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- ############################################################
- # +------------------------------------------------------+ #
- # | Configuration: TrailGUI | #
- # +------------------------------------------------------+ #
- ############################################################
- #The name of the GUI on page one. Do not use colour codes as it will break the inventory system
- inventoryName: "&aSkyblock Trails"
- #The prefix in game. Make sure to edit the messages too
- prefix: "&d[&aSkyblock&d] "
- #Use metrics or not - I'd appreciate if this was left at true so I can get some info on the usage of the plugin.
- metrics: true
- #Use Updater for checking latest build.
- updater: true
- #Use MySQL for a common databse instead of a local userdata. Primarily used for networks.
- mysql: false
- # Connection details to database if above is true
- mysql-conn:
- host: localhost
- user: user
- pass: pass
- database: database
- port: 3306
- #Whether or not the inventory will close if the player doesn't have permission.
- closeInventoryOnDenyPermission: false
- #Clear trails on logout.
- clearTrailsOnDisconnect: true
- #The worlds this plugin is disabled in. (You can add as many worlds as you want)
- disabledWorlds:
- - ExampleWorld
- #Whether or not the trail of the player hit will get removed. (Only when getting attacked by another player)
- removeTrailOnPlayerHit: true
- #Whether or not the trail will be displayed when spinning (The cursor). This is recommended strongly to decrease lag.
- disabledWhenSpinning: true
- #Whether or not the player can only have one trail at a time.
- oneTrailAtATime: true
- #Max number of concurrently equipped trails - Only used if the above is false - use 0 for no limit
- maxActiveTrails: 0
- ############################################################
- # +------------------------------------------------------+ #
- # | Configuration: GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- #Whether or not the inventory will close after a trail has been selected.
- closeInventoryAferSelect: true
- #The message sent if the player does not have permission.
- GUI-denyPermissionMessage: "&4You do not have permission to do this."
- #The message sent when selecting a trail.
- GUI-selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
- #The message sent when removing your own trail.
- GUI-removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
- #The item display name for no permissions.
- GUI-noPermMessage: "&4No Permissions"
- ############################################################
- # +------------------------------------------------------+ #
- # | Configuration: commands | #
- # +------------------------------------------------------+ #
- ############################################################
- #The message sent if the player does not have permission.
- Commands-denyPermissionMessage: "&4You do not have permission to use this command."
- #The message sent when selecting a trail.
- Commands-selectTrailMessage: "&d[&aSkyblock&d] &ASelected the &L%TrailName% &Atrail."
- #The message sent when removing your own trail.
- Commands-removeTrailMessage: "&d[&aSkyblock&d] &ARemoved the &L%TrailName% &Atrail."
- #The message sent when the target is offline. (Use %Target% to specify the target player)
- noTargetMessage: "&d[&aSkyblock&d] &AThe player &L%Target% &Acould not be found."
- #The message sent when the target is the player himself.
- targetSelfMessage: "&d[&aSkyblock&d] &APlease use /Trail %TrailName% instead."
- #The message sent to the sender when giving another player a trail. (Use %Target% to specify the target player)
- Commands-selectTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Anow has the %TrailName% trail."
- #The message sent to the target when receiving a trail. (Use %Sender% to specify the sender)
- Commands-selectTrailTargetMessage: "&d[&aSkyblock&d] &AYou now have the &L%TrailName% &Atrail."
- #The mesage sent to the sender when getting their trail removed. (Use %Target% to specify the target player)
- Commands-removeTrailSenderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has the %TrailName% trail."
- #The mesage sent to the target when removing a players trail. (Use %Target% to specify the target player)
- Commands-removeTrailTargetMessage: "&d[&aSkyblock&d] &AYou no longer have the %TrailName% trail."
- #The message sent to the sender when they try to equip too many trails
- Commands-tooManyTrailsMessage: "&d[&aSkyblock&d] Too many trails active. Cannot activate trail."
- ############################################################
- # +------------------------------------------------------+ #
- # | Configuration: Trails | #
- # +------------------------------------------------------+ #
- ############################################################
- trails:
- Cloud:
- type: CLOUD
- #The location the particle effect is displayed.
- displayLocation: 0.5
- #The amount of particles displayed.
- amount: 4
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 7
- #The items type.
- itemType: web
- #The items name.
- itemName: "&6Cloud"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- DripLava:
- type: DRIP_LAVA
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 1
- #The items type.
- itemType: lava_bucket
- #The items name.
- itemName: "&6DripLava"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- DripWater:
- type: DRIP_WATER
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 0
- #The items type.
- itemType: water_bucket
- #The items name.
- itemName: "&6DripWater"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Enchantment:
- type: ENCHANTMENT_TABLE
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 10
- #The speed the particles are displayed.
- speed: 0.5
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 10
- #The items type.
- itemType: enchantment_table
- #The items name.
- itemName: "&6Enchantment"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Spark:
- type: FIREWORKS_SPARK
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 3
- #The items type.
- itemType: firework_charge
- #The items name.
- itemName: "&6Spark"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Flame:
- type: FLAME
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 8
- #The items type.
- itemType: fireball
- #The items name.
- itemName: "&6Flame"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- HappyVillager:
- type: VILLAGER_HAPPY
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 4
- #The items type.
- itemType: book
- #The items name.
- itemName: "&6HappyVillager"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- InstantSpell:
- type: SPELL_INSTANT
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 6
- #The items type.
- itemType: glass_bottle
- #The items name.
- itemName: "&6InstantSpell"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Lava:
- type: LAVA
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 2
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 19
- #The items type.
- itemType: flint_and_steel
- #The items name.
- itemName: "&6Lava"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- MobSpell:
- type: SPELL_MOB
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 3
- #The speed the particles are displayed.
- speed: 1
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 14
- #The items type.
- itemType: blaze_rod
- #The items name.
- itemName: "&6MobSpell"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- MobSpellAmbient:
- type: SPELL_MOB_AMBIENT
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 3
- #The speed the particles are displayed.
- speed: 1
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 15
- #The items type.
- itemType: blaze_rod
- #The items name.
- itemName: "&6MobSpellAmbient"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Note:
- type: NOTE
- #The location the particle effect is displayed.
- displayLocation: 2.0
- #The amount of particles displayed.
- amount: 1
- #The speed the particles are displayed.
- speed: 1
- #The distance before unrendering the particle effect.
- range: 20
- #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
- cooldown: 100
- #The inventory slot the item is put in.
- order: 16
- #The items type.
- itemType: note_block
- #The items name.
- itemName: "&6Note"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Portal:
- type: PORTAL
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 25
- #The speed the particles are displayed.
- speed: 0.2
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 11
- #The items type.
- itemType: obsidian
- #The items name.
- itemName: "&6Portal"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- RedDust:
- type: REDSTONE
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 12
- #The items type.
- itemType: redstone
- #The items name.
- itemName: "&6RedDust"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- ColoredRedDust:
- type: REDSTONE
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 1
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 17
- #The items type.
- itemType: glowstone_dust
- #The items name.
- itemName: "&6ColoredRedDust"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Spell:
- type: SPELL
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 5
- #The items type.
- itemType: milk_bucket
- #The items name.
- itemName: "&6Spell"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Splash:
- type: WATER_SPLASH
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 5
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 2
- #The items type.
- itemType: stick
- #The items name.
- itemName: "&6Splash"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- TownAura:
- type: TOWN_AURA
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The amount of particles displayed.
- amount: 50
- #The speed the particles are displayed.
- speed: 0.1
- #The distance before unrendering the particle effect.
- range: 20
- #The inventory slot the item is put in.
- order: 9
- #The items type.
- itemType: mycel
- #The items name.
- itemName: "&6TownAura"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- Hearts:
- type: HEART
- #The location the particle effect is displayed.
- displayLocation: 2.0
- #The amount of particles displayed.
- amount: 27
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
- cooldown: 250
- #The inventory slot the item is put in.
- order: 13
- #The items type.
- itemType: red_rose
- #The items name.
- itemName: "&6Hearts"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- EnderSignal:
- is_effect: true
- type: ENDER_SIGNAL
- #The location the particle effect is displayed.
- displayLocation: 0.2
- #The speed the particles are displayed.
- speed: 0
- #The distance before unrendering the particle effect.
- range: 20
- #The cooldown time before the particle effect is displayed again. (20 ticks = 1 second)
- cooldown: 900
- #The inventory slot the item is put in.
- order: 18
- #The items type.
- itemType: eye_of_ender
- #The items name.
- itemName: "&6EnderSignal"
- #Whether or not the lore is enabled.
- loreEnabled: false
- #The text written on lore line one.
- loreLineOne: "Example"
- #The text written on lore line two.
- loreLineTwo: "Example"
- #The text written on lore line three.
- loreLineThree: "Example"
- #### @ClearAll
- #The message sent when you clear all of your own trails. (When typing /Trail ClearAll)
- ClearAll-message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
- #The message sent to the target player getting their trails removed.
- ClearAll-targetMessage: "&d[&aSkyblock&d] &A&L%Sender% &Ahas removed your trails."
- #The message sent to the sender.
- ClearAll-senderMessage: "&d[&aSkyblock&d] &A&L%Target% &Ano longer has any trail."
- #### @RemoveTrails
- #The message sent when you clear all of your own trails. (Inside the GUI)
- RemoveTrails-message: "&d[&aSkyblock&d] &AYou cleared all your current trails."
- #The inventory slot the item is put in.
- RemoveTrails-inventorySlot: 40
- #The items type.
- RemoveTrails-itemType: redstone_block
- #The items name.
- RemoveTrails-itemName: "&6Remove Trails"
- #Whether or not the lore is enabled.
- RemoveTrails-loreEnabled: false
- #The text written on lore line one.
- RemoveTrails-loreLineOne: "Example"
- #The text written on lore line two.
- RemoveTrails-loreLineTwo: "Example"
- #The text written on lore line three.
- RemoveTrails-loreLineThree: "Example"
- #### @NextPage
- #The inventory slot the item is put in.
- NextPage-inventorySlot: 41
- #The items type.
- NextPage-itemType: arrow
- #The items name.
- NextPage-itemName: "&6Next Page"
- #Whether or not the lore is enabled.
- NextPage-loreEnabled: false
- #The text written on lore line one.
- NextPage-loreLineOne: "Example"
- #The text written on lore line two.
- NextPage-loreLineTwo: "Example"
- #The text written on lore line three.
- NextPage-loreLineThree: "Example"
- #### @PreviousPage
- #The inventory slot the item is put in.
- PreviousPage-inventorySlot: 39
- #The items type.
- PreviousPage-itemType: arrow
- #The items name.
- PreviousPage-itemName: "&6Previous Page"
- #Whether or not the lore is enabled.
- PreviousPage-loreEnabled: false
- #The text written on lore line one.
- PreviousPage-loreLineOne: "Example"
- #The text written on lore line two.
- PreviousPage-loreLineTwo: "Example"
- #The text written on lore line three.
- PreviousPage-loreLineThree: "Example"
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