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- //Test networking reduction on CPU
- cl_updaterate "40"
- cl_cmdrate "40"
- cl_interp "0.1"
- cl_interp_ratio "1"
- cl_lagcompensation "1"
- cl_pred_optimize "0"
- cl_smooth "0"
- cl_smoothtime "0"
- rate "45000"
- // Cleaning up and stopping debug flooding
- adsp_debug "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_rumblescale "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- // Performance
- sv_forcepreload "1"
- cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
- mat_bufferprimitives "1"
- //mat_clipz "1" // FX owners should set this to 0
- soundscape_flush "1"
- cl_soundemitter_flush "1"
- //mat_queue_mode "2"
- r_threaded_renderables 1
- r_particle_sim_spike_threshold_ms 0
- mat_reduce_particles 1
- r_particle_timescale 0
- r_drawflecks 0
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