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midorimusi1111

Damagelog

Jul 20th, 2019
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  1. on damage:
  2. attacker is a player
  3. if {dc.%attacker%} is 1:
  4. wait a tick
  5. send "&f&l[&b&lDamagelog&f&l]&f%Victim's name% &d%victim's health*2%/%victim's max health*2%&c《 &c%damage*2% &f%attacker's name%" to attacker
  6. on damage:
  7. victim is a player
  8. if {dc.%victim%} is 1:
  9. wait a tick
  10. send "&f&l[&b&lDamagelog&f&l]&f%Victim's name% &d%victim's health*2%/%victim's max health*2%&c《 &c%damage*2% &f%attacker's name%" to victim
  11. command /damagelog:
  12. trigger:
  13. if {dc.%player%} is set:
  14. delete {dc.%player%}
  15. send "&f&l[&b&lDamagelog&f&l]&cダメージ&cの&6表示&fを&9OFF&fにしました。"
  16. stop
  17. set {dc.%player%} to 1
  18. send "&f&l[&b&lDamagelog&f&l]&cダメージ&fの&6表示&fを&bON&fにしました。"
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