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- 1.variables:
- 2. {sellprice::s306} = 25 #Iron Helmet
- 3. {sellprice::s307} = 25 #Iron Chestplate
- 4. {sellprice::s308} = 25 #Iron Leggings
- 5. {sellprice::s309} = 25 #Iron Boots
- 6. {sellprice::s302} = 15 #Chain Helmet
- 7. {sellprice::s303} = 15 #Chain Chestplate
- 8. {sellprice::s304} = 15 #Chain Leggings
- 9. {sellprice::s305} = 15 #Chain Boots
- 10. {sellprice::s314} = 10 #Gold Helmet
- 11. {sellprice::s315} = 10 #Gold Chestplate
- 12. {sellprice::s316} = 10 #Gold Leggings
- 13. {sellprice::s317} = 10 #Gold Boots
- 14. {sellprice::s295} = 1 #Seeds
- 15. {sellprice::s296} = 100 #Wheat
- 16. {sellprice::s297} = 350 #Bread
- 17. {sellprice::s268} = 5 #Wooden Sword
- 18. {sellprice::s271} = 5 #Wooden Axe
- 19. {sellprice::s290} = 5 #Wooden Hoe
- 20. {sellprice::s272} = 10 #Stone Sword
- 21. {sellprice::s275} = 10 #Stone Axe
- 22. {sellprice::s291} = 10 #Stone Hoe
- 23. {sellprice::s267} = 15 #Iron Sword
- 24. {sellprice::s258} = 15 #Iron Axe
- 25. {sellprice::s292} = 15 #Iron Hoe
- 26. {sellprice::s283} = 8 #Golden Sword
- 27. {sellprice::s276} = 50 #Diamond Sword
- 28. {sellprice::s145} = 50 #Anvil
- 29. {sellprice::s353} = 500 #Sugar
- 30. {sellprice::s338} = 500 #Sugar Cane
- 31. {sellprice::s326} = 50 #Water Bucket
- 32. {sellprice::s327} = 50 #Lava Bucket
- 33. {sellprice::s259} = 25 #Flint n Steel
- 34. {sellprice::s374} = 0.25 #Glass Bottle
- 35.
- 36.command /vagtkiste [<text>] [<text>]:
- 37. aliases: /vkiste
- 38. permission: vagtkiste.admin
- 39. permission message: &6Vagtkiste &7> &cHvad tror du liiige det er du laver? Du er sgu da ikke vagt! xD
- 40. trigger:
- 41. if arg-1 is not set:
- 42. give player a chest named "&6Vagtsælgekiste"
- 43. else:
- 44. if arg-1 is "reload":
- 45. delete {sellprice::*}
- 46. make player execute command "sk reload vagtkiste.sk"
- 47. message "&6Vagtkiste &7> &aConfig successfully reloaded!"
- 48.on rightclick on a chest:
- 49. wait 1 tick
- 50. if inventory name of player's current inventory is "&6Vagtsælgekiste":
- 51. if player has permission "ej.vagt":
- 52. open chest with 3 rows named "&6Vagtsælgekiste" to player
- 53. set {vagt.sell::%player%} to true
- 54. else:
- 55. message "&6Vagtkiste &7> &cHvad tror du liiige det er du laver? Du er sgu da ikke vagt! xD"
- 56. close player's inventory
- 57.
- 58.on inventory close:
- 59. if {vagt.sell::%player%} is set:
- 60. delete {vagt.sell::%player%}
- 61. set {_l} to location of player's targeted block
- 62. set {_money} to 0
- 63. loop all items in player's current inventory:
- 64. if {sellprice::s%id of loop-item%} is set:
- 65. set {_i::*} to split "%loop-item%" at " "
- 66. if {_i::1} parsed as integer is set:
- 67. add ({sellprice::s%id of loop-item%} * ({_i::1} parsed as integer)) to {_money}
- 68. set {_n} to "%type of loop-item%"
- 69. replace all " " in {_n} with "_"
- 70. add ({_i::1} parsed as integer) to {_items::%{_n}%}
- 71. else:
- 72. add {sellprice::s%id of loop-item%} to {_money}
- 73. set {_n} to "%type of loop-item%"
- 74. replace all " " in {_n} with "_"
- 75. add 1 to {items::%{_n}%}
- 76. else:
- 77. message "&6Vagtkiste &7> &cTingen &4%loop-item% &ckan ikke sælges!"
- 78. if player can hold loop-item:
- 79. give loop-item to player
- 80. else:
- 81. drop loop-item at location of player
- 82. message "&6Vagtkiste &7> &cDroppede &4%loop-item% &cpå jorden ved siden af dig, fordi du ikke har plads i din inventory!"
- 83. message "&7>> &6Vagtsælgekiste &7<<"
- 84. message ""
- 85. loop {_items::*}:
- 86. set {_name} to "%loop-index%"
- 87. replace all "_" in {_name} with " "
- 88. message "&7- &b%loop-value% &6%{_name}%"
- 89. message ""
- 90. message "&7Du har tjent &6%{_money}%&b$"
- 91. add {_money} to player's balance
- 92. wait 1 tick
- 93. clear inventory of block at {_l}
- 94. message ""
- 95. message "&7>> &6Vagtsælgekiste &7<<"
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