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Jul 15th, 2018
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  1. #ifdef AnonimowaneBronie
  2. if (pItem->GetSubType() == CItemData::WEAPON_SWORD) //Miecze
  3. {
  4. DWORD vnum = pItem->GetIndex();
  5. if (vnum == 43001)
  6. {
  7. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  8. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  9. break;
  10. }
  11. }
  12.  
  13. if (pItem->GetSubType() == CItemData::WEAPON_TWO_HANDED) //Miecz dwur?czny
  14. {
  15. DWORD vnum = pItem->GetIndex();
  16. if (vnum == 43002)
  17. {
  18. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  19. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  20. break;
  21. }
  22. }
  23.  
  24. if (pItem->GetSubType() == CItemData::WEAPON_DAGGER) //Sztylety
  25. {
  26. DWORD vnum = pItem->GetIndex();
  27. if (vnum == 43003)
  28. {
  29. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  30. m_swordRefineEffectLeft = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  31. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  32. m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
  33. break;
  34.  
  35. }
  36. }
  37.  
  38. if (pItem->GetSubType() == CItemData::WEAPON_FAN) //Wachlarz
  39. {
  40. DWORD vnum = pItem->GetIndex();
  41. if (vnum == 43004)
  42. {
  43. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  44. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  45. break;
  46. }
  47. }
  48.  
  49. if (pItem->GetSubType() == CItemData::WEAPON_BELL) //Dzwon
  50. {
  51. DWORD vnum = pItem->GetIndex();
  52. if (vnum == 43005)
  53. {
  54. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  55. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  56. break;
  57. }
  58. }
  59.  
  60. if (pItem->GetSubType() == CItemData::WEAPON_BOW) //¨©uk
  61. {
  62. DWORD vnum = pItem->GetIndex();
  63. if (vnum == ID)
  64. {
  65. m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SWORD_REFINED_SPECIAL;
  66. m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
  67. break;
  68. }
  69. }
  70. #endif
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