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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit: Display: RandInit(1867325357) SRandInit(1867325358).
  3. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.243793
  5. LogD3D11RHI: Aftermath initialized
  6. LogPluginManager: Mounting plugin Paper2D
  7. LogPluginManager: Mounting plugin LightPropagationVolume
  8. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  9. LogPluginManager: Mounting plugin GitSourceControl
  10. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  11. LogPluginManager: Mounting plugin NullSourceCodeAccess
  12. LogPluginManager: Mounting plugin PerforceSourceControl
  13. LogPluginManager: Mounting plugin SubversionSourceControl
  14. LogPluginManager: Mounting plugin UObjectPlugin
  15. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  16. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  17. LogPluginManager: Mounting plugin AssetManagerEditor
  18. LogPluginManager: Mounting plugin AudioCapture
  19. LogPluginManager: Mounting plugin FacialAnimation
  20. LogPluginManager: Mounting plugin GameplayTagsEditor
  21. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  22. LogPluginManager: Mounting plugin PluginBrowser
  23. LogPluginManager: Mounting plugin SpeedTreeImporter
  24. LogPluginManager: Mounting plugin AlembicImporter
  25. LogPluginManager: Mounting plugin CharacterAI
  26. LogPluginManager: Mounting plugin HTML5Networking
  27. LogPluginManager: Mounting plugin AndroidMedia
  28. LogPluginManager: Mounting plugin AvfMedia
  29. LogPluginManager: Mounting plugin MediaPlayerEditor
  30. LogPluginManager: Mounting plugin WmfMedia
  31. LogPluginManager: Mounting plugin TcpMessaging
  32. LogPluginManager: Mounting plugin UdpMessaging
  33. LogPluginManager: Mounting plugin LevelSequenceEditor
  34. LogPluginManager: Mounting plugin MatineeToLevelSequence
  35. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  36. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  37. LogPluginManager: Mounting plugin OnlineSubsystem
  38. LogPluginManager: Mounting plugin OnlineSubsystemNull
  39. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  40. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  41. LogPluginManager: Mounting plugin AndroidMoviePlayer
  42. LogPluginManager: Mounting plugin AndroidPermission
  43. LogPluginManager: Mounting plugin AppleMoviePlayer
  44. LogPluginManager: Mounting plugin ArchVisCharacter
  45. LogPluginManager: Mounting plugin CableComponent
  46. LogPluginManager: Mounting plugin CustomMeshComponent
  47. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  48. LogPluginManager: Mounting plugin GoogleCloudMessaging
  49. LogPluginManager: Mounting plugin ImmediatePhysics
  50. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  51. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  52. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  53. LogPluginManager: Mounting plugin MobilePatchingUtils
  54. LogPluginManager: Mounting plugin OculusVR
  55. LogPluginManager: Mounting plugin PhysXVehicles
  56. LogPluginManager: Mounting plugin ProceduralMeshComponent
  57. LogPluginManager: Mounting plugin RuntimePhysXCooking
  58. LogPluginManager: Mounting plugin SteamVR
  59. LogPluginManager: Mounting plugin WindowsMoviePlayer
  60. LogInit: Using libcurl 7.47.1
  61. LogInit:  - built for x86_64-pc-win32
  62. LogInit:  - supports SSL with OpenSSL/1.0.2g
  63. LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
  64. LogInit:  - other features:
  65. LogInit:      CURL_VERSION_SSL
  66. LogInit:      CURL_VERSION_LIBZ
  67. LogInit:      CURL_VERSION_IPV6
  68. LogInit:      CURL_VERSION_ASYNCHDNS
  69. LogInit:      CURL_VERSION_LARGEFILE
  70. LogInit:      CURL_VERSION_IDN
  71. LogInit:  CurlRequestOptions (configurable via config and command line):
  72. LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
  73. LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
  74. LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
  75. LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
  76. LogInit: Build: ++UE4+Release-4.17-CL-3658906
  77. LogInit: Engine Version: 4.17.2-3658906+++UE4+Release-4.17
  78. LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
  79. LogInit: Net CL: 3573198
  80. LogDevObjectVersion: Number of dev versions registered: 16
  81. LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  82. LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  83. LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  84. LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
  85. LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
  86. LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  87. LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  88. LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  89. LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  90. LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  91. LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
  92. LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
  93. LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  94. LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  95. LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
  96. LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
  97. LogInit: Compiled (64-bit): Sep 22 2017 13:47:16
  98. LogInit: Compiled with Visual C++: 19.00.24215.01
  99. LogInit: Build Configuration: Development
  100. LogInit: Branch Name: ++UE4+Release-4.17
  101. LogInit: Command line:  
  102. LogInit: Base directory: D:/UnrealEngine/UE_4.17/Engine/Binaries/Win64/
  103. LogInit: Installed Engine Build: 1
  104. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  105. LogInit: Object subsystem initialized
  106. LogInit: Selected Device Profile: [Windows]
  107. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  108. LogInit: Computer: DESKTOP-ECQ9QGL
  109. LogInit: User: M2
  110. LogInit: CPU Page size=4096, Cores=4
  111. LogInit: High frequency timer resolution =3.215207 MHz
  112. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  113. LogMemory: Platform Memory Stats for Windows
  114. LogMemory: Process Physical Memory: 279.41 MB used, 279.41 MB peak
  115. LogMemory: Process Virtual Memory: 283.60 MB used, 283.60 MB peak
  116. LogMemory: Physical Memory: 5665.70 MB used,  10649.16 MB free, 16314.86 MB total
  117. LogMemory: Virtual Memory: 668.68 MB used,  10649.16 MB free, 134217728.00 MB total
  118. LogInit: Using OS detected language (de-DE).
  119. LogInit: Using OS detected locale (de-DE).
  120. LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
  121. LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
  122. LogD3D11RHI: D3D11 adapters:
  123. LogD3D11RHI:    0. 'AMD Radeon (TM) R9 390 Series' (Feature Level 11_0)
  124. LogD3D11RHI:       8168/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
  125. LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  126. LogD3D11RHI:       0/0/8157 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  127. LogD3D11RHI: Chosen D3D11 Adapter: 0
  128. LogD3D11RHI: Creating new Direct3DDevice
  129. LogD3D11RHI:     GPU DeviceId: 0x67b1 (for the marketing name, search the web for "GPU Device Id")
  130. LogWindows: EnumDisplayDevices:
  131. LogWindows:    0. 'AMD Radeon (TM) R9 390 Series' (P:1 D:1)
  132. LogWindows:    1. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  133. LogWindows:    2. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  134. LogWindows:    3. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  135. LogWindows:    4. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  136. LogWindows:    5. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  137. LogWindows:    6. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  138. LogWindows:    7. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  139. LogWindows:    8. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  140. LogWindows:    9. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  141. LogWindows:    10. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  142. LogWindows:    11. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  143. LogWindows:    12. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  144. LogWindows:    13. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  145. LogWindows:    14. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  146. LogWindows:    15. 'AMD Radeon (TM) R9 390 Series' (P:0 D:0)
  147. LogWindows: DebugString: FoundDriverCount:16
  148. LogD3D11RHI:     Adapter Name: AMD Radeon (TM) R9 390 Series
  149. LogD3D11RHI:   Driver Version: Crimson ReLive 17.11.2 (internal:23.20.793.0, unified:23.20.793.0)
  150. LogD3D11RHI:      Driver Date: 11-15-2017
  151. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  152. LogD3D11RHI: Async texture creation enabled
  153. LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
  154. LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (../../../../../UnrealProjects/TwinStickShooter/Intermediate/Shaders/WorkingDirectory/8836/).
  155. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/M2/AppData/Local/Temp/UnrealShaderWorkingDir/26E47F274C691529B46303ACEFF172E1/'.
  156. LogShaderCompilers: Display: Using Local Shader Compiler.
  157. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  158. LogTemp: Display: Loaded TP MacClientTargetPlatform
  159. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  160. LogTemp: Display: Loaded TP MacServerTargetPlatform
  161. LogTemp: Display: Loaded TP MacTargetPlatform
  162. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  163. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  164. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  165. LogTemp: Display: Loaded TP WindowsTargetPlatform
  166. LogTemp: Display: Loaded TP AndroidTargetPlatform
  167. LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
  168. LogTemp: Display: Loaded TP Android_ATCTargetPlatform
  169. LogTemp: Display: Loaded TP Android_DXTTargetPlatform
  170. LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
  171. LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
  172. LogTemp: Display: Loaded TP Android_MultiTargetPlatform
  173. LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
  174. LogTemp: Display: Loaded TP HTML5TargetPlatform
  175. LogTemp: Display: Loaded TP IOSTargetPlatform
  176. LogTemp: Display: Loaded TP TVOSTargetPlatform
  177. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  178. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  179. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  180. LogTemp: Display: Loaded TP LinuxTargetPlatform
  181. LogTargetPlatformManager: Display: Building Assets For Windows
  182. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  183. LogDerivedDataCache: Loaded boot cache 0.12s 93MB C:/Users/M2/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  184. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/M2/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
  185. LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../UnrealProjects/TwinStickShooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  186. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  187. LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../UnrealProjects/TwinStickShooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  188. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  189. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  190. LogDerivedDataCache: Using Local data cache path C:/Users/M2/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  191. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  192. LogSlate: Using Freetype 2.6.0
  193. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  194. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  195. LogAssetRegistry: FAssetRegistry took 0.0442 seconds to start up
  196. LogInit: Selected Device Profile: [Windows]
  197. LogContentStreaming: Texture pool size is 0.00 MB
  198. LogSimplygon: Simplygon DLL not present - disabling.
  199. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  200. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  201. LogMeshReduction: No automatic skeletal mesh reduction module available
  202. LogMeshReduction: No automatic mesh merging module available
  203. LogMeshMerging: No automatic mesh merging module available
  204. LogNetVersion: TwinStickShooter , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 426452431)
  205. LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.053039 seconds
  206. LogUObjectArray: 35825 objects as part of root set at end of initial load.
  207. LogUObjectAllocator: 7529104 out of 0 bytes used by permanent object pool.
  208. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  209. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  210. LogTcpMessaging: Initializing TcpMessaging bridge
  211. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  212. LogMaterial: Uniform references updated for custom material expression Custom.
  213. SourceControl: Source control is disabled
  214. SourceControl: Source control is disabled
  215. SourceControl: Source control is disabled
  216. SourceControl: Source control is disabled
  217. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  218. LogOcInput: OculusInput pre-init called
  219. LogEngine: Initializing Engine...
  220. LogHMD: Failed to initialize OpenVR with code 110
  221. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
  222. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
  223. LogAIModule: Creating AISystem for world Untitled
  224. LogInit: XAudio2 using 'Kopfhörer (Razer Kraken 7.1 V2)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  225. LogInit: FAudioDevice initialized.
  226. LogDerivedDataCache: Saved boot cache 0.09s 93MB C:/Users/M2/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
  227. LogInit: Texture streaming: Enabled
  228. LogEngineSessionManager: EngineSessionManager initialized
  229. LogInit: Transaction tracking system initialized
  230. BlueprintLog: New page: Editor Load
  231. LocalizationService: Localization service is disabled
  232. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  233. LogCook: Display: Mobile HDR setting 1
  234. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  235. LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/TwinStickShooter/Content/' took 0.01s
  236. SourceControl: Source control is disabled
  237. Cmd: MAP LOAD FILE="../../../../../UnrealProjects/TwinStickShooter/Content/Maps/MainMenueLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  238. LightingResults: New page: Lighting Build
  239. MapCheck: New page: Map Check
  240. LightingResults: New page: Lighting Build
  241. LogAIModule: Creating AISystem for world MainMenueLevel
  242. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  243. Cmd: MAP CHECKDEP NOCLEARLOG
  244. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 49.649ms to complete.
  245. LogFileHelpers: Loading map 'MainMenueLevel' took 0.606
  246. LogCollectionManager: Loaded 0 collections in 0.001068 seconds
  247. LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/TwinStickShooter/Saved/Collections/' took 0.06s
  248. LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/TwinStickShooter/Content/Developers/M2/Collections/' took 0.01s
  249. LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/TwinStickShooter/Content/Collections/' took 0.07s
  250. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
  251. LogContentBrowser: Native class hierarchy populated in 0.0150 seconds. Added 2386 classes and 500 folders.
  252. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0013 seconds. Added 0 classes and 0 folders.
  253. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0018 seconds. Added 0 classes and 0 folders.
  254. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
  255. LogSlate: Took 0.000236 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  256. LogSlate: Took 0.000330 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  257. LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  258. LogRenderer: Reallocating scene render targets to support 1208x580 Format 10 NumSamples 1 (Frame:1).
  259. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0018 seconds. Added 1 classes and 2 folders.
  260. LogLoad: (Engine Initialization) Total time: 18.48 seconds
  261. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  262. LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
  263. LogContentStreaming: Texture pool size now 1000 MB
  264. LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  265. LogAssetRegistry: Asset discovery search completed in 12.2827 seconds
  266. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  267. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000056 seconds (updated 0 objects)
  268. LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  269. UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
  270. UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/TwinStickShooter/TwinStickShooter.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealProjects/TwinStickShooter/TwinStickShooter.uproject -cook -stage -archive -archivedirectory=C:/Users/M2/Desktop/
  271. game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -targetplatform=Win32 -build -utf8output
  272. UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject
  273. UATHelper: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\M2\AppData\Local\Temp\UAT\D+UnrealEngine+UE_4.17\Rules\UATRules-53207505.dll:
  274. UATHelper: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: WARNING: d:\UnrealProjects\TwinStickShooter\Source\MyProject2.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' ist veraltet: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").'
  275. UATHelper: Packaging (Windows (32-bit)): DynamicCompilation.CompileAssembly: WARNING: d:\UnrealProjects\TwinStickShooter\Source\MyProject2Editor.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' ist veraltet: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").
  276. '
  277. UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  278. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win32 Development -Project=D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject  D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\TwinStickShooter" -sk
  279. ipdeploy -noxge -generatemanifest -NoHotReload
  280. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2\MyProject2.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
  281. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch mo
  282. dule for program targets.
  283. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2Editor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the lau
  284. nch module for program targets.
  285. UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: Unable to determine module type for D:\UnrealProjects\TwinStickShooter\Source\MyProject2\MyProject2.Build.cs
  286. UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1,3494621s to run UnrealBuildTool.exe, ExitCode=5
  287. UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealEngine\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win32 Development -Project=D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject  D:\UnrealP
  288. rojects\TwinStickShooter\TwinStickShooter.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\TwinStickShooter" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.11.20-19.25.34.txt'
  289. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  290. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  291. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  292. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  293. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  294. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  295. onary`2 InTargetToManifest)
  296. UATHelper: Packaging (Windows (32-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  297. UATHelper: Packaging (Windows (32-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  298. UATHelper: Packaging (Windows (32-bit)):    bei BuildCookRun.ExecuteBuild()
  299. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.BuildCommand.Execute()
  300. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
  301. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
  302. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.Program.MainProc(Object Param)
  303. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  304. UATHelper: Packaging (Windows (32-bit)):    bei AutomationTool.Program.Main()
  305. UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  306. UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
  307. PackagingResults: Error: Unknown Error
  308. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  309. UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/TwinStickShooter/TwinStickShooter.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealProjects/TwinStickShooter/TwinStickShooter.uproject -cook -stage -archive -archivedirectory=C:/Users/M2/Desktop/
  310. game -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -targetplatform=Win64 -build -utf8output
  311. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject
  312. UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: Messages while compiling C:\Users\M2\AppData\Local\Temp\UAT\D+UnrealEngine+UE_4.17\Rules\UATRules-53207505.dll:
  313. UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: WARNING: d:\UnrealProjects\TwinStickShooter\Source\MyProject2.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' ist veraltet: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").'
  314. UATHelper: Packaging (Windows (64-bit)): DynamicCompilation.CompileAssembly: WARNING: d:\UnrealProjects\TwinStickShooter\Source\MyProject2Editor.Target.cs(8,9) : warning CS0618: 'UnrealBuildTool.TargetRules.TargetRules()' ist veraltet: 'Please pass the TargetInfo parameter to the base class constructor (eg. "MyTargetRules(TargetInfo Target) : base(Target)").
  315. '
  316. UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  317. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject  D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\TwinStickShooter" -sk
  318. ipdeploy -noxge -generatemanifest -NoHotReload
  319. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2\MyProject2.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
  320. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch mo
  321. dule for program targets.
  322. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: D:\UnrealProjects\TwinStickShooter\Source\MyProject2Editor.Target.cs: warning: SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the lau
  323. nch module for program targets.
  324. UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Unable to determine module type for D:\UnrealProjects\TwinStickShooter\Source\MyProject2\MyProject2.Build.cs
  325. UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,7415289s to run UnrealBuildTool.exe, ExitCode=5
  326. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealEngine\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=D:\UnrealProjects\TwinStickShooter\TwinStickShooter.uproject  D:\UnrealP
  327. rojects\TwinStickShooter\TwinStickShooter.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\TwinStickShooter" -skipdeploy -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.11.20-19.29.13.txt'
  328. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  329. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
  330. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  331. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
  332. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
  333. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti
  334. onary`2 InTargetToManifest)
  335. UATHelper: Packaging (Windows (64-bit)):    bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  336. UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
  337. UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild()
  338. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute()
  339. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
  340. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments)
  341. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param)
  342. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  343. UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main()
  344. UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  345. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  346. PackagingResults: Error: Unknown Error
  347. LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
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