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ACE3 serverconfig.hpp

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May 17th, 2015
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  1.  
  2. class ace_common_forceAllSettings {
  3. value = 1;
  4. typeName = "BOOL";
  5. force = 1;
  6. };
  7. class ace_common_settingFeedbackIcons {
  8. value = 1;
  9. typeName = "SCALAR";
  10. force = 1;
  11. };
  12. class ace_common_SettingProgressBarLocation {
  13. value = 1;
  14. typeName = "SCALAR";
  15. force = 1;
  16. };
  17. class ace_common_displayTextColor {
  18. value = [0,0,0,0.1];
  19. typeName = "COLOR";
  20. force = 1;
  21. };
  22. class ace_common_displayTextFontColor {
  23. value = [1,1,1,1];
  24. typeName = "COLOR";
  25. force = 1;
  26. };
  27. class ace_frag_enabled {
  28. value = 1;
  29. typeName = "BOOL";
  30. force = 1;
  31. };
  32. class ace_goggles_showInThirdPerson {
  33. value = 0;
  34. typeName = "BOOL";
  35. force = 1;
  36. };
  37. class ace_interact_menu_AlwaysUseCursorSelfInteraction {
  38. value = 1;
  39. typeName = "BOOL";
  40. force = 1;
  41. };
  42. class ace_interact_menu_cursorKeepCentered {
  43. value = 0;
  44. typeName = "BOOL";
  45. force = 1;
  46. };
  47. class ace_interact_menu_AlwaysUseCursorInteraction {
  48. value = 1;
  49. typeName = "BOOL";
  50. force = 1;
  51. };
  52. class ace_interact_menu_UseListMenu {
  53. value = 1;
  54. typeName = "BOOL";
  55. force = 1;
  56. };
  57. class ace_interact_menu_colorTextMax {
  58. value = [1,1,1,1];
  59. typeName = "COLOR";
  60. force = 1;
  61. };
  62. class ace_interact_menu_colorTextMin {
  63. value = [1,1,1,0.25];
  64. typeName = "COLOR";
  65. force = 1;
  66. };
  67. class ace_interact_menu_colorShadowMax {
  68. value = [0,0,0,1];
  69. typeName = "COLOR";
  70. force = 1;
  71. };
  72. class ace_interact_menu_colorShadowMin {
  73. value = [0,0,0,0.25];
  74. typeName = "COLOR";
  75. force = 1;
  76. };
  77. class ace_interact_menu_textSize {
  78. value = 2;
  79. typeName = "SCALAR";
  80. force = 1;
  81. };
  82. class ace_interact_menu_shadowSetting {
  83. value = 2;
  84. typeName = "SCALAR";
  85. force = 1;
  86. };
  87. class ace_interact_menu_actionOnKeyRelease {
  88. value = 1;
  89. typeName = "BOOL";
  90. force = 1;
  91. };
  92. class ace_interaction_EnableTeamManagement {
  93. value = 1;
  94. typeName = "BOOL";
  95. force = 1;
  96. };
  97. class ace_inventory_inventoryDisplaySize {
  98. value = 0;
  99. typeName = "SCALAR";
  100. force = 1;
  101. };
  102. class ace_magazinerepack_TimePerAmmo {
  103. value = 1.5;
  104. typeName = "SCALAR";
  105. force = 1;
  106. };
  107. class ace_magazinerepack_TimePerMagazine {
  108. value = 2;
  109. typeName = "SCALAR";
  110. force = 1;
  111. };
  112. class ace_magazinerepack_TimePerBeltLink {
  113. value = 8;
  114. typeName = "SCALAR";
  115. force = 1;
  116. };
  117. class ace_map_BFT_Interval {
  118. value = 1;
  119. typeName = "SCALAR";
  120. force = 1;
  121. };
  122. class ace_map_BFT_Enabled {
  123. value = 0;
  124. typeName = "BOOL";
  125. force = 1;
  126. };
  127. class ace_map_BFT_HideAiGroups {
  128. value = 0;
  129. typeName = "BOOL";
  130. force = 1;
  131. };
  132. class ace_map_mapIllumination {
  133. value = 1;
  134. typeName = "BOOL";
  135. force = 1;
  136. };
  137. class ace_map_mapShake {
  138. value = 1;
  139. typeName = "BOOL";
  140. force = 1;
  141. };
  142. class ace_map_mapLimitZoom {
  143. value = 0;
  144. typeName = "BOOL";
  145. force = 1;
  146. };
  147. class ace_map_mapShowCursorCoordinates {
  148. value = 0;
  149. typeName = "BOOL";
  150. force = 1;
  151. };
  152. class ace_maptools_EveryoneCanDrawOnBriefing {
  153. value = 1;
  154. typeName = "BOOL";
  155. force = 1;
  156. };
  157. class ace_microdagr_MapDataAvailable {
  158. value = 2;
  159. typeName = "SCALAR";
  160. force = 1;
  161. };
  162. class ace_missileguidance_enabled {
  163. value = 2;
  164. typeName = "SCALAR";
  165. force = 1;
  166. };
  167. class ace_mk6mortar_airResistanceEnabled {
  168. value = 1;
  169. typeName = "BOOL";
  170. force = 1;
  171. };
  172. class ace_mk6mortar_allowComputerRangefinder {
  173. value = 0;
  174. typeName = "BOOL";
  175. force = 1;
  176. };
  177. class ace_mk6mortar_allowCompass {
  178. value = 1;
  179. typeName = "BOOL";
  180. force = 1;
  181. };
  182. class ace_movement_useImperial {
  183. value = 1;
  184. typeName = "BOOL";
  185. force = 1;
  186. };
  187. class ace_nametags_defaultNametagColor {
  188. value = [0.72325,0.72325,0.0235261,1];
  189. typeName = "COLOR";
  190. force = 1;
  191. };
  192. class ace_nametags_showPlayerNames {
  193. value = 1;
  194. typeName = "SCALAR";
  195. force = 1;
  196. };
  197. class ace_nametags_showPlayerRanks {
  198. value = 0;
  199. typeName = "BOOL";
  200. force = 1;
  201. };
  202. class ace_nametags_showVehicleCrewInfo {
  203. value = 1;
  204. typeName = "BOOL";
  205. force = 1;
  206. };
  207. class ace_nametags_showNamesForAI {
  208. value = 0;
  209. typeName = "BOOL";
  210. force = 1;
  211. };
  212. class ace_nametags_showCursorTagForVehicles {
  213. value = 0;
  214. typeName = "BOOL";
  215. force = 1;
  216. };
  217. class ace_nametags_showSoundWaves {
  218. value = 1;
  219. typeName = "SCALAR";
  220. force = 1;
  221. };
  222. class ace_nametags_PlayerNamesViewDistance {
  223. value = 5;
  224. typeName = "SCALAR";
  225. force = 1;
  226. };
  227. class ace_nametags_PlayerNamesMaxAlpha {
  228. value = 0.8;
  229. typeName = "SCALAR";
  230. force = 1;
  231. };
  232. class ace_optionsmenu_optionMenuDisplaySize {
  233. value = 0;
  234. typeName = "SCALAR";
  235. force = 1;
  236. };
  237. class ace_overheating_DisplayTextOnJam {
  238. value = 1;
  239. typeName = "BOOL";
  240. force = 1;
  241. };
  242. class ace_reload_DisplayText {
  243. value = 1;
  244. typeName = "BOOL";
  245. force = 1;
  246. };
  247. class ace_respawn_SavePreDeathGear {
  248. value = 0;
  249. typeName = "BOOL";
  250. force = 1;
  251. };
  252. class ace_respawn_RemoveDeadBodiesDisconnected {
  253. value = 1;
  254. typeName = "BOOL";
  255. force = 1;
  256. };
  257. class ace_respawn_BodyRemoveTimer {
  258. value = 0;
  259. typeName = "SCALAR";
  260. force = 1;
  261. };
  262. class ace_switchunits_EnableSwitchUnits {
  263. value = 0;
  264. typeName = "BOOL";
  265. force = 1;
  266. };
  267. class ace_switchunits_SwitchToWest {
  268. value = 0;
  269. typeName = "BOOL";
  270. force = 1;
  271. };
  272. class ace_switchunits_SwitchToEast {
  273. value = 0;
  274. typeName = "BOOL";
  275. force = 1;
  276. };
  277. class ace_switchunits_SwitchToIndependent {
  278. value = 0;
  279. typeName = "BOOL";
  280. force = 1;
  281. };
  282. class ace_switchunits_SwitchToCivilian {
  283. value = 0;
  284. typeName = "BOOL";
  285. force = 1;
  286. };
  287. class ace_switchunits_EnableSafeZone {
  288. value = 1;
  289. typeName = "BOOL";
  290. force = 1;
  291. };
  292. class ace_switchunits_SafeZoneRadius {
  293. value = 100;
  294. typeName = "SCALAR";
  295. force = 1;
  296. };
  297. class ace_vehiclelock_DefaultLockpickStrength {
  298. value = 10;
  299. typeName = "SCALAR";
  300. force = 1;
  301. };
  302. class ace_vehiclelock_LockVehicleInventory {
  303. value = 0;
  304. typeName = "BOOL";
  305. force = 1;
  306. };
  307. class ace_vehiclelock_VehicleStartingLockState {
  308. value = -1;
  309. typeName = "SCALAR";
  310. force = 1;
  311. };
  312. class ace_weaponselect_DisplayText {
  313. value = 1;
  314. typeName = "BOOL";
  315. force = 1;
  316. };
  317. class ace_weather_enableServerController {
  318. value = 1;
  319. typeName = "BOOL";
  320. force = 1;
  321. };
  322. class ace_weather_useACEWeather {
  323. value = 1;
  324. typeName = "BOOL";
  325. force = 1;
  326. };
  327. class ace_weather_syncRain {
  328. value = 1;
  329. typeName = "BOOL";
  330. force = 1;
  331. };
  332. class ace_weather_syncWind {
  333. value = 1;
  334. typeName = "BOOL";
  335. force = 1;
  336. };
  337. class ace_weather_syncMisc {
  338. value = 1;
  339. typeName = "BOOL";
  340. force = 1;
  341. };
  342. class ace_weather_serverUpdateInterval {
  343. value = 60;
  344. typeName = "SCALAR";
  345. force = 1;
  346. };
  347. class ace_winddeflection_enabled {
  348. value = 1;
  349. typeName = "BOOL";
  350. force = 1;
  351. };
  352. class ace_winddeflection_vehicleEnabled {
  353. value = 1;
  354. typeName = "BOOL";
  355. force = 1;
  356. };
  357. class ace_winddeflection_simulationInterval {
  358. value = 0.05;
  359. typeName = "SCALAR";
  360. force = 1;
  361. };
  362. class ace_winddeflection_simulationRadius {
  363. value = 3000;
  364. typeName = "SCALAR";
  365. force = 1;
  366. };
  367. class ace_explosives_RequireSpecialist {
  368. value = 1;
  369. typeName = "BOOL";
  370. force = 1;
  371. };
  372. class ace_explosives_PunishNonSpecialists {
  373. value = 1;
  374. typeName = "BOOL";
  375. force = 1;
  376. };
  377. class ace_hearing_EnableCombatDeafness {
  378. value = 1;
  379. typeName = "BOOL";
  380. force = 1;
  381. };
  382. class ace_hearing_EarplugsVolume {
  383. value = 0.5;
  384. typeName = "SCALAR";
  385. force = 1;
  386. };
  387. class ace_hearing_UnconsciousnessVolume {
  388. value = 0.4;
  389. typeName = "SCALAR";
  390. force = 1;
  391. };
  392. class ace_hearing_DisableEarRinging {
  393. value = 0;
  394. typeName = "BOOL";
  395. force = 1;
  396. };
  397. class ace_medical_level {
  398. value = 2;
  399. typeName = "SCALAR";
  400. force = 1;
  401. };
  402. class ace_medical_medicSetting {
  403. value = 2;
  404. typeName = "SCALAR";
  405. force = 1;
  406. };
  407. class ace_medical_enableFor {
  408. value = 0;
  409. typeName = "SCALAR";
  410. force = 1;
  411. };
  412. class ace_medical_enableOverdosing {
  413. value = 1;
  414. typeName = "BOOL";
  415. force = 1;
  416. };
  417. class ace_medical_bleedingCoefficient {
  418. value = 1;
  419. typeName = "SCALAR";
  420. force = 1;
  421. };
  422. class ace_medical_painCoefficient {
  423. value = 1;
  424. typeName = "SCALAR";
  425. force = 1;
  426. };
  427. class ace_medical_enableAirway {
  428. value = 0;
  429. typeName = "BOOL";
  430. force = 1;
  431. };
  432. class ace_medical_enableFractures {
  433. value = 0;
  434. typeName = "BOOL";
  435. force = 1;
  436. };
  437. class ace_medical_enableAdvancedWounds {
  438. value = 1;
  439. typeName = "BOOL";
  440. force = 1;
  441. };
  442. class ace_medical_enableVehicleCrashes {
  443. value = 1;
  444. typeName = "BOOL";
  445. force = 1;
  446. };
  447. class ace_medical_enableScreams {
  448. value = 1;
  449. typeName = "BOOL";
  450. force = 1;
  451. };
  452. class ace_medical_playerDamageThreshold {
  453. value = 1;
  454. typeName = "SCALAR";
  455. force = 1;
  456. };
  457. class ace_medical_AIDamageThreshold {
  458. value = 0.6;
  459. typeName = "SCALAR";
  460. force = 1;
  461. };
  462. class ace_medical_enableUnconsciousnessAI {
  463. value = 1;
  464. typeName = "SCALAR";
  465. force = 1;
  466. };
  467. class ace_medical_preventInstaDeath {
  468. value = 0;
  469. typeName = "BOOL";
  470. force = 1;
  471. };
  472. class ace_medical_enableRevive {
  473. value = 1;
  474. typeName = "SCALAR";
  475. force = 1;
  476. };
  477. class ace_medical_maxReviveTime {
  478. value = 120;
  479. typeName = "SCALAR";
  480. force = 1;
  481. };
  482. class ace_medical_amountOfReviveLives {
  483. value = -1;
  484. typeName = "SCALAR";
  485. force = 1;
  486. };
  487. class ace_medical_allowDeadBodyMovement {
  488. value = 0;
  489. typeName = "BOOL";
  490. force = 1;
  491. };
  492. class ace_medical_allowLitterCreation {
  493. value = 0;
  494. typeName = "BOOL";
  495. force = 1;
  496. };
  497. class ace_medical_litterSimulationDetail {
  498. value = 0;
  499. typeName = "SCALAR";
  500. force = 1;
  501. };
  502. class ace_medical_litterCleanUpDelay {
  503. value = 1800;
  504. typeName = "SCALAR";
  505. force = 1;
  506. };
  507. class ace_medical_medicSetting_PAK {
  508. value = 1;
  509. typeName = "SCALAR";
  510. force = 1;
  511. };
  512. class ace_medical_medicSetting_SurgicalKit {
  513. value = 1;
  514. typeName = "SCALAR";
  515. force = 1;
  516. };
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