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Nov 16th, 2019
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  1. command /warp [<number>]:
  2. trigger:
  3. stopEffect "%player%"
  4.  
  5. drawWarpRings style arg-1, particle "redstone", RGB 80, 255, 255, center location of block at player, id "%player%", rainbowMode true, scan true, height 2, radius 2, ringCount 40, ringDensity 20, visibleRange 32, pulseDelay 2
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