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  1. Program received signal SIGSEGV, Segmentation fault.
  2. 0xb797b83e in std::string::compare(std::string const&) const () from /usr/lib/libstdc++.so.6
  3. (gdb) bt
  4. #0 0xb797b83e in std::string::compare(std::string const&) const () from /usr/lib/libstdc++.so.6
  5. #1 0x080737a7 in std::operator< <char, std::char_traits<char>, std::allocator<char> > (__lhs=..., __rhs=...) at /usr/include/c++/4.4/bits/basic_string.h:2317
  6. #2 0x08076ec8 in std::less<std::string>::operator() (this=0x9134718, __x=..., __y=...) at /usr/include/c++/4.4/bits/stl_function.h:230
  7. #3 0x08785785 in std::_Rb_tree<std::string, std::pair<std::string const, std::vector<config*, std::allocator<config*> > >, std::_Select1st<std::pair<std::string const, std::vector<config*, std::allocator<config*> > > >, std::less<std::string>, std::allocator<std::pair<std::string const, std::vector<config*, std::allocator<config*> > > > >::_M_lower_bound
  8. (this=0x9134718, __x=0x63366535, __y=0x913471c, __k=...) at /usr/include/c++/4.4/bits/stl_tree.h:986
  9. #4 0x08782f86 in std::_Rb_tree<std::string, std::pair<std::string const, std::vector<config*, std::allocator<config*> > >, std::_Select1st<std::pair<std::string const, std::vector<config*, std::allocator<config*> > > >, std::less<std::string>, std::allocator<std::pair<std::string const, std::vector<config*, std::allocator<config*> > > > >::find (
  10. this=0x9134718, __k=...) at /usr/include/c++/4.4/bits/stl_tree.h:1421
  11. #5 0x08780c4a in std::map<std::string, std::vector<config*, std::allocator<config*> >, std::less<std::string>, std::allocator<std::pair<std::string const, std::vector<config*, std::allocator<config*> > > > >::find (this=0x9134718, __x=...) at /usr/include/c++/4.4/bits/stl_map.h:659
  12. #6 0x08777790 in config::child (this=0x9134700, key=..., n=0) at src/config.cpp:347
  13. #7 0x08071999 in config::child (this=0x9134700, key=..., n=0) at src/ai/../config.hpp:272
  14. #8 0x083049fa in vconfig::child (this=0x9ad288c, key=...) at src/variable.cpp:319
  15. #9 0x081e518f in pathfind::teleport_group::get_teleport_pair (this=0x9ad2888, loc_pair=..., u=..., ignore_units=false) at src/pathfind/teleport.cpp:65
  16. #10 0x081e6375 in teleport_map (this=0xbfffd144, groups=..., u=..., viewing_team=..., see_all=false, ignore_units=false) at src/pathfind/teleport.cpp:98
  17. #11 0x081e752a in pathfind::get_teleport_locations (u=..., viewing_team=..., see_all=false, ignore_units=false) at src/pathfind/teleport.cpp:184
  18. #12 0x081dc2ce in find_routes (map=..., u=..., loc=..., move_left=5, destinations=..., teams=..., force_ignore_zocs=false, allow_teleport=true, turns_left=0, viewing_team=...,
  19. see_all=false, ignore_units=false) at src/pathfind/pathfind.cpp:178
  20. #13 0x081dd828 in paths (this=0xbfffd400, map=..., units=..., loc=..., teams=..., force_ignore_zoc=false, allow_teleport=true, viewing_team=..., additional_turns=0,
  21. see_all=false, ignore_units=false) at src/pathfind/pathfind.cpp:363
  22. #14 0x086e85a9 in ai::readonly_context_impl::calculate_moves (this=0xef58a68, units=..., res=..., srcdst=..., dstsrc=..., enemy=false, assume_full_movement=false,
  23. remove_destinations=0xf2e2d70, see_all=false) at src/ai/contexts.cpp:355
  24. #15 0x086e81e3 in ai::readonly_context_impl::calculate_possible_moves (this=0xef58a68, res=..., srcdst=..., dstsrc=..., enemy=false, assume_full_movement=false,
  25. remove_destinations=0xf2e2d70) at src/ai/contexts.cpp:313
  26. #16 0x086eb9af in ai::readonly_context_impl::recalculate_move_maps (this=0xef58a68) at src/ai/contexts.cpp:1060
  27. #17 0x086ea84d in ai::readonly_context_impl::get_srcdst (this=0xef58a68) at src/ai/contexts.cpp:789
  28. #18 0x0849cc5c in ai::readonly_context_proxy::get_srcdst (this=0xf8768c8) at src/ai/composite/../default/../contexts.hpp:792
  29. #19 0x084eb613 in ai::testing_ai_default::aspect_attacks::analyze_targets (this=0xf8768c8) at src/ai/testing/aspect_attacks.cpp:68
  30. #20 0x084eb59e in ai::testing_ai_default::aspect_attacks::recalculate (this=0xf8768c8) at src/ai/testing/aspect_attacks.cpp:62
  31. #21 0x084db722 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr() const ()
  32. #22 0x084db256 in ai::composite_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::recalculate() const ()
  33. #23 0x084db722 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get_ptr() const ()
  34. #24 0x084db6c0 in ai::typesafe_aspect<std::vector<ai::attack_analysis, std::allocator<ai::attack_analysis> > >::get() const ()
  35. #25 0x086e977c in ai::readonly_context_impl::get_attacks (this=0xef58a68) at src/ai/contexts.cpp:512
  36. #26 0x0849c636 in ai::readonly_context_proxy::get_attacks (this=0xf1ad5d8) at src/ai/composite/../default/../contexts.hpp:628
  37. #27 0x084f9d93 in ai::testing_ai_default::combat_phase::evaluate (this=0xf1ad4f0) at src/ai/testing/ca.cpp:539
  38. #28 0x08530abc in ai::testing_ai_default::candidate_action_evaluation_loop::do_play_stage (this=0xf2e1e08) at src/ai/testing/stage_rca.cpp:117
  39. #29 0x086e1130 in ai::stage::play_stage (this=0xf2e1e1c) at src/ai/composite/stage.cpp:60
  40. #30 0x086bcb04 in ai::ai_composite::play_turn (this=0xf2e1c30) at src/ai/composite/ai.cpp:141
  41. #31 0x084906ff in ai::manager::play_turn (side=4) at src/ai/manager.cpp:733
  42. #32 0x081ff85a in playsingle_controller::play_ai_turn (this=0xbfffe400) at src/playsingle_controller.cpp:807
  43. #33 0x081fe895 in playsingle_controller::play_side (this=0xbfffe400, team_index=4, save=true) at src/playsingle_controller.cpp:633
  44. #34 0x081fe45d in playsingle_controller::play_turn (this=0xbfffe400, save=true) at src/playsingle_controller.cpp:564
  45. #35 0x081fce41 in playsingle_controller::play_scenario (this=0xbfffe400, story=..., skip_replay=false) at src/playsingle_controller.cpp:382
  46. #36 0x081ee841 in playsingle_scenario (game_config=..., level=0xbfffe8b8, disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) at src/playcampaign.cpp:130
  47. #37 0x081f1bbd in play_game (disp=..., gamestate=..., game_config=..., io_type=IO_NONE, skip_replay=false) at src/playcampaign.cpp:367
  48. #38 0x0806c2cb in launch_game (this=0xbffff3bc, reload=(anonymous namespace)::game_controller::RELOAD_DATA) at src/game.cpp:1645
  49. #39 0x080709d1 in do_gameloop (argc=1, argv=0xbffff8e4) at src/game.cpp:2428
  50. #40 0x08070cdf in main (argc=1, argv=0xbffff8e4) at src/game.cpp:2466
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