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- Mono path[0] = 'B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Managed'
- Mono config path = 'B:/Steam Games/steamapps/common/Stationeers/MonoBleedingEdge/etc'
- PlayerConnection initialized from B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55282
- Multi-casting "[IP] 10.0.0.222 [Port] 55282 [Flags] 2 [Guid] 1094044829 [EditorId] 340662212 [Version] 1048832 [Id] WindowsPlayer(Rhodes) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
- Started listening to [0.0.0.0:55282]
- PlayerConnection already initialized - listening to [0.0.0.0:55282]
- Initialize engine version: 2019.2.4f1 (c63b2af89a85)
- [XR] Discovering subsystems at path B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
- Vendor:
- VRAM: 1979 MB
- Driver: 23.21.13.9135
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.442 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The referenced script on this Behaviour (Game Object 'BookPro') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- UnloadTime: 0.641682 ms
- Version : 0.2.2224.10125
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
- Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
- UnityStandardAssets.ImageEffects.DepthOfField:CheckResources()
- UnityStandardAssets.ImageEffects.PostEffectsBase:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loaded Mod Data from B:\Steam Games\steamapps\common\Stationeers/../../workshop/content/544550/1457145126/GameData/
- Loaded Mod Data from B:\Steam Games\steamapps\common\Stationeers/../../workshop/content/544550/1470550087/GameData/
- Loaded Mod Data from C:\Users\Tassyr\Documents/My Games/Stationeers/mods/SpreadEuropa2/GameData/
- Loaded Mod Data from B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadGameData>d__89:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:1096)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 1096)
- Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETTransportConfig.bindings.cs:259)
- UnityEngine.Networking.NetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETworking.bindings.cs:34)
- UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32)
- UnityEngine.Networking.NetworkManager:StartServer(MatchInfo)
- UnityEngine.Networking.NetworkManager:StartServer()
- UnityEngine.Networking.NetworkManager:StartHost()
- Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:597)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:858)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/buildslave/unity/build/Modules/UNET/ScriptBindings/UNETTransportConfig.bindings.cs Line: 259)
- Hosting 0 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
- Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:873)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
- Server Started
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:807)
- Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
- Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 807)
- Loaded World Settings. Elapsed: <1s ( + <1s)
- Loaded 28604 Terrain Chunks in 00:20 (Elapsed: 00:21)
- Loaded 11 Networks in <1s (Elapsed: 00:21)
- Loaded 275 Rooms in <1s (Elapsed: 00:21)
- Loaded 1632 Things in 00:01 (Elapsed: 00:22)
- Loaded 297 Atmospheres in <1s (Elapsed: 00:22)
- Initialized 199 Devices in <1s (Elapsed: 00:22)
- Loaded Mission Data in <1s (Elapsed: 00:22)
- Loaded StationContact Data in <1s (Elapsed: 00:22)
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2626)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/XmlSaveLoad.cs Line: 2626)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- NullReferenceException: Object reference not set to an instance of an object
- at Assets.Scripts.Objects.Items.ItemRemoteDetonator+<WaitFrame>d__13.MoveNext () [0x000df] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\ItemRemoteDetonator.cs:172
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Objects/Items/ItemRemoteDetonator.cs Line: 172)
- System memory in use before: 1.41 GB.
- System memory in use after: 1.42 GB.
- Unloading 21817 unused Assets to reduce memory usage. Loaded Objects now: 500528.
- Total: 2137.318007 ms (FindLiveObjects: 63.686283 ms CreateObjectMapping: 24.099450 ms MarkObjects: 2014.485695 ms DeleteObjects: 35.045558 ms)
- StationeerServer is VAC Secure!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:934)
- Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
- Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
- Steamworks.GameServer:RunCallbacks()
- Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:852)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 934)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3105)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages()
- UnityEngine.Networking.LocalClient:Update()
- UnityEngine.Networking.NetworkClient:UpdateClients()
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
- UnityEngine.Networking.NetworkCallbacks:LateUpdate()
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
- Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc.dll
- Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
- Waiting flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>d__61:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2035)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2035)
- Finish flush buffer id : 0
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.<StreamDataToClient>d__61:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2061)
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2061)
- Hosting 1 clients on port 27016
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
- Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3105)
- UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
- UnityEngine.Networking.LocalClient:ProcessInternalMessages()
- UnityEngine.Networking.LocalClient:Update()
- UnityEngine.Networking.NetworkClient:UpdateClients()
- UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
- UnityEngine.Networking.NetworkCallbacks:LateUpdate()
- (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
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