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RoxFury

barrralk

Oct 2nd, 2018
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  1. -------------
  2. --Big Daddy Edit--
  3. ----------------------------------------------------------------
  4.  enjoyyy                    
  5. ----------------------------------------------------------------
  6.  
  7. wait(.1)
  8. local Player = game:service'Players'.LocalPlayer
  9. local chara = Player.Character
  10. local Mouse = Player:GetMouse()
  11. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  12. local LeftArm = chara["Left Arm"]
  13. local RightArm = chara["Right Arm"]
  14. local LeftLeg = chara["Left Leg"]
  15. local RightLeg = chara["Right Leg"]
  16. local Head = chara.Head
  17. local Torso = chara.Torso
  18. local RootPart = chara.HumanoidRootPart
  19. local RootJoint = RootPart.RootJoint
  20. local attack = false
  21. local Anim = 'Idle'
  22. local attacktype = 1
  23. local delays = false
  24. local play = true
  25. local targetted = nil
  26. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  27. local velocity = RootPart.Velocity.y
  28. local sine = 0
  29. local change = 1
  30. local doe = 0
  31. local Create = LoadLibrary("RbxUtility").Create
  32. Humanoid.WalkSpeed = 16
  33. debby = game:GetService("Debris")
  34.  
  35. Humanoid.MaxHealth = 800
  36. Humanoid.Health = 800
  37.  
  38. Humanoid.Animator.Parent = nil
  39. chara.Animate.Parent = nil
  40.  
  41.  
  42. local newMotor = function(part0, part1, c0, c1)
  43.     local w = Create('Motor'){
  44.         Parent = part0,
  45.         Part0 = part0,
  46.         Part1 = part1,
  47.         C0 = c0,
  48.         C1 = c1,
  49.     }
  50.     return w
  51. end
  52.  
  53. function clerp(a, b, t)
  54.     return a:lerp(b, t)
  55. end
  56.  
  57. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  58. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  59.  
  60. LeftArm.Size = LeftArm.Size * 1.3
  61. RightArm.Size = RightArm.Size * 1.3
  62. LeftLeg.Size = LeftLeg.Size * 1.3
  63. RightLeg.Size = RightLeg.Size * 1.3
  64. Torso.Size = Torso.Size * 1.3
  65. Head.Size = Head.Size * 1.3
  66. RootPart.Size = RootPart.Size * 1.3
  67.  
  68. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  69. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  70. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  71. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  72. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  73. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  74.  
  75. local rarmc1 = RW.C1
  76. local larmc1 = LW.C1
  77. local rlegc1 = RH.C1
  78. local llegc1 = LH.C1
  79.  
  80. local resetc1 = false
  81.  
  82. function PlayAnimationFromTable(table, speed, bool)
  83. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  84. Neck.C0 = clerp(Neck.C0, table[2], speed)
  85. RW.C0 = clerp(RW.C0, table[3], speed)
  86. LW.C0 = clerp(LW.C0, table[4], speed)
  87. RH.C0 = clerp(RH.C0, table[5], speed)
  88. LH.C0 = clerp(LH.C0, table[6], speed)
  89. if bool == true then
  90. if resetc1 == false then
  91. resetc1 = true
  92. RootJoint.C1 = RootJoint.C1
  93. Neck.C1 = Neck.C1
  94. RW.C1 = rarmc1
  95. LW.C1 = larmc1
  96. RH.C1 = rlegc1
  97. LH.C1 = llegc1
  98. end
  99. end
  100. end
  101.  
  102. function so(id,par,pit,vol)
  103. local sou = Instance.new("Sound", par or workspace)
  104. if par == chara then
  105. sou.Parent = chara.Torso
  106. end
  107. sou.Volume = vol
  108. sou.Pitch = pit or 1
  109. sou.SoundId = "rbxassetid://" .. id
  110. sou.PlayOnRemove = true
  111. sou:Destroy()
  112. end
  113.  
  114. --This is just for builds--
  115. New = function(Object, Parent, Name, Data)
  116. local Object = Instance.new(Object)
  117. for Index, Value in pairs(Data or {}) do
  118. Object[Index] = Value
  119. end
  120. Object.Parent = Parent
  121. Object.Name = Name
  122. return Object
  123. end
  124.  
  125. local mus = Instance.new("Sound",Head)
  126. mus.Name = "mus"
  127. mus.SoundId = "rbxassetid://318340174"
  128. mus.Looped = true
  129. mus.Volume = 1
  130. mus:Play()
  131.  
  132. for i,v in pairs(chara:children'') do
  133. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  134. end
  135.  
  136. local sh = Instance.new("Shirt",chara)
  137. local pn = Instance.new("Pants",chara)
  138. sh.ShirtTemplate = "rbxassetid://2006402970"
  139. pn.PantsTemplate = "rbxassetid://2006403342"
  140. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  141.  
  142. skincol = {"Pastel brown","Pastel brown","Pastel yellow","Pastel brown","Pastel brown","Pastel brown","Pastel brown","Pastel brown","Pastel brown","Pastel brown"}
  143.  
  144. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  145. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  146. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=332768867",})
  147. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  148.  
  149. Head:ClearAllChildren()
  150. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  151.  
  152. local hedcol = FHead.BrickColor
  153. local bcols = Instance.new("BodyColors",chara)
  154. bcols.Name = "NeoCols"
  155. bcols.HeadColor = hedcol
  156. bcols.LeftArmColor = hedcol
  157. bcols.RightArmColor = hedcol
  158. bcols.TorsoColor = hedcol
  159. bcols.LeftLegColor = hedcol
  160. bcols.RightLegColor = hedcol
  161.  
  162. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  163. local Att1 =  New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  164. local Att2 =  New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  165. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  166. return TEff
  167. end
  168.  
  169. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  170. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  171. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  172. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  173.  
  174.  
  175. function rayCast(Position, Direction, Range, Ignore)
  176. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  177. end
  178.  
  179. function FindNearestTorso(Position, Distance, SinglePlayer)
  180. if SinglePlayer then
  181. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  182. end
  183. local List = {}
  184. for i, v in pairs(workspace:GetDescendants()) do
  185. if v:IsA("Model") then
  186. if v:findFirstChild("Head") then
  187. if v ~= chara then
  188. if (v.Head.Position - Position).magnitude <= Distance then
  189. table.insert(List, v)
  190. end
  191. end
  192. end
  193. end
  194. end
  195. return List
  196. end
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "Heartbeat"
  200. script:waitForChild("Heartbeat")
  201. frame = 0.03333333333333
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.Heartbeat:Fire()
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208.   tf = tf + s
  209.   if tf >= frame then
  210.     if allowframeloss then
  211.       script.Heartbeat:Fire()
  212.       lastframe = tick()
  213.     else
  214.       for i = 1, math.floor(tf / frame) do
  215.         script.Heartbeat:Fire()
  216.       end
  217.       lastframe = tick()
  218.     end
  219.     if tossremainder then
  220.       tf = 0
  221.     else
  222.       tf = tf - frame * math.floor(tf / frame)
  223.     end
  224.   end
  225. end)
  226. function swait(num)
  227.   if num == 0 or num == nil then
  228.     ArtificialHB.Event:wait()
  229.   else
  230.     for i = 0, num*30 do
  231.       ArtificialHB.Event:wait()
  232.     end
  233.   end
  234. end
  235.  
  236. EffectModel = Create("Model"){
  237. Parent = chara,
  238. Name = "Effects",
  239. }
  240.  
  241. --Effect Functions--
  242. Effects = {
  243.  
  244. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  245. local p = Instance.new("Part",EffectModel)
  246. p.BrickColor = BrickColor.new(colour)
  247. p.Size = partsize
  248. p.Anchored = true
  249. p.CanCollide = false
  250. p.Material = matr
  251. p.CFrame = cf
  252. if inverse == true then
  253. p.Transparency = 1
  254. else
  255. p.Transparency = 0
  256. end
  257. local m = Instance.new("BlockMesh",p)
  258. m.Scale = meshstart
  259. coroutine.wrap(function()
  260. for i=0,1,factor do
  261. swait()
  262. if inverse == true then
  263. p.Transparency = 1-i
  264. else
  265. p.Transparency = i
  266. end
  267. m.Scale = m.Scale + meshadd
  268. if spin == true then
  269. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  270. end
  271. end
  272. p:Destroy()
  273. end)()
  274. return p
  275. end,
  276.  
  277. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  278. local p = Instance.new("Part",EffectModel)
  279. p.BrickColor = BrickColor.new(colour)
  280. p.Size = partsize
  281. p.Anchored = true
  282. p.CanCollide = false
  283. p.Material = matr
  284. p.CFrame = cf
  285. if inverse == true then
  286. p.Transparency = 1
  287. else
  288. p.Transparency = 0
  289. end
  290. local m = Instance.new("SpecialMesh",p)
  291. m.MeshType = "Sphere"
  292. m.Scale = meshstart
  293. coroutine.wrap(function()
  294. for i=0,1,factor do
  295. swait()
  296. if inverse == true then
  297. p.Transparency = 1-i
  298. else
  299. p.Transparency = i
  300. end
  301. m.Scale = m.Scale + meshadd
  302. end
  303. p:Destroy()
  304. end)()
  305. return p
  306. end,
  307.  
  308. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  309. local p = Instance.new("Part",EffectModel)
  310. p.BrickColor = BrickColor.new(colour)
  311. p.Size = partsize
  312. p.Anchored = true
  313. p.CanCollide = false
  314. p.Material = matr
  315. p.CFrame = cf
  316. if inverse == true then
  317. p.Transparency = 1
  318. else
  319. p.Transparency = 0
  320. end
  321. local m = Instance.new("CylinderMesh",p)
  322. m.Scale = meshstart
  323. coroutine.wrap(function()
  324. for i=0,1,factor do
  325. swait()
  326. if inverse == true then
  327. p.Transparency = 1-i
  328. else
  329. p.Transparency = i
  330. end
  331. m.Scale = m.Scale + meshadd
  332. end
  333. p:Destroy()
  334. end)()
  335. return p
  336. end,
  337.  
  338. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  339. local p = Instance.new("Part",EffectModel)
  340. p.BrickColor = BrickColor.new(colour)
  341. p.Size = Vector3.new()
  342. p.Anchored = true
  343. p.CanCollide = false
  344. p.CFrame = cf
  345. if inverse == true then
  346. p.Transparency = 1
  347. else
  348. p.Transparency = 0
  349. end
  350. local m = Instance.new("SpecialMesh",p)
  351. m.MeshId = "rbxassetid://20329976"
  352. m.Scale = meshstart
  353. coroutine.wrap(function()
  354. for i=0,1,factor do
  355. swait()
  356. if inverse == true then
  357. p.Transparency = 1-i
  358. else
  359. p.Transparency = i
  360. end
  361. m.Scale = m.Scale + meshadd
  362. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  363. end
  364. p:Destroy()
  365. end)()
  366. return p
  367. end,
  368.  
  369. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  370. local p = Instance.new("Part",EffectModel)
  371. p.BrickColor = BrickColor.new(colour)
  372. p.Size = Vector3.new()
  373. p.Anchored = true
  374. p.CanCollide = false
  375. p.CFrame = cf
  376. if inverse == true then
  377. p.Transparency = 1
  378. else
  379. p.Transparency = 0
  380. end
  381. local m = Instance.new("SpecialMesh",p)
  382. m.MeshId = "rbxassetid://3270017"
  383. m.Scale = meshstart
  384. coroutine.wrap(function()
  385. for i=0,1,factor do
  386. swait()
  387. if inverse == true then
  388. p.Transparency = 1-i
  389. else
  390. p.Transparency = i
  391. end
  392. m.Scale = m.Scale + meshadd
  393. end
  394. p:Destroy()
  395. end)()
  396. return p
  397. end,
  398.  
  399. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  400. local p = Instance.new("Part",EffectModel)
  401. p.BrickColor = BrickColor.new(colour)
  402. p.Size = Vector3.new()
  403. p.Anchored = true
  404. p.CanCollide = false
  405. p.CFrame = cf
  406. if inverse == true then
  407. p.Transparency = 1
  408. else
  409. p.Transparency = 0
  410. end
  411. local m = Instance.new("SpecialMesh",p)
  412. m.MeshId = meshid
  413. m.TextureId = textid
  414. m.Scale = meshstart
  415. coroutine.wrap(function()
  416. for i=0,1,factor do
  417. swait()
  418. if inverse == true then
  419. p.Transparency = 1-i
  420. else
  421. p.Transparency = i
  422. end
  423. m.Scale = m.Scale + meshadd
  424. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  425. end
  426. p:Destroy()
  427. end)()
  428. return p
  429. end,
  430.  
  431. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  432. local p = Instance.new("Part",EffectModel)
  433. p.BrickColor = BrickColor.new(colour)
  434. p.Size = partsize
  435. p.Anchored = true
  436. p.CanCollide = false
  437. p.Material = matr
  438. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  439. if inverse == true then
  440. p.Transparency = 1
  441. else
  442. p.Transparency = 0
  443. end
  444. local m = Instance.new("SpecialMesh",p)
  445. m.MeshType = "Sphere"
  446. m.Scale = meshstart
  447. coroutine.wrap(function()
  448. for i=0,1,factor do
  449. swait()
  450. if inverse == true then
  451. p.Transparency = 1-i
  452. else
  453. p.Transparency = i
  454. end
  455. m.Scale = m.Scale + meshadd
  456. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  457. end
  458. p:Destroy()
  459. end)()
  460. return p
  461. end,
  462.  
  463. }
  464.  
  465. function GetDudesTorso(c)
  466. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  467. if torsy ~= nil then
  468. return torsy
  469. end
  470. end
  471.  
  472. function BodyVel(part,faws)
  473. local bodyvel = Instance.new("BodyVelocity",part)
  474. local pep = 10000000
  475. bodyvel.P = pep
  476. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  477. bodyvel.Velocity = faws
  478. debby:AddItem(bodyvel,.2)
  479. end
  480.  
  481. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  482. if dude and dude ~= chara then
  483. if dude:FindFirstChild("HITO") then return end
  484. local debounce = Instance.new("BoolValue",dude)
  485. debounce.Name = "HITO"
  486. debby:AddItem(debounce,toim)
  487. local hum = dude:FindFirstChildOfClass("Humanoid")
  488. local dam = dmg+math.random(-env,env)
  489. local teksu = "-"..dam
  490. if hum then
  491. local finhel = hum.Health - dam
  492. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  493. Instance.new("BoolValue",dude).Name = "DEATHED"
  494. end
  495. hum.Health = hum.Health - dam
  496. end
  497. coroutine.wrap(function()
  498. local naeeym2 = Instance.new("BillboardGui",dude)
  499. naeeym2.Size = UDim2.new(0,100,0,40)
  500. naeeym2.StudsOffset = Vector3.new(0,3,0)
  501. naeeym2.Adornee = dude:FindFirstChild("Head")
  502. naeeym2.Name = "TalkingBillBoard"
  503. local tecks2 = Instance.new("TextLabel",naeeym2)
  504. tecks2.BackgroundTransparency = 1
  505. tecks2.BorderSizePixel = 0
  506. tecks2.Text = teksu
  507. tecks2.Font = "Fantasy"
  508. tecks2.TextSize = 24
  509. tecks2.TextStrokeTransparency = 0
  510. tecks2.TextColor3 = Color3.new(1,1,1)
  511. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  512. tecks2.Size = UDim2.new(1,0,0.5,0)
  513. swait(.2)
  514. for i = 0,1,.05 do
  515. swait()
  516. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  517. tecks2.TextStrokeTransparency = i
  518. tecks2.TextTransparency = i
  519. end
  520. naeeym2:Destroy()
  521. end)()
  522. local torsy = GetDudesTorso(dude)
  523. if torsy then
  524. for i=1,dam/5 do
  525. local blp = Instance.new("Part",EffectModel)
  526. blp.Size = Vector3.new(.3,.3,.3)
  527. blp.BrickColor = BrickColor.new("Crimson")
  528. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  529. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  530. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  531. --local blm = Instance.new("SpecialMesh",blp)
  532. --blm.MeshType = "Sphere"
  533. coroutine.wrap(function()
  534. swait(.2)
  535. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  536. for i=0,1,.1  do
  537. swait()
  538. blp.Transparency = i
  539. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  540. end
  541. blp:Destroy()
  542. end)()
  543. end
  544. if efftyp == "Blunt" then
  545. puncheff(torsy)
  546. elseif efftyp == "Sharp" then
  547. slasheff(torsy)
  548. elseif efftyp == "Shot" then
  549. so(144884872,torsy,.9,1)
  550. end
  551. if faws ~= 0 then
  552. BodyVel(torsy,faws)
  553. end
  554. if trip == true then
  555. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  556. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  557. end
  558. end
  559. end
  560. end
  561.  
  562. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  563. for _, c in pairs(workspace:GetDescendants()) do
  564. local hum = c:FindFirstChildOfClass("Humanoid")
  565. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  566. local head = GetDudesTorso(c)
  567. if head ~= nil then
  568. local targ = head.Position - par.Position
  569. local mag = targ.magnitude
  570. if magni >= mag and c ~= chara then
  571. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  572. end
  573. end
  574. end
  575. end
  576. end
  577.  
  578. function CamShake(par,magni,env,dur)
  579. coroutine.wrap(function()
  580. for i=0,dur*60 do
  581. swait()
  582. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  583. end
  584. Humanoid.CameraOffset = Vector3.new(0,0,0)
  585. end)()
  586. end
  587.  
  588. function puncheff(par)
  589. if par.Parent:FindFirstChild("DebounceHit")==nil then
  590. so(386946017,par,math.random(6,8)/10,1)
  591. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  592. CamShake(bla,30,.5,.5)
  593. end
  594. end
  595.  
  596. function slasheff(par)
  597. if par.Parent:FindFirstChild("DebounceHit")==nil then
  598. local cho = math.random(1,3)
  599. if cho == 1 then
  600. so(444667824,par,1,1)
  601. elseif cho == 2 then
  602. so(444667844,par,1,1)
  603. elseif cho == 3 then
  604. so(444667859,par,1,1)
  605. end
  606. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  607. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  608. end
  609. end
  610.  
  611. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  612. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  613. if hit ~= nil then
  614. for i = 1, projnum do
  615. local p = Instance.new("Part",EffectModel)
  616. p.BrickColor = hit.BrickColor
  617. p.Material = hit.Material
  618. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  619. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  620. p.CanCollide = false
  621. p.Velocity = projfor
  622. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  623. coroutine.resume(coroutine.create(function()
  624. swait(.2)
  625. p.CanCollide = true
  626. swait(3)
  627. for i = 0,1,.01 do
  628. swait()
  629. p.Transparency = i
  630. end
  631. p:Destroy()
  632. end))
  633. end
  634. for i = 1, grono do
  635. local size = math.random(4,6)
  636. local gtrace = Instance.new("Part",EffectModel)
  637. gtrace.BrickColor = hit.BrickColor
  638. gtrace.Material = hit.Material
  639. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  640. gtrace.Anchored = true
  641. gtrace.CanCollide = false
  642. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  643. coroutine.wrap(function()
  644. swait(3)
  645. for i = 0,1,.01 do
  646. swait()
  647. gtrace.Transparency = i
  648. end
  649. gtrace:Destroy()
  650. end)()
  651. end
  652. end
  653. end
  654.  
  655. function attackone()
  656. attack = true
  657. Humanoid.WalkSpeed = 10
  658. for i=0,2,.1 do
  659. swait()
  660. PlayAnimationFromTable({
  661. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  662. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  663. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  664. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  665. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  666. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  667. }, .3, false)
  668. end
  669. RATr.Enabled = true
  670. so(487907203,Head,1,3)
  671. so(200632136,RightArm,.6,1)
  672. Humanoid.WalkSpeed = 0
  673. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  674. for i=0,1,.1 do
  675. swait()
  676. PlayAnimationFromTable({
  677. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  678. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  679. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  680. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  681. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  682. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  683. }, .3, false)
  684. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  685. end
  686. swait(.5)
  687. Humanoid.WalkSpeed = 16
  688. RATr.Enabled = false
  689. attack = false
  690. end
  691.  
  692. function dashattack()
  693. attack = true
  694. Humanoid.WalkSpeed = 2
  695. so(487911937,Head,1,3)
  696. for i=0,2,.1 do
  697. swait()
  698. PlayAnimationFromTable({
  699. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  700. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  701. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  702. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  703. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  704. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  705. }, .4, false)
  706. end
  707. RATr.Enabled = true
  708. Humanoid.WalkSpeed = 0
  709. local bodyvel = Instance.new("BodyVelocity",RootPart)
  710. local pep = 10000000
  711. bodyvel.P = pep
  712. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  713. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  714. local dasu = 0
  715. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  716. repeat
  717. dasu = dasu + 1
  718. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  719. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  720. so(10730819,Torso,1,2)
  721. CamShake(Torso,60,.4,.1)
  722. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  723. swait()
  724. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  725. PlayAnimationFromTable({
  726. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  727. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  728. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  729. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  730. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  731. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  732. }, .4, false)
  733. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  734. until par ~= nil or dasu >= 100
  735. bodyvel:Destroy()
  736. Humanoid.WalkSpeed = 16
  737. RATr.Enabled = false
  738. attack = false
  739. end
  740.  
  741. function thesurou()
  742. attack = true
  743. Humanoid.WalkSpeed = 0
  744. local grab = nil
  745. local torsy = nil
  746. local hum = nil
  747. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  748. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  749. hum = v:FindFirstChildOfClass("Humanoid")
  750. torsy = GetDudesTorso(v)
  751. grab = v
  752. end
  753. end
  754. so(200632136,RootPart,.8,1)
  755. for i = 0,1,.1 do
  756. swait()
  757. PlayAnimationFromTable({
  758. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  759. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  760. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  761. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  762. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  763. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  764. }, .3, false)
  765. end
  766. if grab ~= nil and torsy ~= nil then
  767. so(487911937,Head,1,3)
  768. so(240429615,torsy,1,1)
  769. for i = 0,1,.1 do
  770. swait()
  771. PlayAnimationFromTable({
  772. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  773. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  774. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  775. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  776. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  777. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  778. }, .3, false)
  779. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  780. hum.PlatformStand = true
  781. torsy.Velocity = Vector3.new()
  782. end
  783. for a=1,3 do
  784. for i = 0,1,.1 do
  785. swait()
  786. PlayAnimationFromTable({
  787. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  788. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  789. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  790. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  791. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  792. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  793. }, .3, false)
  794. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  795. hum.PlatformStand = true
  796. torsy.Velocity = Vector3.new()
  797. end
  798. so(200632136,RootPart,.9,1)
  799. for i = 0,1,.2 do
  800. swait()
  801. PlayAnimationFromTable({
  802. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  803. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  804. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  805. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  806. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  807. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  808. }, .4, false)
  809. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  810. hum.PlatformStand = true
  811. torsy.Velocity = Vector3.new()
  812. end
  813. puncheff(torsy)
  814. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  815. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  816. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  817. for i = 0,1,.1 do
  818. swait()
  819. PlayAnimationFromTable({
  820. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  821. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  822. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  823. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  824. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  825. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  826. }, .3, false)
  827. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  828. hum.PlatformStand = true
  829. torsy.Velocity = Vector3.new()
  830. end
  831. so(200632136,RootPart,.9,1)
  832. for i = 0,1,.2 do
  833. swait()
  834. PlayAnimationFromTable({
  835. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  836. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  837. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  838. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  839. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  840. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  841. }, .4, false)
  842. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  843. hum.PlatformStand = true
  844. torsy.Velocity = Vector3.new()
  845. end
  846. puncheff(torsy)
  847. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  848. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  849. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  850. end
  851. so(200632136,RootPart,.9,1)
  852. for i = 0,1,.1 do
  853. swait()
  854. PlayAnimationFromTable({
  855. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  856. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  857. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  858. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  859. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  860. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  861. }, .4, false)
  862. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  863. hum.PlatformStand = true
  864. torsy.Velocity = Vector3.new()
  865. end
  866. local pato = Instance.new("Part",torsy)
  867. pato.CFrame = torsy.CFrame
  868. pato.Size = Vector3.new(4.1,6.1,1.1)
  869. pato.Transparency = 1
  870. pato.CanCollide = false
  871. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  872. local werudo = Instance.new("Weld",pato)
  873. werudo.Part0 = pato
  874. werudo.Part1 = torsy
  875. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  876. torsy.RotVelocity = Vector3.new(10,10,10)
  877. pato.Touched:connect(function(hit)
  878. if hit:IsDescendantOf(chara)==false then
  879. pato:Destroy()
  880. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  881. so(260430079,torsy,1,5)
  882. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  883. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  884. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  885. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  886. end
  887. end)
  888. so(200632136,RootPart,.8,1)
  889. for i = 0,2,.1 do
  890. swait()
  891. PlayAnimationFromTable({
  892. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  893. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  894. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  895. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  896. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  897. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  898. }, .3, false)
  899. end
  900. end
  901. attack = false
  902. Humanoid.WalkSpeed = 8
  903. end
  904.  
  905. function taunt()
  906. attack = true
  907. Humanoid.WalkSpeed = 0
  908. mus.Pitch = 0
  909. local snd = Instance.new("Sound",Head)
  910. snd.Volume = 3
  911. snd.SoundId = "rbxassetid://146333460"
  912. snd:Play()
  913. so(487907203,Head,1,3)
  914. for i = 0,1,.01 do
  915. swait()
  916. PlayAnimationFromTable({
  917. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  918. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  919. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  920. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  921. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  922. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  923. }, .1, false)
  924. end
  925. so(487907316,Head,1,3)
  926. for i = 0,1,.01 do
  927. swait()
  928. PlayAnimationFromTable({
  929. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  930. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  931. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  932. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  933. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  934. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  935. }, .1, false)
  936. end
  937. so(487907203,Head,.9,3)
  938. for i = 0,1,.01 do
  939. swait()
  940. PlayAnimationFromTable({
  941. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  942. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  943. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  944. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  945. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  946. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  947. }, .1, false)
  948. end
  949. so(487907316,Head,.9,3)
  950. for i = 0,1,.01 do
  951. swait()
  952. PlayAnimationFromTable({
  953. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  954. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  955. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  956. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  957. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  958. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  959. }, .1, false)
  960. end
  961. snd:Destroy()
  962. mus.Pitch = 1
  963. Humanoid.WalkSpeed = 16
  964. attack = false
  965. end
  966.  
  967. Mouse.Button1Down:connect(function()
  968. if attack == false then
  969. attackone()
  970. end
  971. end)
  972.  
  973. local sprintt = 0
  974.  
  975. Mouse.KeyDown:connect(function(k)
  976. k = k:lower()
  977. if k=='m' then
  978. if mus.IsPlaying == true then
  979. mus:Stop()
  980. elseif mus.IsPaused == true then
  981. mus:Play()
  982. end
  983. end
  984. if attack == false then
  985. if k == 'z' then
  986. thesurou()
  987. elseif k == 'x' then
  988. dashattack()
  989. elseif k == 'g' then
  990. taunt()
  991. end
  992. end
  993. end)
  994.  
  995. prevhp = 800
  996. Humanoid.HealthChanged:connect(function(hp)
  997. if hp < prevhp then
  998. local cho = math.random(1,5)
  999. local s = Instance.new("Sound",Head)
  1000. if cho == 1 then
  1001. so(480392869,Head,1,3)
  1002. elseif cho == 2 then
  1003. so(480392949,Head,1,3)
  1004. elseif cho == 3 then
  1005. so(480394663,Head,1,3)
  1006. elseif cho == 4 then
  1007. so(480394802,Head,1,3)
  1008. elseif cho == 5 then
  1009. so(480394542,Head,1,3)
  1010. end
  1011. end
  1012. prevhp = hp
  1013. end)
  1014.  
  1015. local soundIds = {142539074, 487912030, 487911937}
  1016. coroutine.wrap(function()
  1017. while wait(math.random(25,30)/10) do
  1018.     if Humanoid.Health > 1 and attack == false then
  1019.     so(soundIds[math.random(1,3)],Head,1,3)
  1020.     end
  1021. end
  1022. end)()
  1023.  
  1024. Humanoid.Died:connect(function()
  1025. mus:Stop()
  1026. so(487907155,Head,1,3)
  1027. swait(5)
  1028. for i = 1,10 do
  1029. swait()
  1030. for i,v in pairs(chara:GetDescendants()) do
  1031. if v:IsA("BasePart") then
  1032. v.Transparency = v.Transparency + .1
  1033. end
  1034. end
  1035. end
  1036. chara:Destroy()
  1037. end)
  1038.  
  1039. coroutine.wrap(function()
  1040. while 1 do
  1041. swait()
  1042. if doe <= 360 then
  1043. doe = doe + 2
  1044. else
  1045. doe = 0
  1046. end
  1047. end
  1048. end)()
  1049.  
  1050. while true do
  1051. swait()
  1052. while true do
  1053. swait()
  1054. if Head:FindFirstChild("mus")==nil then
  1055. mus = Instance.new("Sound",Head)
  1056. mus.Name = "mus"
  1057. mus.SoundId = "rbxassetid://318340174"
  1058. mus.Looped = true
  1059. mus.Volume = 1
  1060. mus:Play()
  1061. end
  1062. local ss = Humanoid:GetState()
  1063. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1064. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1065. end
  1066. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1067. velocity = RootPart.Velocity.y
  1068. sine = sine + change
  1069. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1070. if RootPart.Velocity.y > 1 and hit == nil then
  1071. Anim = "Jump"
  1072. if attack == false then
  1073. PlayAnimationFromTable({
  1074. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1075. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1076. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1077. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1078. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1079. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1080. }, .3, false)
  1081. end
  1082. elseif RootPart.Velocity.y < -1 and hit == nil then
  1083. Anim = "Fall"
  1084. if attack == false then
  1085. PlayAnimationFromTable({
  1086. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1087. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1088. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1089. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1090. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1091. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1092. }, .3, false)
  1093. end
  1094. elseif Torsovelocity < 1 and hit ~= nil then
  1095. Anim = "Idle"
  1096. if attack == false then
  1097. change = 1
  1098. PlayAnimationFromTable({
  1099. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1100. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1101. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1102. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1103. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1104. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1105. }, .3, false)
  1106. end
  1107. elseif Torsovelocity > 2 and hit ~= nil then
  1108. Anim = "Walk"
  1109. if attack == false then
  1110. Humanoid.WalkSpeed = 16
  1111. Humanoid.JumpPower = 80
  1112. PlayAnimationFromTable({      
  1113. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1114. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1115. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1116. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1117. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1118. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1119. }, .3, false)
  1120. end
  1121. end
  1122. end
  1123. end
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