Advertisement
Guest User

Untitled

a guest
Feb 22nd, 2019
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.82 KB | None | 0 0
  1. package com.celestiam.mod.client.render;
  2.  
  3. import net.minecraft.client.Minecraft;
  4.  
  5. import net.minecraft.client.gui.FontRenderer;
  6. import net.minecraft.client.renderer.OpenGlHelper;
  7. import net.minecraft.client.renderer.Tessellator;
  8. import net.minecraft.client.renderer.entity.RenderManager;
  9. import net.minecraft.entity.EntityLivingBase;
  10. import org.lwjgl.opengl.GL11;
  11.  
  12. public class RenderChestRadar {
  13. static Minecraft mc ;
  14.  
  15. public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) {
  16. drawTexturedModalRect(par1, par2, z, par3, par4, par5, par6, 0.00390625F, 0.00390625F);
  17. }
  18.  
  19. public static void drawTexturedModalRect(int par1, int par2, float z, int par3, int par4, int par5, int par6,
  20. float f, float f1) {
  21. Tessellator tessellator = Tessellator.instance;
  22. tessellator.startDrawingQuads();
  23. tessellator.addVertexWithUV(par1 + 0, par2 + par6, z, (par3 + 0) * f, (par4 + par6) * f1);
  24. tessellator.addVertexWithUV(par1 + par5, par2 + par6, z, (par3 + par5) * f, (par4 + par6) * f1);
  25. tessellator.addVertexWithUV(par1 + par5, par2 + 0, z, (par3 + par5) * f, (par4 + 0) * f1);
  26. tessellator.addVertexWithUV(par1 + 0, par2 + 0, z, (par3 + 0) * f, (par4 + 0) * f1);
  27. tessellator.draw();
  28. }
  29.  
  30. public static void renderEntity(int x, int y, int scale, float rotX, float rotY, EntityLivingBase entity,
  31. boolean nametag) {
  32. GL11.glEnable(2903);
  33. GL11.glPushMatrix();
  34. GL11.glTranslatef(x, y, 50.0F);
  35. GL11.glScalef(-scale, scale, scale);
  36. GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
  37. float f2 = entity.renderYawOffset;
  38. float f3 = entity.rotationYaw;
  39. float f4 = entity.rotationPitch;
  40. float f5 = entity.prevRotationYawHead;
  41. float f6 = entity.rotationYawHead;
  42. GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
  43. GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
  44. GL11.glRotatef(-(float) Math.atan(rotY / 40.0F) * 20.0F, 1.0F, 0.0F, 0.0F);
  45. entity.renderYawOffset = ((float) Math.atan(rotX / 40.0F) * 20.0F);
  46. entity.rotationYaw = ((float) Math.atan(rotX / 40.0F) * 40.0F);
  47. entity.rotationPitch = (-(float) Math.atan(rotY / 40.0F) * 20.0F);
  48. entity.rotationYawHead = entity.rotationYaw;
  49. entity.prevRotationYawHead = entity.rotationYaw;
  50. GL11.glTranslatef(0.0F, entity.yOffset, 0.0F);
  51. RenderManager.instance.playerViewY = 180.0F;
  52. RenderManager.instance.renderEntityWithPosYaw(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
  53. entity.renderYawOffset = f2;
  54. entity.rotationYaw = f3;
  55. entity.rotationPitch = f4;
  56. entity.prevRotationYawHead = f5;
  57. entity.rotationYawHead = f6;
  58. GL11.glPopMatrix();
  59. GL11.glDisable(32826);
  60. OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
  61. GL11.glDisable(3553);
  62. OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
  63. }
  64.  
  65. public static void drawTexturedQuadFit(double x, double y, double width, double height, double zLevel) {
  66. Tessellator tessellator = Tessellator.instance;
  67. tessellator.startDrawingQuads();
  68. tessellator.addVertexWithUV(x + 0.0D, y + height, zLevel, 0.0D, 1.0D);
  69. tessellator.addVertexWithUV(x + width, y + height, zLevel, 1.0D, 1.0D);
  70. tessellator.addVertexWithUV(x + width, y + 0.0D, zLevel, 1.0D, 0.0D);
  71. tessellator.addVertexWithUV(x + 0.0D, y + 0.0D, zLevel, 0.0D, 0.0D);
  72. tessellator.draw();
  73. }
  74.  
  75. public static void renderFloatingText(String text, float x, float y, float z, int color) {
  76. RenderManager renderManager = RenderManager.instance;
  77. FontRenderer fontRenderer = mc.fontRenderer;
  78. float scale = 0.027F;
  79. GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
  80. GL11.glPushMatrix();
  81. GL11.glTranslatef(x + 0.0F, y + 2.3F, z);
  82. GL11.glNormal3f(0.0F, 1.0F, 0.0F);
  83. GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
  84. GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
  85. GL11.glScalef(-scale, -scale, scale);
  86. GL11.glDisable(2896);
  87. GL11.glDepthMask(false);
  88. GL11.glDisable(2929);
  89. GL11.glEnable(3042);
  90. GL11.glBlendFunc(770, 771);
  91. Tessellator tessellator = Tessellator.instance;
  92. int yOffset = 0;
  93.  
  94. GL11.glDisable(3553);
  95. tessellator.startDrawingQuads();
  96. int stringMiddle = fontRenderer.getStringWidth(text) / 2;
  97. tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.5F);
  98. tessellator.addVertex(-stringMiddle - 1, -1 + yOffset, 0.0D);
  99. tessellator.addVertex(-stringMiddle - 1, 8 + yOffset, 0.0D);
  100. tessellator.addVertex(stringMiddle + 1, 8 + yOffset, 0.0D);
  101. tessellator.addVertex(stringMiddle + 1, -1 + yOffset, 0.0D);
  102. tessellator.draw();
  103. GL11.glEnable(3553);
  104. GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
  105. fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
  106. GL11.glEnable(2929);
  107. GL11.glDepthMask(true);
  108. fontRenderer.drawString(text, -fontRenderer.getStringWidth(text) / 2, yOffset, color);
  109. GL11.glEnable(2896);
  110. GL11.glDisable(3042);
  111. GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
  112. GL11.glPopMatrix();
  113. }
  114. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement