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- on right click on a sign:
- line 1 of the clicked block is "&2CheckPoint"
- line 2 of the clicked block is "%region at player%"
- line 3 of the clicked block is "&8player"
- line 4 of the clicked block is "&9==&4RightClick&9==":
- player is on ground
- set {%region at player%.%player%.cp} to location of player
- message "&a[CP]&fチェックポイントを設定しました&7({%region at player%.%player%.cp})"
- if {blockcp.%player%} is equal to 2:
- set {blockcp.%player%} to 1
- stop
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- stop
- on right click on a sign:
- line 1 of the clicked block is "&2CheckPoint"
- line 2 of the clicked block is "%region at player%"
- line 3 of the clicked block is "&8Block"
- line 4 of the clicked block is "&9==&4RightClick&9==":
- set {%region at player%.%player%.blockcp} to location of clicked block
- message "&a[CP]&fチェックポイントを設定しました&7({%region at player%.%player%.blockcp})"
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 2
- stop
- if {blockcp.%player%} is equal to 1:
- set {blockcp.%player%} to 2
- stop
- on sign change:
- line 1 is "cp"
- set line 4 to "&9==&4RightClick&9=="
- set line 1 to "&2CheckPoint"
- set line 3 to "&8player"
- set line 2 to "%region at player%"
- message "&a[CP]&fcpを設置しました"
- message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
- on rightclick with fire charge:
- player's gamemode is adventure
- if {blockcp.%player%} is equal to 1:
- teleport player to {%region at player%.%player%.cp}
- if {blockcp.%player%} is equal to 2:
- teleport player to {%region at player%.%player%.blockcp}
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- on sign change:
- line 2 is "block"
- set line 4 to "&9==&4RightClick&9=="
- set line 1 to "&2CheckPoint"
- set line 3 to "&8Block"
- set line 2 to "%region at player%"
- on walking on sponge:
- player's gamemode is adventure
- if {blockcp.%player%} is equal to 1:
- teleport player to {%region at player%.%player%.cp}
- if {blockcp.%player%} is equal to 2:
- teleport player to {%region at player%.%player%.blockcp}
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
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