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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/WinterResortSimulator_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Winter Resort Simulator/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.14f1 (148b5891095a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
- Vendor:
- VRAM: 2007 MB
- Driver: 26.21.14.3200
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.242 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 2.608100 ms
- l10n note: Key ui_tut_skiing_headline has already been registered in language de.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_tut_skiing_message has already been registered in language de.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key intro_groomSlope_15b has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key tut_db_garage_41 has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key tut_db_garage_54b has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_tut_ropeways_message has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_tut_skiing_headline has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_tut_skiing_message has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_esc_slopePrepare_msg has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_esc_invest_rwSpecs has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- l10n note: Key ui_esc_invest_slopeSpecs has already been registered in language en.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Winter Resort Simulator
- Log File (Build Version V1.1.6)
- Date: 22.01.2020
- Time: 18:58:26
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- System Info:
- OS: Windows 10 (10.0.0) 64bit
- CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz, 4x @ 3400MHz
- RAM: 16349 MB
- GPU: NVIDIA GeForce GTX 750 Ti (2007 MB VRAM)
- Shader Level: 50
- Max Texture Size: 16384
- Instancing Support: yes
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Copyright (C) HR Innoways GmbH, 2019. All Rights Reserved.
- Have fun!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Registering ropeway template default.dline_10mgd-dorfbahn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Registering ropeway template default.dline_6cld-falkeneck
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Registering ropeway template default.tgd-kristallexpress
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Registering ropeway template default.dline_8cld-sonnenbahn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Registering ropeway template default.dline_6cld-stubhorn
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Loading Scene: IngameHUD
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Loading Scene: sandboxTerrain
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Loading Scene finished: IngameHUD
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Loading Scene finished: sandboxTerrain
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Deserialized scene in 4215.79f ms. Total object count is 0 objects.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Serialized scene in 5460.03f ms. Total object count is 0 objects.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Serialized scene in 5373.00f ms. Total object count is 0 objects.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Material doesn't have a texture property '_MainTex'
- (Filename: C:\buildslave\unity\build\Runtime/Shaders/Material.cpp Line: 1346)
- Game Quit (Lua)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 21e0 -> priority: 1
- Thread -> id: ec4 -> priority: 1
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