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  1. This is an in-depth guild to character creation.
  2.  
  3.  
  4. Attributes
  5.  
  6. All characters start out with 20 points in each attribute, and are able to distribute an additional 90 points across their attributes. An attribute cannot be raised past 50 during this menu. (Attributes can exceede 50 with use of traits)
  7.  
  8. Ranged Accuracy - A measure of a character's accuracy with ranged weaponry
  9. Melee Accuracy - A measure of a character's accuracy with melee weaponry.
  10. Strength - A measure of physical strength, used to help determine just how hard your character hit another.
  11. Dexterity - A measure of a character's agility, from being quiet and sneaky or dodging objects thrown at you.
  12. Endurance - A measure of a characters' inner physical strength. Higher endurance means you can take additional attacks.
  13. Intelligence - A measure of a character's intellectual abilities. Certain magics are based off of this category.
  14. Willpower - A measure of a characters' inner mental strength. Certain magics are based off of this category.
  15. Perception - A measure of a character's visual acuity. No skills are based off of this attribute, as perception is rolled directly off the attribute.
  16. Personality - A measure of a characters' personality. Higher personalities mean that people may like your character more than others.
  17.  
  18.  
  19. Skills
  20.  
  21.  
  22. Acrobatics (Dex)
  23. Animal Handling (WP)
  24. Artifacts (WP)
  25. Athletics (End)
  26. Charisma (Pers)
  27. Deception (Pers)
  28. History (Int)
  29. Interrogation (Pers)
  30. Medicine (Int)
  31. Mercantile (INT)
  32. Performance (Pers)
  33. Sleight of Hand (Dex)
  34. Stealth (Dex)
  35. Survival (WP)
  36. Tactics (INT)
  37. Tech-Use (INT)
  38. Work (END)
  39.  
  40.  
  41. Combat Skills
  42.  
  43. Blade (MA)
  44. Blunt (MA)
  45. Thrown (RA)
  46. Ranged (RA)
  47. Block (STR)
  48. Dodge (Dex)
  49. Parry (END)
  50. Unarmed (Dex)
  51.  
  52. (Magic) Arcane [INT]
  53. (Magic) Abjuration [INT]
  54. (Magic) Alteration [INT]
  55. (Magic) Illusion [INT]
  56. (Magic) Psychic [WP]
  57. (Magic) Fire Element [WP]
  58. (Magic) Air Element [WP]
  59. (Magic) Water Element [WP]
  60. (Magic) Earth Element [WP]
  61. (Magic) Holy Magic [WP]
  62. (Magic) Druidism [WP]
  63. (Magic) Chaos Magic [WP]
  64.  
  65.  
  66. Traits
  67.  
  68. A player is able to purchase traits during character creation with trait points. Each character is limited to having up to 4 points worth of traits. However, players are able to choose negative traits, that will allow for the purchase of additional positive traits.
  69.  
  70. [spoiler="Positive"]
  71. Strong Man[3] +10 Strength, +10 Endurance
  72. Gifted[4] +7 All Attributes.
  73. Perceptive[2] +12 Perception
  74. Educated[2] +12 Intelligence
  75. Personable[2] +12 Personality
  76. Disciplined[2] +12 Willpower
  77. Coordinated[2] +12 Dexterity
  78. Accurate[2] +12 Ranged Accuracy
  79. Precise[2] +12 Melee Accuracy
  80. Courageous[4] +12 Melee Accuracy, +12 Ranged Accuracy, +12 Willpower
  81. [/spoiler]
  82.  
  83. [spoiler="Negative"]
  84. Unattractive[2] -12 Personality
  85. Fragile[3] - 10 Strength, -10 Endurance
  86. Simple Minded[3] -10 Intelligence, -10 Willpower
  87. Anxious[2] -12 Willpower
  88. Unreliable[4] -7 All Attributes.
  89. Clumsy[2] -12 Dexterity
  90. Inaccurate[2] -12 Ranged Accuracy
  91. In
  92. Cowardly[4] -12 Melee Accuracy, -12 Ranged Accuracy, - 12 Willpower
  93. [/spoiler]
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