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- prefix: '&a&lSHERIFF &8β½ &7'
- # Placeholders (For quota items and quota broadcasts)
- # {TOTAL-SALES} - total sales in that industry
- # {CONTRIBUTIONS} - total # of contributors for that industry
- # {QUOTA} - quota for that industry
- # {TIMES-COMPLETED} - # of times that industry's quota has been reached
- # {PROGRESS-BAR} - Progress bar representing quota progress
- sounds:
- gui-open:
- sound: BAT_TAKEOFF
- volume: 1.0
- pitch: 10.0
- claim-reward:
- sound: LEVEL_UP
- volume: 1.0
- pitch: 0
- fail-claim-reward:
- sound: NOTE_BASS
- volume: 1.0
- pitch: 0
- notification-settings:
- # Time in seconds that players will be notified of taxes from void chest items
- void-chest-frequency: 5
- progress-bar:
- # Character for each percentat ge point of the progress bar
- character: '\u2B1B'
- # Color for the completed bars
- completed-color: '&a'
- # Color for the uncompleted bars
- missing-color: '&c'
- # Number of bars per progress bar (ex. 10 == 10% per bar)
- count: 10
- quota-settings:
- # How many hours should pass before the completed quota resets
- reset-time: 24
- # Should players be taxed for all industry sales rather than just their own?
- tax-all-industries: false
- # This sets if rewards given by quotas should be randomized per player or if a random reward should be chosen when
- # the quota is met, and that becomes the same reward every player gets.
- per-player-rewards: true
- # Sets if a broadcast should be made when a quota is hit
- broadcast-quota-completion:
- enabled: true
- messages:
- - '{PREFIX}&a{INDUSTRY} &7has met its quota of &a${QUOTA}&7 thanks to the &a{CONTRIBUTIONS} &7players that
- contributed'
- industries:
- FARMING:
- # The base quota for this industry.
- base-quota: 250000000
- # The current quota will be calculated using base-quota * (quota-multiplier)^times-completed
- quota-multiplier: 1.5
- # The percentage of tax to take from the player
- tax: 0.05
- rewards:
- Reward1:
- item:
- material: TNT
- name: '&e&lFarmer GKit'
- commands:
- - 'voucher give FarmerGKit 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aFarmer GKit Voucher&7.'
- Reward2:
- item:
- material: PAPER
- name: '&e&l$3,000,000'
- commands:
- - 'withdraw 3000000 %player% 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &a$3,000,000 Banknote&7.'
- Reward3:
- item:
- material: EXP_BOTTLE
- name: '&e&l64x EXP Bottles'
- commands:
- - 'give %player% EXP_BOTTLE 64'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received &a64x Exp Bottles&7.'
- Reward4:
- item:
- material: INK_SACK:11
- name: '&e&lSand Crate'
- commands:
- - 'crate gk %player% Sand 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aSand Key&7.'
- Reward5:
- item:
- material: HOPPER
- name: '&e&lCrop Hopper'
- commands:
- - 'hopper give %player% crop 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aCrop Hopper&7.'
- Reward7:
- item:
- material: EYE_OF_ENDER
- name: '&e&lMerchant Skip Token'
- commands:
- - 'voucher give MerchantSkip 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aMerchant Skip Token&7.'
- Reward8:
- item:
- material: ROTTEN_FLESH
- name: '&e&lRace Change Token'
- commands:
- - 'voucher give RaceChange 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aRace Change Token&7.'
- Reward9:
- item:
- material: BOOK
- name: '&e&lElite Enchantment Book'
- commands:
- - 'ce lostbook elite 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aElite Enchantment Book&7.'
- Reward10:
- item:
- material: DIAMOND_HOE
- name: '&e&lHarvester Hoe'
- commands:
- - 'scyther give %player% 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aHarvester Hoe&7.'
- SLAYING:
- base-quota: 250000000
- quota-multiplier: 1.5
- tax: 0.05
- rewards:
- Reward1:
- item:
- material: TNT
- name: '&e&lGrinder GKit'
- commands:
- - 'voucher give GrinderGKit 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aGrinder GKit Voucher&7.'
- Reward2:
- item:
- material: PAPER
- name: '&e&l$3,000,000'
- commands:
- - 'withdraw 3000000 %player% 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &a$3,000,000 Banknote&7.'
- Reward3:
- item:
- material: EXP_BOTTLE
- name: '&e&l64x EXP Bottles'
- commands:
- - 'give %player% EXP_BOTTLE 64'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received &a64x Exp Bottles&7.'
- Reward4:
- item:
- material: INK_SACK:11
- name: '&e&lSand Crate'
- commands:
- - 'crate gk %player% Sand 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aSand Key&7.'
- Reward5:
- item:
- material: HOPPER
- name: '&e&lMob Hopper'
- commands:
- - 'hopper give %player% mob 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aMob Hopper&7.'
- Reward7:
- item:
- material: EYE_OF_ENDER
- name: '&e&lMerchant Skip Token'
- commands:
- - 'voucher give MerchantSkip 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aMerchant Skip Token&7.'
- Reward8:
- item:
- material: ROTTEN_FLESH
- name: '&e&lRace Change Token'
- commands:
- - 'voucher give RaceChange 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aRace Change Token&7.'
- Reward9:
- item:
- material: BOOK
- name: '&e&lElite Enchantment Book'
- commands:
- - 'ce lostbook elite 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aElite Enchantment Book&7.'
- Reward10:
- item:
- material: DIAMOND_SWORD
- name: '&e&lDiamond Sword'
- commands:
- - 'give %player% diamondsword 1 damage_all:5 durability:1 loot_bonus_mobs:3'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aDiamond Sword&7.'
- MINING:
- base-quota: 250000000
- quota-multiplier: 1.5
- tax: 0.05
- rewards:
- Reward1:
- item:
- material: TNT
- name: '&e&lMiner GKit'
- commands:
- - 'voucher give MinerGKit 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aMiner GKit Voucher&7.'
- Reward2:
- item:
- material: PAPER
- name: '&e&l$3,000,000'
- commands:
- - 'withdraw 3000000 %player% 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &a$3,000,000 Banknote&7.'
- Reward3:
- item:
- material: EXP_BOTTLE
- name: '&e&l64x EXP Bottles'
- commands:
- - 'give %player% EXP_BOTTLE 64'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received &a64x Exp Bottles&7.'
- Reward4:
- item:
- material: INK_SACK:11
- name: '&e&lSand Crate'
- commands:
- - 'crate gk %player% Sand 1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aSand Key&7.'
- Reward5:
- item:
- material: HOPPER
- name: '&e&lEnchantment Book'
- commands:
- - 'give %player% 403 1 silk_touch:1'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received an &aEnchantment Book (Silk Touch)&7.'
- Reward7:
- item:
- material: EYE_OF_ENDER
- name: '&e&lMerchant Skip Token'
- commands:
- - 'voucher give MerchantSkip 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aMerchant Skip Token&7.'
- Reward8:
- item:
- material: ROTTEN_FLESH
- name: '&e&lRace Change Token'
- commands:
- - 'voucher give RaceChange 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aRace Change Token&7.'
- Reward9:
- item:
- material: BOOK
- name: '&e&lElite Enchantment Book'
- commands:
- - 'ce lostbook elite 1 %player%'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aElite Enchantment Book&7.'
- Reward10:
- item:
- material: DIAMOND_SWORD
- name: '&e&lDiamond Pickaxe'
- commands:
- - 'give %player% diamondpickaxe 1 dig_speed:6 durability:3 loot_bonus_blocks:3'
- # The chance that this reward will be given
- chance: 10
- # The message received upon winning the reward
- message: '{PREFIX}You have received a &aDiamond Pickaxe&7.'
- sheriff-gui:
- title: '&a&lSheriff &7(Uses /merchant)'
- rows: 3
- FARMING:
- material: WHEAT
- name: '&e&lFarming Industry &7({PROGRESS-BAR}&7)'
- lore:
- - ''
- - '&eMilestone: &f${QUOTA}'
- - '&7&o(( Rewards are given when milestone is hit ))'
- - ''
- - '&eContributions: &f{CONTRIBUTIONS}'
- - '&eTotal Sales: &f{TOTAL-SALES}'
- - '&eTimes Completed: &f{TIMES-COMPLETED}'
- slot: 11
- MINING:
- material: DIAMOND
- name: '&b&lMining Industry &7({PROGRESS-BAR}&7)'
- lore:
- - ''
- - '&bMilestone: &f${QUOTA}'
- - '&7&o(( Rewards are given when milestone is hit ))'
- - ''
- - '&bContributions: &f{CONTRIBUTIONS}'
- - '&bTotal Sales: &f{TOTAL-SALES}'
- - '&bTimes Completed: &f{TIMES-COMPLETED}'
- slot: 13
- SLAYING:
- material: ROTTEN_FLESH
- name: '&a&lSlaying Industry &7({PROGRESS-BAR}&7)'
- lore:
- - ''
- - '&aMilestone: &f${QUOTA}'
- - '&7&o(( Rewards are given when milestone is hit ))'
- - ''
- - '&aContributions: &f{CONTRIBUTIONS}'
- - '&aTotal Sales: &f{TOTAL-SALES}'
- - '&aTimes Completed: &f{TIMES-COMPLETED}'
- slot: 15
- messages:
- sheriff-tax: '{PREFIX}&a${TAX} &7has been taxed from your sale'
- quota-set: '{PREFIX}&a{INDUSTRY}''s &7progress set to &a{PROGRESS}% &7successfully'
- quota-already-claimed: '{PREFIX}You have already claimed the reward for this quota'
- quota-incomplete: '{PREFIX}This quota is not completed yet'
- not-your-industry: '{PREFIX}You can''t claim rewards from an industry that isn''t yours'
- invalid-progress: '{PREFIX}Invalid progress argument &a{ARG}&7, progress must be a value between 0 and 100'
- only-in-game: '{PREFIX}This can only be used in-game'
- config-reloaded: '{PREFIX}Configuration file reloaded successfully'
- no-permission: '&cYou don''t have permission for that'
- help-message:
- - ' &a&lSheriff'
- - '&a/sheriff help &8- &7Displays this message'
- - '&a/sheriff reload &8- &7Reloads the configuration file'
- - '&a/sheriff set <industry> <progress> &8- &7Sets the progress of an industry'
- - '&a/sheriff tax <player> <on/off>'
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