Advertisement
Guest User

Untitled

a guest
Jan 21st, 2019
57
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.29 KB | None | 0 0
  1. Config = {}
  2.  
  3. Config.DrawDistance = 100.0
  4.  
  5. Config.Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
  6.  
  7. Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled
  8. Config.AntiCombatLog = true -- enable anti-combat logging?
  9. Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
  10.  
  11. Config.Locale = 'en'
  12.  
  13. local second = 1000
  14. local minute = 60 * second
  15.  
  16. Config.EarlyRespawnTimer = 2 * minute -- Time til respawn is available
  17. Config.BleedoutTimer = 10 * minute -- Time til the player bleeds out
  18.  
  19. Config.EnablePlayerManagement = false
  20. Config.EnableSocietyOwnedVehicles = false
  21.  
  22. Config.RemoveWeaponsAfterRPDeath = true
  23. Config.RemoveCashAfterRPDeath = true
  24. Config.RemoveItemsAfterRPDeath = true
  25.  
  26. -- Let the player pay for respawning early, only if he can afford it.
  27. Config.EarlyRespawnFine = false
  28. Config.EarlyRespawnFineAmount = 5000
  29.  
  30. Config.RespawnPoint = { coords = vector3(341.07, -1397.31, 32.51), heading = 48.5 }
  31.  
  32. Config.Hospitals = {
  33.  
  34. CentralLosSantos = {
  35.  
  36. Blip = {
  37. coords = vector3(307.7, -1433.4, 28.9),
  38. sprite = 61,
  39. scale = 1.2,
  40. color = 2
  41. },
  42.  
  43. AmbulanceActions = {
  44. vector3(270.5, -1363.0, 23.5)
  45. },
  46.  
  47. Pharmacies = {
  48. vector3(230.1, -1366.1, 38.5)
  49. },
  50.  
  51. Vehicles = {
  52. {
  53. Spawner = vector3(307.7, -1433.4, 30.0),
  54. InsideShop = vector3(446.7, -1355.6, 43.5),
  55. Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
  56. SpawnPoints = {
  57. { coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0 },
  58. { coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0 },
  59. { coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0 }
  60. }
  61. }
  62. },
  63.  
  64. Helicopters = {
  65. {
  66. Spawner = vector3(317.5, -1449.5, 46.5),
  67. InsideShop = vector3(305.6, -1419.7, 41.5),
  68. Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true },
  69. SpawnPoints = {
  70. { coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0 },
  71. { coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0 }
  72. }
  73. }
  74. },
  75.  
  76. FastTravels = {
  77. {
  78. From = vector3(294.7, -1448.1, 29.0),
  79. To = { coords = vector3(272.8, -1358.8, 23.5), heading = 0.0 },
  80. Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
  81. },
  82.  
  83. {
  84. From = vector3(275.3, -1361, 23.5),
  85. To = { coords = vector3(295.8, -1446.5, 28.9), heading = 0.0 },
  86. Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
  87. },
  88.  
  89. {
  90. From = vector3(247.3, -1371.5, 23.5),
  91. To = { coords = vector3(333.1, -1434.9, 45.5), heading = 138.6 },
  92. Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
  93. },
  94.  
  95. {
  96. From = vector3(335.5, -1432.0, 45.50),
  97. To = { coords = vector3(249.1, -1369.6, 23.5), heading = 0.0 },
  98. Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
  99. },
  100.  
  101. {
  102. From = vector3(234.5, -1373.7, 20.9),
  103. To = { coords = vector3(320.9, -1478.6, 28.8), heading = 0.0 },
  104. Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
  105. },
  106.  
  107. {
  108. From = vector3(317.9, -1476.1, 28.9),
  109. To = { coords = vector3(238.6, -1368.4, 23.5), heading = 0.0 },
  110. Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
  111. }
  112. },
  113.  
  114. FastTravelsPrompt = {
  115. {
  116. From = vector3(237.4, -1373.8, 26.0),
  117. To = { coords = vector3(251.9, -1363.3, 38.5), heading = 0.0 },
  118. Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
  119. Prompt = _U('fast_travel')
  120. },
  121.  
  122. {
  123. From = vector3(256.5, -1357.7, 36.0),
  124. To = { coords = vector3(235.4, -1372.8, 26.3), heading = 0.0 },
  125. Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
  126. Prompt = _U('fast_travel')
  127. }
  128. }
  129.  
  130. }
  131. }
  132.  
  133. Config.AuthorizedVehicles = {
  134.  
  135. ambulance = {
  136. {
  137. model = 'ambulance',
  138. label = 'Ambulance Van',
  139. price = 5000
  140. }
  141. },
  142.  
  143. doctor = {
  144. {
  145. model = 'ambulance',
  146. label = 'Ambulance Van',
  147. price = 4500
  148. }
  149. },
  150.  
  151. chief_doctor = {
  152. {
  153. model = 'ambulance',
  154. label = 'Ambulance Van',
  155. price = 3000
  156. }
  157. },
  158.  
  159. boss = {
  160. {
  161. model = 'ambulance',
  162. label = 'Ambulance Van',
  163. price = 2000
  164. }
  165. }
  166.  
  167. }
  168.  
  169. Config.AuthorizedHelicopters = {
  170.  
  171. ambulance = {},
  172.  
  173. doctor = {
  174. {
  175. model = 'buzzard2',
  176. label = 'Nagasaki Buzzard',
  177. price = 150000
  178. }
  179. },
  180.  
  181. chief_doctor = {
  182. {
  183. model = 'buzzard2',
  184. label = 'Nagasaki Buzzard',
  185. price = 150000
  186. },
  187.  
  188. {
  189. model = 'seasparrow',
  190. label = 'Sea Sparrow',
  191. price = 300000
  192. }
  193. },
  194.  
  195. boss = {
  196. {
  197. model = 'buzzard2',
  198. label = 'Nagasaki Buzzard',
  199. price = 100000
  200. },
  201.  
  202. {
  203. model = 'seasparrow',
  204. label = 'Sea Sparrow',
  205. price = 250000
  206. }
  207. }
  208.  
  209. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement