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- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "250"
- cl_crosshaircolor_g "195"
- cl_crosshaircolor_r "27"
- cl_crosshairdot "0"
- cl_crosshairgap "-2.1"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "1700"
- cl_crosshairsize "2.5"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- cl_viewmodel_shift_left_amt "0.5"
- cl_viewmodel_shift_right_amt "0.25"
- viewmodel_fov "68"
- viewmodel_offset_x "1.700000"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-2.000000"
- viewmodel_presetpos "0"
- viewmodel_recoil "1"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- cl_bobcycle "0.980000"
- cl_hud_background_alpha "0.499435"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "2"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "1"
- cl_hud_playercount_showcount "1"
- cl_hud_radar_scale "1.300000"
- hud_scaling "0.800208"
- hud_showtargetid "0"
- cl_righthand "1"
- cl_color "3"
- cl_radar_always_centered "0"
- cl_radar_icon_scale_min "1"
- cl_radar_rotate "1"
- cl_radar_scale "0.3"
- cl_radar_square_with_scoreboard "1"
- cl_hud_healthammo_style "1"
- cl_hud_playercount_pos "1"
- cl_hud_playercount_showcount "1"
- hud_showtargetid "0"
- cl_righthand "1"
- bind "downarrow" "buy m4a1; buy ak47;"
- bind "uparrow" "buy awp;"
- bind "leftarrow" "buy deagle;"
- bind "ins" "buy vest;"
- bind "del" "buy vesthelm;"
- bind "home" "buy molotov; buy incgrenade;"
- bind "end" "buy hegrenade;"
- bind "pgup" "buy flashbang;"
- bind "pgdn" "buy smokegrenade;"
- bind "rightarrow" "buy defuser;"
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- alias +jumpduck "+duck; +jump"
- alias -jumpduck "-duck; -jump"
- bind n +jumpduck
- bind 6 "use weapon_c4; drop"
- bind shift "+speed;r_cleardecals"
- bind "f" "use weapon_flashbang; r_cleardecals"
- bind "c" "use weapon_smokegrenade; r_cleardecals"
- bind "4" "use weapon_hegrenade; r_cleardecals"
- bind x "use weapon_incgrenade;use weapon_molotov"
- unbind "i" //So you do not accidentally enable hud fade, which is very annoying
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- alias "dc" "disconnect"
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
- bind k "togglev"
- bind mwheeldown +jump
- bind mwheelup +jump
- bind space "+jump;r_cleardecals"
- bind y slot4
- bind + toggleconsole
- cl_radar_scale 0.3
- cl_radar_icon_scale_min 1
- cl_disablehtmlmotd "1" fps_max "999" mat_queue_mode "2" r_dynamic "1" r_drawtracers_firstperson "1" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" snd_mixahead "0.05" host_writeconfig
- bind w "+forward;r_cleardecals";bind a "+moveleft;r_cleardecals";bind s "+back;r_cleardecals";bind d "+moveright;r_cleardecals"
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