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  1. local function weldBetween(a, b)
  2.    local weld = Instance.new("Motor6D")
  3.    weld.Part0 = a
  4.    weld.Part1 = b
  5.    weld.C0 = CFrame.new()
  6.    weld.C1 = b.CFrame:inverse()*a.CFrame
  7.    weld.Parent = a
  8.    return weld;
  9. end
  10.  
  11. local function jointBetween(a, b, cfa, cfb)
  12.    local weld = Instance.new("Motor6D")
  13.    weld.Part0 = a
  14.    weld.Part1 = b
  15.    weld.C0 = cfa
  16.    weld.C1 = cfb
  17.    weld.Parent = a
  18.    return weld;
  19. end
  20.  
  21. local CharItems=game.Players:GetCharacterAppearanceAsync(8016111)
  22. function CreateRig() -- lol thx animation editor
  23. local parent = Instance.new("Model")
  24.    
  25. local Root = Instance.new("Part")
  26. Root.Name = "HumanoidRootPart"
  27. Root.Anchored = true
  28. Root.CanCollide = true
  29. Root.Transparency = 1
  30. Root.Size = Vector3.new(2, 2, 1)
  31. Root.Parent = parent
  32. Root.CFrame = CFrame.new(0, 5.2, 4.5)
  33. Root.BottomSurface = "Smooth"
  34. Root.TopSurface = "Smooth"
  35. parent.PrimaryPart = Root
  36.  
  37. local Torso = Instance.new("Part")
  38. Torso.Name = "Torso"
  39. Torso.Anchored = false
  40. Torso.CanCollide = false
  41. Torso.Size = Vector3.new(2, 2, 1)
  42. Torso.Parent = parent
  43. Torso.CFrame = CFrame.new(0, 5.2, 4.5)
  44. Torso.BottomSurface = "Smooth"
  45. Torso.TopSurface = "Smooth"
  46.  
  47. local RCA = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0 )
  48. local RCB = RCA
  49. local RootHip = jointBetween(Root, Torso, RCA, RCB)
  50. RootHip.Name = "Root Hip"
  51. RootHip.MaxVelocity = 0.1
  52.  
  53.  
  54. local LeftLeg = Instance.new("Part", parent)
  55. LeftLeg.Name = "Left Leg"
  56. LeftLeg.Anchored = false
  57. LeftLeg.CanCollide = false
  58. LeftLeg.Size = Vector3.new(1, 2, 1)
  59. LeftLeg.CFrame = CFrame.new(0.5, 3.2, 4.5)
  60. LeftLeg.BottomSurface = "Smooth"
  61. LeftLeg.TopSurface = "Smooth"
  62.  
  63. local LHCA = CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/2)
  64. local LHCB = CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/2)
  65. local LeftHip = jointBetween(Torso, LeftLeg, LHCA, LHCB)
  66. LeftHip.Name = "Left Hip"
  67. LeftHip.MaxVelocity = 0.1
  68.  
  69.  
  70. local RightLeg = Instance.new("Part", parent)
  71. RightLeg.Name = "Right Leg"
  72. RightLeg.Anchored = false
  73. RightLeg.CanCollide = false
  74. RightLeg.Size = Vector3.new(1, 2, 1)
  75. RightLeg.CFrame = CFrame.new(-0.5, 3.2, 4.5)
  76. RightLeg.BottomSurface = "Smooth"
  77. RightLeg.TopSurface = "Smooth"
  78.  
  79.  
  80. local RHCA = CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi/2)
  81. local RHCB = CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi/2)
  82. local RightHip = jointBetween(Torso, RightLeg, RHCA, RHCB)
  83. RightHip.Name = "Right Hip"
  84. RightHip.MaxVelocity = 0.1
  85.  
  86.  
  87. local LeftArm = Instance.new("Part", parent)
  88. LeftArm.Name = "Left Arm"
  89. LeftArm.Anchored = false
  90. LeftArm.CanCollide = false
  91. LeftArm.Size = Vector3.new(1, 2, 1)
  92. LeftArm.CFrame = CFrame.new(1.5, 5.2, 4.5)
  93. LeftArm.BottomSurface = "Smooth"
  94. LeftArm.TopSurface = "Smooth"
  95.  
  96.  
  97. local LSCA = CFrame.new(-1.0, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/2)
  98. local LSCB = CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi/2)
  99. local LeftShoulder = jointBetween(Torso, LeftArm, LSCA, LSCB)
  100. LeftShoulder.Name = "Left Shoulder"
  101. LeftShoulder.MaxVelocity = 0.1
  102.  
  103.  
  104. local RightArm = Instance.new("Part", parent)
  105. RightArm.Name = "Right Arm"
  106. RightArm.Anchored = false
  107. RightArm.CanCollide = false
  108. RightArm.Size = Vector3.new(1, 2, 1)
  109. RightArm.CFrame = CFrame.new(-1.5, 5.2, 4.5)
  110. RightArm.BottomSurface = "Smooth"
  111. RightArm.TopSurface = "Smooth"
  112.  
  113. local RSCA = CFrame.new(1.0, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi/2)
  114. local RSCB = CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi/2)
  115. local RightShoulder = jointBetween(Torso, RightArm, RSCA, RSCB)
  116. RightShoulder.Name = "Right Shoulder"
  117. RightShoulder.MaxVelocity = 0.1
  118.  
  119.  
  120. local Head = Instance.new("Part", parent)
  121. Head.Name = "Head"
  122. Head.Anchored = false
  123. Head.CanCollide = true
  124. Head.Size = Vector3.new(2, 1, 1)
  125. Head.CFrame = CFrame.new(0, 6.7, 4.5)
  126. Head.BottomSurface = "Smooth"
  127. Head.TopSurface = "Smooth"
  128.  
  129. local NCA = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  130. local NCB = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  131. local Neck = jointBetween(Torso, Head, NCA, NCB)
  132. Neck.Name = "Neck"
  133. Neck.MaxVelocity = 0.1
  134.  
  135. local Face = Instance.new("Decal", Head)
  136. Face.Name = "Face"
  137. Face.Texture = "rbxasset://textures/face.png"
  138.  
  139. Instance.new("SpecialMesh",Head).Scale=Vector3.new(1.25,1.25,1.25)
  140.  
  141. Instance.new("Humanoid", parent)
  142.  
  143. return parent
  144. end
  145. local rig=CreateRig()
  146. for _,v in pairs(CharItems:GetChildren()) do
  147. if v:IsA("Accessory") or v:IsA("BodyColors") then
  148. v.Parent=rig
  149. end
  150. end
  151.  
  152. local character=game.Players.LocalPlayer.Character
  153. local humanoid=character:WaitForChild("Humanoid")
  154. game:GetService("UserInputService").InputBegan:connect(function (input)
  155. if input.UserInputType==Enum.UserInputType.MouseButton1 and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftShift) then
  156. local newrig=rig:clone()
  157. newrig.Parent=workspace
  158. newrig.Name="Tochigi Grenade"
  159. newrig.HumanoidRootPart.Anchored=false
  160. local targetPos = game.Players.LocalPlayer:GetMouse().Hit.p
  161. local lookAt = (targetPos - character.Head.Position).unit
  162. local spawnPos = character.PrimaryPart.Position
  163. spawnPos  = spawnPos + (lookAt * 5)
  164. newrig:MoveTo(spawnPos)
  165. newrig.HumanoidRootPart.Velocity=lookAt*200+Vector3.new(0,50,0)
  166. newrig.Humanoid.Touched:wait()
  167. Instance.new("Explosion",workspace).Position=newrig.Torso.Position
  168. wait(3)
  169. newrig:Destroy()
  170. end
  171. end)
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