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  1. ############################################################
  2. # +------------------------------------------------------+ #
  3. # | Configuration: TrailGUI | #
  4. # +------------------------------------------------------+ #
  5. ############################################################
  6.  
  7. #The name of the GUI on page one. Do not use colour codes as it will break the inventory system
  8. inventoryName: "&aSkyblock Trails"
  9.  
  10. #The prefix in game. Make sure to edit the messages too
  11. prefix: "&d[&aSkyblock&d] "
  12.  
  13. #Use metrics or not - I'd appreciate if this was left at true so I can get some info on the usage of the plugin.
  14. metrics: true
  15.  
  16. #Use Updater for checking latest build.
  17. updater: true
  18.  
  19. #Use MySQL for a common databse instead of a local userdata. Primarily used for networks.
  20. mysql: false
  21.  
  22. # Connection details to database if above is true
  23. mysql-conn:
  24. host: localhost
  25. user: user
  26. pass: pass
  27. database: database
  28. port: 3306
  29.  
  30. #Whether or not the inventory will close if the player doesn't have permission.
  31. closeInventoryOnDenyPermission: false
  32.  
  33. #Clear trails on logout.
  34. clearTrailsOnDisconnect: true
  35.  
  36. #The worlds this plugin is disabled in. (You can add as many worlds as you want)
  37. disabledWorlds:
  38. - ExampleWorld
  39.  
  40. #Whether or not the trail of the player hit will get removed. (Only when getting attacked by another player)
  41. removeTrailOnPlayerHit: true
  42.  
  43. #Whether or not the trail will be displayed when spinning (The cursor). This is recommended strongly to decrease lag.
  44. disabledWhenSpinning: true
  45.  
  46. #Whether or not the player can only have one trail at a time.
  47. oneTrailAtATime: true
  48.  
  49. #Max number of concurrently equipped trails - Only used if the above is false - use 0 for no limit
  50. maxActiveTrails: 0
  51.  
  52. ############################################################
  53. # +------------------------------------------------------+ #
  54. # | Configuration: GUI | #
  55. # +------------------------------------------------------+ #
  56. ############################################################
  57.  
  58. #Whether or not the inventory will close after a trail has been selected.
  59. closeInventoryAferSelect: true
  60.  
  61. #The message sent if the player does not have permission.
  62. GUI-denyPermissionMessage: "&4You do not have permission to do this."
  63.  
  64. #The message sent when selecting a trail.
  65. GUI-selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
  66.  
  67. #The message sent when removing your own trail.
  68. GUI-removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
  69.  
  70. #The item display name for no permissions.
  71. GUI-noPermMessage: "&4No Permissions"
  72.  
  73. ############################################################
  74. # +------------------------------------------------------+ #
  75. # | Configuration: commands | #
  76. # +------------------------------------------------------+ #
  77. ############################################################
  78.  
  79. #The message sent if the player does not have permission.
  80. Commands-denyPermissionMessage: "&4You do not have permission to use this command."
  81.  
  82. #The message sent when selecting a trail.
  83. Commands-selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
  84.  
  85. #The message sent when removing your own trail.
  86. Commands-removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
  87.  
  88. #The message sent when the target is offline. (Use %Target% to specify the target player)
  89. noTargetMessage: "&d[&aSkyblock&d] &AThe player &L%Target% &Acould not be found."
  90.  
  91. #The message sent when the target is the player himself.
  92. targetSelfMessage: "&d[&aSkyblock&d] &APlease use /Trail %TrailName% instead."
  93.  
  94. #The message sent to the sender when giving another player a trail. (Use %Target% to specify the target player)
  95. Commands-selectTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Anow has the %TrailName% trail."
  96.  
  97. #The message sent to the target when receiving a trail. (Use %Sender% to specify the sender)
  98. Commands-selectTrailTargetMessage: "&d[&aSkyblock&d] &AYou now have the &L%TrailName% &Atrail."
  99.  
  100. #The mesage sent to the sender when getting their trail removed. (Use %Target% to specify the target player)
  101. Commands-removeTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has the %TrailName% trail."
  102.  
  103. #The mesage sent to the target when removing a players trail. (Use %Target% to specify the target player)
  104. Commands-removeTrailTargetMessage: "&d[&aSkyblock&d] &AYou no longer have the %TrailName% trail."
  105.  
  106. #The message sent to the sender when they try to equip too many trails
  107. Commands-tooManyTrailsMessage: "&d[&aSkyblock&d] Too many trails active. Cannot activate trail."
  108.  
  109. ############################################################
  110. # +------------------------------------------------------+ #
  111. # | Configuration: Trails | #
  112. # +------------------------------------------------------+ #
  113. ############################################################
  114. trails:
  115. Cloud:
  116. type: CLOUD
  117. #The location the particle effect is displayed.
  118. displayLocation: 0.5
  119. #The amount of particles displayed.
  120. amount: 4
  121. #The distance before unrendering the particle effect.
  122. range: 20
  123. #The inventory slot the item is put in.
  124. order: 7
  125. #The items type.
  126. itemType: web
  127. #The items name.
  128. itemName: "&6Cloud"
  129. #Whether or not the lore is enabled.
  130. loreEnabled: false
  131. #The text written on lore line one.
  132. loreLineOne: "Example"
  133. #The text written on lore line two.
  134. loreLineTwo: "Example"
  135. #The text written on lore line three.
  136. loreLineThree: "Example"
  137. DripLava:
  138. type: DRIP_LAVA
  139. #The location the particle effect is displayed.
  140. displayLocation: 0.2
  141. #The amount of particles displayed.
  142. amount: 5
  143. #The speed the particles are displayed.
  144. speed: 0
  145. #The distance before unrendering the particle effect.
  146. range: 20
  147. #The inventory slot the item is put in.
  148. order: 1
  149. #The items type.
  150. itemType: lava_bucket
  151. #The items name.
  152. itemName: "&6DripLava"
  153. #Whether or not the lore is enabled.
  154. loreEnabled: false
  155. #The text written on lore line one.
  156. loreLineOne: "Example"
  157. #The text written on lore line two.
  158. loreLineTwo: "Example"
  159. #The text written on lore line three.
  160. loreLineThree: "Example"
  161. DripWater:
  162. type: DRIP_WATER
  163. #The location the particle effect is displayed.
  164. displayLocation: 0.2
  165. #The amount of particles displayed.
  166. amount: 5
  167. #The speed the particles are displayed.
  168. speed: 0
  169. #The distance before unrendering the particle effect.
  170. range: 20
  171. #The inventory slot the item is put in.
  172. order: 0
  173. #The items type.
  174. itemType: water_bucket
  175. #The items name.
  176. itemName: "&6DripWater"
  177. #Whether or not the lore is enabled.
  178. loreEnabled: false
  179. #The text written on lore line one.
  180. loreLineOne: "Example"
  181. #The text written on lore line two.
  182. loreLineTwo: "Example"
  183. #The text written on lore line three.
  184. loreLineThree: "Example"
  185. Enchantment:
  186. type: ENCHANTMENT_TABLE
  187. #The location the particle effect is displayed.
  188. displayLocation: 0.2
  189. #The amount of particles displayed.
  190. amount: 10
  191. #The speed the particles are displayed.
  192. speed: 0.5
  193. #The distance before unrendering the particle effect.
  194. range: 20
  195. #The inventory slot the item is put in.
  196. order: 10
  197. #The items type.
  198. itemType: enchantment_table
  199. #The items name.
  200. itemName: "&6Enchantment"
  201. #Whether or not the lore is enabled.
  202. loreEnabled: false
  203. #The text written on lore line one.
  204. loreLineOne: "Example"
  205. #The text written on lore line two.
  206. loreLineTwo: "Example"
  207. #The text written on lore line three.
  208. loreLineThree: "Example"
  209. Spark:
  210. type: FIREWORKS_SPARK
  211. #The location the particle effect is displayed.
  212. displayLocation: 0.2
  213. #The amount of particles displayed.
  214. amount: 5
  215. #The speed the particles are displayed.
  216. speed: 0
  217. #The distance before unrendering the particle effect.
  218. range: 20
  219. #The inventory slot the item is put in.
  220. order: 3
  221. #The items type.
  222. itemType: firework_charge
  223. #The items name.
  224. itemName: "&6Spark"
  225. #Whether or not the lore is enabled.
  226. loreEnabled: false
  227. #The text written on lore line one.
  228. loreLineOne: "Example"
  229. #The text written on lore line two.
  230. loreLineTwo: "Example"
  231. #The text written on lore line three.
  232. loreLineThree: "Example"
  233. Flame:
  234. type: FLAME
  235. #The location the particle effect is displayed.
  236. displayLocation: 0.2
  237. #The amount of particles displayed.
  238. amount: 5
  239. #The speed the particles are displayed.
  240. speed: 0
  241. #The distance before unrendering the particle effect.
  242. range: 20
  243. #The inventory slot the item is put in.
  244. order: 8
  245. #The items type.
  246. itemType: fireball
  247. #The items name.
  248. itemName: "&6Flame"
  249. #Whether or not the lore is enabled.
  250. loreEnabled: false
  251. #The text written on lore line one.
  252. loreLineOne: "Example"
  253. #The text written on lore line two.
  254. loreLineTwo: "Example"
  255. #The text written on lore line three.
  256. loreLineThree: "Example"
  257. HappyVillager:
  258. type: VILLAGER_HAPPY
  259. #The location the particle effect is displayed.
  260. displayLocation: 0.2
  261. #The amount of particles displayed.
  262. amount: 5
  263. #The speed the particles are displayed.
  264. speed: 0
  265. #The distance before unrendering the particle effect.
  266. range: 20
  267. #The inventory slot the item is put in.
  268. order: 4
  269. #The items type.
  270. itemType: book
  271. #The items name.
  272. itemName: "&6HappyVillager"
  273. #Whether or not the lore is enabled.
  274. loreEnabled: false
  275. #The text written on lore line one.
  276. loreLineOne: "Example"
  277. #The text written on lore line two.
  278. loreLineTwo: "Example"
  279. #The text written on lore line three.
  280. loreLineThree: "Example"
  281. InstantSpell:
  282. type: SPELL_INSTANT
  283. #The location the particle effect is displayed.
  284. displayLocation: 0.2
  285. #The amount of particles displayed.
  286. amount: 5
  287. #The speed the particles are displayed.
  288. speed: 0
  289. #The distance before unrendering the particle effect.
  290. range: 20
  291. #The inventory slot the item is put in.
  292. order: 6
  293. #The items type.
  294. itemType: glass_bottle
  295. #The items name.
  296. itemName: "&6InstantSpell"
  297. #Whether or not the lore is enabled.
  298. loreEnabled: false
  299. #The text written on lore line one.
  300. loreLineOne: "Example"
  301. #The text written on lore line two.
  302. loreLineTwo: "Example"
  303. #The text written on lore line three.
  304. loreLineThree: "Example"
  305. Lava:
  306. type: LAVA
  307. #The location the particle effect is displayed.
  308. displayLocation: 0.2
  309. #The amount of particles displayed.
  310. amount: 2
  311. #The speed the particles are displayed.
  312. speed: 0
  313. #The distance before unrendering the particle effect.
  314. range: 20
  315. #The inventory slot the item is put in.
  316. order: 19
  317. #The items type.
  318. itemType: flint_and_steel
  319. #The items name.
  320. itemName: "&6Lava"
  321. #Whether or not the lore is enabled.
  322. loreEnabled: false
  323. #The text written on lore line one.
  324. loreLineOne: "Example"
  325. #The text written on lore line two.
  326. loreLineTwo: "Example"
  327. #The text written on lore line three.
  328. loreLineThree: "Example"
  329. MobSpell:
  330. type: SPELL_MOB
  331. #The location the particle effect is displayed.
  332. displayLocation: 0.2
  333. #The amount of particles displayed.
  334. amount: 3
  335. #The speed the particles are displayed.
  336. speed: 1
  337. #The distance before unrendering the particle effect.
  338. range: 20
  339. #The inventory slot the item is put in.
  340. order: 14
  341. #The items type.
  342. itemType: blaze_rod
  343. #The items name.
  344. itemName: "&6MobSpell"
  345. #Whether or not the lore is enabled.
  346. loreEnabled: false
  347. #The text written on lore line one.
  348. loreLineOne: "Example"
  349. #The text written on lore line two.
  350. loreLineTwo: "Example"
  351. #The text written on lore line three.
  352. loreLineThree: "Example"
  353. MobSpellAmbient:
  354. type: SPELL_MOB_AMBIENT
  355. #The location the particle effect is displayed.
  356. displayLocation: 0.2
  357. #The amount of particles displayed.
  358. amount: 3
  359. #The speed the particles are displayed.
  360. speed: 1
  361. #The distance before unrendering the particle effect.
  362. range: 20
  363. #The inventory slot the item is put in.
  364. order: 15
  365. #The items type.
  366. itemType: blaze_rod
  367. #The items name.
  368. itemName: "&6MobSpellAmbient"
  369. #Whether or not the lore is enabled.
  370. loreEnabled: false
  371. #The text written on lore line one.
  372. loreLineOne: "Example"
  373. #The text written on lore line two.
  374. loreLineTwo: "Example"
  375. #The text written on lore line three.
  376. loreLineThree: "Example"
  377. Note:
  378. type: NOTE
  379. #The location the particle effect is displayed.
  380. displayLocation: 2.0
  381. #The amount of particles displayed.
  382. amount: 1
  383. #The speed the particles are displayed.
  384. speed: 1
  385. #The distance before unrendering the particle effect.
  386. range: 20
  387. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  388. cooldown: 100
  389. #The inventory slot the item is put in.
  390. order: 16
  391. #The items type.
  392. itemType: note_block
  393. #The items name.
  394. itemName: "&6Note"
  395. #Whether or not the lore is enabled.
  396. loreEnabled: false
  397. #The text written on lore line one.
  398. loreLineOne: "Example"
  399. #The text written on lore line two.
  400. loreLineTwo: "Example"
  401. #The text written on lore line three.
  402. loreLineThree: "Example"
  403. Portal:
  404. type: PORTAL
  405. #The location the particle effect is displayed.
  406. displayLocation: 0.2
  407. #The amount of particles displayed.
  408. amount: 25
  409. #The speed the particles are displayed.
  410. speed: 0.2
  411. #The distance before unrendering the particle effect.
  412. range: 20
  413. #The inventory slot the item is put in.
  414. order: 11
  415. #The items type.
  416. itemType: obsidian
  417. #The items name.
  418. itemName: "&6Portal"
  419. #Whether or not the lore is enabled.
  420. loreEnabled: false
  421. #The text written on lore line one.
  422. loreLineOne: "Example"
  423. #The text written on lore line two.
  424. loreLineTwo: "Example"
  425. #The text written on lore line three.
  426. loreLineThree: "Example"
  427. RedDust:
  428. type: REDSTONE
  429. #The location the particle effect is displayed.
  430. displayLocation: 0.2
  431. #The amount of particles displayed.
  432. amount: 5
  433. #The speed the particles are displayed.
  434. speed: 0
  435. #The distance before unrendering the particle effect.
  436. range: 20
  437. #The inventory slot the item is put in.
  438. order: 12
  439. #The items type.
  440. itemType: redstone
  441. #The items name.
  442. itemName: "&6RedDust"
  443. #Whether or not the lore is enabled.
  444. loreEnabled: false
  445. #The text written on lore line one.
  446. loreLineOne: "Example"
  447. #The text written on lore line two.
  448. loreLineTwo: "Example"
  449. #The text written on lore line three.
  450. loreLineThree: "Example"
  451. ColoredRedDust:
  452. type: REDSTONE
  453. #The location the particle effect is displayed.
  454. displayLocation: 0.2
  455. #The amount of particles displayed.
  456. amount: 5
  457. #The speed the particles are displayed.
  458. speed: 1
  459. #The distance before unrendering the particle effect.
  460. range: 20
  461. #The inventory slot the item is put in.
  462. order: 17
  463. #The items type.
  464. itemType: glowstone_dust
  465. #The items name.
  466. itemName: "&6ColoredRedDust"
  467. #Whether or not the lore is enabled.
  468. loreEnabled: false
  469. #The text written on lore line one.
  470. loreLineOne: "Example"
  471. #The text written on lore line two.
  472. loreLineTwo: "Example"
  473. #The text written on lore line three.
  474. loreLineThree: "Example"
  475. Spell:
  476. type: SPELL
  477. #The location the particle effect is displayed.
  478. displayLocation: 0.2
  479. #The amount of particles displayed.
  480. amount: 5
  481. #The speed the particles are displayed.
  482. speed: 0
  483. #The distance before unrendering the particle effect.
  484. range: 20
  485. #The inventory slot the item is put in.
  486. order: 5
  487. #The items type.
  488. itemType: milk_bucket
  489. #The items name.
  490. itemName: "&6Spell"
  491. #Whether or not the lore is enabled.
  492. loreEnabled: false
  493. #The text written on lore line one.
  494. loreLineOne: "Example"
  495. #The text written on lore line two.
  496. loreLineTwo: "Example"
  497. #The text written on lore line three.
  498. loreLineThree: "Example"
  499. Splash:
  500. type: WATER_SPLASH
  501. #The location the particle effect is displayed.
  502. displayLocation: 0.2
  503. #The amount of particles displayed.
  504. amount: 5
  505. #The speed the particles are displayed.
  506. speed: 0
  507. #The distance before unrendering the particle effect.
  508. range: 20
  509. #The inventory slot the item is put in.
  510. order: 2
  511. #The items type.
  512. itemType: stick
  513. #The items name.
  514. itemName: "&6Splash"
  515. #Whether or not the lore is enabled.
  516. loreEnabled: false
  517. #The text written on lore line one.
  518. loreLineOne: "Example"
  519. #The text written on lore line two.
  520. loreLineTwo: "Example"
  521. #The text written on lore line three.
  522. loreLineThree: "Example"
  523. TownAura:
  524. type: TOWN_AURA
  525. #The location the particle effect is displayed.
  526. displayLocation: 0.2
  527. #The amount of particles displayed.
  528. amount: 50
  529. #The speed the particles are displayed.
  530. speed: 0.1
  531. #The distance before unrendering the particle effect.
  532. range: 20
  533. #The inventory slot the item is put in.
  534. order: 9
  535. #The items type.
  536. itemType: mycel
  537. #The items name.
  538. itemName: "&6TownAura"
  539. #Whether or not the lore is enabled.
  540. loreEnabled: false
  541. #The text written on lore line one.
  542. loreLineOne: "Example"
  543. #The text written on lore line two.
  544. loreLineTwo: "Example"
  545. #The text written on lore line three.
  546. loreLineThree: "Example"
  547. Hearts:
  548. type: HEART
  549. #The location the particle effect is displayed.
  550. displayLocation: 2.0
  551. #The amount of particles displayed.
  552. amount: 27
  553. #The speed the particles are displayed.
  554. speed: 0
  555. #The distance before unrendering the particle effect.
  556. range: 20
  557. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  558. cooldown: 250
  559. #The inventory slot the item is put in.
  560. order: 13
  561. #The items type.
  562. itemType: red_rose
  563. #The items name.
  564. itemName: "&6Hearts"
  565. #Whether or not the lore is enabled.
  566. loreEnabled: false
  567. #The text written on lore line one.
  568. loreLineOne: "Example"
  569. #The text written on lore line two.
  570. loreLineTwo: "Example"
  571. #The text written on lore line three.
  572. loreLineThree: "Example"
  573. EnderSignal:
  574. is_effect: true
  575. type: ENDER_SIGNAL
  576. #The location the particle effect is displayed.
  577. displayLocation: 0.2
  578. #The speed the particles are displayed.
  579. speed: 0
  580. #The distance before unrendering the particle effect.
  581. range: 20
  582. #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
  583. cooldown: 900
  584. #The inventory slot the item is put in.
  585. order: 18
  586. #The items type.
  587. itemType: eye_of_ender
  588. #The items name.
  589. itemName: "&6EnderSignal"
  590. #Whether or not the lore is enabled.
  591. loreEnabled: false
  592. #The text written on lore line one.
  593. loreLineOne: "Example"
  594. #The text written on lore line two.
  595. loreLineTwo: "Example"
  596. #The text written on lore line three.
  597. loreLineThree: "Example"
  598.  
  599.  
  600. #### @ClearAll
  601.  
  602. #The message sent when you clear all of your own trails. (When typing /Trail ClearAll)
  603. ClearAll-message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
  604. #The message sent to the target player getting their trails removed.
  605. ClearAll-targetMessage: "&d[&aSkyblock&d] &A&L%Sender% &Ahas removed your trails."
  606. #The message sent to the sender.
  607. ClearAll-senderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has any trail."
  608.  
  609. #### @RemoveTrails
  610.  
  611. #The message sent when you clear all of your own trails. (Inside the GUI)
  612. RemoveTrails-message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
  613.  
  614. #The inventory slot the item is put in.
  615. RemoveTrails-inventorySlot: 40
  616. #The items type.
  617. RemoveTrails-itemType: redstone_block
  618. #The items name.
  619. RemoveTrails-itemName: "&6Remove Trails"
  620. #Whether or not the lore is enabled.
  621. RemoveTrails-loreEnabled: false
  622. #The text written on lore line one.
  623. RemoveTrails-loreLineOne: "Example"
  624. #The text written on lore line two.
  625. RemoveTrails-loreLineTwo: "Example"
  626. #The text written on lore line three.
  627. RemoveTrails-loreLineThree: "Example"
  628.  
  629. #### @NextPage
  630.  
  631. #The inventory slot the item is put in.
  632. NextPage-inventorySlot: 41
  633. #The items type.
  634. NextPage-itemType: arrow
  635. #The items name.
  636. NextPage-itemName: "&6Next Page"
  637. #Whether or not the lore is enabled.
  638. NextPage-loreEnabled: false
  639. #The text written on lore line one.
  640. NextPage-loreLineOne: "Example"
  641. #The text written on lore line two.
  642. NextPage-loreLineTwo: "Example"
  643. #The text written on lore line three.
  644. NextPage-loreLineThree: "Example"
  645.  
  646. #### @PreviousPage
  647.  
  648. #The inventory slot the item is put in.
  649. PreviousPage-inventorySlot: 39
  650. #The items type.
  651. PreviousPage-itemType: arrow
  652. #The items name.
  653. PreviousPage-itemName: "&6Previous Page"
  654. #Whether or not the lore is enabled.
  655. PreviousPage-loreEnabled: false
  656. #The text written on lore line one.
  657. PreviousPage-loreLineOne: "Example"
  658. #The text written on lore line two.
  659. PreviousPage-loreLineTwo: "Example"
  660. #The text written on lore line three.
  661. PreviousPage-loreLineThree: "Example"
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