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  1. Mono path[0] = 'B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Managed'
  2. Mono config path = 'B:/Steam Games/steamapps/common/Stationeers/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55282
  5. Multi-casting "[IP] 10.0.0.222 [Port] 55282 [Flags] 2 [Guid] 1094044829 [EditorId] 340662212 [Version] 1048832 [Id] WindowsPlayer(Rhodes) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
  6. Started listening to [0.0.0.0:55282]
  7. PlayerConnection already initialized - listening to [0.0.0.0:55282]
  8. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  9. [XR] Discovering subsystems at path B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/UnitySubsystems
  10. GfxDevice: creating device client; threaded=1
  11. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  12. Direct3D:
  13.     Version:  Direct3D 11.0 [level 11.0]
  14.     Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
  15.     Vendor:  
  16.     VRAM:     1979 MB
  17.     Driver:   23.21.13.9135
  18. Begin MonoManager ReloadAssembly
  19. - Completed reload, in  1.442 seconds
  20. <RI> Initializing input.
  21.  
  22. <RI> Input initialized.
  23.  
  24. <RI> Initialized touch support.
  25.  
  26. WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
  27. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  28.  
  29. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  30.  
  31. The referenced script on this Behaviour (Game Object 'BookPro') is missing!
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  34.  
  35. UnloadTime: 0.641682 ms
  36. Version : 0.2.2224.10125
  37. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  38. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  39. UnityEngine.Logger:Log(LogType, Object)
  40. UnityEngine.Debug:Log(Object)
  41. Assets.Scripts.GameManager:Start() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\GameManager.cs:318)
  42.  
  43. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/GameManager.cs Line: 318)
  44.  
  45. Missing shader in Main Camera (UnityStandardAssets.ImageEffects.DepthOfField)
  46. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  47. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  48. UnityEngine.Logger:Log(LogType, Object)
  49. UnityEngine.Debug:Log(Object)
  50. UnityStandardAssets.ImageEffects.PostEffectsBase:CheckShaderAndCreateMaterial(Shader, Material)
  51. UnityStandardAssets.ImageEffects.DepthOfField:CheckResources()
  52. UnityStandardAssets.ImageEffects.PostEffectsBase:Start()
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  55.  
  56. Loaded Mod Data from B:\Steam Games\steamapps\common\Stationeers/../../workshop/content/544550/1457145126/GameData/
  57. Loaded Mod Data from B:\Steam Games\steamapps\common\Stationeers/../../workshop/content/544550/1470550087/GameData/
  58. Loaded Mod Data from C:\Users\Tassyr\Documents/My Games/Stationeers/mods/SpreadEuropa2/GameData/
  59. Loaded Mod Data from B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/StreamingAssets/Data/
  60.  
  61. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  62. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. <LoadGameData>d__89:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\WorldManager\WorldManager.cs:1096)
  66. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  67.  
  68. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/WorldManager/WorldManager.cs Line: 1096)
  69.  
  70. Worker thread pool size can be > 1 only for server platforms: Win, OSX or Linux
  71. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  72. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  73. UnityEngine.Logger:Log(LogType, Object)
  74. UnityEngine.Debug:LogWarning(Object)
  75. UnityEngine.Networking.GlobalConfigInternal:.ctor(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETTransportConfig.bindings.cs:259)
  76. UnityEngine.Networking.NetworkTransport:Init(GlobalConfig) (at C:\buildslave\unity\build\Modules\UNET\ScriptBindings\UNETworking.bindings.cs:34)
  77. UnityEngine.Networking.DefaultNetworkTransport:Init(GlobalConfig)
  78. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo, ConnectionConfig, Int32)
  79. UnityEngine.Networking.NetworkManager:StartServer(MatchInfo)
  80. UnityEngine.Networking.NetworkManager:StartServer()
  81. UnityEngine.Networking.NetworkManager:StartHost()
  82. Assets.Scripts.Networking.NetworkManagerOverride:StartHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:597)
  83. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:858)
  84. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
  85. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  86. Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
  87. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  88.  
  89. (Filename: C:/buildslave/unity/build/Modules/UNET/ScriptBindings/UNETTransportConfig.bindings.cs Line: 259)
  90.  
  91. Hosting 0 clients on port 27016
  92. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  93. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  94. UnityEngine.Logger:Log(LogType, Object)
  95. UnityEngine.Debug:Log(Object)
  96. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
  97. Assets.Scripts.Networking.NetworkManagerHudOverride:StartAsHost() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:873)
  98. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:788)
  99. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  100. Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
  101. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  102.  
  103. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
  104.  
  105. Server Started
  106. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  107. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  108. UnityEngine.Logger:Log(LogType, Object)
  109. UnityEngine.Debug:Log(Object)
  110. Assets.Scripts.Networking.SteamServer:StartSteamServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:807)
  111. Assets.Scripts.Networking.SteamServer:SetupGameServer(Boolean) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:639)
  112. Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2132)
  113. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  114.  
  115. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 807)
  116.  
  117. Loaded World Settings.  Elapsed: <1s ( + <1s)
  118. Loaded 28604 Terrain Chunks in 00:20 (Elapsed: 00:21)
  119. Loaded 11 Networks in <1s (Elapsed: 00:21)
  120. Loaded 275 Rooms in <1s (Elapsed: 00:21)
  121. Loaded 1632 Things in 00:01 (Elapsed: 00:22)
  122. Loaded 297 Atmospheres in <1s (Elapsed: 00:22)
  123. Initialized 199 Devices in <1s (Elapsed: 00:22)
  124. Loaded Mission Data in <1s (Elapsed: 00:22)
  125. Loaded StationContact Data in <1s (Elapsed: 00:22)
  126.  
  127. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  128. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  129. UnityEngine.Logger:Log(LogType, Object)
  130. UnityEngine.Debug:Log(Object)
  131. Assets.Scripts.Serialization.<LoadWorld>d__158:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Serialization\XmlSaveLoad.cs:2626)
  132. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  133.  
  134. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Serialization/XmlSaveLoad.cs Line: 2626)
  135.  
  136. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  137. NullReferenceException: Object reference not set to an instance of an object
  138.   at Assets.Scripts.Objects.Items.ItemRemoteDetonator+<WaitFrame>d__13.MoveNext () [0x000df] in C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Objects\Items\ItemRemoteDetonator.cs:172
  139.   at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00028] in C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17
  140.  
  141. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Objects/Items/ItemRemoteDetonator.cs Line: 172)
  142.  
  143. System memory in use before: 1.41 GB.
  144. System memory in use after: 1.42 GB.
  145.  
  146. Unloading 21817 unused Assets to reduce memory usage. Loaded Objects now: 500528.
  147. Total: 2137.318007 ms (FindLiveObjects: 63.686283 ms CreateObjectMapping: 24.099450 ms MarkObjects: 2014.485695 ms  DeleteObjects: 35.045558 ms)
  148.  
  149. StationeerServer is VAC Secure!
  150. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  151. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.Debug:Log(Object)
  154. Assets.Scripts.Networking.SteamServer:OnPolicyResponse(GSPolicyResponse_t) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:934)
  155. Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr)
  156. Steamworks.NativeMethods:SteamGameServer_RunCallbacks()
  157. Steamworks.GameServer:RunCallbacks()
  158. Assets.Scripts.Networking.SteamServer:Update() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Steam\Matchmaking\SteamServer.cs:852)
  159.  
  160. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Steam/Matchmaking/SteamServer.cs Line: 934)
  161.  
  162. Hosting 1 clients on port 27016
  163. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  164. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
  168. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3105)
  169. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
  170. UnityEngine.Networking.LocalClient:ProcessInternalMessages()
  171. UnityEngine.Networking.LocalClient:Update()
  172. UnityEngine.Networking.NetworkClient:UpdateClients()
  173. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
  174. UnityEngine.Networking.NetworkCallbacks:LateUpdate()
  175.  
  176. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
  177.  
  178. Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  179. Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc.dll
  180. Fallback handler could not load library B:/Steam Games/steamapps/common/Stationeers/rocketstation_Data/Mono/libc
  181. Waiting flush buffer id : 0
  182. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  184. UnityEngine.Logger:Log(LogType, Object)
  185. UnityEngine.Debug:Log(Object)
  186. Assets.Scripts.Networking.<StreamDataToClient>d__61:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2035)
  187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  188.  
  189. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2035)
  190.  
  191. Finish flush buffer id : 0
  192. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  193. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  194. UnityEngine.Logger:Log(LogType, Object)
  195. UnityEngine.Debug:Log(Object)
  196. Assets.Scripts.Networking.<StreamDataToClient>d__61:MoveNext() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:2061)
  197. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17)
  198.  
  199. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerOverride.cs Line: 2061)
  200.  
  201. Hosting 1 clients on port 27016
  202. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  203. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  204. UnityEngine.Logger:Log(LogType, Object)
  205. UnityEngine.Debug:Log(Object)
  206. Assets.Scripts.Networking.NetworkManagerHudOverride:PrintPlayerCount() (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerHudOverride.cs:889)
  207. Assets.Scripts.Networking.NetworkManagerOverride:HandlePlayerConnection(NetworkMessage) (at C:\Jenkins\jobs\Game_Client\workspace\Assets\Scripts\Networking\NetworkManagerOverride.cs:3105)
  208. UnityEngine.Networking.NetworkConnection:InvokeHandler(NetworkMessage)
  209. UnityEngine.Networking.LocalClient:ProcessInternalMessages()
  210. UnityEngine.Networking.LocalClient:Update()
  211. UnityEngine.Networking.NetworkClient:UpdateClients()
  212. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
  213. UnityEngine.Networking.NetworkCallbacks:LateUpdate()
  214.  
  215. (Filename: C:/Jenkins/jobs/Game_Client/workspace/Assets/Scripts/Networking/NetworkManagerHudOverride.cs Line: 889)
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