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- Messages:
- SpawnerUpgrade: '&eSpawner Upgraded to drop {drop} &7(&c-${amount}&7)'
- Cant_Buy_Upgrade: '&eYou cant buy this upgrade'
- Not_Enough_Money: '&eYou dont have enough money to upgrade this spawner'
- Cant_Place_Message: '&7You cant place this spawner here because your spawner level is &f{level} &7and the nearby spawner level is &f{nearbylevel}'
- Settings:
- # If this is set to true it will multiply the price by the spawner stack
- # spawnerstack * price
- MultiplySpawnersByStack: true
- SpawnerUpgradeGui: #Change the general settings of the spawner upgrade gui
- Size: 27
- Name: '&8&lIron Golem Spawner'
- FillItem:
- Material: 'STAINED_GLASS_PANE'
- Data: 7
- SpawnerLevels: #Change the general settings for the spawnerlevels
- IRON_GOLEM: #Here you define what mob you want to upgrade
- Levels: #Here you define how many levels you want to be added
- - '1'
- - '2'
- - '3'
- Sounds:
- OpeningInventory:
- Sound: 'EXPLODE'
- Enabled: true
- BoughtUpgrade:
- Sound: 'ORB_PICKUP'
- Enabled: true
- FailedUpgrade:
- Sound: 'CLICK'
- Enabled: true
- SpawnerUpgradeLore: #This defines what the status placeholder will say
- Bought: '&a&lBought'
- Locked: '&c&lLocked'
- SpawnerItem:
- Name: '&e&l&lIron Golem Spawner'
- Lore:
- - '&eMob: &fIron Golem'
- - '&eTier: &f{level}'
- - '&eStack Amount: &f{spawneramount}'
- Glow: true
- SpawnerUpgrades:
- IRON_GOLEM: #This is what mob will be upgraded
- 1: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
- Material: 'EMERALD' #This is the material the mob will drop
- Data: 0
- Name: '&2Emerald Upgrade &7(Click)'
- Lore:
- - '&8* &ePrice &f{price} (&7x{spawneramount} Spawners)'
- - '&8* &eDrop Type &fEmerald'
- - '&7'
- - '&7&o(( Tip: Buying this upgrade will remove'
- - '&7&oany previosuly owned upgrade))'
- - '&7'
- - '&7Status: {status}'
- Price: 15000000 #How much the upgrade will cost
- Slot: 12
- EntityName: '&6&lx{amount} &e&lIron Golem &7(&2Emerald&7)'
- 2: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
- Material: 'DIAMOND_BLOCK' #This is the material the mob will drop
- Data: 0
- Name: '&9Diamond Block Upgrade &7(Click)'
- Lore:
- - '&8* &ePrice &f{price} (&7x{spawneramount} Spawners)'
- - '&8* &eDrop Type &fDiamond Block'
- - '&7'
- - '&7&o(( Tip: Buying this upgrade will remove'
- - '&7&oany previosuly owned upgrade))'
- - '&7'
- - '&7Status: {status}'
- Price: 20000000 #How much the upgrade will cost
- Slot: 13
- EntityName: '&6&lx{amount} &e&lIron Golem &7(&9Diamond Block&7)'
- 3: #Every upgrade should start with 1 and make sure you has as many levels you have defined in the spawnerlevels section.
- Material: 'EMERALD_BLOCK' #This is the material the mob will drop
- Data: 0
- Name: '&aEmerald Block Upgrade &7(Click)'
- Lore:
- - '&8* &ePrice &f{price} (&7x{spawneramount} Spawners)'
- - '&8* &eDrop Type &fEmerald Block'
- - '&7'
- - '&7&o(( Tip: Buying this upgrade will remove'
- - '&7&oany previosuly owned upgrade))'
- - '&7'
- - '&7Status: {status}'
- Price: 25000000 #How much the upgrade will cost
- Slot: 14
- EntityName: '&6&lx{amount} &e&lIron Golem &7(&aEmerald Block&7)'
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