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  1.  
  2. ############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
  3. #                                                                           #
  4. # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/     #
  5. # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
  6. # GitHub Page: https://github.com/gvlfm78/BukkitOldCombatMechanics/         #
  7. #                                                                           #
  8. #############################################################################
  9.  
  10. # This is to toggle the update checker
  11. update-checker:
  12.   enabled: true
  13.   # Modes: auto, bukkit, spigot
  14.   mode: auto
  15.    
  16. # Enable the oldcombatmechanics.toggle permission
  17. # for players to individually /ocm toggle their cooldown
  18. enableIndividualToggle: false
  19.  
  20. # List of interactive blocks that right clicking on will be ignored
  21. # This is for modules such as sword blocking and disable-elytra
  22. interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]
  23.  
  24.  
  25. # To use the per-world feature you must specify a list of worlds in square brackets []
  26. # For example (names are case sensitive):
  27. # worlds: [world,survival,creative,SkyWars]
  28. # Another example (for 1 world):
  29. # worlds: [bestWorld]
  30.  
  31. disable-attack-cooldown:
  32.   # This is to disable the attack cooldown
  33.   enabled: true
  34.   worlds: []
  35.   # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
  36.   generic-attack-speed: 16
  37.  
  38. disable-player-collisions:
  39.   # This is to disable player collisions
  40.   # This is now compatible with scoreboard and tablist-editing plugins
  41.   enabled: false
  42.   worlds: []
  43.  
  44. disable-sword-sweep:
  45.   # This is to disable the sword sweep attack
  46.   # Particle effect is also now removed
  47.   enabled: true
  48.   worlds: []
  49.  
  50. disable-crafting:
  51.   # Disable the crafting of specified items
  52.   enabled: true
  53.   worlds: []
  54.   # List of denied items
  55.   denied: [shield]
  56.  
  57. disable-offhand:
  58.   # Disable the usage of the offhand
  59.   # Won't affect sword-blocking module
  60.   enabled: false
  61.   worlds: []
  62.   # Whether the following list allows items or blocks them
  63.   whitelist: false
  64.   # List of items that should be allowed/blocked
  65.   # Example: [diamond_sword,BOW]
  66.   items: []
  67.  
  68. old-brewing-stand:
  69.   # Automatically refuels brewing stands
  70.   enabled: true
  71.   worlds: []
  72.  
  73. no-lapis-enchantments:
  74.   # Automatically adds lapis to enchantment tables upon opening
  75.   enabled: false
  76.   worlds: []
  77.   # Whether to only allow this for players with oldcombatmechanics.nolapis permission
  78.   usePermission: false
  79.  
  80. disable-elytra:
  81.   # Do not allow players to wear elytra
  82.   enabled: false
  83.   worlds: []
  84.  
  85. disable-enderpearl-cooldown:
  86.   # Disables enderpearl cooldown
  87.   enabled: true
  88.   worlds: []
  89.  
  90. old-tool-damage:
  91.   # This is to set the tool damage as in pre-1.9
  92.   # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
  93.   # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
  94.   enabled: true
  95.   worlds: []
  96.   # Damage values shown in 1.9 representation (actual damage)
  97.   # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
  98.   damages:
  99.     # Axe damages
  100.     GOLD_AXE: 4
  101.     WOOD_AXE: 4
  102.     STONE_AXE: 5
  103.     IRON_AXE: 6
  104.     DIAMOND_AXE: 7
  105.     # Shovel damages
  106.     GOLD_SPADE: 2
  107.     WOOD_SPADE: 2
  108.     STONE_SPADE: 3
  109.     IRON_SPADE: 4
  110.     DIAMOND_SPADE: 5
  111.     # Sword damages
  112.     GOLD_SWORD: 5
  113.     WOOD_SWORD: 5
  114.     STONE_SWORD: 6
  115.     IRON_SWORD: 7
  116.     DIAMOND_SWORD: 8
  117.     # Pickaxe damages
  118.     GOLD_PICKAXE: 3
  119.     WOOD_PICKAXE: 3
  120.     STONE_PICKAXE: 4
  121.     IRON_PICKAXE: 5
  122.     DIAMOND_PICKAXE: 6
  123.     # Hoe damages
  124.     GOLD_HOE: 1
  125.     WOOD_HOE: 1
  126.     STONE_HOE: 1
  127.     IRON_HOE: 1
  128.     DIAMOND_HOE: 1
  129.  
  130. sword-blocking:
  131.   # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
  132.   enabled: false
  133.   worlds: []
  134.   # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
  135.   # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
  136.   # If this is too slow players will have a shield in their hand well after they've stopped blocking
  137.   # 20 ticks = 1 second
  138.   restoreDelay: 40
  139.   # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
  140.   noBlockingItems: []
  141.   # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
  142.   blacklist: true
  143.  
  144. shield-damage-reduction:
  145.   # This module allows changing the damage reduction behaviour of shields
  146.   enabled: true
  147.   # How much damage blocking should reduce
  148.   # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
  149.   # 1.8 default: 50%             1.9 default: 33%
  150.   # Before either is applied the plugin subtracts 1 as that is how it worked in 1.8
  151.   generalDamageReduction: 50%
  152.   # This value works the same but is exclusively for projectile damage
  153.   projectileDamageReduction: 50%
  154.  
  155. old-golden-apples:
  156.   # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
  157.   # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
  158.   enabled: true
  159.   worlds: []
  160.   # If you want to allow enchanted golden apple crafting
  161.   enchanted-golden-apple-crafting: true
  162.   # Enabling this makes the potion effects gained by eating golden apples
  163.   # and enchanted golden apples the same as it was in pre-1.9
  164.   old-potion-effects: true
  165.   # Potion effects golden apples should apply
  166.   # Duration is in ticks (20 ticks = 1 second)
  167.   # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
  168.   gapple-effects:
  169.     regeneration:
  170.       duration: 100
  171.       amplifier: 1
  172.     absorption:
  173.       duration: 2400
  174.       amplifier: 0
  175.   # Potion effects enchanted golden apples should apply
  176.   napple-effects:
  177.     regeneration:
  178.       duration: 600
  179.       amplifier: 4
  180.     damage_resistance:
  181.       duration: 6000
  182.       amplifier: 0
  183.     fire_resistance:
  184.       duration: 6000
  185.       amplifier: 0
  186.     absorption:
  187.       duration: 2400
  188.       amplifier: 0
  189.   # Enable this if you have another plugin which adds a crafting recipe for
  190.   # enchanted golden apples (requires server restart)
  191.   no-conflict-mode: false
  192.  
  193. old-fishing-knockback:
  194.   # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
  195.   # Credit to HyKurtis for the original code, optimised by Rayzr522
  196.   enabled: true
  197.   worlds: []
  198.   # This makes OCM check if other plugins are stopping the rod damage and follow their choice
  199.   # Set to false to always have rod damage
  200.   checkCancelled: false
  201.   # This is the damage done by the fishing rod attack
  202.   damage: 0.2
  203.   # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
  204.   # Set to true when using plugins like NCP that check range
  205.   useEntityDamageEvent: false
  206.   # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
  207.   cancelDraggingIn: true
  208.   # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
  209.   hitCooldown: 1000
  210.  
  211. projectile-knockback:
  212.   # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
  213.   # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
  214.   enabled: true
  215.   worlds: []
  216.   # This is the damage done by each projectile
  217.   damage:
  218.     snowball: 0.1
  219.     egg: 0.1
  220.     ender_pearl: 0.1
  221.  
  222. old-player-regen:
  223.   # This is to make players' regeneration act mostly like it did in pre-1.9
  224.   # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
  225.   enabled: true
  226.   worlds: []
  227.   # How often, in seconds, a player should regenerate health
  228.   frequency: 3
  229.   # How many half-hearts the player should heal by, every seconds specified above
  230.   amount: 1
  231.   # How much exhaustion healing should give to the player. In 1.8: 3    In 1.9: 4    In 1.11: 6
  232.   # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
  233.   # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
  234.   exhaustion: 3
  235.  
  236. old-armour-strength:
  237.   # This is to make armour calculations like in 1.8
  238.   # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
  239.   enabled: true
  240.   worlds: []
  241.    
  242. disable-projectile-randomness:
  243.   # This is to remove projectile randomness while firing arrows with a bow
  244.   # This is actually a very old feature and has been in the game for quite some time
  245.   enabled: false
  246.   worlds: []
  247.    
  248. disable-bow-boost:
  249.   # This is to stop players from boosting themselves forward by hitting themselves
  250.   # while running with a punch II arrow from their bow
  251.   # This module simply stops them from hitting themselves with arrows entirely
  252.   enabled: false
  253.   worlds: []
  254.  
  255. old-potion-effects:
  256.   # This is to restore the 1.8 potion effects and duration
  257.   enabled: true
  258.  
  259. ### DURATION: (in seconds)
  260.   potion-durations:
  261.     regen: # Regeneration
  262.       drinkable:
  263.         base: 45
  264.         II: 22
  265.         extended: 120
  266.       splash:
  267.         base: 33
  268.         II: 16
  269.         extended: 90
  270.  
  271.     speed: # Swiftness
  272.       drinkable:
  273.         base: 180
  274.         II: 90
  275.         extended: 480
  276.       splash:
  277.         base: 135
  278.         II: 67
  279.         extended: 360
  280.  
  281.     fire_resistance:
  282.       drinkable:
  283.         base: 180
  284.         extended: 480
  285.       splash:
  286.         base: 135
  287.         extended: 360
  288.  
  289.     poison:
  290.       drinkable:
  291.         base: 45
  292.         II: 22
  293.         extended: 120
  294.       splash:
  295.         base: 33
  296.         II: 16
  297.         extended: 90
  298.  
  299.     night_vision:
  300.       drinkable:
  301.         base: 180
  302.         extended: 480
  303.       splash:
  304.         base: 180
  305.         extended: 480
  306.  
  307.     weakness:
  308.       drinkable:
  309.         base: 90
  310.         extended: 240
  311.       splash:
  312.         base: 90
  313.         extended: 240
  314.  
  315.     strength:
  316.       drinkable:
  317.         base: 180
  318.         II: 90
  319.         extended: 480
  320.       splash:
  321.         base: 135
  322.         II: 67
  323.         extended: 360
  324.  
  325.     slowness:
  326.       drinkable:
  327.         base: 90
  328.         extended: 240
  329.       splash:
  330.         base: 67
  331.         extended: 180
  332.  
  333.     jump: # Leaping
  334.       drinkable:
  335.         base: 180
  336.         II: 90
  337.         extended: 480
  338.       splash:
  339.         base: 135
  340.         II: 67
  341.         extended: 360
  342.  
  343.     water_breathing:
  344.       drinkable:
  345.         base: 180
  346.         extended: 480
  347.       splash:
  348.         base: 135
  349.         extended: 360
  350.  
  351.     invisibility:
  352.       drinkable:
  353.         base: 180
  354.         extended: 480
  355.       splash:
  356.         base: 135
  357.         extended: 360
  358.  
  359.   # 1.9+ potions
  360.   # Turtle Master potion currently incompatible, will just work like default
  361.     luck:
  362.       drinkable:
  363.         base: 300
  364.       splash:
  365.         base: 300
  366.  
  367.     slow_falling:
  368.       drinkable:
  369.         base: 90
  370.       splash:
  371.         base: 90
  372.  
  373.   # EFFECTS
  374.   # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
  375.   # If both true it is first increased by 1 then multiplied (same as +xx%)
  376.   # Strength potion
  377.   # 1.9: I = +3; II = +6;    1.8: I = +130%; II = +260%
  378.   strength:
  379.     modifier: 1.3
  380.     multiplier: true
  381.     addend: true
  382.   # Weakness potion
  383.   # 1.9 value: -4   1.8 value: -0.5
  384.   weakness:
  385.     modifier: -0.5
  386.     multiplier: false
  387.  
  388. ################################
  389. #### SUPPORT SETTINGS BELOW ####
  390. ################################
  391. support:
  392.   spartan-cancel-ticks: 1
  393.  
  394. ################################
  395. #### SPECIAL SETTINGS BELOW ####
  396. ################################
  397.  
  398. # This enables debug messages, only enable when troubleshooting
  399. debug:
  400.   enabled: false
  401.  
  402. # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
  403. config-version: 35
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