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  1. var NTConfig_CastStatic;
  2.  
  3. function NT_LoadConfig()
  4. {
  5. //------------------------------------------------------------------------------
  6. // Boss configuration
  7. //------------------------------------------------------------------------------
  8. NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
  9. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  10. NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true;
  11. //NTConfig_Script.push("NTThreshSocket.ntj");
  12. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  13. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  14. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  15. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  16. //NTConfig_Script.push("NTDiablo.ntj");
  17. //NTConfig_Script.push("NTHephasto.ntj");
  18. //NTConfig_Script.push("NTIzual.ntj");
  19. NTConfig_Script.push("NTMephisto.ntj");
  20. //NTConfig_Script.push("NTTravincal.ntj");
  21. //NTConfig_Script.push("NTKurastTravel.ntj");
  22. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  23. NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
  24. NTConfig_Script.push("NTDuriel.ntj");
  25. //NTConfig_Script.push("NTAncientTunnels.ntj");
  26. //NTConfig_Script.push("NTColdworm.ntj");
  27. //NTConfig_Script.push("NTRadament.ntj");
  28. NTConfig_Script.push("NTAndariel.ntj");
  29. NTConfig_Script.push("NTCountess.ntj");
  30. //NTConfig_Script.push("NTTreehead.ntj");
  31. NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  32. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  33. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  34. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;
  35.  
  36. //------------------------------------------------------------------------------
  37. //------------------------------------------------------------------------------
  38. me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
  39. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  40. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  41. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  42.  
  43. //------------------------------------------------------------------------------
  44. //------------------------------------------------------------------------------
  45. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  46. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  47. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  48. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  49.  
  50. NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
  51. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  52. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  53. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
  54. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  55. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  56.  
  57. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  58. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  59. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
  60.  
  61. //------------------------------------------------------------------------------
  62. //------------------------------------------------------------------------------
  63. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  64.  
  65. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  66. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
  67. NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
  68. NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
  69. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  70.  
  71. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  72.  
  73. //----------------------------------------------------------------------------------------------
  74. // Type of potion used in each belt column
  75. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  76. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  77. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  78. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  79. // To use rejuvenations only, put "rv" in all columns.
  80. //----------------------------------------------------------------------------------------------
  81. NTConfig_BeltColType[0] = "rv";
  82. NTConfig_BeltColType[1] = "mp";
  83. NTConfig_BeltColType[2] = "rv";
  84. NTConfig_BeltColType[3] = "rv";
  85.  
  86. //-----------------------------------------------------------------------------------
  87. // SnagIt configuration
  88. // Select one group only (normal / advance / extreme)
  89. //-----------------------------------------------------------------------------------
  90. //NTConfig_NIPFilePath.push("normal/normal.nip");
  91. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  92. //NTConfig_NIPFilePath.push("normal/set.nip");
  93. //NTConfig_NIPFilePath.push("normal/unique.nip");
  94. //NTConfig_NIPFilePath.push("normal/craft.nip");
  95.  
  96. //NTConfig_NIPFilePath.push("advance/normal.nip");
  97. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  98. //NTConfig_NIPFilePath.push("advance/set.nip");
  99. //NTConfig_NIPFilePath.push("advance/unique.nip");
  100. //NTConfig_NIPFilePath.push("advance/craft.nip");
  101.  
  102. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  103. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  104. //NTConfig_NIPFilePath.push("extreme/set.nip");
  105. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  106. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  107.  
  108. NTConfig_NIPFilePath.push("BlaBlaBla.nip");
  109.  
  110. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  111.  
  112. //------------------------------------------------------------------------------
  113. // Cubing configuration
  114. //------------------------------------------------------------------------------
  115. NTConfig_Cubing = false; // Enable cubing
  116.  
  117. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  118. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  119. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  120. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  121. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  122. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  123. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  124.  
  125. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  126. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  127.  
  128. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  129. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  130.  
  131. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  132. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  133.  
  134. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  135. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  136. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  137. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  138. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  139. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  140. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  141. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  142. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  143. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  144.  
  145. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  146.  
  147. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  148. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  149.  
  150. NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  151.  
  152. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  153. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  154. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  155. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  156. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  157. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  158. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  159. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  160. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  161. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  162. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  163. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  164. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  165. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  166. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  167. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  168. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  169. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  170. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  171. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  172. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  173. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  174. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  175.  
  176. //***** Include the following, Primary item must be setted in item_configs folder *****
  177.  
  178. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  179.  
  180. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  181. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  182. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  183. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  184.  
  185. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  186.  
  187. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  188. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  189. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  190. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  191. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  192. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  193.  
  194. //------------------------------------------------------------------------------
  195. // Gamble configuration
  196. // To specify what items to gamble, adjust the array with the desired item codes
  197. //------------------------------------------------------------------------------
  198. NTConfig_Gamble = true; // Enable gambling
  199. NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
  200. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  201.  
  202. NTConfig_GambleItem.push(520); // Amulets
  203. NTConfig_GambleItem.push(522); // Rings
  204. NTConfig_GambleItem.push(418); // Circlets
  205. NTConfig_GambleItem.push(419); // Coronets
  206. //NTConfig_GambleItem.push(334); // Leather Gloves
  207. //NTConfig_GambleItem.push(335); // Heavy Gloves
  208. NTConfig_GambleItem.push(336); // Chain Gloves
  209. //NTConfig_GambleItem.push(337); // Light Gauntlets
  210. //NTConfig_GambleItem.push(338); // Gauntlets
  211.  
  212. //------------------------------------------------------------------------------
  213. // General configuration
  214. //------------------------------------------------------------------------------
  215. NTConfig_PublicMode = false;
  216. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  217. NTConfig_OpenChest = true; // Set to true to open chest
  218. me.quitonhostile = false;
  219.  
  220. //------------------------------------------------------------------------------
  221. // Attack configuration
  222. //------------------------------------------------------------------------------
  223. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  224. NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
  225. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't
  226. NTConfig_AttackSkill[3] = 0; // Primary skill to others.
  227. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't
  228. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  229. NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't
  230. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  231.  
  232. // Check self safe in field (NOT in town). Set to 0 if you won't
  233. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  234. NTConfig_CheckSelfSafe = 0x04|0x40;
  235. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  236. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  237. NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  238.  
  239. NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
  240. }
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