain
  18. ./etmain/pak2.pk3 (22 files)
  19. ./etmain/pak1.pk3 (10 files)
  20. ./etmain/pak0.pk3 (3725 files)
  21. ./etmain/mp_bin.pk3 (6 files)
  22.  
  23. ----------------------
  24. 5557 files in pk3 files
  25. Creating PID file 'profiles/asdf/profile.pid'
  26. execing default.cfg
  27. execing profiles/asdf/etconfig.cfg
  28. couldn't exec autoexec.cfg
  29. Hunk_Clear: reset the hunk ok
  30. Not logging server attacks to disk.
  31. ----- Client Initialization -----
  32. ----- Initializing Renderer ----
  33. Trying to load "librenderer_opengl1_i386.so" from "."...
  34. -------------------------------
  35. ETKEY found.
  36. Available client translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
  37. Available mod translations: Czech German Greek English Esperanto Spanish Finnish French Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian
  38. Language set to English
  39. ----- Client Initialization Complete -----
  40. ----- R_Init -----
  41. SDL build version 2.0.4 - link version 2.0.4.
  42. SDL initialized driver "x11"
  43. Initializing OpenGL display
  44. Estimated display aspect: 1.600
  45. ...setting mode -2: 1280x800
  46. Using 24 color bits, 24 depth, 0 stencil display.
  47. Available modes [33]: '640x400 720x450 840x525 960x600 1280x800 800x512 700x450 680x384 320x180 432x243 480x270 512x288 640x360 720x405 800x450 864x486 960x540 1024x576 1280x720 360x202 684x384 320x240 400x300 512x384 576x432 640x480 700x525 800x600 896x672 928x696 960x720 1024x768 640x512'
  48. Using GLEW 2.0.0
  49. GL_VENDOR: Intel Open Source Technology Center
  50. GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
  51. GL_VERSION: 2.1 Mesa 18.0.5
  52. Using vanilla renderer
  53. Initializing OpenGL extensions
  54. ...found OpenGL extension - GL_EXT_texture_compression_s3tc
  55. ...found OpenGL extension - GL_EXT_texture_env_add
  56. ...found OpenGL extension - GL_ARB_multitexture
  57.  
  58. ------- Input Initialization -------
  59. ...game controller disabled by cvar setting
  60. ------------------------------------
  61. GL_MAX_TEXTURE_SIZE: 8192
  62. GL_MAX_ACTIVE_TEXTURES_ARB: 8
  63. PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  64. MODE: -2, SCREEN: 1280 x 800 fullscreen (ratio 1.6000) Hz:N/A
  65. GAMMA: hardware w/ 0 overbright bits
  66. rendering primitives: single glDrawElements
  67. texturemode: GL_LINEAR_MIPMAP_NEAREST
  68. picmip: 2
  69. texture bits: 0
  70. multitexture: enabled
  71. compiled vertex arrays: enabled
  72. texenv add: enabled
  73. compressed textures: enabled
  74. Initializing Shaders
  75. R_Init: glGetError() = 0x500
  76. ----- finished R_Init -----
  77. ------ Initializing Sound (1)------
  78. SDL_Init( SDL_INIT_AUDIO )... OK
  79. SDL audio driver is "pulseaudio".
  80. SDL_AudioSpec:
  81. Format: AUDIO_S16LSB
  82. Freq: 44100
  83. Samples: 512
  84. Channels: 2
  85. Silence: 0
  86. Size: 2048
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