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  1. Hallucinogenix - Today at 4:01 PM
  2. Iunno if Demi asked you yet, but we/i had a question for ya
  3. felty - Today at 4:01 PM
  4. Hm?
  5. Hallucinogenix - Today at 4:02 PM
  6. Would it be in any way possible to make a class use HP instead of MP when they go to cast a spell.
  7. IE: We have a class called Blood Mage, that we would like have that.
  8. or
  9. Is it possible to have a class do more damage based on how much they take / how little hp they have.
  10. He said you'd be the best person to ask about this
  11. felty - Today at 4:05 PM
  12. Second option is definite no, not without altering WoS
  13. What do you mean by "how much they take"?
  14. Hallucinogenix - Today at 4:07 PM
  15. Erm how much damage they receive.
  16. They would essientally get a temporary strength boost
  17. >Think Masochist
  18. felty - Today at 4:08 PM
  19. Ah
  20. Yea, pretty sure those things aren't possible. Closest would be debuff spells, but those are only sorta temporary
  21. Permanent unless the corresponding buff is used
  22. Hallucinogenix - Today at 4:09 PM
  23. The first one isn't possible at all? Was hoping there was some kind of work around for making it happen
  24. It does seem a bit complicated for WoS, though..
  25. felty - Today at 4:11 PM
  26. I'm trying to think if there is a value that could be set to abuse how WoS works
  27. But I think the value adjacent to current mp is max hp
  28. Hallucinogenix - Today at 4:13 PM
  29. Hm
  30. felty - Today at 4:13 PM
  31. Spells can consume and create trophies
  32. Maybe a "life leech" spell that damages the enemy and creates n trophies for the player that cast the spell
  33. NEW MESSAGES
  34. felty - Today at 4:15 PM
  35. Then a second spell could heal but requires consuming x of those trophies
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