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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. print("Za Warudo!")
  85.   wait(0.016666666666666666)
  86.   Effects = {}
  87.   Player = game.Players.localPlayer
  88.   local Character = Player.Character
  89.   Character.Archivable = true
  90.   AdvancingFortress = Character:Clone()
  91.   AdvancingFortress.Parent = Character
  92.   torso = AdvancingFortress.Torso
  93.   hum = AdvancingFortress.Humanoid
  94.   AdvancingFortress.Name = "Advancing Fortress"
  95.   pl = AdvancingFortress
  96.   for i, v in pairs(AdvancingFortress:GetChildren()) do
  97.     if v:IsA("BasePart") then
  98.       v.Transparency = 1
  99.     end
  100.   end
  101.   local Humanoid = AdvancingFortress.Humanoid
  102.   local Mouse = Player:GetMouse()
  103.   local LeftArm = AdvancingFortress["Left Arm"]
  104.   local RightArm = AdvancingFortress["Right Arm"]
  105.   local LeftLeg = AdvancingFortress["Left Leg"]
  106.   local RightLeg = AdvancingFortress["Right Leg"]
  107.   local Head = AdvancingFortress.Head
  108.   local Torso = AdvancingFortress.Torso
  109.   local Camera = game.Workspace.CurrentCamera
  110.   local RootPart = AdvancingFortress.HumanoidRootPart
  111.   local RootJoint = RootPart.RootJoint
  112.   local attack = false
  113.   local Anim = "Idle"
  114.   local attacktype = 1
  115.   local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  116.   local velocity = RootPart.Velocity.y
  117.   local sine = 0
  118.   local change = 1
  119.   local Create = LoadLibrary("RbxUtility").Create
  120.   local TimeStop = false
  121.   local m = Create("Model")({
  122.     Parent = AdvancingFortress,
  123.     Name = "WeaponModel"
  124.   })
  125.   Head.face:remove()
  126.   AdvancingFortress.Head.Name = "FHead"
  127.   AdvancingFortress.Torso.Name = "FTorso"
  128.   AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  129.   Humanoid.Animator.Parent = nil
  130.   AdvancingFortress.Animate.Parent = nil
  131.   local function newMotor(part0, part1, c0, c1)
  132.     local w = Create("Weld")({
  133.       Parent = part0,
  134.       Part0 = part0,
  135.       Part1 = part1,
  136.       C0 = c0,
  137.       C1 = c1
  138.     })
  139.     return w
  140.   end
  141.   function clerp(a, b, t)
  142.     return a:lerp(b, t)
  143.   end
  144.   RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  145.   NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  146.   local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  147.   local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  148.   local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  149.   local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  150.   RootJoint.C1 = CFrame.new(0, 0, 0)
  151.   RootJoint.C0 = CFrame.new(0, 0, 0)
  152.   Torso.Neck.C1 = CFrame.new(0, 0, 0)
  153.   Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  154.   local rarmc1 = RW.C1
  155.   local larmc1 = LW.C1
  156.   local rlegc1 = RH.C1
  157.   local llegc1 = LH.C1
  158.   local resetc1 = false
  159.   function PlayAnimationFromTable(table, speed, bool)
  160.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  161.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  162.     RW.C0 = clerp(RW.C0, table[3], speed)
  163.     LW.C0 = clerp(LW.C0, table[4], speed)
  164.     RH.C0 = clerp(RH.C0, table[5], speed)
  165.     LH.C0 = clerp(LH.C0, table[6], speed)
  166.     if bool == true and resetc1 == false then
  167.       resetc1 = true
  168.       RootJoint.C1 = RootJoint.C1
  169.       Torso.Neck.C1 = Torso.Neck.C1
  170.       RW.C1 = rarmc1
  171.       LW.C1 = larmc1
  172.       RH.C1 = rlegc1
  173.       LH.C1 = llegc1
  174.     end
  175.   end
  176.   ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  177.   script:WaitForChild("Heartbeat")
  178.   frame = 0.03333333333333333
  179.   tf = 0
  180.   allowframeloss = false
  181.   tossremainder = false
  182.   lastframe = tick()
  183.   script.Heartbeat:Fire()
  184.   game:GetService("RunService").Heartbeat:connect(function(s, p)
  185.     tf = tf + s
  186.     if tf >= frame then
  187.       if allowframeloss then
  188.         script.Heartbeat:Fire()
  189.         lastframe = tick()
  190.       else
  191.         for i = 1, math.floor(tf / frame) do
  192.           script.Heartbeat:Fire()
  193.         end
  194.         lastframe = tick()
  195.       end
  196.       if tossremainder then
  197.         tf = 0
  198.       else
  199.         tf = tf - frame * math.floor(tf / frame)
  200.       end
  201.     end
  202.   end)
  203.   function swait(num)
  204.     if num == 0 or num == nil then
  205.       ArtificialHB.Event:wait()
  206.     else
  207.       for i = 0, num do
  208.         ArtificialHB.Event:wait()
  209.       end
  210.     end
  211.   end
  212.   function RemoveOutlines(part)
  213.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  214.   end
  215.   CFuncs = {
  216.     Part = {
  217.       Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  218.         local Part = Create("Part")({
  219.           Parent = Parent,
  220.           Reflectance = Reflectance,
  221.           Transparency = Transparency,
  222.           CanCollide = false,
  223.           Locked = true,
  224.           BrickColor = BrickColor.new(tostring(BColor)),
  225.           Name = Name,
  226.           Size = Size,
  227.           Material = Material
  228.         })
  229.         RemoveOutlines(Part)
  230.         return Part
  231.       end
  232.     },
  233.     Mesh = {
  234.       Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  235.         local Msh = Create(Mesh)({
  236.           Parent = Part,
  237.           Offset = OffSet,
  238.           Scale = Scale
  239.         })
  240.         if Mesh == "SpecialMesh" then
  241.           Msh.MeshType = MeshType
  242.           Msh.MeshId = MeshId
  243.         end
  244.         return Msh
  245.       end
  246.     },
  247.     Weld = {
  248.       Create = function(Parent, Part0, Part1, C0, C1)
  249.         local Weld = Create("Weld")({
  250.           Parent = Parent,
  251.           Part0 = Part0,
  252.           Part1 = Part1,
  253.           C0 = C0,
  254.           C1 = C1
  255.         })
  256.         return Weld
  257.       end
  258.     },
  259.     Sound = {
  260.       Create = function(id, par, vol, pit)
  261.         local Sound = Create("Sound")({
  262.           Volume = vol,
  263.           Pitch = pit or 1,
  264.           SoundId = "rbxassetid://" .. id,
  265.           Parent = par or workspace
  266.         })
  267.         Sound:play()
  268.         game:GetService("Debris"):AddItem(Sound, 130)
  269.         return Sound
  270.       end
  271.     },
  272.     Decal = {
  273.       Create = function(Color, Texture, Transparency, Name, Parent)
  274.         local Decal = Create("Decal")({
  275.           Color3 = Color,
  276.           Texture = "rbxassetid://" .. Texture,
  277.           Transparency = Transparency,
  278.           Name = Name,
  279.           Parent = Parent
  280.         })
  281.         return Decal
  282.       end
  283.     },
  284.     BillboardGui = {
  285.       Create = function(Parent, Image, Position, Size)
  286.         local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  287.         BillPar.CFrame = CFrame.new(Position)
  288.         local Bill = Create("BillboardGui")({
  289.           Parent = BillPar,
  290.           Adornee = BillPar,
  291.           Size = UDim2.new(1, 0, 1, 0),
  292.           SizeOffset = Vector2.new(Size, Size)
  293.         })
  294.         local d = Create("ImageLabel", Bill)({
  295.           Parent = Bill,
  296.           BackgroundTransparency = 1,
  297.           Size = UDim2.new(1, 0, 1, 0),
  298.           Image = "rbxassetid://" .. Image
  299.         })
  300.         return BillPar
  301.       end
  302.     },
  303.     ParticleEmitter = {
  304.       Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  305.         local Particle = Create("ParticleEmitter")({
  306.           Parent = Parent,
  307.           Color = ColorSequence.new(Color1, Color2),
  308.           LightEmission = LightEmission,
  309.           Size = Size,
  310.           Texture = Texture,
  311.           Transparency = Transparency,
  312.           ZOffset = ZOffset,
  313.           Acceleration = Accel,
  314.           Drag = Drag,
  315.           LockedToPart = LockedToPart,
  316.           VelocityInheritance = VelocityInheritance,
  317.           EmissionDirection = EmissionDirection,
  318.           Enabled = Enabled,
  319.           Lifetime = LifeTime,
  320.           Rate = Rate,
  321.           Rotation = Rotation,
  322.           RotSpeed = RotSpeed,
  323.           Speed = Speed,
  324.           VelocitySpread = VelocitySpread
  325.         })
  326.         return Particle
  327.       end
  328.     },
  329.     CreateTemplate = {}
  330.   }
  331.   function rayCast(Position, Direction, Range, Ignore)
  332.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  333.   end
  334.   function FindNearestTorso(pos)
  335.     local list = game.Workspace:children()
  336.     local torso
  337.     local dist = 1000
  338.     local temp, human, temp2
  339.     for x = 1, #list do
  340.       temp2 = list[x]
  341.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  342.         temp = temp2:findFirstChild("Torso")
  343.         human = temp2:findFirstChild("Humanoid")
  344.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  345.           local dohit = true
  346.           if dohit == true then
  347.             torso = temp
  348.             dist = (temp.Position - pos).magnitude
  349.           end
  350.         end
  351.       end
  352.     end
  353.     return torso, dist
  354.   end
  355.   function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  356.     if hit.Parent == nil then
  357.       return
  358.     end
  359.     local h = hit.Parent:FindFirstChild("Humanoid")
  360.     for _, v in pairs(hit.Parent:children()) do
  361.       if v:IsA("Humanoid") then
  362.         h = v
  363.       end
  364.     end
  365.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  366.       if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  367.         return
  368.       end
  369.       local c = Create("ObjectValue")({
  370.         Name = "creator",
  371.         Value = game:service("Players").LocalPlayer,
  372.         Parent = h
  373.       })
  374.       game:GetService("Debris"):AddItem(c, 0.5)
  375.       CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  376.       local Damage = math.random(minim, maxim)
  377.       local blocked = false
  378.       local block = hit.Parent:findFirstChild("Block")
  379.       if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  380.         blocked = true
  381.         block.Value = block.Value - 1
  382.         print(block.Value)
  383.       end
  384.       if TimeStop == false then
  385.         h.Health = h.Health - Damage
  386.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  387.       elseif TimeStop == true then
  388.         repeat
  389.           wait()
  390.         until TimeStop == false
  391.         h.Health = h.Health - Damage / 2
  392.         ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
  393.       end
  394.       if Type == "Knockdown" then
  395.         local hum = hit.Parent.Humanoid
  396.         hum.PlatformStand = true
  397.         coroutine.resume(coroutine.create(function(HHumanoid)
  398.           swait(1)
  399.           HHumanoid.PlatformStand = false
  400.         end), hum)
  401.         local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  402.         local bodvol = Create("BodyVelocity")({
  403.           velocity = angle * knockback,
  404.           P = 5000,
  405.           maxForce = Vector3.new(8000, 8000, 8000),
  406.           Parent = hit
  407.         })
  408.         local rl = Create("BodyAngularVelocity")({
  409.           P = 3000,
  410.           maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  411.           angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  412.           Parent = hit
  413.         })
  414.         game:GetService("Debris"):AddItem(bodvol, 0.5)
  415.         game:GetService("Debris"):AddItem(rl, 0.5)
  416.       elseif Type == "Normal" then
  417.         local vp = Create("BodyVelocity")({
  418.           P = 500,
  419.           maxForce = Vector3.new(math.huge, 0, math.huge),
  420.           velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  421.         })
  422.         if knockback > 0 then
  423.           vp.Parent = hit.Parent.Torso
  424.         end
  425.         game:GetService("Debris"):AddItem(vp, 0.5)
  426.       elseif Type == "Up" then
  427.         local bodyVelocity = Create("BodyVelocity")({
  428.           velocity = Vector3.new(0, 20, 0),
  429.           P = 5000,
  430.           maxForce = Vector3.new(8000, 8000, 8000),
  431.           Parent = hit
  432.         })
  433.         game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  434.       elseif Type == "DarkUp" then
  435.         coroutine.resume(coroutine.create(function()
  436.           for i = 0, 1, 0.1 do
  437.             swait()
  438.             Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  439.           end
  440.         end))
  441.         local bodyVelocity = Create("BodyVelocity")({
  442.           velocity = Vector3.new(0, 20, 0),
  443.           P = 5000,
  444.           maxForce = Vector3.new(8000, 8000, 8000),
  445.           Parent = hit
  446.         })
  447.         game:GetService("Debris"):AddItem(bodyVelocity, 1)
  448.       elseif Type == "Snare" then
  449.         local bp = Create("BodyPosition")({
  450.           P = 2000,
  451.           D = 100,
  452.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  453.           position = hit.Parent.Torso.Position,
  454.           Parent = hit.Parent.Torso
  455.         })
  456.         game:GetService("Debris"):AddItem(bp, 1)
  457.       elseif Type == "Freeze" then
  458.         local BodPos = Create("BodyPosition")({
  459.           P = 50000,
  460.           D = 1000,
  461.           maxForce = Vector3.new(math.huge, math.huge, math.huge),
  462.           position = hit.Parent.Torso.Position,
  463.           Parent = hit.Parent.Torso
  464.         })
  465.         local BodGy = Create("BodyGyro")({
  466.           maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  467.           P = 20000,
  468.           Parent = hit.Parent.Torso,
  469.           cframe = hit.Parent.Torso.CFrame
  470.         })
  471.         hit.Parent.Torso.Anchored = true
  472.         coroutine.resume(coroutine.create(function(Part)
  473.           swait(1.5)
  474.           Part.Anchored = false
  475.         end), hit.Parent.Torso)
  476.         game:GetService("Debris"):AddItem(BodPos, 3)
  477.         game:GetService("Debris"):AddItem(BodGy, 3)
  478.       end
  479.       local debounce = Create("BoolValue")({
  480.         Name = "DebounceHit",
  481.         Parent = hit.Parent,
  482.         Value = true
  483.       })
  484.       game:GetService("Debris"):AddItem(debounce, Delay)
  485.       c = Create("ObjectValue")({
  486.         Name = "creator",
  487.         Value = Player,
  488.         Parent = h
  489.       })
  490.       game:GetService("Debris"):AddItem(c, 0.5)
  491.     end
  492.   end
  493.   function ShowDamage(Pos, Text, Time, Color)
  494.     local Rate = 0.03333333333333333
  495.     local Pos = Pos or Vector3.new(0, 0, 0)
  496.     local Text = Text or ""
  497.     local Time = Time or 2
  498.     local Color = Color or Color3.new(1, 0, 1)
  499.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  500.     EffectPart.Anchored = true
  501.     local BillboardGui = Create("BillboardGui")({
  502.       Size = UDim2.new(3, 0, 3, 0),
  503.       Adornee = EffectPart,
  504.       Parent = EffectPart
  505.     })
  506.     local TextLabel = Create("TextLabel")({
  507.       BackgroundTransparency = 1,
  508.       Size = UDim2.new(1, 0, 1, 0),
  509.       Text = Text,
  510.       Font = "SciFi",
  511.       TextColor3 = Color,
  512.       TextScaled = true,
  513.       Parent = BillboardGui
  514.     })
  515.     game.Debris:AddItem(EffectPart, Time)
  516.     EffectPart.Parent = game:GetService("Workspace")
  517.     delay(0, function()
  518.       local Frames = Time / Rate
  519.       for Frame = 1, Frames do
  520.         wait(Rate)
  521.         local Percent = Frame / Frames
  522.         EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  523.         TextLabel.TextTransparency = Percent
  524.       end
  525.       if EffectPart and EffectPart.Parent then
  526.         EffectPart:Destroy()
  527.       end
  528.     end)
  529.   end
  530.   local STDamage = false
  531.   function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  532.     for _, c in pairs(workspace:children()) do
  533.       local hum = c:findFirstChild("Humanoid")
  534.       if hum ~= nil then
  535.         local head = c:findFirstChild("Torso")
  536.         if head ~= nil then
  537.           local targ = head.Position - Part.Position
  538.           local mag = targ.magnitude
  539.           if Magnitude >= mag and c.Name ~= Player.Name then
  540.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  541.             if STDamage == true then
  542.               for i = 1, 3 do
  543.                 Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  544.               end
  545.               for i = 1, 10 do
  546.                 CamShake(1, 70000)
  547.                 Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1)
  548.               end
  549.             elseif STDamage == false then
  550.               CamShake(1, 90000)
  551.               Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  552.               for i = 1, 2 do
  553.                 Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4)
  554.               end
  555.             end
  556.           end
  557.         end
  558.       end
  559.     end
  560.   end
  561.   HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  562.   HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  563.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999))
  564.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  565.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  566.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  567.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003))
  568.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  569.   Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  570.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  571.   CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  572.   Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  573.   PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  574.   CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  575.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003))
  576.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  577.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999))
  578.   PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  579.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  580.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  581.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  582.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  583.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  584.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  585.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  586.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8))
  587.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  588.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5))
  589.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024))
  590.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  591.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003))
  592.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  593.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  594.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024))
  595.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  596.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  597.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  598.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8))
  599.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  600.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003))
  601.   WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024))
  602.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  603.   THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1))
  604.   THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  605.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005))
  606.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  607.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036))
  608.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  609.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012))
  610.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  611.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  612.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998))
  613.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  614.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  615.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993))
  616.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  617.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  618.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  619.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  620.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  621.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  622.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  623.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999))
  624.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  625.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986))
  626.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  627.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893))
  628.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426))
  629.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917))
  630.   PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837))
  631.   AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  632.   AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  633.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  634.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  635.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  636.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  637.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  638.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  639.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  640.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  641.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  642.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  643.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  644.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  645.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  646.   PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  647.   HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  648.   HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  649.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  650.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  651.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  652.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  653.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  654.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  655.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  656.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  657.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  658.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  659.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  660.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  661.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  662.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  663.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  664.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  665.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  666.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  667.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  668.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  669.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  670.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  671.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8))
  672.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  673.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  674.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  675.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  676.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  677.   WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8))
  678.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  679.   AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  680.   AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  681.   HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  682.   HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  683.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  684.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  685.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  686.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  687.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  688.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  689.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  690.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  691.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  692.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  693.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  694.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  695.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  696.   PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  697.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  698.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  699.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  700.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  701.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  702.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  703.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095))
  704.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  705.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  706.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012))
  707.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  708.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  709.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  710.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  711.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  712.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003))
  713.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  714.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  715.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003))
  716.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  717.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  718.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976))
  719.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  720.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003))
  722.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  723.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003))
  725.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  726.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012))
  728.   WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8))
  729.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  730.   LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  731.   LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  732.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  733.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  734.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  735.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  736.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  737.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  738.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  739.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  740.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  741.   PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  742.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  743.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  744.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  745.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  746.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  747.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  748.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  749.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  750.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  751.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  752.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  753.   WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  754.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  755.   LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  756.   LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  757.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  758.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  759.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  760.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  761.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  762.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  763.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  764.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  765.   CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  766.   Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  767.   PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  768.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  769.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  770.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  771.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  772.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  773.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  774.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  775.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  776.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  777.   Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  778.   WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  779.   CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  780.   Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2))
  781.   CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  782.   Shield.Parent = nil
  783.   EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  784.   Effects = {
  785.     Block = {
  786.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  787.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  788.         prt.Anchored = true
  789.         prt.CFrame = cframe
  790.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  791.         game:GetService("Debris"):AddItem(prt, 10)
  792.         if Type == 1 or Type == nil then
  793.           table.insert(Effects, {
  794.             prt,
  795.             "Block1",
  796.             delay,
  797.             x3,
  798.             y3,
  799.             z3,
  800.             msh
  801.           })
  802.         elseif Type == 2 then
  803.           table.insert(Effects, {
  804.             prt,
  805.             "Block2",
  806.             delay,
  807.             x3,
  808.             y3,
  809.             z3,
  810.             msh
  811.           })
  812.         end
  813.       end
  814.     },
  815.     Cylinder = {
  816.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817.         local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  818.         prt.Anchored = true
  819.         prt.CFrame = cframe
  820.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821.         game:GetService("Debris"):AddItem(prt, 2)
  822.         Effects[#Effects + 1] = {
  823.           prt,
  824.           "Cylinder",
  825.           delay,
  826.           x3,
  827.           y3,
  828.           z3
  829.         }
  830.       end
  831.     },
  832.     Head = {
  833.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835.         prt.Anchored = true
  836.         prt.CFrame = cframe
  837.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838.         game:GetService("Debris"):AddItem(prt, 10)
  839.         table.insert(Effects, {
  840.           prt,
  841.           "Cylinder",
  842.           delay,
  843.           x3,
  844.           y3,
  845.           z3,
  846.           msh
  847.         })
  848.       end
  849.     },
  850.     Sphere = {
  851.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  852.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  853.         prt.Anchored = true
  854.         prt.CFrame = cframe
  855.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  856.         game:GetService("Debris"):AddItem(prt, 10)
  857.         table.insert(Effects, {
  858.           prt,
  859.           "Cylinder",
  860.           delay,
  861.           x3,
  862.           y3,
  863.           z3,
  864.           msh
  865.         })
  866.       end
  867.     },
  868.     Sphere2 = {
  869.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  870.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  871.         prt.Anchored = true
  872.         prt.CFrame = cframe
  873.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  874.         game:GetService("Debris"):AddItem(prt, 10)
  875.         table.insert(Effects, {
  876.           prt,
  877.           "Cylinder",
  878.           delay,
  879.           x3,
  880.           y3,
  881.           z3,
  882.           msh
  883.         })
  884.       end
  885.     },
  886.     Elec = {
  887.       Create = function(cff, x, y, z)
  888.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1))
  889.         prt.Anchored = true
  890.         prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  891.         prt.CFrame = CFrame.new(prt.Position)
  892.         game:GetService("Debris"):AddItem(prt, 2)
  893.         local xval = math.random() / 2
  894.         local yval = math.random() / 2
  895.         local zval = math.random() / 2
  896.         local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  897.         table.insert(Effects, {
  898.           prt,
  899.           "Elec",
  900.           0.1,
  901.           x,
  902.           y,
  903.           z,
  904.           xval,
  905.           yval,
  906.           zval
  907.         })
  908.       end
  909.     },
  910.     Ring = {
  911.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913.         prt.Anchored = true
  914.         prt.CFrame = cframe
  915.         local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916.         game:GetService("Debris"):AddItem(prt, 10)
  917.         table.insert(Effects, {
  918.           prt,
  919.           "Cylinder",
  920.           delay,
  921.           x3,
  922.           y3,
  923.           z3,
  924.           msh
  925.         })
  926.       end
  927.     },
  928.     Wave = {
  929.       Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930.         local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  931.         prt.Anchored = true
  932.         prt.CFrame = cframe
  933.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  934.         game:GetService("Debris"):AddItem(prt, 10)
  935.         table.insert(Effects, {
  936.           prt,
  937.           "Cylinder",
  938.           delay,
  939.           x3,
  940.           y3,
  941.           z3,
  942.           msh
  943.         })
  944.       end
  945.     },
  946.     Break = {
  947.       Create = function(brickcolor, cframe, x1, y1, z1)
  948.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  949.         prt.Anchored = true
  950.         prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  951.         local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952.         local num = math.random(10, 50) / 1000
  953.         game:GetService("Debris"):AddItem(prt, 10)
  954.         table.insert(Effects, {
  955.           prt,
  956.           "Shatter",
  957.           num,
  958.           prt.CFrame,
  959.           math.random() - math.random(),
  960.           0,
  961.           math.random(50, 100) / 100
  962.         })
  963.       end
  964.     },
  965.     Fire = {
  966.       Create = function(brickcolor, cframe, x1, y1, z1, delay)
  967.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  968.         prt.Anchored = true
  969.         prt.CFrame = cframe
  970.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971.         game:GetService("Debris"):AddItem(prt, 10)
  972.         table.insert(Effects, {
  973.           prt,
  974.           "Fire",
  975.           delay,
  976.           1,
  977.           1,
  978.           1,
  979.           msh
  980.         })
  981.       end
  982.     },
  983.     FireWave = {
  984.       Create = function(brickcolor, cframe, x1, y1, z1)
  985.         local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  986.         prt.Anchored = true
  987.         prt.CFrame = cframe
  988.         msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989.         local d = Create("Decal")({
  990.           Parent = prt,
  991.           Texture = "rbxassetid://26356434",
  992.           Face = "Top"
  993.         })
  994.         local d = Create("Decal")({
  995.           Parent = prt,
  996.           Texture = "rbxassetid://26356434",
  997.           Face = "Bottom"
  998.         })
  999.         game:GetService("Debris"):AddItem(prt, 10)
  1000.         table.insert(Effects, {
  1001.           prt,
  1002.           "FireWave",
  1003.           1,
  1004.           30,
  1005.           math.random(400, 600) / 100,
  1006.           msh
  1007.         })
  1008.       end
  1009.     },
  1010.     Lightning = {
  1011.       Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1012.         local magz = (p0 - p1).magnitude
  1013.         local curpos = p0
  1014.         local trz = {
  1015.           -ofs,
  1016.           ofs
  1017.         }
  1018.         for i = 1, tym do
  1019.           local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1020.           local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1021.           local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1022.           li.Material = "Neon"
  1023.           if tym == i then
  1024.             local magz2 = (curpos - p1).magnitude
  1025.             li.Size = Vector3.new(th, th, magz2)
  1026.             li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1027.             table.insert(Effects, {
  1028.               li,
  1029.               "Disappear",
  1030.               last
  1031.             })
  1032.           else
  1033.             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1034.             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1035.             game.Debris:AddItem(li, 10)
  1036.             table.insert(Effects, {
  1037.               li,
  1038.               "Disappear",
  1039.               last
  1040.             })
  1041.           end
  1042.         end
  1043.       end
  1044.     },
  1045.     EffectTemplate = {}
  1046.   }
  1047.   local Invisible = true
  1048.   function Reappear()
  1049.     for _, i in pairs(AdvancingFortress:children()) do
  1050.       if i:IsA("BasePart") then
  1051.         coroutine.resume(coroutine.create(function(Part)
  1052.           for i = 0, 1, 0.3 do
  1053.             swait()
  1054.             Part.Transparency = -i
  1055.           end
  1056.           Part.Transparency = 0
  1057.         end), i)
  1058.       end
  1059.     end
  1060.     for _, i in pairs(m:children()) do
  1061.       if i:IsA("BasePart") then
  1062.         coroutine.resume(coroutine.create(function(Part)
  1063.           for i = 0, 1, 0.3 do
  1064.             swait()
  1065.             Part.Transparency = i
  1066.           end
  1067.           Part.Transparency = 0
  1068.         end), i)
  1069.       end
  1070.     end
  1071.   end
  1072.   function ReappearArmorOnly()
  1073.     for _, i in pairs(m:children()) do
  1074.       if i:IsA("BasePart") then
  1075.         coroutine.resume(coroutine.create(function(Part)
  1076.           for i = 0, 1, 0.3 do
  1077.             swait()
  1078.             Part.Transparency = i
  1079.           end
  1080.           Part.Transparency = 0
  1081.         end), i)
  1082.       end
  1083.     end
  1084.   end
  1085.   function Disappear()
  1086.     for _, i in pairs(AdvancingFortress:children()) do
  1087.       if i:IsA("BasePart") then
  1088.         coroutine.resume(coroutine.create(function(Part)
  1089.           for i = 0, 1, 0.3 do
  1090.             swait()
  1091.             Part.Transparency = i
  1092.           end
  1093.           Part.Transparency = 1
  1094.         end), i)
  1095.       end
  1096.     end
  1097.     for _, i in pairs(m:children()) do
  1098.       if i:IsA("BasePart") then
  1099.         coroutine.resume(coroutine.create(function(Part)
  1100.           for i = 0, 1, 0.3 do
  1101.             swait()
  1102.             Part.Transparency = i
  1103.           end
  1104.           Part.Transparency = 1
  1105.         end), i)
  1106.       end
  1107.     end
  1108.   end
  1109.   function DisappearArmorOnly()
  1110.     for _, i in pairs(m:children()) do
  1111.       if i:IsA("BasePart") then
  1112.         coroutine.resume(coroutine.create(function(Part)
  1113.           for i = 0, 1, 0.3 do
  1114.             swait()
  1115.             Part.Transparency = i
  1116.           end
  1117.           Part.Transparency = 1
  1118.         end), i)
  1119.       end
  1120.     end
  1121.   end
  1122.   function CamShake(time, freq)
  1123.     coroutine.resume(coroutine.create(function()
  1124.       local cam = game:GetService("Workspace").CurrentCamera
  1125.       local time = 10
  1126.       local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1127.       if math.random(1, 2) == 1 then
  1128.         seed = Vector3.new(-seed.x, seed.y, 0)
  1129.       end
  1130.       if math.random(1, 2) == 1 then
  1131.         seed = Vector3.new(seed.x, -seed.y, 0)
  1132.       end
  1133.       cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1134.       for i = 1, time do
  1135.         cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1136.         wait()
  1137.       end
  1138.     end))
  1139.   end
  1140.   local ora = false
  1141.   function ORA()
  1142.     attack = true
  1143.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  1144.     S.Looped = true
  1145.     if ora == true then
  1146.       while ora == true do
  1147.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1148.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1149.         for i = 0, 1, 0.8 do
  1150.           swait()
  1151.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1152.           PlayAnimationFromTable({
  1153.             CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154.             CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155.             CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156.             CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157.             CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158.             CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1159.           }, 0.8, false)
  1160.         end
  1161.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1162.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1163.         for i = 0, 1, 0.8 do
  1164.           swait()
  1165.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1166.           PlayAnimationFromTable({
  1167.             CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168.             CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169.             CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170.             CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171.             CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172.             CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1173.           }, 0.8, false)
  1174.         end
  1175.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1176.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1177.         for i = 0, 1, 0.8 do
  1178.           swait()
  1179.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1180.           PlayAnimationFromTable({
  1181.             CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182.             CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183.             CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184.             CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185.             CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186.             CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1187.           }, 0.8, false)
  1188.         end
  1189.         CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1190.         MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1191.         for i = 0, 1, 0.8 do
  1192.           swait()
  1193.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1194.           PlayAnimationFromTable({
  1195.             CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196.             CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197.             CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198.             CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199.             CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200.             CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1201.           }, 0.8, false)
  1202.         end
  1203.         CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1204.         MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1205.       end
  1206.     end
  1207.     S:Stop()
  1208.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1209.    
  1210.     for i = 0, 1, 0.13 do
  1211.       swait()
  1212.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1213.       PlayAnimationFromTable({
  1214.         CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.         CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.         CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.         CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.         CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219.         CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1220.       }, 0.2, false)
  1221.     end
  1222.     CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1223.     MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1224.     for i = 0, 1, 0.1 do
  1225.       swait()
  1226.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1227.       PlayAnimationFromTable({
  1228.         CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229.         CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.         CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.         CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232.         CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233.         CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1234.       }, 0.6, false)
  1235.     end
  1236.     attack = false
  1237.   end
  1238.   function CastleCrusherFist()
  1239.     attack = true
  1240.     STDamage = true
  1241.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1242.    
  1243.     for i = 0, 1, 0.1 do
  1244.       swait()
  1245.       Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1246.       Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1247.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1248.       PlayAnimationFromTable({
  1249.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1255.       }, 0.2, false)
  1256.     end
  1257.     MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1258.     Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1259.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1260.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1261.     for i = 0, 1, 0.08 do
  1262.       swait()
  1263.       Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1264.       Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1265.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1266.       PlayAnimationFromTable({
  1267.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1273.       }, 0.6, false)
  1274.     end
  1275.     STDamage = false
  1276.     attack = false
  1277.   end
  1278.   function CastleCrusherFist()
  1279.     attack = true
  1280.     STDamage = true
  1281.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
  1282.     Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1283.     for i = 0, 1, 0.1 do
  1284.       swait()
  1285.       Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1286.       Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1287.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1288.       PlayAnimationFromTable({
  1289.         CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290.         CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291.         CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292.         CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293.         CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294.         CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1295.       }, 0.2, false)
  1296.     end
  1297.     Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1298.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1299.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1300.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1301.     for i = 0, 1, 0.08 do
  1302.       swait()
  1303.       MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1304.       Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1305.       Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1306.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1307.       PlayAnimationFromTable({
  1308.         CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309.         CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310.         CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311.         CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.         CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.         CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1314.       }, 0.6, false)
  1315.     end
  1316.     STDamage = false
  1317.     attack = false
  1318.   end
  1319.   function weld5(part0, part1, c0, c1)
  1320.     local weeld = Instance.new("Weld", part0)
  1321.     weeld.Part0 = part0
  1322.     weeld.Part1 = part1
  1323.     weeld.C0 = c0
  1324.     weeld.C1 = c1
  1325.     return weeld
  1326.   end
  1327.   local Grab = false
  1328.   function GRABEMBOIGRABEM()
  1329.     attack = true
  1330.     gp = nil
  1331.     con1 = HitboxR.Touched:connect(function(hit)
  1332.       local ht = hit.Parent
  1333.       local hum1 = ht:FindFirstChild("Humanoid")
  1334.       if Grab == false then
  1335.         if hum1 ~= nil and hit.Parent ~= Character then
  1336.           hum1.PlatformStand = true
  1337.           gp = ht
  1338.           Grab = true
  1339.           local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1340.           asd.Parent = RightArm
  1341.           asd.Name = "asd"
  1342.           asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1343.           CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1344.         elseif hum1 == nil then
  1345.           con1:disconnect()
  1346.           wait()
  1347.           return
  1348.         end
  1349.       end
  1350.     end)
  1351.     for i = 0, 1, 0.2 do
  1352.       swait()
  1353.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1354.       PlayAnimationFromTable({
  1355.         CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356.         CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357.         CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358.         CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.         CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360.         CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1361.       }, 0.3, false)
  1362.     end
  1363.     for i = 0, 1, 0.1 do
  1364.       swait()
  1365.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1366.       PlayAnimationFromTable({
  1367.         CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368.         CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369.         CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370.         CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.         CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.         CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1373.       }, 0.3, false)
  1374.     end
  1375.     if Grab == true then
  1376.       for i = 1, 5 do
  1377.         for i = 0, 1, 0.35 do
  1378.           swait()
  1379.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1380.           PlayAnimationFromTable({
  1381.             CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382.             CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383.             CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384.             CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385.             CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386.             CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1387.           }, 0.4, false)
  1388.         end
  1389.         for i = 0, 1, 0.3 do
  1390.           swait()
  1391.           RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1392.           PlayAnimationFromTable({
  1393.             CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394.             CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395.             CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396.             CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397.             CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398.             CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1399.           }, 0.7, false)
  1400.         end
  1401.         local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1402.         if hit ~= nil then
  1403.           MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1404.           Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1405.           Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1406.           Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1407.         end
  1408.       end
  1409.     end
  1410.     for i, v in pairs(RightArm:GetChildren()) do
  1411.       if v.Name == "asd" and v:IsA("Weld") then
  1412.         v:Remove()
  1413.       end
  1414.     end
  1415.     Grab = false
  1416.     con1:disconnect()
  1417.     attack = false
  1418.   end
  1419.   local IsWearingArmor = false
  1420.   function Armor(Mode)
  1421.     attack = true
  1422.     if IsWearingArmor == false and Mode == "On" then
  1423.       IsWearingArmor = true
  1424.       Disappear()
  1425.       swait(10)
  1426.       ReappearArmorOnly()
  1427.       Character.Humanoid.MaxHealth = 500
  1428.       Character.Humanoid.Health = 500
  1429.       HHandleWeld.Part0 = Character.Head
  1430.       THandleWeld.Part0 = Character.Torso
  1431.       AHandleRWeld.Part0 = Character["Right Arm"]
  1432.       AHandleLWeld.Part0 = Character["Left Arm"]
  1433.       LHandleRWeld.Part0 = Character["Right Leg"]
  1434.       LHandleLWeld.Part0 = Character["Left Leg"]
  1435.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1436.         if v:IsA("BasePart") then
  1437.           v.Transparency = 1
  1438.         end
  1439.       end
  1440.       for i, v in pairs(Character:GetChildren()) do
  1441.         if v:IsA("Accessory") then
  1442.           v.Handle.Transparency = 1
  1443.         end
  1444.       end
  1445.     elseif IsWearingArmor == true and Mode == "Off" then
  1446.       IsWearingArmor = false
  1447.       DisappearArmorOnly()
  1448.       for i, v in pairs(Character:GetChildren()) do
  1449.         if v:IsA("Accessory") then
  1450.           v.Handle.Transparency = 0
  1451.         end
  1452.       end
  1453.       swait(10)
  1454.       Reappear()
  1455.       Character.Humanoid.MaxHealth = 100000000000000000
  1456.       Character.Humanoid.Health = 100000000000000000
  1457.       HHandleWeld.Part0 = Head
  1458.       THandleWeld.Part0 = Torso
  1459.       AHandleRWeld.Part0 = RightArm
  1460.       AHandleLWeld.Part0 = LeftArm
  1461.       LHandleRWeld.Part0 = RightLeg
  1462.       LHandleLWeld.Part0 = LeftLeg
  1463.       for i, v in pairs(AdvancingFortress:GetChildren()) do
  1464.         if v:IsA("BasePart") then
  1465.           v.Transparency = 0
  1466.         end
  1467.       end
  1468.     end
  1469.     attack = false
  1470.   end
  1471.   local ShieldMode = false
  1472.   local ShieldCharge = false
  1473.   function HoloHexShield()
  1474.     attack = true
  1475.     Shield.Parent = m
  1476.     Shield.CanCollide = true
  1477.     if ShieldMode == true then
  1478.       while ShieldMode == true do
  1479.         swait()
  1480.         Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1481.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1482.         PlayAnimationFromTable({
  1483.           CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484.           CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.           CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.           CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487.           CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488.           CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1489.         }, 0.3, false)
  1490.       end
  1491.     end
  1492.     Shield.CanCollide = false
  1493.     CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1494.     CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1495.     Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1496.     Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1497.     for i = 0, 1, 0.05 do
  1498.       swait()
  1499.       MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1500.       Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1501.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1502.       PlayAnimationFromTable({
  1503.         CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504.         CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505.         CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506.         CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507.         CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508.         CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1509.       }, 0.5, false)
  1510.     end
  1511.     Shield.Parent = nil
  1512.     attack = false
  1513.   end
  1514.   Mouse.Button1Down:connect(function()
  1515.     if attack == false and attacktype == 1 then
  1516.       attacktype = 2
  1517.       attackone()
  1518.     elseif attack == false and attacktype == 2 then
  1519.       attacktype = 1
  1520.       attacktwo()
  1521.     end
  1522.   end)
  1523.   game.Lighting.Outlines = false
  1524.   function attackone()
  1525.     attack = true
  1526.     for i = 0, 1, 0.12 do
  1527.       swait()
  1528.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1529.       PlayAnimationFromTable({
  1530.         CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531.         CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532.         CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.         CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.         CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.         CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1536.       }, 0.3, false)
  1537.     end
  1538.     MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1539.     CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1540.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1541.     for i = 0, 1, 0.11 do
  1542.       swait()
  1543.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1544.       PlayAnimationFromTable({
  1545.         CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546.         CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547.         CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548.         CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549.         CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1550.         CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1551.       }, 0.45, false)
  1552.     end
  1553.     attack = false
  1554.   end
  1555.   function attacktwo()
  1556.     attack = true
  1557.     for i = 0, 1, 0.12 do
  1558.       swait()
  1559.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1560.       PlayAnimationFromTable({
  1561.         CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.         CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.         CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.         CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.         CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1567.       }, 0.34, false)
  1568.     end
  1569.     MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1570.     CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1571.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1572.     for i = 0, 1, 0.12 do
  1573.       swait()
  1574.       RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1575.       PlayAnimationFromTable({
  1576.         CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577.         CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578.         CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579.         CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580.         CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581.         CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1582.       }, 0.45, false)
  1583.     end
  1584.     attack = false
  1585.   end
  1586.   function findNearestTorso(pos)
  1587.     local list = game.Workspace:children()
  1588.     local torso
  1589.     local dist = 1000
  1590.     local temp, human, temp2
  1591.     for x = 1, #list do
  1592.       temp2 = list[x]
  1593.       if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1594.         temp = temp2:findFirstChild("Torso")
  1595.         human = temp2:findFirstChild("Humanoid")
  1596.         if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1597.           local dohit = true
  1598.           if dohit == true then
  1599.             torso = temp
  1600.             dist = (temp.Position - pos).magnitude
  1601.           end
  1602.         end
  1603.       end
  1604.     end
  1605.     return torso, dist
  1606.   end
  1607.   function TrueAim(aim)
  1608.     local target, distance = findNearestTorso(Mouse.Hit.p)
  1609.     local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1610.     if aim ~= nil then
  1611.       tehcf = aim
  1612.     end
  1613.     table.insert(Effects, {
  1614.       tehcf,
  1615.       "Shoot",
  1616.       30,
  1617.       HitboxR.Position,
  1618.       10,
  1619.       15,
  1620.       0,
  1621.       3,
  1622.       HitboxR,
  1623.       target
  1624.     })
  1625.   end
  1626.   function FireProjectiles()
  1627.     attack = true
  1628.     Humanoid.WalkSpeed = 20
  1629.     CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1630.     for i = 0, 1, 0.1 do
  1631.       swait()
  1632.       Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1633.       PlayAnimationFromTable({
  1634.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636.         CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637.         CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638.         CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639.         CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1640.       }, 0.3, false)
  1641.     end
  1642.     for i = 0, 1, 0.1 do
  1643.       swait()
  1644.       Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1645.       Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1646.       Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1647.       PlayAnimationFromTable({
  1648.         CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649.         CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650.         CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651.         CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652.         CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653.         CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1654.       }, 0.2, false)
  1655.     end
  1656.     for i = 1, 10 do
  1657.       for i = 0, 1, 0.3 do
  1658.         swait()
  1659.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1660.         Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1661.         PlayAnimationFromTable({
  1662.           CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663.           CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664.           CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665.           CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666.           CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667.           CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1668.         }, 0.3, false)
  1669.       end
  1670.       CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1671.       CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1672.       Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1673.       local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1674.       TrueAim(MouseLook.lookVector)
  1675.       for i = 0, 1, 0.3 do
  1676.         swait()
  1677.         Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1678.         Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1679.         PlayAnimationFromTable({
  1680.           CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681.           CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682.           CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683.           CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684.           CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685.           CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1686.         }, 0.3, false)
  1687.       end
  1688.     end
  1689.     Humanoid.WalkSpeed = 30
  1690.     attack = false
  1691.   end
  1692.   Mouse.KeyDown:connect(function(k)
  1693.     k = k:lower()
  1694.     if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1695.       ora = true
  1696.       ORA()
  1697.     elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1698.       GRABEMBOIGRABEM()
  1699.     elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1700.       FireProjectiles()
  1701.     elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1702.       Invisible = true
  1703.       Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1704.       Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1705.       Disappear()
  1706.     elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1707.       Invisible = false
  1708.       CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1709.       Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1710.       for i = 1, 2 do
  1711.         Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1712.       end
  1713.       for i = 1, 20 do
  1714.         Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
  1715.       end
  1716.       Reappear()
  1717.     elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1718.       ShieldMode = true
  1719.       HoloHexShield()
  1720.     elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1721.       CastleCrusherFist()
  1722.     end
  1723.     if k == "[" and IsWearingArmor == false and Invisible == false then
  1724.       Armor("On")
  1725.     end
  1726.     if k == "]" and IsWearingArmor == true and Invisible == false then
  1727.       Armor("Off")
  1728.     end
  1729.   end)
  1730.   Mouse.KeyUp:connect(function(k)
  1731.     k = k:lower()
  1732.     if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1733.       ora = false
  1734.     elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1735.       ShieldMode = false
  1736.     end
  1737.   end)
  1738.   coroutine.resume(coroutine.create(function(Part, Part2)
  1739.     while Part.Parent ~= nil do
  1740.       swait(math.random(100, 150))
  1741.       for i = 0, 1, 0.2 do
  1742.         wait()
  1743.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1744.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1745.       end
  1746.       for i = 0, 1, 0.2 do
  1747.         swait()
  1748.         Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1749.         Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1750.       end
  1751.     end
  1752.   end), Eye1, Eye2)
  1753.   while true do
  1754.     swait()
  1755.     for i, v in pairs(Character:children()) do
  1756.       if v:IsA("Part") and IsWearingArmor == true then
  1757.         v.Anchored = false
  1758.       end
  1759.     end
  1760.     for i, v in pairs(AdvancingFortress:GetChildren()) do
  1761.       if v:IsA("Part") then
  1762.         v.Material = "SmoothPlastic"
  1763.         v.CanCollide = false
  1764.       elseif v:IsA("Humanoid") then
  1765.         v:remove()
  1766.       elseif v:IsA("Accessory") then
  1767.         v:remove()
  1768.       elseif v:IsA("Shirt") then
  1769.         v:remove()
  1770.       elseif v:IsA("Pants") then
  1771.         v:remove()
  1772.       elseif v:IsA("Script") or v:IsA("LocalScript") then
  1773.         v:remove()
  1774.       elseif v:IsA("BodyColors") then
  1775.         v:remove()
  1776.       end
  1777.     end
  1778.     HHandle.Transparency = 1
  1779.     THandle.Transparency = 1
  1780.     AHandleR.Transparency = 1
  1781.     AHandleL.Transparency = 1
  1782.     LHandleR.Transparency = 1
  1783.     LHandleL.Transparency = 1
  1784.     RootPart.Transparency = 1
  1785.     HitboxR.Transparency = 1
  1786.     HitboxL.Transparency = 1
  1787.     Head.BrickColor = BrickColor.new("Really black")
  1788.     Torso.BrickColor = BrickColor.new("Really black")
  1789.     RightArm.BrickColor = BrickColor.new("Really black")
  1790.     LeftArm.BrickColor = BrickColor.new("Really black")
  1791.     RightLeg.BrickColor = BrickColor.new("Really black")
  1792.     LeftLeg.BrickColor = BrickColor.new("Really black")
  1793.     RootPart.Anchored = true
  1794.     Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1795.     velocity = Character.HumanoidRootPart.Velocity.y
  1796.     sine = sine + change
  1797.     Shield.Anchored = true
  1798.     Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1799.     local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1800.     if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1801.       Anim = "Jump"
  1802.       if attack == false then
  1803.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1804.         PlayAnimationFromTable({
  1805.           CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806.           CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1807.           CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1808.           CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1809.           CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810.           CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1811.         }, 0.3, false)
  1812.       end
  1813.     elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1814.       Anim = "Fall"
  1815.       if attack == false then
  1816.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1817.         PlayAnimationFromTable({
  1818.           CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819.           CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1820.           CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821.           CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822.           CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823.           CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1824.         }, 0.3, false)
  1825.       end
  1826.     elseif Torsovelocity < 1 and hit ~= nil then
  1827.       Anim = "Idle"
  1828.       if attack == false then
  1829.         change = 1
  1830.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1831.         PlayAnimationFromTable({
  1832.           CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833.           CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834.           CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835.           CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836.           CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837.           CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1838.         }, 0.3, false)
  1839.       end
  1840.     elseif Torsovelocity > 2 and hit ~= nil then
  1841.       Anim = "Walk"
  1842.       if attack == false then
  1843.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1844.         PlayAnimationFromTable({
  1845.           CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846.           CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847.           CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848.           CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849.           CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850.           CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1851.         }, 0.3, false)
  1852.       end
  1853.     end
  1854.     if 0 < #Effects then
  1855.       for e = 1, #Effects do
  1856.         if Effects[e] ~= nil then
  1857.           local Thing = Effects[e]
  1858.           if Thing ~= nil then
  1859.             local Part = Thing[1]
  1860.             local Mode = Thing[2]
  1861.             local Delay = Thing[3]
  1862.             local IncX = Thing[4]
  1863.             local IncY = Thing[5]
  1864.             local IncZ = Thing[6]
  1865.             if Thing[2] == "Shoot" then
  1866.               local Look = Thing[1]
  1867.               local move = 30
  1868.               if Thing[8] == 3 then
  1869.                 move = 10
  1870.               end
  1871.               local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1872.               if Thing[10] ~= nil then
  1873.                 da = pos
  1874.                 cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1875.                 cfa = CFrame.new(Thing[4], pos)
  1876.                 tehCF = cfa:lerp(cf2, 0.2)
  1877.                 Thing[1] = tehCF.lookVector
  1878.               end
  1879.               local mag = (Thing[4] - pos).magnitude
  1880.               Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1881.               if Thing[8] == 2 then
  1882.                 Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1883.               end
  1884.               Thing[4] = Thing[4] + Look * move
  1885.               Thing[3] = Thing[3] - 1
  1886.               if 2 < Thing[5] then
  1887.                 Thing[5] = Thing[5] - 0.3
  1888.                 Thing[6] = Thing[6] - 0.3
  1889.               end
  1890.               if hit ~= nil then
  1891.                 Thing[3] = 0
  1892.                 if Thing[8] == 1 or Thing[8] == 3 then
  1893.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1894.                 elseif Thing[8] == 2 then
  1895.                   Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1896.                   if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1897.                     ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new())
  1898.                     ref.Anchored = true
  1899.                     ref.CFrame = CFrame.new(pos)
  1900.                     CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1901.                     game:GetService("Debris"):AddItem(ref, 0.2)
  1902.                     Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1903.                     Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1904.                     MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1905.                   end
  1906.                 end
  1907.                 ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1908.                 ref.Anchored = true
  1909.                 ref.CFrame = CFrame.new(pos)
  1910.                 Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1911.                 game:GetService("Debris"):AddItem(ref, 1)
  1912.               end
  1913.               if Thing[3] <= 0 then
  1914.                 table.remove(Effects, e)
  1915.               end
  1916.             end
  1917.             if Thing[2] == "FireWave" then
  1918.               if Thing[3] <= Thing[4] then
  1919.                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1920.                 Thing[3] = Thing[3] + 1
  1921.                 Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1922.               else
  1923.                 Part.Parent = nil
  1924.                 table.remove(Effects, e)
  1925.               end
  1926.             end
  1927.             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1928.               if Thing[1].Transparency <= 1 then
  1929.                 if Thing[2] == "Block1" then
  1930.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1931.                   Mesh = Thing[7]
  1932.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1933.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1934.                 elseif Thing[2] == "Block2" then
  1935.                   Thing[1].CFrame = Thing[1].CFrame
  1936.                   Mesh = Thing[7]
  1937.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1938.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1939.                 elseif Thing[2] == "Fire" then
  1940.                   Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1941.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1942.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1943.                 elseif Thing[2] == "Cylinder" then
  1944.                   Mesh = Thing[7]
  1945.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1946.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1947.                 elseif Thing[2] == "Blood" then
  1948.                   Mesh = Thing[7]
  1949.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1950.                   Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1951.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1952.                 elseif Thing[2] == "Elec" then
  1953.                   Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1954.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1955.                 elseif Thing[2] == "Disappear" then
  1956.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1957.                 elseif Thing[2] == "Shatter" then
  1958.                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1959.                   Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1960.                   Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1961.                   Thing[6] = Thing[6] + Thing[5]
  1962.                 end
  1963.               else
  1964.                 Part.Parent = nil
  1965.                 table.remove(Effects, e)
  1966.               end
  1967.             end
  1968.           end
  1969.         end
  1970.       end
  1971.     end
  1972.   end
  1973. local Camera = game.Workspace.CurrentCamera
  1974. local RootPart = Character.HumanoidRootPart
  1975. local RootJoint = RootPart.RootJoint
  1976. local attack = false
  1977. local Anim = 'Idle'
  1978. local attacktype = 1
  1979. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1980. local velocity = RootPart.Velocity.y
  1981. local sine = 0
  1982. local change = 1
  1983. local Create = LoadLibrary("RbxUtility").Create
  1984. local TimeStop = false
  1985.  
  1986. local m = Create("Model"){
  1987.     Parent = Character,
  1988.     Name = "WeaponModel",
  1989. }
  1990.  
  1991. Humanoid.Animator.Parent = nil
  1992. Character.Animate.Parent = nil
  1993.  
  1994. local newMotor = function(part0, part1, c0, c1)
  1995.     local w = Create('Motor'){
  1996.         Parent = part0,
  1997.         Part0 = part0,
  1998.         Part1 = part1,
  1999.         C0 = c0,
  2000.         C1 = c1,
  2001.     }
  2002.     return w
  2003. end
  2004.  
  2005. function clerp(a, b, t)
  2006.     return a:lerp(b, t)
  2007. end
  2008.  
  2009. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2010. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2011.  
  2012. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  2013. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  2014. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  2015. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  2016. RootJoint.C1 = CFrame.new(0, 0, 0)
  2017. RootJoint.C0 = CFrame.new(0, 0, 0)
  2018. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  2019. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  2020.  
  2021. local rarmc1 = RW.C1
  2022. local larmc1 = LW.C1
  2023. local rlegc1 = RH.C1
  2024. local llegc1 = LH.C1
  2025.  
  2026. local resetc1 = false
  2027.  
  2028. function PlayAnimationFromTable(table, speed, bool)
  2029.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2030.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2031.     RW.C0 = clerp(RW.C0, table[3], speed)
  2032.     LW.C0 = clerp(LW.C0, table[4], speed)
  2033.     RH.C0 = clerp(RH.C0, table[5], speed)
  2034.     LH.C0 = clerp(LH.C0, table[6], speed)
  2035.     if bool == true then
  2036.         if resetc1 == false then
  2037.             resetc1 = true
  2038.             RootJoint.C1 = RootJoint.C1
  2039.             Torso.Neck.C1 = Torso.Neck.C1
  2040.             RW.C1 = rarmc1
  2041.             LW.C1 = larmc1
  2042.             RH.C1 = rlegc1
  2043.             LH.C1 = llegc1
  2044.         end
  2045.     end
  2046. end
  2047.  
  2048. ArtificialHB = Create("BindableEvent", script){
  2049.     Parent = script,
  2050.     Name = "Heartbeat",
  2051. }
  2052.  
  2053. script:WaitForChild("Heartbeat")
  2054.  
  2055. frame = 1 / 35
  2056. tf = 0
  2057. allowframeloss = false
  2058. tossremainder = false
  2059. lastframe = tick()
  2060. script.Heartbeat:Fire()
  2061.  
  2062. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2063.     tf = tf + s
  2064.     if tf >= frame then
  2065.         if allowframeloss then
  2066.             script.Heartbeat:Fire()
  2067.             lastframe = tick()
  2068.         else
  2069.             for i = 1, math.floor(tf / frame) do
  2070.                 script.Heartbeat:Fire()
  2071.             end
  2072.             lastframe = tick()
  2073.         end
  2074.         if tossremainder then
  2075.             tf = 0
  2076.         else
  2077.             tf = tf - frame * math.floor(tf / frame)
  2078.         end
  2079.     end
  2080. end)
  2081.  
  2082. function swait(num)
  2083.     if num == 0 or num == nil then
  2084.         ArtificialHB.Event:wait()
  2085.     else
  2086.         for i = 0, num do
  2087.             ArtificialHB.Event:wait()
  2088.         end
  2089.     end
  2090. end
  2091.  
  2092. function RemoveOutlines(part)
  2093.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2094. end
  2095.    
  2096. CFuncs = {
  2097.     Part = {
  2098.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2099.             local Part = Create("Part"){
  2100.                 Parent = Parent,
  2101.                 Reflectance = Reflectance,
  2102.                 Transparency = Transparency,
  2103.                 CanCollide = false,
  2104.                 Locked = true,
  2105.                 BrickColor = BrickColor.new(tostring(BColor)),
  2106.                 Name = Name,
  2107.                 Size = Size,
  2108.                 Material = Material,
  2109.             }
  2110.             RemoveOutlines(Part)
  2111.             return Part
  2112.         end;
  2113.     };
  2114.    
  2115.     Mesh = {
  2116.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2117.             local Msh = Create(Mesh){
  2118.                 Parent = Part,
  2119.                 Offset = OffSet,
  2120.                 Scale = Scale,
  2121.             }
  2122.             if Mesh == "SpecialMesh" then
  2123.                 Msh.MeshType = MeshType
  2124.                 Msh.MeshId = MeshId
  2125.             end
  2126.             return Msh
  2127.         end;
  2128.     };
  2129.  
  2130.     Weld = {
  2131.         Create = function(Parent, Part0, Part1, C0, C1)
  2132.             local Weld = Create("Weld"){
  2133.                 Parent = Parent,
  2134.                 Part0 = Part0,
  2135.                 Part1 = Part1,
  2136.                 C0 = C0,
  2137.                 C1 = C1,
  2138.             }
  2139.             return Weld
  2140.         end;
  2141.     };
  2142.  
  2143.     Sound = {
  2144.         Create = function(id, par, vol, pit)
  2145.             local Sound = Create("Sound"){
  2146.                 Volume = vol,
  2147.                 Pitch = pit or 1,
  2148.                 SoundId = "rbxassetid://" .. id,
  2149.                 Parent = par or workspace,
  2150.             }
  2151.             Sound:play()
  2152.             return Sound
  2153.         end;
  2154.     };
  2155.    
  2156.     Decal = {
  2157.         Create = function(Color, Texture, Transparency, Name, Parent)
  2158.             local Decal = Create("Decal"){
  2159.                 Color3 = Color,
  2160.                 Texture = "rbxassetid://" .. Texture,
  2161.                 Transparency = Transparency,
  2162.                 Name = Name,
  2163.                 Parent = Parent,
  2164.             }
  2165.             return Decal
  2166.         end;
  2167.     };
  2168.    
  2169.     BillboardGui = {
  2170.         Create = function(Parent, Image, Position, Size)
  2171.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  2172.             BillPar.CFrame = CFrame.new(Position)
  2173.             local Bill = Create("BillboardGui"){
  2174.                 Parent = BillPar,
  2175.                 Adornee = BillPar,
  2176.                 Size = UDim2.new(1, 0, 1, 0),
  2177.                 SizeOffset = Vector2.new(Size, Size),
  2178.             }
  2179.             local d = Create("ImageLabel", Bill){
  2180.                 Parent = Bill,
  2181.                 BackgroundTransparency = 1,
  2182.                 Size = UDim2.new(1, 0, 1, 0),
  2183.                 Image = "rbxassetid://" .. Image,
  2184.             }
  2185.             return BillPar
  2186.         end
  2187.     };
  2188.    
  2189.     ParticleEmitter = {
  2190.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2191.             local Particle = Create("ParticleEmitter"){
  2192.                 Parent = Parent,
  2193.                 Color = ColorSequence.new(Color1, Color2),
  2194.                 LightEmission = LightEmission,
  2195.                 Size = Size,
  2196.                 Texture = Texture,
  2197.                 Transparency = Transparency,
  2198.                 ZOffset = ZOffset,
  2199.                 Acceleration = Accel,
  2200.                 Drag = Drag,
  2201.                 LockedToPart = LockedToPart,
  2202.                 VelocityInheritance = VelocityInheritance,
  2203.                 EmissionDirection = EmissionDirection,
  2204.                 Enabled = Enabled,
  2205.                 Lifetime = LifeTime,
  2206.                 Rate = Rate,
  2207.                 Rotation = Rotation,
  2208.                 RotSpeed = RotSpeed,
  2209.                 Speed = Speed,
  2210.                 VelocitySpread = VelocitySpread,
  2211.             }
  2212.             return Particle
  2213.         end;
  2214.     };
  2215.    
  2216.     CreateTemplate = {
  2217.        
  2218.     };
  2219. }
  2220.  
  2221. function rayCast(Position, Direction, Range, Ignore)
  2222.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2223. end
  2224.  
  2225. function FindNearestTorso(Position, Distance, SinglePlayer)
  2226.     if SinglePlayer then
  2227.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2228.     end
  2229.     local List = {}
  2230.     for i, v in pairs(workspace:GetChildren()) do
  2231.         if v:IsA("Model") then
  2232.             if v:findFirstChild("Torso") then
  2233.                 if v ~= Character then
  2234.                     if (v.Torso.Position - Position).magnitude <= Distance then
  2235.                         table.insert(List, v)
  2236.                     end
  2237.                 end
  2238.             end
  2239.         end
  2240.     end
  2241.     return List
  2242. end
  2243.  
  2244. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2245.     if hit.Parent == nil then
  2246.         return
  2247.     end
  2248.     local h = hit.Parent:FindFirstChild("Humanoid")
  2249.     for _, v in pairs(hit.Parent:children()) do
  2250.         if v:IsA("Humanoid") then
  2251.             h = v
  2252.         end
  2253.     end
  2254.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2255.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2256.             if hit.Parent.DebounceHit.Value == true then
  2257.                 return
  2258.             end
  2259.         end
  2260.         local c = Create("ObjectValue"){
  2261.             Name = "creator",
  2262.             Value = game:service("Players").LocalPlayer,
  2263.             Parent = h,
  2264.         }
  2265.         game:GetService("Debris"):AddItem(c, .5)
  2266.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2267.         local Damage = math.random(minim, maxim)
  2268.         local blocked = false
  2269.         local block = hit.Parent:findFirstChild("Block")
  2270.         if block ~= nil then
  2271.             if block.className == "IntValue" then
  2272.                 if block.Value > 0 then
  2273.                     blocked = true
  2274.                     block.Value = block.Value - 1
  2275.                     print(block.Value)
  2276.                 end
  2277.             end
  2278.         end
  2279.         if TimeStop == false then
  2280.             h.Health = h.Health - Damage
  2281.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2282.         elseif TimeStop == true then
  2283.             repeat wait() until TimeStop == false
  2284.             h.Health = h.Health - (Damage / 2)
  2285.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
  2286.         end
  2287.         if Type == "Knockdown" then
  2288.             local hum = hit.Parent.Humanoid
  2289.             hum.PlatformStand = true
  2290.             coroutine.resume(coroutine.create(function(HHumanoid)
  2291.                 swait(1)
  2292.                 HHumanoid.PlatformStand = false
  2293.             end), hum)
  2294.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2295.             local bodvol = Create("BodyVelocity"){
  2296.                 velocity = angle * knockback,
  2297.                 P = 5000,
  2298.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2299.                 Parent = hit,
  2300.             }
  2301.             local rl = Create("BodyAngularVelocity"){
  2302.                 P = 3000,
  2303.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2304.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2305.                 Parent = hit,
  2306.             }
  2307.             game:GetService("Debris"):AddItem(bodvol, .5)
  2308.             game:GetService("Debris"):AddItem(rl, .5)
  2309.         elseif Type == "Normal" then
  2310.             local vp = Create("BodyVelocity"){
  2311.                 P = 500,
  2312.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  2313.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2314.             }
  2315.             if knockback > 0 then
  2316.                 vp.Parent = hit.Parent.Torso
  2317.             end
  2318.             game:GetService("Debris"):AddItem(vp, .5)
  2319.         elseif Type == "Up" then
  2320.             local bodyVelocity = Create("BodyVelocity"){
  2321.                 velocity = Vector3.new(0, 20, 0),
  2322.                 P = 5000,
  2323.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2324.                 Parent = hit,
  2325.             }
  2326.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2327.         elseif Type == "DarkUp" then
  2328.             coroutine.resume(coroutine.create(function()
  2329.                 for i = 0, 1, 0.1 do
  2330.                     swait()
  2331.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2332.                 end
  2333.             end))
  2334.             local bodyVelocity = Create("BodyVelocity"){
  2335.                 velocity = Vector3.new(0, 20, 0),
  2336.                 P = 5000,
  2337.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2338.                 Parent = hit,
  2339.             }
  2340.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2341.         elseif Type == "Snare" then
  2342.             local bp = Create("BodyPosition"){
  2343.                 P = 2000,
  2344.                 D = 100,
  2345.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2346.                 position = hit.Parent.Torso.Position,
  2347.                 Parent = hit.Parent.Torso,
  2348.             }
  2349.             game:GetService("Debris"):AddItem(bp, 1)
  2350.         elseif Type == "Freeze" then
  2351.             local BodPos = Create("BodyPosition"){
  2352.                 P = 50000,
  2353.                 D = 1000,
  2354.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2355.                 position = hit.Parent.Torso.Position,
  2356.                 Parent = hit.Parent.Torso,
  2357.             }
  2358.             local BodGy = Create("BodyGyro") {
  2359.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2360.                 P = 20e+003,
  2361.                 Parent = hit.Parent.Torso,
  2362.                 cframe = hit.Parent.Torso.CFrame,
  2363.             }
  2364.             hit.Parent.Torso.Anchored = true
  2365.             coroutine.resume(coroutine.create(function(Part)
  2366.                 swait(1.5)
  2367.                 Part.Anchored = false
  2368.             end), hit.Parent.Torso)
  2369.             game:GetService("Debris"):AddItem(BodPos, 3)
  2370.             game:GetService("Debris"):AddItem(BodGy, 3)
  2371.         end
  2372.         local debounce = Create("BoolValue"){
  2373.             Name = "DebounceHit",
  2374.             Parent = hit.Parent,
  2375.             Value = true,
  2376.         }
  2377.         game:GetService("Debris"):AddItem(debounce, Delay)
  2378.         c = Create("ObjectValue"){
  2379.             Name = "creator",
  2380.             Value = Player,
  2381.             Parent = h,
  2382.         }
  2383.         game:GetService("Debris"):AddItem(c, .5)
  2384.     end
  2385. end
  2386.  
  2387. function ShowDamage(Pos, Text, Time, Color)
  2388.     local Rate = (1 / 30)
  2389.     local Pos = (Pos or Vector3.new(0, 0, 0))
  2390.     local Text = (Text or "")
  2391.     local Time = (Time or 2)
  2392.     local Color = (Color or Color3.new(1, 0, 1))
  2393.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2394.     EffectPart.Anchored = true
  2395.     local BillboardGui = Create("BillboardGui"){
  2396.         Size = UDim2.new(3, 0, 3, 0),
  2397.         Adornee = EffectPart,
  2398.         Parent = EffectPart,
  2399.     }
  2400.     local TextLabel = Create("TextLabel"){
  2401.         BackgroundTransparency = 1,
  2402.         Size = UDim2.new(1, 0, 1, 0),
  2403.         Text = Text,
  2404.         Font = "SciFi",
  2405.         TextColor3 = Color,
  2406.         TextScaled = true,
  2407.         Parent = BillboardGui,
  2408.     }
  2409.     game.Debris:AddItem(EffectPart, (Time))
  2410.     EffectPart.Parent = game:GetService("Workspace")
  2411.     delay(0, function()
  2412.         local Frames = (Time / Rate)
  2413.         for Frame = 1, Frames do
  2414.             wait(Rate)
  2415.             local Percent = (Frame / Frames)
  2416.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2417.             TextLabel.TextTransparency = Percent
  2418.         end
  2419.         if EffectPart and EffectPart.Parent then
  2420.             EffectPart:Destroy()
  2421.         end
  2422.     end)
  2423. end
  2424.  
  2425. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  2426.     for _, c in pairs(workspace:children()) do
  2427.         local hum = c:findFirstChild("Humanoid")
  2428.         if hum ~= nil then
  2429.             local head = c:findFirstChild("Torso")
  2430.             if head ~= nil then
  2431.                 local targ = head.Position - Part.Position
  2432.                 local mag = targ.magnitude
  2433.                 if mag <= Magnitude and c.Name ~= Player.Name then
  2434.             for i = 1, 10 do
  2435.                 Effects.Elect.Create(head.CFrame, 10, 10, 10)
  2436.             end
  2437.             CFuncs.Sound.Create("324867021", head, 1, 1)
  2438.             Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  2439.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  2440.                 end
  2441.             end
  2442.         end
  2443.     end
  2444. end
  2445. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  2446. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  2447. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  2448. sref.Anchored = true
  2449.  
  2450. EffectModel = Create("Model"){
  2451.     Parent = Character,
  2452.     Name = "Effects",
  2453. }
  2454.  
  2455. Effects = {
  2456.     Block = {
  2457.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2458.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2459.             prt.Anchored = true
  2460.             prt.CFrame = cframe
  2461.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2462.             game:GetService("Debris"):AddItem(prt, 10)
  2463.             if Type == 1 or Type == nil then
  2464.                 table.insert(Effects, {
  2465.                     prt,
  2466.                     "Block1",
  2467.                     delay,
  2468.                     x3,
  2469.                     y3,
  2470.                     z3,
  2471.                     msh
  2472.                 })
  2473.             elseif Type == 2 then
  2474.                 table.insert(Effects, {
  2475.                     prt,
  2476.                     "Block2",
  2477.                     delay,
  2478.                     x3,
  2479.                     y3,
  2480.                     z3,
  2481.                     msh
  2482.                 })
  2483.             end
  2484.         end;
  2485.     };
  2486.    
  2487.     Cylinder = {
  2488.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2489.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  2490.             prt.Anchored = true
  2491.             prt.CFrame = cframe
  2492.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2493.             game:GetService("Debris"):AddItem(prt, 2)
  2494.             table.insert(Effects, {
  2495.                 prt,
  2496.                 "Cylinder",
  2497.                 delay,
  2498.                 x3,
  2499.                 y3,
  2500.                 z3,
  2501.                 msh
  2502.             })
  2503.         end;
  2504.     };
  2505.    
  2506.     Head = {
  2507.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2508.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2509.             prt.Anchored = true
  2510.             prt.CFrame = cframe
  2511.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2512.             game:GetService("Debris"):AddItem(prt, 10)
  2513.             table.insert(Effects, {
  2514.                 prt,
  2515.                 "Cylinder",
  2516.                 delay,
  2517.                 x3,
  2518.                 y3,
  2519.                 z3,
  2520.                 msh
  2521.             })
  2522.         end;
  2523.     };
  2524.    
  2525.     Sphere = {
  2526.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2527.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2528.             prt.Anchored = true
  2529.             prt.CFrame = cframe
  2530.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2531.             game:GetService("Debris"):AddItem(prt, 10)
  2532.             table.insert(Effects, {
  2533.                 prt,
  2534.                 "Cylinder",
  2535.                 delay,
  2536.                 x3,
  2537.                 y3,
  2538.                 z3,
  2539.                 msh
  2540.             })
  2541.         end;
  2542.     };
  2543.    
  2544.     Elect = {
  2545.         Create = function(cff, x, y, z)
  2546.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
  2547.             prt.Anchored = true
  2548.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2549.             prt.CFrame = CFrame.new(prt.Position)
  2550.             game:GetService("Debris"):AddItem(prt, 2)
  2551.             local xval = math.random() / 2
  2552.             local yval = math.random() / 2
  2553.             local zval = math.random() / 2
  2554.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  2555.             table.insert(Effects, {
  2556.                 prt,
  2557.                 "Elec",
  2558.                 0.1,
  2559.                 x,
  2560.                 y,
  2561.                 z,
  2562.                 xval,
  2563.                 yval,
  2564.                 zval
  2565.             })
  2566.         end;
  2567.  
  2568.     };
  2569.    
  2570.     Ring = {
  2571.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2572.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2573.             prt.Anchored = true
  2574.             prt.CFrame = cframe
  2575.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2576.             game:GetService("Debris"):AddItem(prt, 10)
  2577.             table.insert(Effects, {
  2578.                 prt,
  2579.                 "Cylinder",
  2580.                 delay,
  2581.                 x3,
  2582.                 y3,
  2583.                 z3,
  2584.                 msh
  2585.             })
  2586.         end;
  2587.     };
  2588.  
  2589.  
  2590.     Wave = {
  2591.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2592.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2593.             prt.Anchored = true
  2594.             prt.CFrame = cframe
  2595.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2596.             game:GetService("Debris"):AddItem(prt, 10)
  2597.             table.insert(Effects, {
  2598.                 prt,
  2599.                 "Cylinder",
  2600.                 delay,
  2601.                 x3,
  2602.                 y3,
  2603.                 z3,
  2604.                 msh
  2605.             })
  2606.         end;
  2607.     };
  2608.  
  2609.     Break = {
  2610.         Create = function(brickcolor, cframe, x1, y1, z1)
  2611.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2612.             prt.Anchored = true
  2613.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2614.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2615.             local num = math.random(10, 50) / 1000
  2616.             game:GetService("Debris"):AddItem(prt, 10)
  2617.             table.insert(Effects, {
  2618.                 prt,
  2619.                 "Shatter",
  2620.                 num,
  2621.                 prt.CFrame,
  2622.                 math.random() - math.random(),
  2623.                 0,
  2624.                 math.random(50, 100) / 100
  2625.             })
  2626.         end;
  2627.     };
  2628.    
  2629.     Fire = {
  2630.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  2631.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2632.             prt.Anchored = true
  2633.             prt.CFrame = cframe
  2634.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2635.             game:GetService("Debris"):AddItem(prt, 10)
  2636.             table.insert(Effects, {
  2637.                 prt,
  2638.                 "Fire",
  2639.                 delay,
  2640.                 1,
  2641.                 1,
  2642.                 1,
  2643.                 msh
  2644.             })
  2645.         end;
  2646.     };
  2647.    
  2648.     FireWave = {
  2649.         Create = function(brickcolor, cframe, x1, y1, z1)
  2650.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  2651.             prt.Anchored = true
  2652.             prt.CFrame = cframe
  2653.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2654.             local d = Create("Decal"){
  2655.                 Parent = prt,
  2656.                 Texture = "rbxassetid://26356434",
  2657.                 Face = "Top",
  2658.             }
  2659.             local d = Create("Decal"){
  2660.                 Parent = prt,
  2661.                 Texture = "rbxassetid://26356434",
  2662.                 Face = "Bottom",
  2663.             }
  2664.             game:GetService("Debris"):AddItem(prt, 10)
  2665.             table.insert(Effects, {
  2666.                 prt,
  2667.                 "FireWave",
  2668.                 1,
  2669.                 30,
  2670.                 math.random(400, 600) / 100,
  2671.                 msh
  2672.             })
  2673.         end;
  2674.     };
  2675.    
  2676.     Lightning = {
  2677.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  2678.             local magz = (p0 - p1).magnitude
  2679.             local curpos = p0
  2680.             local trz = {
  2681.                 -ofs,
  2682.                 ofs
  2683.             }
  2684.             for i = 1, tym do
  2685.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  2686.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2687.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  2688.                 li.Material = "Neon"
  2689.                 if tym == i then
  2690.                     local magz2 = (curpos - p1).magnitude
  2691.                     li.Size = Vector3.new(th, th, magz2)
  2692.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  2693.                     table.insert(Effects, {
  2694.                         li,
  2695.                         "Disappear",
  2696.                         last
  2697.                     })
  2698.                 else
  2699.                     do
  2700.                         do
  2701.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  2702.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  2703.                             game.Debris:AddItem(li, 10)
  2704.                             table.insert(Effects, {
  2705.                                 li,
  2706.                                 "Disappear",
  2707.                                 last
  2708.                             })
  2709.                         end
  2710.                     end
  2711.                 end
  2712.             end
  2713.         end
  2714.     };
  2715.  
  2716.     EffectTemplate = {
  2717.  
  2718.     };
  2719. }
  2720.  
  2721. local DORARA = false
  2722.  
  2723. function ORA()
  2724.     attack = true
  2725.     for i = 0, 1, 0.2 do
  2726.         swait()
  2727.         PlayAnimationFromTable({
  2728.             CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2729.             CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2730.             CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2731.             CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2732.             CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2733.             CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2734.         }, .3, false)
  2735.     end
  2736.     local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  2737.     Instance.new("DistortionSoundEffect", DORA).Level = .95
  2738.     DORA.Looped = true
  2739.     local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2740.     local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end)
  2741.     while DORARA == true do
  2742.         RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2743.         for i = 0, 1, 0.7 do
  2744.             swait()
  2745.             Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4)
  2746.             Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  2747.             PlayAnimationFromTable({
  2748.                 CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2749.                 CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2750.                 CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2751.                 CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2752.                 CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2753.                 CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2754.             }, .9, false)
  2755.         end
  2756.         CFuncs.Sound.Create("138087186", HitboxL, 1, 1)
  2757.         Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
  2758.         RootPart.Velocity = RootPart.CFrame.lookVector * 5
  2759.         for i = 0, 1, 0.7 do
  2760.             swait()
  2761.             Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
  2762.             PlayAnimationFromTable({
  2763.                 CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2764.                 CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2765.                 CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2766.                 CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2767.                 CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2768.                 CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2769.             }, .9, false)
  2770.         end
  2771.         CFuncs.Sound.Create("138087186", HitboxR, 1, 1)
  2772.         Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
  2773.         end
  2774.     Con1:disconnect()
  2775.     Con2:disconnect()
  2776.     DORA:Stop()
  2777.     attack = false
  2778. end
  2779.  
  2780. local stoppedParts = {}
  2781.  
  2782.  
  2783. function getAllParts()
  2784.     local rtn = {}
  2785.    
  2786.     local function recurse(object)
  2787.         for q,e in next, object:children() do
  2788.             if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then
  2789.                 table.insert(rtn, e)
  2790.             end
  2791.             recurse(e)
  2792.         end
  2793.     end
  2794.  
  2795.     recurse(workspace)
  2796.     return rtn
  2797. end
  2798.  
  2799. function stopParts(distance)
  2800.     stoppedParts = {}
  2801.     for nada, part in next, getAllParts() do
  2802.         local dist = (Torso.Position-part.Position).magnitude
  2803.         if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then
  2804.             table.insert(stoppedParts, part)
  2805.             if part.Name ~= "Torso" and part.Anchored ~= true then
  2806.                 part.Anchored = true
  2807.             end
  2808.         end
  2809.     end
  2810. end
  2811.  
  2812.  
  2813. function freeParts()
  2814.     for q,e in next, stoppedParts do
  2815.         stoppedParts[q] = nil
  2816.         e.Anchored = false
  2817.     end
  2818. end
  2819.  
  2820. local effect = Instance.new('ColorCorrectionEffect')
  2821. function TheWorld(Mode)
  2822.      if Mode == "Time Start" then
  2823.      Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
  2824.         for i = 1,50 do
  2825.             if effect.Saturation <= 0 then
  2826.                 effect.Saturation = effect.Saturation + i/50
  2827.             end
  2828.             swait(1/30)
  2829.         end
  2830.         freeParts()
  2831.         effect.Saturation = 0
  2832.         effect.Contrast = 0
  2833.         effect.Parent = nil
  2834.         workspace.Gravity = 196.2
  2835.     end
  2836.     if Mode == "Quick Stop" then
  2837.      CFuncs.Sound.Create("616576400", workspace, 1, 1)
  2838.      swait(60)
  2839.     Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
  2840.         effect.Parent = game.Lighting
  2841.         for i = 1,50 do
  2842.             effect.Saturation = -(i/10)
  2843.             swait()
  2844.         end
  2845.         stopParts(5555)
  2846.     end
  2847. end
  2848.  
  2849. Mouse.Button1Down:connect(function()
  2850.     if attack == false and DORARA == false then
  2851.         DORARA = true
  2852.         ORA()
  2853.     end
  2854. end)
  2855.  
  2856. Mouse.Button1Up:connect(function()
  2857.     if attack == true and DORARA == true then
  2858.         DORARA = false
  2859.     end
  2860. end)
  2861.  
  2862. Mouse.KeyDown:connect(function(k)
  2863.     k = k:lower()
  2864.     if attack == false and k == 'g' and TimeStop == false then
  2865.         TimeStop = true
  2866.         TheWorld("Quick Stop")
  2867.     elseif attack == false and k == 'g' and TimeStop == true then
  2868.         TimeStop = false
  2869.         TheWorld("Time Start")
  2870.     end
  2871. end)
  2872.  
  2873. while true do
  2874.     swait()
  2875.     sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2876.     for i, v in pairs(Character:GetChildren()) do
  2877.         if v:IsA("Part") then
  2878.             v.Material = "SmoothPlastic"
  2879.         elseif v:IsA("Accessory") then
  2880.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2881.         end
  2882.     end
  2883.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2884.     velocity = RootPart.Velocity.y
  2885.     sine = sine + change
  2886.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2887.     if RootPart.Velocity.y > 1 and hit == nil then
  2888.         Anim = "Jump"
  2889.         if attack == false then
  2890.             PlayAnimationFromTable({
  2891.                 CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2892.                 CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2893.                 CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2894.                 CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2895.                 CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2896.                 CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2897.             }, .3, false)
  2898.         end
  2899.     elseif RootPart.Velocity.y < -1 and hit == nil then
  2900.         Anim = "Fall"
  2901.         if attack == false then
  2902.             PlayAnimationFromTable({
  2903.                 CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2904.                 CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2905.                 CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2906.                 CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2907.                 CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2908.                 CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2909.             }, .3, false)
  2910.         end
  2911.     elseif Torsovelocity < 1 and hit ~= nil then
  2912.         Anim = "Idle"
  2913.         if attack == false then
  2914.             change = 1
  2915.             PlayAnimationFromTable({
  2916.                 CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2917.                 CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2918.                 CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2919.                 CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2920.                 CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2921.                 CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2922.             }, .3, false)
  2923.         end
  2924.     elseif Torsovelocity > 2 and hit ~= nil then
  2925.         Anim = "Walk"
  2926.         if attack == false then
  2927.             change = 2
  2928.             PlayAnimationFromTable({
  2929.                 CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0),
  2930.                 CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0),
  2931.                 CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2932.                 CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2933.                 CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 *  math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 *  math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  2934.                 CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 *  math.sin(sine / 8)), math.rad(3), math.rad(0)),
  2935.             }, .3, false)
  2936.         end
  2937.     end
  2938.     if 0 < #Effects then
  2939.         for e = 1, #Effects do
  2940.             if Effects[e] ~= nil then
  2941.                 local Thing = Effects[e]
  2942.                 if Thing ~= nil then
  2943.                     local Part = Thing[1]
  2944.                     local Mode = Thing[2]
  2945.                     local Delay = Thing[3]
  2946.                     local IncX = Thing[4]
  2947.                     local IncY = Thing[5]
  2948.                     local IncZ = Thing[6]
  2949.                     if Thing[2] == "Shoot" then
  2950.                         local Look = Thing[1]
  2951.                         local move = 5
  2952.                         local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2953.                         if Thing[10] ~= nil then
  2954.                             da = pos
  2955.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2956.                             cfa = CFrame.new(Thing[4], pos)
  2957.                             tehCF = cfa:lerp(cf2, 0.2)
  2958.                             Thing[1] = tehCF.lookVector
  2959.                         end
  2960.                         local mag = (Thing[4] - pos).magnitude
  2961.                         Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2962.                         Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2963.                         Thing[4] = Thing[4] + Look * move
  2964.                         Thing[3] = Thing[3] - 1
  2965.                         if 2 < Thing[5] then
  2966.                             Thing[5] = Thing[5] - 0.3
  2967.                             Thing[6] = Thing[6] - 0.3
  2968.                         end
  2969.                         if hit ~= nil then
  2970.                             Thing[3] = 0
  2971.                             MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2972.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2973.                             ref.Anchored = true
  2974.                             ref.CFrame = CFrame.new(pos)
  2975.                             Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2976.                             Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2977.                             game:GetService("Debris"):AddItem(ref, 1)
  2978.                         end
  2979.                         if Thing[3] <= 0 then
  2980.                             table.remove(Effects, e)
  2981.                         end
  2982.                     end
  2983.                     do
  2984.                         do
  2985.                             if Thing[2] == "FireWave" then
  2986.                                 if Thing[3] <= Thing[4] then
  2987.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2988.                                     Thing[3] = Thing[3] + 1
  2989.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2990.                                 else
  2991.                                     Part.Parent = nil
  2992.                                     table.remove(Effects, e)
  2993.                                 end
  2994.                             end
  2995.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2996.                                 if Thing[1].Transparency <= 1 then
  2997.                                     if Thing[2] == "Block1" then
  2998.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2999.                                         Mesh = Thing[7]
  3000.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3001.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3002.                                     else
  3003.                                         if Thing[2] == "Block2" then
  3004.                                             Thing[1].CFrame = Thing[1].CFrame
  3005.                                             Mesh = Thing[7]
  3006.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3007.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3008.                                         else
  3009.                                             if Thing[2] == "Fire" then
  3010.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  3011.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3012.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3013.                                             else
  3014.                                                 if Thing[2] == "Cylinder" then
  3015.                                                     Mesh = Thing[7]
  3016.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3017.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3018.                                                 else
  3019.                                                     if Thing[2] == "Blood" then
  3020.                                                         Mesh = Thing[7]
  3021.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  3022.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3023.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3024.                                                     else
  3025.                                                         if Thing[2] == "Elec" then
  3026.                                                             Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  3027.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3028.                                                         else
  3029.                                                             if Thing[2] == "Disappear" then
  3030.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3031.                                                             end
  3032.                                                         end
  3033.                                                     end
  3034.                                                 end
  3035.                                             end
  3036.                                         end
  3037.                                     end
  3038.                                 else
  3039.                                     Part.Parent = nil
  3040.                                     table.remove(Effects, e)
  3041.                                 end
  3042.                             end
  3043.                         end
  3044.                     end
  3045.                 end
  3046.             end
  3047.         end
  3048.     end
  3049. end
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