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winterresort

Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/WinterResortSimulator_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.14f1 (148b5891095a)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
  8. Vendor:
  9. VRAM: 2007 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.242 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  23. UnloadTime: 2.608100 ms
  24. l10n note: Key ui_tut_skiing_headline has already been registered in language de.
  25.  
  26. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  27.  
  28. l10n note: Key ui_tut_skiing_message has already been registered in language de.
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  31.  
  32. l10n note: Key intro_groomSlope_15b has already been registered in language en.
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  35.  
  36. l10n note: Key tut_db_garage_41 has already been registered in language en.
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  39.  
  40. l10n note: Key tut_db_garage_54b has already been registered in language en.
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  43.  
  44. l10n note: Key ui_tut_ropeways_message has already been registered in language en.
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  47.  
  48. l10n note: Key ui_tut_skiing_headline has already been registered in language en.
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  51.  
  52. l10n note: Key ui_tut_skiing_message has already been registered in language en.
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  55.  
  56. l10n note: Key ui_esc_slopePrepare_msg has already been registered in language en.
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  59.  
  60. l10n note: Key ui_esc_invest_rwSpecs has already been registered in language en.
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  63.  
  64. l10n note: Key ui_esc_invest_slopeSpecs has already been registered in language en.
  65.  
  66. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  67.  
  68. Winter Resort Simulator
  69. Log File (Build Version V1.1.6)
  70. Date: 22.01.2020
  71. Time: 18:58:26
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  74.  
  75. System Info:
  76. OS: Windows 10 (10.0.0) 64bit
  77. CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz, 4x @ 3400MHz
  78. RAM: 16349 MB
  79. GPU: NVIDIA GeForce GTX 750 Ti (2007 MB VRAM)
  80. Shader Level: 50
  81. Max Texture Size: 16384
  82. Instancing Support: yes
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  85.  
  86. Copyright (C) HR Innoways GmbH, 2019. All Rights Reserved.
  87. Have fun!
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  90.  
  91. Registering ropeway template default.dline_10mgd-dorfbahn
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  94.  
  95. Registering ropeway template default.dline_6cld-falkeneck
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  98.  
  99. Registering ropeway template default.tgd-kristallexpress
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  102.  
  103. Registering ropeway template default.dline_8cld-sonnenbahn
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  106.  
  107. Registering ropeway template default.dline_6cld-stubhorn
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Loading Scene: IngameHUD
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  114.  
  115. Loading Scene: sandboxTerrain
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  118.  
  119. Loading Scene finished: IngameHUD
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  122.  
  123. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  124. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  125. Loading Scene finished: sandboxTerrain
  126.  
  127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  128.  
  129. Deserialized scene in 4215.79f ms. Total object count is 0 objects.
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  132.  
  133. Material doesn't have a texture property '_MainTex'
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  136.  
  137. Material doesn't have a texture property '_MainTex'
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  140.  
  141. Material doesn't have a texture property '_MainTex'
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  144.  
  145. Material doesn't have a texture property '_MainTex'
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  148.  
  149. Material doesn't have a texture property '_MainTex'
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  152.  
  153. Serialized scene in 5460.03f ms. Total object count is 0 objects.
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  156.  
  157. Serialized scene in 5373.00f ms. Total object count is 0 objects.
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  160.  
  161. Material doesn't have a texture property '_MainTex'
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
  164.  
  165. Game Quit (Lua)
  166.  
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  168.  
  169. Setting up 2 worker threads for Enlighten.
  170. Thread -> id: 21e0 -> priority: 1
  171. Thread -> id: ec4 -> priority: 1
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