Advertisement
paladin181

dinput8.dll_RTSS

Dec 17th, 2017
445
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.07 KB | None | 0 0
  1. 12/17/2017 23:53:42.408: dinput8.log created
  2. -------------------------------------------------------------------------------------------
  3. 12/17/2017 23:53:42.464: >> (NieRAutomata.exe) [dinput8.dll] <<
  4. 12/17/2017 23:53:42.464: Loading user preferences from dinput8.ini... done!
  5. -------------------------------------------------------------------------------------------
  6. 12/17/2017 23:53:42.531: Working Directory: E:\Games\!Steam\steamapps\common\NieRAutomata
  7. 12/17/2017 23:53:42.531: System Directory: C:\WINDOWS\system32
  8. 12/17/2017 23:53:42.531: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
  9. -------------------------------------------------------------------------------------------
  10. 12/17/2017 23:53:42.638: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  11. 12/17/2017 23:53:42.724: [DLL Loader] ( NieRAutomata.exe ) loaded ' E:\Games\!Steam\gameoverlayrenderer64.dll' < LoadLibraryW > { ' ' }
  12. 12/17/2017 23:53:42.725: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  13. 12/17/2017 23:53:42.726: [ NvAPI ] NvAPI Init { Success }
  14. 12/17/2017 23:53:42.727: [ NvAPI ] >> NVIDIA Driver Version: 388.13
  15. 12/17/2017 23:53:42.727: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080' }
  16. 12/17/2017 23:53:42.727: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  17. 12/17/2017 23:53:42.727: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  18. 12/17/2017 23:53:42.758: [ DInput 8 ] Importing DirectInput8Create....
  19. 12/17/2017 23:53:42.758: [ DInput 8 ] ================================
  20. 12/17/2017 23:53:42.758: [ DInput 8 ] DirectInput8Create: 00007FFC27DD9C70h
  21. 12/17/2017 23:53:42.758: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  22. 12/17/2017 23:53:42.758: [ DXGI ] Importing CreateDXGIFactory{1|2}
  23. 12/17/2017 23:53:42.758: [ DXGI ] ================================
  24. 12/17/2017 23:53:42.758: [ DXGI 1.0 ] CreateDXGIFactory: 00007FFC52DB34C0h { Hooked }
  25. 12/17/2017 23:53:42.758: [ DXGI 1.1 ] CreateDXGIFactory1: 00007FFC52DB3480h { Hooked }
  26. 12/17/2017 23:53:42.758: [ DXGI 1.3 ] CreateDXGIFactory2: 00007FFC52DB3440h { Hooked }
  27. 12/17/2017 23:53:42.819: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  28. 12/17/2017 23:53:42.820: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  29. 12/17/2017 23:53:42.820: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  30. 12/17/2017 23:53:42.823: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  31. 12/17/2017 23:53:42.834: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' E:\Games\!Steam\steamclient64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  32. 12/17/2017 23:53:42.838: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 00000000049CEFF0h) -- [ RTSSHooks64.dll , tid=0x391c ]
  33. 12/17/2017 23:53:42.842: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  34. 12/17/2017 23:53:42.879: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' d3d10.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  35. 12/17/2017 23:53:42.879: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x40000000) -- [ d3d10.dll < RevertToOldImplementation>, tid=0x391c ]
  36. 12/17/2017 23:53:42.879: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 10_0
  37. 12/17/2017 23:53:42.879: [ DXGI ] SwapChain: (256x256@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0000, SwapEffect: Discard
  38. 12/17/2017 23:53:42.879: [ DXGI ] * Swapchain created for window class: 'RTSSWndClass'
  39. 12/17/2017 23:53:42.879: [ DXGI ] [!] CreateDXGIFactory2 (0xC0000000, IDXGIFactory, 00000000049CDAE8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x391c ]
  40. 12/17/2017 23:53:42.880: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  41. 12/17/2017 23:53:42.921: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
  42. 12/17/2017 23:53:42.942: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  43. 12/17/2017 23:53:42.952: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  44. 12/17/2017 23:53:42.953: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 00000000049CE828h) -- [ d3d12.dll < Ordinal99>, tid=0x391c ]
  45. 12/17/2017 23:53:42.954: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  46. 12/17/2017 23:53:43.032: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory4, 00000000049CF028h) -- [ RTSSHooks64.dll , tid=0x391c ]
  47. 12/17/2017 23:53:43.033: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  48. 12/17/2017 23:53:43.082: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 00000000049CF5F8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x391c ]
  49. 12/17/2017 23:53:43.083: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  50. 12/17/2017 23:53:43.126: [ DXGI ] Installing DXGI Hooks
  51. 12/17/2017 23:53:43.126: [ D3D 11 ] Hooking D3D11
  52. 12/17/2017 23:53:43.167: [ SpecialK ] * Loading Special K Plug-In ReShade64.dll... 12/17/2017 23:53:43.168: [ SpecialK ] [*] Failed: 0x0000 (The specified module could not be found.)!
  53. 12/17/2017 23:53:43.169: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 00000000049CFE38h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x391c ]
  54. 12/17/2017 23:53:43.170: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  55. 12/17/2017 23:53:43.170: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3550
  56. 12/17/2017 23:53:43.271: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000056C, cookie=1
  57. 12/17/2017 23:53:43.271: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  58. 12/17/2017 23:53:43.271: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3638 MiB - Budget: 0 / 6873 MiB)
  59. 12/17/2017 23:53:43.271: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3871 MiB - Budget: 0 / 7335 MiB)
  60. 12/17/2017 23:53:43.271: [ Timing ] Kernel resolution.: 1.000900 ms
  61. 12/17/2017 23:53:43.272: [ Timing ] New resolution....: 0.500400 ms
  62. 12/17/2017 23:53:43.272: [ SpecialK ] === Initialization Finished! ===
  63. 12/17/2017 23:53:43.287: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  64. 12/17/2017 23:53:59.038: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  65. 12/17/2017 23:53:59.144: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014F170h) -- [ RTSSHooks64.dll , tid=0x0548 ]
  66. 12/17/2017 23:53:59.145: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  67. 12/17/2017 23:53:59.145: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x40000000) -- [ d3d10.dll < RevertToOldImplementation>, tid=0x0548 ]
  68. 12/17/2017 23:53:59.145: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 10_0
  69. 12/17/2017 23:53:59.145: [ DXGI ] SwapChain: (256x256@60.0 Hz - Scaling: Unspecified) - [1 Buffers] :: Flags=0x0000, SwapEffect: Discard
  70. 12/17/2017 23:53:59.146: [ DXGI ] * Swapchain created for window class: 'RTSSWndClass'
  71. 12/17/2017 23:53:59.146: [ DXGI ] [!] CreateDXGIFactory2 (0xC0000000, IDXGIFactory, 000000000014DC68h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x0548 ]
  72. 12/17/2017 23:53:59.146: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
  73. 12/17/2017 23:53:59.146: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (0000000004F8C460h, 0, 000000000014D860h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x0548 ]
  74. 12/17/2017 23:53:59.147: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
  75. 12/17/2017 23:53:59.147: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080' (LUID: 00000000:0000F3B6) <Hardware>
  76. 12/17/2017 23:53:59.191: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000CBFA960h, 000000000014E330h, 000000000014F178h) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x0548 ]
  77. 12/17/2017 23:53:59.191: [ MultiThr ] Injection Bypass Dialog Active (tid=548)
  78. 12/17/2017 23:53:59.191: [ Input ] Game uses XInput, installing input hooks...
  79. 12/17/2017 23:53:59.191: [ Input ] >> Hooking XInput 1.3
  80. 12/17/2017 23:53:59.215: [ DXGI ] SwapChain: (256x256 @ 60.0 Hz - Scaling: Unspecified - Scanlines: Unspecified) - {Windowed} [1 Buffers] :: Flags=0x0000, SwapEffect: Discard
  81. 12/17/2017 23:53:59.216: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  82. 12/17/2017 23:53:59.216: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  83. 12/17/2017 23:53:59.216: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  84. 12/17/2017 23:53:59.233: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
  85. 12/17/2017 23:53:59.234: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
  86. 12/17/2017 23:53:59.236: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  87. 12/17/2017 23:53:59.239: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD40, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x0548 ]
  88. 12/17/2017 23:53:59.251: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' < LoadLibraryW > { ' OverlayHookD3D3' }
  89. 12/17/2017 23:53:59.251: [ Input ] Game uses HID, installing input hooks...
  90. 12/17/2017 23:53:59.277: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
  91. 12/17/2017 23:53:59.495: [ Input ][!] IDirectInput8::CreateDevice (000000000914D2D0h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
  92. 12/17/2017 23:53:59.495: [ Input ] Calling original function: (ret=S_OK)
  93. 12/17/2017 23:53:59.495: [ Input ][!] IDirectInput8::CreateDevice (000000000914D2D0h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
  94. 12/17/2017 23:53:59.495: [ Input ] Calling original function: (ret=S_OK)
  95. 12/17/2017 23:53:59.653: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 0000000016655250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x0548 ]
  96. 12/17/2017 23:53:59.654: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  97. 12/17/2017 23:53:59.658: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (000000000CB686E0h, 28, 00, NumModes=165, 0000000016655CA0h)) -- [ NieRAutomata.exe , tid=0x0548 ]
  98. 12/17/2017 23:53:59.659: [ DXGI ] >> 165 modes (0 removed)
  99. 12/17/2017 23:53:59.660: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x0548 ]
  100. 12/17/2017 23:53:59.660: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < SK_D3D11_AddTexHash>, tid=0x0548 ]
  101. 12/17/2017 23:53:59.660: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
  102. 12/17/2017 23:53:59.660: [ DXGI ] * Swapchain created for window class: ''
  103. 12/17/2017 23:53:59.698: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
  104. 12/17/2017 23:53:59.699: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000C883A60h, 000000000014F7C0h, 0000000016657770h) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x0548 ]
  105. 12/17/2017 23:53:59.699: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  106. 12/17/2017 23:53:59.699: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  107. 12/17/2017 23:53:59.699: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  108. 12/17/2017 23:53:59.699: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  109. 12/17/2017 23:53:59.809: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  110. 12/17/2017 23:54:00.038: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
  111. 12/17/2017 23:54:00.041: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
  112. 12/17/2017 23:54:00.041: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  113. 12/17/2017 23:54:00.041: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
  114. 12/17/2017 23:54:00.042: [ CEGUI ] Enabling CEGUI: (E:\Games\!Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIBase-0.dll)
  115. 12/17/2017 23:54:00.045: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  116. 12/17/2017 23:54:00.088: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
  117. 12/17/2017 23:54:00.192: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
  118. 12/17/2017 23:54:00.263: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
  119. 12/17/2017 23:54:00.291: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
  120. 12/17/2017 23:54:00.317: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 000000014092AA90)
  121. 12/17/2017 23:54:00.317: [Window Mgr] >> Hooked ClassProc.
  122. 12/17/2017 23:54:00.355: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBA8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x0548 ]
  123. 12/17/2017 23:54:00.356: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
  124. 12/17/2017 23:54:00.356: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  125. 12/17/2017 23:54:00.360: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
  126. 12/17/2017 23:54:00.384: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' E:\Games\!Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  127. 12/17/2017 23:54:00.386: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' E:\Games\!Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  128. 12/17/2017 23:54:00.401: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' E:\Games\!Steam\steamapps\common\NieRAutomata\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA > { ' OverlayHookD3D3' }
  129. 12/17/2017 23:54:00.456: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
  130. 12/17/2017 23:54:00.506: [Window Mgr] [!] > First Call: PeekMessageW_Detour
  131. 12/17/2017 23:54:00.506: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
  132. 12/17/2017 23:54:00.681: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
  133. 12/17/2017 23:54:01.137: [FrameLimit] Sleep called from render thread: 0 ms!
  134. 12/17/2017 23:54:01.139: [FrameLimit] Sleep called from GUI thread: 16 ms!
  135. 12/17/2017 23:54:01.678: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x0548 ]
  136. 12/17/2017 23:54:01.678: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  137. 12/17/2017 23:54:01.679: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000C883A60h, 000000000014FB90h, 000000001680DD90h) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x0548 ]
  138. 12/17/2017 23:54:01.679: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  139. 12/17/2017 23:54:01.679: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  140. 12/17/2017 23:54:01.679: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  141. 12/17/2017 23:54:01.679: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  142. 12/17/2017 23:54:01.679: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 000000000CB686E0h) -- [ NieRAutomata.exe , tid=0x0548 ]
  143. 12/17/2017 23:54:01.681: [ DXGI ] [@] Return: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  144. 12/17/2017 23:54:01.702: [Input Mgr.] [!] > First Call: D3D11_Dispatch_Override
  145. 12/17/2017 23:54:01.702: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
  146. 12/17/2017 23:54:24.867: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x0548 ]
  147. 12/17/2017 23:54:24.867: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  148. 12/17/2017 23:54:24.867: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (000000000C883A60h, 000000000014FB90h, 000000001680DD90h) -- [ RTSSHooks64.dll < UninstallRTSSHook>, tid=0x0548 ]
  149. 12/17/2017 23:54:24.867: [ DXGI ] SwapChain: (1920x1080 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
  150. 12/17/2017 23:54:24.867: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
  151. 12/17/2017 23:54:24.867: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  152. 12/17/2017 23:54:24.868: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
  153. 12/17/2017 23:54:24.868: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 000000000CB686E0h) -- [ NieRAutomata.exe , tid=0x0548 ]
  154. 12/17/2017 23:54:24.875: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  155. 12/17/2017 23:54:25.204: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
  156. 12/17/2017 23:54:26.192: [Input Mgr.] [!] > First Call: D3D11_DispatchIndirect_Override
  157. 12/17/2017 23:54:26.193: [Input Mgr.] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
  158. 12/17/2017 23:54:30.906: [Input Mgr.] [!] > First Call: GetKeyState_Detour
  159. 12/17/2017 23:54:30.906: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
  160. 12/17/2017 23:54:30.990: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement