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soumentemoya Aug 18th, 2019 (edited) 118 Never
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  1. # Item Settings.<ind>
  2. item:<ind>
  3. \\# Item ID.<ind>
  4. \\id: 267<ind>
  5. <ind>
  6. \\# Item Data.<ind>
  7. \\data: 0<ind>
  8. <ind>
  9. \\# Item display name.<ind>
  10. \\display-name: 'test'<ind>
  11. <ind>
  12. \\# Item Lore. Use of & for colors.<ind>
  13. \\lore:<ind>
  14. \\\\- ' '<ind>
  15. \\\\- '&7Drop to throw!'<ind>
  16. <ind>
  17. # Damage entities get when getting hit by that.<ind>
  18. damage: 6<ind>
  19. <ind>
  20. # Cooldown, in ticks. (1 second = 20 ticks, 1 tick = 0.05s)<ind>
  21. cooldown: 0<ind>
  22. <ind>
  23. # Speed of the weapon.<ind>
  24. speed: 0<ind>
  25. <ind>
  26. # Permission to throw the weapon.<ind>
  27. permission: throwingweapons.knife<ind>
  28. <ind>
  29. # Trail Settings.<ind>
  30. trail:<ind>
  31. \\# Trail enabled or not?<ind>
  32. \\enabled: true<ind>
  33. <ind>
  34. \\# Trail Particle.<ind>
  35. \\# List: http://pastebin.com/CVKkufck<ind>
  36. \\particle: CRIT<ind>
  37. <ind>
  38. # Actions executed when Throwing Weapon hits an entity.<ind>
  39. on-hit:<ind>
  40. \\# Potion Effects to give.<ind>
  41. \\# Format:<ind>
  42. \\# NAME, duration(in ticks), strength<ind>
  43. \\# List for NAME: http://bit.ly/28MDLG2<ind>
  44. \\potion-effects:<ind>
  45. \\\\- 'POISON, 60, 1'<ind>
  46. \\\\- 'BLINDNESS, 60, 1'<ind>
  47. <ind>
  48. \\# Put the entity on fire when hitting it.<ind>
  49. \\fire:<ind>
  50. \\\\enabled: false<ind>
  51. \\\\# duration (in ticks) 20ticks = 1 sec. 1 tick = 0.05seconds<ind>
  52. \\\\duration: 160<ind>
  53. <ind>
  54. \\# Commands to execute when the weapon hits an entity.<ind>
  55. \\# Commands executed as console!<ind>
  56. \\#<ind>
  57. \\# %thrower% -> The name of the player who threw the weapon.<ind>
  58. \\# %hit% -> Player: his/her name.<ind>
  59. \\#\\\\\\\\\\Entity without name: Type of entity. (e.g. "Pig", "Villager").<ind>
  60. \\#\\\\\\\\\\Entity w/ custom name: Its custom name.<ind>
  61. \\# %item% -> The name of this weapon. (of the item).<ind>
  62. \\#<ind>
  63. \\commands:<ind>
  64. \\\\- 'say %thrower% hit %hit% with %item%!'<ind>
  65. <ind>
  66. \\# Chance to drop when hitting ground (Out of 100)<ind>
  67. \\drop-chance-ground:<ind>
  68. \\\\enabled: false<ind>
  69. \\\\chance: 40<ind>
  70. <ind>
  71. \\# Chance to drop when hitting entity (Out of 100)<ind>
  72. \\drop-chance-entity:<ind>
  73. \\\\enabled: false<ind>
  74. \\\\chance: 40<ind>
  75. <ind>
  76. on-throw:<ind>
  77. \\# Commands to execute when the weapon hits an entity.<ind>
  78. \\# Commands executed as console!<ind>
  79. \\#<ind>
  80. \\# %thrower% -> The name of the player who threw the weapon.<ind>
  81. \\# %hit% -> Player: his/her name.<ind>
  82. \\#\\\\\\\\\\Entity without name: Type of entity. (e.g. "Pig", "Villager").<ind>
  83. \\#\\\\\\\\\\Entity w/ custom name: Its custom name.<ind>
  84. \\# %item% -> The name of this weapon. (of the item).<ind>
  85. \\#<ind>
  86. \\commands:<ind>
  87. \\\\- 'say 成功'<ind>
  88. # Crafting Settings.<ind>
  89. crafting:<ind>
  90. \\# Should the item be craftable?<ind>
  91. \\enabled: true<ind>
  92. <ind>
  93. \\# Shaped Craft?<ind>
  94. \\# If yes, you can dispose how you want the items in the grid. Like a torch.<ind>
  95. \\# If not, you have the follow the exact crafting.<ind>
  96. \\shaped-craft: true<ind>
  97. <ind>
  98. \\# Ingredients.<ind>
  99. \\# Pattern:<ind>
  100. \\# a,b,c,d,e,f,g,h,i<ind>
  101. \\#<ind>
  102. \\# It corresponds to that in Minecraft:<ind>
  103. \\# a b c<ind>
  104. \\# d e f<ind>
  105. \\# g h i<ind>
  106. \\#<ind>
  107. \\# Use Items IDs.<ind>
  108. \\ingredients: '265,280,265,0,262,0,0,0,0'<ind>
  109. <ind>
  110. \\#<ind>
  111. \\# Amount of throwing weapons created when crafting.<ind>
  112. \\#<ind>
  113. \\amount: 5<ind>
  114. <ind>
  115. # Should the item rotate?<ind>
  116. rotation-animation: true<ind>
  117. <ind>
  118. # Does the weapon drops when it hits the ground?<ind>
  119. drops-when-hits-ground: true<ind>
  120. <ind>
  121. # Does the weapon drops when it hits an entity?<ind>
  122. drops-when-hits-entity: true<ind>
  123. <ind>
  124. # Should all items of the ID of this throwing weapon be throwable?<ind>
  125. overrides-default-mc-item: false<ind>
  126. <ind>
  127. # Should the weapon go directly back in thrower when it hits something?<ind>
  128. goes-back-to-inventory: false<ind>
  129. <ind>
  130. # Sounds config<ind>
  131. sounds:<ind>
  132. \\# Sound to play on hit.<ind>
  133. \\on-hit:<ind>
  134. \\\\# Enabled?<ind>
  135. \\\\enabled: true<ind>
  136. \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
  137. \\\\sound: ARROW_HIT<ind>
  138. \\# Sound to play on throw.<ind>
  139. \\on-throw:<ind>
  140. \\\\# Enabled?<ind>
  141. \\\\enabled: true<ind>
  142. \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
  143. \\\\sound: IRONGOLEM_THROW<ind>
  144. <ind>
  145. # Only works on items that have durability (swords, etc).<ind>
  146. durability:<ind>
  147. \\# Should the item decrease at each use or not.<ind>
  148. \\decreases: false<ind>
  149. \\# How much it decreases at each use.<ind>
  150. \\decrease-per-use: 1<ind>
  151. <ind>
  152. # How should it be thrown?<ind>
  153. # Possible:<ind>
  154. #\\ DROP<ind>
  155. #\\ LEFT_CLICK<ind>
  156. #\\ RIGHT_CLICK<ind>
  157. throw-manner: RIGHT_CLICK<ind>
  158. <ind>
  159. bypass-delay-between-weapons: true
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