Advertisement
MattFiler

Untitled

Mar 27th, 2022
68
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.29 KB | None
  1. Android_NPC must be connected to an android character.
  2.  
  3. message data is incorrect size - this entity requires connection to the NPC_SQUAD_DIALOGUE_MONITOR.
  4.  
  5. DisplayModel:%s
  6.  
  7. %p Creating new character %i.
  8.  
  9. Failed to find some valid components for a character spawner - please check you script.
  10.  
  11. We have no character but the boolean says that he has finished to spawn. This should never happen but it does. Please call Andreas.
  12.  
  13. Error - trying to set withdraw on the wrong character class.
  14.  
  15. No coordinator attached but m_check_all_npcs is not ticked = VINH
  16.  
  17. No coordinator attached - NIK
  18.  
  19. Attempt to load bad animation data - set: %s - label: %s.
  20.  
  21. The animation set "%s" does not contain animation "%s" - Check the script! - Carlo.
  22.  
  23. The animation set "%s" does not contain animation "%s" - Fix your damned script!
  24.  
  25. This door has no script so cannot animate! The door must be posed manually, make sure "detach_anim=true" by setting "powered_on_reset=false".
  26.  
  27. secondary zone not set!!!
  28.  
  29. primary zone not set!!!
  30.  
  31. the anim is already in zone [%s]!!, don't use ManualLoading!!
  32.  
  33. this anim isn't zoned, must be added to a mission zone or environment zone to use ManualLoading!!
  34.  
  35. this anim already has a secondary zone!!, don't use ManualLoading!!
  36.  
  37. the anim is already in zone [%s]!!, don't use AutomaticZoning!!
  38.  
  39. this anim isn't zoned, must be added to a mission zone to use AutomaticZoning!!
  40.  
  41. this anim already has a secondary zone!!, don't use AutomaticZoning!!
  42.  
  43. CMD_PlayAnimation told to use exit convergence but has no MARKER attached: [%s:%s]
  44.  
  45. CMD_PlayAnimation told to use convergence but has no MARKER attached: [%s:%s]
  46.  
  47. SPEECH: No valid entity connected to speech entity attempting to play %s. I need a valid character or sound object - see Jack if you don't understand.
  48.  
  49. You can only use one sensed object attached to this pin (duration).
  50.  
  51. SPEECH: No valid entity connected to speechscript entity attempting to play %s. I need a valid character or sound object - see Jack if you don't understand.
  52.  
  53. m_sound_states_history
  54. %s (id=%u), (node=%u): %.2fm %s [%s] 2D 3D Playing speech:
  55.  
  56. Queued speech [size = %u]:
  57. %s: priority = %s, timeout = %.2f
  58.  
  59. Playing music event %s, setting RTPC to %.2f
  60.  
  61. Music Controller:
  62. RTPC = %.2f network_%u $t
  63.  
  64. Error - filterNot must ONLY be given one input it doesn't know what to do with more
  65.  
  66. Dubious script alert - Received NULL item in PlayerHasItem entity
  67.  
  68. PlayerHasSpaceForItem doesn't support multiple input items yet
  69.  
  70. You have probably attached an InventoryItem with an invalid name.
  71.  
  72. You have probably attached something to the items pin which is not an InventoryItem.
  73.  
  74. Invalid player character or torch entity attached!
  75.  
  76. reference frame already exists!!!
  77.  
  78. Character used for the Player Torch Movement is not a player!
  79.  
  80. node [%s] not found for character [%s]
  81.  
  82. trigger sphere exceeds 15m radius, only allowed for characters only!!
  83.  
  84. trigger volume exceeds 10000 cubic metres, only allowed for characters only!!
  85.  
  86. Error - we are trying to save when a CHR_DeepCrouch is active. I don't think that is appropriate!
  87.  
  88. Error - Vent Entrance does not have a vent system associated with it - please check your level - Andy
  89.  
  90. Error - event value %d is out of range in GLOBAL EVENT %s- Andy
  91.  
  92. An invalid item has been set to be removed from the GCIP (%s)
  93.  
  94. Error - received TriggerContextFlag::Finished, but not TriggerContextFlag::CharacterCommand in CharacterCommand::on_callback
  95.  
  96. Error - problem in CharacterCommand::on_process: an entity is listed for processing, but cannot be found
  97.  
  98. Unknown system type in rewire - diverting crash by forcing to MAIN_LIGHTING
  99.  
  100. The bias has to be >= 0.0f
  101.  
  102. Someone asked to map a skeleton to itself FFS! %s - Tobias
  103.  
  104. %s > Error - No free space to stream in [%s] [%d bytes]
  105.  
  106. The asset composite must be flagged as template to use with asset spawner!!
  107.  
  108. cannot assign a zone in this way!!!
  109.  
  110. cannot assign a zone link in this way!!!
  111.  
  112. Not enough streaming budget to load other side of door, opening anyway!
  113.  
  114. suspend_on_unload must be the same for both zones!!!
  115.  
  116. This weapon has a stupid manual rate of fire
  117.  
  118. This weapon has a stupid auto rate of fire
  119.  
  120. Starting Ammo is larger than Clip Size!!!!
  121.  
  122. This collision is static and cannot be moved!!!
  123.  
  124. method [%s] called @ [%f] !!!
  125.  
  126. method [%s] called [%d] times!!!
  127.  
Advertisement
RAW Paste Data Copied
Advertisement