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- on damage:
- attacker is a player
- if {dc.%attacker%} is 1:
- wait a tick
- send "&f&l[&b&lDamagelog&f&l]&f%Victim's name% &d%victim's health*2%/%victim's max health*2%&c《 &c%damage*2% &f%attacker's name%" to attacker
- on damage:
- victim is a player
- if {dc.%victim%} is 1:
- wait a tick
- send "&f&l[&b&lDamagelog&f&l]&f%Victim's name% &d%victim's health*2%/%victim's max health*2%&c《 &c%damage*2% &f%attacker's name%" to victim
- command /damagelog:
- trigger:
- if {dc.%player%} is set:
- delete {dc.%player%}
- send "&f&l[&b&lDamagelog&f&l]&cダメージ&cの&6表示&fを&9OFF&fにしました。"
- stop
- set {dc.%player%} to 1
- send "&f&l[&b&lDamagelog&f&l]&cダメージ&fの&6表示&fを&bON&fにしました。"
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