Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- span class="re5"> class CfgExileLootServer
- {
- class LootTables
- {
- /*
- Percental Item Group Spawn Chances of CivillianLowerClass:
- PistolAttachments = 1.60%
- ShotgunAmmo = 1.60%
- SMGAmmo = 1.60%
- SMGAttachments = 1.60%
- Shotguns = 2.14%
- SMG = 2.14%
- CivilianVests = 2.67%
- PistolAmmo = 2.67%
- Pistols = 4.28%
- Chemlights = 5.35%
- CivilianItems = 5.35%
- Drinks = 5.35%
- RoadFlares = 5.35%
- CivilianBackpacks = 5.88%
- CivilianClothing = 10.70%
- CivilianHeadgear = 10.70%
- Food = 14.97%
- Trash = 16.04%
- */
- CivillianLowerClass[] = {"CivilianClothing", "CivilianBackpacks", "RoadFlares", "Pistols", "Chemlights", "Food", "Drinks", "SMGAmmo", "CivilianBackpacks", "CivilianHeadgear", "Pistols", "Trash", "Trash", "Chemlights", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "SMG", "Chemlights", "Trash", "CivilianHeadgear", "Trash", "Drinks", "CivilianBackpacks", "CivilianHeadgear", "Trash", "Chemlights", "Pistols", "Trash", "CivilianClothing", "Food", "CivilianHeadgear", "Food", "Shotguns", "Food", "Food", "Drinks", "Drinks", "Pistols", "Food", "CivilianVests", "Trash", "SMG", "CivilianClothing", "CivilianHeadgear", "Food", "SMGAttachments", "PistolAmmo", "Chemlights", "CivilianItems", "CivilianClothing", "CivilianVests", "CivilianClothing", "RoadFlares", "CivilianItems", "CivilianHeadgear", "Chemlights", "ShotgunAmmo", "Trash", "RoadFlares", "CivilianClothing", "Drinks", "CivilianItems", "Chemlights", "CivilianClothing", "Drinks", "CivilianClothing", "Food", "RoadFlares", "Trash", "Trash", "Drinks", "CivilianClothing", "CivilianItems", "Trash", "SMG", "Chemlights", "Pistols", "CivilianItems", "Food", "Pistols", "RoadFlares", "Trash", "Trash", "Shotguns", "PistolAttachments", "CivilianHeadgear", "CivilianClothing", "CivilianClothing", "CivilianItems", "PistolAttachments", "Trash", "Food", "PistolAmmo", "CivilianHeadgear", "Shotguns", "Food", "ShotgunAmmo", "CivilianItems", "Pistols", "CivilianItems", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Shotguns", "SMGAmmo", "Trash", "Trash", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "CivilianVests", "Trash", "Food", "Trash", "SMGAttachments", "Food", "CivilianBackpacks", "Food", "CivilianVests", "RoadFlares", "Food", "CivilianBackpacks", "CivilianClothing", "Drinks", "CivilianHeadgear", "CivilianHeadgear", "RoadFlares", "RoadFlares", "Trash", "PistolAmmo", "Pistols", "Food", "CivilianHeadgear", "Food", "CivilianHeadgear", "SMGAttachments", "CivilianClothing", "CivilianHeadgear", "PistolAttachments", "Trash", "CivilianBackpacks", "SMGAmmo", "Food", "CivilianHeadgear", "CivilianClothing", "Food", "PistolAmmo", "Trash", "CivilianClothing", "Trash", "Chemlights", "Food", "SMG", "Drinks", "Trash", "CivilianItems", "Food", "Trash", "Trash", "CivilianBackpacks", "Food", "CivilianClothing", "Trash", "Food", "CivilianClothing", "Food", "Trash", "Trash", "CivilianHeadgear", "Food", "CivilianBackpacks", "Trash", "Food", "CivilianItems", "Trash", "CivilianHeadgear", "ShotgunAmmo", "CivilianHeadgear", "Drinks", "Food", "CivilianBackpacks", "RoadFlares", "CivilianVests", "PistolAmmo"};
- /*
- Percental Item Group Spawn Chances of CivillianUpperClass:
- PistolAttachments = 1.53%
- RifleAmmo = 1.53%
- RifleAttachments = 1.53%
- Rifles = 1.53%
- ShotgunAmmo = 1.53%
- SMGAmmo = 1.53%
- SMGAttachments = 1.53%
- Shotguns = 2.04%
- SMG = 2.04%
- CivilianVests = 2.55%
- PistolAmmo = 2.55%
- Pistols = 4.08%
- Chemlights = 5.10%
- CivilianItems = 5.10%
- Drinks = 5.10%
- RoadFlares = 5.10%
- CivilianBackpacks = 5.61%
- CivilianClothing = 10.20%
- CivilianHeadgear = 10.20%
- Food = 14.29%
- Trash = 15.31%
- */
- CivillianUpperClass[] = {"Drinks", "SMGAttachments", "CivilianClothing", "CivilianVests", "CivilianBackpacks", "Trash", "CivilianItems", "CivilianVests", "Chemlights", "Drinks", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "PistolAttachments", "CivilianHeadgear", "Food", "Trash", "SMG", "CivilianClothing", "Trash", "Food", "Food", "CivilianHeadgear", "Trash", "Food", "Trash", "Shotguns", "CivilianHeadgear", "Pistols", "Drinks", "Trash", "CivilianHeadgear", "Food", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "RifleAttachments", "CivilianHeadgear", "Pistols", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "PistolAmmo", "Chemlights", "Chemlights", "Trash", "Shotguns", "RifleAttachments", "Food", "Food", "Trash", "SMG", "CivilianVests", "RoadFlares", "RoadFlares", "CivilianClothing", "CivilianVests", "CivilianBackpacks", "CivilianHeadgear", "RoadFlares", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianVests", "Rifles", "Trash", "RifleAmmo", "RoadFlares", "CivilianBackpacks", "SMGAttachments", "CivilianItems", "SMGAmmo", "PistolAmmo", "CivilianClothing", "Food", "CivilianClothing", "PistolAttachments", "CivilianClothing", "CivilianClothing", "CivilianItems", "Rifles", "Trash", "Trash", "CivilianBackpacks", "Food", "Pistols", "CivilianHeadgear", "Pistols", "Drinks", "CivilianBackpacks", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "Pistols", "CivilianBackpacks", "Drinks", "Trash", "RoadFlares", "SMG", "CivilianClothing", "CivilianHeadgear", "Food", "CivilianClothing", "CivilianHeadgear", "PistolAttachments", "Trash", "CivilianClothing", "RifleAmmo", "ShotgunAmmo", "SMGAmmo", "Trash", "CivilianClothing", "Food", "SMGAmmo", "Pistols", "RoadFlares", "Food", "Trash", "PistolAmmo", "Chemlights", "RoadFlares", "CivilianBackpacks", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "CivilianClothing", "RifleAmmo", "CivilianItems", "Rifles", "SMG", "Chemlights", "Trash", "Trash", "CivilianClothing", "Trash", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianHeadgear", "Trash", "PistolAmmo", "RoadFlares", "Trash", "CivilianBackpacks", "Trash", "Pistols", "Food", "Food", "Trash", "Shotguns", "Chemlights", "CivilianItems", "CivilianClothing", "CivilianBackpacks", "Trash", "Drinks", "CivilianClothing", "RoadFlares", "Trash", "Food", "SMGAttachments", "CivilianItems", "CivilianClothing", "Food", "CivilianClothing", "Food", "Trash", "Chemlights", "CivilianHeadgear", "Trash", "Trash", "CivilianClothing", "Food", "Chemlights", "CivilianItems", "Food", "Food", "Food", "CivilianItems", "Food", "Drinks", "Trash", "CivilianClothing", "Shotguns", "Drinks", "Food", "Food", "CivilianItems", "Food", "PistolAmmo", "ShotgunAmmo", "CivilianHeadgear"};
- /*
- Percental Item Group Spawn Chances of Shop:
- CivilianClothing = 0.82%
- CivilianVests = 0.82%
- PistolAttachments = 0.82%
- ShotgunAmmo = 0.82%
- SMGAmmo = 0.82%
- SMGAttachments = 0.82%
- PistolAmmo = 1.64%
- CivilianHeadgear = 2.46%
- IndustrialItems = 2.46%
- MedicalItems = 2.46%
- Shotguns = 3.28%
- SmokeGrenades = 3.28%
- Chemlights = 4.10%
- CivilianBackpacks = 4.10%
- RoadFlares = 4.10%
- SMG = 4.10%
- CivilianItems = 5.74%
- Pistols = 8.20%
- Drinks = 12.30%
- Food = 12.30%
- Trash = 24.59%
- */
- Shop[] = {"Food", "Food", "SMGAmmo", "Trash", "Pistols", "Trash", "Food", "Trash", "Drinks", "Food", "SMG", "CivilianItems", "Shotguns", "SMG", "Chemlights", "Pistols", "Chemlights", "Food", "CivilianItems", "Chemlights", "MedicalItems", "Drinks", "Trash", "Drinks", "Pistols", "RoadFlares", "Food", "Drinks", "CivilianBackpacks", "Drinks", "Trash", "Trash", "Pistols", "CivilianItems", "SMG", "Trash", "Drinks", "CivilianBackpacks", "Trash", "Chemlights", "Trash", "Drinks", "Shotguns", "Trash", "RoadFlares", "Trash", "SmokeGrenades", "Pistols", "CivilianHeadgear", "Pistols", "Trash", "Drinks", "Trash", "CivilianItems", "Food", "Drinks", "Food", "Pistols", "Drinks", "CivilianClothing", "ShotgunAmmo", "SMG", "RoadFlares", "PistolAmmo", "Trash", "Food", "Pistols", "Pistols", "Trash", "CivilianVests", "Drinks", "Trash", "Drinks", "CivilianBackpacks", "Trash", "MedicalItems", "Trash", "Trash", "PistolAttachments", "SMGAttachments", "Trash", "Trash", "IndustrialItems", "IndustrialItems", "CivilianBackpacks", "Food", "CivilianItems", "SmokeGrenades", "Trash", "RoadFlares", "Trash", "Trash", "Trash", "Trash", "CivilianHeadgear", "Food", "Pistols", "Drinks", "Trash", "Food", "CivilianBackpacks", "Trash", "MedicalItems", "RoadFlares", "CivilianHeadgear", "Food", "Trash", "CivilianItems", "SmokeGrenades", "Drinks", "SMG", "CivilianItems", "Food", "PistolAmmo", "Chemlights", "Shotguns", "Drinks", "Shotguns", "Food", "IndustrialItems", "Trash", "SmokeGrenades"};
- /*
- Percental Item Group Spawn Chances of Industrial:
- RoadFlares = 9.38%
- Vehicle = 15.63%
- Trash = 50.00%
- IndustrialItems = 25.00%
- */
- Industrial[] = {"Trash", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "Trash", "Trash", "Trash", "Trash", "Trash", "Vehicle", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "RoadFlares", "IndustrialItems", "Trash", "Vehicle", "RoadFlares", "Trash", "Trash", "Trash", "RoadFlares", "IndustrialItems", "Trash", "Trash", "Vehicle", "Trash"};
- /*
- Percental Item Group Spawn Chances of Factories:
- Electronics = 10.00%
- Trash = 40.00%
- IndustrialItems = 50.00%
- */
- Factories[] = {"IndustrialItems", "Trash", "Trash", "Trash", "Electronics", "IndustrialItems", "IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems"};
- /*
- Percental Item Group Spawn Chances of VehicleService:
- RoadFlares = 10.71%
- IndustrialItems = 17.86%
- Trash = 35.71%
- Vehicle = 35.71%
- */
- VehicleService[] = {"Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "Trash", "IndustrialItems", "RoadFlares", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Vehicle", "RoadFlares", "Vehicle"};
- /*
- Percental Item Group Spawn Chances of Military:
- DLCGhillies = 0.51%
- Ghillies = 0.51%
- Rebreathers = 0.51%
- Bipods = 1.03%
- DLCAmmo = 1.03%
- DLCOptics = 1.03%
- DLCSupressor = 1.03%
- LMGAmmo = 1.03%
- MedicalItems = 1.03%
- SniperAmmo = 1.03%
- SniperAttachments = 1.03%
- DLCRifles = 1.54%
- DLCVests = 1.54%
- GuerillaHeadgear = 1.54%
- GuerillaVests = 1.54%
- HandGrenades = 1.54%
- HEGrenades = 1.54%
- MilitaryBackpacks = 1.54%
- MilitaryHeadgear = 1.54%
- MilitaryVests = 1.54%
- RifleAmmo = 1.54%
- RifleAttachments = 1.54%
- SmokeGrenades = 1.54%
- Snipers = 1.54%
- UGLFlares = 1.54%
- UGLSmokes = 1.54%
- CivilianItems = 2.05%
- GuerillaBackpacks = 2.05%
- GuerillaItems = 2.05%
- LMG = 2.05%
- GuerillaClothing = 2.56%
- MilitaryClothing = 2.56%
- Rifles = 2.56%
- Trash = 51.28%
- */
- Military[] = {"Trash", "GuerillaItems", "Trash", "HEGrenades", "CivilianItems", "MedicalItems", "SmokeGrenades", "RifleAmmo", "GuerillaHeadgear", "UGLSmokes", "Trash", "Trash", "Trash", "Trash", "DLCVests", "LMG", "Trash", "MedicalItems", "Trash", "RifleAttachments", "UGLSmokes", "Trash", "Bipods", "GuerillaClothing", "Trash", "GuerillaItems", "Trash", "Trash", "DLCRifles", "Trash", "GuerillaHeadgear", "Ghillies", "MilitaryClothing", "DLCSupressor", "Trash", "Trash", "SniperAttachments", "HEGrenades", "Trash", "Trash", "Trash", "Trash", "GuerillaItems", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Rifles", "GuerillaVests", "DLCRifles", "MilitaryClothing", "Trash", "HEGrenades", "Trash", "GuerillaVests", "Trash", "Trash", "GuerillaItems", "DLCOptics", "CivilianItems", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "SniperAmmo", "HandGrenades", "Trash", "UGLFlares", "Trash", "LMGAmmo", "Trash", "Trash", "Trash", "GuerillaClothing", "Trash", "SniperAmmo", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "LMG", "LMG", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCAmmo", "GuerillaVests", "UGLSmokes", "DLCSupressor", "MilitaryClothing", "MilitaryHeadgear", "Rifles", "Trash", "Trash", "Trash", "Trash", "LMG", "RifleAmmo", "Rifles", "MilitaryHeadgear", "Trash", "MilitaryClothing", "Trash", "Trash", "MilitaryClothing", "SmokeGrenades", "SniperAttachments", "Trash", "MilitaryBackpacks", "DLCAmmo", "Trash", "Trash", "Trash", "Trash", "GuerillaClothing", "MilitaryHeadgear", "MilitaryBackpacks", "GuerillaBackpacks", "MilitaryBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "GuerillaBackpacks", "Snipers", "Trash", "Trash", "Trash", "Trash", "DLCOptics", "MilitaryVests", "Rebreathers", "GuerillaClothing", "Rifles", "Trash", "Trash", "Trash", "CivilianItems", "Trash", "UGLFlares", "Trash", "DLCVests", "Trash", "RifleAttachments", "Trash", "DLCVests", "Trash", "Trash", "SmokeGrenades", "RifleAttachments", "HandGrenades", "Trash", "Snipers", "Trash", "Rifles", "CivilianItems", "Trash", "Trash", "LMGAmmo", "MilitaryVests", "Trash", "UGLFlares", "GuerillaClothing", "Trash", "Snipers", "MilitaryVests", "Trash", "Trash", "Trash", "RifleAmmo", "Trash", "HandGrenades", "Trash"};
- /*
- Percental Item Group Spawn Chances of Medical:
- Trash = 30.00%
- MedicalItems = 70.00%
- */
- Medical[] = {"Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "MedicalItems"};
- /*
- Percental Item Group Spawn Chances of Tourist:
- DLCAmmo = 2.44%
- DLCOptics = 2.44%
- DLCSupressor = 2.44%
- SniperAmmo = 2.44%
- SniperAttachments = 2.44%
- CivilianItems = 4.88%
- HandGrenades = 4.88%
- MedicalItems = 4.88%
- DLCGhillies = 7.32%
- Ghillies = 7.32%
- MilitaryBackpacks = 9.76%
- MilitaryHeadgear = 9.76%
- DLCRifles = 19.51%
- Snipers = 19.51%
- */
- Tourist[] = {"Snipers", "DLCAmmo", "DLCGhillies", "DLCRifles", "DLCRifles", "MedicalItems", "SniperAmmo", "DLCSupressor", "DLCGhillies", "HandGrenades", "DLCRifles", "CivilianItems", "MilitaryBackpacks", "MilitaryHeadgear", "HandGrenades", "Snipers", "MilitaryHeadgear", "Snipers", "Snipers", "Ghillies", "DLCRifles", "DLCOptics", "DLCGhillies", "Ghillies", "MilitaryBackpacks", "Snipers", "Snipers", "Snipers", "CivilianItems", "MedicalItems", "DLCRifles", "DLCRifles", "MilitaryHeadgear", "SniperAttachments", "Snipers", "DLCRifles", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryBackpacks", "Ghillies"};
- /*
- Percental Item Group Spawn Chances of Radiation:
- DLCAmmo = 2.70%
- DLCOptics = 2.70%
- DLCSupressor = 2.70%
- SniperAmmo = 2.70%
- SniperAttachments = 2.70%
- EpicWeapons = 5.41%
- HandGrenades = 5.41%
- MedicalItems = 5.41%
- DLCGhillies = 8.11%
- Ghillies = 8.11%
- MilitaryBackpacks = 13.51%
- MilitaryHeadgear = 13.51%
- DLCRifles = 13.51%
- Snipers = 13.51%
- */
- Radiation[] = {"MedicalItems", "MilitaryBackpacks", "Snipers", "Snipers", "SniperAmmo", "MilitaryBackpacks", "EpicWeapons", "DLCRifles", "DLCGhillies", "MilitaryHeadgear", "MilitaryBackpacks", "Snipers", "Snipers", "Ghillies", "MilitaryBackpacks", "DLCOptics", "DLCSupressor", "EpicWeapons", "MilitaryHeadgear", "Ghillies", "HandGrenades", "MilitaryHeadgear", "MilitaryHeadgear", "MedicalItems", "HandGrenades", "DLCGhillies", "DLCGhillies", "Snipers", "DLCRifles", "SniperAttachments", "MilitaryBackpacks", "DLCAmmo", "MilitaryHeadgear", "DLCRifles", "DLCRifles", "Ghillies", "DLCRifles"};
- /*
- Percental Item Group Spawn Chances of ScavengeFurnitureCommon:
- ScavengeFood = 10.00%
- ScavengeDrinks = 10.00%
- ScavengeFurniture = 80.00%
- */
- ScavengeFurnitureCommon[] = {"ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture"};
- /*
- Percental Item Group Spawn Chances of ScavengeFurnitureFoodCommon:
- ScavengeFood = 40.00%
- ScavengeDrinks = 60.00%
- */
- ScavengeFurnitureFoodCommon[] = {"ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood"};
- /*
- Percental Item Group Spawn Chances of ScavengeTrashCommon:
- ScavengeTrash = 100.00%
- */
- ScavengeTrashCommon[] = {"ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash", "ScavengeTrash"};
- /*
- Percental Item Group Spawn Chances of ScavengeWrecksCommon:
- ScavengeWrecks = 100.00%
- */
- ScavengeWrecksCommon[] = {"ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks"};
- /*
- Percental Item Group Spawn Chances of ScavengeAbandonedCampsCommon:
- ScavengeFood = 10.00%
- ScavengeDrinks = 20.00%
- ScavengeFurniture = 30.00%
- ScavengeWrecks = 40.00%
- */
- ScavengeAbandonedCampsCommon[] = {"ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFood", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFood", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeDrinks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeFurniture", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeDrinks", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeDrinks", "ScavengeFood", "ScavengeFurniture", "ScavengeFurniture", "ScavengeFurniture", "ScavengeWrecks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeDrinks", "ScavengeWrecks", "ScavengeFurniture"};
- /*
- Percental Item Group Spawn Chances of ScavengeTreeCommon:
- ScavengeBranch = 50.00%
- ScavengeLeaves = 50.00%
- */
- ScavengeTreeCommon[] = {"ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch", "ScavengeBranch", "ScavengeBranch", "ScavengeLeaves", "ScavengeLeaves", "ScavengeLeaves", "ScavengeBranch"};
- /*
- Percental Item Group Spawn Chances of ScavengeLogsCommon:
- ScavengeWood = 100.00%
- */
- ScavengeLogsCommon[] = {"ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood", "ScavengeWood"};
- };
- class ItemGroups
- {
- /*
- Percental Item Spawn Chances of Food:
- Exile_Item_EMRE = 0.84%
- Exile_Item_InstantCoffee = 9.24%
- Exile_Item_GloriousKnakworst = 1.68%
- Exile_Item_CookingPot = 2.52%
- Exile_Item_Surstromming = 2.52%
- Exile_Item_SausageGravy = 3.36%
- Exile_Item_BBQSandwich = 4.20%
- Exile_Item_CanOpener = 4.20%
- Exile_Item_CatFood = 4.20%
- Exile_Item_ChristmasTinner = 4.20%
- Exile_Item_MacasCheese = 4.20%
- Exile_Item_Matches = 4.20%
- Exile_Item_BeefParts = 5.04%
- Exile_Item_Cheathas = 5.04%
- Exile_Item_Dogfood = 5.04%
- Exile_Item_DsNuts = 5.04%
- Exile_Item_Noodles = 5.88%
- Exile_Item_CockONut = 6.72%
- Exile_Item_SeedAstics = 6.72%
- Exile_Item_Moobar = 7.56%
- Exile_Item_Raisins = 7.56%
- */
- Food[] = {"Exile_Item_CockONut", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SausageGravy", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_GloriousKnakworst", "Exile_Item_GloriousKnakworst", "Exile_Item_CanOpener", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_BBQSandwich", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_ChristmasTinner", "Exile_Item_CatFood", "Exile_Item_CookingPot", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_Dogfood", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_CockONut", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_CanOpener", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_Raisins", "Exile_Item_MacasCheese", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_ChristmasTinner", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_SeedAstics", "Exile_Item_InstantCoffee", "Exile_Item_Matches", "Exile_Item_BeefParts", "Exile_Item_BeefParts", "Exile_Item_Moobar", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_SausageGravy", "Exile_Item_Moobar", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_Raisins", "Exile_Item_Moobar"};
- /*
- Percental Item Spawn Chances of Drinks:
- Exile_Item_Beer = 7.69%
- Exile_Item_EnergyDrink = 7.69%
- Exile_Item_PlasticBottleFreshWater = 7.69%
- Exile_Item_PowerDrink = 7.69%
- Exile_Item_MountainDupe = 7.69%
- Exile_Item_ChocolateMilk = 23.08%
- Exile_Item_PlasticBottleDirtyWater = 38.46%
- */
- Drinks[] = {"Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater"};
- /*
- Percental Item Spawn Chances of Pistols:
- Exile_Weapon_Colt1911 = 6.25%
- Exile_Weapon_Makarov = 25.00%
- Exile_Weapon_Taurus = 6.25%
- Exile_Weapon_TaurusGold = 6.25%
- hgun_P07_khk_F = 6.25%
- hgun_Pistol_01_F = 6.25%
- hgun_Pistol_heavy_01_F = 6.25%
- hgun_Pistol_heavy_02_F = 6.25%
- hgun_Pistol_Signal_F = 6.25%
- hgun_ACPC2_F = 6.25%
- hgun_P07_F = 6.25%
- hgun_Rook40_F = 6.25%
- Exile_Weapon_SA61 = 6.25%
- */
- Pistols[] = {"Exile_Weapon_Taurus", "Exile_Weapon_SA61", "Exile_Weapon_Makarov", "hgun_Pistol_01_F", "hgun_P07_F", "hgun_Rook40_F", "hgun_Pistol_Signal_F", "Exile_Weapon_Makarov", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F", "hgun_P07_khk_F", "Exile_Weapon_TaurusGold", "Exile_Weapon_Makarov", "Exile_Weapon_Colt1911", "hgun_Pistol_heavy_02_F", "Exile_Weapon_Makarov"};
- /*
- Percental Item Spawn Chances of PistolAmmo:
- 6Rnd_GreenSignal_F = 5.56%
- 6Rnd_RedSignal_F = 5.56%
- 16Rnd_9x21_Mag = 5.56%
- 6Rnd_45ACP_Cylinder = 5.56%
- 10Rnd_9x21_Mag = 5.56%
- 11Rnd_45ACP_Mag = 5.56%
- 30Rnd_9x21_Mag = 5.56%
- 9Rnd_45ACP_Mag = 5.56%
- Exile_Magazine_6Rnd_45ACP = 5.56%
- Exile_Magazine_7Rnd_45ACP = 5.56%
- Exile_Magazine_8Rnd_9x18 = 22.22%
- Exile_Magazine_10Rnd_765x17_SA61 = 11.11%
- Exile_Magazine_20Rnd_765x17_SA61 = 11.11%
- */
- PistolAmmo[] = {"Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "6Rnd_45ACP_Cylinder", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "6Rnd_RedSignal_F", "6Rnd_GreenSignal_F", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_6Rnd_45ACP", "16Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_8Rnd_9x18", "30Rnd_9x21_Mag"};
- /*
- Percental Item Spawn Chances of PistolAttachments:
- optic_MRD = 16.67%
- optic_Yorris = 16.67%
- muzzle_snds_acp = 33.33%
- muzzle_snds_L = 33.33%
- */
- PistolAttachments[] = {"optic_Yorris", "optic_MRD", "muzzle_snds_L", "muzzle_snds_L", "muzzle_snds_acp", "muzzle_snds_acp"};
- /*
- Percental Item Spawn Chances of Shotguns:
- Exile_Weapon_M1014 = 100.00%
- */
- Shotguns[] = {"Exile_Weapon_M1014"};
- /*
- Percental Item Spawn Chances of ShotgunAmmo:
- Exile_Magazine_8Rnd_74Slug = 100.00%
- */
- ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
- /*
- Percental Item Spawn Chances of SMG:
- SMG_01_F = 25.00%
- SMG_02_F = 25.00%
- SMG_05_F = 25.00%
- hgun_PDW2000_F = 25.00%
- */
- SMG[] = {"SMG_01_F", "SMG_05_F", "hgun_PDW2000_F", "SMG_02_F"};
- /*
- Percental Item Spawn Chances of SMGAmmo:
- 30Rnd_45ACP_Mag_SMG_01 = 50.00%
- 30Rnd_9x21_Mag_SMG_02 = 50.00%
- */
- SMGAmmo[] = {"30Rnd_45ACP_Mag_SMG_01", "30Rnd_9x21_Mag_SMG_02"};
- /*
- Percental Item Spawn Chances of SMGAttachments:
- optic_Holosight_smg = 16.67%
- optic_Holosight_smg_blk_F = 16.67%
- optic_ACO_grn_smg = 16.67%
- optic_Aco_smg = 16.67%
- optic_ACO_grn = 16.67%
- optic_Aco = 16.67%
- */
- SMGAttachments[] = {"optic_Holosight_smg_blk_F", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco", "optic_Aco_smg", "optic_Holosight_smg"};
- /*
- Percental Item Spawn Chances of Rifles:
- arifle_Katiba_GL_F = 0.71%
- arifle_Mk20_GL_F = 0.71%
- arifle_MX_GL_Black_F = 0.71%
- arifle_MX_GL_F = 0.71%
- arifle_MXM_F = 0.71%
- arifle_TRG21_GL_F = 0.71%
- Exile_Weapon_AK107_GL = 0.71%
- Exile_Weapon_AK74_GL = 0.71%
- arifle_AK12_GL_F = 1.43%
- arifle_AKM_F = 1.43%
- arifle_AKM_FL_F = 1.43%
- arifle_AKS_F = 1.43%
- arifle_ARX_blk_F = 1.43%
- arifle_ARX_ghex_F = 1.43%
- arifle_ARX_hex_F = 1.43%
- arifle_CTAR_blk_F = 1.43%
- arifle_CTAR_ghex_F = 1.43%
- arifle_CTAR_GL_blk_F = 1.43%
- arifle_CTAR_hex_F = 1.43%
- arifle_CTARS_blk_F = 1.43%
- arifle_CTARS_ghex_F = 1.43%
- arifle_CTARS_hex_F = 1.43%
- arifle_Katiba_F = 1.43%
- arifle_Mk20_F = 1.43%
- arifle_Mk20C_F = 1.43%
- arifle_MX_Black_F = 1.43%
- arifle_MX_F = 1.43%
- arifle_MXC_Black_F = 1.43%
- arifle_MXC_F = 1.43%
- arifle_MXM_Black_F = 1.43%
- arifle_SDAR_F = 1.43%
- arifle_SPAR_01_blk_F = 1.43%
- arifle_SPAR_01_GL_blk_F = 1.43%
- arifle_SPAR_01_GL_khk_F = 1.43%
- arifle_SPAR_01_GL_snd_F = 1.43%
- arifle_SPAR_01_khk_F = 1.43%
- arifle_SPAR_01_snd_F = 1.43%
- arifle_SPAR_02_blk_F = 1.43%
- arifle_SPAR_02_khk_F = 1.43%
- arifle_SPAR_02_snd_F = 1.43%
- arifle_SPAR_03_blk_F = 1.43%
- arifle_SPAR_03_khk_F = 1.43%
- arifle_SPAR_03_snd_F = 1.43%
- arifle_TRG20_F = 1.43%
- arifle_TRG21_F = 1.43%
- Exile_Weapon_AK107 = 1.43%
- Exile_Weapon_AK74 = 1.43%
- Exile_Weapon_DMR = 1.43%
- arifle_MXM_khk_F = 2.14%
- Exile_Weapon_AK47 = 2.14%
- Exile_Weapon_AKS_Gold = 2.14%
- Exile_Weapon_SVD = 2.14%
- Exile_Weapon_SVDCamo = 2.14%
- Exile_Weapon_VSSVintorez = 2.14%
- arifle_MX_GL_khk_F = 2.14%
- arifle_AK12_F = 2.14%
- Exile_Weapon_CZ550 = 2.14%
- arifle_MX_khk_F = 2.14%
- arifle_MXC_khk_F = 2.14%
- Exile_Weapon_M4 = 2.14%
- Exile_Weapon_M16A4 = 2.14%
- Exile_Weapon_M16A2 = 2.14%
- Exile_Weapon_LeeEnfield = 7.14%
- */
- Rifles[] = {"arifle_SDAR_F", "Exile_Weapon_AK107", "arifle_CTARS_ghex_F", "arifle_SPAR_03_blk_F", "arifle_CTARS_hex_F", "arifle_CTAR_blk_F", "arifle_MXM_Black_F", "Exile_Weapon_M16A4", "arifle_SPAR_02_blk_F", "arifle_MXM_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MX_khk_F", "arifle_SPAR_03_khk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_DMR", "arifle_CTAR_ghex_F", "arifle_MXM_Black_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "arifle_MXC_Black_F", "arifle_SPAR_01_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_AKS_Gold", "arifle_AKM_F", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "Exile_Weapon_SVDCamo", "Exile_Weapon_M16A2", "Exile_Weapon_CZ550", "arifle_SPAR_02_khk_F", "arifle_CTAR_hex_F", "arifle_AK12_F", "Exile_Weapon_M4", "arifle_MX_GL_Black_F", "arifle_MX_khk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_AK74_GL", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "arifle_SPAR_02_khk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_VSSVintorez", "Exile_Weapon_AK47", "arifle_Katiba_F", "arifle_CTARS_hex_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_03_snd_F", "arifle_AKS_F", "arifle_MXC_khk_F", "arifle_MX_Black_F", "Exile_Weapon_DMR", "arifle_SPAR_01_blk_F", "arifle_SPAR_03_blk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_LeeEnfield", "arifle_SPAR_03_khk_F", "arifle_CTAR_hex_F", "arifle_SPAR_01_blk_F", "arifle_TRG21_F", "arifle_ARX_hex_F", "arifle_MX_F", "arifle_SPAR_01_GL_snd_F", "arifle_ARX_ghex_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_SVDCamo", "arifle_ARX_ghex_F", "Exile_Weapon_AK47", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "arifle_MXM_khk_F", "arifle_TRG20_F", "Exile_Weapon_AK74", "arifle_CTAR_ghex_F", "arifle_SPAR_03_snd_F", "Exile_Weapon_LeeEnfield", "arifle_MXM_khk_F", "arifle_ARX_hex_F", "arifle_CTARS_blk_F", "arifle_AKM_FL_F", "arifle_Katiba_F", "Exile_Weapon_AK107_GL", "arifle_SPAR_01_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_Mk20_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MXM_F", "arifle_AK12_F", "Exile_Weapon_CZ550", "arifle_AKS_F", "Exile_Weapon_M4", "Exile_Weapon_LeeEnfield", "arifle_MXC_F", "arifle_AK12_GL_F", "arifle_SPAR_01_snd_F", "arifle_AKM_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "Exile_Weapon_M16A2", "Exile_Weapon_VSSVintorez", "arifle_MX_khk_F", "Exile_Weapon_CZ550", "arifle_CTAR_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_AK12_F", "arifle_ARX_blk_F", "Exile_Weapon_SVD", "arifle_MXC_F", "arifle_TRG21_GL_F", "arifle_CTAR_blk_F", "Exile_Weapon_M16A2", "arifle_Mk20_F", "arifle_MX_GL_khk_F", "Exile_Weapon_LeeEnfield", "arifle_MXC_Black_F", "arifle_AK12_GL_F", "Exile_Weapon_AK74", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "arifle_Katiba_GL_F", "arifle_Mk20_GL_F", "arifle_ARX_blk_F", "arifle_SDAR_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_blk_F", "arifle_SPAR_01_GL_blk_F", "arifle_TRG20_F", "arifle_AKM_FL_F", "arifle_MX_F", "arifle_TRG21_F", "arifle_SPAR_01_GL_khk_F", "arifle_MX_GL_khk_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20C_F", "Exile_Weapon_M16A4", "arifle_MXC_khk_F"};
- /*
- Percental Item Spawn Chances of RifleAmmo:
- Exile_Magazine_20Rnd_762x51_DMR = 2.22%
- Exile_Magazine_10Rnd_303 = 22.22%
- 100Rnd_580x42_Mag_F = 4.44%
- 10Rnd_50BW_Mag_F = 4.44%
- 150Rnd_556x45_Drum_Mag_F = 4.44%
- 20Rnd_556x45_UW_mag = 4.44%
- 20Rnd_762x51_Mag = 4.44%
- 30Rnd_545x39_Mag_F = 4.44%
- 30Rnd_556x45_Stanag = 4.44%
- 30Rnd_580x42_Mag_F = 4.44%
- 30Rnd_65x39_caseless_mag = 4.44%
- 30Rnd_762x39_AK47_M = 4.44%
- 30Rnd_762x39_Mag_F = 4.44%
- Exile_Magazine_10Rnd_762x54 = 4.44%
- Exile_Magazine_10Rnd_9x39 = 4.44%
- Exile_Magazine_20Rnd_9x39 = 4.44%
- Exile_Magazine_30Rnd_545x39_AK = 4.44%
- Exile_Magazine_30Rnd_762x39_AK = 4.44%
- Exile_Magazine_5Rnd_22LR = 4.44%
- */
- RifleAmmo[] = {"Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_F", "30Rnd_762x39_Mag_F", "Exile_Magazine_10Rnd_762x54", "30Rnd_65x39_caseless_mag", "30Rnd_545x39_Mag_F", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_762x54", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_5Rnd_22LR", "30Rnd_762x39_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_556x45_Stanag", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_65x39_caseless_mag", "Exile_Magazine_10Rnd_9x39", "10Rnd_50BW_Mag_F", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "10Rnd_50BW_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_10Rnd_303", "Exile_Magazine_5Rnd_22LR"};
- /*
- Percental Item Spawn Chances of RifleAttachments:
- muzzle_snds_M = 3.39%
- muzzle_snds_H = 3.39%
- muzzle_snds_H_khk_F = 3.39%
- muzzle_snds_H_snd_F = 3.39%
- muzzle_snds_58_blk_F = 3.39%
- muzzle_snds_m_khk_F = 3.39%
- muzzle_snds_m_snd_F = 3.39%
- muzzle_snds_58_wdm_F = 3.39%
- muzzle_snds_65_TI_blk_F = 3.39%
- muzzle_snds_65_TI_hex_F = 3.39%
- muzzle_snds_65_TI_ghex_F = 3.39%
- muzzle_snds_H_MG_blk_F = 3.39%
- muzzle_snds_H_MG_khk_F = 3.39%
- optic_Arco = 3.39%
- optic_Arco_blk_F = 3.39%
- optic_Arco_ghex_F = 3.39%
- optic_Hamr = 3.39%
- optic_Hamr_khk_F = 3.39%
- optic_Holosight = 3.39%
- optic_Holosight_blk_F = 3.39%
- optic_Holosight_khk_F = 3.39%
- acc_flashlight = 3.39%
- acc_pointer_IR = 3.39%
- optic_MRCO = 3.39%
- optic_DMS = 3.39%
- optic_DMS_ghex_F = 3.39%
- optic_ERCO_blk_F = 3.39%
- optic_ERCO_khk_F = 3.39%
- optic_ERCO_snd_F = 3.39%
- optic_NVS = 1.69%
- */
- RifleAttachments[] = {"muzzle_snds_H", "optic_Holosight_blk_F", "muzzle_snds_H_khk_F", "acc_flashlight", "optic_Arco_blk_F", "optic_ERCO_snd_F", "muzzle_snds_65_TI_hex_F", "optic_Hamr_khk_F", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_Hamr", "optic_Arco", "muzzle_snds_65_TI_ghex_F", "optic_DMS", "muzzle_snds_H_MG_khk_F", "optic_DMS_ghex_F", "muzzle_snds_M", "muzzle_snds_H_snd_F", "optic_ERCO_blk_F", "optic_Arco_ghex_F", "muzzle_snds_H_khk_F", "optic_DMS_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "optic_Hamr", "optic_Arco_ghex_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_58_wdm_F", "optic_ERCO_blk_F", "muzzle_snds_M", "muzzle_snds_m_snd_F", "muzzle_snds_m_khk_F", "optic_ERCO_snd_F", "muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "optic_NVS", "optic_Holosight_khk_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_H", "muzzle_snds_H_snd_F", "optic_Arco", "optic_Arco_blk_F", "optic_Hamr_khk_F", "acc_pointer_IR", "optic_ERCO_khk_F", "optic_Holosight", "acc_pointer_IR", "acc_flashlight", "optic_MRCO", "optic_DMS", "optic_ERCO_khk_F", "optic_Holosight", "optic_Holosight_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H_MG_khk_F"};
- /*
- Percental Item Spawn Chances of LMG:
- arifle_MX_SW_Black_F = 12.50%
- arifle_MX_SW_F = 12.50%
- LMG_Mk200_F = 12.50%
- LMG_Zafir_F = 12.50%
- Exile_Weapon_RPK = 12.50%
- Exile_Weapon_PK = 12.50%
- Exile_Weapon_PKP = 12.50%
- LMG_03_F = 12.50%
- */
- LMG[] = {"LMG_03_F", "Exile_Weapon_RPK", "arifle_MX_SW_Black_F", "Exile_Weapon_PK", "Exile_Weapon_PKP", "LMG_Zafir_F", "LMG_Mk200_F", "arifle_MX_SW_F"};
- /*
- Percental Item Spawn Chances of LMGAmmo:
- 200Rnd_556x45_Box_F = 5.26%
- Exile_Magazine_100Rnd_762x54_PK_Green = 5.26%
- Exile_Magazine_45Rnd_545x39_RPK_Green = 5.26%
- Exile_Magazine_75Rnd_545x39_RPK_Green = 5.26%
- 100Rnd_65x39_caseless_mag = 10.53%
- 150Rnd_762x54_Box = 15.79%
- 130Rnd_338_Mag = 26.32%
- 150Rnd_93x64_Mag = 26.32%
- */
- LMGAmmo[] = {"Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_762x54_Box", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_F", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "Exile_Magazine_100Rnd_762x54_PK_Green", "130Rnd_338_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "100Rnd_65x39_caseless_mag", "150Rnd_93x64_Mag"};
- /*
- Percental Item Spawn Chances of Snipers:
- srifle_DMR_01_F = 9.09%
- srifle_EBR_F = 9.09%
- srifle_GM6_F = 9.09%
- srifle_LRR_F = 9.09%
- srifle_LRR_tna_F = 9.09%
- srifle_GM6_ghex_F = 9.09%
- srifle_DMR_07_blk_F = 9.09%
- srifle_DMR_07_hex_F = 9.09%
- srifle_DMR_07_ghex_F = 9.09%
- Exile_Weapon_m107 = 9.09%
- Exile_Weapon_ksvk = 9.09%
- */
- Snipers[] = {"srifle_DMR_07_blk_F", "Exile_Weapon_ksvk", "srifle_DMR_07_ghex_F", "Exile_Weapon_m107", "srifle_DMR_07_hex_F", "srifle_EBR_F", "srifle_GM6_ghex_F", "srifle_LRR_tna_F", "srifle_LRR_F", "srifle_DMR_01_F", "srifle_GM6_F"};
- /*
- Percental Item Spawn Chances of SniperAmmo:
- Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0.74%
- Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
- Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1.48%
- Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1.48%
- Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2.22%
- Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2.22%
- Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3.70%
- Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3.70%
- Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5.93%
- 5Rnd_127x108_APDS_Mag = 5.93%
- 5Rnd_127x108_Mag = 7.41%
- Exile_Magazine_10Rnd_127x99_m107 = 7.41%
- Exile_Magazine_5Rnd_127x108_KSVK = 7.41%
- 7Rnd_408_Mag = 7.41%
- 10Rnd_762x54_Mag = 12.59%
- 20Rnd_762x51_Mag = 14.07%
- 20Rnd_650x39_Cased_Mag_F = 15.56%
- */
- SniperAmmo[] = {"Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F"};
- /*
- Percental Item Spawn Chances of SniperAttachments:
- muzzle_snds_B_khk_F = 11.11%
- muzzle_snds_B_snd_F = 11.11%
- muzzle_snds_B = 11.11%
- optic_LRPS = 11.11%
- optic_LRPS_ghex_F = 11.11%
- optic_LRPS_tna_F = 11.11%
- optic_SOS = 11.11%
- optic_SOS_khk_F = 11.11%
- optic_DMS = 11.11%
- */
- SniperAttachments[] = {"optic_LRPS_tna_F", "muzzle_snds_B", "optic_SOS", "optic_SOS_khk_F", "optic_LRPS", "optic_DMS", "optic_LRPS_ghex_F", "muzzle_snds_B_khk_F", "muzzle_snds_B_snd_F"};
- /*
- Percental Item Spawn Chances of DLCRifles:
- srifle_DMR_03_F = 7.14%
- srifle_DMR_03_khaki_F = 7.14%
- srifle_DMR_03_tan_F = 7.14%
- srifle_DMR_03_woodland_F = 7.14%
- srifle_DMR_06_camo_F = 7.14%
- srifle_DMR_06_olive_F = 7.14%
- srifle_DMR_02_camo_F = 7.14%
- srifle_DMR_02_F = 7.14%
- srifle_DMR_02_sniper_F = 7.14%
- srifle_DMR_04_F = 7.14%
- srifle_DMR_04_Tan_F = 7.14%
- srifle_DMR_05_blk_F = 7.14%
- srifle_DMR_05_hex_F = 7.14%
- srifle_DMR_05_tan_F = 7.14%
- */
- DLCRifles[] = {"srifle_DMR_06_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F"};
- /*
- Percental Item Spawn Chances of DLCAmmo:
- 10Rnd_127x54_Mag = 25.00%
- 20Rnd_762x51_Mag = 25.00%
- 10Rnd_338_Mag = 25.00%
- 10Rnd_93x64_DMR_05_Mag = 25.00%
- */
- DLCAmmo[] = {"10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag"};
- /*
- Percental Item Spawn Chances of DLCOptics:
- optic_AMS = 14.29%
- optic_AMS_khk = 14.29%
- optic_AMS_snd = 14.29%
- optic_KHS_blk = 14.29%
- optic_KHS_hex = 14.29%
- optic_KHS_old = 14.29%
- optic_KHS_tan = 14.29%
- */
- DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_AMS", "optic_KHS_tan", "optic_KHS_hex", "optic_KHS_blk", "optic_KHS_old"};
- /*
- Percental Item Spawn Chances of DLCSupressor:
- muzzle_snds_338_black = 16.67%
- muzzle_snds_338_green = 16.67%
- muzzle_snds_338_sand = 16.67%
- muzzle_snds_93mmg = 16.67%
- muzzle_snds_93mmg_tan = 16.67%
- muzzle_snds_B = 16.67%
- */
- DLCSupressor[] = {"muzzle_snds_338_green", "muzzle_snds_B", "muzzle_snds_93mmg_tan", "muzzle_snds_93mmg", "muzzle_snds_338_sand", "muzzle_snds_338_black"};
- /*
- Percental Item Spawn Chances of EpicWeapons:
- MMG_01_hex_F = 20.00%
- MMG_01_tan_F = 20.00%
- MMG_02_black_F = 20.00%
- MMG_02_camo_F = 20.00%
- MMG_02_sand_F = 20.00%
- */
- EpicWeapons[] = {"MMG_02_camo_F", "MMG_01_hex_F", "MMG_02_sand_F", "MMG_02_black_F", "MMG_01_tan_F"};
- /*
- Percental Item Spawn Chances of Bipods:
- bipod_03_F_oli = 11.11%
- bipod_03_F_blk = 11.11%
- bipod_02_F_tan = 11.11%
- bipod_02_F_hex = 11.11%
- bipod_02_F_blk = 11.11%
- bipod_01_F_snd = 11.11%
- bipod_01_F_mtp = 11.11%
- bipod_01_F_blk = 11.11%
- bipod_01_F_khk = 11.11%
- */
- Bipods[] = {"bipod_03_F_blk", "bipod_01_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_02_F_blk", "bipod_03_F_oli", "bipod_01_F_khk", "bipod_02_F_hex", "bipod_01_F_snd"};
- /*
- Percental Item Spawn Chances of HEGrenades:
- 1Rnd_HE_Grenade_shell = 100.00%
- */
- HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
- /*
- Percental Item Spawn Chances of UGLFlares:
- UGL_FlareGreen_F = 25.00%
- UGL_FlareRed_F = 25.00%
- UGL_FlareWhite_F = 25.00%
- UGL_FlareYellow_F = 25.00%
- */
- UGLFlares[] = {"UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F"};
- /*
- Percental Item Spawn Chances of UGLSmokes:
- 1Rnd_Smoke_Grenade_shell = 14.29%
- 1Rnd_SmokeBlue_Grenade_shell = 14.29%
- 1Rnd_SmokeGreen_Grenade_shell = 14.29%
- 1Rnd_SmokeOrange_Grenade_shell = 14.29%
- 1Rnd_SmokePurple_Grenade_shell = 14.29%
- 1Rnd_SmokeRed_Grenade_shell = 14.29%
- 1Rnd_SmokeYellow_Grenade_shell = 14.29%
- */
- UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_Smoke_Grenade_shell"};
- /*
- Percental Item Spawn Chances of HandGrenades:
- HandGrenade = 50.00%
- MiniGrenade = 50.00%
- */
- HandGrenades[] = {"HandGrenade", "MiniGrenade"};
- /*
- Percental Item Spawn Chances of Explosives:
- SatchelCharge_Remote_Mag = 14.29%
- APERSBoundingMine_Range_Mag = 14.29%
- APERSMine_Range_Mag = 14.29%
- APERSTripMine_Wire_Mag = 14.29%
- DemoCharge_Remote_Mag = 14.29%
- IEDLandSmall_Remote_Mag = 14.29%
- IEDUrbanSmall_Remote_Mag = 14.29%
- */
- Explosives[] = {"SatchelCharge_Remote_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag"};
- /*
- Percental Item Spawn Chances of CivilianItems:
- Exile_Item_MobilePhone = 2.78%
- Binocular = 11.11%
- ItemGPS = 11.11%
- ItemRadio = 16.67%
- ItemWatch = 16.67%
- ItemMap = 19.44%
- Exile_Item_Heatpack = 22.22%
- */
- CivilianItems[] = {"ItemRadio", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_MobilePhone", "ItemMap", "ItemMap", "ItemGPS", "Binocular", "Exile_Item_Heatpack", "ItemWatch", "ItemWatch", "Binocular", "Exile_Item_Heatpack", "ItemRadio", "ItemMap", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemRadio", "Binocular", "ItemWatch", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "ItemGPS", "Exile_Item_Heatpack", "ItemMap", "ItemWatch", "ItemMap", "Exile_Item_Heatpack", "Binocular"};
- /*
- Percental Item Spawn Chances of CivilianClothing:
- U_NikosAgedBody = 0.58%
- U_NikosBody = 0.58%
- U_OrestesBody = 0.58%
- U_C_Man_casual_1_F = 2.92%
- U_C_Man_casual_2_F = 2.92%
- U_C_Man_casual_3_F = 2.92%
- U_C_Man_casual_4_F = 2.92%
- U_C_Man_casual_5_F = 2.92%
- U_C_Man_casual_6_F = 2.92%
- U_C_man_sport_1_F = 2.92%
- U_C_man_sport_2_F = 2.92%
- U_C_man_sport_3_F = 2.92%
- U_I_C_Soldier_Bandit_1_F = 2.92%
- U_I_C_Soldier_Bandit_2_F = 2.92%
- U_I_C_Soldier_Bandit_3_F = 2.92%
- U_I_C_Soldier_Bandit_4_F = 2.92%
- U_I_C_Soldier_Bandit_5_F = 2.92%
- U_C_Poloshirt_blue = 4.09%
- U_C_Poloshirt_burgundy = 4.09%
- U_C_Poloshirt_salmon = 4.09%
- U_C_Poloshirt_stripped = 4.09%
- U_C_Poloshirt_tricolour = 4.09%
- U_C_HunterBody_grn = 5.26%
- U_C_Journalist = 5.26%
- U_C_Poor_1 = 5.26%
- U_C_Poor_2 = 5.26%
- U_C_Poor_shorts_1 = 5.26%
- U_C_Scientist = 5.26%
- U_Rangemaster = 5.26%
- */
- CivilianClothing[] = {"U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_4_F", "U_C_Poloshirt_salmon", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_2_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_Poloshirt_burgundy", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Journalist", "U_C_Poloshirt_burgundy", "U_C_Man_casual_5_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_C_Man_casual_3_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_Rangemaster", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_1", "U_C_Poor_1", "U_C_man_sport_3_F", "U_Rangemaster", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Journalist", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poor_1", "U_Rangemaster", "U_C_Journalist", "U_C_Journalist", "U_C_Man_casual_2_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_3_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_Man_casual_5_F", "U_OrestesBody", "U_Rangemaster", "U_C_man_sport_3_F", "U_C_Journalist", "U_NikosAgedBody", "U_C_Poor_shorts_1", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_2_F", "U_C_man_sport_3_F", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poloshirt_burgundy", "U_NikosBody", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_HunterBody_grn", "U_C_Scientist", "U_C_Poor_2", "U_C_Man_casual_2_F", "U_C_Journalist", "U_C_man_sport_1_F", "U_C_Poor_1", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_2_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Scientist", "U_C_Poloshirt_blue", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_6_F", "U_C_Scientist", "U_C_Poor_2", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_burgundy", "U_C_Poor_2", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_HunterBody_grn", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Poor_1", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_2", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_stripped"};
- /*
- Percental Item Spawn Chances of CivilianBackpacks:
- B_Kitbag_cbr = 6.67%
- B_Kitbag_mcamo = 6.67%
- B_Kitbag_sgg = 6.67%
- B_AssaultPack_blk = 6.67%
- B_AssaultPack_cbr = 6.67%
- B_AssaultPack_dgtl = 6.67%
- B_AssaultPack_khk = 6.67%
- B_AssaultPack_mcamo = 6.67%
- B_AssaultPack_rgr = 6.67%
- B_AssaultPack_sgg = 6.67%
- B_AssaultPack_tna_F = 6.67%
- B_HuntingBackpack = 6.67%
- B_OutdoorPack_blu = 6.67%
- B_OutdoorPack_tan = 6.67%
- B_OutdoorPack_blk = 6.67%
- */
- CivilianBackpacks[] = {"B_AssaultPack_khk", "B_Kitbag_mcamo", "B_AssaultPack_mcamo", "B_Kitbag_sgg", "B_AssaultPack_blk", "B_AssaultPack_dgtl", "B_AssaultPack_cbr", "B_AssaultPack_tna_F", "B_OutdoorPack_blu", "B_Kitbag_cbr", "B_OutdoorPack_blk", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_sgg", "B_OutdoorPack_tan"};
- /*
- Percental Item Spawn Chances of CivilianVests:
- V_Press_F = 25.00%
- V_TacVest_blk_POLICE = 25.00%
- V_Rangemaster_belt = 50.00%
- */
- CivilianVests[] = {"V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt", "V_Rangemaster_belt"};
- /*
- Percental Item Spawn Chances of CivilianHeadgear:
- H_Bandanna_surfer = 5.56%
- H_Beret_blk_POLICE = 5.56%
- H_Cap_blk = 5.56%
- H_Cap_blk_Raven = 5.56%
- H_Cap_blu = 5.56%
- H_Cap_grn = 5.56%
- H_Cap_headphones = 5.56%
- H_Cap_oli = 5.56%
- H_Cap_press = 5.56%
- H_Cap_red = 5.56%
- H_Cap_tan = 5.56%
- H_Hat_blue = 5.56%
- H_Hat_brown = 5.56%
- H_Hat_checker = 5.56%
- H_Hat_grey = 5.56%
- H_Hat_tan = 5.56%
- H_StrawHat = 5.56%
- H_StrawHat_dark = 5.56%
- */
- CivilianHeadgear[] = {"H_Hat_brown", "H_Beret_blk_POLICE", "H_Cap_grn", "H_StrawHat_dark", "H_Hat_blue", "H_Cap_blk_Raven", "H_Cap_press", "H_Hat_checker", "H_Hat_grey", "H_Cap_tan", "H_Cap_blk", "H_Bandanna_surfer", "H_Cap_oli", "H_Cap_blu", "H_Hat_tan", "H_StrawHat", "H_Cap_red", "H_Cap_headphones"};
- /*
- Percental Item Spawn Chances of GuerillaItems:
- Rangefinder = 5.88%
- ItemCompass = 58.82%
- NVGoggles = 5.88%
- NVGoggles_tna_F = 5.88%
- O_NVGoggles_ghex_F = 5.88%
- O_NVGoggles_hex_F = 5.88%
- O_NVGoggles_urb_F = 5.88%
- Exile_Item_WeaponParts = 5.88%
- */
- GuerillaItems[] = {"Exile_Item_WeaponParts", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "O_NVGoggles_urb_F", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "NVGoggles", "NVGoggles_tna_F", "Rangefinder", "O_NVGoggles_ghex_F", "ItemCompass"};
- /*
- Percental Item Spawn Chances of GuerillaClothing:
- U_I_G_resistanceLeader_F = 1.75%
- U_I_C_Soldier_Camo_F = 5.26%
- U_I_C_Soldier_Para_1_F = 5.26%
- U_I_C_Soldier_Para_2_F = 5.26%
- U_I_C_Soldier_Para_3_F = 5.26%
- U_I_C_Soldier_Para_4_F = 5.26%
- U_I_C_Soldier_Para_5_F = 5.26%
- U_IG_leader = 7.02%
- U_IG_Guerilla3_1 = 8.77%
- U_IG_Guerilla3_2 = 8.77%
- U_IG_Guerilla1_1 = 10.53%
- U_IG_Guerilla2_1 = 10.53%
- U_IG_Guerilla2_2 = 10.53%
- U_IG_Guerilla2_3 = 10.53%
- */
- GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_2", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_2", "U_IG_leader", "U_IG_Guerilla3_2", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_3_F"};
- /*
- Percental Item Spawn Chances of GuerillaBackpacks:
- B_Bergen_blk = 1.82%
- B_Bergen_mcamo = 1.82%
- B_Bergen_rgr = 1.82%
- B_Bergen_sgg = 1.82%
- B_FieldPack_ghex_F = 1.82%
- B_ViperHarness_base_F = 3.64%
- B_ViperHarness_blk_F = 3.64%
- B_ViperHarness_ghex_F = 3.64%
- B_ViperHarness_hex_F = 3.64%
- B_ViperHarness_khk_F = 3.64%
- B_ViperHarness_oli_F = 3.64%
- B_ViperLightHarness_base_F = 5.45%
- B_ViperLightHarness_blk_F = 5.45%
- B_ViperLightHarness_ghex_F = 5.45%
- B_ViperLightHarness_hex_F = 5.45%
- B_ViperLightHarness_khk_F = 5.45%
- B_ViperLightHarness_oli_F = 5.45%
- B_FieldPack_blk = 9.09%
- B_FieldPack_cbr = 9.09%
- B_FieldPack_ocamo = 9.09%
- B_FieldPack_oucamo = 9.09%
- */
- GuerillaBackpacks[] = {"B_ViperHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_Bergen_sgg", "B_ViperHarness_oli_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_oli_F", "B_Bergen_mcamo", "B_Bergen_blk", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_ViperHarness_blk_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_Bergen_rgr", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_cbr", "B_ViperLightHarness_hex_F", "B_ViperHarness_base_F", "B_ViperHarness_hex_F", "B_FieldPack_blk", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_ViperLightHarness_blk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo"};
- /*
- Percental Item Spawn Chances of GuerillaVests:
- V_I_G_resistanceLeader_F = 3.23%
- V_BandollierB_blk = 6.45%
- V_BandollierB_cbr = 6.45%
- V_BandollierB_khk = 6.45%
- V_BandollierB_oli = 6.45%
- V_BandollierB_rgr = 6.45%
- V_Chestrig_blk = 6.45%
- V_Chestrig_khk = 6.45%
- V_Chestrig_oli = 6.45%
- V_Chestrig_rgr = 6.45%
- V_HarnessO_brn = 6.45%
- V_HarnessO_gry = 6.45%
- V_HarnessOGL_brn = 6.45%
- V_HarnessOGL_gry = 6.45%
- V_HarnessOSpec_brn = 6.45%
- V_HarnessOSpec_gry = 6.45%
- */
- GuerillaVests[] = {"V_BandollierB_blk", "V_HarnessOSpec_gry", "V_Chestrig_oli", "V_Chestrig_rgr", "V_HarnessOGL_brn", "V_Chestrig_oli", "V_Chestrig_khk", "V_Chestrig_khk", "V_BandollierB_khk", "V_Chestrig_blk", "V_BandollierB_khk", "V_HarnessO_brn", "V_HarnessO_gry", "V_BandollierB_oli", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_Chestrig_rgr", "V_HarnessOGL_gry", "V_HarnessOGL_brn", "V_BandollierB_cbr", "V_Chestrig_blk", "V_I_G_resistanceLeader_F", "V_HarnessOGL_gry", "V_HarnessOSpec_gry", "V_BandollierB_cbr", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_BandollierB_rgr", "V_HarnessO_brn", "V_HarnessO_gry", "V_BandollierB_blk"};
- /*
- Percental Item Spawn Chances of GuerillaHeadgear:
- H_Beret_02 = 0.82%
- H_Beret_blk = 0.82%
- H_Beret_brn_SF = 0.82%
- H_Beret_Colonel = 0.82%
- H_Beret_grn = 0.82%
- H_Beret_grn_SF = 0.82%
- H_Beret_ocamo = 0.82%
- H_Beret_red = 0.82%
- H_Booniehat_tna_F = 1.64%
- H_Cap_blk_Syndikat_F = 1.64%
- H_Cap_grn_Syndikat_F = 1.64%
- H_Cap_oli_Syndikat_F = 1.64%
- H_Cap_tan_Syndikat_F = 1.64%
- H_FakeHeadgear_Syndikat_F = 1.64%
- H_MilCap_gen_F = 1.64%
- H_MilCap_ghex_F = 1.64%
- H_MilCap_tna_F = 1.64%
- H_Shemag_khk = 1.64%
- H_Shemag_olive = 1.64%
- H_Shemag_olive_hs = 1.64%
- H_Shemag_tan = 1.64%
- H_ShemagOpen_khk = 1.64%
- H_ShemagOpen_tan = 1.64%
- H_TurbanO_blk = 1.64%
- H_Watchcap_camo = 1.64%
- H_Watchcap_sgg = 1.64%
- H_Bandanna_camo = 2.46%
- H_Bandanna_cbr = 2.46%
- H_Bandanna_gry = 2.46%
- H_Bandanna_khk = 2.46%
- H_Bandanna_khk_hs = 2.46%
- H_Bandanna_mcamo = 2.46%
- H_Bandanna_sgg = 2.46%
- H_BandMask_blk = 2.46%
- H_Cap_brn_SPECOPS = 2.46%
- H_Cap_khaki_specops_UK = 2.46%
- H_Cap_tan_specops_US = 2.46%
- H_Hat_camo = 2.46%
- H_Watchcap_blk = 2.46%
- H_Watchcap_khk = 2.46%
- Exile_Headgear_GasMask = 3.28%
- H_Booniehat_dgtl = 3.28%
- H_Booniehat_dirty = 3.28%
- H_Booniehat_grn = 3.28%
- H_Booniehat_indp = 3.28%
- H_Booniehat_khk = 3.28%
- H_Booniehat_khk_hs = 3.28%
- H_Booniehat_mcamo = 3.28%
- H_Booniehat_tan = 3.28%
- */
- GuerillaHeadgear[] = {"H_Shemag_khk", "H_Bandanna_khk", "H_Bandanna_gry", "H_Watchcap_camo", "H_Shemag_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Booniehat_dirty", "H_Bandanna_mcamo", "H_Booniehat_grn", "H_Booniehat_tan", "H_Cap_tan_specops_US", "H_Bandanna_sgg", "H_Booniehat_indp", "H_Watchcap_khk", "H_Bandanna_cbr", "H_Beret_blk", "H_BandMask_blk", "H_MilCap_tna_F", "H_Booniehat_dgtl", "H_Cap_khaki_specops_UK", "H_Cap_grn_Syndikat_F", "H_Shemag_tan", "H_TurbanO_blk", "H_Booniehat_tan", "H_Cap_khaki_specops_UK", "H_Booniehat_indp", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_ShemagOpen_khk", "H_BandMask_blk", "H_Shemag_olive", "H_Hat_camo", "H_Cap_blk_Syndikat_F", "H_Cap_tan_specops_US", "H_Cap_brn_SPECOPS", "H_ShemagOpen_tan", "H_Watchcap_blk", "H_Bandanna_camo", "H_Watchcap_blk", "H_ShemagOpen_tan", "H_Beret_Colonel", "H_Booniehat_khk_hs", "H_Booniehat_grn", "H_Cap_brn_SPECOPS", "H_Booniehat_khk", "H_Cap_khaki_specops_UK", "H_Booniehat_tan", "H_Bandanna_khk_hs", "H_MilCap_gen_F", "Exile_Headgear_GasMask", "H_Cap_tan_Syndikat_F", "H_Booniehat_tan", "H_Booniehat_dirty", "H_MilCap_ghex_F", "H_Bandanna_khk", "H_Watchcap_khk", "H_Booniehat_grn", "H_Bandanna_gry", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_BandMask_blk", "H_Beret_grn_SF", "H_Booniehat_tna_F", "H_Bandanna_cbr", "H_Cap_oli_Syndikat_F", "H_Booniehat_dgtl", "H_Hat_camo", "H_Bandanna_gry", "H_Booniehat_khk", "H_Shemag_khk", "H_Shemag_olive_hs", "H_MilCap_ghex_F", "H_Bandanna_cbr", "H_Booniehat_tna_F", "Exile_Headgear_GasMask", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_dirty", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_camo", "Exile_Headgear_GasMask", "H_Booniehat_dirty", "H_MilCap_gen_F", "H_Booniehat_grn", "H_Beret_ocamo", "H_FakeHeadgear_Syndikat_F", "H_Cap_grn_Syndikat_F", "H_Bandanna_mcamo", "H_ShemagOpen_khk", "H_Booniehat_dgtl", "H_Watchcap_sgg", "H_Hat_camo", "H_Beret_grn", "H_MilCap_tna_F", "H_Booniehat_dgtl", "H_Cap_tan_Syndikat_F", "H_Cap_oli_Syndikat_F", "H_Shemag_olive_hs", "H_Booniehat_khk", "H_FakeHeadgear_Syndikat_F", "H_Bandanna_sgg", "H_Bandanna_mcamo", "H_Watchcap_sgg", "H_Bandanna_sgg", "H_Shemag_olive", "H_Bandanna_khk_hs", "H_Cap_brn_SPECOPS", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Booniehat_indp", "H_TurbanO_blk", "H_Cap_tan_specops_US", "H_Watchcap_khk", "H_Beret_brn_SF", "H_Watchcap_camo", "H_Beret_red", "H_Booniehat_khk", "H_Bandanna_camo", "H_Booniehat_mcamo"};
- /*
- Percental Item Spawn Chances of MilitaryClothing:
- U_B_Wetsuit = 1.32%
- U_I_OfficerUniform = 1.32%
- U_I_Wetsuit = 1.32%
- U_O_CombatUniform_ocamo = 1.32%
- U_O_CombatUniform_oucamo = 1.32%
- U_O_OfficerUniform_ocamo = 1.32%
- U_O_SpecopsUniform_blk = 1.32%
- U_O_SpecopsUniform_ocamo = 1.32%
- U_O_V_Soldier_Viper_F = 1.32%
- U_O_V_Soldier_Viper_hex_F = 1.32%
- U_O_Wetsuit = 1.32%
- U_B_SpecopsUniform_sgg = 1.97%
- U_B_HeliPilotCoveralls = 2.63%
- U_B_PilotCoveralls = 2.63%
- U_I_CombatUniform = 2.63%
- U_I_CombatUniform_shortsleeve = 2.63%
- U_I_CombatUniform_tshirt = 2.63%
- U_I_HeliPilotCoveralls = 2.63%
- U_I_pilotCoveralls = 2.63%
- U_O_PilotCoveralls = 2.63%
- U_B_CombatUniform_mcam = 3.29%
- U_B_CombatUniform_mcam_tshirt = 3.29%
- U_B_CombatUniform_mcam_vest = 3.29%
- U_B_CombatUniform_mcam_worn = 3.29%
- U_B_CTRG_1 = 3.29%
- U_B_CTRG_2 = 3.29%
- U_B_CTRG_3 = 3.29%
- U_B_CTRG_Soldier_2_F = 3.29%
- U_B_CTRG_Soldier_3_F = 3.29%
- U_B_CTRG_Soldier_F = 3.29%
- U_B_CTRG_Soldier_urb_1_F = 3.29%
- U_B_CTRG_Soldier_urb_2_F = 3.29%
- U_B_CTRG_Soldier_urb_3_F = 3.29%
- U_B_GEN_Commander_F = 3.29%
- U_B_GEN_Soldier_F = 3.29%
- U_B_T_Soldier_AR_F = 3.29%
- U_B_T_Soldier_SL_F = 3.29%
- U_O_T_Officer_F = 3.29%
- U_O_T_Soldier_F = 3.29%
- */
- MilitaryClothing[] = {"U_B_CTRG_1", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_I_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_SpecopsUniform_sgg", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_O_CombatUniform_ocamo", "U_B_GEN_Soldier_F", "U_I_OfficerUniform", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_O_T_Officer_F", "U_B_CTRG_Soldier_F", "U_O_V_Soldier_Viper_hex_F", "U_B_CombatUniform_mcam", "U_B_GEN_Commander_F", "U_B_CTRG_Soldier_F", "U_B_GEN_Soldier_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_B_CTRG_3", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_1", "U_O_PilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam_tshirt", "U_I_CombatUniform_tshirt", "U_O_SpecopsUniform_ocamo", "U_O_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam", "U_B_SpecopsUniform_sgg", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_B_CTRG_2", "U_O_T_Officer_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_I_CombatUniform", "U_B_CombatUniform_mcam", "U_O_V_Soldier_Viper_F", "U_I_pilotCoveralls", "U_B_T_Soldier_SL_F", "U_B_CTRG_1", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_CTRG_1", "U_O_V_Soldier_Viper_hex_F", "U_B_T_Soldier_AR_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_I_Wetsuit", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_Wetsuit", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_1_F", "U_O_CombatUniform_oucamo", "U_B_GEN_Soldier_F", "U_O_T_Soldier_F", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_3", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_CTRG_1", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_3", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_2_F", "U_I_CombatUniform_shortsleeve", "U_I_pilotCoveralls", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_O_V_Soldier_Viper_F", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_O_T_Officer_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Soldier_F", "U_B_T_Soldier_AR_F", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_tshirt", "U_O_OfficerUniform_ocamo", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_CombatUniform_oucamo", "U_B_T_Soldier_SL_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_B_Wetsuit", "U_B_GEN_Commander_F", "U_O_Wetsuit", "U_B_CTRG_2", "U_I_CombatUniform", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_B_HeliPilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_blk", "U_B_CombatUniform_mcam_worn", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Commander_F", "U_B_HeliPilotCoveralls", "U_I_OfficerUniform", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_2"};
- /*
- Percental Item Spawn Chances of MilitaryBackpacks:
- B_Bergen_Base_F = 5.26%
- B_Bergen_dgtl_F = 5.26%
- B_Bergen_hex_F = 5.26%
- B_Bergen_mcamo_F = 5.26%
- B_Bergen_tna_F = 5.26%
- B_Carryall_mcamo = 10.53%
- B_Carryall_ocamo = 10.53%
- B_Carryall_oucamo = 10.53%
- B_Carryall_khk = 10.53%
- B_Carryall_oli = 10.53%
- B_Carryall_cbr = 10.53%
- B_Carryall_ghex_F = 10.53%
- */
- MilitaryBackpacks[] = {"B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oli", "B_Carryall_khk", "B_Bergen_mcamo_F", "B_Bergen_hex_F", "B_Carryall_oucamo", "B_Carryall_ocamo", "B_Carryall_mcamo", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Carryall_cbr", "B_Carryall_cbr", "B_Carryall_ocamo", "B_Bergen_Base_F", "B_Carryall_mcamo", "B_Carryall_ghex_F", "B_Bergen_tna_F", "B_Carryall_ghex_F"};
- /*
- Percental Item Spawn Chances of MilitaryVests:
- V_PlateCarrierH_CTRG = 5.00%
- V_PlateCarrierL_CTRG = 5.00%
- V_PlateCarrier1_blk = 10.00%
- V_PlateCarrier1_rgr = 10.00%
- V_PlateCarrier2_rgr = 10.00%
- V_PlateCarrier3_rgr = 10.00%
- V_PlateCarrierGL_rgr = 10.00%
- V_PlateCarrierIA1_dgtl = 10.00%
- V_PlateCarrierIA2_dgtl = 10.00%
- V_PlateCarrierIAGL_dgtl = 10.00%
- V_PlateCarrierSpec_rgr = 10.00%
- */
- MilitaryVests[] = {"V_PlateCarrier3_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrier1_rgr"};
- /*
- Percental Item Spawn Chances of MilitaryHeadgear:
- H_CrewHelmetHeli_B = 0.81%
- H_CrewHelmetHeli_I = 0.81%
- H_CrewHelmetHeli_O = 0.81%
- H_HelmetB_camo = 0.81%
- H_HelmetCrew_B = 0.81%
- H_HelmetCrew_I = 0.81%
- H_HelmetCrew_O = 0.81%
- H_HelmetLeaderO_ocamo = 0.81%
- H_HelmetLeaderO_oucamo = 0.81%
- H_HelmetO_ghex_F = 0.81%
- H_HelmetO_ocamo = 0.81%
- H_HelmetO_oucamo = 0.81%
- H_HelmetSpecO_blk = 0.81%
- H_HelmetSpecO_ocamo = 0.81%
- H_PilotHelmetFighter_B = 0.81%
- H_PilotHelmetFighter_I = 0.81%
- H_PilotHelmetFighter_O = 0.81%
- H_PilotHelmetHeli_B = 0.81%
- H_PilotHelmetHeli_I = 0.81%
- H_PilotHelmetHeli_O = 0.81%
- H_BandMask_demon = 1.63%
- H_BandMask_khk = 1.63%
- H_BandMask_reaper = 1.63%
- H_Beret_gen_F = 1.63%
- H_Helmet_Skate = 1.63%
- H_HelmetB_black = 1.63%
- H_HelmetB_desert = 1.63%
- H_HelmetB_Enh_tna_F = 1.63%
- H_HelmetB_grass = 1.63%
- H_HelmetB_light_black = 1.63%
- H_HelmetB_light_desert = 1.63%
- H_HelmetB_light_grass = 1.63%
- H_HelmetB_light_sand = 1.63%
- H_HelmetB_light_snakeskin = 1.63%
- H_HelmetB_Light_tna_F = 1.63%
- H_HelmetB_sand = 1.63%
- H_HelmetB_snakeskin = 1.63%
- H_HelmetB_TI_tna_F = 1.63%
- H_HelmetB_tna_F = 1.63%
- H_HelmetCrew_O_ghex_F = 1.63%
- H_HelmetIA_camo = 1.63%
- H_HelmetIA_net = 1.63%
- H_HelmetLeaderO_ghex_F = 1.63%
- H_HelmetSpecO_ghex_F = 1.63%
- H_HelmetB = 2.44%
- H_HelmetB_light = 2.44%
- H_HelmetB_paint = 2.44%
- H_HelmetB_plain_blk = 2.44%
- H_HelmetIA = 2.44%
- H_HelmetSpecB = 2.44%
- H_HelmetSpecB_blk = 2.44%
- H_HelmetSpecB_paint1 = 2.44%
- H_HelmetSpecB_paint2 = 2.44%
- Exile_Headgear_GasMask = 3.25%
- H_MilCap_blue = 3.25%
- H_MilCap_dgtl = 3.25%
- H_MilCap_mcamo = 3.25%
- H_MilCap_ocamo = 3.25%
- H_MilCap_oucamo = 3.25%
- H_MilCap_rucamo = 3.25%
- */
- MilitaryHeadgear[] = {"H_HelmetB_black", "H_HelmetSpecO_ghex_F", "H_HelmetB_light", "H_HelmetB_Light_tna_F", "H_HelmetCrew_O", "H_MilCap_mcamo", "H_HelmetSpecB_paint1", "H_MilCap_rucamo", "H_MilCap_oucamo", "H_HelmetSpecB_blk", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_I", "H_HelmetCrew_B", "H_HelmetB_plain_blk", "H_HelmetIA", "H_HelmetB_plain_blk", "H_MilCap_oucamo", "H_HelmetB_Light_tna_F", "H_HelmetB_light", "H_BandMask_demon", "H_HelmetCrew_I", "H_HelmetCrew_O_ghex_F", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_B", "H_HelmetSpecB_blk", "H_HelmetB", "Exile_Headgear_GasMask", "H_HelmetB_paint", "H_MilCap_rucamo", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetB_desert", "H_MilCap_rucamo", "H_HelmetB_light_black", "H_HelmetB_light_grass", "H_HelmetB_light_black", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_HelmetB_Enh_tna_F", "H_HelmetSpecO_blk", "H_HelmetB_grass", "H_HelmetB_camo", "H_HelmetB_sand", "H_HelmetB_tna_F", "H_HelmetB_plain_blk", "H_MilCap_dgtl", "H_HelmetB_desert", "H_Beret_gen_F", "H_HelmetSpecO_ghex_F", "H_MilCap_ocamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_dgtl", "H_HelmetB_paint", "H_MilCap_rucamo", "H_HelmetB_light", "H_MilCap_blue", "H_HelmetCrew_O_ghex_F", "Exile_Headgear_GasMask", "H_HelmetB_sand", "H_HelmetB_TI_tna_F", "H_HelmetB", "H_HelmetIA", "H_MilCap_blue", "H_HelmetB_tna_F", "H_PilotHelmetHeli_O", "H_HelmetSpecB_paint2", "H_MilCap_mcamo", "H_CrewHelmetHeli_O", "H_MilCap_ocamo", "H_BandMask_khk", "H_HelmetO_oucamo", "H_PilotHelmetFighter_I", "H_HelmetB_black", "H_HelmetLeaderO_ghex_F", "H_HelmetB_light_grass", "H_MilCap_mcamo", "H_HelmetSpecB_paint1", "H_HelmetB_Enh_tna_F", "H_HelmetB_light_desert", "H_HelmetB_light_desert", "H_MilCap_mcamo", "H_HelmetSpecO_ocamo", "H_HelmetB_TI_tna_F", "H_BandMask_reaper", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetO_ghex_F", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_HelmetIA_camo", "H_BandMask_reaper", "H_HelmetSpecB_blk", "H_MilCap_ocamo", "H_Helmet_Skate", "H_PilotHelmetHeli_I", "H_HelmetB_light_sand", "Exile_Headgear_GasMask", "Exile_Headgear_GasMask", "H_HelmetB", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetB_light_snakeskin", "H_HelmetB_paint", "H_HelmetO_ocamo", "H_MilCap_ocamo", "H_PilotHelmetFighter_B", "H_MilCap_dgtl", "H_HelmetIA_camo", "H_HelmetSpecB_paint2", "H_HelmetSpecB", "H_BandMask_demon", "H_Beret_gen_F", "H_HelmetIA", "H_HelmetSpecB", "H_BandMask_khk", "H_HelmetB_light_sand", "H_MilCap_oucamo", "H_HelmetB_snakeskin", "H_MilCap_dgtl", "H_MilCap_oucamo", "H_PilotHelmetFighter_O", "H_HelmetLeaderO_oucamo", "H_HelmetIA_net"};
- /*
- Percental Item Spawn Chances of Ghillies:
- U_B_GhillieSuit = 33.33%
- U_O_GhillieSuit = 33.33%
- U_I_GhillieSuit = 33.33%
- */
- Ghillies[] = {"U_I_GhillieSuit", "U_O_GhillieSuit", "U_B_GhillieSuit"};
- /*
- Percental Item Spawn Chances of DLCGhillies:
- U_B_FullGhillie_ard = 7.14%
- U_B_FullGhillie_lsh = 7.14%
- U_B_FullGhillie_sard = 7.14%
- U_O_FullGhillie_ard = 7.14%
- U_O_FullGhillie_lsh = 7.14%
- U_O_FullGhillie_sard = 7.14%
- U_I_FullGhillie_ard = 7.14%
- U_I_FullGhillie_lsh = 7.14%
- U_I_FullGhillie_sard = 7.14%
- U_B_T_Sniper_F = 7.14%
- U_B_T_Soldier_F = 7.14%
- U_B_T_FullGhillie_tna_F = 7.14%
- U_O_T_Sniper_F = 7.14%
- U_O_T_FullGhillie_tna_F = 7.14%
- */
- DLCGhillies[] = {"U_I_FullGhillie_lsh", "U_B_FullGhillie_lsh", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_sard", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_I_FullGhillie_sard", "U_O_FullGhillie_lsh", "U_I_FullGhillie_ard", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_FullGhillie_ard"};
- /*
- Percental Item Spawn Chances of DLCVests:
- V_PlateCarrierGL_blk = 4.76%
- V_PlateCarrierGL_mtp = 4.76%
- V_PlateCarrierGL_rgr = 4.76%
- V_PlateCarrierIAGL_dgtl = 4.76%
- V_PlateCarrierIAGL_oli = 4.76%
- V_PlateCarrierSpec_blk = 4.76%
- V_PlateCarrierSpec_mtp = 4.76%
- V_PlateCarrierSpec_rgr = 4.76%
- V_TacChestrig_grn_F = 4.76%
- V_TacChestrig_oli_F = 4.76%
- V_TacChestrig_cbr_F = 4.76%
- V_PlateCarrier1_tna_F = 4.76%
- V_PlateCarrier2_tna_F = 4.76%
- V_PlateCarrierSpec_tna_F = 4.76%
- V_PlateCarrierGL_tna_F = 4.76%
- V_HarnessO_ghex_F = 4.76%
- V_HarnessOGL_ghex_F = 4.76%
- V_BandollierB_ghex_F = 4.76%
- V_TacVest_gen_F = 4.76%
- V_PlateCarrier1_rgr_noflag_F = 4.76%
- V_PlateCarrier2_rgr_noflag_F = 4.76%
- */
- DLCVests[] = {"V_PlateCarrierSpec_mtp", "V_PlateCarrierIAGL_dgtl", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_blk", "V_TacChestrig_cbr_F", "V_PlateCarrierGL_tna_F", "V_PlateCarrierSpec_tna_F", "V_HarnessOGL_ghex_F", "V_TacChestrig_grn_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrier1_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_TacVest_gen_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_mtp", "V_TacChestrig_oli_F", "V_PlateCarrierGL_blk", "V_PlateCarrier1_rgr_noflag_F", "V_BandollierB_ghex_F", "V_PlateCarrier2_tna_F"};
- /*
- Percental Item Spawn Chances of Rebreathers:
- V_RebreatherB = 33.33%
- V_RebreatherIR = 33.33%
- V_RebreatherIA = 33.33%
- */
- Rebreathers[] = {"V_RebreatherIR", "V_RebreatherIA", "V_RebreatherB"};
- /*
- Percental Item Spawn Chances of MedicalItems:
- Exile_Item_InstaDoc = 9.09%
- Exile_Item_Bandage = 18.18%
- Exile_Item_Vishpirin = 36.36%
- Exile_Item_Heatpack = 36.36%
- */
- MedicalItems[] = {"Exile_Item_Vishpirin", "Exile_Item_InstaDoc", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Bandage"};
- /*
- Percental Item Spawn Chances of IndustrialItems:
- Exile_Item_Knife = 1.32%
- Exile_Item_Cement = 1.99%
- Exile_Item_FloodLightKit = 1.99%
- Exile_Item_PortableGeneratorKit = 1.99%
- Exile_Item_CamoTentKit = 2.65%
- Exile_Item_MetalBoard = 2.65%
- Exile_Item_Foolbox = 2.65%
- Exile_Item_Sand = 2.65%
- Exile_Item_Grinder = 3.31%
- Exile_Item_MetalScrews = 3.31%
- Exile_Melee_SledgeHammer = 3.31%
- Exile_Item_ExtensionCord = 5.30%
- Exile_Item_LightBulb = 5.96%
- Exile_Item_WaterCanisterEmpty = 6.62%
- Exile_Melee_Shovel = 6.62%
- Exile_Item_JunkMetal = 7.28%
- Exile_Item_Handsaw = 8.61%
- Exile_Item_Pliers = 8.61%
- Exile_Item_ScrewDriver = 8.61%
- Exile_Melee_Axe = 14.57%
- */
- IndustrialItems[] = {"Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Foolbox", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_LightBulb", "Exile_Item_Cement", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Item_FloodLightKit", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_Pliers", "Exile_Item_CamoTentKit", "Exile_Item_LightBulb", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_MetalScrews", "Exile_Item_ScrewDriver", "Exile_Item_PortableGeneratorKit", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_Handsaw", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Knife", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Grinder", "Exile_Item_ExtensionCord", "Exile_Melee_SledgeHammer", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_MetalBoard", "Exile_Item_FloodLightKit", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Melee_Shovel", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_SledgeHammer", "Exile_Item_ExtensionCord", "Exile_Item_MetalBoard", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalBoard", "Exile_Item_WaterCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Sand", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord"};
- /*
- Percental Item Spawn Chances of Vehicle:
- Exile_Item_Carwheel = 6.25%
- Exile_Item_CordlessScrewdriver = 6.25%
- Exile_Item_DuctTape = 6.25%
- Exile_Item_Hammer = 6.25%
- Exile_Item_OilCanister = 6.25%
- Exile_Item_Rope = 6.25%
- Exile_Item_Wrench = 6.25%
- Exile_Item_FuelCanisterFull = 25.00%
- Exile_Item_FuelCanisterEmpty = 31.25%
- */
- Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Carwheel", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Wrench", "Exile_Item_CordlessScrewdriver", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Hammer", "Exile_Item_OilCanister", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_Rope", "Exile_Item_FuelCanisterEmpty"};
- /*
- Percental Item Spawn Chances of Chemlights:
- Chemlight_blue = 25.00%
- Chemlight_green = 25.00%
- Chemlight_red = 25.00%
- Chemlight_yellow = 25.00%
- */
- Chemlights[] = {"Chemlight_yellow", "Chemlight_green", "Chemlight_red", "Chemlight_blue"};
- /*
- Percental Item Spawn Chances of RoadFlares:
- FlareGreen_F = 25.00%
- FlareRed_F = 25.00%
- FlareWhite_F = 25.00%
- FlareYellow_F = 25.00%
- */
- RoadFlares[] = {"FlareYellow_F", "FlareRed_F", "FlareWhite_F", "FlareGreen_F"};
- /*
- Percental Item Spawn Chances of SmokeGrenades:
- SmokeShell = 14.29%
- SmokeShellRed = 14.29%
- SmokeShellGreen = 14.29%
- SmokeShellYellow = 14.29%
- SmokeShellPurple = 14.29%
- SmokeShellBlue = 14.29%
- SmokeShellOrange = 14.29%
- */
- SmokeGrenades[] = {"SmokeShellBlue", "SmokeShellGreen", "SmokeShellPurple", "SmokeShell", "SmokeShellYellow", "SmokeShellOrange", "SmokeShellRed"};
- /*
- Percental Item Spawn Chances of Restraints:
- Exile_Item_ZipTie = 100.00%
- */
- Restraints[] = {"Exile_Item_ZipTie"};
- /*
- Percental Item Spawn Chances of Electronics:
- Exile_Item_Laptop = 50.00%
- Exile_Item_BaseCameraKit = 50.00%
- */
- Electronics[] = {"Exile_Item_Laptop", "Exile_Item_BaseCameraKit"};
- /*
- Percental Item Spawn Chances of Trash:
- Exile_Item_Magazine01 = 3.57%
- Exile_Item_Magazine02 = 3.57%
- Exile_Item_Magazine03 = 3.57%
- Exile_Item_Magazine04 = 3.57%
- Exile_Item_WeaponParts = 3.57%
- Exile_Item_ZipTie = 3.57%
- Exile_Item_SprayCan_Black = 7.14%
- Exile_Item_SprayCan_Blue = 7.14%
- Exile_Item_SprayCan_Green = 7.14%
- Exile_Item_SprayCan_Red = 7.14%
- Exile_Item_SprayCan_White = 7.14%
- Exile_Item_Can_Empty = 14.29%
- Exile_Item_PlasticBottleEmpty = 14.29%
- Exile_Item_ToiletPaper = 14.29%
- */
- Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_SprayCan_Green", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Red", "Exile_Item_SprayCan_Red", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_ZipTie", "Exile_Item_SprayCan_Blue", "Exile_Item_WeaponParts", "Exile_Item_SprayCan_Black", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_Blue", "Exile_Item_PlasticBottleEmpty", "Exile_Item_SprayCan_Black", "Exile_Item_Magazine03", "Exile_Item_SprayCan_Green"};
- /*
- Percental Item Spawn Chances of Unused:
- Exile_Item_CordlessScrewdriver = 16.67%
- Exile_Item_Rope = 16.67%
- Exile_Item_Carwheel = 16.67%
- Exile_Item_Wrench = 16.67%
- Exile_Item_OilCanister = 16.67%
- Exile_Item_Hammer = 16.67%
- */
- Unused[] = {"Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Rope", "Exile_Item_Carwheel", "Exile_Item_CordlessScrewdriver", "Exile_Item_OilCanister"};
- /*
- Percental Item Spawn Chances of ScavengeFood:
- Exile_Item_Surstromming = 8.33%
- Exile_Item_CatFood = 41.67%
- Exile_Item_Dogfood = 50.00%
- */
- ScavengeFood[] = {"Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_Dogfood", "Exile_Item_Dogfood", "Exile_Item_CatFood", "Exile_Item_CatFood", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_CatFood"};
- /*
- Percental Item Spawn Chances of ScavengeDrinks:
- Exile_Item_Beer = 33.33%
- Exile_Item_EnergyDrink = 33.33%
- Exile_Item_PlasticBottleFreshWater = 33.33%
- */
- ScavengeDrinks[] = {"Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_EnergyDrink"};
- /*
- Percental Item Spawn Chances of ScavengeFurniture:
- Exile_Item_Magazine01 = 10.00%
- Exile_Item_Magazine02 = 20.00%
- Exile_Item_Magazine03 = 30.00%
- Exile_Item_Magazine04 = 40.00%
- */
- ScavengeFurniture[] = {"Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine03", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine01", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine04", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine04", "Exile_Item_Magazine02", "Exile_Item_Magazine02", "Exile_Item_Magazine01", "Exile_Item_Magazine03", "Exile_Item_Magazine03", "Exile_Item_Magazine04"};
- /*
- Percental Item Spawn Chances of ScavengeTrash:
- Exile_Item_Magazine01 = 3.57%
- Exile_Item_Magazine02 = 3.57%
- Exile_Item_Magazine03 = 3.57%
- Exile_Item_Magazine04 = 3.57%
- Exile_Item_WeaponParts = 3.57%
- Exile_Item_ZipTie = 3.57%
- Exile_Item_SprayCan_Black = 7.14%
- Exile_Item_SprayCan_Blue = 7.14%
- Exile_Item_SprayCan_Green = 7.14%
- Exile_Item_SprayCan_Red = 7.14%
- Exile_Item_SprayCan_White = 7.14%
- Exile_Item_Can_Empty = 14.29%
- Exile_Item_PlasticBottleEmpty = 14.29%
- Exile_Item_ToiletPaper = 14.29%
- */
- ScavengeTrash[] = {"Exile_Item_SprayCan_Red", "Exile_Item_PlasticBottleEmpty", "Exile_Item_ToiletPaper", "Exile_Item_SprayCan_Blue", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Blue", "Exile_Item_SprayCan_Black", "Exile_Item_Magazine01", "Exile_Item_Magazine02", "Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_SprayCan_Red", "Exile_Item_ZipTie", "Exile_Item_SprayCan_Green", "Exile_Item_SprayCan_Black", "Exile_Item_ToiletPaper", "Exile_Item_Magazine04", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_SprayCan_White", "Exile_Item_SprayCan_Green", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_WeaponParts", "Exile_Item_Can_Empty"};
- /*
- Percental Item Spawn Chances of ScavengeWrecks:
- Exile_Item_Can_Empty = 11.11%
- Exile_Item_Carwheel = 11.11%
- Exile_Item_CordlessScrewdriver = 11.11%
- Exile_Item_DuctTape = 11.11%
- Exile_Item_Hammer = 11.11%
- Exile_Item_OilCanister = 11.11%
- Exile_Item_Rope = 11.11%
- Exile_Item_Wrench = 11.11%
- Exile_Item_WeaponParts = 11.11%
- */
- ScavengeWrecks[] = {"Exile_Item_OilCanister", "Exile_Item_Carwheel", "Exile_Item_WeaponParts", "Exile_Item_Hammer", "Exile_Item_DuctTape", "Exile_Item_Rope", "Exile_Item_CordlessScrewdriver", "Exile_Item_Can_Empty", "Exile_Item_Wrench"};
- /*
- Percental Item Spawn Chances of ScavengeBranch:
- Exile_Item_WoodSticks = 100.00%
- */
- ScavengeBranch[] = {"Exile_Item_WoodSticks"};
- /*
- Percental Item Spawn Chances of ScavengeLeaves:
- Exile_Item_Leaves = 100.00%
- */
- ScavengeLeaves[] = {"Exile_Item_Leaves"};
- /*
- Percental Item Spawn Chances of ScavengeWood:
- Exile_Item_WoodLog = 100.00%
- */
- ScavengeWood[] = {"Exile_Item_WoodLog"};
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement