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Jun 20th, 2018
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  1.  
  2. //Test networking reduction on CPU
  3. cl_updaterate "40"
  4. cl_cmdrate "40"
  5. cl_interp "0.1"
  6. cl_interp_ratio "1"
  7. cl_lagcompensation "1"
  8. cl_pred_optimize "0"
  9. cl_smooth "0"
  10. cl_smoothtime "0"
  11. rate "45000"
  12.  
  13. // Cleaning up and stopping debug flooding
  14. adsp_debug "0"
  15. cl_clearhinthistory "1"
  16. cl_debugrumble "0"
  17. cl_rumblescale "0"
  18. mat_debugdepthval "0"
  19. mat_debugdepthvalmax "0"
  20. mat_debug_postprocessing_effects "0"
  21.  
  22. // Performance
  23. sv_forcepreload "1"
  24. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  25. mat_bufferprimitives "1"
  26. //mat_clipz "1" // FX owners should set this to 0
  27. soundscape_flush "1"
  28. cl_soundemitter_flush "1"
  29.  
  30. //mat_queue_mode "2"
  31. r_threaded_renderables 1
  32.  
  33. r_particle_sim_spike_threshold_ms 0
  34. mat_reduce_particles 1
  35. r_particle_timescale 0
  36. r_drawflecks 0
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