Guest User

Untitled

a guest
Dec 11th, 2017
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.49 KB | None | 0 0
  1. Log uploaded on Saturday, December 09, 2017, 4:38:19 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
  6. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  7. Expanded Prosthetics and Organ Engineering: (no assemblies)
  8. Efficient Light: (no assemblies)
  9. Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.5.0)
  10. Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.2.8)
  11. Hand Me That Brick: Hand Me That Brick(2.8.18.0)
  12. Tilled Soil: (no assemblies)
  13. More Trade Ships: (no assemblies)
  14. QualityBuilder: QualityBuilder(0.18.3.0)
  15. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
  16. Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.1.0)
  17. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
  18. Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.0.42)
  19. LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
  20. Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
  21. Glitter Tech: (no assemblies)
  22. Rimsenal: (no assemblies)
  23. Fences And Floors: (no assemblies)
  24. Prisoner Harvesting: (no assemblies)
  25. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  26. Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
  27. A Dog Said...: (no assemblies)
  28. ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
  29. Simple sidearms[1.2.2]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
  30. Repair Workbench: RepairBench(1.0.0.0)
  31. More vanilla factions: (no assemblies)
  32. Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
  33. Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.4.0.0)
  34. More Vanilla Turrets [B18]: (no assemblies)
  35. Mending: Mending(1.0.6531.27502)
  36. Veinminer: Veinminer(1.0.0.0)
  37. Hardworking animals B18: (no assemblies)
  38. Miniaturisation: (no assemblies)
  39. Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
  40. [KV] Trading Spot - B18: TradingSpot(1.0.0.0)
  41. Industrial Rollers: RimWorldIndustrialRollers(2.3.6.0), SaveStorageSettingsUtil(1.0.0.0)
  42. Project RimFactory: ProjectRimFactory(0.2.0.0)
  43. JTReplaceWalls [B18]: JTReplaceWalls(0.18.6537.25917)
  44. Colony Manager: Fluffy_ColonyManager(18.2.0.38)
  45. Wildlife Tab: OmniLocator(1.0.0.0)
  46.  
  47. Active Harmony patches:
  48. ActiveDropPod.PodOpen: PRE: MapReroll.Patches.ActiveDropPod_PodOpen_Patch.RecordPodContents
  49. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  50. AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
  51. BeachMaker.Init: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicBeachSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  52. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  53. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  54. CaravanEnterMapUtility.Enter: PRE: MapReroll.Patches.CaravanEnterMapUtility_Enter_Patch.RecordPlayerAddedMapThings
  55. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  56. CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
  57. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  58. DefGenerator.GenerateImpliedDefs_PreResolve: post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix
  59. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  60. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  61. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  62. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  63. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  64. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  65. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  66. FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
  67. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  68. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  69. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  70. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  71. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  72. GenStep_Terrain.GenerateRiver: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicRiverSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  73. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
  74. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  75. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  76. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  77. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  78. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  79. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  80. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  81. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  82. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  83. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  84. ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
  85. ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
  86. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  87. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  88. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  89. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  90. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  91. LoadedLanguage.InjectIntoData: post: Fluffy.LoadedLanguage_InjectIntoData.Postfix
  92. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  93. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  94. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  95. MapGeneratorDef.get_GenSteps: post: MapReroll.Patches.MapGeneratorDef_GenSteps_Patch.RecordUsedMapGenerator
  96. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  97. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  98. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  99. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  100. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  101. Pawn.GetGizmos: post: SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
  102. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  103. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  104. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  105. PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
  106. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  107. PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
  108. Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  109. Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
  110. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  111. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  112. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  113. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  114. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  115. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  116. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  117. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  118. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  119. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  120. Rand.EnsureStateStackEmpty: PRE: MapReroll.Patches.Rand_EnsureStateStackEmpty_Patch.OptionalStackChecks
  121. ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
  122. ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
  123. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  124. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  125. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  126. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  127. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  128. SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
  129. SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
  130. SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
  131. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  132. Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
  133. TerrainPatchMaker.Init: PRE: MapReroll.Patches.DeterministicGenerationPatcher.DeterministicPatchesSetup post: MapReroll.Patches.DeterministicGenerationPatcher.PopDeterministicRandState
  134. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  135. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  136. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  137. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  138. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  139. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  140. Verb_MeleeAttackBase.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
  141. Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
  142. Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
  143. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, HugsLib.AllowTool:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, rimworld.research_engine:1.0.9.1, rimworld.infused:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.Hospitality:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1, HugsLib.MapReroll:1.0.9.1
  144.  
  145. Platform information: (hidden, hold Shift while publishing to include)
  146.  
  147. Log file contents:
  148. Initialize engine version: 5.6.3p1 (9c92e827232b)
  149. GfxDevice: [Renderer information redacted]
  150. Begin MonoManager ReloadAssembly
  151. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  152. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  153. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  154. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  155. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  156. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  157. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  158. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  159. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  160. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  161. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  162. RimWorld 0.18.1722 rev1198
  163.  
  164. Setting up 4 worker threads for Enlighten.
  165. Thread -> id: 80c -> priority: 1
  166. Thread -> id: 2ac4 -> priority: 1
  167. Thread -> id: 1624 -> priority: 1
  168. Thread -> id: 2bd8 -> priority: 1
  169. Initialize engine version: 5.6.3p1 (9c92e827232b)
  170. GfxDevice: creating device client; threaded=1
  171. Direct3D:
  172. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  173. Renderer: NVIDIA GeForce GTX 1060 3GB
  174. Vendor: NVIDIA
  175. VRAM: 2997 MB (via DXGI)
  176. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  177. Begin MonoManager ReloadAssembly
  178. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  179. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  180. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  181. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  182. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  183. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  184. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  185. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  186. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  187. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  188. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  189. RimWorld 0.18.1722 rev1198
  190.  
  191. Knowledge data was missing key GuestBeds. Adding it...
  192.  
  193. Knowledge data was missing key RecruitGuest. Adding it...
  194.  
  195. Knowledge data was missing key Hospitality. Adding it...
  196.  
  197. Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
  198.  
  199. Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
  200.  
  201. Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
  202.  
  203. Knowledge data was missing key Concept_SidearmsMissing. Adding it...
  204.  
  205. Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
  206.  
  207. Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
  208.  
  209. Knowledge data was missing key Concept_CEOverride. Adding it...
  210.  
  211. Knowledge data was missing key GuestBeds. Adding it...
  212.  
  213. Knowledge data was missing key RecruitGuest. Adding it...
  214.  
  215. Knowledge data was missing key Hospitality. Adding it...
  216.  
  217. Knowledge data was missing key Concept_SimpleSidearmsBasic. Adding it...
  218.  
  219. Knowledge data was missing key Concept_SidearmsInInventory. Adding it...
  220.  
  221. Knowledge data was missing key Concept_SidearmsPrimary. Adding it...
  222.  
  223. Knowledge data was missing key Concept_SidearmsMissing. Adding it...
  224.  
  225. Knowledge data was missing key Concept_SimpleSidearmsAdvanced. Adding it...
  226.  
  227. Knowledge data was missing key Concept_SimpleSidearmsDropping. Adding it...
  228.  
  229. Knowledge data was missing key Concept_CEOverride. Adding it...
  230.  
  231. OnLevelWasLoaded was found on ModInitializerComponent
  232. This message has been deprecated and will be removed in a later version of Unity.
  233. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  234. (Filename: Line: 376)
  235.  
  236. Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
  237.  
  238. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
  239.  
  240. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
  241.  
  242. Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
  243.  
  244. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  245.  
  246. ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
  247.  
  248. ResearchPal :: redundant prerequisites for Automation basics the following research: Machining
  249.  
  250. switched Multibarrel weapons(3) and Precision rifling(1)
  251.  
  252. switched Blowback operation(2) and Rocket complex(1)
  253.  
  254. switched Multi-analyzer(14) and Long-range mineral scanner(9)
  255.  
  256. switched Basic Climate Control(16) and Hydroponics(5)
  257.  
  258. switched Gun complex(17) and Batteries(2)
  259.  
  260. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  261.  
  262. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, ambTable
  263.  
  264. [HugsLib] v4.0.1 initialized Hospitality, HandMeThatBrick, AllowTool, DefensivePositions, StackXXL, SimpleSidearms, MapReroll, CentralizedClimateControl
  265.  
  266. [StackXXL] Loaded
  267.  
  268. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  269.  
  270. Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 11068.
  271. Total: 87.055260 ms (FindLiveObjects: 0.559217 ms CreateObjectMapping: 0.684941 ms MarkObjects: 85.753639 ms DeleteObjects: 0.057173 ms)
  272.  
  273. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  274.  
  275. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11486.
  276. Total: 71.796539 ms (FindLiveObjects: 0.373475 ms CreateObjectMapping: 0.546132 ms MarkObjects: 70.843086 ms DeleteObjects: 0.033279 ms)
  277.  
  278. Initializing new game with mods Core, Additional Joy Objects, EdB Prepare Carefully, HugsLib, Expanded Prosthetics and Organ Engineering, Efficient Light, Hospitality, Medical Tab, Hand Me That Brick, Tilled Soil, More Trade Ships, QualityBuilder, Allow Tool, Defensive Positions, Stack Merger, Work Tab, LT-DoorMat, Animal Tab, Glitter Tech, Rimsenal, Fences And Floors, Prisoner Harvesting, Mad Skills, Stack XXL, A Dog Said..., ResearchPal, Simple sidearms, Repair Workbench, More vanilla factions, Map Reroll, Centralized Climate Control, More Vanilla Turrets [B18], Mending, Veinminer, Hardworking animals B18, Miniaturisation, Infused, [KV] Trading Spot - B18, Industrial Rollers, and Project RimFactory
  279.  
  280. QualityBuilder added property to '110' things
  281.  
  282. [AllowTool] Injected 6 designators
  283.  
  284. QualityBuilder added to orders category.
  285.  
  286. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  287.  
  288. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 22503.
  289. Total: 144.055588 ms (FindLiveObjects: 1.405438 ms CreateObjectMapping: 2.031499 ms MarkObjects: 140.582230 ms DeleteObjects: 0.035839 ms)
  290.  
  291. --- Start Rebuilding --- For Index: Hot
  292.  
  293.  
  294. Printing CompAirFlows -
  295.  
  296. --- Done Rebuilding ---
  297.  
  298. --- Start Rebuilding --- For Index: Cold
  299.  
  300.  
  301. Printing CompAirFlows -
  302.  
  303. --- Done Rebuilding ---
  304.  
  305. --- Start Rebuilding --- For Index: Frozen
  306.  
  307.  
  308. Printing CompAirFlows -
  309.  
  310. --- Done Rebuilding ---
  311.  
  312. Nation of Ouinor are coming after 9.031242 days.
  313.  
  314. The Orange Rock Nation are coming after 21.73763 days.
  315.  
  316. Ateron are coming after 36.48943 days.
  317.  
  318. The Green Desert Pact are coming after 51.42532 days.
  319.  
  320. Nation of Teraseron are coming after 64.63724 days.
  321.  
  322. Southeast Nebium Self-governing Confederacy are coming after 76.97558 days.
  323.  
  324. The Bargacar of the Plain are coming after 89.13838 days.
  325.  
  326. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  327.  
  328. Unloading 10696 unused Assets to reduce memory usage. Loaded Objects now: 11891.
  329. Total: 89.098427 ms (FindLiveObjects: 1.002665 ms CreateObjectMapping: 2.683730 ms MarkObjects: 61.504780 ms DeleteObjects: 23.906673 ms)
  330.  
  331. Setting up 4 worker threads for Enlighten.
  332. Thread -> id: cdc -> priority: 1
  333. Thread -> id: 31bc -> priority: 1
  334. Thread -> id: 32d4 -> priority: 1
  335. Thread -> id: 2a00 -> priority: 1
  336. Initialize engine version: 5.6.3p1 (9c92e827232b)
  337. GfxDevice: creating device client; threaded=1
  338. Direct3D:
  339. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  340. Renderer: NVIDIA GeForce GTX 1060 3GB
  341. Vendor: NVIDIA
  342. VRAM: 2997 MB (via DXGI)
  343. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  344. Begin MonoManager ReloadAssembly
  345. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  346. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  347. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  348. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  349. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  350. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  351. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  352. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  353. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  354. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  355. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  356. RimWorld 0.18.1722 rev1198
  357.  
  358. OnLevelWasLoaded was found on ModInitializerComponent
  359. This message has been deprecated and will be removed in a later version of Unity.
  360. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  361. (Filename: Line: 376)
  362.  
  363. Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
  364.  
  365. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
  366.  
  367. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
  368.  
  369. JTReplaceWalls v0.18.2 initializing...
  370.  
  371. JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
  372.  
  373. JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
  374.  
  375. JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.
  376.  
  377. JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
  378.  
  379. Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
  380.  
  381. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  382.  
  383. ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
  384.  
  385. ResearchPal :: redundant prerequisites for Automation basics the following research: Machining
  386.  
  387. switched Multibarrel weapons(3) and Precision rifling(1)
  388.  
  389. switched Blowback operation(2) and Rocket complex(1)
  390.  
  391. switched Multi-analyzer(14) and Long-range mineral scanner(9)
  392.  
  393. switched Basic Climate Control(16) and Hydroponics(5)
  394.  
  395. switched Gun complex(17) and Batteries(2)
  396.  
  397. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  398.  
  399. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, ambTable
  400.  
  401. [HugsLib] v4.0.1 initialized Hospitality, HandMeThatBrick, AllowTool, DefensivePositions, StackXXL, SimpleSidearms, MapReroll, CentralizedClimateControl
  402.  
  403. [StackXXL] Loaded
  404.  
  405. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  406. QualityBuilder added property to '110' things
  407.  
  408.  
  409. Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 9551.
  410. Total: 24.885448 ms (FindLiveObjects: 0.288995 ms CreateObjectMapping: 0.531626 ms MarkObjects: 24.014194 ms DeleteObjects: 0.050346 ms)
  411.  
  412. Loading game from file new with mods Core, Additional Joy Objects, EdB Prepare Carefully, HugsLib, Expanded Prosthetics and Organ Engineering, Efficient Light, Hospitality, Medical Tab, Hand Me That Brick, Tilled Soil, More Trade Ships, QualityBuilder, Allow Tool, Defensive Positions, Stack Merger, Work Tab, LT-DoorMat, Animal Tab, Glitter Tech, Rimsenal, Fences And Floors, Prisoner Harvesting, Mad Skills, Stack XXL, A Dog Said..., ResearchPal, Simple sidearms, Repair Workbench, More vanilla factions, Map Reroll, Centralized Climate Control, More Vanilla Turrets [B18], Mending, Veinminer, Hardworking animals B18, Miniaturisation, Infused, [KV] Trading Spot - B18, Industrial Rollers, Project RimFactory, and JTReplaceWalls [B18]
  413.  
  414. [AllowTool] Injected 6 designators
  415.  
  416. QualityBuilder added to orders category.
  417.  
  418. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  419.  
  420. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20621.
  421. Total: 137.370865 ms (FindLiveObjects: 0.849634 ms CreateObjectMapping: 1.719464 ms MarkObjects: 134.765930 ms DeleteObjects: 0.034702 ms)
  422.  
  423. --- Start Rebuilding --- For Index: Hot
  424.  
  425.  
  426. Printing CompAirFlows -
  427.  
  428. --- Done Rebuilding ---
  429.  
  430. --- Start Rebuilding --- For Index: Cold
  431.  
  432.  
  433. Printing CompAirFlows -
  434.  
  435. --- Done Rebuilding ---
  436.  
  437. --- Start Rebuilding --- For Index: Frozen
  438.  
  439.  
  440. Printing CompAirFlows -
  441.  
  442. --- Done Rebuilding ---
  443.  
  444. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  445.  
  446. Unloading 11283 unused Assets to reduce memory usage. Loaded Objects now: 13474.
  447. Total: 96.911819 ms (FindLiveObjects: 1.145172 ms CreateObjectMapping: 2.633099 ms MarkObjects: 65.759499 ms DeleteObjects: 27.373196 ms)
  448.  
  449. Setting up 4 worker threads for Enlighten.
  450. Thread -> id: 2794 -> priority: 1
  451. Thread -> id: 2c20 -> priority: 1
  452. Thread -> id: 1988 -> priority: 1
  453. Thread -> id: 6e4 -> priority: 1
  454. Initialize engine version: 5.6.3p1 (9c92e827232b)
  455. GfxDevice: creating device client; threaded=1
  456. Direct3D:
  457. Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
  458. Renderer: NVIDIA GeForce GTX 1060 3GB
  459. Vendor: NVIDIA
  460. VRAM: 2997 MB (via DXGI)
  461. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  462. Begin MonoManager ReloadAssembly
  463. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  464. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  465. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  466. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  467. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  468. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  469. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  470. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  471. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  472. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  473. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  474. RimWorld 0.18.1722 rev1198
  475.  
  476. D:\SteamLibrary\steamapps\workshop\content\294100\759219409\Defs/WildlifeTab.xml: root element named MainButtonDefs; should be named Defs
  477.  
  478. OnLevelWasLoaded was found on ModInitializerComponent
  479. This message has been deprecated and will be removed in a later version of Unity.
  480. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  481. (Filename: Line: 376)
  482.  
  483. Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label
  484.  
  485. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label
  486.  
  487. Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description
  488.  
  489. JTReplaceWalls v0.18.2 initializing...
  490.  
  491. JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
  492.  
  493. JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
  494.  
  495. JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.
  496.  
  497. JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
  498.  
  499. Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.
  500.  
  501. ResearchPal :: redundant prerequisites for Microelectronics basics the following research: Electricity
  502.  
  503. ResearchPal :: redundant prerequisites for Industrial Climate Control the following research: Electricity
  504.  
  505. ResearchPal :: redundant prerequisites for Automation basics the following research: Machining
  506.  
  507. switched Multibarrel weapons(3) and Precision rifling(1)
  508.  
  509. switched Blowback operation(2) and Rocket complex(1)
  510.  
  511. switched Multi-analyzer(14) and Long-range mineral scanner(9)
  512.  
  513. switched Basic Climate Control(16) and Hydroponics(5)
  514.  
  515. switched Gun complex(17) and Batteries(2)
  516.  
  517. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  518.  
  519. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, ambTable
  520.  
  521. [HugsLib] v4.0.1 initialized Hospitality, HandMeThatBrick, AllowTool, DefensivePositions, StackXXL, SimpleSidearms, MapReroll, CentralizedClimateControl
  522.  
  523. [StackXXL] Loaded
Add Comment
Please, Sign In to add comment