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Sep 22nd, 2019
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  1. set_attack_value(AT_NAIR, AG_CATEGORY, 1);
  2. set_attack_value(AT_NAIR, AG_SPRITE, sprite_get("nair"));
  3. set_attack_value(AT_NAIR, AG_NUM_WINDOWS, 3);
  4. set_attack_value(AT_NAIR, AG_HAS_LANDING_LAG, 1);
  5. set_attack_value(AT_NAIR, AG_LANDING_LAG, 2);
  6. set_attack_value(AT_NAIR, AG_HURTBOX_SPRITE, sprite_get("nair_hurt"));
  7.  
  8. set_window_value(AT_NAIR, 1, AG_WINDOW_TYPE, 1);
  9. set_window_value(AT_NAIR, 1, AG_WINDOW_LENGTH, 4);
  10. set_window_value(AT_NAIR, 1, AG_WINDOW_ANIM_FRAMES, 1);
  11. set_window_value(AT_NAIR, 1, AG_WINDOW_HAS_SFX, 1);
  12. set_window_value(AT_NAIR, 1, AG_WINDOW_SFX, asset_get("sfx_spin"));
  13. set_window_value(AT_NAIR, 1, AG_WINDOW_SFX_FRAME, 2);
  14.  
  15. set_window_value(AT_NAIR, 2, AG_WINDOW_TYPE, 1);
  16. set_window_value(AT_NAIR, 2, AG_WINDOW_LENGTH, 15);
  17. set_window_value(AT_NAIR, 2, AG_WINDOW_ANIM_FRAMES, 5);
  18. set_window_value(AT_NAIR, 2, AG_WINDOW_ANIM_FRAME_START, 1);
  19.  
  20. set_window_value(AT_NAIR, 3, AG_WINDOW_TYPE, 1);
  21. set_window_value(AT_NAIR, 3, AG_WINDOW_LENGTH, 7);
  22. set_window_value(AT_NAIR, 3, AG_WINDOW_ANIM_FRAMES, 1);
  23. set_window_value(AT_NAIR, 3, AG_WINDOW_ANIM_FRAME_START, 6);
  24. set_window_value(AT_NAIR, 3, AG_WINDOW_HAS_WHIFFLAG, 4);
  25.  
  26. set_num_hitboxes(AT_NAIR,4);
  27.  
  28. set_hitbox_value(AT_NAIR, 1, HG_PARENT_HITBOX, 1);
  29. set_hitbox_value(AT_NAIR, 1, HG_HITBOX_TYPE, 1);
  30. set_hitbox_value(AT_NAIR, 1, HG_WINDOW, 2);
  31. set_hitbox_value(AT_NAIR, 1, HG_LIFETIME, 1);
  32. set_hitbox_value(AT_NAIR, 1, HG_HITBOX_Y, -20);
  33. set_hitbox_value(AT_NAIR, 1, HG_WIDTH, 50);
  34. set_hitbox_value(AT_NAIR, 1, HG_HEIGHT, 55);
  35. set_hitbox_value(AT_NAIR, 1, HG_PRIORITY, 1);
  36. set_hitbox_value(AT_NAIR, 1, HG_DAMAGE, 1);
  37. set_hitbox_value(AT_NAIR, 1, HG_ANGLE, 93);
  38. set_hitbox_value(AT_NAIR, 1, HG_BASE_KNOCKBACK, 3);
  39. set_hitbox_value(AT_NAIR, 1, HG_BASE_HITPAUSE, 5);
  40. set_hitbox_value(AT_NAIR, 1, HG_VISUAL_EFFECT, 302);
  41. set_hitbox_value(AT_NAIR, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
  42.  
  43. set_hitbox_value(AT_NAIR, 2, HG_PARENT_HITBOX, 1);
  44. set_hitbox_value(AT_NAIR, 2, HG_HITBOX_TYPE, 1);
  45. set_hitbox_value(AT_NAIR, 2, HG_WINDOW, 2);
  46. set_hitbox_value(AT_NAIR, 2, HG_WINDOW_CREATION_FRAME, 4);
  47. set_hitbox_value(AT_NAIR, 2, HG_LIFETIME, 1);
  48. set_hitbox_value(AT_NAIR, 2, HG_HITBOX_Y, -20);
  49. set_hitbox_value(AT_NAIR, 2, HG_HITBOX_GROUP, 1);
  50.  
  51. set_hitbox_value(AT_NAIR, 3, HG_PARENT_HITBOX, 1);
  52. set_hitbox_value(AT_NAIR, 3, HG_HITBOX_TYPE, 1);
  53. set_hitbox_value(AT_NAIR, 3, HG_WINDOW, 2);
  54. set_hitbox_value(AT_NAIR, 3, HG_WINDOW_CREATION_FRAME, 9);
  55. set_hitbox_value(AT_NAIR, 3, HG_LIFETIME, 1);
  56. set_hitbox_value(AT_NAIR, 3, HG_HITBOX_Y, -20);
  57. set_hitbox_value(AT_NAIR, 3, HG_HITBOX_GROUP, 2);
  58.  
  59. set_hitbox_value(AT_NAIR, 4, HG_PARENT_HITBOX, 4);
  60. set_hitbox_value(AT_NAIR, 4, HG_HITBOX_TYPE, 1);
  61. set_hitbox_value(AT_NAIR, 4, HG_WINDOW, 2);
  62. set_hitbox_value(AT_NAIR, 4, HG_WINDOW_CREATION_FRAME, 12);
  63. set_hitbox_value(AT_NAIR, 4, HG_LIFETIME, 1);
  64. set_hitbox_value(AT_NAIR, 4, HG_HITBOX_Y, -20);
  65. set_hitbox_value(AT_NAIR, 4, HG_WIDTH, 50);
  66. set_hitbox_value(AT_NAIR, 4, HG_HEIGHT, 50);
  67. set_hitbox_value(AT_NAIR, 4, HG_PRIORITY, 1);
  68. set_hitbox_value(AT_NAIR, 4, HG_DAMAGE, 3);
  69. set_hitbox_value(AT_NAIR, 4, HG_ANGLE, 93);
  70. set_hitbox_value(AT_NAIR, 4, HG_BASE_KNOCKBACK, 7);
  71. set_hitbox_value(AT_NAIR, 4, HG_KNOCKBACK_SCALING, .2);
  72. set_hitbox_value(AT_NAIR, 4, HG_BASE_HITPAUSE, 7);
  73. set_hitbox_value(AT_NAIR, 4, HG_HITPAUSE_SCALING, .2);
  74. set_hitbox_value(AT_NAIR, 4, HG_VISUAL_EFFECT_X_OFFSET, 20);
  75. set_hitbox_value(AT_NAIR, 4, HG_VISUAL_EFFECT_Y_OFFSET, -20);
  76. set_hitbox_value(AT_NAIR, 4, HG_HIT_SFX, asset_get("sfx_blow_medium2"));
  77. set_hitbox_value(AT_NAIR, 4, HG_HITBOX_GROUP, 3);
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