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CfgExileLootServer

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Nov 26th, 2017
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  1. span class="re5"> class CfgExileLootServer
  2. {
  3.     class LootTables
  4.     {
  5.  
  6.         /*
  7.             Percental Item Group Spawn Chances of CivillianLowerClass:
  8.  
  9.             PistolAttachments = 1.60%
  10.             ShotgunAmmo       = 1.60%
  11.             SMGAmmo           = 1.60%
  12.             SMGAttachments    = 1.60%
  13.             Shotguns          = 2.14%
  14.             SMG               = 2.14%
  15.             CivilianVests     = 2.67%
  16.             PistolAmmo        = 2.67%
  17.             Pistols           = 4.28%
  18.             Chemlights        = 5.35%
  19.             CivilianItems     = 5.35%
  20.             Drinks            = 5.35%
  21.             RoadFlares        = 5.35%
  22.             CivilianBackpacks = 5.88%
  23.             CivilianClothing  = 10.70%
  24.             CivilianHeadgear  = 10.70%
  25.             Food              = 14.97%
  26.             Trash             = 16.04%
  27.         */
  28.         CivillianLowerClass[] = {"CivilianClothing", "CivilianBackpacks", "RoadFlares", "Pistols", "Chemlights", "Food", "Drinks", "SMGAmmo", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Trash", "Trash", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "SMG", "Chemlights", "Trash", "CivilianHeadgear", "Trash", "Drinks", "CivilianBackpacks", "CivilianHeadgear", "Trash", "Chemlights", "Pistols", "Trash", "CivilianClothing", "Food", "CivilianHeadgear", "Food", "Shotguns", "Food", "Food", "Drinks", "Drinks", "Pistols", "Food", "CivilianVests", "Trash", "SMG", "CivilianClothing", "CivilianHeadgear", "Food", "SMGAttachments", "PistolAmmo", "Chemlights", "CivilianItems", "CivilianClothing", "CivilianVests", "CivilianClothing", "RoadFlares", "CivilianItems", "CivilianHeadgear", "Chemlights", "ShotgunAmmo", "Trash", "RoadFlares", "CivilianClothing", "Drinks", "CivilianItems", "Chemlights", "CivilianClothing", "Drinks", "CivilianClothing", "Food", "RoadFlares", "Trash", "Trash", "Drinks", "CivilianClothing", "CivilianItems", "Trash", "SMG", "Chemlights", "Pistols", "CivilianItems", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "Shotguns", "PistolAttachments", "CivilianHeadgear", "CivilianClothing", "CivilianClothing", "CivilianItems", "PistolAttachments", "Trash", "Food", "PistolAmmo", "CivilianHeadgear", "Shotguns", "Food", "ShotgunAmmo", "CivilianItems", "Pistols", "CivilianItems", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "CivilianVests", "Trash", "Food", "Trash", "SMGAttachments", "Food", "CivilianBackpacks", "Food", "CivilianVests", "RoadFlares", "Food", "CivilianBackpacks", "CivilianClothing", "Drinks", "CivilianHeadgear", "CivilianHeadgear", "RoadFlares", "RoadFlares", "Trash", "PistolAmmo", "Pistols", "Food", "CivilianHeadgear", "Food", "CivilianHeadgear", "SMGAttachments", "CivilianClothing", "CivilianHeadgear", "PistolAttachments", "Trash", "CivilianBackpacks", "SMGAmmo", "Food", "CivilianHeadgear", "CivilianClothing", "Food", "PistolAmmo", "Trash", "CivilianClothing", "Trash", "Chemlights", "Food", "SMG", "Drinks", "Trash", "CivilianItems", "Food", "Trash", "Trash", "CivilianBackpacks", "Food", "CivilianClothing", "Trash", "Food", "CivilianClothing", "Food", "Trash", "Trash", "CivilianHeadgear", "Food", "CivilianBackpacks", "Trash", "Food", "CivilianItems", "Trash", "CivilianHeadgear", "ShotgunAmmo", "CivilianHeadgear", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianVests", "PistolAmmo"};
  29.  
  30.         /*
  31.             Percental Item Group Spawn Chances of CivillianUpperClass:
  32.  
  33.             PistolAttachments = 1.53%
  34.             RifleAmmo         = 1.53%
  35.             RifleAttachments  = 1.53%
  36.             Rifles            = 1.53%
  37.             ShotgunAmmo       = 1.53%
  38.             SMGAmmo           = 1.53%
  39.             SMGAttachments    = 1.53%
  40.             Shotguns          = 2.04%
  41.             SMG               = 2.04%
  42.             CivilianVests     = 2.55%
  43.             PistolAmmo        = 2.55%
  44.             Pistols           = 4.08%
  45.             Chemlights        = 5.10%
  46.             CivilianItems     = 5.10%
  47.             Drinks            = 5.10%
  48.             RoadFlares        = 5.10%
  49.             CivilianBackpacks = 5.61%
  50.             CivilianClothing  = 10.20%
  51.             CivilianHeadgear  = 10.20%
  52.             Food              = 14.29%
  53.             Trash             = 15.31%
  54.         */
  55.         CivillianUpperClass[] = {"Drinks", "SMGAttachments", "CivilianClothing", "CivilianVests", "CivilianBackpacks", "Trash", "CivilianItems", "CivilianVests", "Chemlights", "Drinks", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "PistolAttachments", "CivilianHeadgear", "Food", "Trash", "SMG", "CivilianClothing", "Trash", "Food", "Food", "CivilianHeadgear", "Trash", "Food", "Trash", "Shotguns", "CivilianHeadgear", "Pistols", "Drinks", "Trash", "CivilianHeadgear", "Food", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "RifleAttachments", "CivilianHeadgear", "Pistols", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "PistolAmmo", "Chemlights", "Chemlights", "Trash", "Shotguns", "RifleAttachments", "Food", "Food", "Trash", "SMG", "CivilianVests", "RoadFlares", "RoadFlares", "CivilianClothing", "CivilianVests", "CivilianBackpacks", "CivilianHeadgear", "RoadFlares", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianVests", "Rifles", "Trash", "RifleAmmo", "RoadFlares", "CivilianBackpacks", "SMGAttachments", "CivilianItems", "SMGAmmo", "PistolAmmo", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "CivilianItems", "Rifles", "Trash", "Trash", "CivilianBackpacks", "Food", "Pistols", "CivilianHeadgear", "Pistols", "Drinks", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "Pistols", "CivilianBackpacks", "Drinks", "Trash", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianHeadgear", "PistolAttachments", "Trash", "CivilianClothing", "RifleAmmo", "ShotgunAmmo", "SMGAmmo", "Trash", "CivilianClothing", "Food", "SMGAmmo", "Pistols", "RoadFlares", "Food", "Trash", "PistolAmmo", "Chemlights", "RoadFlares", "CivilianBackpacks", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "RifleAmmo", "CivilianItems", "Rifles", "SMG", "Chemlights", "Trash", "Trash", "CivilianClothing", "Trash", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianHeadgear", "Trash", "PistolAmmo", "RoadFlares", "Trash", "CivilianBackpacks", "Trash", "Pistols", "Food", "Food", "Trash", "Shotguns", "Chemlights", "CivilianItems", "CivilianClothing", "CivilianBackpacks", "Trash", "Drinks", "CivilianClothing", "RoadFlares", "Trash", "Food", "SMGAttachments", "CivilianItems", "CivilianClothing", "Food", "CivilianClothing", "Food", "Trash", "Chemlights", "CivilianHeadgear", "Trash", "Trash", "CivilianClothing", "Food", "Chemlights", "CivilianItems", "Food", "Food", "Food", "CivilianItems", "Food", "Drinks", "Trash", "CivilianClothing", "Shotguns", "Drinks", "Food", "Food", "CivilianItems", "Food", "PistolAmmo", "ShotgunAmmo", "CivilianHeadgear"};
  56.  
  57.         /*
  58.             Percental Item Group Spawn Chances of Shop:
  59.  
  60.             CivilianClothing  = 0.82%
  61.             CivilianVests     = 0.82%
  62.             PistolAttachments = 0.82%
  63.             ShotgunAmmo       = 0.82%
  64.             SMGAmmo           = 0.82%
  65.             SMGAttachments    = 0.82%
  66.             PistolAmmo        = 1.64%
  67.             CivilianHeadgear  = 2.46%
  68.             IndustrialItems   = 2.46%
  69.             MedicalItems      = 2.46%
  70.             Shotguns          = 3.28%
  71.             SmokeGrenades     = 3.28%
  72.             Chemlights        = 4.10%
  73.             CivilianBackpacks = 4.10%
  74.             RoadFlares        = 4.10%
  75.             SMG               = 4.10%
  76.             CivilianItems     = 5.74%
  77.             Pistols           = 8.20%
  78.             Drinks            = 12.30%
  79.             Food              = 12.30%
  80.             Trash             = 24.59%
  81.         */
  82.         Shop[] = {"Food", "Food", "SMGAmmo", "Trash", "Pistols", "Trash", "Food", "Trash", "Drinks", "Food", "SMG", "CivilianItems", "Shotguns", "SMG", "Chemlights", "Pistols", "Chemlights", "Food", "CivilianItems", "Chemlights", "MedicalItems", "Drinks", "Trash", "Drinks", "Pistols", "RoadFlares", "Food", "Drinks", "CivilianBackpacks", "Drinks", "Trash", "Trash", "Pistols", "CivilianItems", "SMG", "Trash", "Drinks", "CivilianBackpacks", "Trash", "Chemlights", "Trash", "Drinks", "Shotguns", "Trash", "RoadFlares", "Trash", "SmokeGrenades", "Pistols", "CivilianHeadgear", "Pistols", "Trash", "Drinks", "Trash", "CivilianItems", "Food", "Drinks", "Food", "Pistols", "Drinks", "CivilianClothing", "ShotgunAmmo", "SMG", "RoadFlares", "PistolAmmo", "Trash", "Food", "Pistols", "Pistols", "Trash", "CivilianVests", "Drinks", "Trash", "Drinks", "CivilianBackpacks", "Trash", "MedicalItems", "Trash", "Trash", "PistolAttachments", "SMGAttachments", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "CivilianBackpacks", "Food", "CivilianItems", "SmokeGrenades", "Trash", "RoadFlares", "Trash", "Trash", "Trash", "Trash", "CivilianHeadgear", "Food", "Pistols", "Drinks", "Trash", "Food", "CivilianBackpacks", "Trash", "MedicalItems", "RoadFlares", "CivilianHeadgear", "Food", "Trash", "CivilianItems", "SmokeGrenades", "Drinks", "SMG", "CivilianItems", "Food", "PistolAmmo", "Chemlights", "Shotguns", "Drinks", "Shotguns", "Food", "IndustrialItems", "Trash", "SmokeGrenades"};
  83.  
  84.         /*
  85.             Percental Item Group Spawn Chances of Industrial:
  86.  
  87.             RoadFlares      = 9.38%
  88.             Vehicle         = 15.63%
  89.             Trash           = 50.00%
  90.             IndustrialItems = 25.00%
  91.         */
  92.         Industrial[] = {"Trash", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "Trash", "Trash", "Trash", "Trash", "Trash", "Vehicle", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "Trash", "Vehicle", "RoadFlares", "Trash", "Trash", "Trash", "RoadFlares", "IndustrialItems", "Trash", "Trash", "Vehicle", "Trash"};
  93.  
  94.         /*
  95.             Percental Item Group Spawn Chances of Factories:
  96.  
  97.             Electronics     = 10.00%
  98.             Trash           = 40.00%
  99.             IndustrialItems = 50.00%
  100.         */
  101.         Factories[] = {"IndustrialItems", "Trash", "Trash", "Trash", "Electronics", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems"};
  102.  
  103.         /*
  104.             Percental Item Group Spawn Chances of VehicleService:
  105.  
  106.             RoadFlares      = 10.71%
  107.             IndustrialItems = 17.86%
  108.             Trash           = 35.71%
  109.             Vehicle         = 35.71%
  110.         */
  111.         VehicleService[] = {"Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "Trash", "IndustrialItems", "RoadFlares", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Vehicle", "RoadFlares", "Vehicle"};
  112.  
  113.         /*
  114.             Percental Item Group Spawn Chances of Military:
  115.  
  116.             DLCGhillies       = 0.51%
  117.             Ghillies          = 0.51%
  118.             Rebreathers       = 0.51%
  119.             Bipods            = 1.03%
  120.             DLCAmmo           = 1.03%
  121.             DLCOptics         = 1.03%
  122.             DLCSupressor      = 1.03%
  123.             LMGAmmo           = 1.03%
  124.             MedicalItems      = 1.03%
  125.             SniperAmmo        = 1.03%
  126.             SniperAttachments = 1.03%
  127.             DLCRifles         = 1.54%
  128.             DLCVests          = 1.54%
  129.             GuerillaHeadgear  = 1.54%
  130.             GuerillaVests     = 1.54%
  131.             HandGrenades      = 1.54%
  132.             HEGrenades        = 1.54%
  133.             MilitaryBackpacks = 1.54%
  134.             MilitaryHeadgear  = 1.54%
  135.             MilitaryVests     = 1.54%
  136.             RifleAmmo         = 1.54%
  137.             RifleAttachments  = 1.54%
  138.             SmokeGrenades     = 1.54%
  139.             Snipers           = 1.54%
  140.             UGLFlares         = 1.54%
  141.             UGLSmokes         = 1.54%
  142.             CivilianItems     = 2.05%
  143.             GuerillaBackpacks = 2.05%
  144.             GuerillaItems     = 2.05%
  145.             LMG               = 2.05%
  146.             GuerillaClothing  = 2.56%
  147.             MilitaryClothing  = 2.56%
  148.             Rifles            = 2.56%
  149.             Trash             = 51.28%
  150.         */
  151.         Military[] = {"Trash", "GuerillaItems", "Trash", "HEGrenades", "CivilianItems", "MedicalItems", "SmokeGrenades", "RifleAmmo", "GuerillaHeadgear", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "DLCVests", "LMG", "Trash", "MedicalItems", "Trash", "RifleAttachments", "UGLSmokes", "Trash", "Bipods", "GuerillaClothing", "Trash", "GuerillaItems", "Trash", "Trash", "DLCRifles", "Trash", "GuerillaHeadgear", "Ghillies", "MilitaryClothing", "DLCSupressor", "Trash", "Trash", "SniperAttachments", "HEGrenades", "Trash", "Trash", "Trash", "Trash", "GuerillaItems", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Rifles", "GuerillaVests", "DLCRifles", "MilitaryClothing", "Trash", "HEGrenades", "Trash", "GuerillaVests", "Trash", "Trash", "GuerillaItems", "DLCOptics", "CivilianItems", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "SniperAmmo", "HandGrenades", "Trash", "UGLFlares", "Trash", "LMGAmmo", "Trash", "Trash", "Trash", "GuerillaClothing", "Trash", "SniperAmmo", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "LMG", "LMG", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCAmmo", "GuerillaVests", "UGLSmokes", "DLCSupressor", "MilitaryClothing", "MilitaryHeadgear", "Rifles", "Trash", "Trash", "Trash", "Trash", "LMG", "RifleAmmo", "Rifles", "MilitaryHeadgear", "Trash", "MilitaryClothing", "Trash", "Trash", "MilitaryClothing", "SmokeGrenades", "SniperAttachments", "Trash", "MilitaryBackpacks", "DLCAmmo", "Trash", "Trash", "Trash", "Trash", "GuerillaClothing", "MilitaryHeadgear", "MilitaryBackpacks", "GuerillaBackpacks", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "GuerillaBackpacks", "Snipers", "Trash", "Trash", "Trash", "Trash", "DLCOptics", "MilitaryVests", "Rebreathers", "GuerillaClothing", "Rifles", "Trash", "Trash", "Trash", "CivilianItems", "Trash", "UGLFlares", "Trash", "DLCVests", "Trash", "RifleAttachments", "Trash", "DLCVests", "Trash", "Trash", "SmokeGrenades", "RifleAttachments", "HandGrenades", "Trash", "Snipers", "Trash", "Rifles", "CivilianItems", "Trash", "Trash", "LMGAmmo", "MilitaryVests", "Trash", "UGLFlares", "GuerillaClothing", "Trash", "Snipers", "MilitaryVests", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "HandGrenades", "Trash"};
  152.  
  153.         /*
  154.             Percental Item Group Spawn Chances of Medical:
  155.  
  156.             Trash        = 30.00%
  157.             MedicalItems = 70.00%
  158.         */
  159.         Medical[] = {"Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems"};
  160.  
  161.         /*
  162.             Percental Item Group Spawn Chances of Tourist:
  163.  
  164.             DLCAmmo           = 2.44%
  165.             DLCOptics         = 2.44%
  166.             DLCSupressor      = 2.44%
  167.             SniperAmmo        = 2.44%
  168.             SniperAttachments = 2.44%
  169.             CivilianItems     = 4.88%
  170.             HandGrenades      = 4.88%
  171.             MedicalItems      = 4.88%
  172.             DLCGhillies       = 7.32%
  173.             Ghillies          = 7.32%
  174.             MilitaryBackpacks = 9.76%
  175.             MilitaryHeadgear  = 9.76%
  176.             DLCRifles         = 19.51%
  177.             Snipers           = 19.51%
  178.         */
  179.         Tourist[] = {"Snipers", "DLCAmmo", "DLCGhillies", "DLCRifles", "DLCRifles", "MedicalItems", "SniperAmmo", "DLCSupressor", "DLCGhillies", "HandGrenades", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "MilitaryHeadgear", "HandGrenades", "Snipers", "MilitaryHeadgear", "Snipers", "Snipers", "Ghillies", "DLCRifles", "DLCOptics", "DLCGhillies", "Ghillies", "MilitaryBackpacks", "Snipers", "Snipers", "Snipers", "CivilianItems", "MedicalItems", "DLCRifles", "DLCRifles", "MilitaryHeadgear", "SniperAttachments", "Snipers", "DLCRifles", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryBackpacks", "Ghillies"};
  180.  
  181.         /*
  182.             Percental Item Group Spawn Chances of Radiation:
  183.  
  184.             DLCAmmo           = 2.70%
  185.             DLCOptics         = 2.70%
  186.             DLCSupressor      = 2.70%
  187.             SniperAmmo        = 2.70%
  188.             SniperAttachments = 2.70%
  189.             EpicWeapons       = 5.41%
  190.             HandGrenades      = 5.41%
  191.             MedicalItems      = 5.41%
  192.             DLCGhillies       = 8.11%
  193.             Ghillies          = 8.11%
  194.             MilitaryBackpacks = 13.51%
  195.             MilitaryHeadgear  = 13.51%
  196.             DLCRifles         = 13.51%
  197.             Snipers           = 13.51%
  198.         */
  199.         Radiation[] = {"MedicalItems", "MilitaryBackpacks", "Snipers", "Snipers", "SniperAmmo", "MilitaryBackpacks", "EpicWeapons", "DLCRifles", "DLCGhillies", "MilitaryHeadgear", "MilitaryBackpacks", "Snipers", "Snipers", "Ghillies", "MilitaryBackpacks", "DLCOptics", "DLCSupressor", "EpicWeapons", "MilitaryHeadgear", "Ghillies", "HandGrenades", "MilitaryHeadgear", "MilitaryHeadgear", "MedicalItems", "HandGrenades", "DLCGhillies", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "DLCAmmo", "MilitaryHeadgear", "DLCRifles", "DLCRifles", "Ghillies", "DLCRifles"};
  200.  
  201.         /*
  202.             Percental Item Group Spawn Chances of ScavengeFurnitureCommon:
  203.  
  204.             ScavengeFood      = 10.00%
  205.             ScavengeDrinks    = 10.00%
  206.             ScavengeFurniture = 80.00%
  207.         */
  208.         ScavengeFurnitureCommon[] = {"ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture"};
  209.  
  210.         /*
  211.             Percental Item Group Spawn Chances of ScavengeFurnitureFoodCommon:
  212.  
  213.             ScavengeFood   = 40.00%
  214.             ScavengeDrinks = 60.00%
  215.         */
  216.         ScavengeFurnitureFoodCommon[] = {"ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood"};
  217.  
  218.         /*
  219.             Percental Item Group Spawn Chances of ScavengeTrashCommon:
  220.  
  221.             ScavengeTrash = 100.00%
  222.         */
  223.         ScavengeTrashCommon[] = {"ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash"};
  224.  
  225.         /*
  226.             Percental Item Group Spawn Chances of ScavengeWrecksCommon:
  227.  
  228.             ScavengeWrecks = 100.00%
  229.         */
  230.         ScavengeWrecksCommon[] = {"ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks"};
  231.  
  232.         /*
  233.             Percental Item Group Spawn Chances of ScavengeAbandonedCampsCommon:
  234.  
  235.             ScavengeFood      = 10.00%
  236.             ScavengeDrinks    = 20.00%
  237.             ScavengeFurniture = 30.00%
  238.             ScavengeWrecks    = 40.00%
  239.         */
  240.         ScavengeAbandonedCampsCommon[] = {"ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFood", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeFurniture"};
  241.  
  242.         /*
  243.             Percental Item Group Spawn Chances of ScavengeTreeCommon:
  244.  
  245.             ScavengeBranch = 50.00%
  246.             ScavengeLeaves = 50.00%
  247.         */
  248.         ScavengeTreeCommon[] = {"ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch"};
  249.  
  250.         /*
  251.             Percental Item Group Spawn Chances of ScavengeLogsCommon:
  252.  
  253.             ScavengeWood = 100.00%
  254.         */
  255.         ScavengeLogsCommon[] = {"ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood"};
  256.     };
  257.  
  258.     class ItemGroups
  259.     {
  260.  
  261.         /*
  262.             Percental Item Spawn Chances of Food:
  263.  
  264.             Exile_Item_EMRE              = 0.84%
  265.             Exile_Item_InstantCoffee     = 9.24%
  266.             Exile_Item_GloriousKnakworst = 1.68%
  267.             Exile_Item_CookingPot        = 2.52%
  268.             Exile_Item_Surstromming      = 2.52%
  269.             Exile_Item_SausageGravy      = 3.36%
  270.             Exile_Item_BBQSandwich       = 4.20%
  271.             Exile_Item_CanOpener         = 4.20%
  272.             Exile_Item_CatFood           = 4.20%
  273.             Exile_Item_ChristmasTinner   = 4.20%
  274.             Exile_Item_MacasCheese       = 4.20%
  275.             Exile_Item_Matches           = 4.20%
  276.             Exile_Item_BeefParts         = 5.04%
  277.             Exile_Item_Cheathas          = 5.04%
  278.             Exile_Item_Dogfood           = 5.04%
  279.             Exile_Item_DsNuts            = 5.04%
  280.             Exile_Item_Noodles           = 5.88%
  281.             Exile_Item_CockONut          = 6.72%
  282.             Exile_Item_SeedAstics        = 6.72%
  283.             Exile_Item_Moobar            = 7.56%
  284.             Exile_Item_Raisins           = 7.56%
  285.         */
  286.         Food[] = {"Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_ChristmasTinner", "Exile_Item_CatFood", "Exile_Item_CookingPot", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Dogfood", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_CockONut", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_CanOpener", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Raisins", "Exile_Item_MacasCheese", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_ChristmasTinner", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_Matches", "Exile_Item_BeefParts", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_Moobar"};
  287.  
  288.         /*
  289.             Percental Item Spawn Chances of Drinks:
  290.  
  291.             Exile_Item_Beer                    = 7.69%
  292.             Exile_Item_EnergyDrink             = 7.69%
  293.             Exile_Item_PlasticBottleFreshWater = 7.69%
  294.             Exile_Item_PowerDrink              = 7.69%
  295.             Exile_Item_MountainDupe            = 7.69%
  296.             Exile_Item_ChocolateMilk           = 23.08%
  297.             Exile_Item_PlasticBottleDirtyWater = 38.46%
  298.         */
  299.         Drinks[] = {"Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater"};
  300.  
  301.         /*
  302.             Percental Item Spawn Chances of Pistols:
  303.  
  304.             Exile_Weapon_Colt1911   = 6.25%
  305.             Exile_Weapon_Makarov    = 25.00%
  306.             Exile_Weapon_Taurus     = 6.25%
  307.             Exile_Weapon_TaurusGold = 6.25%
  308.             hgun_P07_khk_F          = 6.25%
  309.             hgun_Pistol_01_F        = 6.25%
  310.             hgun_Pistol_heavy_01_F  = 6.25%
  311.             hgun_Pistol_heavy_02_F  = 6.25%
  312.             hgun_Pistol_Signal_F    = 6.25%
  313.             hgun_ACPC2_F            = 6.25%
  314.             hgun_P07_F              = 6.25%
  315.             hgun_Rook40_F           = 6.25%
  316.             Exile_Weapon_SA61       = 6.25%
  317.         */
  318.         Pistols[] = {"Exile_Weapon_Taurus", "Exile_Weapon_SA61", "Exile_Weapon_Makarov", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_Rook40_F", "hgun_Pistol_Signal_F", "Exile_Weapon_Makarov", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "hgun_P07_khk_F", "Exile_Weapon_TaurusGold", "Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_heavy_02_F", "Exile_Weapon_Makarov"};
  319.  
  320.         /*
  321.             Percental Item Spawn Chances of PistolAmmo:
  322.  
  323.             6Rnd_GreenSignal_F               = 5.56%
  324.             6Rnd_RedSignal_F                 = 5.56%
  325.             16Rnd_9x21_Mag                   = 5.56%
  326.             6Rnd_45ACP_Cylinder              = 5.56%
  327.             10Rnd_9x21_Mag                   = 5.56%
  328.             11Rnd_45ACP_Mag                  = 5.56%
  329.             30Rnd_9x21_Mag                   = 5.56%
  330.             9Rnd_45ACP_Mag                   = 5.56%
  331.             Exile_Magazine_6Rnd_45ACP        = 5.56%
  332.             Exile_Magazine_7Rnd_45ACP        = 5.56%
  333.             Exile_Magazine_8Rnd_9x18         = 22.22%
  334.             Exile_Magazine_10Rnd_765x17_SA61 = 11.11%
  335.             Exile_Magazine_20Rnd_765x17_SA61 = 11.11%
  336.         */
  337.         PistolAmmo[] = {"Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_RedSignal_F", "6Rnd_GreenSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag"};
  338.  
  339.         /*
  340.             Percental Item Spawn Chances of PistolAttachments:
  341.  
  342.             optic_MRD       = 16.67%
  343.             optic_Yorris    = 16.67%
  344.             muzzle_snds_acp = 33.33%
  345.             muzzle_snds_L   = 33.33%
  346.         */
  347.         PistolAttachments[] = {"optic_Yorris", "optic_MRD", "muzzle_snds_L", "muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_acp"};
  348.  
  349.         /*
  350.             Percental Item Spawn Chances of Shotguns:
  351.  
  352.             Exile_Weapon_M1014 = 100.00%
  353.         */
  354.         Shotguns[] = {"Exile_Weapon_M1014"};
  355.  
  356.         /*
  357.             Percental Item Spawn Chances of ShotgunAmmo:
  358.  
  359.             Exile_Magazine_8Rnd_74Slug = 100.00%
  360.         */
  361.         ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  362.  
  363.         /*
  364.             Percental Item Spawn Chances of SMG:
  365.  
  366.             SMG_01_F       = 25.00%
  367.             SMG_02_F       = 25.00%
  368.             SMG_05_F       = 25.00%
  369.             hgun_PDW2000_F = 25.00%
  370.         */
  371.         SMG[] = {"SMG_01_F", "SMG_05_F", "hgun_PDW2000_F", "SMG_02_F"};
  372.  
  373.         /*
  374.             Percental Item Spawn Chances of SMGAmmo:
  375.  
  376.             30Rnd_45ACP_Mag_SMG_01 = 50.00%
  377.             30Rnd_9x21_Mag_SMG_02  = 50.00%
  378.         */
  379.         SMGAmmo[] = {"30Rnd_45ACP_Mag_SMG_01", "30Rnd_9x21_Mag_SMG_02"};
  380.  
  381.         /*
  382.             Percental Item Spawn Chances of SMGAttachments:
  383.  
  384.             optic_Holosight_smg       = 16.67%
  385.             optic_Holosight_smg_blk_F = 16.67%
  386.             optic_ACO_grn_smg         = 16.67%
  387.             optic_Aco_smg             = 16.67%
  388.             optic_ACO_grn             = 16.67%
  389.             optic_Aco                 = 16.67%
  390.         */
  391.         SMGAttachments[] = {"optic_Holosight_smg_blk_F", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco", "optic_Aco_smg", "optic_Holosight_smg"};
  392.  
  393.         /*
  394.             Percental Item Spawn Chances of Rifles:
  395.  
  396.             arifle_Katiba_GL_F       = 0.71%
  397.             arifle_Mk20_GL_F         = 0.71%
  398.             arifle_MX_GL_Black_F     = 0.71%
  399.             arifle_MX_GL_F           = 0.71%
  400.             arifle_MXM_F             = 0.71%
  401.             arifle_TRG21_GL_F        = 0.71%
  402.             Exile_Weapon_AK107_GL    = 0.71%
  403.             Exile_Weapon_AK74_GL     = 0.71%
  404.             arifle_AK12_GL_F         = 1.43%
  405.             arifle_AKM_F             = 1.43%
  406.             arifle_AKM_FL_F          = 1.43%
  407.             arifle_AKS_F             = 1.43%
  408.             arifle_ARX_blk_F         = 1.43%
  409.             arifle_ARX_ghex_F        = 1.43%
  410.             arifle_ARX_hex_F         = 1.43%
  411.             arifle_CTAR_blk_F        = 1.43%
  412.             arifle_CTAR_ghex_F       = 1.43%
  413.             arifle_CTAR_GL_blk_F     = 1.43%
  414.             arifle_CTAR_hex_F        = 1.43%
  415.             arifle_CTARS_blk_F       = 1.43%
  416.             arifle_CTARS_ghex_F      = 1.43%
  417.             arifle_CTARS_hex_F       = 1.43%
  418.             arifle_Katiba_F          = 1.43%
  419.             arifle_Mk20_F            = 1.43%
  420.             arifle_Mk20C_F           = 1.43%
  421.             arifle_MX_Black_F        = 1.43%
  422.             arifle_MX_F              = 1.43%
  423.             arifle_MXC_Black_F       = 1.43%
  424.             arifle_MXC_F             = 1.43%
  425.             arifle_MXM_Black_F       = 1.43%
  426.             arifle_SDAR_F            = 1.43%
  427.             arifle_SPAR_01_blk_F     = 1.43%
  428.             arifle_SPAR_01_GL_blk_F  = 1.43%
  429.             arifle_SPAR_01_GL_khk_F  = 1.43%
  430.             arifle_SPAR_01_GL_snd_F  = 1.43%
  431.             arifle_SPAR_01_khk_F     = 1.43%
  432.             arifle_SPAR_01_snd_F     = 1.43%
  433.             arifle_SPAR_02_blk_F     = 1.43%
  434.             arifle_SPAR_02_khk_F     = 1.43%
  435.             arifle_SPAR_02_snd_F     = 1.43%
  436.             arifle_SPAR_03_blk_F     = 1.43%
  437.             arifle_SPAR_03_khk_F     = 1.43%
  438.             arifle_SPAR_03_snd_F     = 1.43%
  439.             arifle_TRG20_F           = 1.43%
  440.             arifle_TRG21_F           = 1.43%
  441.             Exile_Weapon_AK107       = 1.43%
  442.             Exile_Weapon_AK74        = 1.43%
  443.             Exile_Weapon_DMR         = 1.43%
  444.             arifle_MXM_khk_F         = 2.14%
  445.             Exile_Weapon_AK47        = 2.14%
  446.             Exile_Weapon_AKS_Gold    = 2.14%
  447.             Exile_Weapon_SVD         = 2.14%
  448.             Exile_Weapon_SVDCamo     = 2.14%
  449.             Exile_Weapon_VSSVintorez = 2.14%
  450.             arifle_MX_GL_khk_F       = 2.14%
  451.             arifle_AK12_F            = 2.14%
  452.             Exile_Weapon_CZ550       = 2.14%
  453.             arifle_MX_khk_F          = 2.14%
  454.             arifle_MXC_khk_F         = 2.14%
  455.             Exile_Weapon_M4          = 2.14%
  456.             Exile_Weapon_M16A4       = 2.14%
  457.             Exile_Weapon_M16A2       = 2.14%
  458.             Exile_Weapon_LeeEnfield  = 7.14%
  459.         */
  460.         Rifles[] = {"arifle_SDAR_F", "Exile_Weapon_AK107", "arifle_CTARS_ghex_F", "arifle_SPAR_03_blk_F", "arifle_CTARS_hex_F", "arifle_CTAR_blk_F", "arifle_MXM_Black_F", "Exile_Weapon_M16A4", "arifle_SPAR_02_blk_F", "arifle_MXM_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MX_khk_F", "arifle_SPAR_03_khk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_DMR", "arifle_CTAR_ghex_F", "arifle_MXM_Black_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "arifle_MXC_Black_F", "arifle_SPAR_01_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_AKS_Gold", "arifle_AKM_F", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "Exile_Weapon_SVDCamo", "Exile_Weapon_M16A2", "Exile_Weapon_CZ550", "arifle_SPAR_02_khk_F", "arifle_CTAR_hex_F", "arifle_AK12_F", "Exile_Weapon_M4", "arifle_MX_GL_Black_F", "arifle_MX_khk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_VSSVintorez", "Exile_Weapon_AK47", "arifle_Katiba_F", "arifle_CTARS_hex_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_03_snd_F", "arifle_AKS_F", "arifle_MXC_khk_F", "arifle_MX_Black_F", "Exile_Weapon_DMR", "arifle_SPAR_01_blk_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_LeeEnfield", "arifle_SPAR_03_khk_F", "arifle_CTAR_hex_F", "arifle_SPAR_01_blk_F", "arifle_TRG21_F", "arifle_ARX_hex_F", "arifle_MX_F", "arifle_SPAR_01_GL_snd_F", "arifle_ARX_ghex_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "arifle_ARX_ghex_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "arifle_MXM_khk_F", "arifle_TRG20_F", "Exile_Weapon_AK74", "arifle_CTAR_ghex_F", "arifle_SPAR_03_snd_F", "Exile_Weapon_LeeEnfield", "arifle_MXM_khk_F", "arifle_ARX_hex_F", "arifle_CTARS_blk_F", "arifle_AKM_FL_F", "arifle_Katiba_F", "Exile_Weapon_AK107_GL", "arifle_SPAR_01_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_Mk20_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_AK12_F", "Exile_Weapon_CZ550", "arifle_AKS_F", "Exile_Weapon_M4", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_AK12_GL_F", "arifle_SPAR_01_snd_F", "arifle_AKM_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_M16A2", "Exile_Weapon_VSSVintorez", "arifle_MX_khk_F", "Exile_Weapon_CZ550", "arifle_CTAR_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_AK12_F", "arifle_ARX_blk_F", "Exile_Weapon_SVD", "arifle_MXC_F", "arifle_TRG21_GL_F", "arifle_CTAR_blk_F", "Exile_Weapon_M16A2", "arifle_Mk20_F", "arifle_MX_GL_khk_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_AK12_GL_F", "Exile_Weapon_AK74", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "arifle_Katiba_GL_F", "arifle_Mk20_GL_F", "arifle_ARX_blk_F", "arifle_SDAR_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_blk_F", "arifle_SPAR_01_GL_blk_F", "arifle_TRG20_F", "arifle_AKM_FL_F", "arifle_MX_F", "arifle_TRG21_F", "arifle_SPAR_01_GL_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20C_F", "Exile_Weapon_M16A4", "arifle_MXC_khk_F"};
  461.  
  462.         /*
  463.             Percental Item Spawn Chances of RifleAmmo:
  464.  
  465.             Exile_Magazine_20Rnd_762x51_DMR = 2.22%
  466.             Exile_Magazine_10Rnd_303        = 22.22%
  467.             100Rnd_580x42_Mag_F             = 4.44%
  468.             10Rnd_50BW_Mag_F                = 4.44%
  469.             150Rnd_556x45_Drum_Mag_F        = 4.44%
  470.             20Rnd_556x45_UW_mag             = 4.44%
  471.             20Rnd_762x51_Mag                = 4.44%
  472.             30Rnd_545x39_Mag_F              = 4.44%
  473.             30Rnd_556x45_Stanag             = 4.44%
  474.             30Rnd_580x42_Mag_F              = 4.44%
  475.             30Rnd_65x39_caseless_mag        = 4.44%
  476.             30Rnd_762x39_AK47_M             = 4.44%
  477.             30Rnd_762x39_Mag_F              = 4.44%
  478.             Exile_Magazine_10Rnd_762x54     = 4.44%
  479.             Exile_Magazine_10Rnd_9x39       = 4.44%
  480.             Exile_Magazine_20Rnd_9x39       = 4.44%
  481.             Exile_Magazine_30Rnd_545x39_AK  = 4.44%
  482.             Exile_Magazine_30Rnd_762x39_AK  = 4.44%
  483.             Exile_Magazine_5Rnd_22LR        = 4.44%
  484.         */
  485.         RifleAmmo[] = {"Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_F", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_762x54", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_5Rnd_22LR", "30Rnd_762x39_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_65x39_caseless_mag", "Exile_Magazine_10Rnd_9x39", "10Rnd_50BW_Mag_F", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "10Rnd_50BW_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "Exile_Magazine_5Rnd_22LR"};
  486.  
  487.         /*
  488.             Percental Item Spawn Chances of RifleAttachments:
  489.  
  490.             muzzle_snds_M            = 3.39%
  491.             muzzle_snds_H            = 3.39%
  492.             muzzle_snds_H_khk_F      = 3.39%
  493.             muzzle_snds_H_snd_F      = 3.39%
  494.             muzzle_snds_58_blk_F     = 3.39%
  495.             muzzle_snds_m_khk_F      = 3.39%
  496.             muzzle_snds_m_snd_F      = 3.39%
  497.             muzzle_snds_58_wdm_F     = 3.39%
  498.             muzzle_snds_65_TI_blk_F  = 3.39%
  499.             muzzle_snds_65_TI_hex_F  = 3.39%
  500.             muzzle_snds_65_TI_ghex_F = 3.39%
  501.             muzzle_snds_H_MG_blk_F   = 3.39%
  502.             muzzle_snds_H_MG_khk_F   = 3.39%
  503.             optic_Arco               = 3.39%
  504.             optic_Arco_blk_F         = 3.39%
  505.             optic_Arco_ghex_F        = 3.39%
  506.             optic_Hamr               = 3.39%
  507.             optic_Hamr_khk_F         = 3.39%
  508.             optic_Holosight          = 3.39%
  509.             optic_Holosight_blk_F    = 3.39%
  510.             optic_Holosight_khk_F    = 3.39%
  511.             acc_flashlight           = 3.39%
  512.             acc_pointer_IR           = 3.39%
  513.             optic_MRCO               = 3.39%
  514.             optic_DMS                = 3.39%
  515.             optic_DMS_ghex_F         = 3.39%
  516.             optic_ERCO_blk_F         = 3.39%
  517.             optic_ERCO_khk_F         = 3.39%
  518.             optic_ERCO_snd_F         = 3.39%
  519.             optic_NVS                = 1.69%
  520.         */
  521.         RifleAttachments[] = {"muzzle_snds_H", "optic_Holosight_blk_F", "muzzle_snds_H_khk_F", "acc_flashlight", "optic_Arco_blk_F", "optic_ERCO_snd_F", "muzzle_snds_65_TI_hex_F", "optic_Hamr_khk_F", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Hamr", "optic_Arco", "muzzle_snds_65_TI_ghex_F", "optic_DMS", "muzzle_snds_H_MG_khk_F", "optic_DMS_ghex_F", "muzzle_snds_M", "muzzle_snds_H_snd_F", "optic_ERCO_blk_F", "optic_Arco_ghex_F", "muzzle_snds_H_khk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "optic_Arco_ghex_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "muzzle_snds_M", "muzzle_snds_m_snd_F", "muzzle_snds_m_khk_F", "optic_ERCO_snd_F", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "optic_NVS", "optic_Holosight_khk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H", "muzzle_snds_H_snd_F", "optic_Arco", "optic_Arco_blk_F", "optic_Hamr_khk_F", "acc_pointer_IR", "optic_ERCO_khk_F", "optic_Holosight", "acc_pointer_IR", "acc_flashlight", "optic_MRCO", "optic_DMS", "optic_ERCO_khk_F", "optic_Holosight", "optic_Holosight_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H_MG_khk_F"};
  522.  
  523.         /*
  524.             Percental Item Spawn Chances of LMG:
  525.  
  526.             arifle_MX_SW_Black_F = 12.50%
  527.             arifle_MX_SW_F       = 12.50%
  528.             LMG_Mk200_F          = 12.50%
  529.             LMG_Zafir_F          = 12.50%
  530.             Exile_Weapon_RPK     = 12.50%
  531.             Exile_Weapon_PK      = 12.50%
  532.             Exile_Weapon_PKP     = 12.50%
  533.             LMG_03_F             = 12.50%
  534.         */
  535.         LMG[] = {"LMG_03_F", "Exile_Weapon_RPK", "arifle_MX_SW_Black_F", "Exile_Weapon_PK", "Exile_Weapon_PKP", "LMG_Zafir_F", "LMG_Mk200_F", "arifle_MX_SW_F"};
  536.  
  537.         /*
  538.             Percental Item Spawn Chances of LMGAmmo:
  539.  
  540.             200Rnd_556x45_Box_F                   = 5.26%
  541.             Exile_Magazine_100Rnd_762x54_PK_Green = 5.26%
  542.             Exile_Magazine_45Rnd_545x39_RPK_Green = 5.26%
  543.             Exile_Magazine_75Rnd_545x39_RPK_Green = 5.26%
  544.             100Rnd_65x39_caseless_mag             = 10.53%
  545.             150Rnd_762x54_Box                     = 15.79%
  546.             130Rnd_338_Mag                        = 26.32%
  547.             150Rnd_93x64_Mag                      = 26.32%
  548.         */
  549.         LMGAmmo[] = {"Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag"};
  550.  
  551.         /*
  552.             Percental Item Spawn Chances of Snipers:
  553.  
  554.             srifle_DMR_01_F      = 9.09%
  555.             srifle_EBR_F         = 9.09%
  556.             srifle_GM6_F         = 9.09%
  557.             srifle_LRR_F         = 9.09%
  558.             srifle_LRR_tna_F     = 9.09%
  559.             srifle_GM6_ghex_F    = 9.09%
  560.             srifle_DMR_07_blk_F  = 9.09%
  561.             srifle_DMR_07_hex_F  = 9.09%
  562.             srifle_DMR_07_ghex_F = 9.09%
  563.             Exile_Weapon_m107    = 9.09%
  564.             Exile_Weapon_ksvk    = 9.09%
  565.         */
  566.         Snipers[] = {"srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_DMR_07_ghex_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_EBR_F", "srifle_GM6_ghex_F", "srifle_LRR_tna_F", "srifle_LRR_F", "srifle_DMR_01_F", "srifle_GM6_F"};
  567.  
  568.         /*
  569.             Percental Item Spawn Chances of SniperAmmo:
  570.  
  571.             Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag      = 0.74%
  572.             Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
  573.             Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag      = 1.48%
  574.             Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag           = 1.48%
  575.             Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag      = 2.22%
  576.             Exile_Magazine_7Rnd_408_Bullet_Cam_Mag               = 2.22%
  577.             Exile_Magazine_10Rnd_338_Bullet_Cam_Mag              = 3.70%
  578.             Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag     = 3.70%
  579.             Exile_Magazine_5Rnd_127x108_APDS_KSVK                = 5.93%
  580.             5Rnd_127x108_APDS_Mag                                = 5.93%
  581.             5Rnd_127x108_Mag                                     = 7.41%
  582.             Exile_Magazine_10Rnd_127x99_m107                     = 7.41%
  583.             Exile_Magazine_5Rnd_127x108_KSVK                     = 7.41%
  584.             7Rnd_408_Mag                                         = 7.41%
  585.             10Rnd_762x54_Mag                                     = 12.59%
  586.             20Rnd_762x51_Mag                                     = 14.07%
  587.             20Rnd_650x39_Cased_Mag_F                             = 15.56%
  588.         */
  589.         SniperAmmo[] = {"Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F"};
  590.  
  591.         /*
  592.             Percental Item Spawn Chances of SniperAttachments:
  593.  
  594.             muzzle_snds_B_khk_F = 11.11%
  595.             muzzle_snds_B_snd_F = 11.11%
  596.             muzzle_snds_B       = 11.11%
  597.             optic_LRPS          = 11.11%
  598.             optic_LRPS_ghex_F   = 11.11%
  599.             optic_LRPS_tna_F    = 11.11%
  600.             optic_SOS           = 11.11%
  601.             optic_SOS_khk_F     = 11.11%
  602.             optic_DMS           = 11.11%
  603.         */
  604.         SniperAttachments[] = {"optic_LRPS_tna_F", "muzzle_snds_B", "optic_SOS", "optic_SOS_khk_F", "optic_LRPS", "optic_DMS", "optic_LRPS_ghex_F", "muzzle_snds_B_khk_F", "muzzle_snds_B_snd_F"};
  605.  
  606.         /*
  607.             Percental Item Spawn Chances of DLCRifles:
  608.  
  609.             srifle_DMR_03_F          = 7.14%
  610.             srifle_DMR_03_khaki_F    = 7.14%
  611.             srifle_DMR_03_tan_F      = 7.14%
  612.             srifle_DMR_03_woodland_F = 7.14%
  613.             srifle_DMR_06_camo_F     = 7.14%
  614.             srifle_DMR_06_olive_F    = 7.14%
  615.             srifle_DMR_02_camo_F     = 7.14%
  616.             srifle_DMR_02_F          = 7.14%
  617.             srifle_DMR_02_sniper_F   = 7.14%
  618.             srifle_DMR_04_F          = 7.14%
  619.             srifle_DMR_04_Tan_F      = 7.14%
  620.             srifle_DMR_05_blk_F      = 7.14%
  621.             srifle_DMR_05_hex_F      = 7.14%
  622.             srifle_DMR_05_tan_F      = 7.14%
  623.         */
  624.         DLCRifles[] = {"srifle_DMR_06_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F"};
  625.  
  626.         /*
  627.             Percental Item Spawn Chances of DLCAmmo:
  628.  
  629.             10Rnd_127x54_Mag       = 25.00%
  630.             20Rnd_762x51_Mag       = 25.00%
  631.             10Rnd_338_Mag          = 25.00%
  632.             10Rnd_93x64_DMR_05_Mag = 25.00%
  633.         */
  634.         DLCAmmo[] = {"10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag"};
  635.  
  636.         /*
  637.             Percental Item Spawn Chances of DLCOptics:
  638.  
  639.             optic_AMS     = 14.29%
  640.             optic_AMS_khk = 14.29%
  641.             optic_AMS_snd = 14.29%
  642.             optic_KHS_blk = 14.29%
  643.             optic_KHS_hex = 14.29%
  644.             optic_KHS_old = 14.29%
  645.             optic_KHS_tan = 14.29%
  646.         */
  647.         DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_AMS", "optic_KHS_tan", "optic_KHS_hex", "optic_KHS_blk", "optic_KHS_old"};
  648.  
  649.         /*
  650.             Percental Item Spawn Chances of DLCSupressor:
  651.  
  652.             muzzle_snds_338_black = 16.67%
  653.             muzzle_snds_338_green = 16.67%
  654.             muzzle_snds_338_sand  = 16.67%
  655.             muzzle_snds_93mmg     = 16.67%
  656.             muzzle_snds_93mmg_tan = 16.67%
  657.             muzzle_snds_B         = 16.67%
  658.         */
  659.         DLCSupressor[] = {"muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_93mmg_tan", "muzzle_snds_93mmg", "muzzle_snds_338_sand", "muzzle_snds_338_black"};
  660.  
  661.         /*
  662.             Percental Item Spawn Chances of EpicWeapons:
  663.  
  664.             MMG_01_hex_F   = 20.00%
  665.             MMG_01_tan_F   = 20.00%
  666.             MMG_02_black_F = 20.00%
  667.             MMG_02_camo_F  = 20.00%
  668.             MMG_02_sand_F  = 20.00%
  669.         */
  670.         EpicWeapons[] = {"MMG_02_camo_F", "MMG_01_hex_F", "MMG_02_sand_F", "MMG_02_black_F", "MMG_01_tan_F"};
  671.  
  672.         /*
  673.             Percental Item Spawn Chances of Bipods:
  674.  
  675.             bipod_03_F_oli = 11.11%
  676.             bipod_03_F_blk = 11.11%
  677.             bipod_02_F_tan = 11.11%
  678.             bipod_02_F_hex = 11.11%
  679.             bipod_02_F_blk = 11.11%
  680.             bipod_01_F_snd = 11.11%
  681.             bipod_01_F_mtp = 11.11%
  682.             bipod_01_F_blk = 11.11%
  683.             bipod_01_F_khk = 11.11%
  684.         */
  685.         Bipods[] = {"bipod_03_F_blk", "bipod_01_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_01_F_khk", "bipod_02_F_hex", "bipod_01_F_snd"};
  686.  
  687.         /*
  688.             Percental Item Spawn Chances of HEGrenades:
  689.  
  690.             1Rnd_HE_Grenade_shell = 100.00%
  691.         */
  692.         HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  693.  
  694.         /*
  695.             Percental Item Spawn Chances of UGLFlares:
  696.  
  697.             UGL_FlareGreen_F  = 25.00%
  698.             UGL_FlareRed_F    = 25.00%
  699.             UGL_FlareWhite_F  = 25.00%
  700.             UGL_FlareYellow_F = 25.00%
  701.         */
  702.         UGLFlares[] = {"UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F"};
  703.  
  704.         /*
  705.             Percental Item Spawn Chances of UGLSmokes:
  706.  
  707.             1Rnd_Smoke_Grenade_shell       = 14.29%
  708.             1Rnd_SmokeBlue_Grenade_shell   = 14.29%
  709.             1Rnd_SmokeGreen_Grenade_shell  = 14.29%
  710.             1Rnd_SmokeOrange_Grenade_shell = 14.29%
  711.             1Rnd_SmokePurple_Grenade_shell = 14.29%
  712.             1Rnd_SmokeRed_Grenade_shell    = 14.29%
  713.             1Rnd_SmokeYellow_Grenade_shell = 14.29%
  714.         */
  715.         UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell"};
  716.  
  717.         /*
  718.             Percental Item Spawn Chances of HandGrenades:
  719.  
  720.             HandGrenade = 50.00%
  721.             MiniGrenade = 50.00%
  722.         */
  723.         HandGrenades[] = {"HandGrenade", "MiniGrenade"};
  724.  
  725.         /*
  726.             Percental Item Spawn Chances of Explosives:
  727.  
  728.             SatchelCharge_Remote_Mag    = 14.29%
  729.             APERSBoundingMine_Range_Mag = 14.29%
  730.             APERSMine_Range_Mag         = 14.29%
  731.             APERSTripMine_Wire_Mag      = 14.29%
  732.             DemoCharge_Remote_Mag       = 14.29%
  733.             IEDLandSmall_Remote_Mag     = 14.29%
  734.             IEDUrbanSmall_Remote_Mag    = 14.29%
  735.         */
  736.         Explosives[] = {"SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag"};
  737.  
  738.         /*
  739.             Percental Item Spawn Chances of CivilianItems:
  740.  
  741.             Exile_Item_MobilePhone = 2.78%
  742.             Binocular              = 11.11%
  743.             ItemGPS                = 11.11%
  744.             ItemRadio              = 16.67%
  745.             ItemWatch              = 16.67%
  746.             ItemMap                = 19.44%
  747.             Exile_Item_Heatpack    = 22.22%
  748.         */
  749.         CivilianItems[] = {"ItemRadio", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "ItemMap", "ItemMap", "ItemGPS", "Binocular", "Exile_Item_Heatpack", "ItemWatch", "ItemWatch", "Binocular", "Exile_Item_Heatpack", "ItemRadio", "ItemMap", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemRadio", "Binocular", "ItemWatch", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "Binocular"};
  750.  
  751.         /*
  752.             Percental Item Spawn Chances of CivilianClothing:
  753.  
  754.             U_NikosAgedBody          = 0.58%
  755.             U_NikosBody              = 0.58%
  756.             U_OrestesBody            = 0.58%
  757.             U_C_Man_casual_1_F       = 2.92%
  758.             U_C_Man_casual_2_F       = 2.92%
  759.             U_C_Man_casual_3_F       = 2.92%
  760.             U_C_Man_casual_4_F       = 2.92%
  761.             U_C_Man_casual_5_F       = 2.92%
  762.             U_C_Man_casual_6_F       = 2.92%
  763.             U_C_man_sport_1_F        = 2.92%
  764.             U_C_man_sport_2_F        = 2.92%
  765.             U_C_man_sport_3_F        = 2.92%
  766.             U_I_C_Soldier_Bandit_1_F = 2.92%
  767.             U_I_C_Soldier_Bandit_2_F = 2.92%
  768.             U_I_C_Soldier_Bandit_3_F = 2.92%
  769.             U_I_C_Soldier_Bandit_4_F = 2.92%
  770.             U_I_C_Soldier_Bandit_5_F = 2.92%
  771.             U_C_Poloshirt_blue       = 4.09%
  772.             U_C_Poloshirt_burgundy   = 4.09%
  773.             U_C_Poloshirt_salmon     = 4.09%
  774.             U_C_Poloshirt_stripped   = 4.09%
  775.             U_C_Poloshirt_tricolour  = 4.09%
  776.             U_C_HunterBody_grn       = 5.26%
  777.             U_C_Journalist           = 5.26%
  778.             U_C_Poor_1               = 5.26%
  779.             U_C_Poor_2               = 5.26%
  780.             U_C_Poor_shorts_1        = 5.26%
  781.             U_C_Scientist            = 5.26%
  782.             U_Rangemaster            = 5.26%
  783.         */
  784.         CivilianClothing[] = {"U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_2_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_burgundy", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Journalist", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_C_Man_casual_3_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_Rangemaster", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_man_sport_3_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_Rangemaster", "U_C_Journalist", "U_C_Journalist", "U_C_Man_casual_2_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_Man_casual_5_F", "U_OrestesBody", "U_Rangemaster", "U_C_man_sport_3_F", "U_C_Journalist", "U_NikosAgedBody", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_2_F", "U_C_man_sport_3_F", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_burgundy", "U_NikosBody", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_Poor_2", "U_C_Man_casual_2_F", "U_C_Journalist", "U_C_man_sport_1_F", "U_C_Poor_1", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Scientist", "U_C_Poor_2", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_1", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_2", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_stripped"};
  785.  
  786.         /*
  787.             Percental Item Spawn Chances of CivilianBackpacks:
  788.  
  789.             B_Kitbag_cbr        = 6.67%
  790.             B_Kitbag_mcamo      = 6.67%
  791.             B_Kitbag_sgg        = 6.67%
  792.             B_AssaultPack_blk   = 6.67%
  793.             B_AssaultPack_cbr   = 6.67%
  794.             B_AssaultPack_dgtl  = 6.67%
  795.             B_AssaultPack_khk   = 6.67%
  796.             B_AssaultPack_mcamo = 6.67%
  797.             B_AssaultPack_rgr   = 6.67%
  798.             B_AssaultPack_sgg   = 6.67%
  799.             B_AssaultPack_tna_F = 6.67%
  800.             B_HuntingBackpack   = 6.67%
  801.             B_OutdoorPack_blu   = 6.67%
  802.             B_OutdoorPack_tan   = 6.67%
  803.             B_OutdoorPack_blk   = 6.67%
  804.         */
  805.         CivilianBackpacks[] = {"B_AssaultPack_khk", "B_Kitbag_mcamo", "B_AssaultPack_mcamo", "B_Kitbag_sgg", "B_AssaultPack_blk", "B_AssaultPack_dgtl", "B_AssaultPack_cbr", "B_AssaultPack_tna_F", "B_OutdoorPack_blu", "B_Kitbag_cbr", "B_OutdoorPack_blk", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_OutdoorPack_tan"};
  806.  
  807.         /*
  808.             Percental Item Spawn Chances of CivilianVests:
  809.  
  810.             V_Press_F            = 25.00%
  811.             V_TacVest_blk_POLICE = 25.00%
  812.             V_Rangemaster_belt   = 50.00%
  813.         */
  814.         CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
  815.  
  816.         /*
  817.             Percental Item Spawn Chances of CivilianHeadgear:
  818.  
  819.             H_Bandanna_surfer  = 5.56%
  820.             H_Beret_blk_POLICE = 5.56%
  821.             H_Cap_blk          = 5.56%
  822.             H_Cap_blk_Raven    = 5.56%
  823.             H_Cap_blu          = 5.56%
  824.             H_Cap_grn          = 5.56%
  825.             H_Cap_headphones   = 5.56%
  826.             H_Cap_oli          = 5.56%
  827.             H_Cap_press        = 5.56%
  828.             H_Cap_red          = 5.56%
  829.             H_Cap_tan          = 5.56%
  830.             H_Hat_blue         = 5.56%
  831.             H_Hat_brown        = 5.56%
  832.             H_Hat_checker      = 5.56%
  833.             H_Hat_grey         = 5.56%
  834.             H_Hat_tan          = 5.56%
  835.             H_StrawHat         = 5.56%
  836.             H_StrawHat_dark    = 5.56%
  837.         */
  838.         CivilianHeadgear[] = {"H_Hat_brown", "H_Beret_blk_POLICE", "H_Cap_grn", "H_StrawHat_dark", "H_Hat_blue", "H_Cap_blk_Raven", "H_Cap_press", "H_Hat_checker", "H_Hat_grey", "H_Cap_tan", "H_Cap_blk", "H_Bandanna_surfer", "H_Cap_oli", "H_Cap_blu", "H_Hat_tan", "H_StrawHat", "H_Cap_red", "H_Cap_headphones"};
  839.  
  840.         /*
  841.             Percental Item Spawn Chances of GuerillaItems:
  842.  
  843.             Rangefinder            = 5.88%
  844.             ItemCompass            = 58.82%
  845.             NVGoggles              = 5.88%
  846.             NVGoggles_tna_F        = 5.88%
  847.             O_NVGoggles_ghex_F     = 5.88%
  848.             O_NVGoggles_hex_F      = 5.88%
  849.             O_NVGoggles_urb_F      = 5.88%
  850.             Exile_Item_WeaponParts = 5.88%
  851.         */
  852.         GuerillaItems[] = {"Exile_Item_WeaponParts", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "O_NVGoggles_urb_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "NVGoggles", "NVGoggles_tna_F", "Rangefinder", "O_NVGoggles_ghex_F", "ItemCompass"};
  853.  
  854.         /*
  855.             Percental Item Spawn Chances of GuerillaClothing:
  856.  
  857.             U_I_G_resistanceLeader_F = 1.75%
  858.             U_I_C_Soldier_Camo_F     = 5.26%
  859.             U_I_C_Soldier_Para_1_F   = 5.26%
  860.             U_I_C_Soldier_Para_2_F   = 5.26%
  861.             U_I_C_Soldier_Para_3_F   = 5.26%
  862.             U_I_C_Soldier_Para_4_F   = 5.26%
  863.             U_I_C_Soldier_Para_5_F   = 5.26%
  864.             U_IG_leader              = 7.02%
  865.             U_IG_Guerilla3_1         = 8.77%
  866.             U_IG_Guerilla3_2         = 8.77%
  867.             U_IG_Guerilla1_1         = 10.53%
  868.             U_IG_Guerilla2_1         = 10.53%
  869.             U_IG_Guerilla2_2         = 10.53%
  870.             U_IG_Guerilla2_3         = 10.53%
  871.         */
  872.         GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_3_F"};
  873.  
  874.         /*
  875.             Percental Item Spawn Chances of GuerillaBackpacks:
  876.  
  877.             B_Bergen_blk               = 1.82%
  878.             B_Bergen_mcamo             = 1.82%
  879.             B_Bergen_rgr               = 1.82%
  880.             B_Bergen_sgg               = 1.82%
  881.             B_FieldPack_ghex_F         = 1.82%
  882.             B_ViperHarness_base_F      = 3.64%
  883.             B_ViperHarness_blk_F       = 3.64%
  884.             B_ViperHarness_ghex_F      = 3.64%
  885.             B_ViperHarness_hex_F       = 3.64%
  886.             B_ViperHarness_khk_F       = 3.64%
  887.             B_ViperHarness_oli_F       = 3.64%
  888.             B_ViperLightHarness_base_F = 5.45%
  889.             B_ViperLightHarness_blk_F  = 5.45%
  890.             B_ViperLightHarness_ghex_F = 5.45%
  891.             B_ViperLightHarness_hex_F  = 5.45%
  892.             B_ViperLightHarness_khk_F  = 5.45%
  893.             B_ViperLightHarness_oli_F  = 5.45%
  894.             B_FieldPack_blk            = 9.09%
  895.             B_FieldPack_cbr            = 9.09%
  896.             B_FieldPack_ocamo          = 9.09%
  897.             B_FieldPack_oucamo         = 9.09%
  898.         */
  899.         GuerillaBackpacks[] = {"B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_Bergen_sgg", "B_ViperHarness_oli_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_Bergen_blk", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_ViperHarness_blk_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_ViperHarness_base_F", "B_ViperHarness_hex_F", "B_FieldPack_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo"};
  900.  
  901.         /*
  902.             Percental Item Spawn Chances of GuerillaVests:
  903.  
  904.             V_I_G_resistanceLeader_F = 3.23%
  905.             V_BandollierB_blk        = 6.45%
  906.             V_BandollierB_cbr        = 6.45%
  907.             V_BandollierB_khk        = 6.45%
  908.             V_BandollierB_oli        = 6.45%
  909.             V_BandollierB_rgr        = 6.45%
  910.             V_Chestrig_blk           = 6.45%
  911.             V_Chestrig_khk           = 6.45%
  912.             V_Chestrig_oli           = 6.45%
  913.             V_Chestrig_rgr           = 6.45%
  914.             V_HarnessO_brn           = 6.45%
  915.             V_HarnessO_gry           = 6.45%
  916.             V_HarnessOGL_brn         = 6.45%
  917.             V_HarnessOGL_gry         = 6.45%
  918.             V_HarnessOSpec_brn       = 6.45%
  919.             V_HarnessOSpec_gry       = 6.45%
  920.         */
  921.         GuerillaVests[] = {"V_BandollierB_blk", "V_HarnessOSpec_gry", "V_Chestrig_oli", "V_Chestrig_rgr", "V_HarnessOGL_brn", "V_Chestrig_oli", "V_Chestrig_khk", "V_Chestrig_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_HarnessO_brn", "V_HarnessO_gry", "V_BandollierB_oli", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_blk", "V_I_G_resistanceLeader_F", "V_HarnessOGL_gry", "V_HarnessOSpec_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_BandollierB_rgr", "V_HarnessO_brn", "V_HarnessO_gry", "V_BandollierB_blk"};
  922.  
  923.         /*
  924.             Percental Item Spawn Chances of GuerillaHeadgear:
  925.  
  926.             H_Beret_02                = 0.82%
  927.             H_Beret_blk               = 0.82%
  928.             H_Beret_brn_SF            = 0.82%
  929.             H_Beret_Colonel           = 0.82%
  930.             H_Beret_grn               = 0.82%
  931.             H_Beret_grn_SF            = 0.82%
  932.             H_Beret_ocamo             = 0.82%
  933.             H_Beret_red               = 0.82%
  934.             H_Booniehat_tna_F         = 1.64%
  935.             H_Cap_blk_Syndikat_F      = 1.64%
  936.             H_Cap_grn_Syndikat_F      = 1.64%
  937.             H_Cap_oli_Syndikat_F      = 1.64%
  938.             H_Cap_tan_Syndikat_F      = 1.64%
  939.             H_FakeHeadgear_Syndikat_F = 1.64%
  940.             H_MilCap_gen_F            = 1.64%
  941.             H_MilCap_ghex_F           = 1.64%
  942.             H_MilCap_tna_F            = 1.64%
  943.             H_Shemag_khk              = 1.64%
  944.             H_Shemag_olive            = 1.64%
  945.             H_Shemag_olive_hs         = 1.64%
  946.             H_Shemag_tan              = 1.64%
  947.             H_ShemagOpen_khk          = 1.64%
  948.             H_ShemagOpen_tan          = 1.64%
  949.             H_TurbanO_blk             = 1.64%
  950.             H_Watchcap_camo           = 1.64%
  951.             H_Watchcap_sgg            = 1.64%
  952.             H_Bandanna_camo           = 2.46%
  953.             H_Bandanna_cbr            = 2.46%
  954.             H_Bandanna_gry            = 2.46%
  955.             H_Bandanna_khk            = 2.46%
  956.             H_Bandanna_khk_hs         = 2.46%
  957.             H_Bandanna_mcamo          = 2.46%
  958.             H_Bandanna_sgg            = 2.46%
  959.             H_BandMask_blk            = 2.46%
  960.             H_Cap_brn_SPECOPS         = 2.46%
  961.             H_Cap_khaki_specops_UK    = 2.46%
  962.             H_Cap_tan_specops_US      = 2.46%
  963.             H_Hat_camo                = 2.46%
  964.             H_Watchcap_blk            = 2.46%
  965.             H_Watchcap_khk            = 2.46%
  966.             Exile_Headgear_GasMask    = 3.28%
  967.             H_Booniehat_dgtl          = 3.28%
  968.             H_Booniehat_dirty         = 3.28%
  969.             H_Booniehat_grn           = 3.28%
  970.             H_Booniehat_indp          = 3.28%
  971.             H_Booniehat_khk           = 3.28%
  972.             H_Booniehat_khk_hs        = 3.28%
  973.             H_Booniehat_mcamo         = 3.28%
  974.             H_Booniehat_tan           = 3.28%
  975.         */
  976.         GuerillaHeadgear[] = {"H_Shemag_khk", "H_Bandanna_khk", "H_Bandanna_gry", "H_Watchcap_camo", "H_Shemag_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Booniehat_grn", "H_Booniehat_tan", "H_Cap_tan_specops_US", "H_Bandanna_sgg", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_cbr", "H_Beret_blk", "H_BandMask_blk", "H_MilCap_tna_F", "H_Booniehat_dgtl", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F", "H_Shemag_tan", "H_TurbanO_blk", "H_Booniehat_tan", "H_Cap_khaki_specops_UK", "H_Booniehat_indp", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_ShemagOpen_khk", "H_BandMask_blk", "H_Shemag_olive", "H_Hat_camo", "H_Cap_blk_Syndikat_F", "H_Cap_tan_specops_US", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Watchcap_blk", "H_Bandanna_camo", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Beret_Colonel", "H_Booniehat_khk_hs", "H_Booniehat_grn", "H_Cap_brn_SPECOPS", "H_Booniehat_khk", "H_Cap_khaki_specops_UK", "H_Booniehat_tan", "H_Bandanna_khk_hs", "H_MilCap_gen_F", "Exile_Headgear_GasMask", "H_Cap_tan_Syndikat_F", "H_Booniehat_tan", "H_Booniehat_dirty", "H_MilCap_ghex_F", "H_Bandanna_khk", "H_Watchcap_khk", "H_Booniehat_grn", "H_Bandanna_gry", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_BandMask_blk", "H_Beret_grn_SF", "H_Booniehat_tna_F", "H_Bandanna_cbr", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Hat_camo", "H_Bandanna_gry", "H_Booniehat_khk", "H_Shemag_khk", "H_Shemag_olive_hs", "H_MilCap_ghex_F", "H_Bandanna_cbr", "H_Booniehat_tna_F", "Exile_Headgear_GasMask", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_dirty", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_camo", "Exile_Headgear_GasMask", "H_Booniehat_dirty", "H_MilCap_gen_F", "H_Booniehat_grn", "H_Beret_ocamo", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_mcamo", "H_ShemagOpen_khk", "H_Booniehat_dgtl", "H_Watchcap_sgg", "H_Hat_camo", "H_Beret_grn", "H_MilCap_tna_F", "H_Booniehat_dgtl", "H_Cap_tan_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive_hs", "H_Booniehat_khk", "H_FakeHeadgear_Syndikat_F", "H_Bandanna_sgg", "H_Bandanna_mcamo", "H_Watchcap_sgg", "H_Bandanna_sgg", "H_Shemag_olive", "H_Bandanna_khk_hs", "H_Cap_brn_SPECOPS", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Booniehat_indp", "H_TurbanO_blk", "H_Cap_tan_specops_US", "H_Watchcap_khk", "H_Beret_brn_SF", "H_Watchcap_camo", "H_Beret_red", "H_Booniehat_khk", "H_Bandanna_camo", "H_Booniehat_mcamo"};
  977.  
  978.         /*
  979.             Percental Item Spawn Chances of MilitaryClothing:
  980.  
  981.             U_B_Wetsuit                   = 1.32%
  982.             U_I_OfficerUniform            = 1.32%
  983.             U_I_Wetsuit                   = 1.32%
  984.             U_O_CombatUniform_ocamo       = 1.32%
  985.             U_O_CombatUniform_oucamo      = 1.32%
  986.             U_O_OfficerUniform_ocamo      = 1.32%
  987.             U_O_SpecopsUniform_blk        = 1.32%
  988.             U_O_SpecopsUniform_ocamo      = 1.32%
  989.             U_O_V_Soldier_Viper_F         = 1.32%
  990.             U_O_V_Soldier_Viper_hex_F     = 1.32%
  991.             U_O_Wetsuit                   = 1.32%
  992.             U_B_SpecopsUniform_sgg        = 1.97%
  993.             U_B_HeliPilotCoveralls        = 2.63%
  994.             U_B_PilotCoveralls            = 2.63%
  995.             U_I_CombatUniform             = 2.63%
  996.             U_I_CombatUniform_shortsleeve = 2.63%
  997.             U_I_CombatUniform_tshirt      = 2.63%
  998.             U_I_HeliPilotCoveralls        = 2.63%
  999.             U_I_pilotCoveralls            = 2.63%
  1000.             U_O_PilotCoveralls            = 2.63%
  1001.             U_B_CombatUniform_mcam        = 3.29%
  1002.             U_B_CombatUniform_mcam_tshirt = 3.29%
  1003.             U_B_CombatUniform_mcam_vest   = 3.29%
  1004.             U_B_CombatUniform_mcam_worn   = 3.29%
  1005.             U_B_CTRG_1                    = 3.29%
  1006.             U_B_CTRG_2                    = 3.29%
  1007.             U_B_CTRG_3                    = 3.29%
  1008.             U_B_CTRG_Soldier_2_F          = 3.29%
  1009.             U_B_CTRG_Soldier_3_F          = 3.29%
  1010.             U_B_CTRG_Soldier_F            = 3.29%
  1011.             U_B_CTRG_Soldier_urb_1_F      = 3.29%
  1012.             U_B_CTRG_Soldier_urb_2_F      = 3.29%
  1013.             U_B_CTRG_Soldier_urb_3_F      = 3.29%
  1014.             U_B_GEN_Commander_F           = 3.29%
  1015.             U_B_GEN_Soldier_F             = 3.29%
  1016.             U_B_T_Soldier_AR_F            = 3.29%
  1017.             U_B_T_Soldier_SL_F            = 3.29%
  1018.             U_O_T_Officer_F               = 3.29%
  1019.             U_O_T_Soldier_F               = 3.29%
  1020.         */
  1021.         MilitaryClothing[] = {"U_B_CTRG_1", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_I_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_SpecopsUniform_sgg", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_CombatUniform_ocamo", "U_B_GEN_Soldier_F", "U_I_OfficerUniform", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_F", "U_O_V_Soldier_Viper_hex_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_F", "U_B_GEN_Soldier_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_1", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_O_SpecopsUniform_ocamo", "U_O_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam", "U_B_SpecopsUniform_sgg", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_B_CTRG_2", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform", "U_B_CombatUniform_mcam", "U_O_V_Soldier_Viper_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_B_CTRG_1", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_O_V_Soldier_Viper_hex_F", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_oucamo", "U_B_GEN_Soldier_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_3", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_CTRG_1", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_3", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_I_pilotCoveralls", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_O_V_Soldier_Viper_F", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_T_Soldier_AR_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_tshirt", "U_O_OfficerUniform_ocamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_CombatUniform_oucamo", "U_B_T_Soldier_SL_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_B_Wetsuit", "U_B_GEN_Commander_F", "U_O_Wetsuit", "U_B_CTRG_2", "U_I_CombatUniform", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_B_CombatUniform_mcam_worn", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_I_OfficerUniform", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_2"};
  1022.  
  1023.         /*
  1024.             Percental Item Spawn Chances of MilitaryBackpacks:
  1025.  
  1026.             B_Bergen_Base_F   = 5.26%
  1027.             B_Bergen_dgtl_F   = 5.26%
  1028.             B_Bergen_hex_F    = 5.26%
  1029.             B_Bergen_mcamo_F  = 5.26%
  1030.             B_Bergen_tna_F    = 5.26%
  1031.             B_Carryall_mcamo  = 10.53%
  1032.             B_Carryall_ocamo  = 10.53%
  1033.             B_Carryall_oucamo = 10.53%
  1034.             B_Carryall_khk    = 10.53%
  1035.             B_Carryall_oli    = 10.53%
  1036.             B_Carryall_cbr    = 10.53%
  1037.             B_Carryall_ghex_F = 10.53%
  1038.         */
  1039.         MilitaryBackpacks[] = {"B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Carryall_oucamo", "B_Carryall_ocamo", "B_Carryall_mcamo", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_ghex_F"};
  1040.  
  1041.         /*
  1042.             Percental Item Spawn Chances of MilitaryVests:
  1043.  
  1044.             V_PlateCarrierH_CTRG    = 5.00%
  1045.             V_PlateCarrierL_CTRG    = 5.00%
  1046.             V_PlateCarrier1_blk     = 10.00%
  1047.             V_PlateCarrier1_rgr     = 10.00%
  1048.             V_PlateCarrier2_rgr     = 10.00%
  1049.             V_PlateCarrier3_rgr     = 10.00%
  1050.             V_PlateCarrierGL_rgr    = 10.00%
  1051.             V_PlateCarrierIA1_dgtl  = 10.00%
  1052.             V_PlateCarrierIA2_dgtl  = 10.00%
  1053.             V_PlateCarrierIAGL_dgtl = 10.00%
  1054.             V_PlateCarrierSpec_rgr  = 10.00%
  1055.         */
  1056.         MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_rgr"};
  1057.  
  1058.         /*
  1059.             Percental Item Spawn Chances of MilitaryHeadgear:
  1060.  
  1061.             H_CrewHelmetHeli_B        = 0.81%
  1062.             H_CrewHelmetHeli_I        = 0.81%
  1063.             H_CrewHelmetHeli_O        = 0.81%
  1064.             H_HelmetB_camo            = 0.81%
  1065.             H_HelmetCrew_B            = 0.81%
  1066.             H_HelmetCrew_I            = 0.81%
  1067.             H_HelmetCrew_O            = 0.81%
  1068.             H_HelmetLeaderO_ocamo     = 0.81%
  1069.             H_HelmetLeaderO_oucamo    = 0.81%
  1070.             H_HelmetO_ghex_F          = 0.81%
  1071.             H_HelmetO_ocamo           = 0.81%
  1072.             H_HelmetO_oucamo          = 0.81%
  1073.             H_HelmetSpecO_blk         = 0.81%
  1074.             H_HelmetSpecO_ocamo       = 0.81%
  1075.             H_PilotHelmetFighter_B    = 0.81%
  1076.             H_PilotHelmetFighter_I    = 0.81%
  1077.             H_PilotHelmetFighter_O    = 0.81%
  1078.             H_PilotHelmetHeli_B       = 0.81%
  1079.             H_PilotHelmetHeli_I       = 0.81%
  1080.             H_PilotHelmetHeli_O       = 0.81%
  1081.             H_BandMask_demon          = 1.63%
  1082.             H_BandMask_khk            = 1.63%
  1083.             H_BandMask_reaper         = 1.63%
  1084.             H_Beret_gen_F             = 1.63%
  1085.             H_Helmet_Skate            = 1.63%
  1086.             H_HelmetB_black           = 1.63%
  1087.             H_HelmetB_desert          = 1.63%
  1088.             H_HelmetB_Enh_tna_F       = 1.63%
  1089.             H_HelmetB_grass           = 1.63%
  1090.             H_HelmetB_light_black     = 1.63%
  1091.             H_HelmetB_light_desert    = 1.63%
  1092.             H_HelmetB_light_grass     = 1.63%
  1093.             H_HelmetB_light_sand      = 1.63%
  1094.             H_HelmetB_light_snakeskin = 1.63%
  1095.             H_HelmetB_Light_tna_F     = 1.63%
  1096.             H_HelmetB_sand            = 1.63%
  1097.             H_HelmetB_snakeskin       = 1.63%
  1098.             H_HelmetB_TI_tna_F        = 1.63%
  1099.             H_HelmetB_tna_F           = 1.63%
  1100.             H_HelmetCrew_O_ghex_F     = 1.63%
  1101.             H_HelmetIA_camo           = 1.63%
  1102.             H_HelmetIA_net            = 1.63%
  1103.             H_HelmetLeaderO_ghex_F    = 1.63%
  1104.             H_HelmetSpecO_ghex_F      = 1.63%
  1105.             H_HelmetB                 = 2.44%
  1106.             H_HelmetB_light           = 2.44%
  1107.             H_HelmetB_paint           = 2.44%
  1108.             H_HelmetB_plain_blk       = 2.44%
  1109.             H_HelmetIA                = 2.44%
  1110.             H_HelmetSpecB             = 2.44%
  1111.             H_HelmetSpecB_blk         = 2.44%
  1112.             H_HelmetSpecB_paint1      = 2.44%
  1113.             H_HelmetSpecB_paint2      = 2.44%
  1114.             Exile_Headgear_GasMask    = 3.25%
  1115.             H_MilCap_blue             = 3.25%
  1116.             H_MilCap_dgtl             = 3.25%
  1117.             H_MilCap_mcamo            = 3.25%
  1118.             H_MilCap_ocamo            = 3.25%
  1119.             H_MilCap_oucamo           = 3.25%
  1120.             H_MilCap_rucamo           = 3.25%
  1121.         */
  1122.         MilitaryHeadgear[] = {"H_HelmetB_black", "H_HelmetSpecO_ghex_F", "H_HelmetB_light", "H_HelmetB_Light_tna_F", "H_HelmetCrew_O", "H_MilCap_mcamo", "H_HelmetSpecB_paint1", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetSpecB_blk", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_I", "H_HelmetCrew_B", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_plain_blk", "H_MilCap_oucamo", "H_HelmetB_Light_tna_F", "H_HelmetB_light", "H_BandMask_demon", "H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_B", "H_HelmetSpecB_blk", "H_HelmetB", "Exile_Headgear_GasMask", "H_HelmetB_paint", "H_MilCap_rucamo", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetB_desert", "H_MilCap_rucamo", "H_HelmetB_light_black", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_Enh_tna_F", "H_HelmetSpecO_blk", "H_HelmetB_grass", "H_HelmetB_camo", "H_HelmetB_sand", "H_HelmetB_tna_F", "H_HelmetB_plain_blk", "H_MilCap_dgtl", "H_HelmetB_desert", "H_Beret_gen_F", "H_HelmetSpecO_ghex_F", "H_MilCap_ocamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_dgtl", "H_HelmetB_paint", "H_MilCap_rucamo", "H_HelmetB_light", "H_MilCap_blue", "H_HelmetCrew_O_ghex_F", "Exile_Headgear_GasMask", "H_HelmetB_sand", "H_HelmetB_TI_tna_F", "H_HelmetB", "H_HelmetIA", "H_MilCap_blue", "H_HelmetB_tna_F", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_MilCap_mcamo", "H_CrewHelmetHeli_O", "H_MilCap_ocamo", "H_BandMask_khk", "H_HelmetO_oucamo", "H_PilotHelmetFighter_I", "H_HelmetB_black", "H_HelmetLeaderO_ghex_F", "H_HelmetB_light_grass", "H_MilCap_mcamo", "H_HelmetSpecB_paint1", "H_HelmetB_Enh_tna_F", "H_HelmetB_light_desert", "H_HelmetB_light_desert", "H_MilCap_mcamo", "H_HelmetSpecO_ocamo", "H_HelmetB_TI_tna_F", "H_BandMask_reaper", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetO_ghex_F", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_HelmetIA_camo", "H_BandMask_reaper", "H_HelmetSpecB_blk", "H_MilCap_ocamo", "H_Helmet_Skate", "H_PilotHelmetHeli_I", "H_HelmetB_light_sand", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_HelmetB", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetB_paint", "H_HelmetO_ocamo", "H_MilCap_ocamo", "H_PilotHelmetFighter_B", "H_MilCap_dgtl", "H_HelmetIA_camo", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_BandMask_demon", "H_Beret_gen_F", "H_HelmetIA", "H_HelmetSpecB", "H_BandMask_khk", "H_HelmetB_light_sand", "H_MilCap_oucamo", "H_HelmetB_snakeskin", "H_MilCap_dgtl", "H_MilCap_oucamo", "H_PilotHelmetFighter_O", "H_HelmetLeaderO_oucamo", "H_HelmetIA_net"};
  1123.  
  1124.         /*
  1125.             Percental Item Spawn Chances of Ghillies:
  1126.  
  1127.             U_B_GhillieSuit = 33.33%
  1128.             U_O_GhillieSuit = 33.33%
  1129.             U_I_GhillieSuit = 33.33%
  1130.         */
  1131.         Ghillies[] = {"U_I_GhillieSuit", "U_O_GhillieSuit", "U_B_GhillieSuit"};
  1132.  
  1133.         /*
  1134.             Percental Item Spawn Chances of DLCGhillies:
  1135.  
  1136.             U_B_FullGhillie_ard     = 7.14%
  1137.             U_B_FullGhillie_lsh     = 7.14%
  1138.             U_B_FullGhillie_sard    = 7.14%
  1139.             U_O_FullGhillie_ard     = 7.14%
  1140.             U_O_FullGhillie_lsh     = 7.14%
  1141.             U_O_FullGhillie_sard    = 7.14%
  1142.             U_I_FullGhillie_ard     = 7.14%
  1143.             U_I_FullGhillie_lsh     = 7.14%
  1144.             U_I_FullGhillie_sard    = 7.14%
  1145.             U_B_T_Sniper_F          = 7.14%
  1146.             U_B_T_Soldier_F         = 7.14%
  1147.             U_B_T_FullGhillie_tna_F = 7.14%
  1148.             U_O_T_Sniper_F          = 7.14%
  1149.             U_O_T_FullGhillie_tna_F = 7.14%
  1150.         */
  1151.         DLCGhillies[] = {"U_I_FullGhillie_lsh", "U_B_FullGhillie_lsh", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_I_FullGhillie_sard", "U_O_FullGhillie_lsh", "U_I_FullGhillie_ard", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_FullGhillie_ard"};
  1152.  
  1153.         /*
  1154.             Percental Item Spawn Chances of DLCVests:
  1155.  
  1156.             V_PlateCarrierGL_blk         = 4.76%
  1157.             V_PlateCarrierGL_mtp         = 4.76%
  1158.             V_PlateCarrierGL_rgr         = 4.76%
  1159.             V_PlateCarrierIAGL_dgtl      = 4.76%
  1160.             V_PlateCarrierIAGL_oli       = 4.76%
  1161.             V_PlateCarrierSpec_blk       = 4.76%
  1162.             V_PlateCarrierSpec_mtp       = 4.76%
  1163.             V_PlateCarrierSpec_rgr       = 4.76%
  1164.             V_TacChestrig_grn_F          = 4.76%
  1165.             V_TacChestrig_oli_F          = 4.76%
  1166.             V_TacChestrig_cbr_F          = 4.76%
  1167.             V_PlateCarrier1_tna_F        = 4.76%
  1168.             V_PlateCarrier2_tna_F        = 4.76%
  1169.             V_PlateCarrierSpec_tna_F     = 4.76%
  1170.             V_PlateCarrierGL_tna_F       = 4.76%
  1171.             V_HarnessO_ghex_F            = 4.76%
  1172.             V_HarnessOGL_ghex_F          = 4.76%
  1173.             V_BandollierB_ghex_F         = 4.76%
  1174.             V_TacVest_gen_F              = 4.76%
  1175.             V_PlateCarrier1_rgr_noflag_F = 4.76%
  1176.             V_PlateCarrier2_rgr_noflag_F = 4.76%
  1177.         */
  1178.         DLCVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierIAGL_dgtl", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_blk", "V_TacChestrig_cbr_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrierSpec_tna_F", "V_HarnessOGL_ghex_F", "V_TacChestrig_grn_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrier1_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_TacVest_gen_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_mtp", "V_TacChestrig_oli_F", "V_PlateCarrierGL_blk", "V_PlateCarrier1_rgr_noflag_F", "V_BandollierB_ghex_F", "V_PlateCarrier2_tna_F"};
  1179.  
  1180.         /*
  1181.             Percental Item Spawn Chances of Rebreathers:
  1182.  
  1183.             V_RebreatherB  = 33.33%
  1184.             V_RebreatherIR = 33.33%
  1185.             V_RebreatherIA = 33.33%
  1186.         */
  1187.         Rebreathers[] = {"V_RebreatherIR", "V_RebreatherIA", "V_RebreatherB"};
  1188.  
  1189.         /*
  1190.             Percental Item Spawn Chances of MedicalItems:
  1191.  
  1192.             Exile_Item_InstaDoc  = 9.09%
  1193.             Exile_Item_Bandage   = 18.18%
  1194.             Exile_Item_Vishpirin = 36.36%
  1195.             Exile_Item_Heatpack  = 36.36%
  1196.         */
  1197.         MedicalItems[] = {"Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Bandage"};
  1198.  
  1199.         /*
  1200.             Percental Item Spawn Chances of IndustrialItems:
  1201.  
  1202.             Exile_Item_Knife                = 1.32%
  1203.             Exile_Item_Cement               = 1.99%
  1204.             Exile_Item_FloodLightKit        = 1.99%
  1205.             Exile_Item_PortableGeneratorKit = 1.99%
  1206.             Exile_Item_CamoTentKit          = 2.65%
  1207.             Exile_Item_MetalBoard           = 2.65%
  1208.             Exile_Item_Foolbox              = 2.65%
  1209.             Exile_Item_Sand                 = 2.65%
  1210.             Exile_Item_Grinder              = 3.31%
  1211.             Exile_Item_MetalScrews          = 3.31%
  1212.             Exile_Melee_SledgeHammer        = 3.31%
  1213.             Exile_Item_ExtensionCord        = 5.30%
  1214.             Exile_Item_LightBulb            = 5.96%
  1215.             Exile_Item_WaterCanisterEmpty   = 6.62%
  1216.             Exile_Melee_Shovel              = 6.62%
  1217.             Exile_Item_JunkMetal            = 7.28%
  1218.             Exile_Item_Handsaw              = 8.61%
  1219.             Exile_Item_Pliers               = 8.61%
  1220.             Exile_Item_ScrewDriver          = 8.61%
  1221.             Exile_Melee_Axe                 = 14.57%
  1222.         */
  1223.         IndustrialItems[] = {"Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_Cement", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_FloodLightKit", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Item_ScrewDriver", "Exile_Item_PortableGeneratorKit", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_Handsaw", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Knife", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_ExtensionCord", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_MetalBoard", "Exile_Item_FloodLightKit", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Shovel", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_SledgeHammer", "Exile_Item_ExtensionCord", "Exile_Item_MetalBoard", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalBoard", "Exile_Item_WaterCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord"};
  1224.  
  1225.         /*
  1226.             Percental Item Spawn Chances of Vehicle:
  1227.  
  1228.             Exile_Item_Carwheel            = 6.25%
  1229.             Exile_Item_CordlessScrewdriver = 6.25%
  1230.             Exile_Item_DuctTape            = 6.25%
  1231.             Exile_Item_Hammer              = 6.25%
  1232.             Exile_Item_OilCanister         = 6.25%
  1233.             Exile_Item_Rope                = 6.25%
  1234.             Exile_Item_Wrench              = 6.25%
  1235.             Exile_Item_FuelCanisterFull    = 25.00%
  1236.             Exile_Item_FuelCanisterEmpty   = 31.25%
  1237.         */
  1238.         Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Carwheel", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Wrench", "Exile_Item_CordlessScrewdriver", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Hammer", "Exile_Item_OilCanister", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Rope", "Exile_Item_FuelCanisterEmpty"};
  1239.  
  1240.         /*
  1241.             Percental Item Spawn Chances of Chemlights:
  1242.  
  1243.             Chemlight_blue   = 25.00%
  1244.             Chemlight_green  = 25.00%
  1245.             Chemlight_red    = 25.00%
  1246.             Chemlight_yellow = 25.00%
  1247.         */
  1248.         Chemlights[] = {"Chemlight_yellow", "Chemlight_green", "Chemlight_red", "Chemlight_blue"};
  1249.  
  1250.         /*
  1251.             Percental Item Spawn Chances of RoadFlares:
  1252.  
  1253.             FlareGreen_F  = 25.00%
  1254.             FlareRed_F    = 25.00%
  1255.             FlareWhite_F  = 25.00%
  1256.             FlareYellow_F = 25.00%
  1257.         */
  1258.         RoadFlares[] = {"FlareYellow_F", "FlareRed_F", "FlareWhite_F", "FlareGreen_F"};
  1259.  
  1260.         /*
  1261.             Percental Item Spawn Chances of SmokeGrenades:
  1262.  
  1263.             SmokeShell       = 14.29%
  1264.             SmokeShellRed    = 14.29%
  1265.             SmokeShellGreen  = 14.29%
  1266.             SmokeShellYellow = 14.29%
  1267.             SmokeShellPurple = 14.29%
  1268.             SmokeShellBlue   = 14.29%
  1269.             SmokeShellOrange = 14.29%
  1270.         */
  1271.         SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShell", "SmokeShellYellow", "SmokeShellOrange", "SmokeShellRed"};
  1272.  
  1273.         /*
  1274.             Percental Item Spawn Chances of Restraints:
  1275.  
  1276.             Exile_Item_ZipTie = 100.00%
  1277.         */
  1278.         Restraints[] = {"Exile_Item_ZipTie"};
  1279.  
  1280.         /*
  1281.             Percental Item Spawn Chances of Electronics:
  1282.  
  1283.             Exile_Item_Laptop        = 50.00%
  1284.             Exile_Item_BaseCameraKit = 50.00%
  1285.         */
  1286.         Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};
  1287.  
  1288.         /*
  1289.             Percental Item Spawn Chances of Trash:
  1290.  
  1291.             Exile_Item_Magazine01         = 3.57%
  1292.             Exile_Item_Magazine02         = 3.57%
  1293.             Exile_Item_Magazine03         = 3.57%
  1294.             Exile_Item_Magazine04         = 3.57%
  1295.             Exile_Item_WeaponParts        = 3.57%
  1296.             Exile_Item_ZipTie             = 3.57%
  1297.             Exile_Item_SprayCan_Black     = 7.14%
  1298.             Exile_Item_SprayCan_Blue      = 7.14%
  1299.             Exile_Item_SprayCan_Green     = 7.14%
  1300.             Exile_Item_SprayCan_Red       = 7.14%
  1301.             Exile_Item_SprayCan_White     = 7.14%
  1302.             Exile_Item_Can_Empty          = 14.29%
  1303.             Exile_Item_PlasticBottleEmpty = 14.29%
  1304.             Exile_Item_ToiletPaper        = 14.29%
  1305.         */
  1306.         Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_SprayCan_Green", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Red", "Exile_Item_SprayCan_Red", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_ZipTie", "Exile_Item_SprayCan_Blue", "Exile_Item_WeaponParts", "Exile_Item_SprayCan_Black", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_Blue", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_Black", "Exile_Item_Magazine03", "Exile_Item_SprayCan_Green"};
  1307.  
  1308.         /*
  1309.             Percental Item Spawn Chances of Unused:
  1310.  
  1311.             Exile_Item_CordlessScrewdriver = 16.67%
  1312.             Exile_Item_Rope                = 16.67%
  1313.             Exile_Item_Carwheel            = 16.67%
  1314.             Exile_Item_Wrench              = 16.67%
  1315.             Exile_Item_OilCanister         = 16.67%
  1316.             Exile_Item_Hammer              = 16.67%
  1317.         */
  1318.         Unused[] = {"Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_OilCanister"};
  1319.  
  1320.         /*
  1321.             Percental Item Spawn Chances of ScavengeFood:
  1322.  
  1323.             Exile_Item_Surstromming = 8.33%
  1324.             Exile_Item_CatFood      = 41.67%
  1325.             Exile_Item_Dogfood      = 50.00%
  1326.         */
  1327.         ScavengeFood[] = {"Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CatFood", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_CatFood"};
  1328.  
  1329.         /*
  1330.             Percental Item Spawn Chances of ScavengeDrinks:
  1331.  
  1332.             Exile_Item_Beer                    = 33.33%
  1333.             Exile_Item_EnergyDrink             = 33.33%
  1334.             Exile_Item_PlasticBottleFreshWater = 33.33%
  1335.         */
  1336.         ScavengeDrinks[] = {"Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_EnergyDrink"};
  1337.  
  1338.         /*
  1339.             Percental Item Spawn Chances of ScavengeFurniture:
  1340.  
  1341.             Exile_Item_Magazine01 = 10.00%
  1342.             Exile_Item_Magazine02 = 20.00%
  1343.             Exile_Item_Magazine03 = 30.00%
  1344.             Exile_Item_Magazine04 = 40.00%
  1345.         */
  1346.         ScavengeFurniture[] = {"Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04"};
  1347.  
  1348.         /*
  1349.             Percental Item Spawn Chances of ScavengeTrash:
  1350.  
  1351.             Exile_Item_Magazine01         = 3.57%
  1352.             Exile_Item_Magazine02         = 3.57%
  1353.             Exile_Item_Magazine03         = 3.57%
  1354.             Exile_Item_Magazine04         = 3.57%
  1355.             Exile_Item_WeaponParts        = 3.57%
  1356.             Exile_Item_ZipTie             = 3.57%
  1357.             Exile_Item_SprayCan_Black     = 7.14%
  1358.             Exile_Item_SprayCan_Blue      = 7.14%
  1359.             Exile_Item_SprayCan_Green     = 7.14%
  1360.             Exile_Item_SprayCan_Red       = 7.14%
  1361.             Exile_Item_SprayCan_White     = 7.14%
  1362.             Exile_Item_Can_Empty          = 14.29%
  1363.             Exile_Item_PlasticBottleEmpty = 14.29%
  1364.             Exile_Item_ToiletPaper        = 14.29%
  1365.         */
  1366.         ScavengeTrash[] = {"Exile_Item_SprayCan_Red", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_SprayCan_Blue", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Blue", "Exile_Item_SprayCan_Black", "Exile_Item_Magazine01", "Exile_Item_Magazine02", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_SprayCan_Red", "Exile_Item_ZipTie", "Exile_Item_SprayCan_Green", "Exile_Item_SprayCan_Black", "Exile_Item_ToiletPaper", "Exile_Item_Magazine04", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Green", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_WeaponParts", "Exile_Item_Can_Empty"};
  1367.  
  1368.         /*
  1369.             Percental Item Spawn Chances of ScavengeWrecks:
  1370.  
  1371.             Exile_Item_Can_Empty           = 11.11%
  1372.             Exile_Item_Carwheel            = 11.11%
  1373.             Exile_Item_CordlessScrewdriver = 11.11%
  1374.             Exile_Item_DuctTape            = 11.11%
  1375.             Exile_Item_Hammer              = 11.11%
  1376.             Exile_Item_OilCanister         = 11.11%
  1377.             Exile_Item_Rope                = 11.11%
  1378.             Exile_Item_Wrench              = 11.11%
  1379.             Exile_Item_WeaponParts         = 11.11%
  1380.         */
  1381.         ScavengeWrecks[] = {"Exile_Item_OilCanister", "Exile_Item_Carwheel", "Exile_Item_WeaponParts", "Exile_Item_Hammer", "Exile_Item_DuctTape", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_Can_Empty", "Exile_Item_Wrench"};
  1382.  
  1383.         /*
  1384.             Percental Item Spawn Chances of ScavengeBranch:
  1385.  
  1386.             Exile_Item_WoodSticks = 100.00%
  1387.         */
  1388.         ScavengeBranch[] = {"Exile_Item_WoodSticks"};
  1389.  
  1390.         /*
  1391.             Percental Item Spawn Chances of ScavengeLeaves:
  1392.  
  1393.             Exile_Item_Leaves = 100.00%
  1394.         */
  1395.         ScavengeLeaves[] = {"Exile_Item_Leaves"};
  1396.  
  1397.         /*
  1398.             Percental Item Spawn Chances of ScavengeWood:
  1399.  
  1400.             Exile_Item_WoodLog = 100.00%
  1401.         */
  1402.         ScavengeWood[] = {"Exile_Item_WoodLog"};
  1403.     };
  1404. };
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