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a guest Sep 13th, 2017 58 Never
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  1. Building Effectiveness
  2.  
  3. The structures we construct throughout our lands may or may not function at full capacity, depending on two major factors. First, people must work in the buildings to realize their full utility (each person is capable of performing 1.5 jobs). Second, money invested in tools sciences can raise efficiency as well. Note that changes in employment require time to shift your building efficiency. Listed below are the net effects of each of our buildings, not including personality or racial bonuses.
  4. Statistics
  5. Available Workers   146,554
  6. Available Jobs  241,800
  7. Building Efficiency 102.2%
  8. Workers Needed for Max. Efficiency  162,006
  9. Building Effects
  10.  
  11. You will find that as we build more of certain building types, many new structures will be less effective. The Next 1% in parentheses below refers to the benefits of dedicating 1% more of your land to a particular building type.
  12. Building type   Quantity    % of Total  Current Effects (effect of next 1%)
  13. Barren Land     0   0.0%    
  14. Homes   0   0.0%    Increase max population by 0
  15. Increase birth rates by 0.0% (4.05%)
  16. Farms   589     5.5%    Produce 42,151 bushels per day
  17. Mills   4,153   39.1%   Lower building costs by 97.35% (0.85%)
  18. Reduce exploration costs by 73.01% (0.64%)
  19. Banks   2,715   25.5%   Produce 138,784 gold coins per day
  20. 31.25% higher income (0.0%)
  21. Training Grounds    0   0.0%    0.0% higher offensive efficiency (1.52%)
  22. Armouries   0   0.0%    0.0% lower military training costs (1.52%)
  23. 0.0% lower military wages & draft costs (2.02%)
  24. Military Barracks   0   0.0%    0.0% lower attack times (1.52%)
  25. Forts   0   0.0%    0.0% higher defensive efficiency (1.52%)
  26. Guard Stations  0   0.0%    0.0% lower resource losses when attacked (2.02%)
  27. Guilds  1,313   12.4%   26.8 wizards trained per day
  28. Towers  902     8.5%    Produce 11,065 runes per day
  29. Thieves' Dens   0   0.0%    0.0% higher thievery effectiveness (3.04%)
  30. 0.0% lower losses in thievery operations (4.05%)
  31. Watch Towers    0   0.0%    0.0% chance of preventing enemy thief missions (2.02%)
  32. 0.0% rate of repelling individual enemy thieves from our borders (3.04%)
  33. Libraries   0   0.0%    0.0% increase in science effects (1.98%)
  34. Schools     0   0.0%    0.0% decrease in science costs (1.52%)
  35. Protect 0.0% of science from enemies (3.54%)
  36. Stables     0   0.0%    Hold 0 horses
  37. Produce 0 horses per day
  38. Dungeons    0   0.0%    House 0 prisoners
  39. Exploration/Construction Schedules
  40. Building type   Schedule (number of days)
  41. 1   2   3   4   5   6   7   8   9   10  11  12  13  14  15  16  17  18  19  20  21  22  23  24
  42. Barren Land     131     19  20  19  18  19  19  18  20  18  21  19  17  19  17  17  14  12  14  13  14  13  13  
  43. Homes                                                                                              
  44. Farms                       93                                                                     
  45. Mills                       571                                                                        
  46. Banks                       161     132                                                                    
  47. Training Grounds                                                                                               
  48. Armouries                                                                                              
  49. Military Barracks                                                                                              
  50. Forts                                                                                              
  51. Guard Stations                                                                                             
  52. Guilds                                                                                             
  53. Towers                                                                                             
  54. Thieves' Dens                                                                                              
  55. Watch Towers                                                                                               
  56. Libraries                                                                                              
  57. Schools                                                                                                
  58. Stables                                                                                                
  59. Dungeons                                                                                               
  60. Behead this advisor
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