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- /*
- File: fn_setupActions.sqf
- Author:
- Description:
- Master addAction file handler for all client-based actions.
- */
- life_actions = [];
- switch (playerSide) do {
- // Civilian
- case civilian: {
- // Drop fishing net
- life_actions pushBack (player addAction[localize "STR_pAct_DropFishingNet",life_fnc_dropFishingNet,"",0,false,false,"",'(surfaceisWater (getPos vehicle player)) && (vehicle player isKindOf "Ship") && life_carryWeight < life_maxWeight && speed (vehicle player) < 2 && speed (vehicle player) > -1 && !life_net_dropped ']);
- life_actions pushBack (player addAction["<t color = '#D660D6'>Put on Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",'!life_seatbelt && vehicle player != player ']);
- life_actions pushBack (player addAction["<t color = '#D660D6'>Remove Seatbelt</t>",life_fnc_seatbelt,"",7,false,false,"",'life_seatbelt && vehicle player != player ']);
- // Rob person
- life_actions pushBack (player addAction[localize "STR_pAct_RobPerson",life_fnc_robAction,"",0,false,false,"",'!isNull cursorObject && player distance cursorObject < 3.5 && isPlayer cursorObject && animationState cursorObject == "Incapacitated" && !(cursorObject getVariable ["robbed",false]) ']);
- // Suicide
- life_actions pushBack (player addAction["<t color='#FF0000'>Activate Suicide Vest</t>",life_fnc_suicideBomb,"",0,false,false,"",'vest player == "V_HarnessOGL_gry" && alive player && playerSide == civilian && !life_istazed && !(player getVariable "restrained") && !(player getVariable "Escorting") && !(player getVariable "transporting")']);
- // Gang
- life_actions pushBack (player addAction["<t color='#FF0000'>Capture Gang Location</t>",life_fnc_areaCapture,"",0,false,false,"",' ((typeOf cursorTarget) == "Flag_Red_F") ']);
- };
- //Cops
- case west: {};
- //EMS
- case independent: {};
- };
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