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Feb 21st, 2018
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  1. #include "stdafx.h"
  2.  
  3. #include "../../common/teen_packet.h"
  4. #include "../../common/VnumHelper.h"
  5.  
  6. #include "char.h"
  7.  
  8. #include "config.h"
  9. #include "utils.h"
  10. #include "crc32.h"
  11. #include "char_manager.h"
  12. #include "desc_client.h"
  13. #include "desc_manager.h"
  14. #include "buffer_manager.h"
  15. #include "item_manager.h"
  16. #include "motion.h"
  17. #include "vector.h"
  18. #include "packet.h"
  19. #include "cmd.h"
  20. #include "fishing.h"
  21. #include "exchange.h"
  22. #include "battle.h"
  23. #include "affect.h"
  24. #include "shop.h"
  25. #include "shop_manager.h"
  26. #include "safebox.h"
  27. #include "regen.h"
  28. #include "pvp.h"
  29. #include "party.h"
  30. #include "start_position.h"
  31. #include "questmanager.h"
  32. #include "log.h"
  33. #include "p2p.h"
  34. #include "guild.h"
  35. #include "guild_manager.h"
  36. #include "dungeon.h"
  37. #include "messenger_manager.h"
  38. #include "unique_item.h"
  39. #include "priv_manager.h"
  40. #include "war_map.h"
  41. #include "xmas_event.h"
  42. #include "banword.h"
  43. #include "target.h"
  44. #include "wedding.h"
  45. #include "mob_manager.h"
  46. #include "mining.h"
  47. #include "monarch.h"
  48. #include "castle.h"
  49. #include "arena.h"
  50. #include "dev_log.h"
  51. #include "horsename_manager.h"
  52. #include "pcbang.h"
  53. #include "gm.h"
  54. #include "map_location.h"
  55. #include "BlueDragon_Binder.h"
  56. #include "HackShield.h"
  57. #include "skill_power.h"
  58. #include "XTrapManager.h"
  59. #include "buff_on_attributes.h"
  60.  
  61. #ifdef __PET_SYSTEM__
  62. #include "PetSystem.h"
  63. #endif
  64. #include "DragonSoul.h"
  65.  
  66. extern const BYTE g_aBuffOnAttrPoints;
  67. extern bool RaceToJob(unsigned race, unsigned *ret_job);
  68.  
  69. extern int g_nPortalLimitTime;
  70. extern int test_server;
  71.  
  72. extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
  73. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
  74.  
  75. bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
  76. {
  77. switch (map_index)
  78. {
  79. case 301:
  80. case 302:
  81. case 303:
  82. case 304:
  83. if (ch->GetLevel() < 90)
  84. return false;
  85. }
  86. return true;
  87. }
  88.  
  89. // <Factor> DynamicCharacterPtr member function definitions
  90.  
  91. LPCHARACTER DynamicCharacterPtr::Get() const {
  92. LPCHARACTER p = NULL;
  93. if (is_pc) {
  94. p = CHARACTER_MANAGER::instance().FindByPID(id);
  95. } else {
  96. p = CHARACTER_MANAGER::instance().Find(id);
  97. }
  98. return p;
  99. }
  100.  
  101. DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
  102. if (character == NULL) {
  103. Reset();
  104. return *this;
  105. }
  106. if (character->IsPC()) {
  107. is_pc = true;
  108. id = character->GetPlayerID();
  109. } else {
  110. is_pc = false;
  111. id = character->GetVID();
  112. }
  113. return *this;
  114. }
  115.  
  116. CHARACTER::CHARACTER()
  117. {
  118. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
  119. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  120. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
  121.  
  122. Initialize();
  123. }
  124.  
  125. CHARACTER::~CHARACTER()
  126. {
  127. Destroy();
  128. }
  129.  
  130. void CHARACTER::Initialize()
  131. {
  132. CEntity::Initialize(ENTITY_CHARACTER);
  133.  
  134. m_bNoOpenedShop = true;
  135.  
  136. m_bOpeningSafebox = false;
  137.  
  138. m_fSyncTime = get_float_time()-3;
  139. m_dwPlayerID = 0;
  140. m_dwKillerPID = 0;
  141.  
  142. m_iMoveCount = 0;
  143.  
  144. m_pkRegen = NULL;
  145. regen_id_ = 0;
  146. m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
  147. m_posStart.x = m_posStart.y = 0;
  148. m_posDest.x = m_posDest.y = 0;
  149. m_fRegenAngle = 0.0f;
  150.  
  151. m_pkMobData = NULL;
  152. m_pkMobInst = NULL;
  153.  
  154. m_pkShop = NULL;
  155. m_pkChrShopOwner = NULL;
  156. m_pkMyShop = NULL;
  157. m_pkExchange = NULL;
  158. m_pkParty = NULL;
  159. m_pkPartyRequestEvent = NULL;
  160.  
  161. m_pGuild = NULL;
  162.  
  163. m_pkChrTarget = NULL;
  164.  
  165. m_pkMuyeongEvent = NULL;
  166.  
  167. m_pkWarpNPCEvent = NULL;
  168. m_pkDeadEvent = NULL;
  169. m_pkStunEvent = NULL;
  170. m_pkSaveEvent = NULL;
  171. m_pkRecoveryEvent = NULL;
  172. m_pkTimedEvent = NULL;
  173. m_pkFishingEvent = NULL;
  174. m_pkWarpEvent = NULL;
  175.  
  176. // MINING
  177. m_pkMiningEvent = NULL;
  178. // END_OF_MINING
  179.  
  180. m_pkPoisonEvent = NULL;
  181. m_pkFireEvent = NULL;
  182. m_pkCheckSpeedHackEvent = NULL;
  183. m_speed_hack_count = 0;
  184.  
  185. m_pkAffectEvent = NULL;
  186. m_afAffectFlag = TAffectFlag(0, 0);
  187.  
  188. m_pkDestroyWhenIdleEvent = NULL;
  189.  
  190. m_pkChrSyncOwner = NULL;
  191.  
  192. memset(&m_points, 0, sizeof(m_points));
  193. memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
  194. memset(&m_quickslot, 0, sizeof(m_quickslot));
  195.  
  196. m_bCharType = CHAR_TYPE_MONSTER;
  197.  
  198. SetPosition(POS_STANDING);
  199.  
  200. m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
  201.  
  202. GotoState(m_stateIdle);
  203. m_dwStateDuration = 1;
  204.  
  205. m_dwLastAttackTime = get_dword_time() - 20000;
  206.  
  207. m_bAddChrState = 0;
  208.  
  209. m_pkChrStone = NULL;
  210.  
  211. m_pkSafebox = NULL;
  212. m_iSafeboxSize = -1;
  213. m_iSafeboxLoadTime = 0;
  214.  
  215. m_pkMall = NULL;
  216. m_iMallLoadTime = 0;
  217.  
  218. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  219. m_lWarpMapIndex = 0;
  220.  
  221. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  222. m_lExitMapIndex = 0;
  223.  
  224. m_pSkillLevels = NULL;
  225.  
  226. m_dwMoveStartTime = 0;
  227. m_dwMoveDuration = 0;
  228.  
  229. m_dwFlyTargetID = 0;
  230.  
  231. m_dwNextStatePulse = 0;
  232.  
  233. m_dwLastDeadTime = get_dword_time()-180000;
  234.  
  235. m_bSkipSave = false;
  236.  
  237. m_bItemLoaded = false;
  238.  
  239. m_bHasPoisoned = false;
  240.  
  241. m_pkDungeon = NULL;
  242. m_iEventAttr = 0;
  243.  
  244. m_kAttackLog.dwVID = 0;
  245. m_kAttackLog.dwTime = 0;
  246.  
  247. m_bNowWalking = m_bWalking = false;
  248. ResetChangeAttackPositionTime();
  249.  
  250. m_bDetailLog = false;
  251. m_bMonsterLog = false;
  252.  
  253. m_bDisableCooltime = false;
  254.  
  255. m_iAlignment = 0;
  256. m_iRealAlignment = 0;
  257.  
  258. m_iKillerModePulse = 0;
  259. m_bPKMode = PK_MODE_PEACE;
  260.  
  261. m_dwQuestNPCVID = 0;
  262. m_dwQuestByVnum = 0;
  263. m_pQuestItem = NULL;
  264.  
  265. m_szMobileAuth[0] = '\0';
  266.  
  267. m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
  268.  
  269. m_bUnderRefine = false;
  270.  
  271. // REFINE_NPC
  272. m_dwRefineNPCVID = 0;
  273. // END_OF_REFINE_NPC
  274.  
  275. m_dwPolymorphRace = 0;
  276.  
  277. m_bStaminaConsume = false;
  278.  
  279. ResetChainLightningIndex();
  280.  
  281. m_dwMountVnum = 0;
  282. m_chHorse = NULL;
  283. m_chRider = NULL;
  284.  
  285. m_pWarMap = NULL;
  286. m_pWeddingMap = NULL;
  287. m_bChatCounter = 0;
  288.  
  289. ResetStopTime();
  290.  
  291. m_dwLastVictimSetTime = get_dword_time() - 3000;
  292. m_iMaxAggro = -100;
  293.  
  294. m_bSendHorseLevel = 0;
  295. m_bSendHorseHealthGrade = 0;
  296. m_bSendHorseStaminaGrade = 0;
  297.  
  298. m_dwLoginPlayTime = 0;
  299.  
  300. m_pkChrMarried = NULL;
  301.  
  302. m_posSafeboxOpen.x = -1000;
  303. m_posSafeboxOpen.y = -1000;
  304.  
  305. // EQUIP_LAST_SKILL_DELAY
  306. m_dwLastSkillTime = get_dword_time();
  307. // END_OF_EQUIP_LAST_SKILL_DELAY
  308.  
  309. // MOB_SKILL_COOLTIME
  310. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  311. // END_OF_MOB_SKILL_COOLTIME
  312.  
  313. m_isinPCBang = false;
  314.  
  315. // ARENA
  316. m_pArena = NULL;
  317. m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
  318. // END_ARENA
  319.  
  320. //PREVENT_TRADE_WINDOW
  321. m_isOpenSafebox = 0;
  322. //END_PREVENT_TRADE_WINDOW
  323.  
  324. //PREVENT_REFINE_HACK
  325. m_iRefineTime = 0;
  326. //END_PREVENT_REFINE_HACK
  327.  
  328. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  329. m_iSeedTime = 0;
  330. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  331. //PREVENT_PORTAL_AFTER_EXCHANGE
  332. m_iExchangeTime = 0;
  333. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  334. //
  335. m_iSafeboxLoadTime = 0;
  336.  
  337. m_iMyShopTime = 0;
  338.  
  339. InitMC();
  340.  
  341. m_deposit_pulse = 0;
  342.  
  343. SET_OVER_TIME(this, OT_NONE);
  344.  
  345. m_strNewName = "";
  346.  
  347. m_known_guild.clear();
  348.  
  349. m_dwLogOffInterval = 0;
  350.  
  351. m_bComboSequence = 0;
  352. m_dwLastComboTime = 0;
  353. m_bComboIndex = 0;
  354. m_iComboHackCount = 0;
  355. m_dwSkipComboAttackByTime = 0;
  356.  
  357. m_dwMountTime = 0;
  358.  
  359. m_dwLastGoldDropTime = 0;
  360.  
  361. m_HackShieldCheckEvent = NULL;
  362. m_HackShieldCheckMode = false;
  363.  
  364. m_bIsLoadedAffect = false;
  365. cannot_dead = false;
  366.  
  367. #ifdef __PET_SYSTEM__
  368. m_petSystem = 0;
  369. m_bIsPet = false;
  370. #endif
  371.  
  372. m_fAttMul = 1.0f;
  373. m_fDamMul = 1.0f;
  374.  
  375. m_pointsInstant.iDragonSoulActiveDeck = -1;
  376.  
  377. memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
  378. m_iSyncHackCount = 0;
  379. }
  380.  
  381. void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
  382. {
  383. static int s_crc = 172814;
  384.  
  385. char crc_string[128+1];
  386. snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
  387. m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
  388.  
  389. if (isPC)
  390. m_stName = c_pszName;
  391. }
  392.  
  393. void CHARACTER::Destroy()
  394. {
  395. CloseMyShop();
  396.  
  397. if (m_pkRegen)
  398. {
  399. if (m_pkDungeon) {
  400. // Dungeon regen may not be valid at this point
  401. if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
  402. --m_pkRegen->count;
  403. }
  404. } else {
  405. // Is this really safe?
  406. --m_pkRegen->count;
  407. }
  408. m_pkRegen = NULL;
  409. }
  410.  
  411. if (m_pkDungeon)
  412. {
  413. SetDungeon(NULL);
  414. }
  415.  
  416. #ifdef __PET_SYSTEM__
  417. if (m_petSystem)
  418. {
  419. m_petSystem->Destroy();
  420. delete m_petSystem;
  421.  
  422. m_petSystem = 0;
  423. }
  424. #endif
  425.  
  426. HorseSummon(false);
  427.  
  428. if (GetRider())
  429. GetRider()->ClearHorseInfo();
  430.  
  431. if( IsPC() )
  432. {
  433. if (isHackShieldEnable)
  434. {
  435. CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
  436. }
  437. }
  438.  
  439. if (GetDesc())
  440. {
  441. GetDesc()->BindCharacter(NULL);
  442. // BindDesc(NULL);
  443. }
  444.  
  445. if (m_pkExchange)
  446. m_pkExchange->Cancel();
  447.  
  448. SetVictim(NULL);
  449.  
  450. if (GetShop())
  451. {
  452. GetShop()->RemoveGuest(this);
  453. SetShop(NULL);
  454. }
  455.  
  456. ClearStone();
  457. ClearSync();
  458. ClearTarget();
  459.  
  460. if (NULL == m_pkMobData)
  461. {
  462. DragonSoul_CleanUp();
  463. ClearItem();
  464. }
  465.  
  466. // <Factor> m_pkParty becomes NULL after CParty destructor call!
  467. LPPARTY party = m_pkParty;
  468. if (party)
  469. {
  470. if (party->GetLeaderPID() == GetVID() && !IsPC())
  471. {
  472. M2_DELETE(party);
  473. }
  474. else
  475. {
  476. party->Unlink(this);
  477.  
  478. if (!IsPC())
  479. party->Quit(GetVID());
  480. }
  481.  
  482. SetParty(NULL); // 안해도 되지만 안전하게.
  483. }
  484.  
  485. if (m_pkMobInst)
  486. {
  487. M2_DELETE(m_pkMobInst);
  488. m_pkMobInst = NULL;
  489. }
  490.  
  491. m_pkMobData = NULL;
  492.  
  493. if (m_pkSafebox)
  494. {
  495. M2_DELETE(m_pkSafebox);
  496. m_pkSafebox = NULL;
  497. }
  498.  
  499. if (m_pkMall)
  500. {
  501. M2_DELETE(m_pkMall);
  502. m_pkMall = NULL;
  503. }
  504.  
  505. m_set_pkChrSpawnedBy.clear();
  506.  
  507. StopMuyeongEvent();
  508. event_cancel(&m_pkWarpNPCEvent);
  509. event_cancel(&m_pkRecoveryEvent);
  510. event_cancel(&m_pkDeadEvent);
  511. event_cancel(&m_pkSaveEvent);
  512. event_cancel(&m_pkTimedEvent);
  513. event_cancel(&m_pkStunEvent);
  514. event_cancel(&m_pkFishingEvent);
  515. event_cancel(&m_pkPoisonEvent);
  516. event_cancel(&m_pkFireEvent);
  517. event_cancel(&m_pkPartyRequestEvent);
  518. //DELAYED_WARP
  519. event_cancel(&m_pkWarpEvent);
  520. event_cancel(&m_pkCheckSpeedHackEvent);
  521. //END_DELAYED_WARP
  522.  
  523. // RECALL_DELAY
  524. //event_cancel(&m_pkRecallEvent);
  525. // END_OF_RECALL_DELAY
  526.  
  527. // MINING
  528. event_cancel(&m_pkMiningEvent);
  529. // END_OF_MINING
  530.  
  531. StopHackShieldCheckCycle();
  532.  
  533. for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
  534. {
  535. LPEVENT pkEvent = it->second;
  536. event_cancel(&pkEvent);
  537. }
  538. m_mapMobSkillEvent.clear();
  539.  
  540. //event_cancel(&m_pkAffectEvent);
  541. ClearAffect();
  542.  
  543. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  544. {
  545. if (NULL != it->second)
  546. {
  547. M2_DELETE(it->second);
  548. }
  549. }
  550. m_map_buff_on_attrs.clear();
  551.  
  552. event_cancel(&m_pkDestroyWhenIdleEvent);
  553.  
  554. if (m_pSkillLevels)
  555. {
  556. M2_DELETE_ARRAY(m_pSkillLevels);
  557. m_pSkillLevels = NULL;
  558. }
  559.  
  560. CEntity::Destroy();
  561.  
  562. if (GetSectree())
  563. GetSectree()->RemoveEntity(this);
  564.  
  565. if (m_bMonsterLog)
  566. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  567. }
  568.  
  569. const char * CHARACTER::GetName() const
  570. {
  571. return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
  572. }
  573.  
  574. void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
  575. {
  576. if (GetPart(PART_MAIN) > 2)
  577. {
  578. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  579. return;
  580. }
  581.  
  582. if (GetMyShop()) // 이미 샵이 열려 있으면 닫는다.
  583. {
  584. CloseMyShop();
  585. return;
  586. }
  587.  
  588. // 진행중인 퀘스트가 있으면 상점을 열 수 없다.
  589. quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  590.  
  591. // GetPCForce는 NULL일 수 없으므로 따로 확인하지 않음
  592. if (pPC->IsRunning())
  593. return;
  594.  
  595. if (bItemCount == 0)
  596. return;
  597.  
  598. long long nTotalMoney = 0;
  599.  
  600. for (int n = 0; n < bItemCount; ++n)
  601. {
  602. nTotalMoney += static_cast<long long>((pTable+n)->price);
  603. }
  604.  
  605. nTotalMoney += static_cast<long long>(GetGold());
  606.  
  607. if (GOLD_MAX <= nTotalMoney)
  608. {
  609. sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
  610. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
  611. return;
  612. }
  613.  
  614. char szSign[SHOP_SIGN_MAX_LEN+1];
  615. strlcpy(szSign, c_pszSign, sizeof(szSign));
  616.  
  617. m_stShopSign = szSign;
  618.  
  619. if (m_stShopSign.length() == 0)
  620. return;
  621.  
  622. if (LC_IsCanada() == false)
  623. {
  624. if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
  625. {
  626. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
  627. return;
  628. }
  629. }
  630.  
  631. // MYSHOP_PRICE_LIST
  632. std::map<DWORD, DWORD> itemkind; // 아이템 종류별 가격, first: vnum, second: 단일 수량 가격
  633. // END_OF_MYSHOP_PRICE_LIST
  634.  
  635. std::set<TItemPos> cont;
  636. for (BYTE i = 0; i < bItemCount; ++i)
  637. {
  638. if (cont.find((pTable + i)->pos) != cont.end())
  639. {
  640. sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
  641. return;
  642. }
  643.  
  644. // ANTI_GIVE, ANTI_MYSHOP check
  645. LPITEM pkItem = GetItem((pTable + i)->pos);
  646.  
  647. if (pkItem)
  648. {
  649. const TItemTable * item_table = pkItem->GetProto();
  650.  
  651. if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
  652. {
  653. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
  654. return;
  655. }
  656.  
  657. if (pkItem->IsEquipped() == true)
  658. {
  659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
  660. return;
  661. }
  662.  
  663. if (true == pkItem->isLocked())
  664. {
  665. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
  666. return;
  667. }
  668.  
  669. // MYSHOP_PRICE_LIST
  670. itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
  671. // END_OF_MYSHOP_PRICE_LIST
  672. }
  673.  
  674. cont.insert((pTable + i)->pos);
  675. }
  676.  
  677. // MYSHOP_PRICE_LIST
  678. // 보따리 개수를 감소시킨다.
  679. if (CountSpecifyItem(71049)) { // 비단 보따리는 없애지 않고 가격정보를 저장한다.
  680.  
  681. //
  682. // 아이템 가격정보를 저장하기 위해 아이템 가격정보 패킷을 만들어 DB 캐시에 보낸다.
  683. //
  684. TPacketMyshopPricelistHeader header;
  685. TItemPriceInfo info;
  686.  
  687. header.dwOwnerID = GetPlayerID();
  688. header.byCount = itemkind.size();
  689.  
  690. TEMP_BUFFER buf;
  691. buf.write(&header, sizeof(header));
  692.  
  693. for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
  694. {
  695. info.dwVnum = it->first;
  696. info.dwPrice = it->second;
  697.  
  698. buf.write(&info, sizeof(info));
  699. }
  700.  
  701. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
  702. }
  703. // END_OF_MYSHOP_PRICE_LIST
  704. else if (CountSpecifyItem(50200))
  705. RemoveSpecifyItem(50200, 1);
  706. else
  707. return; // 보따리가 없으면 중단.
  708.  
  709. if (m_pkExchange)
  710. m_pkExchange->Cancel();
  711.  
  712. TPacketGCShopSign p;
  713.  
  714. p.bHeader = HEADER_GC_SHOP_SIGN;
  715. p.dwVID = GetVID();
  716. strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));
  717.  
  718. PacketAround(&p, sizeof(TPacketGCShopSign));
  719.  
  720. m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
  721.  
  722. if (IsPolymorphed() == true)
  723. {
  724. RemoveAffect(AFFECT_POLYMORPH);
  725. }
  726.  
  727. if (GetHorse())
  728. {
  729. HorseSummon( false, true );
  730. }
  731. // new mount 이용 중에, 개인 상점 열면 자동 unmount
  732. // StopRiding으로 뉴마운트까지 처리하면 좋은데 왜 그렇게 안해놨는지 알 수 없다.
  733. else if (GetMountVnum())
  734. {
  735. RemoveAffect(AFFECT_MOUNT);
  736. RemoveAffect(AFFECT_MOUNT_BONUS);
  737. }
  738. //if (!LC_IsNewCIBN())
  739. SetPolymorph(30000, true);
  740.  
  741. }
  742.  
  743. void CHARACTER::CloseMyShop()
  744. {
  745. if (GetMyShop())
  746. {
  747. m_stShopSign.clear();
  748. CShopManager::instance().DestroyPCShop(this);
  749. m_pkMyShop = NULL;
  750.  
  751. TPacketGCShopSign p;
  752.  
  753. p.bHeader = HEADER_GC_SHOP_SIGN;
  754. p.dwVID = GetVID();
  755. p.szSign[0] = '\0';
  756.  
  757. PacketAround(&p, sizeof(p));
  758.  
  759. //if (!LC_IsNewCIBN())
  760. SetPolymorph(GetJob(), true);
  761. }
  762. }
  763.  
  764. void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
  765. {
  766. pack.bHeader = HEADER_GC_MOVE;
  767. pack.bFunc = bFunc;
  768. pack.bArg = bArg;
  769. pack.dwVID = dwVID;
  770. pack.dwTime = dwTime ? dwTime : get_dword_time();
  771. pack.bRot = bRot;
  772. pack.lX = x;
  773. pack.lY = y;
  774. pack.dwDuration = dwDuration;
  775. }
  776.  
  777. void CHARACTER::RestartAtSamePos()
  778. {
  779. if (m_bIsObserver)
  780. return;
  781.  
  782. EncodeRemovePacket(this);
  783. EncodeInsertPacket(this);
  784.  
  785. ENTITY_MAP::iterator it = m_map_view.begin();
  786.  
  787. while (it != m_map_view.end())
  788. {
  789. LPENTITY entity = (it++)->first;
  790.  
  791. EncodeRemovePacket(entity);
  792. if (!m_bIsObserver)
  793. EncodeInsertPacket(entity);
  794.  
  795. if( entity->IsType(ENTITY_CHARACTER) )
  796. {
  797. LPCHARACTER lpChar = (LPCHARACTER)entity;
  798. if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
  799. {
  800. if (!entity->IsObserverMode())
  801. entity->EncodeInsertPacket(this);
  802. }
  803. }
  804. else
  805. {
  806. if( !entity->IsObserverMode())
  807. {
  808. entity->EncodeInsertPacket(this);
  809. }
  810. }
  811. }
  812. }
  813.  
  814.  
  815. // Entity에 내가 나타났다고 패킷을 보낸다.
  816. void CHARACTER::EncodeInsertPacket(LPENTITY entity)
  817. {
  818.  
  819. LPDESC d;
  820.  
  821. if (!(d = entity->GetDesc()))
  822. return;
  823.  
  824. // 길드이름 버그 수정 코드
  825. LPCHARACTER ch = (LPCHARACTER) entity;
  826. ch->SendGuildName(GetGuild());
  827. // 길드이름 버그 수정 코드
  828.  
  829. TPacketGCCharacterAdd pack;
  830.  
  831. pack.header = HEADER_GC_CHARACTER_ADD;
  832. pack.dwVID = m_vid;
  833. pack.bType = GetCharType();
  834. pack.angle = GetRotation();
  835. pack.x = GetX();
  836. pack.y = GetY();
  837. pack.z = GetZ();
  838. pack.wRaceNum = GetRaceNum();
  839. if (IsPet())
  840. {
  841. pack.bMovingSpeed = 150;
  842. }
  843. else
  844. {
  845. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  846. }
  847. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  848. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  849. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  850.  
  851. pack.bStateFlag = m_bAddChrState;
  852.  
  853. int iDur = 0;
  854.  
  855. if (m_posDest.x != pack.x || m_posDest.y != pack.y)
  856. {
  857. iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
  858.  
  859. if (iDur <= 0)
  860. {
  861. pack.x = m_posDest.x;
  862. pack.y = m_posDest.y;
  863. }
  864. }
  865.  
  866. d->Packet(&pack, sizeof(pack));
  867.  
  868. if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
  869. {
  870. TPacketGCCharacterAdditionalInfo addPacket;
  871. memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
  872.  
  873. addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
  874. addPacket.dwVID = m_vid;
  875.  
  876. addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  877. addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  878. addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  879. addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  880.  
  881. addPacket.bPKMode = m_bPKMode;
  882. addPacket.dwMountVnum = GetMountVnum();
  883. addPacket.bEmpire = m_bEmpire;
  884.  
  885. if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
  886. {
  887. addPacket.dwLevel = GetLevel();
  888. }
  889. else
  890. {
  891. addPacket.dwLevel = 0;
  892. }
  893.  
  894. if (false)
  895. {
  896. LPCHARACTER ch = (LPCHARACTER) entity;
  897.  
  898. if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
  899. {
  900. goto show_all_info;
  901. }
  902. else
  903. {
  904. memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
  905. addPacket.dwGuildID = 0;
  906. addPacket.sAlignment = 0;
  907. }
  908. }
  909. else
  910. {
  911. show_all_info:
  912. strlcpy(addPacket.name, GetName(), sizeof(addPacket.name));
  913.  
  914. if (GetGuild() != NULL)
  915. {
  916. addPacket.dwGuildID = GetGuild()->GetID();
  917. }
  918. else
  919. {
  920. addPacket.dwGuildID = 0;
  921. }
  922.  
  923. addPacket.sAlignment = m_iAlignment / 10;
  924. }
  925.  
  926. d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
  927. }
  928.  
  929. if (iDur)
  930. {
  931. TPacketGCMove pack;
  932. EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
  933. d->Packet(&pack, sizeof(pack));
  934.  
  935. TPacketGCWalkMode p;
  936. p.vid = GetVID();
  937. p.header = HEADER_GC_WALK_MODE;
  938. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  939.  
  940. d->Packet(&p, sizeof(p));
  941. }
  942.  
  943. if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
  944. {
  945. LPCHARACTER ch = (LPCHARACTER) entity;
  946. if (ch->IsWalking())
  947. {
  948. TPacketGCWalkMode p;
  949. p.vid = ch->GetVID();
  950. p.header = HEADER_GC_WALK_MODE;
  951. p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  952. GetDesc()->Packet(&p, sizeof(p));
  953. }
  954. }
  955.  
  956. if (GetMyShop())
  957. {
  958. TPacketGCShopSign p;
  959.  
  960. p.bHeader = HEADER_GC_SHOP_SIGN;
  961. p.dwVID = GetVID();
  962. strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
  963.  
  964. d->Packet(&p, sizeof(TPacketGCShopSign));
  965. }
  966.  
  967. if (entity->IsType(ENTITY_CHARACTER))
  968. {
  969. sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
  970. GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
  971. }
  972. }
  973.  
  974. void CHARACTER::EncodeRemovePacket(LPENTITY entity)
  975. {
  976. if (entity->GetType() != ENTITY_CHARACTER)
  977. return;
  978.  
  979. LPDESC d;
  980.  
  981. if (!(d = entity->GetDesc()))
  982. return;
  983.  
  984. TPacketGCCharacterDelete pack;
  985.  
  986. pack.header = HEADER_GC_CHARACTER_DEL;
  987. pack.id = m_vid;
  988.  
  989. d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
  990.  
  991. if (entity->IsType(ENTITY_CHARACTER))
  992. sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
  993. }
  994.  
  995. void CHARACTER::UpdatePacket()
  996. {
  997. if (GetSectree() == NULL) return;
  998.  
  999. TPacketGCCharacterUpdate pack;
  1000. TPacketGCCharacterUpdate pack2;
  1001.  
  1002. pack.header = HEADER_GC_CHARACTER_UPDATE;
  1003. pack.dwVID = m_vid;
  1004.  
  1005. pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
  1006. pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
  1007. pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
  1008. pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
  1009.  
  1010. pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
  1011. pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
  1012. pack.bStateFlag = m_bAddChrState;
  1013. pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
  1014. pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
  1015. pack.dwGuildID = 0;
  1016. pack.sAlignment = m_iAlignment / 10;
  1017. pack.bPKMode = m_bPKMode;
  1018.  
  1019. if (GetGuild())
  1020. pack.dwGuildID = GetGuild()->GetID();
  1021.  
  1022. pack.dwMountVnum = GetMountVnum();
  1023.  
  1024. pack2 = pack;
  1025. pack2.dwGuildID = 0;
  1026. pack2.sAlignment = 0;
  1027.  
  1028. if (false)
  1029. {
  1030. if (m_bIsObserver != true)
  1031. {
  1032. for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
  1033. {
  1034. LPENTITY pEntity = iter->first;
  1035.  
  1036. if (pEntity != NULL)
  1037. {
  1038. if (pEntity->IsType(ENTITY_CHARACTER) == true)
  1039. {
  1040. if (pEntity->GetDesc() != NULL)
  1041. {
  1042. LPCHARACTER pChar = (LPCHARACTER)pEntity;
  1043.  
  1044. if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
  1045. {
  1046. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1047. }
  1048. else
  1049. {
  1050. pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
  1051. }
  1052. }
  1053. }
  1054. else
  1055. {
  1056. if (pEntity->GetDesc() != NULL)
  1057. {
  1058. pEntity->GetDesc()->Packet(&pack, sizeof(pack));
  1059. }
  1060. }
  1061. }
  1062. }
  1063. }
  1064.  
  1065. if (GetDesc() != NULL)
  1066. {
  1067. GetDesc()->Packet(&pack, sizeof(pack));
  1068. }
  1069. }
  1070. else
  1071. {
  1072. PacketAround(&pack, sizeof(pack));
  1073. }
  1074. }
  1075.  
  1076. LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
  1077. {
  1078. ENTITY_MAP::iterator it = m_map_view.begin();
  1079.  
  1080. for (; it != m_map_view.end(); ++it)
  1081. {
  1082. if (!it->first->IsType(ENTITY_CHARACTER))
  1083. continue;
  1084.  
  1085. LPCHARACTER tch = (LPCHARACTER) it->first;
  1086.  
  1087. if (bFindPCOnly && tch->IsNPC())
  1088. continue;
  1089.  
  1090. if (!strcasecmp(tch->GetName(), c_pszName))
  1091. return (tch);
  1092. }
  1093.  
  1094. return NULL;
  1095. }
  1096.  
  1097. void CHARACTER::SetPosition(int pos)
  1098. {
  1099. if (pos == POS_STANDING)
  1100. {
  1101. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1102. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
  1103.  
  1104. event_cancel(&m_pkDeadEvent);
  1105. event_cancel(&m_pkStunEvent);
  1106. }
  1107. else if (pos == POS_DEAD)
  1108. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
  1109.  
  1110. if (!IsStone())
  1111. {
  1112. switch (pos)
  1113. {
  1114. case POS_FIGHTING:
  1115. if (!IsState(m_stateBattle))
  1116. MonsterLog("[BATTLE] 싸우는 상태");
  1117.  
  1118. GotoState(m_stateBattle);
  1119. break;
  1120.  
  1121. default:
  1122. if (!IsState(m_stateIdle))
  1123. MonsterLog("[IDLE] 쉬는 상태");
  1124.  
  1125. GotoState(m_stateIdle);
  1126. break;
  1127. }
  1128. }
  1129.  
  1130. m_pointsInstant.position = pos;
  1131. }
  1132.  
  1133. void CHARACTER::Save()
  1134. {
  1135. if (!m_bSkipSave)
  1136. CHARACTER_MANAGER::instance().DelayedSave(this);
  1137. }
  1138.  
  1139. void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
  1140. {
  1141. memset(&tab, 0, sizeof(TPlayerTable));
  1142.  
  1143. if (GetNewName().empty())
  1144. {
  1145. strlcpy(tab.name, GetName(), sizeof(tab.name));
  1146. }
  1147. else
  1148. {
  1149. strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
  1150. }
  1151.  
  1152. strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
  1153.  
  1154. tab.id = m_dwPlayerID;
  1155. tab.voice = GetPoint(POINT_VOICE);
  1156. tab.level = GetLevel();
  1157. tab.level_step = GetPoint(POINT_LEVEL_STEP);
  1158. tab.exp = GetExp();
  1159. tab.gold = GetGold();
  1160. tab.job = m_points.job;
  1161. tab.part_base = m_pointsInstant.bBasePart;
  1162. tab.skill_group = m_points.skill_group;
  1163.  
  1164. DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
  1165.  
  1166. if (dwPlayedTime > 60000)
  1167. {
  1168. if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
  1169. {
  1170. if (GetRealAlignment() < 0)
  1171. {
  1172. if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
  1173. UpdateAlignment(120 * (dwPlayedTime / 60000));
  1174. else
  1175. UpdateAlignment(60 * (dwPlayedTime / 60000));
  1176. }
  1177. else
  1178. UpdateAlignment(5 * (dwPlayedTime / 60000));
  1179. }
  1180.  
  1181. SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
  1182. ResetPlayTime(dwPlayedTime % 60000);
  1183. }
  1184.  
  1185. tab.playtime = GetRealPoint(POINT_PLAYTIME);
  1186. tab.lAlignment = m_iRealAlignment;
  1187.  
  1188. if (m_posWarp.x != 0 || m_posWarp.y != 0)
  1189. {
  1190. tab.x = m_posWarp.x;
  1191. tab.y = m_posWarp.y;
  1192. tab.z = 0;
  1193. tab.lMapIndex = m_lWarpMapIndex;
  1194. }
  1195. else
  1196. {
  1197. tab.x = GetX();
  1198. tab.y = GetY();
  1199. tab.z = GetZ();
  1200. tab.lMapIndex = GetMapIndex();
  1201. }
  1202.  
  1203. if (m_lExitMapIndex == 0)
  1204. {
  1205. tab.lExitMapIndex = tab.lMapIndex;
  1206. tab.lExitX = tab.x;
  1207. tab.lExitY = tab.y;
  1208. }
  1209. else
  1210. {
  1211. tab.lExitMapIndex = m_lExitMapIndex;
  1212. tab.lExitX = m_posExit.x;
  1213. tab.lExitY = m_posExit.y;
  1214. }
  1215.  
  1216. sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
  1217.  
  1218. tab.st = GetRealPoint(POINT_ST);
  1219. tab.ht = GetRealPoint(POINT_HT);
  1220. tab.dx = GetRealPoint(POINT_DX);
  1221. tab.iq = GetRealPoint(POINT_IQ);
  1222.  
  1223. tab.stat_point = GetPoint(POINT_STAT);
  1224. tab.skill_point = GetPoint(POINT_SKILL);
  1225. tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
  1226. tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
  1227.  
  1228. tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
  1229.  
  1230. tab.hp = GetHP();
  1231. tab.sp = GetSP();
  1232.  
  1233. tab.stamina = GetStamina();
  1234.  
  1235. tab.sRandomHP = m_points.iRandomHP;
  1236. tab.sRandomSP = m_points.iRandomSP;
  1237.  
  1238. for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
  1239. tab.quickslot[i] = m_quickslot[i];
  1240.  
  1241. if (m_stMobile.length() && !*m_szMobileAuth)
  1242. strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
  1243.  
  1244. thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
  1245.  
  1246. // REMOVE_REAL_SKILL_LEVLES
  1247. thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1248. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1249.  
  1250. tab.horse = GetHorseData();
  1251. }
  1252.  
  1253.  
  1254. void CHARACTER::SaveReal()
  1255. {
  1256. if (m_bSkipSave)
  1257. return;
  1258.  
  1259. if (!GetDesc())
  1260. {
  1261. sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
  1262. return;
  1263. }
  1264.  
  1265. TPlayerTable table;
  1266. CreatePlayerProto(table);
  1267.  
  1268. db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
  1269.  
  1270. quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
  1271.  
  1272. if (!pkQuestPC)
  1273. sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
  1274. else
  1275. {
  1276. pkQuestPC->Save();
  1277. }
  1278.  
  1279. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  1280. if (pMarriage)
  1281. pMarriage->Save();
  1282. }
  1283.  
  1284. void CHARACTER::FlushDelayedSaveItem()
  1285. {
  1286. // 저장 안된 소지품을 전부 저장시킨다.
  1287. LPITEM item;
  1288.  
  1289. for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  1290. if ((item = GetInventoryItem(i)))
  1291. ITEM_MANAGER::instance().FlushDelayedSave(item);
  1292. }
  1293.  
  1294. void CHARACTER::Disconnect(const char * c_pszReason)
  1295. {
  1296. assert(GetDesc() != NULL);
  1297.  
  1298. sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
  1299.  
  1300. if (GetShop())
  1301. {
  1302. GetShop()->RemoveGuest(this);
  1303. SetShop(NULL);
  1304. }
  1305.  
  1306. if (GetArena() != NULL)
  1307. {
  1308. GetArena()->OnDisconnect(GetPlayerID());
  1309. }
  1310.  
  1311. if (GetParty() != NULL)
  1312. {
  1313. GetParty()->UpdateOfflineState(GetPlayerID());
  1314. }
  1315.  
  1316. marriage::CManager::instance().Logout(this);
  1317.  
  1318. // P2P Logout
  1319. TPacketGGLogout p;
  1320. p.bHeader = HEADER_GG_LOGOUT;
  1321. strlcpy(p.szName, GetName(), sizeof(p.szName));
  1322. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
  1323. char buf[51];
  1324. snprintf(buf, sizeof(buf), "%s %lld %d %ld %d",
  1325. inet_ntoa(GetDesc()->GetAddr().sin_addr), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
  1326.  
  1327. LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
  1328.  
  1329. if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
  1330. {
  1331. long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
  1332. LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
  1333.  
  1334. if (LC_IsBrazil() != true)
  1335. CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
  1336. }
  1337.  
  1338. if (m_pWarMap)
  1339. SetWarMap(NULL);
  1340.  
  1341. if (m_pWeddingMap)
  1342. {
  1343. SetWeddingMap(NULL);
  1344. }
  1345.  
  1346. if (GetGuild())
  1347. GetGuild()->LogoutMember(this);
  1348.  
  1349. quest::CQuestManager::instance().LogoutPC(this);
  1350.  
  1351. if (GetParty())
  1352. GetParty()->Unlink(this);
  1353.  
  1354. // 죽었을 때 접속끊으면 경험치 줄게 하기
  1355. if (IsStun() || IsDead())
  1356. {
  1357. DeathPenalty(0);
  1358. PointChange(POINT_HP, 50 - GetHP());
  1359. }
  1360.  
  1361.  
  1362. if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
  1363. {
  1364. SaveReal();
  1365. }
  1366.  
  1367. FlushDelayedSaveItem();
  1368.  
  1369. SaveAffect();
  1370. m_bIsLoadedAffect = false;
  1371.  
  1372. m_bSkipSave = true; // 이 이후에는 더이상 저장하면 안된다.
  1373.  
  1374. quest::CQuestManager::instance().DisconnectPC(this);
  1375.  
  1376. CloseSafebox();
  1377.  
  1378. CloseMall();
  1379.  
  1380. CPVPManager::instance().Disconnect(this);
  1381.  
  1382. CTargetManager::instance().Logout(GetPlayerID());
  1383.  
  1384. MessengerManager::instance().Logout(GetName());
  1385.  
  1386. if (g_TeenDesc)
  1387. {
  1388. int offset = 0;
  1389. char buf[245] = {0};
  1390.  
  1391. buf[0] = HEADER_GT_LOGOUT;
  1392. offset += 1;
  1393.  
  1394. memset(buf+offset, 0x00, 2);
  1395. offset += 2;
  1396.  
  1397. TAccountTable &acc_table = GetDesc()->GetAccountTable();
  1398. memcpy(buf+offset, &acc_table.id, 4);
  1399. offset += 4;
  1400.  
  1401. g_TeenDesc->Packet(buf, offset);
  1402. }
  1403.  
  1404. if (GetDesc())
  1405. {
  1406. GetDesc()->BindCharacter(NULL);
  1407. // BindDesc(NULL);
  1408. }
  1409.  
  1410. CXTrapManager::instance().DestroyClientSession(this);
  1411.  
  1412. M2_DESTROY_CHARACTER(this);
  1413. }
  1414.  
  1415. bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
  1416. {
  1417. LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
  1418.  
  1419. if (!sectree)
  1420. {
  1421. sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
  1422. return false;
  1423. }
  1424.  
  1425. SetMapIndex(lMapIndex);
  1426.  
  1427. bool bChangeTree = false;
  1428.  
  1429. if (!GetSectree() || GetSectree() != sectree)
  1430. bChangeTree = true;
  1431.  
  1432. if (bChangeTree)
  1433. {
  1434. if (GetSectree())
  1435. GetSectree()->RemoveEntity(this);
  1436.  
  1437. ViewCleanup();
  1438. }
  1439.  
  1440. if (!IsNPC())
  1441. {
  1442. sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
  1443. if (GetStamina() < GetMaxStamina())
  1444. StartAffectEvent();
  1445. }
  1446. else if (m_pkMobData)
  1447. {
  1448. m_pkMobInst->m_posLastAttacked.x = x;
  1449. m_pkMobInst->m_posLastAttacked.y = y;
  1450. m_pkMobInst->m_posLastAttacked.z = z;
  1451. }
  1452.  
  1453. if (bShowSpawnMotion)
  1454. {
  1455. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1456. m_afAffectFlag.Set(AFF_SPAWN);
  1457. }
  1458.  
  1459. SetXYZ(x, y, z);
  1460.  
  1461. m_posDest.x = x;
  1462. m_posDest.y = y;
  1463. m_posDest.z = z;
  1464.  
  1465. m_posStart.x = x;
  1466. m_posStart.y = y;
  1467. m_posStart.z = z;
  1468.  
  1469. if (bChangeTree)
  1470. {
  1471. EncodeInsertPacket(this);
  1472. sectree->InsertEntity(this);
  1473.  
  1474. UpdateSectree();
  1475. }
  1476. else
  1477. {
  1478. ViewReencode();
  1479. sys_log(0, " in same sectree");
  1480. }
  1481.  
  1482. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  1483.  
  1484. SetValidComboInterval(0);
  1485. return true;
  1486. }
  1487.  
  1488. // BGM_INFO
  1489. struct BGMInfo
  1490. {
  1491. std::string name;
  1492. float vol;
  1493. };
  1494.  
  1495. typedef std::map<unsigned, BGMInfo> BGMInfoMap;
  1496.  
  1497. static BGMInfoMap gs_bgmInfoMap;
  1498. static bool gs_bgmVolEnable = false;
  1499.  
  1500. void CHARACTER_SetBGMVolumeEnable()
  1501. {
  1502. gs_bgmVolEnable = true;
  1503. sys_log(0, "bgm_info.set_bgm_volume_enable");
  1504. }
  1505.  
  1506. void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
  1507. {
  1508. BGMInfo newInfo;
  1509. newInfo.name = name;
  1510. newInfo.vol = vol;
  1511.  
  1512. gs_bgmInfoMap[mapIndex] = newInfo;
  1513.  
  1514. sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
  1515. }
  1516.  
  1517. const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
  1518. {
  1519. BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
  1520. if (gs_bgmInfoMap.end() == f)
  1521. {
  1522. static BGMInfo s_empty = {"", 0.0f};
  1523. return s_empty;
  1524. }
  1525. return f->second;
  1526. }
  1527.  
  1528. bool CHARACTER_IsBGMVolumeEnable()
  1529. {
  1530. return gs_bgmVolEnable;
  1531. }
  1532. // END_OF_BGM_INFO
  1533.  
  1534. void CHARACTER::MainCharacterPacket()
  1535. {
  1536. const unsigned mapIndex = GetMapIndex();
  1537. const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
  1538.  
  1539. // SUPPORT_BGM
  1540. if (!bgmInfo.name.empty())
  1541. {
  1542. if (CHARACTER_IsBGMVolumeEnable())
  1543. {
  1544. sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
  1545. TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
  1546. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
  1547. mainChrPacket.dwVID = m_vid;
  1548. mainChrPacket.wRaceNum = GetRaceNum();
  1549. mainChrPacket.lx = GetX();
  1550. mainChrPacket.ly = GetY();
  1551. mainChrPacket.lz = GetZ();
  1552. mainChrPacket.empire = GetDesc()->GetEmpire();
  1553. mainChrPacket.skill_group = GetSkillGroup();
  1554. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1555.  
  1556. mainChrPacket.fBGMVol = bgmInfo.vol;
  1557. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1558. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
  1559. }
  1560. else
  1561. {
  1562. sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
  1563. TPacketGCMainCharacter3_BGM mainChrPacket;
  1564. mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
  1565. mainChrPacket.dwVID = m_vid;
  1566. mainChrPacket.wRaceNum = GetRaceNum();
  1567. mainChrPacket.lx = GetX();
  1568. mainChrPacket.ly = GetY();
  1569. mainChrPacket.lz = GetZ();
  1570. mainChrPacket.empire = GetDesc()->GetEmpire();
  1571. mainChrPacket.skill_group = GetSkillGroup();
  1572. strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
  1573. strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
  1574. GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
  1575. }
  1576. //if (m_stMobile.length())
  1577. // ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1578. }
  1579. // END_OF_SUPPORT_BGM
  1580. else
  1581. {
  1582. sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
  1583.  
  1584. TPacketGCMainCharacter pack;
  1585. pack.header = HEADER_GC_MAIN_CHARACTER;
  1586. pack.dwVID = m_vid;
  1587. pack.wRaceNum = GetRaceNum();
  1588. pack.lx = GetX();
  1589. pack.ly = GetY();
  1590. pack.lz = GetZ();
  1591. pack.empire = GetDesc()->GetEmpire();
  1592. pack.skill_group = GetSkillGroup();
  1593. strlcpy(pack.szName, GetName(), sizeof(pack.szName));
  1594. GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
  1595.  
  1596. if (m_stMobile.length())
  1597. ChatPacket(CHAT_TYPE_COMMAND, "sms");
  1598. }
  1599. }
  1600.  
  1601. void CHARACTER::PointsPacket()
  1602. {
  1603. if (!GetDesc())
  1604. return;
  1605.  
  1606. TPacketGCPoints pack;
  1607.  
  1608. pack.header = HEADER_GC_CHARACTER_POINTS;
  1609.  
  1610. pack.points[POINT_LEVEL] = GetLevel();
  1611. pack.points[POINT_EXP] = GetExp();
  1612. pack.points[POINT_NEXT_EXP] = GetNextExp();
  1613. pack.points[POINT_HP] = GetHP();
  1614. pack.points[POINT_MAX_HP] = GetMaxHP();
  1615. pack.points[POINT_SP] = GetSP();
  1616. pack.points[POINT_MAX_SP] = GetMaxSP();
  1617. pack.points[POINT_GOLD] = GetGold();
  1618. pack.points[POINT_STAMINA] = GetStamina();
  1619. pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
  1620.  
  1621. for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
  1622. pack.points[i] = GetPoint(i);
  1623.  
  1624. GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
  1625. }
  1626.  
  1627. bool CHARACTER::ChangeSex()
  1628. {
  1629. int src_race = GetRaceNum();
  1630.  
  1631. switch (src_race)
  1632. {
  1633. case MAIN_RACE_WARRIOR_M:
  1634. m_points.job = MAIN_RACE_WARRIOR_W;
  1635. break;
  1636.  
  1637. case MAIN_RACE_WARRIOR_W:
  1638. m_points.job = MAIN_RACE_WARRIOR_M;
  1639. break;
  1640.  
  1641. case MAIN_RACE_ASSASSIN_M:
  1642. m_points.job = MAIN_RACE_ASSASSIN_W;
  1643. break;
  1644.  
  1645. case MAIN_RACE_ASSASSIN_W:
  1646. m_points.job = MAIN_RACE_ASSASSIN_M;
  1647. break;
  1648.  
  1649. case MAIN_RACE_SURA_M:
  1650. m_points.job = MAIN_RACE_SURA_W;
  1651. break;
  1652.  
  1653. case MAIN_RACE_SURA_W:
  1654. m_points.job = MAIN_RACE_SURA_M;
  1655. break;
  1656.  
  1657. case MAIN_RACE_SHAMAN_M:
  1658. m_points.job = MAIN_RACE_SHAMAN_W;
  1659. break;
  1660.  
  1661. case MAIN_RACE_SHAMAN_W:
  1662. m_points.job = MAIN_RACE_SHAMAN_M;
  1663. break;
  1664.  
  1665. default:
  1666. sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
  1667. return false;
  1668. }
  1669.  
  1670. sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
  1671. return true;
  1672. }
  1673.  
  1674. WORD CHARACTER::GetRaceNum() const
  1675. {
  1676. if (m_dwPolymorphRace)
  1677. return m_dwPolymorphRace;
  1678.  
  1679. if (m_pkMobData)
  1680. return m_pkMobData->m_table.dwVnum;
  1681.  
  1682. return m_points.job;
  1683. }
  1684.  
  1685. void CHARACTER::SetRace(BYTE race)
  1686. {
  1687. if (race >= MAIN_RACE_MAX_NUM)
  1688. {
  1689. sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1690. return;
  1691. }
  1692.  
  1693. m_points.job = race;
  1694. }
  1695.  
  1696. BYTE CHARACTER::GetJob() const
  1697. {
  1698. unsigned race = m_points.job;
  1699. unsigned job;
  1700.  
  1701. if (RaceToJob(race, &job))
  1702. return job;
  1703.  
  1704. sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
  1705. return JOB_WARRIOR;
  1706. }
  1707.  
  1708. void CHARACTER::SetLevel(BYTE level)
  1709. {
  1710. m_points.level = level;
  1711.  
  1712. if (IsPC())
  1713. {
  1714. if (level < PK_PROTECT_LEVEL)
  1715. SetPKMode(PK_MODE_PROTECT);
  1716. else if (GetGMLevel() != GM_PLAYER)
  1717. SetPKMode(PK_MODE_PROTECT);
  1718. else if (m_bPKMode == PK_MODE_PROTECT)
  1719. SetPKMode(PK_MODE_PEACE);
  1720. }
  1721. }
  1722.  
  1723. void CHARACTER::SetEmpire(BYTE bEmpire)
  1724. {
  1725. m_bEmpire = bEmpire;
  1726. }
  1727.  
  1728. void CHARACTER::SetPlayerProto(const TPlayerTable * t)
  1729. {
  1730. if (!GetDesc() || !*GetDesc()->GetHostName())
  1731. sys_err("cannot get desc or hostname");
  1732. else
  1733. SetGMLevel();
  1734.  
  1735. m_bCharType = CHAR_TYPE_PC;
  1736.  
  1737. m_dwPlayerID = t->id;
  1738.  
  1739. m_iAlignment = t->lAlignment;
  1740. m_iRealAlignment = t->lAlignment;
  1741.  
  1742. m_points.voice = t->voice;
  1743.  
  1744. m_points.skill_group = t->skill_group;
  1745.  
  1746. m_pointsInstant.bBasePart = t->part_base;
  1747. SetPart(PART_HAIR, t->parts[PART_HAIR]);
  1748.  
  1749. m_points.iRandomHP = t->sRandomHP;
  1750. m_points.iRandomSP = t->sRandomSP;
  1751.  
  1752. // REMOVE_REAL_SKILL_LEVLES
  1753. if (m_pSkillLevels)
  1754. M2_DELETE_ARRAY(m_pSkillLevels);
  1755.  
  1756. m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
  1757. thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  1758. // END_OF_REMOVE_REAL_SKILL_LEVLES
  1759.  
  1760. if (t->lMapIndex >= 10000)
  1761. {
  1762. m_posWarp.x = t->lExitX;
  1763. m_posWarp.y = t->lExitY;
  1764. m_lWarpMapIndex = t->lExitMapIndex;
  1765. }
  1766.  
  1767. SetRealPoint(POINT_PLAYTIME, t->playtime);
  1768. m_dwLoginPlayTime = t->playtime;
  1769. SetRealPoint(POINT_ST, t->st);
  1770. SetRealPoint(POINT_HT, t->ht);
  1771. SetRealPoint(POINT_DX, t->dx);
  1772. SetRealPoint(POINT_IQ, t->iq);
  1773.  
  1774. SetPoint(POINT_ST, t->st);
  1775. SetPoint(POINT_HT, t->ht);
  1776. SetPoint(POINT_DX, t->dx);
  1777. SetPoint(POINT_IQ, t->iq);
  1778.  
  1779. SetPoint(POINT_STAT, t->stat_point);
  1780. SetPoint(POINT_SKILL, t->skill_point);
  1781. SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
  1782. SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
  1783.  
  1784. SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
  1785.  
  1786. SetPoint(POINT_LEVEL_STEP, t->level_step);
  1787. SetRealPoint(POINT_LEVEL_STEP, t->level_step);
  1788.  
  1789. SetRace(t->job);
  1790.  
  1791. SetLevel(t->level);
  1792. SetExp(t->exp);
  1793. SetGold(t->gold);
  1794.  
  1795. SetMapIndex(t->lMapIndex);
  1796. SetXYZ(t->x, t->y, t->z);
  1797.  
  1798. ComputePoints();
  1799.  
  1800. SetHP(t->hp);
  1801. SetSP(t->sp);
  1802. SetStamina(t->stamina);
  1803.  
  1804. //GM일때 보호모드
  1805. if (!test_server)
  1806. {
  1807. if (GetGMLevel() > GM_LOW_WIZARD)
  1808. {
  1809. m_afAffectFlag.Set(AFF_YMIR);
  1810. m_bPKMode = PK_MODE_PROTECT;
  1811. }
  1812. }
  1813.  
  1814. if (GetLevel() < PK_PROTECT_LEVEL)
  1815. m_bPKMode = PK_MODE_PROTECT;
  1816.  
  1817. m_stMobile = t->szMobile;
  1818.  
  1819. SetHorseData(t->horse);
  1820.  
  1821. if (GetHorseLevel() > 0)
  1822. UpdateHorseDataByLogoff(t->logoff_interval);
  1823.  
  1824. thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
  1825.  
  1826. m_dwLogOffInterval = t->logoff_interval;
  1827.  
  1828. sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
  1829.  
  1830. if (GetGMLevel() != GM_PLAYER)
  1831. {
  1832. LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
  1833. sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
  1834. }
  1835.  
  1836. #ifdef __PET_SYSTEM__
  1837. // NOTE: 일단 캐릭터가 PC인 경우에만 PetSystem을 갖도록 함. 유럽 머신당 메모리 사용률때문에 NPC까지 하긴 좀..
  1838. if (m_petSystem)
  1839. {
  1840. m_petSystem->Destroy();
  1841. delete m_petSystem;
  1842. }
  1843.  
  1844. m_petSystem = M2_NEW CPetSystem(this);
  1845. #endif
  1846. }
  1847.  
  1848. EVENTFUNC(kill_ore_load_event)
  1849. {
  1850. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1851. if ( info == NULL )
  1852. {
  1853. sys_err( "kill_ore_load_even> <Factor> Null pointer" );
  1854. return 0;
  1855. }
  1856.  
  1857. LPCHARACTER ch = info->ch;
  1858. if (ch == NULL) { // <Factor>
  1859. return 0;
  1860. }
  1861.  
  1862. ch->m_pkMiningEvent = NULL;
  1863. M2_DESTROY_CHARACTER(ch);
  1864. return 0;
  1865. }
  1866.  
  1867. void CHARACTER::SetProto(const CMob * pkMob)
  1868. {
  1869. if (m_pkMobInst)
  1870. M2_DELETE(m_pkMobInst);
  1871.  
  1872. m_pkMobData = pkMob;
  1873. m_pkMobInst = M2_NEW CMobInstance;
  1874.  
  1875. m_bPKMode = PK_MODE_FREE;
  1876.  
  1877. const TMobTable * t = &m_pkMobData->m_table;
  1878.  
  1879. m_bCharType = t->bType;
  1880.  
  1881. SetLevel(t->bLevel);
  1882. SetEmpire(t->bEmpire);
  1883.  
  1884. SetExp(t->dwExp);
  1885. SetRealPoint(POINT_ST, t->bStr);
  1886. SetRealPoint(POINT_DX, t->bDex);
  1887. SetRealPoint(POINT_HT, t->bCon);
  1888. SetRealPoint(POINT_IQ, t->bInt);
  1889.  
  1890. ComputePoints();
  1891.  
  1892. SetHP(GetMaxHP());
  1893. SetSP(GetMaxSP());
  1894.  
  1895. ////////////////////
  1896. m_pointsInstant.dwAIFlag = t->dwAIFlag;
  1897. SetImmuneFlag(t->dwImmuneFlag);
  1898.  
  1899. AssignTriggers(t);
  1900.  
  1901. ApplyMobAttribute(t);
  1902.  
  1903. if (IsStone())
  1904. {
  1905. DetermineDropMetinStone();
  1906. }
  1907.  
  1908. if (IsWarp() || IsGoto())
  1909. {
  1910. StartWarpNPCEvent();
  1911. }
  1912.  
  1913. CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
  1914.  
  1915. // XXX X-mas santa hardcoding
  1916. if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
  1917. {
  1918. SetPoint(POINT_ATT_GRADE_BONUS, 10);
  1919. if (g_iUseLocale)
  1920. SetPoint(POINT_DEF_GRADE_BONUS, 6);
  1921. else
  1922. SetPoint(POINT_DEF_GRADE_BONUS, 15);
  1923.  
  1924. //산타용
  1925. //m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
  1926. //신선자 노해
  1927. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1928. if (test_server)
  1929. m_dwPlayStartTime = get_dword_time() + 30 * 1000;
  1930. }
  1931.  
  1932. // XXX CTF GuildWar hardcoding
  1933. if (warmap::IsWarFlag(GetRaceNum()))
  1934. {
  1935. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1936. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1937. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
  1938. }
  1939.  
  1940. if (warmap::IsWarFlagBase(GetRaceNum()))
  1941. {
  1942. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1943. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1944. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
  1945. }
  1946.  
  1947. if (m_bCharType == CHAR_TYPE_HORSE ||
  1948. GetRaceNum() == 20101 ||
  1949. GetRaceNum() == 20102 ||
  1950. GetRaceNum() == 20103 ||
  1951. GetRaceNum() == 20104 ||
  1952. GetRaceNum() == 20105 ||
  1953. GetRaceNum() == 20106 ||
  1954. GetRaceNum() == 20107 ||
  1955. GetRaceNum() == 20108 ||
  1956. GetRaceNum() == 20109
  1957. )
  1958. {
  1959. m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1960. m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
  1961. m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
  1962. }
  1963.  
  1964. // MINING
  1965. if (mining::IsVeinOfOre (GetRaceNum()))
  1966. {
  1967. char_event_info* info = AllocEventInfo<char_event_info>();
  1968.  
  1969. info->ch = this;
  1970.  
  1971. m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
  1972. }
  1973. // END_OF_MINING
  1974. }
  1975.  
  1976. const TMobTable & CHARACTER::GetMobTable() const
  1977. {
  1978. return m_pkMobData->m_table;
  1979. }
  1980.  
  1981. bool CHARACTER::IsRaceFlag(DWORD dwBit) const
  1982. {
  1983. return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
  1984. }
  1985.  
  1986. DWORD CHARACTER::GetMobDamageMin() const
  1987. {
  1988. return m_pkMobData->m_table.dwDamageRange[0];
  1989. }
  1990.  
  1991. DWORD CHARACTER::GetMobDamageMax() const
  1992. {
  1993. return m_pkMobData->m_table.dwDamageRange[1];
  1994. }
  1995.  
  1996. float CHARACTER::GetMobDamageMultiply() const
  1997. {
  1998. float fDamMultiply = GetMobTable().fDamMultiply;
  1999.  
  2000. if (IsBerserk())
  2001. fDamMultiply = fDamMultiply * 2.0f; // BALANCE: 광폭화 시 두배
  2002.  
  2003. return fDamMultiply;
  2004. }
  2005.  
  2006. DWORD CHARACTER::GetMobDropItemVnum() const
  2007. {
  2008. return m_pkMobData->m_table.dwDropItemVnum;
  2009. }
  2010.  
  2011. bool CHARACTER::IsSummonMonster() const
  2012. {
  2013. return GetSummonVnum() != 0;
  2014. }
  2015.  
  2016. DWORD CHARACTER::GetSummonVnum() const
  2017. {
  2018. return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
  2019. }
  2020.  
  2021. DWORD CHARACTER::GetPolymorphItemVnum() const
  2022. {
  2023. return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
  2024. }
  2025.  
  2026. DWORD CHARACTER::GetMonsterDrainSPPoint() const
  2027. {
  2028. return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
  2029. }
  2030.  
  2031. BYTE CHARACTER::GetMobRank() const
  2032. {
  2033. if (!m_pkMobData)
  2034. return MOB_RANK_KNIGHT; // PC일 경우 KNIGHT급
  2035.  
  2036. return m_pkMobData->m_table.bRank;
  2037. }
  2038.  
  2039. BYTE CHARACTER::GetMobSize() const
  2040. {
  2041. if (!m_pkMobData)
  2042. return MOBSIZE_MEDIUM;
  2043.  
  2044. return m_pkMobData->m_table.bSize;
  2045. }
  2046.  
  2047. WORD CHARACTER::GetMobAttackRange() const
  2048. {
  2049. switch (GetMobBattleType())
  2050. {
  2051. case BATTLE_TYPE_RANGE:
  2052. case BATTLE_TYPE_MAGIC:
  2053. return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
  2054. default:
  2055. return m_pkMobData->m_table.wAttackRange;
  2056. }
  2057. }
  2058.  
  2059. BYTE CHARACTER::GetMobBattleType() const
  2060. {
  2061. if (!m_pkMobData)
  2062. return BATTLE_TYPE_MELEE;
  2063.  
  2064. return (m_pkMobData->m_table.bBattleType);
  2065. }
  2066.  
  2067. void CHARACTER::ComputeBattlePoints()
  2068. {
  2069. if (IsPolymorphed())
  2070. {
  2071. DWORD dwMobVnum = GetPolymorphVnum();
  2072. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2073. int iAtt = 0;
  2074. int iDef = 0;
  2075.  
  2076. if (pMob)
  2077. {
  2078. iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
  2079. // lev + con
  2080. iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
  2081. }
  2082.  
  2083. SetPoint(POINT_ATT_GRADE, iAtt);
  2084. SetPoint(POINT_DEF_GRADE, iDef);
  2085. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2086. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2087. }
  2088. else if (IsPC())
  2089. {
  2090. SetPoint(POINT_ATT_GRADE, 0);
  2091. SetPoint(POINT_DEF_GRADE, 0);
  2092. SetPoint(POINT_CLIENT_DEF_GRADE, 0);
  2093. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2094. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2095.  
  2096. //
  2097. // 기본 ATK = 2lev + 2str, 직업에 마다 2str은 바뀔 수 있음
  2098. //
  2099. int iAtk = GetLevel() * 2;
  2100. int iStatAtk = 0;
  2101.  
  2102. switch (GetJob())
  2103. {
  2104. case JOB_WARRIOR:
  2105. case JOB_SURA:
  2106. iStatAtk = (2 * GetPoint(POINT_ST));
  2107. break;
  2108.  
  2109. case JOB_ASSASSIN:
  2110. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
  2111. break;
  2112.  
  2113. case JOB_SHAMAN:
  2114. iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
  2115. break;
  2116.  
  2117. default:
  2118. sys_err("invalid job %d", GetJob());
  2119. iStatAtk = (2 * GetPoint(POINT_ST));
  2120. break;
  2121. }
  2122.  
  2123. // 말을 타고 있고, 스탯으로 인한 공격력이 ST*2 보다 낮으면 ST*2로 한다.
  2124. // 스탯을 잘못 찍은 사람 공격력이 더 낮지 않게 하기 위해서다.
  2125. if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
  2126. iStatAtk = (2 * GetPoint(POINT_ST));
  2127.  
  2128. iAtk += iStatAtk;
  2129.  
  2130. // 승마(말) : 검수라 데미지 감소
  2131. if (GetMountVnum())
  2132. {
  2133. if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
  2134. {
  2135. iAtk += (iAtk * GetHorseLevel()) / 60;
  2136. }
  2137. else
  2138. {
  2139. iAtk += (iAtk * GetHorseLevel()) / 30;
  2140. }
  2141. }
  2142.  
  2143. //
  2144. // ATK Setting
  2145. //
  2146. iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
  2147.  
  2148. PointChange(POINT_ATT_GRADE, iAtk);
  2149.  
  2150. // DEF = LEV + CON + ARMOR
  2151. int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(천마)
  2152. int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
  2153. int iArmor = 0;
  2154.  
  2155. LPITEM pkItem;
  2156.  
  2157. for (int i = 0; i < WEAR_MAX_NUM; ++i)
  2158. if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
  2159. {
  2160. if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
  2161. {
  2162. iArmor += pkItem->GetValue(1);
  2163. iArmor += (2 * pkItem->GetValue(5));
  2164. }
  2165. }
  2166.  
  2167. // 말 타고 있을 때 방어력이 말의 기준 방어력보다 낮으면 기준 방어력으로 설정
  2168. if( true == IsHorseRiding() )
  2169. {
  2170. if (iArmor < GetHorseArmor())
  2171. iArmor = GetHorseArmor();
  2172.  
  2173. const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
  2174.  
  2175. if (pHorseName != NULL && strlen(pHorseName))
  2176. {
  2177. iArmor += 20;
  2178. }
  2179. }
  2180.  
  2181. iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
  2182. iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2183.  
  2184. // INTERNATIONAL_VERSION
  2185. if (LC_IsYMIR())
  2186. {
  2187. PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
  2188. }
  2189. else
  2190. {
  2191. PointChange(POINT_DEF_GRADE, iDef + iArmor);
  2192. PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
  2193. }
  2194. // END_OF_INTERNATIONAL_VERSION
  2195.  
  2196. PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
  2197. PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
  2198. }
  2199. else
  2200. {
  2201. // 2lev + str * 2
  2202. int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
  2203. // lev + con
  2204. int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
  2205.  
  2206. SetPoint(POINT_ATT_GRADE, iAtt);
  2207. SetPoint(POINT_DEF_GRADE, iDef);
  2208. SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
  2209. SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
  2210. }
  2211. }
  2212.  
  2213. void CHARACTER::ComputePoints()
  2214. {
  2215. long lStat = GetPoint(POINT_STAT);
  2216. long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
  2217. long lSkillActive = GetPoint(POINT_SKILL);
  2218. long lSkillSub = GetPoint(POINT_SUB_SKILL);
  2219. long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
  2220. long lLevelStep = GetPoint(POINT_LEVEL_STEP);
  2221.  
  2222. long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  2223. long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
  2224. long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
  2225. long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  2226. long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
  2227. long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  2228.  
  2229. long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
  2230. long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
  2231.  
  2232. memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
  2233. BuffOnAttr_ClearAll();
  2234. m_SkillDamageBonus.clear();
  2235.  
  2236. SetPoint(POINT_STAT, lStat);
  2237. SetPoint(POINT_SKILL, lSkillActive);
  2238. SetPoint(POINT_SUB_SKILL, lSkillSub);
  2239. SetPoint(POINT_HORSE_SKILL, lSkillHorse);
  2240. SetPoint(POINT_LEVEL_STEP, lLevelStep);
  2241. SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
  2242.  
  2243. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  2244. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  2245. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  2246. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  2247.  
  2248. SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
  2249. SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
  2250. SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
  2251. SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
  2252.  
  2253. SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
  2254. SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
  2255. SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
  2256. SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
  2257. SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
  2258. SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
  2259.  
  2260. SetPoint(POINT_HP_RECOVERY, lHPRecovery);
  2261. SetPoint(POINT_SP_RECOVERY, lSPRecovery);
  2262.  
  2263. // PC_BANG_ITEM_ADD
  2264. SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
  2265. SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
  2266. // END_PC_BANG_ITEM_ADD
  2267.  
  2268. int iMaxHP, iMaxSP;
  2269. int iMaxStamina;
  2270.  
  2271. if (IsPC())
  2272. {
  2273. // 최대 생명력/정신력
  2274. iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
  2275. iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
  2276. iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
  2277.  
  2278. {
  2279. CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
  2280.  
  2281. if (NULL != pkSk)
  2282. {
  2283. pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
  2284.  
  2285. iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
  2286. }
  2287. }
  2288.  
  2289. // 기본 값들
  2290. SetPoint(POINT_MOV_SPEED, 100);
  2291. SetPoint(POINT_ATT_SPEED, 100);
  2292. PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
  2293. SetPoint(POINT_CASTING_SPEED, 100);
  2294. }
  2295. else
  2296. {
  2297. iMaxHP = m_pkMobData->m_table.dwMaxHP;
  2298. iMaxSP = 0;
  2299. iMaxStamina = 0;
  2300.  
  2301. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2302. SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
  2303. SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
  2304. }
  2305.  
  2306. if (IsPC())
  2307. {
  2308. // 말 타고 있을 때는 기본 스탯이 말의 기준 스탯보다 낮으면 높게 만든다.
  2309. // 따라서 말의 기준 스탯이 무사 기준이므로, 수라/무당은 전체 스탯 합이
  2310. // 대채적으로 더 올라가게 될 것이다.
  2311. if (GetMountVnum())
  2312. {
  2313. if (GetHorseST() > GetPoint(POINT_ST))
  2314. PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
  2315.  
  2316. if (GetHorseDX() > GetPoint(POINT_DX))
  2317. PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
  2318.  
  2319. if (GetHorseHT() > GetPoint(POINT_HT))
  2320. PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
  2321.  
  2322. if (GetHorseIQ() > GetPoint(POINT_IQ))
  2323. PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
  2324. }
  2325.  
  2326. }
  2327.  
  2328. ComputeBattlePoints();
  2329.  
  2330. // 기본 HP/SP 설정
  2331. if (iMaxHP != GetMaxHP())
  2332. {
  2333. SetRealPoint(POINT_MAX_HP, iMaxHP); // 기본HP를 RealPoint에 저장해 놓는다.
  2334. }
  2335.  
  2336. PointChange(POINT_MAX_HP, 0);
  2337.  
  2338. if (iMaxSP != GetMaxSP())
  2339. {
  2340. SetRealPoint(POINT_MAX_SP, iMaxSP); // 기본SP를 RealPoint에 저장해 놓는다.
  2341. }
  2342.  
  2343. PointChange(POINT_MAX_SP, 0);
  2344.  
  2345. SetMaxStamina(iMaxStamina);
  2346.  
  2347. m_pointsInstant.dwImmuneFlag = 0;
  2348.  
  2349. for (int i = 0 ; i < WEAR_MAX_NUM; i++)
  2350. {
  2351. LPITEM pItem = GetWear(i);
  2352. if (pItem)
  2353. {
  2354. pItem->ModifyPoints(true);
  2355. SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
  2356. }
  2357. }
  2358.  
  2359. // 용혼석 시스템
  2360. // ComputePoints에서는 케릭터의 모든 속성값을 초기화하고,
  2361. // 아이템, 버프 등에 관련된 모든 속성값을 재계산하기 때문에,
  2362. // 용혼석 시스템도 ActiveDeck에 있는 모든 용혼석의 속성값을 다시 적용시켜야 한다.
  2363. if (DragonSoul_IsDeckActivated())
  2364. {
  2365. for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
  2366. i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
  2367. {
  2368. LPITEM pItem = GetWear(i);
  2369. if (pItem)
  2370. {
  2371. if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
  2372. pItem->ModifyPoints(true);
  2373. }
  2374. }
  2375. }
  2376.  
  2377. if (GetHP() > GetMaxHP())
  2378. PointChange(POINT_HP, GetMaxHP() - GetHP());
  2379.  
  2380. if (GetSP() > GetMaxSP())
  2381. PointChange(POINT_SP, GetMaxSP() - GetSP());
  2382.  
  2383. ComputeSkillPoints();
  2384.  
  2385. RefreshAffect();
  2386. CPetSystem* pPetSystem = GetPetSystem();
  2387. if (NULL != pPetSystem)
  2388. {
  2389. pPetSystem->RefreshBuff();
  2390. }
  2391.  
  2392. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  2393. {
  2394. it->second->GiveAllAttributes();
  2395. }
  2396.  
  2397. UpdatePacket();
  2398. }
  2399.  
  2400. // m_dwPlayStartTime의 단위는 milisecond다. 데이터베이스에는 분단위로 기록하기
  2401. // 때문에 플레이시간을 계산할 때 / 60000 으로 나눠서 하는데, 그 나머지 값이 남았
  2402. // 을 때 여기에 dwTimeRemain으로 넣어서 제대로 계산되도록 해주어야 한다.
  2403. void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
  2404. {
  2405. m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
  2406. }
  2407.  
  2408. const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
  2409.  
  2410. EVENTFUNC(recovery_event)
  2411. {
  2412. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  2413. if ( info == NULL )
  2414. {
  2415. sys_err( "recovery_event> <Factor> Null pointer" );
  2416. return 0;
  2417. }
  2418.  
  2419. LPCHARACTER ch = info->ch;
  2420.  
  2421. if (ch == NULL) { // <Factor>
  2422. return 0;
  2423. }
  2424.  
  2425. if (!ch->IsPC())
  2426. {
  2427. //
  2428. // 몬스터 회복
  2429. //
  2430. if (ch->IsAffectFlag(AFF_POISON))
  2431. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2432.  
  2433. if (2493 == ch->GetMobTable().dwVnum)
  2434. {
  2435. int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
  2436. regenPct += ch->GetMobTable().bRegenPercent;
  2437.  
  2438. for (int i=1 ; i <= 4 ; ++i)
  2439. {
  2440. if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2441. {
  2442. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2443. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2444. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2445.  
  2446. regenPct += (val*cnt);
  2447.  
  2448. break;
  2449. }
  2450. }
  2451.  
  2452. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
  2453. }
  2454. else if (!ch->IsDoor())
  2455. {
  2456. ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2457. ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
  2458. }
  2459.  
  2460. if (ch->GetHP() >= ch->GetMaxHP())
  2461. {
  2462. ch->m_pkRecoveryEvent = NULL;
  2463. return 0;
  2464. }
  2465.  
  2466. if (2493 == ch->GetMobTable().dwVnum)
  2467. {
  2468. for (int i=1 ; i <= 4 ; ++i)
  2469. {
  2470. if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
  2471. {
  2472. DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
  2473. size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
  2474. size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
  2475.  
  2476. return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
  2477. }
  2478. }
  2479. }
  2480.  
  2481. return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
  2482. }
  2483. else
  2484. {
  2485. //
  2486. // PC 회복
  2487. //
  2488. ch->CheckTarget();
  2489. //ch->UpdateSectree(); // 여기서 이걸 왜하지?
  2490. ch->UpdateKillerMode();
  2491.  
  2492. if (ch->IsAffectFlag(AFF_POISON) == true)
  2493. {
  2494. // 중독인 경우 자동회복 금지
  2495. // 파법술인 경우 자동회복 금지
  2496. return 3;
  2497. }
  2498.  
  2499. int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
  2500.  
  2501. // SP 회복 루틴.
  2502. // 왜 이걸로 해서 함수로 빼놨는가 ?!
  2503. ch->DistributeSP(ch);
  2504.  
  2505. if (ch->GetMaxHP() <= ch->GetHP())
  2506. return PASSES_PER_SEC(3);
  2507.  
  2508. int iPercent = 0;
  2509. int iAmount = 0;
  2510.  
  2511. {
  2512. iPercent = aiRecoveryPercents[MIN(9, iSec)];
  2513. iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
  2514. }
  2515.  
  2516. iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
  2517.  
  2518. sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
  2519.  
  2520. ch->PointChange(POINT_HP, iAmount, false);
  2521. return PASSES_PER_SEC(3);
  2522. }
  2523. }
  2524.  
  2525. void CHARACTER::StartRecoveryEvent()
  2526. {
  2527. if (m_pkRecoveryEvent)
  2528. return;
  2529.  
  2530. if (IsDead() || IsStun())
  2531. return;
  2532.  
  2533. if (IsNPC() && GetHP() >= GetMaxHP()) // 몬스터는 체력이 다 차있으면 시작 안한다.
  2534. return;
  2535.  
  2536. char_event_info* info = AllocEventInfo<char_event_info>();
  2537.  
  2538. info->ch = this;
  2539.  
  2540. int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
  2541. m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
  2542. }
  2543.  
  2544. void CHARACTER::Standup()
  2545. {
  2546. struct packet_position pack_position;
  2547.  
  2548. if (!IsPosition(POS_SITTING))
  2549. return;
  2550.  
  2551. SetPosition(POS_STANDING);
  2552.  
  2553. sys_log(1, "STANDUP: %s", GetName());
  2554.  
  2555. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2556. pack_position.vid = GetVID();
  2557. pack_position.position = POSITION_GENERAL;
  2558.  
  2559. PacketAround(&pack_position, sizeof(pack_position));
  2560. }
  2561.  
  2562. void CHARACTER::Sitdown(int is_ground)
  2563. {
  2564. struct packet_position pack_position;
  2565.  
  2566. if (IsPosition(POS_SITTING))
  2567. return;
  2568.  
  2569. SetPosition(POS_SITTING);
  2570. sys_log(1, "SITDOWN: %s", GetName());
  2571.  
  2572. pack_position.header = HEADER_GC_CHARACTER_POSITION;
  2573. pack_position.vid = GetVID();
  2574. pack_position.position = POSITION_SITTING_GROUND;
  2575. PacketAround(&pack_position, sizeof(pack_position));
  2576. }
  2577.  
  2578. void CHARACTER::SetRotation(float fRot)
  2579. {
  2580. m_pointsInstant.fRot = fRot;
  2581. }
  2582.  
  2583. // x, y 방향으로 보고 선다.
  2584. void CHARACTER::SetRotationToXY(long x, long y)
  2585. {
  2586. SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
  2587. }
  2588.  
  2589. bool CHARACTER::CannotMoveByAffect() const
  2590. {
  2591. return (IsAffectFlag(AFF_STUN));
  2592. }
  2593.  
  2594. bool CHARACTER::CanMove() const
  2595. {
  2596. if (CannotMoveByAffect())
  2597. return false;
  2598.  
  2599. if (GetMyShop()) // 상점 연 상태에서는 움직일 수 없음
  2600. return false;
  2601.  
  2602. // 0.2초 전이라면 움직일 수 없다.
  2603. /*
  2604. if (get_float_time() - m_fSyncTime < 0.2f)
  2605. return false;
  2606. */
  2607. return true;
  2608. }
  2609.  
  2610. // 무조건 x, y 위치로 이동 시킨다.
  2611. bool CHARACTER::Sync(long x, long y)
  2612. {
  2613. if (!GetSectree())
  2614. return false;
  2615.  
  2616. LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
  2617.  
  2618. if (!new_tree)
  2619. {
  2620. if (GetDesc())
  2621. {
  2622. sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
  2623. GetDesc()->SetPhase(PHASE_CLOSE);
  2624. }
  2625. else
  2626. {
  2627. sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
  2628. Dead();
  2629. }
  2630.  
  2631. return false;
  2632. }
  2633.  
  2634. SetRotationToXY(x, y);
  2635. SetXYZ(x, y, 0);
  2636.  
  2637. if (GetDungeon())
  2638. {
  2639. // 던젼용 이벤트 속성 변화
  2640. int iLastEventAttr = m_iEventAttr;
  2641. m_iEventAttr = new_tree->GetEventAttribute(x, y);
  2642.  
  2643. if (m_iEventAttr != iLastEventAttr)
  2644. {
  2645. if (GetParty())
  2646. {
  2647. quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
  2648. quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
  2649. }
  2650. else
  2651. {
  2652. quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
  2653. quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
  2654. }
  2655. }
  2656. }
  2657.  
  2658. if (GetSectree() != new_tree)
  2659. {
  2660. if (!IsNPC())
  2661. {
  2662. SECTREEID id = new_tree->GetID();
  2663. SECTREEID old_id = GetSectree()->GetID();
  2664.  
  2665. sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
  2666. GetName(),
  2667. id.coord.x,
  2668. id.coord.y,
  2669. old_id.coord.x,
  2670. old_id.coord.y);
  2671. }
  2672.  
  2673. new_tree->InsertEntity(this);
  2674. }
  2675.  
  2676. return true;
  2677. }
  2678.  
  2679. void CHARACTER::Stop()
  2680. {
  2681. if (!IsState(m_stateIdle))
  2682. MonsterLog("[IDLE] 정지");
  2683.  
  2684. GotoState(m_stateIdle);
  2685.  
  2686. m_posDest.x = m_posStart.x = GetX();
  2687. m_posDest.y = m_posStart.y = GetY();
  2688. }
  2689.  
  2690. bool CHARACTER::Goto(long x, long y)
  2691. {
  2692. // TODO 거리체크 필요
  2693. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2694. if (GetX() == x && GetY() == y)
  2695. return false;
  2696.  
  2697. if (m_posDest.x == x && m_posDest.y == y)
  2698. {
  2699. if (!IsState(m_stateMove))
  2700. {
  2701. m_dwStateDuration = 4;
  2702. GotoState(m_stateMove);
  2703. }
  2704. return false;
  2705. }
  2706.  
  2707. m_posDest.x = x;
  2708. m_posDest.y = y;
  2709.  
  2710. CalculateMoveDuration();
  2711.  
  2712. m_dwStateDuration = 4;
  2713.  
  2714.  
  2715. if (!IsState(m_stateMove))
  2716. {
  2717. MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");
  2718.  
  2719. if (GetVictim())
  2720. {
  2721. //MonsterChat(MONSTER_CHAT_CHASE);
  2722. MonsterChat(MONSTER_CHAT_ATTACK);
  2723. }
  2724. }
  2725.  
  2726. GotoState(m_stateMove);
  2727.  
  2728. return true;
  2729. }
  2730.  
  2731.  
  2732. DWORD CHARACTER::GetMotionMode() const
  2733. {
  2734. DWORD dwMode = MOTION_MODE_GENERAL;
  2735.  
  2736. if (IsPolymorphed())
  2737. return dwMode;
  2738.  
  2739. LPITEM pkItem;
  2740.  
  2741. if ((pkItem = GetWear(WEAR_WEAPON)))
  2742. {
  2743. switch (pkItem->GetProto()->bSubType)
  2744. {
  2745. case WEAPON_SWORD:
  2746. dwMode = MOTION_MODE_ONEHAND_SWORD;
  2747. break;
  2748.  
  2749. case WEAPON_TWO_HANDED:
  2750. dwMode = MOTION_MODE_TWOHAND_SWORD;
  2751. break;
  2752.  
  2753. case WEAPON_DAGGER:
  2754. dwMode = MOTION_MODE_DUALHAND_SWORD;
  2755. break;
  2756.  
  2757. case WEAPON_BOW:
  2758. dwMode = MOTION_MODE_BOW;
  2759. break;
  2760.  
  2761. case WEAPON_BELL:
  2762. dwMode = MOTION_MODE_BELL;
  2763. break;
  2764.  
  2765. case WEAPON_FAN:
  2766. dwMode = MOTION_MODE_FAN;
  2767. break;
  2768. }
  2769. }
  2770. return dwMode;
  2771. }
  2772.  
  2773. float CHARACTER::GetMoveMotionSpeed() const
  2774. {
  2775. DWORD dwMode = GetMotionMode();
  2776.  
  2777. const CMotion * pkMotion = NULL;
  2778.  
  2779. if (!GetMountVnum())
  2780. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2781. else
  2782. {
  2783. pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2784.  
  2785. if (!pkMotion)
  2786. pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
  2787. }
  2788.  
  2789. if (pkMotion)
  2790. return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
  2791. else
  2792. {
  2793. sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
  2794. return 300.0f;
  2795. }
  2796. }
  2797.  
  2798. float CHARACTER::GetMoveSpeed() const
  2799. {
  2800. return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
  2801. }
  2802.  
  2803. void CHARACTER::CalculateMoveDuration()
  2804. {
  2805. m_posStart.x = GetX();
  2806. m_posStart.y = GetY();
  2807.  
  2808. float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
  2809.  
  2810. float motionSpeed = GetMoveMotionSpeed();
  2811.  
  2812. m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
  2813. (int) ((fDist / motionSpeed) * 1000.0f));
  2814.  
  2815. if (IsNPC())
  2816. sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
  2817. GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
  2818. m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
  2819.  
  2820. m_dwMoveStartTime = get_dword_time();
  2821. }
  2822.  
  2823. // x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)
  2824. // 서버는 char의 x, y 값을 바로 바꾸지만,
  2825. // 클라에서는 이전 위치에서 바꾼 x, y까지 interpolation한다.
  2826. // 걷거나 뛰는 것은 char의 m_bNowWalking에 달려있다.
  2827. // Warp를 의도한 것이라면 Show를 사용할 것.
  2828. bool CHARACTER::Move(long x, long y)
  2829. {
  2830. // 같은 위치면 이동할 필요 없음 (자동 성공)
  2831. if (GetX() == x && GetY() == y)
  2832. return true;
  2833.  
  2834. if (test_server)
  2835. if (m_bDetailLog)
  2836. sys_log(0, "%s position %u %u", GetName(), x, y);
  2837.  
  2838. OnMove();
  2839. return Sync(x, y);
  2840. }
  2841.  
  2842. void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
  2843. {
  2844. TPacketGCMove pack;
  2845.  
  2846. if (bFunc == FUNC_WAIT)
  2847. {
  2848. x = m_posDest.x;
  2849. y = m_posDest.y;
  2850. dwDuration = m_dwMoveDuration;
  2851. }
  2852.  
  2853. EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
  2854. PacketView(&pack, sizeof(TPacketGCMove), this);
  2855. }
  2856.  
  2857. int CHARACTER::GetRealPoint(BYTE type) const
  2858. {
  2859. return m_points.points[type];
  2860. }
  2861.  
  2862. void CHARACTER::SetRealPoint(BYTE type, int val)
  2863. {
  2864. m_points.points[type] = val;
  2865. }
  2866.  
  2867. int CHARACTER::GetPolymorphPoint(BYTE type) const
  2868. {
  2869. if (IsPolymorphed() && !IsPolyMaintainStat())
  2870. {
  2871. DWORD dwMobVnum = GetPolymorphVnum();
  2872. const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
  2873. int iPower = GetPolymorphPower();
  2874.  
  2875. if (pMob)
  2876. {
  2877. switch (type)
  2878. {
  2879. case POINT_ST:
  2880. if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
  2881. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
  2882. return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
  2883.  
  2884. case POINT_HT:
  2885. return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
  2886.  
  2887. case POINT_IQ:
  2888. return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
  2889.  
  2890. case POINT_DX:
  2891. return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
  2892. }
  2893. }
  2894. }
  2895.  
  2896. return GetPoint(type);
  2897. }
  2898.  
  2899. long long CHARACTER::GetPoint(BYTE type) const
  2900. {
  2901. if (type >= POINT_MAX_NUM)
  2902. {
  2903. sys_err("Point type overflow (type %u)", type);
  2904. return 0;
  2905. }
  2906.  
  2907. long long val = m_pointsInstant.points[type];
  2908. long long max_val = LLONG_MAX;
  2909.  
  2910. switch (type)
  2911. {
  2912. case POINT_STEAL_HP:
  2913. case POINT_STEAL_SP:
  2914. max_val = 50;
  2915. break;
  2916. case POINT_GOLD:
  2917. max_val = GOLD_MAX;
  2918. break;
  2919. }
  2920.  
  2921. if (val > max_val)
  2922. sys_err("POINT_ERROR: %s type %d val %lld (max: %lld)", GetName(), val, max_val);
  2923.  
  2924. return (val);
  2925. }
  2926.  
  2927. int CHARACTER::GetLimitPoint(BYTE type) const
  2928. {
  2929. if (type >= POINT_MAX_NUM)
  2930. {
  2931. sys_err("Point type overflow (type %u)", type);
  2932. return 0;
  2933. }
  2934.  
  2935. int val = m_pointsInstant.points[type];
  2936. int max_val = INT_MAX;
  2937. int limit = INT_MAX;
  2938. int min_limit = -INT_MAX;
  2939.  
  2940. switch (type)
  2941. {
  2942. case POINT_ATT_SPEED:
  2943. min_limit = 0;
  2944.  
  2945. if (IsPC())
  2946. limit = 170;
  2947. else
  2948. limit = 250;
  2949. break;
  2950.  
  2951. case POINT_MOV_SPEED:
  2952. min_limit = 0;
  2953.  
  2954. if (IsPC())
  2955. limit = 200;
  2956. else
  2957. limit = 250;
  2958. break;
  2959.  
  2960. case POINT_STEAL_HP:
  2961. case POINT_STEAL_SP:
  2962. limit = 50;
  2963. max_val = 50;
  2964. break;
  2965.  
  2966. case POINT_MALL_ATTBONUS:
  2967. case POINT_MALL_DEFBONUS:
  2968. limit = 20;
  2969. max_val = 50;
  2970. break;
  2971. }
  2972.  
  2973. if (val > max_val)
  2974. sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
  2975.  
  2976. if (val > limit)
  2977. val = limit;
  2978.  
  2979. if (val < min_limit)
  2980. val = min_limit;
  2981.  
  2982. return (val);
  2983. }
  2984.  
  2985. void CHARACTER::SetPoint(BYTE type, long long val)
  2986. {
  2987. if (type >= POINT_MAX_NUM)
  2988. {
  2989. sys_err("Point type overflow (type %u)", type);
  2990. return;
  2991. }
  2992.  
  2993. m_pointsInstant.points[type] = val;
  2994.  
  2995. // 아직 이동이 다 안끝났다면 이동 시간 계산을 다시 해야 한다.
  2996. if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
  2997. {
  2998. CalculateMoveDuration();
  2999. }
  3000. }
  3001.  
  3002. long long CHARACTER::GetAllowedGold() const
  3003. {
  3004. if (GetLevel() <= 10)
  3005. return 100000;
  3006. else if (GetLevel() <= 20)
  3007. return 500000;
  3008. else
  3009. return 50000000;
  3010. }
  3011.  
  3012. void CHARACTER::CheckMaximumPoints()
  3013. {
  3014. if (GetMaxHP() < GetHP())
  3015. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3016.  
  3017. if (GetMaxSP() < GetSP())
  3018. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3019. }
  3020.  
  3021. void CHARACTER::PointChange(BYTE type, long long amount, bool bAmount, bool bBroadcast)
  3022. {
  3023. long long val = 0;
  3024. {
  3025. int val = 0;
  3026.  
  3027. //sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
  3028.  
  3029. switch (type)
  3030. {
  3031. case POINT_NONE:
  3032. return;
  3033.  
  3034. case POINT_LEVEL:
  3035. if ((GetLevel() + amount) > gPlayerMaxLevel)
  3036. return;
  3037.  
  3038. SetLevel(GetLevel() + amount);
  3039. val = GetLevel();
  3040.  
  3041. sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
  3042.  
  3043. PointChange(POINT_NEXT_EXP, GetNextExp(), false);
  3044.  
  3045. if (amount)
  3046. {
  3047. quest::CQuestManager::instance().LevelUp(GetPlayerID());
  3048.  
  3049. LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
  3050.  
  3051. if (GetGuild())
  3052. {
  3053. GetGuild()->LevelChange(GetPlayerID(), GetLevel());
  3054. }
  3055.  
  3056. if (GetParty())
  3057. {
  3058. GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
  3059. }
  3060. }
  3061. break;
  3062.  
  3063. case POINT_NEXT_EXP:
  3064. val = GetNextExp();
  3065. bAmount = false; // 무조건 bAmount는 false 여야 한다.
  3066. break;
  3067.  
  3068. case POINT_EXP:
  3069. {
  3070. DWORD exp = GetExp();
  3071. DWORD next_exp = GetNextExp();
  3072.  
  3073. // 청소년보호
  3074. if (LC_IsNewCIBN())
  3075. {
  3076. if (IsOverTime(OT_NONE))
  3077. {
  3078. dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
  3079. }
  3080. else if (IsOverTime(OT_3HOUR))
  3081. {
  3082. amount = (amount / 2);
  3083. dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
  3084. }
  3085. else if (IsOverTime(OT_5HOUR))
  3086. {
  3087. amount = 0;
  3088. dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
  3089. }
  3090. }
  3091.  
  3092. // exp가 0 이하로 가지 않도록 한다
  3093. if (amount < 0 && exp < -amount)
  3094. {
  3095. sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
  3096. amount = -exp;
  3097.  
  3098. SetExp(exp + amount);
  3099. val = GetExp();
  3100. }
  3101. else
  3102. {
  3103. if (gPlayerMaxLevel <= GetLevel())
  3104. return;
  3105.  
  3106. if (test_server)
  3107. ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
  3108.  
  3109. DWORD iExpBalance = 0;
  3110.  
  3111. // 레벨 업!
  3112. if (exp + amount >= next_exp)
  3113. {
  3114. iExpBalance = (exp + amount) - next_exp;
  3115. amount = next_exp - exp;
  3116.  
  3117. SetExp(0);
  3118. exp = next_exp;
  3119. }
  3120. else
  3121. {
  3122. SetExp(exp + amount);
  3123. exp = GetExp();
  3124. }
  3125.  
  3126. DWORD q = DWORD(next_exp / 4.0f);
  3127. int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
  3128.  
  3129. // iLevStep이 4 이상이면 레벨이 올랐어야 하므로 여기에 올 수 없는 값이다.
  3130. if (iLevStep >= 4)
  3131. {
  3132. sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
  3133. iLevStep = 4;
  3134. }
  3135.  
  3136. if (exp >= next_exp && iLevStep < 4)
  3137. {
  3138. for (int i = 0; i < 4 - iLevStep; ++i)
  3139. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3140. }
  3141. else if (exp >= q * 3 && iLevStep < 3)
  3142. {
  3143. for (int i = 0; i < 3 - iLevStep; ++i)
  3144. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3145. }
  3146. else if (exp >= q * 2 && iLevStep < 2)
  3147. {
  3148. for (int i = 0; i < 2 - iLevStep; ++i)
  3149. PointChange(POINT_LEVEL_STEP, 1, false, true);
  3150. }
  3151. else if (exp >= q && iLevStep < 1)
  3152. PointChange(POINT_LEVEL_STEP, 1);
  3153.  
  3154. if (iExpBalance)
  3155. {
  3156. PointChange(POINT_EXP, iExpBalance);
  3157. }
  3158.  
  3159. val = GetExp();
  3160. }
  3161. }
  3162. break;
  3163.  
  3164. case POINT_LEVEL_STEP:
  3165. if (amount > 0)
  3166. {
  3167. val = GetPoint(POINT_LEVEL_STEP) + amount;
  3168.  
  3169. switch (val)
  3170. {
  3171. case 1:
  3172. case 2:
  3173. case 3:
  3174. //if (GetLevel() < 100) PointChange(POINT_STAT, 1);
  3175. if (GetLevel() < 91) PointChange(POINT_STAT, 1);
  3176. break;
  3177.  
  3178. case 4:
  3179. {
  3180. int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
  3181. int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
  3182.  
  3183. m_points.iRandomHP += iHP;
  3184. m_points.iRandomSP += iSP;
  3185.  
  3186. if (GetSkillGroup())
  3187. {
  3188. if (GetLevel() >= 5)
  3189. PointChange(POINT_SKILL, 1);
  3190.  
  3191. if (GetLevel() >= 9)
  3192. PointChange(POINT_SUB_SKILL, 1);
  3193. }
  3194.  
  3195. PointChange(POINT_MAX_HP, iHP);
  3196. PointChange(POINT_MAX_SP, iSP);
  3197. PointChange(POINT_LEVEL, 1, false, true);
  3198.  
  3199. val = 0;
  3200. }
  3201. break;
  3202. }
  3203.  
  3204. if (GetLevel() <= 10)
  3205. AutoGiveItem(27001, 2);
  3206. else if (GetLevel() <= 30)
  3207. AutoGiveItem(27002, 2);
  3208. else
  3209. {
  3210. AutoGiveItem(27002, 2);
  3211. // AutoGiveItem(27003, 2);
  3212. }
  3213.  
  3214. PointChange(POINT_HP, GetMaxHP() - GetHP());
  3215. PointChange(POINT_SP, GetMaxSP() - GetSP());
  3216. PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
  3217.  
  3218. SetPoint(POINT_LEVEL_STEP, val);
  3219. SetRealPoint(POINT_LEVEL_STEP, val);
  3220.  
  3221. Save();
  3222. }
  3223. else
  3224. val = GetPoint(POINT_LEVEL_STEP);
  3225.  
  3226. break;
  3227.  
  3228. case POINT_HP:
  3229. {
  3230. if (IsDead() || IsStun())
  3231. return;
  3232.  
  3233. int prev_hp = GetHP();
  3234.  
  3235. amount = MIN(GetMaxHP() - GetHP(), amount);
  3236. SetHP(GetHP() + amount);
  3237. val = GetHP();
  3238.  
  3239. BroadcastTargetPacket();
  3240.  
  3241. if (GetParty() && IsPC() && val != prev_hp)
  3242. GetParty()->SendPartyInfoOneToAll(this);
  3243. }
  3244. break;
  3245.  
  3246. case POINT_SP:
  3247. {
  3248. if (IsDead() || IsStun())
  3249. return;
  3250.  
  3251. amount = MIN(GetMaxSP() - GetSP(), amount);
  3252. SetSP(GetSP() + amount);
  3253. val = GetSP();
  3254. }
  3255. break;
  3256.  
  3257. case POINT_STAMINA:
  3258. {
  3259. if (IsDead() || IsStun())
  3260. return;
  3261.  
  3262. int prev_val = GetStamina();
  3263. amount = MIN(GetMaxStamina() - GetStamina(), amount);
  3264. SetStamina(GetStamina() + amount);
  3265. val = GetStamina();
  3266.  
  3267. if (val == 0)
  3268. {
  3269. // Stamina가 없으니 걷자!
  3270. SetNowWalking(true);
  3271. }
  3272. else if (prev_val == 0)
  3273. {
  3274. // 없던 스테미나가 생겼으니 이전 모드 복귀
  3275. ResetWalking();
  3276. }
  3277.  
  3278. if (amount < 0 && val != 0) // 감소는 보내지않는다.
  3279. return;
  3280. }
  3281. break;
  3282.  
  3283. case POINT_MAX_HP:
  3284. {
  3285. SetPoint(type, GetPoint(type) + amount);
  3286.  
  3287. //SetMaxHP(GetMaxHP() + amount);
  3288. // 최대 생명력 = (기본 최대 생명력 + 추가) * 최대생명력%
  3289. int hp = GetRealPoint(POINT_MAX_HP);
  3290. int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
  3291. add_hp += GetPoint(POINT_MAX_HP);
  3292. add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
  3293.  
  3294. SetMaxHP(hp + add_hp);
  3295.  
  3296. val = GetMaxHP();
  3297. }
  3298. break;
  3299.  
  3300. case POINT_MAX_SP:
  3301. {
  3302. SetPoint(type, GetPoint(type) + amount);
  3303.  
  3304. //SetMaxSP(GetMaxSP() + amount);
  3305. // 최대 정신력 = (기본 최대 정신력 + 추가) * 최대정신력%
  3306. int sp = GetRealPoint(POINT_MAX_SP);
  3307. int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
  3308. add_sp += GetPoint(POINT_MAX_SP);
  3309. add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  3310.  
  3311. SetMaxSP(sp + add_sp);
  3312.  
  3313. val = GetMaxSP();
  3314. }
  3315. break;
  3316.  
  3317. case POINT_MAX_HP_PCT:
  3318. SetPoint(type, GetPoint(type) + amount);
  3319. val = GetPoint(type);
  3320.  
  3321. PointChange(POINT_MAX_HP, 0);
  3322. break;
  3323.  
  3324. case POINT_MAX_SP_PCT:
  3325. SetPoint(type, GetPoint(type) + amount);
  3326. val = GetPoint(type);
  3327.  
  3328. PointChange(POINT_MAX_SP, 0);
  3329. break;
  3330.  
  3331. case POINT_MAX_STAMINA:
  3332. SetMaxStamina(GetMaxStamina() + amount);
  3333. val = GetMaxStamina();
  3334. break;
  3335.  
  3336. case POINT_GOLD:
  3337. {
  3338. const long long nTotalMoney = static_cast<long long>(GetGold()) + static_cast<long long>(amount);
  3339.  
  3340. if (GOLD_MAX <= nTotalMoney)
  3341. {
  3342. sys_err("[OVERFLOW_GOLD] OriGold %lld AddedGold %lld id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
  3343. LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
  3344. return;
  3345. }
  3346.  
  3347. // 청소년보호
  3348. if (LC_IsNewCIBN() && amount > 0)
  3349. {
  3350. if (IsOverTime(OT_NONE))
  3351. {
  3352. dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
  3353. }
  3354. else if (IsOverTime(OT_3HOUR))
  3355. {
  3356. amount = (amount / 2);
  3357. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
  3358. }
  3359. else if (IsOverTime(OT_5HOUR))
  3360. {
  3361. amount = 0;
  3362. dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
  3363. }
  3364. }
  3365.  
  3366. SetGold(GetGold() + amount);
  3367. val = GetGold();
  3368. }
  3369. break;
  3370.  
  3371. case POINT_SKILL:
  3372. case POINT_STAT:
  3373. case POINT_SUB_SKILL:
  3374. case POINT_STAT_RESET_COUNT:
  3375. case POINT_HORSE_SKILL:
  3376. SetPoint(type, GetPoint(type) + amount);
  3377. val = GetPoint(type);
  3378.  
  3379. SetRealPoint(type, val);
  3380. break;
  3381.  
  3382. case POINT_DEF_GRADE:
  3383. SetPoint(type, GetPoint(type) + amount);
  3384. val = GetPoint(type);
  3385.  
  3386. PointChange(POINT_CLIENT_DEF_GRADE, amount);
  3387. break;
  3388.  
  3389. case POINT_CLIENT_DEF_GRADE:
  3390. SetPoint(type, GetPoint(type) + amount);
  3391. val = GetPoint(type);
  3392. break;
  3393.  
  3394. case POINT_ST:
  3395. case POINT_HT:
  3396. case POINT_DX:
  3397. case POINT_IQ:
  3398. case POINT_HP_REGEN:
  3399. case POINT_SP_REGEN:
  3400. case POINT_ATT_SPEED:
  3401. case POINT_ATT_GRADE:
  3402. case POINT_MOV_SPEED:
  3403. case POINT_CASTING_SPEED:
  3404. case POINT_MAGIC_ATT_GRADE:
  3405. case POINT_MAGIC_DEF_GRADE:
  3406. case POINT_BOW_DISTANCE:
  3407. case POINT_HP_RECOVERY:
  3408. case POINT_SP_RECOVERY:
  3409.  
  3410. case POINT_ATTBONUS_HUMAN: // 42 인간에게 강함
  3411. case POINT_ATTBONUS_ANIMAL: // 43 동물에게 데미지 % 증가
  3412. case POINT_ATTBONUS_ORC: // 44 웅귀에게 데미지 % 증가
  3413. case POINT_ATTBONUS_MILGYO: // 45 밀교에게 데미지 % 증가
  3414. case POINT_ATTBONUS_UNDEAD: // 46 시체에게 데미지 % 증가
  3415. case POINT_ATTBONUS_DEVIL: // 47 마귀(악마)에게 데미지 % 증가
  3416.  
  3417. case POINT_ATTBONUS_MONSTER:
  3418. case POINT_ATTBONUS_SURA:
  3419. case POINT_ATTBONUS_ASSASSIN:
  3420. case POINT_ATTBONUS_WARRIOR:
  3421. case POINT_ATTBONUS_SHAMAN:
  3422.  
  3423. case POINT_POISON_PCT:
  3424. case POINT_STUN_PCT:
  3425. case POINT_SLOW_PCT:
  3426.  
  3427. case POINT_BLOCK:
  3428. case POINT_DODGE:
  3429.  
  3430. case POINT_CRITICAL_PCT:
  3431. case POINT_RESIST_CRITICAL:
  3432. case POINT_PENETRATE_PCT:
  3433. case POINT_RESIST_PENETRATE:
  3434. case POINT_CURSE_PCT:
  3435.  
  3436. case POINT_STEAL_HP: // 48 생명력 흡수
  3437. case POINT_STEAL_SP: // 49 정신력 흡수
  3438.  
  3439. case POINT_MANA_BURN_PCT: // 50 마나 번
  3440. case POINT_DAMAGE_SP_RECOVER: // 51 공격당할 시 정신력 회복 확률
  3441. case POINT_RESIST_NORMAL_DAMAGE:
  3442. case POINT_RESIST_SWORD:
  3443. case POINT_RESIST_TWOHAND:
  3444. case POINT_RESIST_DAGGER:
  3445. case POINT_RESIST_BELL:
  3446. case POINT_RESIST_FAN:
  3447. case POINT_RESIST_BOW:
  3448. case POINT_RESIST_FIRE:
  3449. case POINT_RESIST_ELEC:
  3450. case POINT_RESIST_MAGIC:
  3451. case POINT_RESIST_WIND:
  3452. case POINT_RESIST_ICE:
  3453. case POINT_RESIST_EARTH:
  3454. case POINT_RESIST_DARK:
  3455. case POINT_REFLECT_MELEE: // 67 공격 반사
  3456. case POINT_REFLECT_CURSE: // 68 저주 반사
  3457. case POINT_POISON_REDUCE: // 69 독데미지 감소
  3458. case POINT_KILL_SP_RECOVER: // 70 적 소멸시 MP 회복
  3459. case POINT_KILL_HP_RECOVERY: // 75
  3460. case POINT_HIT_HP_RECOVERY:
  3461. case POINT_HIT_SP_RECOVERY:
  3462. case POINT_MANASHIELD:
  3463. case POINT_ATT_BONUS:
  3464. case POINT_DEF_BONUS:
  3465. case POINT_SKILL_DAMAGE_BONUS:
  3466. case POINT_NORMAL_HIT_DAMAGE_BONUS:
  3467.  
  3468. // DEPEND_BONUS_ATTRIBUTES
  3469. case POINT_SKILL_DEFEND_BONUS:
  3470. case POINT_NORMAL_HIT_DEFEND_BONUS:
  3471. SetPoint(type, GetPoint(type) + amount);
  3472. val = GetPoint(type);
  3473. break;
  3474. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3475.  
  3476. case POINT_PARTY_ATTACKER_BONUS:
  3477. case POINT_PARTY_TANKER_BONUS:
  3478. case POINT_PARTY_BUFFER_BONUS:
  3479. case POINT_PARTY_SKILL_MASTER_BONUS:
  3480. case POINT_PARTY_HASTE_BONUS:
  3481. case POINT_PARTY_DEFENDER_BONUS:
  3482.  
  3483. case POINT_RESIST_WARRIOR :
  3484. case POINT_RESIST_ASSASSIN :
  3485. case POINT_RESIST_SURA :
  3486. case POINT_RESIST_SHAMAN :
  3487.  
  3488. SetPoint(type, GetPoint(type) + amount);
  3489. val = GetPoint(type);
  3490. break;
  3491.  
  3492. case POINT_MALL_ATTBONUS:
  3493. case POINT_MALL_DEFBONUS:
  3494. case POINT_MALL_EXPBONUS:
  3495. case POINT_MALL_ITEMBONUS:
  3496. case POINT_MALL_GOLDBONUS:
  3497. case POINT_MELEE_MAGIC_ATT_BONUS_PER:
  3498. if (GetPoint(type) + amount > 100)
  3499. {
  3500. sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3501. amount = 100 - GetPoint(type);
  3502. }
  3503.  
  3504. SetPoint(type, GetPoint(type) + amount);
  3505. val = GetPoint(type);
  3506. break;
  3507.  
  3508. // PC_BANG_ITEM_ADD
  3509. case POINT_PC_BANG_EXP_BONUS :
  3510. case POINT_PC_BANG_DROP_BONUS :
  3511. case POINT_RAMADAN_CANDY_BONUS_EXP:
  3512. SetPoint(type, amount);
  3513. val = GetPoint(type);
  3514. break;
  3515. // END_PC_BANG_ITEM_ADD
  3516.  
  3517. case POINT_EXP_DOUBLE_BONUS: // 71
  3518. case POINT_GOLD_DOUBLE_BONUS: // 72
  3519. case POINT_ITEM_DROP_BONUS: // 73
  3520. case POINT_POTION_BONUS: // 74
  3521. if (GetPoint(type) + amount > 100)
  3522. {
  3523. sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
  3524. amount = 100 - GetPoint(type);
  3525. }
  3526.  
  3527. SetPoint(type, GetPoint(type) + amount);
  3528. val = GetPoint(type);
  3529. break;
  3530.  
  3531. case POINT_IMMUNE_STUN: // 76
  3532. SetPoint(type, GetPoint(type) + amount);
  3533. val = GetPoint(type);
  3534. if (val)
  3535. {
  3536. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3537. }
  3538. else
  3539. {
  3540. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
  3541. }
  3542. break;
  3543.  
  3544. case POINT_IMMUNE_SLOW: // 77
  3545. SetPoint(type, GetPoint(type) + amount);
  3546. val = GetPoint(type);
  3547. if (val)
  3548. {
  3549. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3550. }
  3551. else
  3552. {
  3553. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
  3554. }
  3555. break;
  3556.  
  3557. case POINT_IMMUNE_FALL: // 78
  3558. SetPoint(type, GetPoint(type) + amount);
  3559. val = GetPoint(type);
  3560. if (val)
  3561. {
  3562. SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3563. }
  3564. else
  3565. {
  3566. REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
  3567. }
  3568. break;
  3569.  
  3570. case POINT_ATT_GRADE_BONUS:
  3571. SetPoint(type, GetPoint(type) + amount);
  3572. PointChange(POINT_ATT_GRADE, amount);
  3573. val = GetPoint(type);
  3574. break;
  3575.  
  3576. case POINT_DEF_GRADE_BONUS:
  3577. SetPoint(type, GetPoint(type) + amount);
  3578. PointChange(POINT_DEF_GRADE, amount);
  3579. val = GetPoint(type);
  3580. break;
  3581.  
  3582. case POINT_MAGIC_ATT_GRADE_BONUS:
  3583. SetPoint(type, GetPoint(type) + amount);
  3584. PointChange(POINT_MAGIC_ATT_GRADE, amount);
  3585. val = GetPoint(type);
  3586. break;
  3587.  
  3588. case POINT_MAGIC_DEF_GRADE_BONUS:
  3589. SetPoint(type, GetPoint(type) + amount);
  3590. PointChange(POINT_MAGIC_DEF_GRADE, amount);
  3591. val = GetPoint(type);
  3592. break;
  3593.  
  3594. case POINT_VOICE:
  3595. case POINT_EMPIRE_POINT:
  3596. //sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
  3597. val = GetRealPoint(type);
  3598. break;
  3599.  
  3600. case POINT_POLYMORPH:
  3601. SetPoint(type, GetPoint(type) + amount);
  3602. val = GetPoint(type);
  3603. SetPolymorph(val);
  3604. break;
  3605.  
  3606. case POINT_MOUNT:
  3607. SetPoint(type, GetPoint(type) + amount);
  3608. val = GetPoint(type);
  3609. MountVnum(val);
  3610. break;
  3611.  
  3612. case POINT_ENERGY:
  3613. case POINT_COSTUME_ATTR_BONUS:
  3614. {
  3615. int old_val = GetPoint(type);
  3616. SetPoint(type, old_val + amount);
  3617. val = GetPoint(type);
  3618. BuffOnAttr_ValueChange(type, old_val, val);
  3619. }
  3620. break;
  3621.  
  3622. default:
  3623. sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
  3624. return;
  3625. }
  3626.  
  3627. switch (type)
  3628. {
  3629. case POINT_LEVEL:
  3630. case POINT_ST:
  3631. case POINT_DX:
  3632. case POINT_IQ:
  3633. case POINT_HT:
  3634. ComputeBattlePoints();
  3635. break;
  3636. case POINT_MAX_HP:
  3637. case POINT_MAX_SP:
  3638. case POINT_MAX_STAMINA:
  3639. break;
  3640. }
  3641.  
  3642. if (type == POINT_HP && amount == 0)
  3643. return;
  3644.  
  3645. if (GetDesc())
  3646. {
  3647. struct packet_point_change pack;
  3648.  
  3649. pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
  3650. pack.dwVID = m_vid;
  3651. pack.type = type;
  3652. pack.value = val;
  3653.  
  3654. if (bAmount)
  3655. pack.amount = amount;
  3656. else
  3657. pack.amount = 0;
  3658.  
  3659. if (!bBroadcast)
  3660. GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
  3661. else
  3662. PacketAround(&pack, sizeof(pack));
  3663. }
  3664. }
  3665.  
  3666. void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
  3667. {
  3668. switch (bApplyType)
  3669. {
  3670. case APPLY_NONE: // 0
  3671. break;;
  3672.  
  3673. case APPLY_CON:
  3674. PointChange(POINT_HT, iVal);
  3675. PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
  3676. PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
  3677. break;
  3678.  
  3679. case APPLY_INT:
  3680. PointChange(POINT_IQ, iVal);
  3681. PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
  3682. break;
  3683.  
  3684. case APPLY_SKILL:
  3685. // SKILL_DAMAGE_BONUS
  3686. {
  3687. // 최상위 비트 기준으로 8비트 vnum, 9비트 add, 15비트 change
  3688. // 00000000 00000000 00000000 00000000
  3689. // ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
  3690. // vnum ^ add change
  3691. BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
  3692. int iAdd = iVal & 0x00800000;
  3693. int iChange = iVal & 0x007fffff;
  3694.  
  3695. sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
  3696.  
  3697. if (0 == iAdd)
  3698. iChange = -iChange;
  3699.  
  3700. boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
  3701.  
  3702. if (iter == m_SkillDamageBonus.end())
  3703. m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
  3704. else
  3705. iter->second += iChange;
  3706. }
  3707. // END_OF_SKILL_DAMAGE_BONUS
  3708. break;
  3709.  
  3710. case APPLY_STR:
  3711. case APPLY_DEX:
  3712. case APPLY_MAX_HP:
  3713. case APPLY_MAX_SP:
  3714. case APPLY_MAX_HP_PCT:
  3715. case APPLY_MAX_SP_PCT:
  3716. case APPLY_ATT_SPEED:
  3717. case APPLY_MOV_SPEED:
  3718. case APPLY_CAST_SPEED:
  3719. case APPLY_HP_REGEN:
  3720. case APPLY_SP_REGEN:
  3721. case APPLY_POISON_PCT:
  3722. case APPLY_STUN_PCT:
  3723. case APPLY_SLOW_PCT:
  3724. case APPLY_CRITICAL_PCT:
  3725. case APPLY_PENETRATE_PCT:
  3726. case APPLY_ATTBONUS_HUMAN:
  3727. case APPLY_ATTBONUS_ANIMAL:
  3728. case APPLY_ATTBONUS_ORC:
  3729. case APPLY_ATTBONUS_MILGYO:
  3730. case APPLY_ATTBONUS_UNDEAD:
  3731. case APPLY_ATTBONUS_DEVIL:
  3732. case APPLY_ATTBONUS_WARRIOR: // 59
  3733. case APPLY_ATTBONUS_ASSASSIN: // 60
  3734. case APPLY_ATTBONUS_SURA: // 61
  3735. case APPLY_ATTBONUS_SHAMAN: // 62
  3736. case APPLY_ATTBONUS_MONSTER: // 63
  3737. case APPLY_STEAL_HP:
  3738. case APPLY_STEAL_SP:
  3739. case APPLY_MANA_BURN_PCT:
  3740. case APPLY_DAMAGE_SP_RECOVER:
  3741. case APPLY_BLOCK:
  3742. case APPLY_DODGE:
  3743. case APPLY_RESIST_SWORD:
  3744. case APPLY_RESIST_TWOHAND:
  3745. case APPLY_RESIST_DAGGER:
  3746. case APPLY_RESIST_BELL:
  3747. case APPLY_RESIST_FAN:
  3748. case APPLY_RESIST_BOW:
  3749. case APPLY_RESIST_FIRE:
  3750. case APPLY_RESIST_ELEC:
  3751. case APPLY_RESIST_MAGIC:
  3752. case APPLY_RESIST_WIND:
  3753. case APPLY_RESIST_ICE:
  3754. case APPLY_RESIST_EARTH:
  3755. case APPLY_RESIST_DARK:
  3756. case APPLY_REFLECT_MELEE:
  3757. case APPLY_REFLECT_CURSE:
  3758. case APPLY_ANTI_CRITICAL_PCT:
  3759. case APPLY_ANTI_PENETRATE_PCT:
  3760. case APPLY_POISON_REDUCE:
  3761. case APPLY_KILL_SP_RECOVER:
  3762. case APPLY_EXP_DOUBLE_BONUS:
  3763. case APPLY_GOLD_DOUBLE_BONUS:
  3764. case APPLY_ITEM_DROP_BONUS:
  3765. case APPLY_POTION_BONUS:
  3766. case APPLY_KILL_HP_RECOVER:
  3767. case APPLY_IMMUNE_STUN:
  3768. case APPLY_IMMUNE_SLOW:
  3769. case APPLY_IMMUNE_FALL:
  3770. case APPLY_BOW_DISTANCE:
  3771. case APPLY_ATT_GRADE_BONUS:
  3772. case APPLY_DEF_GRADE_BONUS:
  3773. case APPLY_MAGIC_ATT_GRADE:
  3774. case APPLY_MAGIC_DEF_GRADE:
  3775. case APPLY_CURSE_PCT:
  3776. case APPLY_MAX_STAMINA:
  3777. case APPLY_MALL_ATTBONUS:
  3778. case APPLY_MALL_DEFBONUS:
  3779. case APPLY_MALL_EXPBONUS:
  3780. case APPLY_MALL_ITEMBONUS:
  3781. case APPLY_MALL_GOLDBONUS:
  3782. case APPLY_SKILL_DAMAGE_BONUS:
  3783. case APPLY_NORMAL_HIT_DAMAGE_BONUS:
  3784.  
  3785. // DEPEND_BONUS_ATTRIBUTES
  3786. case APPLY_SKILL_DEFEND_BONUS:
  3787. case APPLY_NORMAL_HIT_DEFEND_BONUS:
  3788. // END_OF_DEPEND_BONUS_ATTRIBUTES
  3789.  
  3790. case APPLY_PC_BANG_EXP_BONUS :
  3791. case APPLY_PC_BANG_DROP_BONUS :
  3792.  
  3793. case APPLY_RESIST_WARRIOR :
  3794. case APPLY_RESIST_ASSASSIN :
  3795. case APPLY_RESIST_SURA :
  3796. case APPLY_RESIST_SHAMAN :
  3797. case APPLY_ENERGY: // 82 기력
  3798. case APPLY_DEF_GRADE: // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다.
  3799. case APPLY_COSTUME_ATTR_BONUS: // 84 코스튬 아이템에 붙은 속성치 보너스
  3800. case APPLY_MAGIC_ATTBONUS_PER: // 85 마법 공격력 +x%
  3801. case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 마법 + 밀리 공격력 +x%
  3802. PointChange(aApplyInfo[bApplyType].bPointType, iVal);
  3803. break;
  3804.  
  3805. default:
  3806. sys_err("Unknown apply type %d name %s", bApplyType, GetName());
  3807. break;
  3808. }
  3809. }
  3810.  
  3811. void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
  3812. {
  3813. packet->header = HEADER_GC_MOTION;
  3814. packet->vid = m_vid;
  3815. packet->motion = motion;
  3816.  
  3817. if (victim)
  3818. packet->victim_vid = victim->GetVID();
  3819. else
  3820. packet->victim_vid = 0;
  3821. }
  3822.  
  3823. void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
  3824. {
  3825. struct packet_motion pack_motion;
  3826. MotionPacketEncode(motion, victim, &pack_motion);
  3827. PacketAround(&pack_motion, sizeof(struct packet_motion));
  3828. }
  3829.  
  3830. EVENTFUNC(save_event)
  3831. {
  3832. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3833. if ( info == NULL )
  3834. {
  3835. sys_err( "save_event> <Factor> Null pointer" );
  3836. return 0;
  3837. }
  3838.  
  3839. LPCHARACTER ch = info->ch;
  3840.  
  3841. if (ch == NULL) { // <Factor>
  3842. return 0;
  3843. }
  3844. sys_log(1, "SAVE_EVENT: %s", ch->GetName());
  3845. ch->Save();
  3846. ch->FlushDelayedSaveItem();
  3847. return (save_event_second_cycle);
  3848. }
  3849.  
  3850. void CHARACTER::StartSaveEvent()
  3851. {
  3852. if (m_pkSaveEvent)
  3853. return;
  3854.  
  3855. char_event_info* info = AllocEventInfo<char_event_info>();
  3856.  
  3857. info->ch = this;
  3858. m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
  3859. }
  3860.  
  3861. void CHARACTER::MonsterLog(const char* format, ...)
  3862. {
  3863. if (!test_server)
  3864. return;
  3865.  
  3866. if (IsPC())
  3867. return;
  3868.  
  3869. char chatbuf[CHAT_MAX_LEN + 1];
  3870. int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
  3871.  
  3872. if (len < 0 || len >= (int) sizeof(chatbuf))
  3873. len = sizeof(chatbuf) - 1;
  3874.  
  3875. va_list args;
  3876.  
  3877. va_start(args, format);
  3878.  
  3879. int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
  3880.  
  3881. if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
  3882. len += (sizeof(chatbuf) - len) - 1;
  3883. else
  3884. len += len2;
  3885.  
  3886. // \0 문자 포함
  3887. ++len;
  3888.  
  3889. va_end(args);
  3890.  
  3891. TPacketGCChat pack_chat;
  3892.  
  3893. pack_chat.header = HEADER_GC_CHAT;
  3894. pack_chat.size = sizeof(TPacketGCChat) + len;
  3895. pack_chat.type = CHAT_TYPE_TALKING;
  3896. pack_chat.id = (DWORD)GetVID();
  3897. pack_chat.bEmpire = 0;
  3898.  
  3899. TEMP_BUFFER buf;
  3900. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3901. buf.write(chatbuf, len);
  3902.  
  3903. CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
  3904. }
  3905.  
  3906. void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
  3907. {
  3908. LPDESC d = GetDesc();
  3909.  
  3910. if (!d || !format)
  3911. return;
  3912.  
  3913. char chatbuf[CHAT_MAX_LEN + 1];
  3914. va_list args;
  3915.  
  3916. va_start(args, format);
  3917. int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
  3918. va_end(args);
  3919.  
  3920. struct packet_chat pack_chat;
  3921.  
  3922. pack_chat.header = HEADER_GC_CHAT;
  3923. pack_chat.size = sizeof(struct packet_chat) + len;
  3924. pack_chat.type = type;
  3925. pack_chat.id = 0;
  3926. pack_chat.bEmpire = d->GetEmpire();
  3927.  
  3928. TEMP_BUFFER buf;
  3929. buf.write(&pack_chat, sizeof(struct packet_chat));
  3930. buf.write(chatbuf, len);
  3931.  
  3932. d->Packet(buf.read_peek(), buf.size());
  3933.  
  3934. if (type == CHAT_TYPE_COMMAND && test_server)
  3935. sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
  3936. }
  3937.  
  3938. // MINING
  3939. void CHARACTER::mining_take()
  3940. {
  3941. m_pkMiningEvent = NULL;
  3942. }
  3943.  
  3944. void CHARACTER::mining_cancel()
  3945. {
  3946. if (m_pkMiningEvent)
  3947. {
  3948. sys_log(0, "XXX MINING CANCEL");
  3949. event_cancel(&m_pkMiningEvent);
  3950. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
  3951. }
  3952. }
  3953.  
  3954. void CHARACTER::mining(LPCHARACTER chLoad)
  3955. {
  3956. if (m_pkMiningEvent)
  3957. {
  3958. mining_cancel();
  3959. return;
  3960. }
  3961.  
  3962. if (!chLoad)
  3963. return;
  3964.  
  3965. if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
  3966. return;
  3967.  
  3968. LPITEM pick = GetWear(WEAR_WEAPON);
  3969.  
  3970. if (!pick || pick->GetType() != ITEM_PICK)
  3971. {
  3972. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
  3973. return;
  3974. }
  3975.  
  3976. int count = number(5, 15); // 동작 횟수, 한 동작당 2초
  3977.  
  3978. // 채광 동작을 보여줌
  3979. TPacketGCDigMotion p;
  3980. p.header = HEADER_GC_DIG_MOTION;
  3981. p.vid = GetVID();
  3982. p.target_vid = chLoad->GetVID();
  3983. p.count = count;
  3984.  
  3985. PacketAround(&p, sizeof(p));
  3986.  
  3987. m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
  3988. }
  3989. // END_OF_MINING
  3990.  
  3991. void CHARACTER::fishing()
  3992. {
  3993. if (m_pkFishingEvent)
  3994. {
  3995. fishing_take();
  3996. return;
  3997. }
  3998.  
  3999. // 못감 속성에서 낚시를 시도한다?
  4000. {
  4001. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  4002.  
  4003. int x = GetX();
  4004. int y = GetY();
  4005.  
  4006. LPSECTREE tree = pkSectreeMap->Find(x, y);
  4007. DWORD dwAttr = tree->GetAttribute(x, y);
  4008.  
  4009. if (IS_SET(dwAttr, ATTR_BLOCK))
  4010. {
  4011. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
  4012. return;
  4013. }
  4014. }
  4015.  
  4016. LPITEM rod = GetWear(WEAR_WEAPON);
  4017.  
  4018. // 낚시대 장착
  4019. if (!rod || rod->GetType() != ITEM_ROD)
  4020. {
  4021. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
  4022. return;
  4023. }
  4024.  
  4025. if (0 == rod->GetSocket(2))
  4026. {
  4027. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
  4028. return;
  4029. }
  4030.  
  4031. float fx, fy;
  4032. GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
  4033.  
  4034. m_pkFishingEvent = fishing::CreateFishingEvent(this);
  4035. }
  4036.  
  4037. void CHARACTER::fishing_take()
  4038. {
  4039. LPITEM rod = GetWear(WEAR_WEAPON);
  4040. if (rod && rod->GetType() == ITEM_ROD)
  4041. {
  4042. using fishing::fishing_event_info;
  4043. if (m_pkFishingEvent)
  4044. {
  4045. struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
  4046.  
  4047. if (info)
  4048. fishing::Take(info, this);
  4049. }
  4050. }
  4051. else
  4052. {
  4053. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
  4054. }
  4055.  
  4056. event_cancel(&m_pkFishingEvent);
  4057. }
  4058.  
  4059. bool CHARACTER::StartStateMachine(int iNextPulse)
  4060. {
  4061. if (CHARACTER_MANAGER::instance().AddToStateList(this))
  4062. {
  4063. m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
  4064. return true;
  4065. }
  4066.  
  4067. return false;
  4068. }
  4069.  
  4070. void CHARACTER::StopStateMachine()
  4071. {
  4072. CHARACTER_MANAGER::instance().RemoveFromStateList(this);
  4073. }
  4074.  
  4075. void CHARACTER::UpdateStateMachine(DWORD dwPulse)
  4076. {
  4077. if (dwPulse < m_dwNextStatePulse)
  4078. return;
  4079.  
  4080. if (IsDead())
  4081. return;
  4082.  
  4083. Update();
  4084. m_dwNextStatePulse = dwPulse + m_dwStateDuration;
  4085. }
  4086.  
  4087. void CHARACTER::SetNextStatePulse(int iNextPulse)
  4088. {
  4089. CHARACTER_MANAGER::instance().AddToStateList(this);
  4090. m_dwNextStatePulse = iNextPulse;
  4091.  
  4092. if (iNextPulse < 10)
  4093. MonsterLog("다음상태로어서가자");
  4094. }
  4095.  
  4096.  
  4097. // 캐릭터 인스턴스 업데이트 함수.
  4098. void CHARACTER::UpdateCharacter(DWORD dwPulse)
  4099. {
  4100. CFSM::Update();
  4101. }
  4102.  
  4103. void CHARACTER::SetShop(LPSHOP pkShop)
  4104. {
  4105. if ((m_pkShop = pkShop))
  4106. SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4107. else
  4108. {
  4109. REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
  4110. SetShopOwner(NULL);
  4111. }
  4112. }
  4113.  
  4114. void CHARACTER::SetExchange(CExchange * pkExchange)
  4115. {
  4116. m_pkExchange = pkExchange;
  4117. }
  4118.  
  4119. void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
  4120. {
  4121. assert(bPartPos < PART_MAX_NUM);
  4122. m_pointsInstant.parts[bPartPos] = wVal;
  4123. }
  4124.  
  4125. WORD CHARACTER::GetPart(BYTE bPartPos) const
  4126. {
  4127. assert(bPartPos < PART_MAX_NUM);
  4128. return m_pointsInstant.parts[bPartPos];
  4129. }
  4130.  
  4131. WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
  4132. {
  4133. switch (bPartPos)
  4134. {
  4135. case PART_MAIN:
  4136. if (!IsPC()) // PC가 아닌 경우 현재 파트를 그대로 리턴
  4137. return GetPart(PART_MAIN);
  4138. else
  4139. return m_pointsInstant.bBasePart;
  4140.  
  4141. case PART_HAIR:
  4142. return GetPart(PART_HAIR);
  4143.  
  4144. default:
  4145. return 0;
  4146. }
  4147. }
  4148.  
  4149. BYTE CHARACTER::GetCharType() const
  4150. {
  4151. return m_bCharType;
  4152. }
  4153.  
  4154. bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
  4155. {
  4156. // TRENT_MONSTER
  4157. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  4158. return false;
  4159. // END_OF_TRENT_MONSTER
  4160.  
  4161. if (ch == this)
  4162. {
  4163. sys_err("SetSyncOwner owner == this (%p)", this);
  4164. return false;
  4165. }
  4166.  
  4167. if (!ch)
  4168. {
  4169. if (bRemoveFromList && m_pkChrSyncOwner)
  4170. {
  4171. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4172. }
  4173.  
  4174. if (m_pkChrSyncOwner)
  4175. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4176.  
  4177. // 리스트에서 제거하지 않더라도 포인터는 NULL로 셋팅되어야 한다.
  4178. m_pkChrSyncOwner = NULL;
  4179. }
  4180. else
  4181. {
  4182. if (!IsSyncOwner(ch))
  4183. return false;
  4184.  
  4185. // 거리가 200 이상이면 SyncOwner가 될 수 없다.
  4186. if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
  4187. {
  4188. sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
  4189.  
  4190. // SyncOwner일 경우 Owner로 표시한다.
  4191. if (m_pkChrSyncOwner == ch)
  4192. return true;
  4193.  
  4194. return false;
  4195. }
  4196.  
  4197. if (m_pkChrSyncOwner != ch)
  4198. {
  4199. if (m_pkChrSyncOwner)
  4200. {
  4201. sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
  4202. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
  4203. }
  4204.  
  4205. m_pkChrSyncOwner = ch;
  4206. m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
  4207.  
  4208. // SyncOwner가 바뀌면 LastSyncTime을 초기화한다.
  4209. static const timeval zero_tv = {0, 0};
  4210. SetLastSyncTime(zero_tv);
  4211.  
  4212. sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
  4213. }
  4214.  
  4215. m_fSyncTime = get_float_time();
  4216. }
  4217.  
  4218. // TODO: Sync Owner가 같더라도 계속 패킷을 보내고 있으므로,
  4219. // 동기화 된 시간이 3초 이상 지났을 때 풀어주는 패킷을
  4220. // 보내는 방식으로 하면 패킷을 줄일 수 있다.
  4221. TPacketGCOwnership pack;
  4222.  
  4223. pack.bHeader = HEADER_GC_OWNERSHIP;
  4224. pack.dwOwnerVID = ch ? ch->GetVID() : 0;
  4225. pack.dwVictimVID = GetVID();
  4226.  
  4227. PacketAround(&pack, sizeof(TPacketGCOwnership));
  4228. return true;
  4229. }
  4230.  
  4231. struct FuncClearSync
  4232. {
  4233. void operator () (LPCHARACTER ch)
  4234. {
  4235. assert(ch != NULL);
  4236. ch->SetSyncOwner(NULL, false); // false 플래그로 해야 for_each 가 제대로 돈다.
  4237. }
  4238. };
  4239.  
  4240. void CHARACTER::ClearSync()
  4241. {
  4242. SetSyncOwner(NULL);
  4243.  
  4244. // 아래 for_each에서 나를 m_pkChrSyncOwner로 가진 자들의 포인터를 NULL로 한다.
  4245. std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
  4246. m_kLst_pkChrSyncOwned.clear();
  4247. }
  4248.  
  4249. bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
  4250. {
  4251. if (m_pkChrSyncOwner == ch)
  4252. return true;
  4253.  
  4254. // 마지막으로 동기화 된 시간이 3초 이상 지났다면 소유권이 아무에게도
  4255. // 없다. 따라서 아무나 SyncOwner이므로 true 리턴
  4256. if (get_float_time() - m_fSyncTime >= 3.0f)
  4257. return true;
  4258.  
  4259. return false;
  4260. }
  4261.  
  4262. void CHARACTER::SetParty(LPPARTY pkParty)
  4263. {
  4264. if (pkParty == m_pkParty)
  4265. return;
  4266.  
  4267. if (pkParty && m_pkParty)
  4268. sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
  4269.  
  4270. sys_log(1, "PARTY set to %p", get_pointer(pkParty));
  4271.  
  4272. //if (m_pkDungeon && IsPC())
  4273. //SetDungeon(NULL);
  4274. m_pkParty = pkParty;
  4275.  
  4276. if (IsPC())
  4277. {
  4278. if (m_pkParty)
  4279. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4280. else
  4281. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
  4282.  
  4283. UpdatePacket();
  4284. }
  4285. }
  4286.  
  4287. // PARTY_JOIN_BUG_FIX
  4288. /// 파티 가입 event 정보
  4289. EVENTINFO(TPartyJoinEventInfo)
  4290. {
  4291. DWORD dwGuestPID; ///< 파티에 참여할 캐릭터의 PID
  4292. DWORD dwLeaderPID; ///< 파티 리더의 PID
  4293.  
  4294. TPartyJoinEventInfo()
  4295. : dwGuestPID( 0 )
  4296. , dwLeaderPID( 0 )
  4297. {
  4298. }
  4299. } ;
  4300.  
  4301. EVENTFUNC(party_request_event)
  4302. {
  4303. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4304.  
  4305. if ( info == NULL )
  4306. {
  4307. sys_err( "party_request_event> <Factor> Null pointer" );
  4308. return 0;
  4309. }
  4310.  
  4311. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
  4312.  
  4313. if (ch)
  4314. {
  4315. sys_log(0, "PartyRequestEvent %s", ch->GetName());
  4316. ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4317. ch->SetPartyRequestEvent(NULL);
  4318. }
  4319.  
  4320. return 0;
  4321. }
  4322.  
  4323. bool CHARACTER::RequestToParty(LPCHARACTER leader)
  4324. {
  4325. if (leader->GetParty())
  4326. leader = leader->GetParty()->GetLeaderCharacter();
  4327.  
  4328. if (!leader)
  4329. {
  4330. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
  4331. return false;
  4332. }
  4333.  
  4334. if (m_pkPartyRequestEvent)
  4335. return false;
  4336.  
  4337. if (!IsPC() || !leader->IsPC())
  4338. return false;
  4339.  
  4340. if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
  4341. return false;
  4342.  
  4343. PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
  4344.  
  4345. switch (errcode)
  4346. {
  4347. case PERR_NONE:
  4348. break;
  4349.  
  4350. case PERR_SERVER:
  4351. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4352. return false;
  4353.  
  4354. case PERR_DIFFEMPIRE:
  4355. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4356. return false;
  4357.  
  4358. case PERR_DUNGEON:
  4359. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4360. return false;
  4361.  
  4362. case PERR_OBSERVER:
  4363. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4364. return false;
  4365.  
  4366. case PERR_LVBOUNDARY:
  4367. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4368. return false;
  4369.  
  4370. case PERR_LOWLEVEL:
  4371. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4372. return false;
  4373.  
  4374. case PERR_HILEVEL:
  4375. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4376. return false;
  4377.  
  4378. case PERR_ALREADYJOIN:
  4379. return false;
  4380.  
  4381. case PERR_PARTYISFULL:
  4382. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4383. return false;
  4384.  
  4385. default:
  4386. sys_err("Do not process party join error(%d)", errcode);
  4387. return false;
  4388. }
  4389.  
  4390. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4391.  
  4392. info->dwGuestPID = GetPlayerID();
  4393. info->dwLeaderPID = leader->GetPlayerID();
  4394.  
  4395. SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
  4396.  
  4397. leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
  4398. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
  4399. return true;
  4400. }
  4401.  
  4402. void CHARACTER::DenyToParty(LPCHARACTER member)
  4403. {
  4404. sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4405.  
  4406. if (!member->m_pkPartyRequestEvent)
  4407. return;
  4408.  
  4409. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4410.  
  4411. if (!info)
  4412. {
  4413. sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
  4414. return;
  4415. }
  4416.  
  4417. if (info->dwGuestPID != member->GetPlayerID())
  4418. return;
  4419.  
  4420. if (info->dwLeaderPID != GetPlayerID())
  4421. return;
  4422.  
  4423. event_cancel(&member->m_pkPartyRequestEvent);
  4424.  
  4425. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4426. }
  4427.  
  4428. void CHARACTER::AcceptToParty(LPCHARACTER member)
  4429. {
  4430. sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
  4431.  
  4432. if (!member->m_pkPartyRequestEvent)
  4433. return;
  4434.  
  4435. TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
  4436.  
  4437. if (!info)
  4438. {
  4439. sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
  4440. return;
  4441. }
  4442.  
  4443. if (info->dwGuestPID != member->GetPlayerID())
  4444. return;
  4445.  
  4446. if (info->dwLeaderPID != GetPlayerID())
  4447. return;
  4448.  
  4449. event_cancel(&member->m_pkPartyRequestEvent);
  4450.  
  4451. if (!GetParty())
  4452. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
  4453. else
  4454. {
  4455. if (GetPlayerID() != GetParty()->GetLeaderPID())
  4456. return;
  4457.  
  4458. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
  4459. switch (errcode)
  4460. {
  4461. case PERR_NONE: member->PartyJoin(this); return;
  4462. case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
  4463. case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
  4464. case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
  4465. case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
  4466. case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
  4467. case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
  4468. case PERR_ALREADYJOIN: break;
  4469. case PERR_PARTYISFULL: {
  4470. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4471. member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4472. break;
  4473. }
  4474. default: sys_err("Do not process party join error(%d)", errcode);
  4475. }
  4476. }
  4477.  
  4478. member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
  4479. }
  4480.  
  4481. /**
  4482. * 파티 초대 event callback 함수.
  4483. * event 가 발동하면 초대 거절로 처리한다.
  4484. */
  4485. EVENTFUNC(party_invite_event)
  4486. {
  4487. TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
  4488.  
  4489. if ( pInfo == NULL )
  4490. {
  4491. sys_err( "party_invite_event> <Factor> Null pointer" );
  4492. return 0;
  4493. }
  4494.  
  4495. LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
  4496.  
  4497. if (pchInviter)
  4498. {
  4499. sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
  4500. pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
  4501. }
  4502.  
  4503. return 0;
  4504. }
  4505.  
  4506. void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
  4507. {
  4508. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4509. {
  4510. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4511. return;
  4512. }
  4513. else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
  4514. {
  4515. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
  4516. return;
  4517. }
  4518.  
  4519. PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
  4520.  
  4521. switch (errcode)
  4522. {
  4523. case PERR_NONE:
  4524. break;
  4525.  
  4526. case PERR_SERVER:
  4527. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4528. return;
  4529.  
  4530. case PERR_DIFFEMPIRE:
  4531. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
  4532. return;
  4533.  
  4534. case PERR_DUNGEON:
  4535. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
  4536. return;
  4537.  
  4538. case PERR_OBSERVER:
  4539. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4540. return;
  4541.  
  4542. case PERR_LVBOUNDARY:
  4543. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4544. return;
  4545.  
  4546. case PERR_LOWLEVEL:
  4547. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4548. return;
  4549.  
  4550. case PERR_HILEVEL:
  4551. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4552. return;
  4553.  
  4554. case PERR_ALREADYJOIN:
  4555. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
  4556. return;
  4557.  
  4558. case PERR_PARTYISFULL:
  4559. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4560. return;
  4561.  
  4562. default:
  4563. sys_err("Do not process party join error(%d)", errcode);
  4564. return;
  4565. }
  4566.  
  4567. if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
  4568. return;
  4569.  
  4570. //
  4571. // EventMap 에 이벤트 추가
  4572. //
  4573. TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
  4574.  
  4575. info->dwGuestPID = pchInvitee->GetPlayerID();
  4576. info->dwLeaderPID = GetPlayerID();
  4577.  
  4578. m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
  4579.  
  4580. //
  4581. // 초대 받는 character 에게 초대 패킷 전송
  4582. //
  4583.  
  4584. TPacketGCPartyInvite p;
  4585. p.header = HEADER_GC_PARTY_INVITE;
  4586. p.leader_vid = GetVID();
  4587. pchInvitee->GetDesc()->Packet(&p, sizeof(p));
  4588. }
  4589.  
  4590. void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
  4591. {
  4592. EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
  4593.  
  4594. if (itFind == m_PartyInviteEventMap.end())
  4595. {
  4596. sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
  4597. return;
  4598. }
  4599.  
  4600. event_cancel(&itFind->second);
  4601. m_PartyInviteEventMap.erase(itFind);
  4602.  
  4603. if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
  4604. {
  4605. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
  4606. return;
  4607. }
  4608.  
  4609. PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
  4610.  
  4611. switch (errcode)
  4612. {
  4613. case PERR_NONE:
  4614. break;
  4615.  
  4616. case PERR_SERVER:
  4617. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
  4618. return;
  4619.  
  4620. case PERR_DUNGEON:
  4621. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
  4622. return;
  4623.  
  4624. case PERR_OBSERVER:
  4625. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
  4626. return;
  4627.  
  4628. case PERR_LVBOUNDARY:
  4629. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
  4630. return;
  4631.  
  4632. case PERR_LOWLEVEL:
  4633. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
  4634. return;
  4635.  
  4636. case PERR_HILEVEL:
  4637. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
  4638. return;
  4639.  
  4640. case PERR_ALREADYJOIN:
  4641. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
  4642. return;
  4643.  
  4644. case PERR_PARTYISFULL:
  4645. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
  4646. pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
  4647. return;
  4648.  
  4649. default:
  4650. sys_err("ignore party join error(%d)", errcode);
  4651. return;
  4652. }
  4653.  
  4654. //
  4655. // 파티 가입 처리
  4656. //
  4657.  
  4658. if (GetParty())
  4659. pchInvitee->PartyJoin(this);
  4660. else
  4661. {
  4662. LPPARTY pParty = CPartyManager::instance().CreateParty(this);
  4663.  
  4664. pParty->Join(pchInvitee->GetPlayerID());
  4665. pParty->Link(pchInvitee);
  4666. pParty->SendPartyInfoAllToOne(this);
  4667. }
  4668. }
  4669.  
  4670. void CHARACTER::PartyInviteDeny(DWORD dwPID)
  4671. {
  4672. EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
  4673.  
  4674. if (itFind == m_PartyInviteEventMap.end())
  4675. {
  4676. sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
  4677. return;
  4678. }
  4679.  
  4680. event_cancel(&itFind->second);
  4681. m_PartyInviteEventMap.erase(itFind);
  4682.  
  4683. LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
  4684. if (pchInvitee)
  4685. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
  4686. }
  4687.  
  4688. void CHARACTER::PartyJoin(LPCHARACTER pLeader)
  4689. {
  4690. pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
  4691. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());
  4692.  
  4693. pLeader->GetParty()->Join(GetPlayerID());
  4694. pLeader->GetParty()->Link(this);
  4695. }
  4696.  
  4697. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4698. {
  4699. if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
  4700. return PERR_DIFFEMPIRE;
  4701.  
  4702. return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
  4703. }
  4704.  
  4705. static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
  4706. {
  4707. int level_limit = 30;
  4708.  
  4709. if (LC_IsCanada())
  4710. level_limit = 15;
  4711. else if (LC_IsBrazil() == true)
  4712. {
  4713. level_limit = 10;
  4714. }
  4715. else
  4716. level_limit = 30;
  4717.  
  4718. return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
  4719. }
  4720.  
  4721. CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
  4722. {
  4723. if (!CPartyManager::instance().IsEnablePCParty())
  4724. return PERR_SERVER;
  4725. else if (pchLeader->GetDungeon())
  4726. return PERR_DUNGEON;
  4727. else if (pchGuest->IsObserverMode())
  4728. return PERR_OBSERVER;
  4729. else if (false == __party_can_join_by_level(pchLeader, pchGuest))
  4730. return PERR_LVBOUNDARY;
  4731. else if (pchGuest->GetParty())
  4732. return PERR_ALREADYJOIN;
  4733. else if (pchLeader->GetParty())
  4734. {
  4735. if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
  4736. return PERR_PARTYISFULL;
  4737. }
  4738.  
  4739. return PERR_NONE;
  4740. }
  4741. // END_OF_PARTY_JOIN_BUG_FIX
  4742.  
  4743. void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
  4744. {
  4745. if (pkDungeon && m_pkDungeon)
  4746. sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
  4747.  
  4748. if (m_pkDungeon == pkDungeon) {
  4749. return;
  4750. }
  4751.  
  4752. if (m_pkDungeon)
  4753. {
  4754. if (IsPC())
  4755. {
  4756. if (GetParty())
  4757. m_pkDungeon->DecPartyMember(GetParty(), this);
  4758. else
  4759. m_pkDungeon->DecMember(this);
  4760. }
  4761. else if (IsMonster() || IsStone())
  4762. {
  4763. m_pkDungeon->DecMonster();
  4764. }
  4765. }
  4766.  
  4767. m_pkDungeon = pkDungeon;
  4768.  
  4769. if (pkDungeon)
  4770. {
  4771. sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
  4772.  
  4773. if (IsPC())
  4774. {
  4775. if (GetParty())
  4776. m_pkDungeon->IncPartyMember(GetParty(), this);
  4777. else
  4778. m_pkDungeon->IncMember(this);
  4779. }
  4780. else if (IsMonster() || IsStone())
  4781. {
  4782. m_pkDungeon->IncMonster();
  4783. }
  4784. }
  4785. }
  4786.  
  4787. void CHARACTER::SetWarMap(CWarMap * pWarMap)
  4788. {
  4789. if (m_pWarMap)
  4790. m_pWarMap->DecMember(this);
  4791.  
  4792. m_pWarMap = pWarMap;
  4793.  
  4794. if (m_pWarMap)
  4795. m_pWarMap->IncMember(this);
  4796. }
  4797.  
  4798. void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
  4799. {
  4800. if (m_pWeddingMap)
  4801. m_pWeddingMap->DecMember(this);
  4802.  
  4803. m_pWeddingMap = pMap;
  4804.  
  4805. if (m_pWeddingMap)
  4806. m_pWeddingMap->IncMember(this);
  4807. }
  4808.  
  4809. void CHARACTER::SetRegen(LPREGEN pkRegen)
  4810. {
  4811. m_pkRegen = pkRegen;
  4812. if (pkRegen != NULL) {
  4813. regen_id_ = pkRegen->id;
  4814. }
  4815. m_fRegenAngle = GetRotation();
  4816. m_posRegen = GetXYZ();
  4817. }
  4818.  
  4819. bool CHARACTER::OnIdle()
  4820. {
  4821. return false;
  4822. }
  4823.  
  4824. void CHARACTER::OnMove(bool bIsAttack)
  4825. {
  4826. m_dwLastMoveTime = get_dword_time();
  4827.  
  4828. if (bIsAttack)
  4829. {
  4830. m_dwLastAttackTime = m_dwLastMoveTime;
  4831.  
  4832. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  4833. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  4834.  
  4835. if (IsAffectFlag(AFF_EUNHYUNG))
  4836. {
  4837. RemoveAffect(SKILL_EUNHYUNG);
  4838. SetAffectedEunhyung();
  4839. }
  4840. else
  4841. {
  4842. ClearAffectedEunhyung();
  4843. }
  4844.  
  4845. /*if (IsAffectFlag(AFF_JEONSIN))
  4846. RemoveAffect(SKILL_JEONSINBANGEO);*/
  4847. }
  4848.  
  4849. /*if (IsAffectFlag(AFF_GUNGON))
  4850. RemoveAffect(SKILL_GUNGON);*/
  4851.  
  4852. // MINING
  4853. mining_cancel();
  4854. // END_OF_MINING
  4855. }
  4856.  
  4857. void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
  4858. {
  4859. if (!pkChrCauser)
  4860. {
  4861. sys_err("OnClick %s by NULL", GetName());
  4862. return;
  4863. }
  4864.  
  4865. DWORD vid = GetVID();
  4866. sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
  4867.  
  4868. // 상점을 연상태로 퀘스트를 진행할 수 없다.
  4869. {
  4870. // 단, 자신은 자신의 상점을 클릭할 수 있다.
  4871. if (pkChrCauser->GetMyShop() && pkChrCauser != this)
  4872. {
  4873. sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
  4874. return;
  4875. }
  4876. }
  4877.  
  4878. // 교환중일때 퀘스트를 진행할 수 없다.
  4879. {
  4880. if (pkChrCauser->GetExchange())
  4881. {
  4882. sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
  4883. return;
  4884. }
  4885. }
  4886.  
  4887. if (IsPC())
  4888. {
  4889. // 타겟으로 설정된 경우는 PC에 의한 클릭도 퀘스트로 처리하도록 합니다.
  4890. if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
  4891. {
  4892. // 2005.03.17.myevan.타겟이 아닌 경우는 개인 상점 처리 기능을 작동시킨다.
  4893. if (GetMyShop())
  4894. {
  4895. if (pkChrCauser->IsDead() == true) return;
  4896.  
  4897. //PREVENT_TRADE_WINDOW
  4898. if (pkChrCauser == this) // 자기는 가능
  4899. {
  4900. if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
  4901. {
  4902. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4903. return;
  4904. }
  4905. }
  4906. else // 다른 사람이 클릭했을때
  4907. {
  4908. // 클릭한 사람이 교환/창고/개인상점/상점이용중이라면 불가
  4909. if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
  4910. {
  4911. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
  4912. return;
  4913. }
  4914.  
  4915. // 클릭한 대상이 교환/창고/상점이용중이라면 불가
  4916. //if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
  4917. if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
  4918. {
  4919. pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
  4920. return;
  4921. }
  4922. }
  4923. //END_PREVENT_TRADE_WINDOW
  4924.  
  4925. if (pkChrCauser->GetShop())
  4926. {
  4927. pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
  4928. pkChrCauser->SetShop(NULL);
  4929. }
  4930.  
  4931. GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
  4932. pkChrCauser->SetShopOwner(this);
  4933. return;
  4934. }
  4935.  
  4936. if (test_server)
  4937. sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
  4938.  
  4939. return;
  4940. }
  4941. }
  4942.  
  4943. // 청소년은 퀘스트 못함
  4944. if (LC_IsNewCIBN())
  4945. {
  4946. if (pkChrCauser->IsOverTime(OT_3HOUR))
  4947. {
  4948. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
  4949. return;
  4950. }
  4951. else if (pkChrCauser->IsOverTime(OT_5HOUR))
  4952. {
  4953. sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
  4954. return;
  4955. }
  4956. }
  4957.  
  4958.  
  4959. pkChrCauser->SetQuestNPCID(GetVID());
  4960.  
  4961. if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
  4962. {
  4963. return;
  4964. }
  4965.  
  4966.  
  4967. // NPC 전용 기능 수행 : 상점 열기 등
  4968. if (!IsPC())
  4969. {
  4970. if (!m_triggerOnClick.pFunc)
  4971. {
  4972. // NPC 트리거 시스템 로그 보기
  4973. //sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
  4974. // pkChrCauser->GetName(),
  4975. // GetName(),
  4976. // pkChrCauser->GetPlayerID());
  4977. return;
  4978. }
  4979.  
  4980. m_triggerOnClick.pFunc(this, pkChrCauser);
  4981. }
  4982.  
  4983. }
  4984.  
  4985. BYTE CHARACTER::GetGMLevel() const
  4986. {
  4987. if (test_server)
  4988. return GM_IMPLEMENTOR;
  4989. return m_pointsInstant.gm_level;
  4990. }
  4991.  
  4992. void CHARACTER::SetGMLevel()
  4993. {
  4994. if (GetDesc())
  4995. {
  4996. m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
  4997. }
  4998. else
  4999. {
  5000. m_pointsInstant.gm_level = GM_PLAYER;
  5001. }
  5002. }
  5003.  
  5004. BOOL CHARACTER::IsGM() const
  5005. {
  5006. if (m_pointsInstant.gm_level != GM_PLAYER)
  5007. return true;
  5008. if (test_server)
  5009. return true;
  5010. return false;
  5011. }
  5012.  
  5013. void CHARACTER::SetStone(LPCHARACTER pkChrStone)
  5014. {
  5015. m_pkChrStone = pkChrStone;
  5016.  
  5017. if (m_pkChrStone)
  5018. {
  5019. if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
  5020. pkChrStone->m_set_pkChrSpawnedBy.insert(this);
  5021. }
  5022. }
  5023.  
  5024. struct FuncDeadSpawnedByStone
  5025. {
  5026. void operator () (LPCHARACTER ch)
  5027. {
  5028. ch->Dead(NULL);
  5029. ch->SetStone(NULL);
  5030. }
  5031. };
  5032.  
  5033. void CHARACTER::ClearStone()
  5034. {
  5035. if (!m_set_pkChrSpawnedBy.empty())
  5036. {
  5037. // 내가 스폰시킨 몬스터들을 모두 죽인다.
  5038. FuncDeadSpawnedByStone f;
  5039. std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
  5040. m_set_pkChrSpawnedBy.clear();
  5041. }
  5042.  
  5043. if (!m_pkChrStone)
  5044. return;
  5045.  
  5046. m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
  5047. m_pkChrStone = NULL;
  5048. }
  5049.  
  5050. void CHARACTER::ClearTarget()
  5051. {
  5052. if (m_pkChrTarget)
  5053. {
  5054. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5055. m_pkChrTarget = NULL;
  5056. }
  5057.  
  5058. TPacketGCTarget p;
  5059.  
  5060. p.header = HEADER_GC_TARGET;
  5061. p.dwVID = 0;
  5062. p.bHPPercent = 0;
  5063.  
  5064. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5065.  
  5066. while (it != m_set_pkChrTargetedBy.end())
  5067. {
  5068. LPCHARACTER pkChr = *(it++);
  5069. pkChr->m_pkChrTarget = NULL;
  5070.  
  5071. if (!pkChr->GetDesc())
  5072. {
  5073. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5074. abort();
  5075. }
  5076.  
  5077. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5078. }
  5079.  
  5080. m_set_pkChrTargetedBy.clear();
  5081. }
  5082.  
  5083. void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
  5084. {
  5085. if (m_pkChrTarget == pkChrTarget)
  5086. return;
  5087.  
  5088. // CASTLE
  5089. if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
  5090. return;
  5091. // CASTLE
  5092.  
  5093. if (m_pkChrTarget)
  5094. m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
  5095.  
  5096. m_pkChrTarget = pkChrTarget;
  5097.  
  5098. TPacketGCTarget p;
  5099.  
  5100. p.header = HEADER_GC_TARGET;
  5101.  
  5102. if (m_pkChrTarget)
  5103. {
  5104. m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
  5105.  
  5106. p.dwVID = m_pkChrTarget->GetVID();
  5107.  
  5108. if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
  5109. p.bHPPercent = 0;
  5110. else
  5111. {
  5112. if (m_pkChrTarget->GetRaceNum() == 20101 ||
  5113. m_pkChrTarget->GetRaceNum() == 20102 ||
  5114. m_pkChrTarget->GetRaceNum() == 20103 ||
  5115. m_pkChrTarget->GetRaceNum() == 20104 ||
  5116. m_pkChrTarget->GetRaceNum() == 20105 ||
  5117. m_pkChrTarget->GetRaceNum() == 20106 ||
  5118. m_pkChrTarget->GetRaceNum() == 20107 ||
  5119. m_pkChrTarget->GetRaceNum() == 20108 ||
  5120. m_pkChrTarget->GetRaceNum() == 20109)
  5121. {
  5122. LPCHARACTER owner = m_pkChrTarget->GetVictim();
  5123.  
  5124. if (owner)
  5125. {
  5126. int iHorseHealth = owner->GetHorseHealth();
  5127. int iHorseMaxHealth = owner->GetHorseMaxHealth();
  5128.  
  5129. if (iHorseMaxHealth)
  5130. p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
  5131. else
  5132. p.bHPPercent = 100;
  5133. }
  5134. else
  5135. p.bHPPercent = 100;
  5136. }
  5137. else
  5138. p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
  5139. }
  5140. }
  5141. else
  5142. {
  5143. p.dwVID = 0;
  5144. p.bHPPercent = 0;
  5145. }
  5146.  
  5147. GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5148. }
  5149.  
  5150. void CHARACTER::BroadcastTargetPacket()
  5151. {
  5152. if (m_set_pkChrTargetedBy.empty())
  5153. return;
  5154.  
  5155. TPacketGCTarget p;
  5156.  
  5157. p.header = HEADER_GC_TARGET;
  5158. p.dwVID = GetVID();
  5159.  
  5160. if (IsPC())
  5161. p.bHPPercent = 0;
  5162. else
  5163. p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
  5164.  
  5165. CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
  5166.  
  5167. while (it != m_set_pkChrTargetedBy.end())
  5168. {
  5169. LPCHARACTER pkChr = *it++;
  5170.  
  5171. if (!pkChr->GetDesc())
  5172. {
  5173. sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
  5174. abort();
  5175. }
  5176.  
  5177. pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
  5178. }
  5179. }
  5180.  
  5181. void CHARACTER::CheckTarget()
  5182. {
  5183. if (!m_pkChrTarget)
  5184. return;
  5185.  
  5186. if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
  5187. SetTarget(NULL);
  5188. }
  5189.  
  5190. void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
  5191. {
  5192. m_posWarp.x = x * 100;
  5193. m_posWarp.y = y * 100;
  5194. m_lWarpMapIndex = lMapIndex;
  5195. }
  5196.  
  5197. void CHARACTER::SaveExitLocation()
  5198. {
  5199. m_posExit = GetXYZ();
  5200. m_lExitMapIndex = GetMapIndex();
  5201. }
  5202.  
  5203. void CHARACTER::ExitToSavedLocation()
  5204. {
  5205. sys_log (0, "ExitToSavedLocation");
  5206. WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
  5207.  
  5208. m_posExit.x = m_posExit.y = m_posExit.z = 0;
  5209. m_lExitMapIndex = 0;
  5210. }
  5211.  
  5212. // fixme
  5213. // 지금까진 privateMapIndex 가 현재 맵 인덱스와 같은지 체크 하는 것을 외부에서 하고,
  5214. // 다르면 warpset을 불렀는데
  5215. // 이를 warpset 안으로 넣자.
  5216. bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
  5217. {
  5218. if (!IsPC())
  5219. return false;
  5220.  
  5221. long lAddr;
  5222. long lMapIndex;
  5223. WORD wPort;
  5224.  
  5225. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  5226. {
  5227. sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
  5228. return false;
  5229. }
  5230.  
  5231. //Send Supplementary Data Block if new map requires security packages in loading this map
  5232. {
  5233. long lCurAddr;
  5234. long lCurMapIndex = 0;
  5235. WORD wCurPort;
  5236.  
  5237. CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
  5238.  
  5239. //do not send SDB files if char is in the same map
  5240. if( lCurMapIndex != lMapIndex )
  5241. {
  5242. const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
  5243. {
  5244. DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
  5245. }
  5246. }
  5247. }
  5248.  
  5249. if (lPrivateMapIndex >= 10000)
  5250. {
  5251. if (lPrivateMapIndex / 10000 != lMapIndex)
  5252. {
  5253. sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
  5254. return false;
  5255. }
  5256.  
  5257. lMapIndex = lPrivateMapIndex;
  5258. }
  5259.  
  5260. Stop();
  5261. Save();
  5262.  
  5263. if (GetSectree())
  5264. {
  5265. GetSectree()->RemoveEntity(this);
  5266. ViewCleanup();
  5267.  
  5268. EncodeRemovePacket(this);
  5269. }
  5270.  
  5271. m_lWarpMapIndex = lMapIndex;
  5272. m_posWarp.x = x;
  5273. m_posWarp.y = y;
  5274.  
  5275. sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
  5276.  
  5277. TPacketGCWarp p;
  5278.  
  5279. p.bHeader = HEADER_GC_WARP;
  5280. p.lX = x;
  5281. p.lY = y;
  5282. p.lAddr = lAddr;
  5283. p.wPort = wPort;
  5284.  
  5285. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  5286.  
  5287. //if (!LC_IsNewCIBN())
  5288. {
  5289. char buf[256];
  5290. snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
  5291. LogManager::instance().CharLog(this, 0, "WARP", buf);
  5292. }
  5293.  
  5294. return true;
  5295. }
  5296.  
  5297. void CHARACTER::WarpEnd()
  5298. {
  5299. if (test_server)
  5300. sys_log(0, "WarpEnd %s", GetName());
  5301.  
  5302. if (m_posWarp.x == 0 && m_posWarp.y == 0)
  5303. return;
  5304.  
  5305. int index = m_lWarpMapIndex;
  5306.  
  5307. if (index > 10000)
  5308. index /= 10000;
  5309.  
  5310. if (!map_allow_find(index))
  5311. {
  5312. // 이 곳으로 워프할 수 없으므로 워프하기 전 좌표로 되돌리자.
  5313. sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
  5314. GetDesc()->SetPhase(PHASE_CLOSE);
  5315. return;
  5316. }
  5317.  
  5318. sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
  5319.  
  5320. Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
  5321. Stop();
  5322.  
  5323. m_lWarpMapIndex = 0;
  5324. m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
  5325.  
  5326. {
  5327. // P2P Login
  5328. TPacketGGLogin p;
  5329.  
  5330. p.bHeader = HEADER_GG_LOGIN;
  5331. strlcpy(p.szName, GetName(), sizeof(p.szName));
  5332. p.dwPID = GetPlayerID();
  5333. p.bEmpire = GetEmpire();
  5334. p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
  5335. p.bChannel = g_bChannel;
  5336.  
  5337. P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
  5338. }
  5339. }
  5340.  
  5341. bool CHARACTER::Return()
  5342. {
  5343. if (!IsNPC())
  5344. return false;
  5345.  
  5346. int x, y;
  5347. /*
  5348. float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
  5349. float fx, fy;
  5350. GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
  5351. x = GetX() + (int) fx;
  5352. y = GetY() + (int) fy;
  5353. */
  5354. SetVictim(NULL);
  5355.  
  5356. x = m_pkMobInst->m_posLastAttacked.x;
  5357. y = m_pkMobInst->m_posLastAttacked.y;
  5358.  
  5359. SetRotationToXY(x, y);
  5360.  
  5361. if (!Goto(x, y))
  5362. return false;
  5363.  
  5364. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5365.  
  5366. if (test_server)
  5367. sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);
  5368.  
  5369. if (GetParty())
  5370. GetParty()->SendMessage(this, PM_RETURN, x, y);
  5371.  
  5372. return true;
  5373. }
  5374.  
  5375. bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
  5376. {
  5377. if (IsPC())
  5378. {
  5379. sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
  5380. return false;
  5381. }
  5382.  
  5383. // TRENT_MONSTER
  5384. if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
  5385. {
  5386. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5387. {
  5388. // If i'm in a party. I must obey party leader's AI.
  5389. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5390. {
  5391. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5392. {
  5393. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5394. if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
  5395. if (Return())
  5396. return true;
  5397. }
  5398. }
  5399. }
  5400. return false;
  5401. }
  5402. // END_OF_TRENT_MONSTER
  5403.  
  5404. long x = pkChr->GetX();
  5405. long y = pkChr->GetY();
  5406.  
  5407. if (pkChr->IsPC()) // 쫓아가는 상대가 PC일 때
  5408. {
  5409. // If i'm in a party. I must obey party leader's AI.
  5410. if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
  5411. {
  5412. if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // 마지막으로 공격받은지 15초가 지났고
  5413. {
  5414. // 마지막 맞은 곳으로 부터 50미터 이상 차이나면 포기하고 돌아간다.
  5415. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5416. if (Return())
  5417. return true;
  5418. }
  5419. }
  5420. }
  5421.  
  5422. if (IsGuardNPC())
  5423. {
  5424. if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
  5425. if (Return())
  5426. return true;
  5427. }
  5428.  
  5429. if (pkChr->IsState(pkChr->m_stateMove) &&
  5430. GetMobBattleType() != BATTLE_TYPE_RANGE &&
  5431. GetMobBattleType() != BATTLE_TYPE_MAGIC &&
  5432. false == IsPet())
  5433. {
  5434. // 대상이 이동중이면 예측 이동을 한다
  5435. // 나와 상대방의 속도차와 거리로부터 만날 시간을 예상한 후
  5436. // 상대방이 그 시간까지 직선으로 이동한다고 가정하여 거기로 이동한다.
  5437. float rot = pkChr->GetRotation();
  5438. float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
  5439.  
  5440. float yourSpeed = pkChr->GetMoveSpeed();
  5441. float mySpeed = GetMoveSpeed();
  5442.  
  5443. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5444. float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
  5445.  
  5446. if (fFollowSpeed >= 0.1f)
  5447. {
  5448. float fMeetTime = fDist / fFollowSpeed;
  5449. float fYourMoveEstimateX, fYourMoveEstimateY;
  5450.  
  5451. if( fMeetTime * yourSpeed <= 100000.0f )
  5452. {
  5453. GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
  5454.  
  5455. x += (long) fYourMoveEstimateX;
  5456. y += (long) fYourMoveEstimateY;
  5457.  
  5458. float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
  5459. if (fDist < fDistNew)
  5460. {
  5461. x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
  5462. y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
  5463. }
  5464. }
  5465. }
  5466. }
  5467.  
  5468. // 가려는 위치를 바라봐야 한다.
  5469. SetRotationToXY(x, y);
  5470.  
  5471. float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
  5472.  
  5473. if (fDist <= fMinDistance)
  5474. return false;
  5475.  
  5476. float fx, fy;
  5477.  
  5478. if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
  5479. {
  5480. // 상대방 주변 랜덤한 곳으로 이동
  5481. SetChangeAttackPositionTime();
  5482.  
  5483. int retry = 16;
  5484. int dx, dy;
  5485. int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
  5486.  
  5487. while (--retry)
  5488. {
  5489. if (fDist < 500.0f)
  5490. GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
  5491. else
  5492. GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
  5493.  
  5494. dx = x + (int) fx;
  5495. dy = y + (int) fy;
  5496.  
  5497. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
  5498.  
  5499. if (NULL == tree)
  5500. break;
  5501.  
  5502. if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
  5503. break;
  5504. }
  5505.  
  5506. //sys_log(0, "근처 어딘가로 이동 %s retry %d", GetName(), retry);
  5507. if (!Goto(dx, dy))
  5508. return false;
  5509. }
  5510. else
  5511. {
  5512. // 직선 따라가기
  5513. float fDistToGo = fDist - fMinDistance;
  5514. GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
  5515.  
  5516. //sys_log(0, "직선으로 이동 %s", GetName());
  5517. if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
  5518. return false;
  5519. }
  5520.  
  5521. SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
  5522. //MonsterLog("쫓아가기; %s", pkChr->GetName());
  5523. return true;
  5524. }
  5525.  
  5526. float CHARACTER::GetDistanceFromSafeboxOpen() const
  5527. {
  5528. return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
  5529. }
  5530.  
  5531. void CHARACTER::SetSafeboxOpenPosition()
  5532. {
  5533. m_posSafeboxOpen = GetXYZ();
  5534. }
  5535.  
  5536. CSafebox * CHARACTER::GetSafebox() const
  5537. {
  5538. return m_pkSafebox;
  5539. }
  5540.  
  5541. void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
  5542. {
  5543. if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
  5544. {
  5545. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
  5546. return;
  5547. }
  5548. else if (m_pkSafebox)
  5549. {
  5550. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
  5551. return;
  5552. }
  5553.  
  5554. int iPulse = thecore_pulse();
  5555.  
  5556. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
  5557. {
  5558. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
  5559. return;
  5560. }
  5561. else if (GetDistanceFromSafeboxOpen() > 1000)
  5562. {
  5563. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 거리가 멀어서 창고를 열 수 없습니다."));
  5564. return;
  5565. }
  5566. else if (m_bOpeningSafebox)
  5567. {
  5568. sys_log(0, "Overlapped safebox load request from %s", GetName());
  5569. return;
  5570. }
  5571.  
  5572. SetSafeboxLoadTime();
  5573. m_bOpeningSafebox = true;
  5574.  
  5575. TSafeboxLoadPacket p;
  5576. p.dwID = GetDesc()->GetAccountTable().id;
  5577. strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
  5578. strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));
  5579.  
  5580. db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
  5581. }
  5582.  
  5583. void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
  5584. {
  5585. bool bLoaded = false;
  5586.  
  5587. //PREVENT_TRADE_WINDOW
  5588. SetOpenSafebox(true);
  5589. //END_PREVENT_TRADE_WINDOW
  5590.  
  5591. if (m_pkSafebox)
  5592. bLoaded = true;
  5593.  
  5594. if (!m_pkSafebox)
  5595. m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
  5596. else
  5597. m_pkSafebox->ChangeSize(iSize);
  5598.  
  5599. m_iSafeboxSize = iSize;
  5600.  
  5601. TPacketCGSafeboxSize p;
  5602.  
  5603. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5604. p.bSize = iSize;
  5605.  
  5606. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5607.  
  5608. if (!bLoaded)
  5609. {
  5610. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5611. {
  5612. if (!m_pkSafebox->IsValidPosition(pItems->pos))
  5613. continue;
  5614.  
  5615. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5616.  
  5617. if (!item)
  5618. {
  5619. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5620. continue;
  5621. }
  5622.  
  5623. item->SetSkipSave(true);
  5624. item->SetSockets(pItems->alSockets);
  5625. item->SetAttributes(pItems->aAttr);
  5626.  
  5627. if (!m_pkSafebox->Add(pItems->pos, item))
  5628. {
  5629. M2_DESTROY_ITEM(item);
  5630. }
  5631. else
  5632. item->SetSkipSave(false);
  5633. }
  5634. }
  5635. }
  5636.  
  5637. void CHARACTER::ChangeSafeboxSize(BYTE bSize)
  5638. {
  5639. //if (!m_pkSafebox)
  5640. //return;
  5641.  
  5642. TPacketCGSafeboxSize p;
  5643.  
  5644. p.bHeader = HEADER_GC_SAFEBOX_SIZE;
  5645. p.bSize = bSize;
  5646.  
  5647. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5648.  
  5649. if (m_pkSafebox)
  5650. m_pkSafebox->ChangeSize(bSize);
  5651.  
  5652. m_iSafeboxSize = bSize;
  5653. }
  5654.  
  5655. void CHARACTER::CloseSafebox()
  5656. {
  5657. if (!m_pkSafebox)
  5658. return;
  5659.  
  5660. //PREVENT_TRADE_WINDOW
  5661. SetOpenSafebox(false);
  5662. //END_PREVENT_TRADE_WINDOW
  5663.  
  5664. m_pkSafebox->Save();
  5665.  
  5666. M2_DELETE(m_pkSafebox);
  5667. m_pkSafebox = NULL;
  5668.  
  5669. ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
  5670.  
  5671. SetSafeboxLoadTime();
  5672. m_bOpeningSafebox = false;
  5673.  
  5674. Save();
  5675. }
  5676.  
  5677. CSafebox * CHARACTER::GetMall() const
  5678. {
  5679. return m_pkMall;
  5680. }
  5681.  
  5682. void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
  5683. {
  5684. bool bLoaded = false;
  5685.  
  5686. if (m_pkMall)
  5687. bLoaded = true;
  5688.  
  5689. if (!m_pkMall)
  5690. m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
  5691. else
  5692. m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
  5693.  
  5694. m_pkMall->SetWindowMode(MALL);
  5695.  
  5696. TPacketCGSafeboxSize p;
  5697.  
  5698. p.bHeader = HEADER_GC_MALL_OPEN;
  5699. p.bSize = 3 * SAFEBOX_PAGE_SIZE;
  5700.  
  5701. GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
  5702.  
  5703. if (!bLoaded)
  5704. {
  5705. for (int i = 0; i < iItemCount; ++i, ++pItems)
  5706. {
  5707. if (!m_pkMall->IsValidPosition(pItems->pos))
  5708. continue;
  5709.  
  5710. LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
  5711.  
  5712. if (!item)
  5713. {
  5714. sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
  5715. continue;
  5716. }
  5717.  
  5718. item->SetSkipSave(true);
  5719. item->SetSockets(pItems->alSockets);
  5720. item->SetAttributes(pItems->aAttr);
  5721.  
  5722. if (!m_pkMall->Add(pItems->pos, item))
  5723. M2_DESTROY_ITEM(item);
  5724. else
  5725. item->SetSkipSave(false);
  5726. }
  5727. }
  5728. }
  5729.  
  5730. void CHARACTER::CloseMall()
  5731. {
  5732. if (!m_pkMall)
  5733. return;
  5734.  
  5735. m_pkMall->Save();
  5736.  
  5737. M2_DELETE(m_pkMall);
  5738. m_pkMall = NULL;
  5739.  
  5740. ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
  5741. }
  5742.  
  5743. bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
  5744. {
  5745. if (!GetParty())
  5746. return false;
  5747.  
  5748. memset(&out, 0, sizeof(out));
  5749.  
  5750. out.header = HEADER_GC_PARTY_UPDATE;
  5751. out.pid = GetPlayerID();
  5752. out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
  5753. out.role = GetParty()->GetRole(GetPlayerID());
  5754.  
  5755. sys_log(1, "PARTY %s role is %d", GetName(), out.role);
  5756.  
  5757. LPCHARACTER l = GetParty()->GetLeaderCharacter();
  5758.  
  5759. if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
  5760. {
  5761. if (g_iUseLocale)
  5762. out.affects[0] = GetParty()->GetPartyBonusExpPercent();
  5763. else
  5764. out.affects[0] = GetParty()->GetExpBonusPercent();
  5765. out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
  5766. out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
  5767. out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
  5768. out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
  5769. out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
  5770. out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
  5771. }
  5772.  
  5773. return true;
  5774. }
  5775.  
  5776. int CHARACTER::GetLeadershipSkillLevel() const
  5777. {
  5778. return GetSkillLevel(SKILL_LEADERSHIP);
  5779. }
  5780.  
  5781. void CHARACTER::QuerySafeboxSize()
  5782. {
  5783. if (m_iSafeboxSize == -1)
  5784. {
  5785. DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
  5786. GetPlayerID(),
  5787. NULL,
  5788. "SELECT size FROM safebox%s WHERE account_id = %u",
  5789. get_table_postfix(),
  5790. GetDesc()->GetAccountTable().id);
  5791. }
  5792. }
  5793.  
  5794. void CHARACTER::SetSafeboxSize(int iSize)
  5795. {
  5796. sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
  5797. m_iSafeboxSize = iSize;
  5798. DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
  5799. }
  5800.  
  5801. int CHARACTER::GetSafeboxSize() const
  5802. {
  5803. return m_iSafeboxSize;
  5804. }
  5805.  
  5806. void CHARACTER::SetNowWalking(bool bWalkFlag)
  5807. {
  5808. //if (m_bNowWalking != bWalkFlag || IsNPC())
  5809. if (m_bNowWalking != bWalkFlag)
  5810. {
  5811. if (bWalkFlag)
  5812. {
  5813. m_bNowWalking = true;
  5814. m_dwWalkStartTime = get_dword_time();
  5815. }
  5816. else
  5817. {
  5818. m_bNowWalking = false;
  5819. }
  5820.  
  5821. //if (m_bNowWalking)
  5822. {
  5823. TPacketGCWalkMode p;
  5824. p.vid = GetVID();
  5825. p.header = HEADER_GC_WALK_MODE;
  5826. p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
  5827.  
  5828. PacketView(&p, sizeof(p));
  5829. }
  5830.  
  5831. if (IsNPC())
  5832. {
  5833. if (m_bNowWalking)
  5834. MonsterLog("걷는다");
  5835. else
  5836. MonsterLog("뛴다");
  5837. }
  5838.  
  5839. //sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
  5840. }
  5841. }
  5842.  
  5843. void CHARACTER::StartStaminaConsume()
  5844. {
  5845. if (m_bStaminaConsume)
  5846. return;
  5847. PointChange(POINT_STAMINA, 0);
  5848. m_bStaminaConsume = true;
  5849. //ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5850. if (IsStaminaHalfConsume())
  5851. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
  5852. else
  5853. ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
  5854. }
  5855.  
  5856. void CHARACTER::StopStaminaConsume()
  5857. {
  5858. if (!m_bStaminaConsume)
  5859. return;
  5860. PointChange(POINT_STAMINA, 0);
  5861. m_bStaminaConsume = false;
  5862. ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
  5863. }
  5864.  
  5865. bool CHARACTER::IsStaminaConsume() const
  5866. {
  5867. return m_bStaminaConsume;
  5868. }
  5869.  
  5870. bool CHARACTER::IsStaminaHalfConsume() const
  5871. {
  5872. return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
  5873. }
  5874.  
  5875. void CHARACTER::ResetStopTime()
  5876. {
  5877. m_dwStopTime = get_dword_time();
  5878. }
  5879.  
  5880. DWORD CHARACTER::GetStopTime() const
  5881. {
  5882. return m_dwStopTime;
  5883. }
  5884.  
  5885. void CHARACTER::ResetPoint(int iLv)
  5886. {
  5887. BYTE bJob = GetJob();
  5888.  
  5889. PointChange(POINT_LEVEL, iLv - GetLevel());
  5890.  
  5891. SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
  5892. SetPoint(POINT_ST, GetRealPoint(POINT_ST));
  5893.  
  5894. SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
  5895. SetPoint(POINT_HT, GetRealPoint(POINT_HT));
  5896.  
  5897. SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
  5898. SetPoint(POINT_DX, GetRealPoint(POINT_DX));
  5899.  
  5900. SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
  5901. SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
  5902.  
  5903. SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
  5904. SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
  5905.  
  5906. //PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5907. PointChange(POINT_STAT, ((MINMAX(1, iLv, 200) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
  5908.  
  5909. ComputePoints();
  5910.  
  5911. // 회복
  5912. PointChange(POINT_HP, GetMaxHP() - GetHP());
  5913. PointChange(POINT_SP, GetMaxSP() - GetSP());
  5914.  
  5915. PointsPacket();
  5916.  
  5917. LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
  5918. }
  5919.  
  5920. bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
  5921. {
  5922. if (!IsNPC())
  5923. return true;
  5924.  
  5925. DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
  5926.  
  5927. if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
  5928. AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
  5929. dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
  5930.  
  5931. return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
  5932. }
  5933.  
  5934. void CHARACTER::GiveRandomSkillBook()
  5935. {
  5936. LPITEM item = AutoGiveItem(50300);
  5937.  
  5938. if (NULL != item)
  5939. {
  5940. BYTE bJob = 0;
  5941.  
  5942. if (!number(0, 1))
  5943. bJob = GetJob() + 1;
  5944.  
  5945. DWORD dwSkillVnum = 0;
  5946.  
  5947. do
  5948. {
  5949. dwSkillVnum = number(1, 111);
  5950. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  5951.  
  5952. if (NULL == pkSk)
  5953. continue;
  5954.  
  5955. if (bJob && bJob != pkSk->dwType)
  5956. continue;
  5957.  
  5958. break;
  5959. } while (true);
  5960.  
  5961. item->SetSocket(0, dwSkillVnum);
  5962. }
  5963. }
  5964.  
  5965. void CHARACTER::ReviveInvisible(int iDur)
  5966. {
  5967. AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
  5968. }
  5969.  
  5970. void CHARACTER::ToggleMonsterLog()
  5971. {
  5972. m_bMonsterLog = !m_bMonsterLog;
  5973.  
  5974. if (m_bMonsterLog)
  5975. {
  5976. CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
  5977. }
  5978. else
  5979. {
  5980. CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
  5981. }
  5982. }
  5983.  
  5984. void CHARACTER::SetGuild(CGuild* pGuild)
  5985. {
  5986. if (m_pGuild != pGuild)
  5987. {
  5988. m_pGuild = pGuild;
  5989. UpdatePacket();
  5990. }
  5991. }
  5992.  
  5993. void CHARACTER::SendGreetMessage()
  5994. {
  5995. typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
  5996.  
  5997. for (itertype(v) it = v.begin(); it != v.end(); ++it)
  5998. {
  5999. ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
  6000. }
  6001. }
  6002.  
  6003. void CHARACTER::BeginStateEmpty()
  6004. {
  6005. MonsterLog("!");
  6006. }
  6007.  
  6008. void CHARACTER::EffectPacket(int enumEffectType)
  6009. {
  6010. TPacketGCSpecialEffect p;
  6011.  
  6012. p.header = HEADER_GC_SEPCIAL_EFFECT;
  6013. p.type = enumEffectType;
  6014. p.vid = GetVID();
  6015.  
  6016. PacketAround(&p, sizeof(TPacketGCSpecialEffect));
  6017. }
  6018.  
  6019. void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
  6020. {
  6021. TPacketGCSpecificEffect p;
  6022.  
  6023. p.header = HEADER_GC_SPECIFIC_EFFECT;
  6024. p.vid = GetVID();
  6025. memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
  6026.  
  6027. PacketAround(&p, sizeof(TPacketGCSpecificEffect));
  6028. }
  6029.  
  6030. void CHARACTER::MonsterChat(BYTE bMonsterChatType)
  6031. {
  6032. if (IsPC())
  6033. return;
  6034.  
  6035. char sbuf[256+1];
  6036.  
  6037. if (IsMonster())
  6038. {
  6039. if (number(0, 60))
  6040. return;
  6041.  
  6042. snprintf(sbuf, sizeof(sbuf),
  6043. "(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
  6044. GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
  6045. }
  6046. else
  6047. {
  6048. if (bMonsterChatType != MONSTER_CHAT_WAIT)
  6049. return;
  6050.  
  6051. if (IsGuardNPC())
  6052. {
  6053. if (number(0, 6))
  6054. return;
  6055. }
  6056. else
  6057. {
  6058. if (number(0, 30))
  6059. return;
  6060. }
  6061.  
  6062. snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
  6063. }
  6064.  
  6065. std::string text = quest::ScriptToString(sbuf);
  6066.  
  6067. if (text.empty())
  6068. return;
  6069.  
  6070. struct packet_chat pack_chat;
  6071.  
  6072. pack_chat.header = HEADER_GC_CHAT;
  6073. pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
  6074. pack_chat.type = CHAT_TYPE_TALKING;
  6075. pack_chat.id = GetVID();
  6076. pack_chat.bEmpire = 0;
  6077.  
  6078. TEMP_BUFFER buf;
  6079. buf.write(&pack_chat, sizeof(struct packet_chat));
  6080. buf.write(text.c_str(), text.size() + 1);
  6081.  
  6082. PacketAround(buf.read_peek(), buf.size());
  6083. }
  6084.  
  6085. void CHARACTER::SetQuestNPCID(DWORD vid)
  6086. {
  6087. m_dwQuestNPCVID = vid;
  6088. }
  6089.  
  6090. LPCHARACTER CHARACTER::GetQuestNPC() const
  6091. {
  6092. return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
  6093. }
  6094.  
  6095. void CHARACTER::SetQuestItemPtr(LPITEM item)
  6096. {
  6097. m_pQuestItem = item;
  6098. }
  6099.  
  6100. void CHARACTER::ClearQuestItemPtr()
  6101. {
  6102. m_pQuestItem = NULL;
  6103. }
  6104.  
  6105. LPITEM CHARACTER::GetQuestItemPtr() const
  6106. {
  6107. return m_pQuestItem;
  6108. }
  6109.  
  6110. LPDUNGEON CHARACTER::GetDungeonForce() const
  6111. {
  6112. if (m_lWarpMapIndex > 10000)
  6113. return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
  6114.  
  6115. return m_pkDungeon;
  6116. }
  6117.  
  6118. void CHARACTER::SetBlockMode(BYTE bFlag)
  6119. {
  6120. m_pointsInstant.bBlockMode = bFlag;
  6121.  
  6122. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6123.  
  6124. SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
  6125. SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
  6126. SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
  6127. SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
  6128. SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
  6129. SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
  6130. }
  6131.  
  6132. void CHARACTER::SetBlockModeForce(BYTE bFlag)
  6133. {
  6134. m_pointsInstant.bBlockMode = bFlag;
  6135. ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
  6136. }
  6137.  
  6138. bool CHARACTER::IsGuardNPC() const
  6139. {
  6140. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6141. }
  6142.  
  6143. int CHARACTER::GetPolymorphPower() const
  6144. {
  6145. if (test_server)
  6146. {
  6147. int value = quest::CQuestManager::instance().GetEventFlag("poly");
  6148. if (value)
  6149. return value;
  6150. }
  6151. return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
  6152. }
  6153.  
  6154. void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
  6155. {
  6156. if (dwRaceNum < JOB_MAX_NUM)
  6157. {
  6158. dwRaceNum = 0;
  6159. bMaintainStat = false;
  6160. }
  6161.  
  6162. if (m_dwPolymorphRace == dwRaceNum)
  6163. return;
  6164.  
  6165. m_bPolyMaintainStat = bMaintainStat;
  6166. m_dwPolymorphRace = dwRaceNum;
  6167.  
  6168. sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
  6169.  
  6170. if (dwRaceNum != 0)
  6171. StopRiding();
  6172.  
  6173. SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6174. m_afAffectFlag.Set(AFF_SPAWN);
  6175.  
  6176. ViewReencode();
  6177.  
  6178. REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
  6179.  
  6180. if (!bMaintainStat)
  6181. {
  6182. PointChange(POINT_ST, 0);
  6183. PointChange(POINT_DX, 0);
  6184. PointChange(POINT_IQ, 0);
  6185. PointChange(POINT_HT, 0);
  6186. }
  6187.  
  6188. // 폴리모프 상태에서 죽는 경우, 폴리모프가 풀리게 되는데
  6189. // 폴리 모프 전후로 valid combo interval이 다르기 때문에
  6190. // Combo 핵 또는 Hacker로 인식하는 경우가 있다.
  6191. // 따라서 폴리모프를 풀거나 폴리모프 하게 되면,
  6192. // valid combo interval을 reset한다.
  6193. SetValidComboInterval(0);
  6194. SetComboSequence(0);
  6195.  
  6196. ComputeBattlePoints();
  6197. }
  6198.  
  6199. int CHARACTER::GetQuestFlag(const std::string& flag) const
  6200. {
  6201. quest::CQuestManager& q = quest::CQuestManager::instance();
  6202. quest::PC* pPC = q.GetPC(GetPlayerID());
  6203. return pPC->GetFlag(flag);
  6204. }
  6205.  
  6206. void CHARACTER::SetQuestFlag(const std::string& flag, int value)
  6207. {
  6208. quest::CQuestManager& q = quest::CQuestManager::instance();
  6209. quest::PC* pPC = q.GetPC(GetPlayerID());
  6210. pPC->SetFlag(flag, value);
  6211. }
  6212.  
  6213. void CHARACTER::DetermineDropMetinStone()
  6214. {
  6215. const int METIN_STONE_NUM = 14;
  6216. static DWORD c_adwMetin[METIN_STONE_NUM] =
  6217. {
  6218. 28030,
  6219. 28031,
  6220. 28032,
  6221. 28033,
  6222. 28034,
  6223. 28035,
  6224. 28036,
  6225. 28037,
  6226. 28038,
  6227. 28039,
  6228. 28040,
  6229. 28041,
  6230. 28042,
  6231. 28043,
  6232. };
  6233. DWORD stone_num = GetRaceNum();
  6234. int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
  6235. if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
  6236. {
  6237. m_dwDropMetinStone = 0;
  6238. }
  6239. else
  6240. {
  6241. const SStoneDropInfo & info = aStoneDrop[idx];
  6242. m_bDropMetinStonePct = info.iDropPct;
  6243. {
  6244. m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
  6245. int iGradePct = number(1, 100);
  6246. for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
  6247. {
  6248. int iLevelGradePortion = info.iLevelPct[iStoneLevel];
  6249. if (iGradePct <= iLevelGradePortion)
  6250. {
  6251. break;
  6252. }
  6253. else
  6254. {
  6255. iGradePct -= iLevelGradePortion;
  6256. m_dwDropMetinStone += 100; // 돌 +a -> +(a+1)이 될때마다 100씩 증가
  6257. }
  6258. }
  6259. }
  6260. }
  6261. }
  6262.  
  6263. void CHARACTER::SendEquipment(LPCHARACTER ch)
  6264. {
  6265. TPacketViewEquip p;
  6266. p.header = HEADER_GC_VIEW_EQUIP;
  6267. p.vid = GetVID();
  6268. for (int i = 0; i<WEAR_MAX_NUM; i++)
  6269. {
  6270. LPITEM item = GetWear(i);
  6271. if (item)
  6272. {
  6273. p.equips[i].vnum = item->GetVnum();
  6274. p.equips[i].count = item->GetCount();
  6275.  
  6276. thecore_memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
  6277. thecore_memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
  6278. }
  6279. else
  6280. {
  6281. p.equips[i].vnum = 0;
  6282. }
  6283. }
  6284. ch->GetDesc()->Packet(&p, sizeof(p));
  6285. }
  6286.  
  6287. bool CHARACTER::CanSummon(int iLeaderShip)
  6288. {
  6289. return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
  6290. }
  6291.  
  6292.  
  6293. void CHARACTER::MountVnum(DWORD vnum)
  6294. {
  6295. if (m_dwMountVnum == vnum)
  6296. return;
  6297.  
  6298. m_dwMountVnum = vnum;
  6299. m_dwMountTime = get_dword_time();
  6300.  
  6301. if (m_bIsObserver)
  6302. return;
  6303.  
  6304. //NOTE : Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6305. //그리고 서버Side에서 탔을때 위치 이동은 하지 않는다. 왜냐하면 Client Side에서 Coliision Adjust를 할수 있는데
  6306. //객체를 소멸시켰다가 서버위치로 이동시키면 이때 collision check를 하지는 않으므로 배경에 끼거나 뚫고 나가는 문제가 존재한다.
  6307. m_posDest.x = m_posStart.x = GetX();
  6308. m_posDest.y = m_posStart.y = GetY();
  6309. //EncodeRemovePacket(this);
  6310. EncodeInsertPacket(this);
  6311.  
  6312. ENTITY_MAP::iterator it = m_map_view.begin();
  6313.  
  6314. while (it != m_map_view.end())
  6315. {
  6316. LPENTITY entity = (it++)->first;
  6317.  
  6318. //Mount한다고 해서 Client Side의 객체를 삭제하진 않는다.
  6319. //EncodeRemovePacket(entity);
  6320. //if (!m_bIsObserver)
  6321. EncodeInsertPacket(entity);
  6322.  
  6323. //if (!entity->IsObserverMode())
  6324. // entity->EncodeInsertPacket(this);
  6325. }
  6326.  
  6327. SetValidComboInterval(0);
  6328. SetComboSequence(0);
  6329.  
  6330. ComputePoints();
  6331. }
  6332.  
  6333. namespace {
  6334. class FuncCheckWarp
  6335. {
  6336. public:
  6337. FuncCheckWarp(LPCHARACTER pkWarp)
  6338. {
  6339. m_lTargetY = 0;
  6340. m_lTargetX = 0;
  6341.  
  6342. m_lX = pkWarp->GetX();
  6343. m_lY = pkWarp->GetY();
  6344.  
  6345. m_bInvalid = false;
  6346. m_bEmpire = pkWarp->GetEmpire();
  6347.  
  6348. char szTmp[64];
  6349.  
  6350. if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
  6351. {
  6352. if (number(1, 100) < 5)
  6353. sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
  6354.  
  6355. m_bInvalid = true;
  6356.  
  6357. return;
  6358. }
  6359.  
  6360. m_lTargetX *= 100;
  6361. m_lTargetY *= 100;
  6362.  
  6363. m_bUseWarp = true;
  6364.  
  6365. if (pkWarp->IsGoto())
  6366. {
  6367. LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
  6368. m_lTargetX += pkSectreeMap->m_setting.iBaseX;
  6369. m_lTargetY += pkSectreeMap->m_setting.iBaseY;
  6370. m_bUseWarp = false;
  6371. }
  6372. }
  6373.  
  6374. bool Valid()
  6375. {
  6376. return !m_bInvalid;
  6377. }
  6378.  
  6379. void operator () (LPENTITY ent)
  6380. {
  6381. if (!Valid())
  6382. return;
  6383.  
  6384. if (!ent->IsType(ENTITY_CHARACTER))
  6385. return;
  6386.  
  6387. LPCHARACTER pkChr = (LPCHARACTER) ent;
  6388.  
  6389. if (!pkChr->IsPC())
  6390. return;
  6391.  
  6392. int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
  6393.  
  6394. if (iDist > 300)
  6395. return;
  6396.  
  6397. if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
  6398. return;
  6399.  
  6400. if (pkChr->IsHack())
  6401. return;
  6402.  
  6403. if (!pkChr->CanHandleItem(false, true))
  6404. return;
  6405.  
  6406. if (m_bUseWarp)
  6407. pkChr->WarpSet(m_lTargetX, m_lTargetY);
  6408. else
  6409. {
  6410. pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
  6411. pkChr->Stop();
  6412. }
  6413. }
  6414.  
  6415. bool m_bInvalid;
  6416. bool m_bUseWarp;
  6417.  
  6418. long m_lX;
  6419. long m_lY;
  6420. long m_lTargetX;
  6421. long m_lTargetY;
  6422.  
  6423. BYTE m_bEmpire;
  6424. };
  6425. }
  6426.  
  6427. EVENTFUNC(warp_npc_event)
  6428. {
  6429. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  6430. if ( info == NULL )
  6431. {
  6432. sys_err( "warp_npc_event> <Factor> Null pointer" );
  6433. return 0;
  6434. }
  6435.  
  6436. LPCHARACTER ch = info->ch;
  6437.  
  6438. if (ch == NULL) { // <Factor>
  6439. return 0;
  6440. }
  6441.  
  6442. if (!ch->GetSectree())
  6443. {
  6444. ch->m_pkWarpNPCEvent = NULL;
  6445. return 0;
  6446. }
  6447.  
  6448. FuncCheckWarp f(ch);
  6449. if (f.Valid())
  6450. ch->GetSectree()->ForEachAround(f);
  6451.  
  6452. return passes_per_sec / 2;
  6453. }
  6454.  
  6455. void CHARACTER::ChannelSwitch(int iNewChannel){
  6456.  
  6457. long lAddr;
  6458. long lMapIndex;
  6459. WORD wPort;
  6460. long x = this->GetX();
  6461. long y = this->GetY();
  6462.  
  6463. if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
  6464. {
  6465. return;
  6466. }
  6467.  
  6468. if(lMapIndex >= 10000){
  6469. return;
  6470. }
  6471.  
  6472. std::map<WORD, int>ch;
  6473.  
  6474. for(int i = 0; i < 4; i++){
  6475. for(int i2 = 0; i2 < 2; i2++){
  6476. ch[29*1000 + i*100 + i2] = i+1;
  6477. }
  6478. }
  6479.  
  6480. int chan;
  6481. if(ch.find(wPort) != ch.end()){
  6482. chan = ch[wPort];
  6483. }else{return;}
  6484. Stop();
  6485. Save();
  6486.  
  6487. if(GetSectree()){
  6488. GetSectree()->RemoveEntity(this);
  6489. ViewCleanup();
  6490.  
  6491. EncodeRemovePacket(this);
  6492. }
  6493.  
  6494. TPacketGCWarp p;
  6495. p.bHeader = HEADER_GC_WARP;
  6496. p.lX = x;
  6497. p.lY = y;
  6498. p.lAddr = lAddr;
  6499. p.wPort = (wPort - 100*(chan-1) + 100*(iNewChannel-1));
  6500.  
  6501. GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
  6502. }
  6503.  
  6504.  
  6505. void CHARACTER::StartWarpNPCEvent()
  6506. {
  6507. if (m_pkWarpNPCEvent)
  6508. return;
  6509.  
  6510. if (!IsWarp() && !IsGoto())
  6511. return;
  6512.  
  6513. char_event_info* info = AllocEventInfo<char_event_info>();
  6514.  
  6515. info->ch = this;
  6516.  
  6517. m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
  6518. }
  6519.  
  6520. void CHARACTER::SyncPacket()
  6521. {
  6522. TEMP_BUFFER buf;
  6523.  
  6524. TPacketCGSyncPositionElement elem;
  6525.  
  6526. elem.dwVID = GetVID();
  6527. elem.lX = GetX();
  6528. elem.lY = GetY();
  6529.  
  6530. TPacketGCSyncPosition pack;
  6531.  
  6532. pack.bHeader = HEADER_GC_SYNC_POSITION;
  6533. pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
  6534.  
  6535. buf.write(&pack, sizeof(pack));
  6536. buf.write(&elem, sizeof(elem));
  6537.  
  6538. PacketAround(buf.read_peek(), buf.size());
  6539. }
  6540.  
  6541. LPCHARACTER CHARACTER::GetMarryPartner() const
  6542. {
  6543. return m_pkChrMarried;
  6544. }
  6545.  
  6546. void CHARACTER::SetMarryPartner(LPCHARACTER ch)
  6547. {
  6548. m_pkChrMarried = ch;
  6549. }
  6550.  
  6551. int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
  6552. {
  6553. if (IsNPC())
  6554. return 0;
  6555.  
  6556. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  6557.  
  6558. if (!pMarriage)
  6559. return 0;
  6560.  
  6561. return pMarriage->GetBonus(dwItemVnum, bSum, this);
  6562. }
  6563.  
  6564. void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
  6565. {
  6566. if (!IsPC())
  6567. return;
  6568.  
  6569. TPacketGCQuestConfirm p;
  6570.  
  6571. p.header = HEADER_GC_QUEST_CONFIRM;
  6572. p.requestPID = dwRequestPID;
  6573. p.timeout = iTimeout;
  6574. strlcpy(p.msg, szMsg, sizeof(p.msg));
  6575.  
  6576. GetDesc()->Packet(&p, sizeof(p));
  6577. }
  6578.  
  6579. int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
  6580. {
  6581. if (bType >= PREMIUM_MAX_NUM)
  6582. return 0;
  6583.  
  6584. return m_aiPremiumTimes[bType] - get_global_time();
  6585. }
  6586.  
  6587. bool CHARACTER::WarpToPID(DWORD dwPID)
  6588. {
  6589. LPCHARACTER victim;
  6590. if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
  6591. {
  6592. int mapIdx = victim->GetMapIndex();
  6593. if (IS_SUMMONABLE_ZONE(mapIdx))
  6594. {
  6595. if (CAN_ENTER_ZONE(this, mapIdx))
  6596. {
  6597. WarpSet(victim->GetX(), victim->GetY());
  6598. }
  6599. else
  6600. {
  6601. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6602. return false;
  6603. }
  6604. }
  6605. else
  6606. {
  6607. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6608. return false;
  6609. }
  6610. }
  6611. else
  6612. {
  6613. // 다른 서버에 로그인된 사람이 있음 -> 메시지 보내 좌표를 받아오자
  6614. // 1. A.pid, B.pid 를 뿌림
  6615. // 2. B.pid를 가진 서버가 뿌린서버에게 A.pid, 좌표 를 보냄
  6616. // 3. 워프
  6617. CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
  6618.  
  6619. if (!pcci)
  6620. {
  6621. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
  6622. return false;
  6623. }
  6624.  
  6625. if (pcci->bChannel != g_bChannel)
  6626. {
  6627. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
  6628. return false;
  6629. }
  6630. else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
  6631. {
  6632. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6633. return false;
  6634. }
  6635. else
  6636. {
  6637. if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
  6638. {
  6639. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
  6640. return false;
  6641. }
  6642.  
  6643. TPacketGGFindPosition p;
  6644. p.header = HEADER_GG_FIND_POSITION;
  6645. p.dwFromPID = GetPlayerID();
  6646. p.dwTargetPID = dwPID;
  6647. pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
  6648.  
  6649. if (test_server)
  6650. ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
  6651. }
  6652. }
  6653. return true;
  6654. }
  6655.  
  6656. // ADD_REFINE_BUILDING
  6657. CGuild* CHARACTER::GetRefineGuild() const
  6658. {
  6659. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  6660.  
  6661. return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
  6662. }
  6663.  
  6664. bool CHARACTER::IsRefineThroughGuild() const
  6665. {
  6666. return GetRefineGuild() != NULL;
  6667. }
  6668.  
  6669. int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
  6670. {
  6671. CGuild* pGuild = GetRefineGuild();
  6672. if (pGuild)
  6673. {
  6674. if (pGuild == GetGuild())
  6675. return iCost * iMultiply * 9 / 10;
  6676.  
  6677. // 다른 제국 사람이 시도하는 경우 추가로 3배 더
  6678. LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
  6679. if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
  6680. return iCost * iMultiply * 3;
  6681.  
  6682. return iCost * iMultiply;
  6683. }
  6684. else
  6685. return iCost;
  6686. }
  6687.  
  6688. void CHARACTER::PayRefineFee(int iTotalMoney)
  6689. {
  6690. int iFee = iTotalMoney / 10;
  6691. CGuild* pGuild = GetRefineGuild();
  6692.  
  6693. int iRemain = iTotalMoney;
  6694.  
  6695. if (pGuild)
  6696. {
  6697. // 자기 길드이면 iTotalMoney에 이미 10%가 제외되어있다
  6698. if (pGuild != GetGuild())
  6699. {
  6700. pGuild->RequestDepositMoney(this, iFee);
  6701. iRemain -= iFee;
  6702. }
  6703. }
  6704.  
  6705. PointChange(POINT_GOLD, -iRemain);
  6706. }
  6707. // END_OF_ADD_REFINE_BUILDING
  6708.  
  6709. //Hack 방지를 위한 체크.
  6710. bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
  6711. {
  6712. const int iPulse = thecore_pulse();
  6713.  
  6714. if (test_server)
  6715. bSendMsg = true;
  6716.  
  6717. //창고 연후 체크
  6718. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
  6719. {
  6720. if (bSendMsg)
  6721. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);
  6722.  
  6723. if (test_server)
  6724. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
  6725. return true;
  6726. }
  6727.  
  6728. //거래관련 창 체크
  6729. if (bCheckShopOwner)
  6730. {
  6731. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  6732. {
  6733. if (bSendMsg)
  6734. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6735.  
  6736. return true;
  6737. }
  6738. }
  6739. else
  6740. {
  6741. if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
  6742. {
  6743. if (bSendMsg)
  6744. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));
  6745.  
  6746. return true;
  6747. }
  6748. }
  6749.  
  6750. //PREVENT_PORTAL_AFTER_EXCHANGE
  6751. //교환 후 시간체크
  6752. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
  6753. {
  6754. if (bSendMsg)
  6755. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime );
  6756. return true;
  6757. }
  6758. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  6759.  
  6760. //PREVENT_ITEM_COPY
  6761. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
  6762. {
  6763. if (bSendMsg)
  6764. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
  6765. return true;
  6766. }
  6767.  
  6768. if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
  6769. {
  6770. if (bSendMsg)
  6771. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
  6772. return true;
  6773. }
  6774. //END_PREVENT_ITEM_COPY
  6775.  
  6776. return false;
  6777. }
  6778.  
  6779. BOOL CHARACTER::IsMonarch() const
  6780. {
  6781. //MONARCH_LIMIT
  6782. if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
  6783. return true;
  6784.  
  6785. return false;
  6786.  
  6787. //END_MONARCH_LIMIT
  6788. }
  6789. void CHARACTER::Say(const std::string & s)
  6790. {
  6791. struct ::packet_script packet_script;
  6792.  
  6793. packet_script.header = HEADER_GC_SCRIPT;
  6794. packet_script.skin = 1;
  6795. packet_script.src_size = s.size();
  6796. packet_script.size = packet_script.src_size + sizeof(struct packet_script);
  6797.  
  6798. TEMP_BUFFER buf;
  6799.  
  6800. buf.write(&packet_script, sizeof(struct packet_script));
  6801. buf.write(&s[0], s.size());
  6802.  
  6803. if (IsPC())
  6804. {
  6805. GetDesc()->Packet(buf.read_peek(), buf.size());
  6806. }
  6807. }
  6808.  
  6809. //
  6810. // Monarch
  6811. //
  6812. void CHARACTER::InitMC()
  6813. {
  6814. for (int n = 0; n < MI_MAX; ++n)
  6815. {
  6816. m_dwMonarchCooltime[n] = thecore_pulse();
  6817. }
  6818.  
  6819. m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
  6820. m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
  6821. m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
  6822. m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
  6823. m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
  6824.  
  6825. m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
  6826. m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
  6827. m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
  6828. m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
  6829. m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
  6830. }
  6831.  
  6832. DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
  6833. {
  6834. return m_dwMonarchCooltime[e];
  6835. }
  6836.  
  6837. void CHARACTER::SetMC(enum MONARCH_INDEX e)
  6838. {
  6839. m_dwMonarchCooltime[e] = thecore_pulse();
  6840. }
  6841.  
  6842. bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
  6843. {
  6844. int iPulse = thecore_pulse();
  6845.  
  6846. if ((iPulse - GetMC(e)) < GetMCL(e))
  6847. {
  6848. if (test_server)
  6849. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6850.  
  6851. return false;
  6852. }
  6853.  
  6854. if (test_server)
  6855. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6856.  
  6857. return true;
  6858. }
  6859.  
  6860. DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
  6861. {
  6862. return m_dwMonarchCooltimelimit[e];
  6863. }
  6864.  
  6865. DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
  6866. {
  6867. int iPulse = thecore_pulse();
  6868.  
  6869. if (test_server)
  6870. sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
  6871.  
  6872. return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
  6873. }
  6874.  
  6875. bool CHARACTER::IsSiegeNPC() const
  6876. {
  6877. return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
  6878. }
  6879.  
  6880. //------------------------------------------------
  6881. void CHARACTER::UpdateDepositPulse()
  6882. {
  6883. m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5분
  6884. }
  6885.  
  6886. bool CHARACTER::CanDeposit() const
  6887. {
  6888. return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
  6889. }
  6890. //------------------------------------------------
  6891.  
  6892. ESex GET_SEX(LPCHARACTER ch)
  6893. {
  6894. switch (ch->GetRaceNum())
  6895. {
  6896. case MAIN_RACE_WARRIOR_M:
  6897. case MAIN_RACE_SURA_M:
  6898. case MAIN_RACE_ASSASSIN_M:
  6899. case MAIN_RACE_SHAMAN_M:
  6900. return SEX_MALE;
  6901.  
  6902. case MAIN_RACE_ASSASSIN_W:
  6903. case MAIN_RACE_SHAMAN_W:
  6904. case MAIN_RACE_WARRIOR_W:
  6905. case MAIN_RACE_SURA_W:
  6906. return SEX_FEMALE;
  6907. }
  6908.  
  6909. /* default sex = male */
  6910. return SEX_MALE;
  6911. }
  6912.  
  6913. int CHARACTER::GetHPPct() const
  6914. {
  6915. return (GetHP() * 100) / GetMaxHP();
  6916. }
  6917.  
  6918. bool CHARACTER::IsBerserk() const
  6919. {
  6920. if (m_pkMobInst != NULL)
  6921. return m_pkMobInst->m_IsBerserk;
  6922. else
  6923. return false;
  6924. }
  6925.  
  6926. void CHARACTER::SetBerserk(bool mode)
  6927. {
  6928. if (m_pkMobInst != NULL)
  6929. m_pkMobInst->m_IsBerserk = mode;
  6930. }
  6931.  
  6932. bool CHARACTER::IsGodSpeed() const
  6933. {
  6934. if (m_pkMobInst != NULL)
  6935. {
  6936. return m_pkMobInst->m_IsGodSpeed;
  6937. }
  6938. else
  6939. {
  6940. return false;
  6941. }
  6942. }
  6943.  
  6944. void CHARACTER::SetGodSpeed(bool mode)
  6945. {
  6946. if (m_pkMobInst != NULL)
  6947. {
  6948. m_pkMobInst->m_IsGodSpeed = mode;
  6949.  
  6950. if (mode == true)
  6951. {
  6952. SetPoint(POINT_ATT_SPEED, 250);
  6953. }
  6954. else
  6955. {
  6956. SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
  6957. }
  6958. }
  6959. }
  6960.  
  6961. bool CHARACTER::IsDeathBlow() const
  6962. {
  6963. if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
  6964. {
  6965. return true;
  6966. }
  6967. else
  6968. {
  6969. return false;
  6970. }
  6971. }
  6972.  
  6973. struct FFindReviver
  6974. {
  6975. FFindReviver()
  6976. {
  6977. pChar = NULL;
  6978. HasReviver = false;
  6979. }
  6980.  
  6981. void operator() (LPCHARACTER ch)
  6982. {
  6983. if (ch->IsMonster() != true)
  6984. {
  6985. return;
  6986. }
  6987.  
  6988. if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
  6989. {
  6990. if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
  6991. {
  6992. HasReviver = true;
  6993. pChar = ch;
  6994. }
  6995. }
  6996. }
  6997.  
  6998. LPCHARACTER pChar;
  6999. bool HasReviver;
  7000. };
  7001.  
  7002. bool CHARACTER::HasReviverInParty() const
  7003. {
  7004. LPPARTY party = GetParty();
  7005.  
  7006. if (party != NULL)
  7007. {
  7008. if (party->GetMemberCount() == 1) return false;
  7009.  
  7010. FFindReviver f;
  7011. party->ForEachMemberPtr(f);
  7012. return f.HasReviver;
  7013. }
  7014.  
  7015. return false;
  7016. }
  7017.  
  7018. bool CHARACTER::IsRevive() const
  7019. {
  7020. if (m_pkMobInst != NULL)
  7021. {
  7022. return m_pkMobInst->m_IsRevive;
  7023. }
  7024.  
  7025. return false;
  7026. }
  7027.  
  7028. void CHARACTER::SetRevive(bool mode)
  7029. {
  7030. if (m_pkMobInst != NULL)
  7031. {
  7032. m_pkMobInst->m_IsRevive = mode;
  7033. }
  7034. }
  7035.  
  7036. #define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
  7037.  
  7038. EVENTFUNC(check_speedhack_event)
  7039. {
  7040. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7041. if ( info == NULL )
  7042. {
  7043. sys_err( "check_speedhack_event> <Factor> Null pointer" );
  7044. return 0;
  7045. }
  7046.  
  7047. LPCHARACTER ch = info->ch;
  7048.  
  7049. if (NULL == ch || ch->IsNPC())
  7050. return 0;
  7051.  
  7052. if (IS_SPEED_HACK_PLAYER(ch))
  7053. {
  7054. // write hack log
  7055. LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
  7056.  
  7057. if (false == LC_IsEurope())
  7058. {
  7059. // close connection
  7060. LPDESC desc = ch->GetDesc();
  7061.  
  7062. if (desc)
  7063. {
  7064. DESC_MANAGER::instance().DestroyDesc(desc);
  7065. return 0;
  7066. }
  7067. }
  7068. }
  7069.  
  7070. ch->m_speed_hack_count = 0;
  7071.  
  7072. ch->ResetComboHackCount();
  7073. return PASSES_PER_SEC(60);
  7074. }
  7075.  
  7076. void CHARACTER::StartCheckSpeedHackEvent()
  7077. {
  7078. if (m_pkCheckSpeedHackEvent)
  7079. return;
  7080.  
  7081. char_event_info* info = AllocEventInfo<char_event_info>();
  7082.  
  7083. info->ch = this;
  7084.  
  7085. m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1분
  7086. }
  7087.  
  7088. void CHARACTER::GoHome()
  7089. {
  7090. WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
  7091. }
  7092.  
  7093. void CHARACTER::SendGuildName(CGuild* pGuild)
  7094. {
  7095. if (NULL == pGuild) return;
  7096.  
  7097. DESC *desc = GetDesc();
  7098.  
  7099. if (NULL == desc) return;
  7100. if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
  7101.  
  7102. m_known_guild.insert(pGuild->GetID());
  7103.  
  7104. TPacketGCGuildName pack;
  7105. memset(&pack, 0x00, sizeof(pack));
  7106.  
  7107. pack.header = HEADER_GC_GUILD;
  7108. pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
  7109. pack.size = sizeof(TPacketGCGuildName);
  7110. pack.guildID = pGuild->GetID();
  7111. memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
  7112.  
  7113. desc->Packet(&pack, sizeof(pack));
  7114. }
  7115.  
  7116. void CHARACTER::SendGuildName(DWORD dwGuildID)
  7117. {
  7118. SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
  7119. }
  7120.  
  7121. EVENTFUNC(destroy_when_idle_event)
  7122. {
  7123. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  7124. if ( info == NULL )
  7125. {
  7126. sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
  7127. return 0;
  7128. }
  7129.  
  7130. LPCHARACTER ch = info->ch;
  7131. if (ch == NULL) { // <Factor>
  7132. return 0;
  7133. }
  7134.  
  7135. if (ch->GetVictim())
  7136. {
  7137. return PASSES_PER_SEC(300);
  7138. }
  7139.  
  7140. sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
  7141.  
  7142. ch->m_pkDestroyWhenIdleEvent = NULL;
  7143. M2_DESTROY_CHARACTER(ch);
  7144. return 0;
  7145. }
  7146.  
  7147. void CHARACTER::StartDestroyWhenIdleEvent()
  7148. {
  7149. if (m_pkDestroyWhenIdleEvent)
  7150. return;
  7151.  
  7152. char_event_info* info = AllocEventInfo<char_event_info>();
  7153.  
  7154. info->ch = this;
  7155.  
  7156. m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
  7157. }
  7158.  
  7159. void CHARACTER::SetComboSequence(BYTE seq)
  7160. {
  7161. m_bComboSequence = seq;
  7162. }
  7163.  
  7164. BYTE CHARACTER::GetComboSequence() const
  7165. {
  7166. return m_bComboSequence;
  7167. }
  7168.  
  7169. void CHARACTER::SetLastComboTime(DWORD time)
  7170. {
  7171. m_dwLastComboTime = time;
  7172. }
  7173.  
  7174. DWORD CHARACTER::GetLastComboTime() const
  7175. {
  7176. return m_dwLastComboTime;
  7177. }
  7178.  
  7179. void CHARACTER::SetValidComboInterval(int interval)
  7180. {
  7181. m_iValidComboInterval = interval;
  7182. }
  7183.  
  7184. int CHARACTER::GetValidComboInterval() const
  7185. {
  7186. return m_iValidComboInterval;
  7187. }
  7188.  
  7189. BYTE CHARACTER::GetComboIndex() const
  7190. {
  7191. return m_bComboIndex;
  7192. }
  7193.  
  7194. void CHARACTER::IncreaseComboHackCount(int k)
  7195. {
  7196. m_iComboHackCount += k;
  7197.  
  7198. if (m_iComboHackCount >= 10)
  7199. {
  7200. if (GetDesc())
  7201. if (GetDesc()->DelayedDisconnect(number(2, 7)))
  7202. {
  7203. sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
  7204. LogManager::instance().HackLog("Combo", this);
  7205. }
  7206. }
  7207. }
  7208.  
  7209. void CHARACTER::ResetComboHackCount()
  7210. {
  7211. m_iComboHackCount = 0;
  7212. }
  7213.  
  7214. void CHARACTER::SkipComboAttackByTime(int interval)
  7215. {
  7216. m_dwSkipComboAttackByTime = get_dword_time() + interval;
  7217. }
  7218.  
  7219. DWORD CHARACTER::GetSkipComboAttackByTime() const
  7220. {
  7221. return m_dwSkipComboAttackByTime;
  7222. }
  7223.  
  7224. void CHARACTER::ResetChatCounter()
  7225. {
  7226. m_bChatCounter = 0;
  7227. }
  7228.  
  7229. BYTE CHARACTER::IncreaseChatCounter()
  7230. {
  7231. return ++m_bChatCounter;
  7232. }
  7233.  
  7234. BYTE CHARACTER::GetChatCounter() const
  7235. {
  7236. return m_bChatCounter;
  7237. }
  7238.  
  7239. // 말이나 다른것을 타고 있나?
  7240. bool CHARACTER::IsRiding() const
  7241. {
  7242. return IsHorseRiding() || GetMountVnum();
  7243. }
  7244.  
  7245. bool CHARACTER::CanWarp() const
  7246. {
  7247. const int iPulse = thecore_pulse();
  7248. const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
  7249.  
  7250. if ((iPulse - GetSafeboxLoadTime()) < limit_time)
  7251. return false;
  7252.  
  7253. if ((iPulse - GetExchangeTime()) < limit_time)
  7254. return false;
  7255.  
  7256. if ((iPulse - GetMyShopTime()) < limit_time)
  7257. return false;
  7258.  
  7259. if ((iPulse - GetRefineTime()) < limit_time)
  7260. return false;
  7261.  
  7262. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  7263. return false;
  7264.  
  7265. return true;
  7266. }
  7267.  
  7268. DWORD CHARACTER::GetNextExp() const
  7269. {
  7270. if (PLAYER_EXP_TABLE_MAX < GetLevel())
  7271. return 2500000000;
  7272. else
  7273. return exp_table[GetLevel()];
  7274. }
  7275.  
  7276. int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
  7277. {
  7278. return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
  7279. }
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