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- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=573660225"
- s.Pitch = 1
- s.Volume = 1
- s.Looped = true
- wait(0.1)
- s:play()
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 987654321987654321987654321987654321987654321
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://515293110"
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://1522238772"
- char.Pants.PantsTemplate = "rbxassetid://1343040198"
- end)
- local BC = char["Body Colors"]
- BC.HeadColor = BrickColor.new("White")
- BC.LeftArmColor = BrickColor.new("White")
- BC.LeftLegColor = BrickColor.new("White")
- BC.RightArmColor = BrickColor.new("White")
- BC.RightLegColor = BrickColor.new("White")
- BC.TorsoColor = BrickColor.new("White")
- CV="Maroon"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(255,0,0)
- v.Shape="Block"
- text.Text = "Horror!Sans"
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- Face = Head.face
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- Reaper = Instance.new("Model")
- Reaper.Parent = Player.Character
- Reaper.Name = "Reaper"
- rh = Instance.new("Part")
- rh.Parent = Reaper
- rh.Locked = true
- rh.CanCollide = false
- mesh = Instance.new("SpecialMesh")
- rh.formFactor = "Symmetric"
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=99856331"
- mesh.TextureId = "http://www.roblox.com/asset/?id=34644652"
- mesh.Parent = rh
- local weld = Instance.new("Weld")
- weld.Parent = rh
- rh.Transparency = 0
- weld.Part0 = rh
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, 0.85, 0)
- Reaper2 = Instance.new("Model")
- Reaper2.Parent = Player.Character
- Reaper2.Name = "Reaper2"
- rh1 = Instance.new("Part")
- rh1.Parent = Reaper2
- rh1.Locked = true
- rh1.CanCollide = false
- mesh2 = Instance.new("SpecialMesh")
- rh1.formFactor = "Symmetric"
- mesh2.MeshType = "FileMesh"
- mesh2.MeshId = "http://www.roblox.com/asset/?id=136756097"
- mesh2.TextureId = "http://www.roblox.com/asset/?id=4770560"
- mesh2.Parent = rh1
- local weld2 = Instance.new("Weld")
- weld2.Parent = rh1
- rh1.Transparency = 0
- weld2.Part0 = rh1
- weld2.Part1 = Player.Character.Head
- weld2.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- e1 = Instance.new("Part")
- e1.Parent = Reaper
- e1.Locked = true
- e1.CanCollide = false
- e1.formFactor = "Symmetric"
- e1.Size = Vector3.new(-3.05,-5.05, -3.05)
- e1.Material = "Neon"
- e1.BrickColor = BrickColor.new("Smokey grey")
- e1.Shape = "Ball"
- e1.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Parent = e1
- weld.Part0 = e1
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
- e2 = Instance.new("Part")
- e2.Parent = Reaper
- e2.Locked = true
- e2.CanCollide = false
- e2.formFactor = "Symmetric"
- e2.Size = Vector3.new(-3.05,-5.05, -3.05)
- e2.Material = "Neon"
- e2.BrickColor = BrickColor.new("Smokey grey")
- e2.Shape = "Ball"
- e2.Transparency = 1
- local weld = Instance.new("Weld")
- weld.Parent = e2
- weld.Part0 = e2
- weld.Part1 = Player.Character.Head
- weld.C0 = CFrame.new(-0.17, 0.01, 0.76)*CFrame.Angles(0, 0, 0)
- attack = false
- attackdebounce = false
- MMouse = nil
- combo = 0
- local hitfloor, posfloor = nil, nil
- local idle = 0
- local Anim = "Idle"
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local invisible = false
- local doing2 = false
- local doing4 = false
- local Marked = {}
- local MarkedGUI = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local pursuitnum = 0
- local arcorb = false
- local move1 = "(Z)\nSoul Taker"
- local move2 = "(X)\nGaster Shot"
- local move3 = "(C)\nGaster Beam"
- local move4 = "(V)\nThe X-Event"
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 100
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 100
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 100
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 100
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH = nil
- RW = Instance.new("Motor")
- LW = Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- TorsoBlue = TorsoColor.Color.b
- NewCol = Color3.new(255, 0, 0)
- NewCol2 = Color3.new(255, 0, 0)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
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