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  1. 09:52 *** Flickerdart joined #agameof5e mibbit@gamesurge-362ffff1.nycmny.fios.verizon.net
  2. This is a channel for grishnax's currently unnamed 5e campaign. More information here: https://docs.google.com/document/d/1Y5Too5ntp1wKllJsJCDWZo0nUiZ2JYbZtAlWv32UWEs
  3. Topic set by *.GameSurge.net on Mon Aug 31 2015 18:47:43 GMT-0400 (Eastern Daylight Time)
  4. 11:39 *** For|rest is now known as Forrest
  5. 12:28 *** Deimosaur quit (Quit: ChatZilla 0.9.92 [Firefox 40.0.3/20150826023504]) ~chatzilla@gamesurge-71507c42.hsd1.ca.comcast.net
  6. 14:10 <Forrest> so, what sort of aesthetics do we want for this world?
  7. 14:11 *** Callyn|NinjaVanish is now known as Callyn
  8. 14:12 <Flickerdart> Stone age Rococo
  9. 14:13 <Flickerdart> Swirls and flowers and shit, drawn on cave walls with soot
  10. 14:13 <Forrest> I like the idea of ARABIAN NIIIIII~IIGHTS or something jungly
  11. 14:13 <Flickerdart> Poofy ballgowns made out of mammoth hides
  12. 14:14 <Callyn> I don't want to wear stone plate
  13. 14:14 <Flickerdart> Rococo was post-plate IIRC
  14. 14:14 <Flickerdart> Firearms and all that
  15. 14:14 <Flickerdart> 18th century yep
  16. 14:14 Callyn shrugs
  17. 14:15 <Flickerdart> So you'd have curaissiers or whatever but no knights
  18. 14:15 <Forrest> needs more thaluud stone armor
  19. 14:15 <Flickerdart> More like stoned armour
  20. 14:15 <Flickerdart> *takes a hit* I'm so well-defended, man
  21. 14:15 <Forrest> XD
  22. 14:15 <Callyn> lol
  23. 14:16 <Forrest> thaluud stone was what
  24. 14:16 <Forrest> a base armor value of +14?
  25. 14:16 <Forrest> "Mechanus gear can suck it"
  26. 14:17 <Flickerdart> Real men just take clockwork armour
  27. 14:17 <Flickerdart> And set themselves on fire to offset the freezing thing
  28. 14:17 <Forrest> aristocrat dip for proficiency?
  29. 14:17 <Flickerdart> You don't need to be proficient to use clockwork armour
  30. 14:18 <Flickerdart> It's not, strictly speaking, an armour
  31. 14:18 <Forrest> ah
  32. 15:14 *** grishnax joined #agameof5e ~grishnax@grishnax.user.gamesurge
  33. 15:14 +++ ChanServ has given op to grishnax
  34. 15:19 <grishnax> Well now I feel awkward
  35. 15:19 <Callyn> ?
  36. 15:19 <grishnax> Apparently GoldDragon gets an error message when he tries to join the chatroom
  37. 15:19 <Callyn> Huh
  38. 15:19 <grishnax> So I feel a bit worse for kicking him
  39. 15:20 <Flickerdart> It's his fault that he didn't tell you
  40. 15:20 <Flickerdart> until now
  41. 15:20 <grishnax> True
  42. 15:21 <grishnax> As I said, I feel a bit worse
  43. 15:21 <grishnax> But it's ultimately his fault for the lack of communication
  44. 15:29 <Flickerdart> Are you allowing non-core races?
  45. 15:31 <grishnax> Go for it
  46. 15:31 <grishnax> Run it by me first
  47. 15:31 <grishnax> But it should be fine
  48. 15:32 <Flickerdart> I was looking at Aarakocra from Elemental Evil
  49. 15:33 <Flickerdart> Was thinking that it would be cool for a reincarnatey druid to be a weird fucked up race
  50. 15:33 <Flickerdart> And insisting that he's a people
  51. 15:33 <Flickerdart> Plus it's funny to be reverse otherkin
  52. 15:33 <Forrest> XD
  53. 15:34 <grishnax> The one problem with that is that they have fly speed
  54. 15:34 <grishnax> Of 50 ft
  55. 15:34 <grishnax> Which is quite strong, from what I understand
  56. 15:34 <Flickerdart> It says 30ft
  57. 15:34 <Flickerdart> Or did I mis-remember
  58. 15:35 <grishnax> I'm looking at the Player's Companion right now
  59. 15:35 <Flickerdart> I figure I can turn into a bat or something anywya
  60. 15:35 <grishnax> It says 50
  61. 15:35 <Flickerdart> Oh, ok
  62. 15:35 <Forrest> you did, it's 50 feet.
  63. 15:35 <Forrest> the big reason it's incredibly strong is because fly speeds have an opportunity cost of Concentration in most cases
  64. 15:35 <Forrest> come online at high levels
  65. 15:35 <Forrest> or are from magic items
  66. 15:35 <Flickerdart> So I can't turn into a bat?
  67. 15:35 <Forrest> now, an aarakocra isn't actually that OP if people can get their hands on brooms of flying
  68. 15:35 <Forrest> or refluffed brooms of flying
  69. 15:36 <Forrest> they built in a really cheap method of getting flight
  70. 15:36 <Forrest> right into the system
  71. 15:36 <Forrest> but it does completely change how the game is played
  72. 15:36 <grishnax> Flying could be problematic
  73. 15:36 <grishnax> Possibly
  74. 15:37 <grishnax> The problem is, I still don't have a good idea of what I'm doing
  75. 15:37 <Forrest> well, not really a "could." Outside of dungeons (and even in some dungeons), it's immunity to melee
  76. 15:37 <Forrest> it's the same problem 3.x had
  77. 15:37 <Forrest> if you have flying, things without flying stop being relevant in many situations
  78. 15:37 <Forrest> which is why everything at high level 3.x needs flying
  79. 15:37 <grishnax> oh
  80. 15:37 <grishnax> huh
  81. 15:37 <Flickerdart> Doesn't 5e have better archery?
  82. 15:37 <Forrest> if you focus on it
  83. 15:38 <Forrest> if the monster was written with a focus on it
  84. 15:38 <Forrest> most weren't
  85. 15:39 <Forrest> anyway, aarakocra is weird because it's either broken or not hugely useful
  86. 15:40 <Forrest> if flight isn't a big deal in the game, then them getting flight as their only relevant race feature makes them bad
  87. 15:40 <Forrest> if flight is a big deal, then it's significantly stronger than every other race
  88. 15:40 <Forrest> also, you can turn into a bat
  89. 15:40 <Forrest> but only at level 8 or higher
  90. 15:41 <Forrest> druids can't take flying forms until then
  91. 15:41 <Flickerdart> oh hm
  92. 15:42 <Forrest> I like how aarakocra are... birds, though
  93. 15:42 <Forrest> they're not people shaped like birds
  94. 15:43 <Forrest> they're birds that happen to be people
  95. 15:43 <Forrest> with the mannerisms to match
  96. 15:43 <Forrest> it's kinda great
  97. 15:44 *** grishnax is now known as grishnaway
  98. 15:44 <Flickerdart> Caw! Caw!
  99. 15:45 Flickerdart shits on the party from up high
  100. 15:45 <Forrest> "Many aarakocra punctuate their speech with chirps,
  101. 15:45 <Forrest> sounds they use to convey emphasis and to shade
  102. 15:45 <Forrest> meaning, much as a human might through facial
  103. 15:45 <Forrest> expressions and gestures. An aarakocra might become
  104. 15:45 <Forrest> frustrated with people who fail to pick up on the
  105. 15:45 <Forrest> nuances; an aarakocra’s threat might be taken as a jest
  106. 15:45 <Forrest> and vice versa"
  107. 15:45 <Forrest> actually yes
  108. 15:46 <Flickerdart> "Chirp chirp, motherfucker."
  109. 15:49 <Flickerdart> You know...if aarakocra have bird noises instead of facial expressions
  110. 15:49 <Flickerdart> They are amazing liars
  111. 15:49 <Forrest> yeah
  112. 15:49 <Forrest> hrm
  113. 15:50 <Flickerdart> AND they are a Good race so people will think they are honest
  114. 15:50 <Forrest> like lammasus
  115. 15:50 <Flickerdart> But then haha, it was a trick!
  116. 15:50 <Forrest> we should rewrite the aarakocra to get a raptoran-like scaling fly speed
  117. 15:50 <Forrest> and actual abilities
  118. 15:50 <Forrest> like free proficiency in deception
  119. 15:51 <Forrest> or maybe advantage on it
  120. 15:51 <Forrest> trade away the binary broken/useless ability for real stuff, I guess
  121. 15:54 <Flickerdart> I kinda just want to walk into a room and accidentally knock people's hats off with my wings
  122. 15:54 <Flickerdart> And then pretend I did it on purpose and they should bare their heads out of respect for Star's character
  123. 15:54 <Forrest> XD
  124. 15:55 <Flickerdart> Do druids not get animal companions this time around?
  125. 15:56 <Forrest> they can Charm animals to follow them around but otherwise do not
  126. 15:56 <Forrest> the handle animal skill also works
  127. 15:56 <Forrest> but it's not native to the class
  128. 15:56 <Flickerdart> Weird
  129. 15:57 <Flickerdart> Is awaken a thing?
  130. 15:57 <Forrest> yeah
  131. 15:57 <Forrest> 5th-level spell
  132. 15:57 <Flickerdart> I want to awaken some owls and give them chain-smoking New Jersey trucker personalities
  133. 15:57 <Flickerdart> I don't know why that particular combination
  134. 15:59 *** grishnaway is now known as grishnax
  135. 15:59 <grishnax> heh
  136. 16:03 <Forrest> http://pastebin.com/g4vhsTDA
  137. 16:03 <Forrest> proposed Aarakocra fix
  138. 16:05 <Flickerdart> Isn't +2 to an ability really really good?
  139. 16:05 <Forrest> all races get +2 to one and +1 to another
  140. 16:05 <grishnax> Most things have a +2, iirc
  141. 16:05 <grishnax> Yeah
  142. 16:05 <Forrest> half-elves get +2 Cha and +1 to two others
  143. 16:05 <Forrest> humans get +1 to all scores
  144. 16:05 <Flickerdart> oh
  145. 16:05 <Forrest> aarakocra's baseline is +2 dex and +1 wis
  146. 16:06 <Forrest> I saw no reason to change it. they have a good stat spread
  147. 16:06 <Forrest> especially for non-moon druids
  148. 16:08 <Forrest> oops
  149. 16:08 <Forrest> forgot a thing
  150. 16:08 <Forrest> http://pastebin.com/TSkbpsQj
  151. 16:08 <Forrest> glide should give horizontal movement, even if it's just a bit
  152. 16:08 <Forrest> also made it so that if falling in heavy armor, you can still wings to reduce the fall
  153. 16:08 <Forrest> thoughts, grishnax/Flickerdart?
  154. 16:09 <grishnax> Sounds good to me
  155. 16:09 <grishnax> Although maybe the fly speed could start at 30, then go to 40, then 50?
  156. 16:09 <Flickerdart> Do raptorans really get discount Slow Fall?
  157. 16:09 <Forrest> I can't remember
  158. 16:09 <Forrest> I made it up as I went
  159. 16:09 <grishnax> I am not a 5e expert by any means
  160. 16:10 <Forrest> raptorans don't exist in 5e
  161. 16:10 <Flickerdart> Because "breaks 10ft of fall" is kind of a sad power, at least by 3.5 standards
  162. 16:10 <Flickerdart> Dunno if it's better in 5th
  163. 16:10 Forrest checks feather fall
  164. 16:10 <Forrest> ... yeah
  165. 16:11 <Forrest> feather fall is 60ft of fall per round for one minute
  166. 16:11 Forrest checks slow fall
  167. 16:11 <Forrest> slow fall is "reduce damage you take by 5*level when you fall."
  168. 16:11 <Forrest> huh
  169. 16:12 <Forrest> that's actually really good. at level 14, you never take fall damage
  170. 16:14 <Flickerdart> What is this, drowning and falling
  171. 16:14 <Forrest> on average, that is
  172. 16:16 <Forrest> http://pastebin.com/QZP4yq4k
  173. 16:17 <Forrest> scales much better in this version because yeah, that first one was crappy
  174. 16:18 <Forrest> at level 8 it stops mattering in most cases but can be abused for extra movement in some cases
  175. 16:19 <Flickerdart> I'm just getting the image of aarakocra paratroopers
  176. 16:19 <Forrest> haha
  177. 16:19 <Flickerdart> Jumping off dragons and moving 200ft horizontally
  178. 16:19 <Flickerdart> Because I have the need, Forrest
  179. 16:19 <Flickerdart> The need
  180. 16:19 <Flickerdart> for speed
  181. 16:20 <Forrest> up to their land or fly speed, so generally not quite as much
  182. 16:20 <Forrest> but a high-level one
  183. 16:20 <Forrest> with speed boosts
  184. 16:20 <Forrest> hell yes
  185. 16:20 <Forrest> I need this too
  186. 16:20 <Forrest> hey grishnax
  187. 16:20 <Flickerdart> entire party of aarakocra
  188. 16:20 <grishnax> ?
  189. 16:20 <Forrest> what sort of aesthetics are we going for in this world?
  190. 16:20 <grishnax> Oh
  191. 16:20 <Flickerdart> Dungeon World it up
  192. 16:20 <grishnax> Oh god
  193. 16:21 <Forrest> I like the idea of ARABIAN NII~IIIGHTS or something jungle/wilderness/zendikar
  194. 16:21 <grishnax> Also, for that, I'd probably do some sky world
  195. 16:21 <grishnax> Floating islands and stuff
  196. 16:21 <Forrest> well, presumably there are places with floating landmasses
  197. 16:21 Flickerdart vows to crash a floating island into another floating island
  198. 16:21 <Forrest> ala that one mountain in Avatar
  199. 16:21 <Forrest> er
  200. 16:21 <Forrest> blue indians Avatar
  201. 16:21 <Forrest> that's probably where the aarakocra come from
  202. 16:22 <Flickerdart> can I play a paladin and designate a floating island fortress as my mount
  203. 16:22 <Flickerdart> how awesome would that be
  204. 16:22 <Forrest> Call Vehicle
  205. 16:22 <Flickerdart> (way awesome)
  206. 16:22 <Forrest> for a flying boulder
  207. 16:22 <Flickerdart> Howl, Eat Your Heart Out (Ex)
  208. 16:22 <grishnax> This is a pretty amusing concept
  209. 16:22 <Forrest> UA_ModernMagic.pdfView next to chat page 6 of this
  210. 16:23 <Forrest> best
  211. 16:23 <Forrest> spell
  212. 16:23 <Forrest> EVER
  213. 16:23 <Flickerdart> can we use Modern UA, grishnax
  214. 16:23 <grishnax> Digital Phantom?
  215. 16:23 <Forrest> no
  216. 16:23 <Forrest> the other one
  217. 16:23 <Forrest> Find Vehicle
  218. 16:23 <Forrest> I feel like whether or not modern UA was in play would depend on the world in general
  219. 16:23 <grishnax> Yeah, it depends on things
  220. 16:23 <Forrest> is it a weird schizophrenic mix of fantasy and technology?
  221. 16:23 <Forrest> cus that'd be neat
  222. 16:23 <Forrest> but it'd very much change stuff
  223. 16:24 <grishnax> I'd probably allow spells per request
  224. 16:24 <grishnax> And if they fit into the world
  225. 16:24 <Forrest> most need to be rebalanced anyway
  226. 16:24 <Forrest> find vehicle to summon a unique demon car is badass though
  227. 16:24 <Forrest> and eventually a demon BRRRT
  228. 16:24 <Forrest> once you hit CL 13
  229. 16:24 <Flickerdart> "When)you)cast)this)spell)using)a)spell)slot)of)7th) level)or)higher,)you)can)conjure)any)type)of) vehicle,)subject)to)the)DM’s)approval."
  230. 16:24 <Flickerdart> ehehehe
  231. 16:25 <Forrest> also wtf did they do to the formatting of that pdf
  232. 16:25 <grishnax> That's weird
  233. 16:25 <grishnax> I think I know why they did it
  234. 16:25 <grishnax> To make it too much effort to copy/paste it
  235. 16:26 <Forrest> none of the other UAs are like that
  236. 16:26 <Forrest> iirc
  237. 16:26 <grishnax> oh
  238. 16:26 <grishnax> eh
  239. 16:26 <Forrest> yeah
  240. 16:26 <Forrest> just checked
  241. 16:26 <Forrest> okay
  242. 16:26 <Forrest> spells that would likely fit
  243. 16:26 <Forrest> Arcane Hacking (just messing with magic smartly, after all)
  244. 16:27 <Forrest> Commune With City
  245. 16:27 <Forrest> Find Vehicle (unique demon car, hell yeah)
  246. 16:27 <grishnax> So Arcane Hacking is basically tampering with existing spells?
  247. 16:28 <Forrest> Arcane Hacking is "you get advantage when hacking, and can use hacking to break arcane locks and low-level warding glyphs"
  248. 16:28 <Forrest> change it to use thieves tools
  249. 16:28 <Forrest> and normal locks
  250. 16:28 <Forrest> and then leave the magic
  251. 16:28 <Forrest> bam, fits into a fantasy setting
  252. 16:28 <Flickerdart> "Spells: hacked"
  253. 16:28 <Flickerdart> "Gods: hacked"
  254. 16:28 <Flickerdart> "All the magic: hacked"
  255. 16:28 <Forrest> Infallible Relay would work except there's no focus for it
  256. 16:28 <Forrest> but honestly
  257. 16:28 <Forrest> fitting it in could be neat
  258. 16:28 <Forrest> maybe it takes the nearest pen and paper and starts writing a message
  259. 16:29 <Forrest> and people can have specially-prepared sheets and pens for this spell
  260. 16:29 <Flickerdart> It beams the message into the mind of the nearest unsuspecting passer-by
  261. 16:29 <Flickerdart> Who goes blank and speaks it in monotone
  262. 16:29 <Forrest> Invisible to Cameras isn't relevant
  263. 16:29 <Forrest> On/Off isn't relevant
  264. 16:29 <Forrest> Protection from Ballistics is 'you take half damage from guns'
  265. 16:30 <Forrest> which may be fine to change to work against other ranged attacks but honestly, eh
  266. 16:30 <Flickerdart> On/Off could be neat if adapted to toggle torches or something
  267. 16:30 <Forrest> ooh
  268. 16:30 <Forrest> yeah
  269. 16:30 <Forrest> remote access is irrelevant
  270. 16:30 <Flickerdart> But that's basically just a hooded lantern then
  271. 16:30 <Forrest> shutdown changes to Blackout
  272. 16:30 <grishnax> Protection from Ballistics could be cool if it applies to arrows and stuff too
  273. 16:30 <Flickerdart> Which is roughly the level of a cantrip's power
  274. 16:30 <Forrest> @grishnax yeah
  275. 16:30 <Forrest> okay I'm gonna write up a list of these
  276. 16:30 <Forrest> and modifications to them
  277. 16:30 <grishnax> Go for it
  278. 16:31 <Forrest> if that aarakocra rebuild is alright for your game, could you add it to the google doc so we don't lose it?
  279. 16:31 <Forrest> http://pastebin.com/QZP4yq4k
  280. 16:31 <grishnax> Btw, I'm going to add the Aarakocra thing- yeah, that
  281. 16:31 <Flickerdart> Conjure spam: Target creature has disadvantage on Wisdom (concentration and spot) rolls
  282. 16:32 <Flickerdart> Hot Singles in Your Area (Su)
  283. 16:32 <Flickerdart> Target incorrectly believes it is sexually desirable
  284. 16:33 <grishnax> Actually, for shutdown, it could cause all mechanical devices to jam
  285. 16:33 <grishnax> Things like crossbows, catapults, etc.
  286. 16:33 <grishnax> Also, I kind of want to add a level of technology to this campaign
  287. 16:34 <Forrest> tangentally-related: http://demonsmirror.com/page/348 you should read this webcomic
  288. 16:34 <Forrest> it's got a fun weird mix of tech and fantasy
  289. 16:34 <Flickerdart> grishnax: Look up some alternate -punks
  290. 16:35 grishnax notes for later
  291. 16:35 <Flickerdart> Also consider that the ancient world had quite a bit of tech in terms of water, wind, and animal power diverted to things like processing wheat or grapes
  292. 16:35 *** grishnax quit (Read error: Connection reset by peer) ~grishnax@grishnax.user.gamesurge
  293. 16:35 <Flickerdart> It's not too far-fetched to expand that
  294. 16:35 <Flickerdart> Escalator powered by a water wheel
  295. 16:36 *** grishnax joined #agameof5e ~grishnax@grishnax.user.gamesurge
  296. 16:36 +++ ChanServ has given op to grishnax
  297. 16:36 <grishnax> Blarg internet
  298. 16:36 <Flickerdart> 16:35 <Flickerdart> Also consider that the ancient world had quite a bit of tech in terms of water, wind, and animal power diverted to things like processing wheat or grapes 16:35 *** grishnax quit (Read error: Connection reset by peer) ~grishnax@grishnax.user.gamesurge 16:35 <Flickerdart> It's not too far-fetched to expand that 16:35 <Flickerdart> Escalator
  299. 16:36 <Flickerdart> powered by a water wheel
  300. 16:36 <grishnax> Hmm...
  301. 16:37 <grishnax> I was thinking some level of magitech
  302. 16:37 <Flickerdart> Magic punk works too
  303. 16:37 <Flickerdart> Eberron styles?
  304. 16:37 <grishnax> Kinda
  305. 16:37 <Flickerdart> The interesting thing about any kind of tech is that it would be extremely localized socially
  306. 16:38 <Flickerdart> Peasants can't afford jack shit pretty much ever
  307. 16:38 <Flickerdart> Nobility is too tradition-bound to bother
  308. 16:38 <Flickerdart> It's only your bourgeois that embrace it
  309. 16:38 <Flickerdart> Especially if they can use it to make their businesses more profitable
  310. 16:38 <grishnax> That's interesting
  311. 16:38 <grishnax> That also gives me another diea
  312. 16:38 <grishnax> *idea
  313. 16:38 <Forrest> mostly linked the above webcomic because its weird mix has fun magitech like cybernetics, and "modern-ish" civilization, but also fantasy stuff and the results of mixing fantasy thematics with modern thematics
  314. 16:38 <Forrest> as opposed to Eberron's WW1 thematics
  315. 16:38 <Forrest> etc
  316. 16:39 <grishnax> huh
  317. 16:39 <Forrest> well-written and worth the read.
  318. 16:39 <Flickerdart> Also there's a really neat book I read once
  319. 16:39 <Flickerdart> Tunnel in the Sky
  320. 16:40 <grishnax> I think I'm going for late middle ages-to-early renaissance society
  321. 16:40 <Flickerdart> it's about a spacefaring future of the Stargate variety, where actual ships are impractical so they use portals
  322. 16:40 <Flickerdart> But these portals are hella spensive
  323. 16:40 <Flickerdart> So they send colonies and check in after a few years
  324. 16:40 <Forrest> @grishnax sounds good to me
  325. 16:40 <Flickerdart> The colonists bring very little tech because if a cow breaks a leg, the leg heals
  326. 16:40 <Flickerdart> But if a robot breaks a leg, you need a new robot leg
  327. 16:40 <Flickerdart> So you have laser guns and cattle side by side
  328. 16:43 <Flickerdart> Basically it's super easy to justify any kind of tech level
  329. 16:43 <Flickerdart> Or mix.
  330. 16:43 <Flickerdart> You could also go the Arcanum route of magic VS tech rather than magitech
  331. 16:43 <grishnax> Arcanum?
  332. 16:44 <Flickerdart> An old CRPG
  333. 16:44 <Flickerdart> You can deck out your dude as a spellcaster or tech guy, but magic and tech don't mix together
  334. 16:44 <grishnax> huh
  335. 16:44 <Flickerdart> It's a lot more involved than Shadowrun's "more robot bits = less mejick" thing
  336. 16:45 <Forrest> http://pastebin.com/EWMP26LW
  337. 16:45 <Flickerdart> You could have an elite bunch of mages resisting mass-produced, cheap tech - or tech guys enforcing their stuff on a pastoral, druidic focused peasantry
  338. 16:46 <Flickerdart> Or why not both - middle class tech, upper class wizards, lower class shamans
  339. 16:46 <Forrest> I like magitech, personally. or at the very least tech that /works/ for mages
  340. 16:46 <Flickerdart> Well, it's more like
  341. 16:46 <Forrest> magic can't be used to build tech or augment tech, perhaps
  342. 16:46 <Forrest> but a wizard can use a computer
  343. 16:46 <Flickerdart> Put an old person in front of a computer
  344. 16:46 <Forrest> unlike in, say, Dresden
  345. 16:46 <Flickerdart> It WORKS for them
  346. 16:46 <Flickerdart> But it doesn't work for them
  347. 16:46 <Forrest> right
  348. 16:47 <Forrest> that could be neat
  349. 16:47 <grishnax> So they just don't get it?
  350. 16:47 <Forrest> well
  351. 16:47 <Forrest> plenty of old people get it
  352. 16:47 <Forrest> but they're not channeling the power of their Old through it to make it stronger
  353. 16:47 <grishnax> Ah
  354. 16:47 <Forrest> and a wizard might find tech to be unintuitive and mind-boggling
  355. 16:47 <Forrest> but a mage could learn a computer
  356. 16:47 <Forrest> and a programmer could learn magic
  357. 16:48 <Flickerdart> Oh
  358. 16:48 <Flickerdart> That reminds me
  359. 16:48 <Forrest> but the two couldn't mix
  360. 16:48 <Flickerdart> Best magitech book ever
  361. 16:48 <Forrest> can't program spells
  362. 16:48 <Flickerdart> Monday Begins on Saturday
  363. 16:48 <Forrest> and can't mage computers into existence
  364. 16:48 <Flickerdart> A computer programmer is shanghaied by a magic research institute to run their IT
  365. 16:48 <Flickerdart> hilarity ensues
  366. 16:48 <Forrest> the line may blur a bit for some things (artificers "building" spells in a similar manner to a computer program)
  367. 16:48 <Forrest> but overall, trying to mix them results in things breaking
  368. 16:49 <Flickerdart> Forrest: https://www.kickstarter.com/projects/thoughtstem/codespells-express-yourself-with-magic
  369. 16:49 <Forrest> presumably, intent is involved, too
  370. 16:49 <Flickerdart> like this?
  371. 16:49 <Forrest> yeah
  372. 16:49 <grishnax> be back in a minute
  373. 16:49 *** grishnax is now known as grishnaway
  374. 16:49 <Forrest> I've always envisioned wizard magic in D&D as being basically codespells
  375. 16:49 <Forrest> except the code explodes you instead of segfaulting
  376. 16:49 <Forrest> but it's got its own rules; you couldn't be able to, say, code a spell in Java in this setting
  377. 16:49 <Flickerdart> Also no wizard knows good code style
  378. 16:50 <Forrest> you'd need to build it using Eye of N3wt
  379. 16:50 <Flickerdart> I'm sure someone could write a JVM in magic
  380. 16:50 <Flickerdart> That's the entire point, isn't it
  381. 16:50 <Flickerdart> of Java
  382. 16:50 <Forrest> heh
  383. 16:50 <Flickerdart> But then it's one of those things where it's easier to just buy a computer
  384. 16:50 <Forrest> there was a similar conversation a while back about 3.x artificers
  385. 16:51 <Flickerdart> Like how you could cast Throw Item, or buy a crossbow
  386. 16:51 <Flickerdart> Launch Bolt*
  387. 16:51 <Forrest> "Saying an artificer has really powerful magic is like saying a programmer has really powerful Java, when he programs in Assembly."
  388. 16:51 <Flickerdart> haha
  389. 16:51 Flickerdart has level 9 methods
  390. 16:52 <Forrest> anyway
  391. 16:52 <Forrest> yeah
  392. 16:53 <Forrest> I like the idea of some sort of tech existing (even if it's a weird -punk tech)
  393. 16:53 <Forrest> but being incompatible with magic because of Reasons that are likely efficiency and just non-interaction
  394. 16:53 <Forrest> "it's just how the world works"
  395. 16:53 <Forrest> intent comes into it. If you try to use magic in the construction of a -punk machine, the magic rebels
  396. 16:53 <Forrest> if you try to use -punk in the assembly of a spell, the magic rebels
  397. 16:54 <Forrest> if you happen to accidentally mix the two
  398. 16:54 <Forrest> the magic works fine until someone points it out
  399. 16:54 <Forrest> and then the magic rebels
  400. 16:54 <Forrest> that could be the major difference between tech and magic, actually
  401. 16:54 <Forrest> magic has build-your-spell and rules and everything
  402. 16:54 <Forrest> but above all else
  403. 16:54 <Forrest> it's based on intent
  404. 16:55 <Forrest> and belief
  405. 16:55 <Forrest> and some sort of personal power
  406. 16:55 <Forrest> the -punk tech is not, it works and does what you tell it to do
  407. 16:55 *** grishnaway quit (Read error: Connection reset by peer) ~grishnax@grishnax.user.gamesurge
  408. 16:55 <Forrest> but does not care about intent whatsoever
  409. 16:55 <Forrest> if you cast a fireball and accidentally put in too much bat shit, your fireball is going to still be the right size instead of backfiring
  410. 16:55 *** grishnaway joined #agameof5e ~grishnax@733982c9:d278716:9e648124:IP6
  411. 16:55 <Forrest> because that's what it's supposed to do
  412. 16:55 <Forrest> if you make a -punk cannon and add too much gunpowder
  413. 16:55 <Forrest> it's going to fuck something up
  414. 16:55 <Forrest> which might be you
  415. 16:56 <Forrest> but it's significantly easier to set up to work in a specific way
  416. 16:56 <Forrest> thoughts?
  417. 16:59 <Forrest> ooh, this could also be why arcane and divine focuses work
  418. 16:59 <Forrest> because magic doesn't /care/ what you use
  419. 16:59 <Forrest> it's all just placebos
  420. 16:59 <Forrest> and mental crutches
  421. 17:00 <Forrest> also
  422. 17:00 <Forrest> this could explain why there aren't guns
  423. 17:00 <Forrest> even if there's -punk tech
  424. 17:01 <Forrest> -punk tech works on certain principles but everyone has magic. A crossbow works better because it's built out of natural materials. A crossbow bolt is made of wood, which was once alive with its own magic
  425. 17:01 <Forrest> (also gives an easy way to handle guns)
  426. 17:01 <Forrest> (guns = refluffed crossbow. Because they do roughly the same stuff)
  427. 17:02 <Forrest> (wood's passive magic interacts better with the targets' passive magic than a lead bullet does)
  428. 17:02 <Forrest> (so on average, a pistol does the same as a crossbow bolt)
  429. 17:03 <Forrest> melee weapons don't have that issue because a person's holding them.
  430. 17:03 <Forrest> the force behind it is a person's force, not the gunpowder explosion
  431. 17:03 <Forrest> ... wait, this is basically how Tower of God ran it
  432. 17:03 <Forrest> hah
  433. 17:11 *** grishnaway is now known as grishnax
  434. 17:11 <grishnax> I'm back now
  435. 17:11 <grishnax> Anything happen while I was gone?
  436. 17:12 Forrest proposed a metaphysics system
  437. 17:13 grishnax reads over it
  438. 17:15 <grishnax> I'm kinda confused
  439. 17:15 <Flickerdart> So magic is Ork tech?
  440. 17:15 <Forrest> not sure if "proposed" is the right word. It is an idea for reconciling magic and tech being incompatible
  441. 17:15 <Forrest> @Flickerdart basically, yes
  442. 17:17 <Forrest> @grishnax what can I help clear up?
  443. 17:19 <grishnax> So for my understanding, tech is just building stuff
  444. 17:19 <grishnax> But how exactly does magic work?
  445. 17:19 <Flickerdart> I've always found the "magic is a mental crutch" thing amusing but not very satisfying
  446. 17:19 <Forrest> tautologically
  447. 17:19 <Flickerdart> Since it doesn't explain why everybody needs the crutch
  448. 17:20 <Forrest> well, not everyone needs one. The hypothetical interaction with arcane and divine implements could just be a focus
  449. 17:20 <Forrest> since not all magic needs implements
  450. 17:20 <Flickerdart> Unless this is Discworld and the Rite of Ashk'ente can be performed with a candle and 3ccs of mouse blood
  451. 17:20 <Forrest> @grishnax "magic works because magic works."
  452. 17:20 <Flickerdart> I've always liked the original idea - the foci and components are offerings made to spirits
  453. 17:20 <Forrest> and it works the way it does because people think it works that way
  454. 17:20 <Forrest> and that expectation has been built up over thousands of years
  455. 17:21 <Flickerdart> It works if you get it wrong because the spirit entity gets roughly what you want out of it
  456. 17:21 <Forrest> working its way into the way reality works as sort of a baseline
  457. 17:21 <Forrest> @Flickerdart could also work
  458. 17:21 <Flickerdart> But it can't talk to circuits
  459. 17:21 <Flickerdart> Because of soul things
  460. 17:21 <Forrest> really, the core of this idea is that magic is something inherent to the world
  461. 17:21 <Forrest> but it requires a person behind it
  462. 17:21 <Forrest> or a being of some sort
  463. 17:22 <Forrest> technology sorta does
  464. 17:22 <Forrest> but it can run on its own when you turn it on
  465. 17:22 <grishnax> Okay, so I think I have an idea
  466. 17:22 <grishnax> Of how this works
  467. 17:22 <Forrest> you don't need someone telling it what to do at all times, a clockwork machine will work until it runs down
  468. 17:22 <Forrest> while someone using magic to run a machine will need to be there to run that machine
  469. 17:23 <Forrest> the stuff about tech vs magic is mostly because I wanted an explanation for magic not interacting with tech
  470. 17:23 <grishnax> Ah
  471. 17:23 <grishnax> Okay
  472. 17:23 <grishnax> I can see it making sense
  473. 17:23 <Forrest> and magic as a semi-sentient force that cares more about intent than words could fit there
  474. 17:23 <grishnax> I kinda like that
  475. 17:23 <grishnax> It also works as both divine and arcane
  476. 17:23 <Forrest> and maybe it doesn't like technology
  477. 17:23 <grishnax> That way
  478. 17:24 <Forrest> or maybe it does
  479. 17:24 <Forrest> depends on how the worldbuilders want it to interact
  480. 17:24 <Forrest> the thing about guns could work in either
  481. 17:24 <Forrest> I just like the idea of the metaphysics of a world pushing towards melee + fantasy weapons
  482. 17:24 <Forrest> rather than guns being king
  483. 17:24 <grishnax> Yeah
  484. 17:24 <Forrest> and "everyone's got baseline magic, but a bullet doesn't, so a bullet has to deal damage by physics"
  485. 17:25 <Forrest> someone with a sword swings with their Character Level backing that blade's edge
  486. 17:25 <Forrest> someone shooting a bullet doesn't. All they're doing is aiming
  487. 17:25 <Flickerdart> It's funny because this is basically the problem with AI right now
  488. 17:25 <Forrest> the bullet's power doesn't increase
  489. 17:25 <Flickerdart> Natural Language Processing is really REALLY hard
  490. 17:25 <grishnax> huh
  491. 17:25 <Forrest> someone shooting a crossbow is in an odd middleground
  492. 17:25 <Flickerdart> So if you have any kind of bare minimum intelligence involved it becomes stupid easy
  493. 17:25 <Forrest> and maybe wood is just good at absorbing the power
  494. 17:26 <Forrest> @Flickerdart huh
  495. 17:26 <Forrest> interesting
  496. 17:26 <grishnax> Actually, in this case, the magic could be represented as proficiency bonuses to weapons
  497. 17:26 <grishnax> So guns don't get that bonus
  498. 17:26 <Forrest> ... no
  499. 17:26 <Flickerdart> I do not aim with my hand; he who aims with his hand has forgotten the face of his father. I aim with my eye.
  500. 17:26 <Forrest> don't do that
  501. 17:26 <Forrest> this is a way to simplify guns by making them equivalent to crossbows and not needing anything but a refluff
  502. 17:26 <grishnax> Ah
  503. 17:26 <Forrest> "guns don't get proficiency" is "you don't use guns"
  504. 17:26 <Forrest> "ever"
  505. 17:26 <grishnax> Fair
  506. 17:26 <Forrest> "because it's shooting yourself in the foot"
  507. 17:27 <Flickerdart> He who shoots himself in the foot has forgotten the face of his father.
  508. 17:27 <Forrest> XD
  509. 17:27 <Forrest> I mean, "guns don't work at all" would be another valid way
  510. 17:27 <Flickerdart> Also http://www.toodarkpark.org/computers/humor/shoot-self-in-foot.html
  511. 17:27 <Forrest> "as an aesthetic choice, we don't want guns"
  512. 17:27 <Forrest> "nevermind that there's thing-punk tech"
  513. 17:28 Forrest shrugs
  514. 17:28 <Forrest> it's an idea, anyway
  515. 17:28 <grishnax> Possibly
  516. 17:28 <grishnax> We can run it by the other people
  517. 17:29 <grishnax> I do like the idea of having tech in there
  518. 17:29 <Forrest> I like the idea of tech being incompatible with magic on a construction level
  519. 17:30 <grishnax> And having magic separate from tech is an interesting way to do it
  520. 17:30 <Forrest> since most "tech vs magic" things go the way of "tech and magic can't be used together by the same person EVER neener neener"
  521. 17:30 <grishnax> Although I did have an idea that I feel should be shared
  522. 17:30 <Forrest> someone using magic to fly and guns to shoot is more fun than someone for whom guns just don't function
  523. 17:30 <Flickerdart> I kind of like the idea of technology being able to disrupt magic though
  524. 17:31 <grishnax> Anti-magic generators?
  525. 17:31 <Forrest> special sticks made of tech-punk
  526. 17:31 <Flickerdart> Like a supercomputer that proves the Pythagorean theorem a million times per second
  527. 17:31 <Forrest> you stab it into a wizard
  528. 17:31 <Forrest> and it does math
  529. 17:31 <Flickerdart> To remind physics that it works
  530. 17:31 <Forrest> lots and lots of math
  531. 17:31 <Forrest> yeah
  532. 17:31 <grishnax> That's amusing
  533. 17:31 <Forrest> presumably at higher levels of magic and tech it starts to spill over
  534. 17:31 <grishnax> They can
  535. 17:31 <Forrest> someone capable of casting Wish proooobably just overflows magic enough to break computers
  536. 17:31 <Flickerdart> I imagine it also goes both ways yeah
  537. 17:31 <Forrest> and the above computer probably fucks magic over
  538. 17:32 <Forrest> but normal things are mostly fine
  539. 17:32 <grishnax> But it takes extreme skill to do so
  540. 17:32 <Forrest> since their magic and tech levels don't interfere with the other unless mixed very closely
  541. 17:32 <Flickerdart> Near dragons, all the variables in your program become 2
  542. 17:32 *** Deimosaur joined #agameof5e ~chatzilla@gamesurge-71507c42.hsd1.ca.comcast.net
  543. 17:32 *** grishnax quit (Read error: Connection reset by peer) ~grishnax@733982c9:d278716:9e648124:IP6
  544. 17:32 <Flickerdart> x = 3; echo x;
  545. 17:32 <Flickerdart> "2"
  546. 17:32 <Forrest> @Flickerdart all variables?
  547. 17:32 <Forrest> so i guess
  548. 17:32 <Forrest> you could say they're
  549. 17:32 <Forrest> magic numbers?
  550. 17:32 <Flickerdart> No.
  551. 17:32 *** grishnax joined #agameof5e ~grishnax@grishnax.user.gamesurge
  552. 17:32 +++ ChanServ has given op to grishnax
  553. 17:33 <grishnax> blarg internet damn it
  554. 17:33 <Forrest> it just overwrites your variable names with 2
  555. 17:33 Flickerdart read that as ChanServ has given up
  556. 17:34 <grishnax> Btw, can someone pastebin this whole conversation at some point? I'm gonna have to leave to go home soon and won't have access to it.
  557. 17:34 <Forrest> I can't read this shootign yourself in the foot page while eating
  558. 17:34 <Forrest> I keep laughing and choking
  559. 17:36 <Forrest> >English
  560. 17:36 <Forrest> You put your foot in your mouth, then bite it off.
  561. 17:36 <Forrest> pffft
  562. 17:37 <Flickerdart> Forrest: You've never read that? Those are like the oldest programmer jokes
  563. 17:37 <Flickerdart> Those and the "how do you catch a lion in the desert" jokes
  564. 17:38 <Forrest> I have not
  565. 17:38 <Forrest> and these are hilarious
  566. 17:38 <Flickerdart> http://www.gksoft.com/a/fun/catch-lion.html
  567. 17:39 <Flickerdart> There are LOADS of the lion ones
  568. 17:39 <Flickerdart> http://bjornsmaths.blogspot.com.es/2005/11/how-to-catch-lion-in-sahara-desert.html this one has more
  569. 17:40 <grishnax> Anyway, I gotta get going, I'll be back in a while
  570. 17:40 <grishnax> Someone pastebin the conversation for me
  571. 17:40 <grishnax> Or something
  572. 17:40 *** grishnax quit (Quit: blarg) ~grishnax@grishnax.user.gamesurge
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