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  1. [17.11.2018 17:40:53] ------------ BEGIN log session -------------
  2. OpenGL provider: Opengl32.dll
  3. OpenGL library:
  4.   Vendor: NVIDIA Corporation
  5.   Render: GeForce GTX 650/PCIe/SSE2
  6.   Version: 4.2.0
  7.   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  8. Size: 1280x960
  9. ColorBits: 32
  10. DepthBits: 24
  11. StencilBits: 8
  12. isDoubleBuffered: true
  13.  
  14. *** Looking for Advanced CPU Instructions...
  15. [x] PentiumPro
  16. [x] Multimedia (MMX)
  17. [x] 3D (SSE2)
  18. [x] 3D (SSE2)
  19. [-] 3D (3DNow)
  20. ColourBits 32, ABits 0, ZBits 24
  21.  
  22. *** Looking for Render API Extensions ...
  23. [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36.  
  37. Maximum texture size : 16384
  38. Maximum simultaneous textures :4
  39. MaxAnisotropic (1.0 = none) : 16.000000
  40. Splash screen jpg file: GUI/splashscreen/4by3/background0.jpg
  41. Creating splash screen TGA file: PaintSchemes/Temp/splash.tga
  42. TGA file creation return code: 0
  43. AutoMounting SFS files from folder SFS_DGEN now...
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  198. AutoMounting SFS files from folder SFS_DGEN finished.
  199. INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
  200. INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
  201. INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
  202. INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
  203. INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
  204. Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
  205. Fw190-D15 Loading FMD: FlightModels/Fw-190D-15.fmd
  206.  *** IL-2 Selector 3.1.4.2 Build 15062901 loaded ***
  207. SAS Common Utils Game Version = 4.133
  208. JPG Background: GUI/menu/background_ru.jpg
  209. FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  210. FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  211. FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  212. FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  213. FM called 'FlightModels/He46.fmd:He46_FM' is being loaded from File: 'he46_fm'
  214. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  215. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  216. FM called 'FlightModels/BV138.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  217. FM called 'FlightModels/Do24K1.fmd:Do24K1_FM' is being loaded from File: 'do24k1_fm'
  218. FM called 'FlightModels/Do24K2.fmd:Do24K2_FM' is being loaded from File: 'do24k2_fm'
  219. FM called 'FlightModels/Do24T1.fmd:Do24T1_FM' is being loaded from File: 'do24t1_fm'
  220. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  221. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  222. FM called 'FlightModels/PBM5.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  223. FM called 'FlightModels/HAMP.fmd:Hampden_FM' is being loaded from File: 'hampden_fm'
  224. FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
  225. FM called 'FlightModels/Re_2001.fmd:Re_2001_FM' is being loaded from File: 're_2001_fm'
  226. FM called 'FlightModels/MB_174.fmd:MB_174_FM' is being loaded from File: 'mb_174_fm'
  227. FM called 'FlightModels/FokkerTVIII.fmd:FokkerTVIII_FM' is being loaded from File: 'fokkertviii_fm'
  228. FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  229. FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  230. FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  231. FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  232. FM called 'FlightModels/He46.fmd:He46_FM' is being loaded from File: 'he46_fm'
  233. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  234. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  235. FM called 'FlightModels/BV138.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  236. FM called 'FlightModels/Do24K1.fmd:Do24K1_FM' is being loaded from File: 'do24k1_fm'
  237. FM called 'FlightModels/Do24K2.fmd:Do24K2_FM' is being loaded from File: 'do24k2_fm'
  238. FM called 'FlightModels/Do24T1.fmd:Do24T1_FM' is being loaded from File: 'do24t1_fm'
  239. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  240. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  241. FM called 'FlightModels/PBM5.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  242. FM called 'FlightModels/HAMP.fmd:Hampden_FM' is being loaded from File: 'hampden_fm'
  243. FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
  244. FM called 'FlightModels/Re_2001.fmd:Re_2001_FM' is being loaded from File: 're_2001_fm'
  245. FM called 'FlightModels/MB_174.fmd:MB_174_FM' is being loaded from File: 'mb_174_fm'
  246. FM called 'FlightModels/FokkerTVIII.fmd:FokkerTVIII_FM' is being loaded from File: 'fokkertviii_fm'
  247. FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  248. FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  249. FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  250. FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
  251. FM called 'FlightModels/He46.fmd:He46_FM' is being loaded from File: 'he46_fm'
  252. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  253. FM called 'FlightModels/BV138M.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  254. FM called 'FlightModels/BV138.fmd:BV138s_FM' is being loaded from File: 'bv138s_fm'
  255. FM called 'FlightModels/Do24K1.fmd:Do24K1_FM' is being loaded from File: 'do24k1_fm'
  256. FM called 'FlightModels/Do24K2.fmd:Do24K2_FM' is being loaded from File: 'do24k2_fm'
  257. FM called 'FlightModels/Do24T1.fmd:Do24T1_FM' is being loaded from File: 'do24t1_fm'
  258. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  259. FM called 'FlightModels/PBM3.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  260. FM called 'FlightModels/PBM5.fmd:PBM_FM' is being loaded from File: 'pbm_fm'
  261. FM called 'FlightModels/HAMP.fmd:Hampden_FM' is being loaded from File: 'hampden_fm'
  262. FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
  263. FM called 'FlightModels/Re_2001.fmd:Re_2001_FM' is being loaded from File: 're_2001_fm'
  264. FM called 'FlightModels/MB_174.fmd:MB_174_FM' is being loaded from File: 'mb_174_fm'
  265. FM called 'FlightModels/FokkerTVIII.fmd:FokkerTVIII_FM' is being loaded from File: 'fokkertviii_fm'
  266. Initializing DirectSound playback device...
  267. Primary buffer created.
  268. Playback format is set : sampling rate = 44100, num channels = 2.
  269. Buffer caps : Transfer rate = 0, CPU overhead = 0.
  270. Default speaker config is : 1.
  271. Direct sound audio device initialized successfully :
  272. DX Version : 7
  273. Hardware    - enabled [buffers : 32]
  274. Extensions  - enabled :
  275.   EAX ver. 1 [X]  - enabled
  276.   EAX ver. 2 [X]  - enabled
  277.   EAX ver. 3 [ ]  - disabled
  278.   I3D ver. 2 [X]  - enabled
  279.   ZoomFX     [ ]  - disabled
  280.   MacroFX    [ ]  - disabled
  281. SIMD render [X]
  282. num channels 32
  283.  
  284. Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
  285. Load bridges
  286. Load static objects
  287. ##### House without collision (3do/Buildings/Port/Floor/live.sim)
  288. ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
  289. FM called 'FlightModels/HAMP.fmd:Hampden_FM' is being loaded from File: 'hampden_fm'
  290. Error loading FM called 'FlightModels/Bristol_Pegasus.emd'!
  291. This FM is not present in 'gui/game/buttons' File
  292. *** This should have been the reason of the 'Explosion in the Air' when mission started ***
  293. Mission error, ID_04: java.lang.NullPointerException
  294. java.lang.NullPointerException
  295.     at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:429)
  296.     at com.maddox.il2.fm.Motor.load(Motor.java:418)
  297.     at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:74)
  298.     at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:683)
  299.     at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:988)
  300.     at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
  301.     at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
  302.     at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:860)
  303.     at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
  304.     at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:134)
  305.     at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2305)
  306.     at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2295)
  307.     at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2807)
  308.     at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
  309.     at com.maddox.il2.ai.Wing.load(Wing.java:145)
  310.     at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
  311.     at com.maddox.il2.game.Mission._load(Mission.java:487)
  312.     at com.maddox.il2.game.Mission.access$0(Mission.java:450)
  313.     at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
  314.     at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
  315.     at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
  316.     at com.maddox.il2.game.Main.exec(Main.java:443)
  317.     at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  318. null
  319. java.lang.NullPointerException
  320.     at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:639)
  321.     at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:579)
  322.     at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:543)
  323.     at com.maddox.il2.game.Mission._load(Mission.java:625)
  324.     at com.maddox.il2.game.Mission.access$0(Mission.java:450)
  325.     at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
  326.     at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
  327.     at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
  328.     at com.maddox.il2.game.Main.exec(Main.java:443)
  329.     at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  330. [17.11.2018 17:42:39] -------------- END log session -------------
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