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- a = {
- liste_Dealer_Uniforme = ["TRYK_shirts_DENIM_RED2_Sleeve","U_I_C_Soldier_Bandit_2_F","LOP_U_AFR_Civ_02","LOP_U_AFR_Civ_05","LOP_U_AFR_Civ_04","U_C_Man_casual_2_F"];
- liste_Dealer_Veste = ["TRYK_V_Bulletproof_BL","TRYK_V_Bulletproof_BLK","TRYK_V_Bulletproof"];
- liste_Dealer_Sac_A_Dos = [""];
- liste_Dealer_Casque = ["TRYK_R_CAP_BLK","H_Hat_camo","TRYK_UA_CAP2","H_StrawHat","TRYK_H_headsetcap_Glasses","TRYK_r_cap_blk_Glasses","H_Hat_checker"];
- liste_Dealer_Cagoule = ["G_Spectacles_Tinted","G_Squares_Tinted","G_Aviator"];
- liste_Dealer_JVN = [""];
- liste_Dealer_Jumelle = [""];
- liste_Dealer_Arme_Principale = [["SMA_Steyr_AUG_BLACK_F","","","","SMA_30Rnd_556x45_M855A1"],["hlc_smg_mp5a2","","","","hlc_30Rnd_9x19_B_MP5"],["rhs_weap_scorpion","","","","rhsgref_20rnd_765x17_vz61"]];
- liste_Dealer_Arme_Secondaire = [""];
- liste_Dealer_Arme_De_Poing = [["CSW_M500","","","","CSW_5Rnd_127x41_Magnum"],["CSW_Desert_Eagle","","","","CSW_7Rnd_127x33_AE"]];
- liste_Dealer_Equipement_Complet = [liste_Dealer_Uniforme,liste_Dealer_Veste,liste_Dealer_Sac_A_Dos,liste_Dealer_Casque,liste_Dealer_Cagoule,liste_Dealer_JVN,liste_Dealer_Jumelle,liste_Dealer_Arme_De_Poing,liste_Dealer_Arme_Principale,liste_Dealer_Arme_Secondaire];
- liste_Unite_Reequiper = [];
- liste_Classname_Reequipement_Dealer = ["Dealer",["B_Soldier_F"],liste_Dealer_Equipement_Complet];
- liste_Classname_Reequipement_Complet = [liste_Classname_Reequipement_Dealer];
- if !(missionnamespace getvariable ["Script_Reequipement_En_Fonction",false]) then
- {
- missionnamespace setvariable ["Script_Reequipement_En_Fonction",true,true];
- // missionnamespace setvariable ["Script_Reequipement_En_Fonction",false,true];
- systemchat "ad";
- };
- waituntil
- {
- systemchat "boucle";
- {
- _unite = _x;
- {
- liste_Classname_Et_Equipement = _x;
- liste_Classname_A_Reequiper = liste_Classname_Et_Equipement select 1;
- liste_Equipement_A_Reequiper = liste_Classname_Et_Equipement select 2;
- if (typeof _unite in liste_Classname_A_Reequiper) then
- {
- {
- liste_Equipement = _x;
- index_Equipement = _foreachindex;
- systemchat format ["index_Equipement %1",index_Equipement];
- if !(liste_Equipement isEqualTo [""]) then
- {
- systemchat format ["liste_Equipement %1",liste_Equipement];
- if (index_Equipement isEqualTo 0) then {_unite adduniform selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 1) then {_unite addvest selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 2) then {_unite addbackpack selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 3) then {_unite addheadgear selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 4) then {_unite addgoggles selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 5) then {_unite linkItem selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 6) then {_unite linkItem selectrandom liste_Equipement;};
- if (index_Equipement isEqualTo 7) then
- {
- liste_Arme_Aleatoire = liste_Equipement select 0;systemchat format ["liste_Arme_Aleatoire %1",liste_Arme_Aleatoire];
- arme_Aleatoire = liste_Arme_Aleatoire select 0;
- arme_Aleatoire_Muzzle = liste_Arme_Aleatoire select 1;
- arme_Aleatoire_Accessoire = liste_Arme_Aleatoire select 2;
- arme_Aleatoire_Optique = liste_Arme_Aleatoire select 3;
- arme_Aleatoire_Chargeur = liste_Arme_Aleatoire select 4;
- systemchat format ["arme_Aleatoire %1",arme_Aleatoire];
- // _unite removeweapon primaryweapon _unite;
- removeAllWeapons _unite;
- removeAllItems _unite;
- for "_i" from 1 to 3 do
- {
- _unite addMagazine arme_Aleatoire_Chargeur;
- };
- _unite addweapon arme_Aleatoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Muzzle;
- _unite addPrimaryWeaponItem arme_Aleatoire_Accessoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Optique;
- };
- if (index_Equipement isEqualTo 8) then
- {
- liste_Arme_Aleatoire = liste_Equipement select 0;systemchat format ["liste_Arme_Aleatoire %1",liste_Arme_Aleatoire];
- arme_Aleatoire = liste_Arme_Aleatoire select 0;
- arme_Aleatoire_Muzzle = liste_Arme_Aleatoire select 1;
- arme_Aleatoire_Accessoire = liste_Arme_Aleatoire select 2;
- arme_Aleatoire_Optique = liste_Arme_Aleatoire select 3;
- arme_Aleatoire_Chargeur = liste_Arme_Aleatoire select 4;
- systemchat format ["arme_Aleatoire %1",arme_Aleatoire];
- // _unite removeweapon primaryweapon _unite;
- removeAllWeapons _unite;
- removeAllItems _unite;
- for "_i" from 1 to 10 do
- {
- _unite addMagazine arme_Aleatoire_Chargeur;
- };
- _unite addweapon arme_Aleatoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Muzzle;
- _unite addPrimaryWeaponItem arme_Aleatoire_Accessoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Optique;
- };
- if (index_Equipement isEqualTo 9) then
- {
- liste_Arme_Aleatoire = liste_Equipement select 0;systemchat format ["liste_Arme_Aleatoire %1",liste_Arme_Aleatoire];
- arme_Aleatoire = liste_Arme_Aleatoire select 0;
- arme_Aleatoire_Muzzle = liste_Arme_Aleatoire select 1;
- arme_Aleatoire_Accessoire = liste_Arme_Aleatoire select 2;
- arme_Aleatoire_Optique = liste_Arme_Aleatoire select 3;
- arme_Aleatoire_Chargeur = liste_Arme_Aleatoire select 4;
- systemchat format ["arme_Aleatoire %1",arme_Aleatoire];
- // _unite removeweapon primaryweapon _unite;
- removeAllWeapons _unite;
- removeAllItems _unite;
- for "_i" from 1 to 3 do
- {
- _unite addMagazine arme_Aleatoire_Chargeur;
- };
- _unite addweapon arme_Aleatoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Muzzle;
- _unite addPrimaryWeaponItem arme_Aleatoire_Accessoire;
- _unite addPrimaryWeaponItem arme_Aleatoire_Optique;
- };
- };
- } foreach liste_Equipement_A_Reequiper;
- liste_Unite_Reequiper pushback _unite;
- };
- } foreach liste_Classname_Reequipement_Complet;
- } foreach allunits - allplayers- liste_Unite_Reequiper;
- if !(missionnamespace getvariable ["Script_Reequipement_En_Fonction",true]) exitwith {systemchat "sortie";true};
- if !(alive player) exitwith {true};
- sleep 5;
- false
- };
- };
- [] spawn a;
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