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  1. class CfgSkeletons {
  2. class Default; // External class reference
  3. class Strategic; // External class reference
  4.  
  5. class policehqBones : Strategic {
  6. isDiscrete = 1;
  7. skeletonInherit = "";
  8. skeletonBones[] = {"cellA", "", "cellAswitch", "cellA", "cellB", "", "cellBswitch", "cellB", "tankA", "", "tankAswitch", "tankA", "tankB", "", "tankBswitch", "tankB", "crdoor", "", "crdoorswitch", "crdoor", "intakeD", "", "intakeDaxis", "", "intakeDswitch", "intakeD", "jdoor", "", "jdoorswitch", "jdoor", "preRdoor", "", "preRdoorswitch", "preRdoor", "rdoor", "", "rdoorswitch", "rdoor", "armoryD", "", "armoryDswitch", "armoryD", "bdoor", "", "bdoorwitch", "bdoor", "bookingG", "", "bookingGswitch", "bookingG", "bookingGaxis", "", "yardGdoor", "", "yardGdoorswitch", "yardGdoor", "door1", "", "door1switch", "door1", "door2", "", "door2switch", "door2", "door3", "", "door3switch", "door3", "door4", "", "door4switch", "door4"};
  9. };
  10. };
  11.  
  12. class CfgModels {
  13. class Default {
  14. sections[] = {""};
  15. sectionsInherit = "";
  16. };
  17.  
  18. class Strategic : Default {};
  19.  
  20. class policehq : Strategic {
  21. sectionsInherit = "";
  22. sections[] = {};
  23. skeletonName = "policehqBones";
  24.  
  25. class Animations {
  26. class cellA {
  27. source = "slow_func";
  28. type = "rotation";
  29. animPeriod = 2;
  30. selection = "cellA";
  31. axis = "cellAaxis";
  32. angle0 = 0;
  33. angle1 = .040;
  34. };
  35.  
  36. class cellB {
  37. source = "slow_func";
  38. type = "rotation";
  39. animPeriod = 2;
  40. selection = "cellB";
  41. axis = "cellBaxis";
  42. angle0 = 0;
  43. angle1 = .040;
  44. };
  45.  
  46. class tankA {
  47. source = "slow_func";
  48. type = "rotation";
  49. animPeriod = 2;
  50. selection = "tankA";
  51. axis = "tankAaxis";
  52. angle0 = 0;
  53. angle1 = .029;
  54. };
  55.  
  56. class tankB {
  57. source = "slow_func";
  58. type = "rotation";
  59. animPeriod = 2;
  60. selection = "tankB";
  61. axis = "tankBaxis";
  62. angle0 = 0;
  63. angle1 = .029;
  64. };
  65.  
  66. class bookingG {
  67. source = "slow_func";
  68. type = "rotation";
  69. animPeriod = 2;
  70. selection = "bookingG";
  71. axis = "bookingGaxis";
  72. angle0 = 0;
  73. angle1 = .090;
  74. };
  75.  
  76. class crdoor {
  77. source = "slow_func";
  78. type = "rotation";
  79. animPeriod = 2;
  80. selection = "crdoor";
  81. axis = "crdooraxis";
  82. angle0 = 0;
  83. angle1 = .033;
  84. };
  85.  
  86. class intakeD {
  87. source = "slow_func";
  88. type = "rotation";
  89. animPeriod = 2;
  90. selection = "intakeD";
  91. axis = "intakeDaxis";
  92. angle0 = 0;
  93. angle1 = .029;
  94. };
  95.  
  96. class jdoor {
  97. source = "slow_func";
  98. type = "rotation";
  99. animPeriod = 2;
  100. selection = "jdoor";
  101. axis = "jdooraxis";
  102. angle0 = 0;
  103. angle1 = .029;
  104. };
  105.  
  106. class preRdoor {
  107. source = "slow_func";
  108. type = "rotation";
  109. animPeriod = 2;
  110. selection = "preRdoor";
  111. axis = "preRdooraxis";
  112. angle0 = 0;
  113. angle1 = .043;
  114. };
  115.  
  116. class rdoor {
  117. source = "slow_func";
  118. type = "rotation";
  119. animPeriod = 2;
  120. selection = "rdoor";
  121. axis = "rdooraxis";
  122. angle0 = 0;
  123. angle1 = .036;
  124. };
  125.  
  126. class yardGdoor {
  127. source = "slow_func";
  128. type = "rotation";
  129. animPeriod = 2;
  130. selection = "yardGdoor";
  131. axis = "yardGdooraxis";
  132. angle0 = 0;
  133. angle1 = .040;
  134. };
  135.  
  136. class armoryD {
  137. source = "slow_func";
  138. type = "rotation";
  139. animPeriod = 2;
  140. selection = "armoryD";
  141. axis = "armoryDaxis";
  142. angle0 = 0;
  143. angle1 = .029;
  144. };
  145.  
  146. class bdoor {
  147. source = "slow_func";
  148. type = "rotation";
  149. animPeriod = 2;
  150. selection = "bdoor";
  151. axis = "bdooraxis";
  152. angle0 = 0;
  153. angle1 = .029;
  154. };
  155.  
  156. class door1 {
  157. source = "slow_func";
  158. type = "rotation";
  159. animPeriod = 2;
  160. selection = "door1";
  161. axis = "door1axis";
  162. angle0 = 0;
  163. angle1 = .029;
  164. };
  165.  
  166. class door2 {
  167. source = "slow_func";
  168. type = "rotation";
  169. animPeriod = 2;
  170. selection = "door2";
  171. axis = "door2axis";
  172. angle0 = 0;
  173. angle1 = .029;
  174. };
  175.  
  176. class door3 {
  177. source = "slow_func";
  178. type = "rotation";
  179. animPeriod = 2;
  180. selection = "door3";
  181. axis = "door3axis";
  182. angle0 = 0;
  183. angle1 = .029;
  184. };
  185.  
  186. class door4 {
  187. source = "slow_func";
  188. type = "rotation";
  189. animPeriod = 2;
  190. selection = "door4";
  191. axis = "door4axis";
  192. angle0 = 0;
  193. angle1 = .029;
  194. };
  195. };
  196. };
  197. };
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