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Funnnny

Dota cfg

Oct 23rd, 2014
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  1. con_enable "1"
  2. cl_cmdrate "60"       //Amount of updates sent to server per second
  3. cl_updaterate "60"    //Amount of updates received from server per second
  4. rate "80000"     //Total amount of bandwith dota may use
  5. cl_interp "0"   //More network stuff below...
  6. cl_interp_ratio "1"
  7. cl_smooth "1"
  8. cl_smoothtime "0.01"
  9. cl_lagcompensation "1"
  10. cl_pred_optimize "2"
  11. dota_camera_disable_zoom "1"    //Can't zoom camera in
  12. dota_disable_range_finder 0     //Shows spells are within casting range of targeted area/target
  13. dota_minimap_hero_size 1100     //Changes the size of heroes on the minimap
  14. dota_minimap_misclick_time "0"   //Removes delay before allowing input on minimap
  15. dota_health_hurt_decay_time_max "0"  //Fade time on DMG done/received reduced to instant
  16. dota_health_hurt_decay_time_min "0"
  17. dota_health_hurt_delay "0"
  18. dota_pain_decay "0"
  19. dota_pain_factor "0"
  20. dota_pain_multiplier "0"
  21. dota_pain_fade_rate "0"
  22. dota_sf_game_end_delay "0"
  23. net_graph "1"
  24. net_graphheight 64
  25. net_graphinsetbottom 422
  26. net_graphinsetleft 0
  27. net_graphinsetright -130
  28. net_graphpos 1
  29. net_graphproportionalfont 0
  30. net_graphtext 1
  31.  
  32. alias "+rune" "top_rune"
  33. alias "-rune" "dota_select_all; dota_select_all; +dota_camera_follow"
  34. alias "top_rune" "dota_camera_set_lookatpos -2273 1800; alias +rune bottom_rune"
  35. alias "bottom_rune" "dota_camera_set_lookatpos 3035 -2350; alias +rune top_rune"
  36. bind "F3" "+rune"
  37.  
  38. engine_no_focus_sleep 0
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