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- # Item Settings.<ind>
- item:<ind>
- \\# Item ID.<ind>
- \\id: 267<ind>
- <ind>
- \\# Item Data.<ind>
- \\data: 0<ind>
- <ind>
- \\# Item display name.<ind>
- \\display-name: 'test'<ind>
- <ind>
- \\# Item Lore. Use of & for colors.<ind>
- \\lore:<ind>
- \\\\- ' '<ind>
- \\\\- '&7Drop to throw!'<ind>
- <ind>
- # Damage entities get when getting hit by that.<ind>
- damage: 6<ind>
- <ind>
- # Cooldown, in ticks. (1 second = 20 ticks, 1 tick = 0.05s)<ind>
- cooldown: 0<ind>
- <ind>
- # Speed of the weapon.<ind>
- speed: 0<ind>
- <ind>
- # Permission to throw the weapon.<ind>
- permission: throwingweapons.knife<ind>
- <ind>
- # Trail Settings.<ind>
- trail:<ind>
- \\# Trail enabled or not?<ind>
- \\enabled: true<ind>
- <ind>
- \\# Trail Particle.<ind>
- \\# List: http://pastebin.com/CVKkufck<ind>
- \\particle: CRIT<ind>
- <ind>
- # Actions executed when Throwing Weapon hits an entity.<ind>
- on-hit:<ind>
- \\# Potion Effects to give.<ind>
- \\# Format:<ind>
- \\# NAME, duration(in ticks), strength<ind>
- \\# List for NAME: http://bit.ly/28MDLG2<ind>
- \\potion-effects:<ind>
- \\\\- 'POISON, 60, 1'<ind>
- \\\\- 'BLINDNESS, 60, 1'<ind>
- <ind>
- \\# Put the entity on fire when hitting it.<ind>
- \\fire:<ind>
- \\\\enabled: false<ind>
- \\\\# duration (in ticks) 20ticks = 1 sec. 1 tick = 0.05seconds<ind>
- \\\\duration: 160<ind>
- <ind>
- \\# Commands to execute when the weapon hits an entity.<ind>
- \\# Commands executed as console!<ind>
- \\#<ind>
- \\# %thrower% -> The name of the player who threw the weapon.<ind>
- \\# %hit% -> Player: his/her name.<ind>
- \\#\\\\\\\\\\Entity without name: Type of entity. (e.g. "Pig", "Villager").<ind>
- \\#\\\\\\\\\\Entity w/ custom name: Its custom name.<ind>
- \\# %item% -> The name of this weapon. (of the item).<ind>
- \\#<ind>
- \\commands:<ind>
- \\\\- 'say %thrower% hit %hit% with %item%!'<ind>
- <ind>
- \\# Chance to drop when hitting ground (Out of 100)<ind>
- \\drop-chance-ground:<ind>
- \\\\enabled: false<ind>
- \\\\chance: 40<ind>
- <ind>
- \\# Chance to drop when hitting entity (Out of 100)<ind>
- \\drop-chance-entity:<ind>
- \\\\enabled: false<ind>
- \\\\chance: 40<ind>
- <ind>
- on-throw:<ind>
- \\# Commands to execute when the weapon hits an entity.<ind>
- \\# Commands executed as console!<ind>
- \\#<ind>
- \\# %thrower% -> The name of the player who threw the weapon.<ind>
- \\# %hit% -> Player: his/her name.<ind>
- \\#\\\\\\\\\\Entity without name: Type of entity. (e.g. "Pig", "Villager").<ind>
- \\#\\\\\\\\\\Entity w/ custom name: Its custom name.<ind>
- \\# %item% -> The name of this weapon. (of the item).<ind>
- \\#<ind>
- \\commands:<ind>
- \\\\- 'say 成功'<ind>
- # Crafting Settings.<ind>
- crafting:<ind>
- \\# Should the item be craftable?<ind>
- \\enabled: true<ind>
- <ind>
- \\# Shaped Craft?<ind>
- \\# If yes, you can dispose how you want the items in the grid. Like a torch.<ind>
- \\# If not, you have the follow the exact crafting.<ind>
- \\shaped-craft: true<ind>
- <ind>
- \\# Ingredients.<ind>
- \\# Pattern:<ind>
- \\# a,b,c,d,e,f,g,h,i<ind>
- \\#<ind>
- \\# It corresponds to that in Minecraft:<ind>
- \\# a b c<ind>
- \\# d e f<ind>
- \\# g h i<ind>
- \\#<ind>
- \\# Use Items IDs.<ind>
- \\ingredients: '265,280,265,0,262,0,0,0,0'<ind>
- <ind>
- \\#<ind>
- \\# Amount of throwing weapons created when crafting.<ind>
- \\#<ind>
- \\amount: 5<ind>
- <ind>
- # Should the item rotate?<ind>
- rotation-animation: true<ind>
- <ind>
- # Does the weapon drops when it hits the ground?<ind>
- drops-when-hits-ground: true<ind>
- <ind>
- # Does the weapon drops when it hits an entity?<ind>
- drops-when-hits-entity: true<ind>
- <ind>
- # Should all items of the ID of this throwing weapon be throwable?<ind>
- overrides-default-mc-item: false<ind>
- <ind>
- # Should the weapon go directly back in thrower when it hits something?<ind>
- goes-back-to-inventory: false<ind>
- <ind>
- # Sounds config<ind>
- sounds:<ind>
- \\# Sound to play on hit.<ind>
- \\on-hit:<ind>
- \\\\# Enabled?<ind>
- \\\\enabled: true<ind>
- \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
- \\\\sound: ARROW_HIT<ind>
- \\# Sound to play on throw.<ind>
- \\on-throw:<ind>
- \\\\# Enabled?<ind>
- \\\\enabled: true<ind>
- \\\\# Which sound? Sound List: http://pastebin.com/giyy6JKp<ind>
- \\\\sound: IRONGOLEM_THROW<ind>
- <ind>
- # Only works on items that have durability (swords, etc).<ind>
- durability:<ind>
- \\# Should the item decrease at each use or not.<ind>
- \\decreases: false<ind>
- \\# How much it decreases at each use.<ind>
- \\decrease-per-use: 1<ind>
- <ind>
- # How should it be thrown?<ind>
- # Possible:<ind>
- #\\ DROP<ind>
- #\\ LEFT_CLICK<ind>
- #\\ RIGHT_CLICK<ind>
- throw-manner: RIGHT_CLICK<ind>
- <ind>
- bypass-delay-between-weapons: true
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