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- Hallucinogenix - Today at 4:01 PM
- Iunno if Demi asked you yet, but we/i had a question for ya
- felty - Today at 4:01 PM
- Hm?
- Hallucinogenix - Today at 4:02 PM
- Would it be in any way possible to make a class use HP instead of MP when they go to cast a spell.
- IE: We have a class called Blood Mage, that we would like have that.
- or
- Is it possible to have a class do more damage based on how much they take / how little hp they have.
- He said you'd be the best person to ask about this
- felty - Today at 4:05 PM
- Second option is definite no, not without altering WoS
- What do you mean by "how much they take"?
- Hallucinogenix - Today at 4:07 PM
- Erm how much damage they receive.
- They would essientally get a temporary strength boost
- >Think Masochist
- felty - Today at 4:08 PM
- Ah
- Yea, pretty sure those things aren't possible. Closest would be debuff spells, but those are only sorta temporary
- Permanent unless the corresponding buff is used
- Hallucinogenix - Today at 4:09 PM
- The first one isn't possible at all? Was hoping there was some kind of work around for making it happen
- It does seem a bit complicated for WoS, though..
- felty - Today at 4:11 PM
- I'm trying to think if there is a value that could be set to abuse how WoS works
- But I think the value adjacent to current mp is max hp
- Hallucinogenix - Today at 4:13 PM
- Hm
- felty - Today at 4:13 PM
- Spells can consume and create trophies
- Maybe a "life leech" spell that damages the enemy and creates n trophies for the player that cast the spell
- NEW MESSAGES
- felty - Today at 4:15 PM
- Then a second spell could heal but requires consuming x of those trophies
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